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PTR
10.1.0
PTR
10.0.7
Beta
6.1 PTR: Build 19445 - Garrison Missions, Legendary Follower, Battle Pets, Mounts, Spell Changes
Posted
2015/01/09 at 11:03 PM
by
perculia
The Patch 6.1 PTR cycle has begun! As this is the first build for the PTR, many things are subject to change.
Our PTR site is now up! Head to ptr.wowhead.com to browse the latest achievements, items, spells and more.
We have details on all the new changes and a summary of the highlights, including:
What A Strange, Interdimensional Trip It's Been
with Pepe, which rewards
Trans-Dimensional Bird Whistle
Pets for
Raiding with Leashes III: Drinkin' From the Sunwell
and the overpowered
Ultimate Battle-Training Stone
for leveling your new pets
Upgrade tokens like
Timeworn Heirloom Scabbard
to increase your heirlooms to 100
The
legendary follower
, who comes with three abilities and ilvl 630 starter gear
New mount
Voidtalon of the Dark Star
and permanent firekitty with
Fandral's Seed Pouch
.
Globalstrings also point to a new new Death Recap frame, "Veteran" account setting that sounds quite similar to Trial accounts, information on the Heirloom Collection tab, and the framework for the new Twitter options letting people tweet from in-game.
For a recap on expected 6.1 PTR developments, check out
Blizzard's 2015 blog posted a few weeks ago
.
Build Highlights
Items and Collections
Voidtalon of the Dark Star
is a new mount that sounds like the shadow cousin of
Flametalon of Alysrazor
. As the names and icons are so similar, many players assume that this old purple model will be used for the mount, but nothing is confirmed.
Chauffeured Chopper
: Summon a chauffer to drive you around on a chopper.
Nika's Ink-Smudged Penning Gloves
: Named after writer and gamer
Nika Harper
, also known for her work on
League of Legends
.
Heirloom tokens allow you to upgrade your heirlooms to level 90 or level 100 like
Timeworn Heirloom Scabbard
.
Click here
for the full list.
Battle Pet updates include
Ultimate Battle-Training Stone
, instantly trains any battle pet to gain 25 levels. There are also new pets for
Raiding with Leashes III: Drinkin' From the Sunwell
,
click here
to see all the pets added in the patch in the database:
Black Temple
:
Leviathan Egg
,
Shard of Supremus
,
Fragment of Anger
,
Fragment of Desire
,
Fragment of Suffering
,
Sultry Grimoire
Hyjal Summit
:
Smelly Gravestone
,
Grotesque Statue
,
Hyjal Wisp
Sunwell Plateau
:
Sunblade Rune of Activation
,
Void Collar
,
Servant's Bell
Collecting all pets for this achievement rewards
Holy Chime
.
Several new toys:
Trans-Dimensional Bird Whistle
,
Rukhmar's Sacred Memory
,
Fandral's Seed Pouch
,
Barrel of Bandanas
.
The Rogue toy
Barrel of Bandanas
creates a lot of bandanas--these may be the disguises.
Forboding Black Mask
,
Rakish Orange Mask
,
Sinister Rouge Mask
,
Embroidered Crimson and Gold Mask
,
Glamorous Purple Mask
,
Fancy Crimson Shadowcap
,
Crimson Shadowcap
,
Ebon Shadowcraft Cap
,
Immaculate White Mask
,
Mossy Green Mask
The Druid toy
Fandral's Seed Pouch
means you can be a permanent firekitty!
Several vanity items have been now classified as toys:
Scroll of Storytelling
,
Moroes' Famous Polish
,
Mini Mana Bomb
,
Sargerei Disguise
,
Personal Hologram
.
There is a new tier of Apexis Crystal gear that is ilvl 670:
click here
to see the complete list.
New 125 stat food for secondary stats, like
Buttered Sturgeon
.
Achievements
Tons of new achievements from the Darkmoon Faire tied to racing. This could also reward
Race MiniZep Controller
.
:
Raiding with Leashes is back and the latest version rewards the the pet
K'ute
.
:
This rewards
Harrison Jones
as a follower.
:
If you defeat various bosses with Pepe, you are rewarded with
Trans-Dimensional Bird Whistle
Click here
to browse all the new achievements in the database.
Garrison Highlights
Garrisons have numerous improvements.
Mission Completion Orders
grants a random mission,
Follower Trait Retraining Guide
lets you reroll traits on a follower, and
Tome of Knowledge
grants experience to a follower.
In addition, there are numerous
rush orders
which allow 5 Work Orders to be completed at once like
Rush Order: Alchemy Lab
.
