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Inspiration Receives a Rework in The War Within - Replaced with Concentration Mechanic
The War Within
Pubblicato
18/04/2024 alle 16:33
da
Jezartroz
In Dragonflight, Professions received a complete overhaul, changing the system from one that was relatively one-note into a more nuanced way of creating items. Secondary crafting stats, such as Inspiration and Resourcefulness, were introduced in order to better target the ability to craft specific ways: if you wanted to earn a lot of bonus materials simply by crafting other people's items, Resourcefulness could allow you to do that, while being Inspired might allow you to craft the best gear more easily.
Inspiration, however, was quickly determined to be a "meta" crafting stat - allowing players to create top-of-the-line gear well before their Profession Skill would technically allow it. This Secondary crafting stat was the subject of many conversations among players, some enjoying the ability to "hit it big," while others lamented the added layer of RNG to crafting to min-max their gear.
In The War Within, however, it seems that Inspiration is getting a rework - and will be removed entirely in favor of a new system. We've datamined a new Alchemy Phial, the
, which indicates that Inspiration will no longer exist in the manner we're used to.
Blizzard released a crafting-specific Professions Update called Concentration in The War Within, detailing the new system, Concentration:
Greetings members of the Artisan’s Consortium!
As we reveal much of the content coming in The War Within, we’d like discuss a new system we’re cooking up for professions.
Inspiration
We added Inspiration in Dragonflight to try and capture the fantasy of critical hits while crafting. If you weren’t quite capped out on your gear and specializations for a given craft, or if you weren’t using max quality reagents to guarantee that max quality item, Inspiration was a way to get that lucky crit. It could save you some money (by using lower-quality reagents) and you could craft a better item than you would otherwise.
That was the hope at least, but it ended up (understandably) becoming a situation where crafters take this luck-based system, tell their customers that they would recraft an item an indeterminate number of times, and summarily charge a specific price per recraft until their Inspiration struck.
So we’re making changes, because:
There’s a lack of decision making and agency for the crafter.
There’s a lack of clarity for customers who just want items made.
It’s based heavily in RNG, which was never the goal of the Professions revamp.
In The War Within, we’re removing Inspiration. In its place, we have a new ability for crafters to utilize.
Concentration
Concentration is a resource, and you’ll have a separate pool of Concentration for each crafting profession.
It represents your ability to heavily focus on your recipes and exceed your normal capabilities. You choose when you want to Concentrate using a button in the crafting window, empowering your next craft(s). Doing so will cause the craft to automatically reach the next level of quality, no questions asked.
However, such heavy focus can take a toll, costing you some of your profession’s Concentration resource. The cost is determined by how far away you are from crafting that next quality tier and is modified by a few variables such as Profession Specializations, Finishing Reagents, and whether you are crafting consumables, reagents, or actual equipment.
For example, if you’re incredibly close to being able to craft a max-quality sword, you won’t need to Concentrate too hard to finish that project. However, if you’re just barely able to craft that same sword at quality 3, you will likely have to devote most of your Concentration to craft it at quality 4.
For those who want to focus on ingenious breakthroughs when concentrating, we also have a new stat to support your endeavors. This is Ingenuity, which gives you a chance to refund the Concentration spent on a craft. The more Ingenuity you have, the higher your chance to get that full refund. Outside of these Ingenuity-fueled refunds, Concentration will also automatically regenerate over time when you aren’t sitting at its cap.
Our goal is to provide crafters with a more deterministic way to accomplish the original objectives and intent behind Inspiration. You can use it to shore up a lack of skill, gear, or max-quality reagents while still making higher-quality crafts. Maybe you just want to save some money by using lower-quality reagents in a craft you can otherwise guarantee at maximum quality. Either way, we want to give crafters more agency over their crafting, provide more room for decision-making in the professions ecosystem, and provide a resource that you can use without having to give your customers a full statistical breakdown.
Please note that much of this system is currently being implemented, and will become available for testing in future builds of the War Within Alpha.
Thank you very much!
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