Invasions have a new top level--Platinum, up from Gold.
Your Garrison has a jukebox that can play music, eg you can change the music in your Garrison:
Music Roll: Legends of Azeroth
,
Music Roll: The Burning Legion
,
Music Roll: Wrath of the Lich King
. There is an achievement for collecting 10 tunes:
Ten Hit Tunes
.
You can summon bosses in your Garrison:
Master and Commander
Followers
Follower: Garona Halforcen
is the legendary follower of 6.1.
Her follower page
has 3 abilities, Epic Mount, and
Master Assassin
which greatly increases success against all targets.
Harrison Jones
is also a new follower. He comes with the special traits
Scavenger
and
Mentor
, as well as the ability
Explorer Extraordinaire
.
Garrison Abilities
Master Assassin
Greatly increases success chance against all targets.
Mentor
Accompanying followers gain this follower's combat effectiveness.
Explorer Extraordinaire
An expert in both Beast Lore and Terrain Exploration, Harrison can anticipate all incoming danger.
Speed of Light
The Sun-touched Feather of Rukhmar infuses a follower with epic speed.
Garrison Missions
There are new Garrison missions and rewards:
Warchief's Pride
and
Pluck Them All
for
Focus Augment Rune
Additional missions now reward
Follower Retraining Certificate
--
and
.
Blackrock Foundry missions
have an follower ilvl 660 requirement.
Exploration missions like
Tomb Raider
now reward treasure maps, while an additional subset of exploration missions like
Boiling Hot Magma
reward archaeology fragments.
rewards
Sun-touched Feather of Rukhmar
.
and
let you reroll follower abilities and traits respectively.
rewards
Tome of Knowledge
for follower experience.
Several missions
now reward
Primal Spirit
and
Deathhoof
rewards
Savage Blood
.
is a new
Seal of Tempered Fate
mission.
Click here to see our PTR Missions Database
.
Legendary Questline Dialogue Spoilers
Mouseover the dialogue below to read some phrases from the 6.1 part of the legendary questline, referencing the
Orb of Dominion
.
Come with me. This is exactly what I need to undo Gul'dan's hold on Garona.
We're using the tools of our enemy against them.
Not 'til my dying breath. I will end your torment, Garona.
Om na ka om, Fel na om kal...
Quickly, destroy that thing!
Awaken, Garona. You are free at last.
Come with me, Garona. Together we will plan for Gul'dan's downfall.
Archmage. That is dark magic you're working with.
You are using the tools of our enemy!
I don't like this.
Give me that orb, Khadgar. I will destroy that hideous thing.
%s gasps in pain.
Gul'dan... he's not in my head anymore...
I will do whatever it takes to stop Gul'dan. Wherever you lead, I will follow... commander!
I owe everything to you! To both of you!
Haven't you given up already, mage?
This is a fortified high-security bastion. Only a fool would go into there without an army.$b$bI mean... good luck, Champion.$b$b<Khadgar gives you a comforting pat on the shoulder.>
Loading Screen
Icons
Achievements
New
:
Successfully complete both of the following evolutions within the Lost Veil Anzu:
:
Defeat each of the following creatures while evolved in the Lost Veil Anzu.
:
Successfully complete your first Darkmoon Race
:
Complete The Real Race within 25 tolls.
:
Complete The Real Race within 20 tolls.
:
Complete The Real Race within 18 tolls.
:
Complete The Real Race within 16 tolls.
:
Complete The Real Race within 14 tolls.
:
Complete The Real Race within 12 tolls.
:
Proud owner of Grommloc from the 2014 BlizzCon.
:
Complete the Darkmoon Race with the Rocketeer within 11 tolls.
:
Complete the Darkmoon Race with the Rocketeer within 12 tolls.
:
Complete the Darkmoon Race with the Rocketeer within 14 tolls.
:
Complete the Darkmoon Race with the Rocketeer within 16 tolls.
:
Complete the Darkmoon Race with the Rocketeer within 18 tolls.
:
Complete the Darkmoon Race with the Rocketeer within 20 tolls.
:
Complete the Darkmoon Race with the Powermonger within 20 tolls.
:
Complete the Darkmoon Race with the Powermonger within 18 tolls.
:
Complete the Darkmoon Race with the Powermonger within 16 tolls.
:
Complete the Darkmoon Race with the Powermonger within 14 tolls.
:
Complete the Darkmoon Race with the Powermonger within 12 tolls.
:
Complete the Darkmoon Race with the Powermonger within 11 tolls.
:
Complete the Darkmoon Race with the Wanderluster within 20 tolls.
:
Complete the Darkmoon Race with the Wanderluster within 18 tolls.
:
Complete the Darkmoon Race with the Wanderluster within 16 tolls.
:
Complete the Darkmoon Race with the Wanderluster within 14 tolls.
:
Complete the Darkmoon Race with the Wanderluster within 12 tolls.
:
Complete the Darkmoon Race with the Wanderluster within 11 tolls.
:
Complete The Real Big Race within 40 tolls.
:
Complete The Real Big Race within 35 tolls.
:
Complete The Real Big Race within 32 tolls.
:
Complete The Real Big Race within 30 tolls.
:
Complete The Real Big Race within 28 tolls.
:
Complete The Real Big Race within 26 tolls.
:
Complete The Real Big Race within 24 tolls.
:
Complete The Real Big Race with the Rocketeer within 40 tolls.
:
Complete The Real Big Race with the Rocketeer within 35 tolls.
:
Complete The Real Big Race with the Rocketeer within 32 tolls.
:
Complete The Real Big Race with the Rocketeer within 30 tolls.
:
Complete The Real Big Race with the Rocketeer within 28 tolls.
:
Complete The Real Big Race with the Rocketeer within 26 tolls.
:
Complete The Real Big Race with the Wanderluster within 40 tolls.
:
Complete The Real Big Race with the Wanderluster within 35 tolls.
:
Complete The Real Big Race with the Wanderluster within 32 tolls.
:
Complete The Real Big Race with the Wanderluster within 30 tolls.
:
Complete The Real Big Race with the Wanderluster within 28 tolls.
:
Complete The Real Big Race with the Wanderluster within 26 tolls.
:
Complete The Real Big Race with the Powermonger within 40 tolls.
:
Complete The Real Big Race with the Powermonger within 35 tolls.
:
Complete The Real Big Race with the Powermonger within 32 tolls.
:
Complete The Real Big Race with the Powermonger within 30 tolls.
:
Complete The Real Big Race with the Powermonger within 28 tolls.
:
Complete The Real Big Race with the Powermonger within 26 tolls.
:
Stay aloft with the Wanderluster's Glider for more then 10 seconds.
:
Collect all of the battle pets listed below from Black Temple, Hyjal Summit, and the Sunwell.
Reward: K'ute
:
Complete all 6 Relic Hunter Quests offered by Harrison Jones in your Garrison.
Reward: Follower Contract: Harrison Jones
:
Successfully complete a garrison invasion with a Platinum rating.
:
Earn a Platinum rating in each max-level invasion.
:
Collect ten music tracks for the Tune-O-Tron 5000 from around Draenor.
:
Complete the Draenor quest achievements listed below.
:
Complete all 6 Relic Hunter Quests offered by Harrison Jones in your Garrison.
Reward: Follower Contract: Harrison Jones
:
Defeat the following Draenor bosses while being accompanied by Pepe.
Reward: Trans-Dimensional Bird Whistle
:
Summon and defeat the following bosses in your Garrison.
Changes
Many of these are tooltip clarifications and updates for old hotfixes that do not add anything new in 6.1.
As I Walk Through the Valley of the Shadow of Moon
:
Complete the Shadowmoon Valley storylines listed below.
New reward: Reward: Unlocks "Treasure Map: Shadowmoon Valley"
Between Arak and a Hard Place
:
Complete the Spires of Arak storylines listed below.
New reward: Reward: Unlocks "Treasure Map: Spires of Arak"
Between Arak and a Hard Place
:
Complete the Spires of Arak storylines listed below.
New reward: Reward: Unlocks "Treasure Map: Spires of Arak"
Challenge Warlords: Gold - Guild Edition
:
Complete every Warlords of Draenor Challenge Mode dungeon with a rating of Gold while in a guild group.
Don't Let the Tala-door Hit You on the Way Out
:
Complete the Talador storylines listed below.
New reward: Reward: Unlocks "Treasure Map: Talador"
Don't Let the Tala-door Hit You on the Way Out
:
Complete the Talador storylines listed below.
New reward: Reward: Unlocks "Treasure Map: Talador"
Draenic Pet Battler
:
Win 500150 pet battles in Draenor.
Golden Defender
:
Successfully complete a garrison invasion with a Gold rating or better.
Mythic: Ko'ragh
:
Defeat the Ko'ragh in Highmaul on Mythic difficulty.
Nagrandeur
:
Complete the Nagrand storylines listed below.
New reward: Reward: Unlocks "Treasure Map: Nagrand"
Nagrandeur
:
Complete the Nagrand storylines listed below.
New reward: Reward: Unlocks "Treasure Map: Nagrand"
Putting the Gore in Gorgrond
:
Complete the Gorgrond storylines listed below.
New reward: Reward: Unlocks "Treasure Map: Gorgrond"
Putting the Gore in Gorgrond
:
Complete the Gorgrond storylines listed below.
New reward: Reward: Unlocks "Treasure Map: Gorgrond"
Savage Friends
:
Earn Exalted with 3 Draenor reputations.1 Draenor reputation.
Savage Friends
:
Earn Exalted with 3 Draenor reputations.1 Draenor reputation.
Stay Awhile and Listen
:
Complete allat least 10 of the Inn quests listed below.
Steamwheedle Preservation Society
:
New name : Steamwheedle Preservation SocietyEarn Exalted status with the Steamwheedle PerservationPreservation Society.
They Really Love Me!
:
Have 50 Love Rays active on you simultaneously.
New reward: Reward: True Love Prism
You'll Get Caught Up In The... Frostfire!
:
Complete the Frostfire Ridge storylines listed below.
New reward: Reward: Unlocks "Treasure Map: Frostfire Ridge"
Battle Pet Abilities
New
:
100% Hit Chance
Attack with unholy energy, dealing 20 Elemental damage.
:
Stuns the caster and restores 45 health to the user each turn for 3 turns.
Changes
Haywire
:
100% Hit Chance
Goes haywire, dealing 25 BeastMechanical damage.
Haywire continues for 2 rounds.
The following spell changes either new to 6.1 or old stealth changes that were undocumented in
Blizard's hotfix blog
.
Class Changes Not in Hotfix Blog
The vast majority of the class changes are simply tooltip updates for existing hotfixes that have been live for weeks, but there are several new tweaks.
Death Knight
Forum
|
Talent Calculator
Spells
Changes
Blood Boil
:
Frost:
Deals (60%72% of Attack power) Shadow damage to all enemies within 10 yards, and spreads your existing diseases from your target to all other enemies hit
Unholy:
Deals (60%72% of Attack power) Shadow damage to all enemies within 10 yards, and spreads your existing diseases from your target to all other enemies hit
The Rune spent on this ability will become a Death Rune when it activates. Death Runes count as any type of Rune.
Blood:
Deals (60%72% of Attack power) Shadow damage to all enemies within 10 yards, and spreads your existing diseases from your target to all other enemies hit, refreshing them to full duration. Also increases the healing from your next Death Strike by 20%
Death and Decay
:
Corrupts the ground targeted by the Death Knight, causing 10%12% of Attack power) * 10] Shadow damage over 10 sec to targets within the area.
Death Coil
:
Fires a blast of unholy energy at the target, causing 0.850.80 * Attack power) * 1 * 1] Shadow damage to an enemy or healing an Undead ally for 0.850.80 * Attack power) * 5].
Death Strike
:
Frost, Unholy:
Focuses dark power into a strike that deals 114%135% Physical damage and heals you for 1.
Blood:
Focuses dark power into a strike that deals 114%135% Physical damage and heals you for 1.
The Runes spent on this ability will become Death Runes when they activate. Death Runes count as any type of Rune.
Talents and Specialization
Changes
All Specializations
Defile
:
Defiles the ground targeted by the Death Knight. Every 1 sec, if there are any enemies standing in the Defile, it deals (27.5%33.3% of Attack power) Shadowfrost damage to them, and grows in radius and damage by 2.5%.
Enemies standing in your Defile deal 10% less damage to you.
Replaces Death and Decay.
Unholy
Festering Strike
:
Deals 225%215% Physical damage and increases the duration of your Blood Plague, Frost Fever, and Chains of Ice effects on the target by up to 6 sec.
Unholy
The Runes spent on this ability will become Death Runes when they activate. Death Runes count as any type of Rune
Glyphs
Changes
:
Your Death Coil spell is now usable on all allies. When cast on a non-undead ally, Death Coil shrouds them with a protective barrier that absorbs up to 0.850.80 * Attack power) * 1 * 1] damage.
Druid
Forum
|
Talent Calculator
Spells
Changes
Ferocious Bite
:
Balance, Guardian, Restoration:
Finishing move that causes damage per combo point and consumes up to 25 additional Energy to increase damage by up to 100%.
Critical strike chance doubled against bleeding targets.
1 point : 340%380% of Attack power) * 1 / 5] damage
2 points: 340%380% of Attack power) * 2 / 5] damage
3 points: 340%380% of Attack power) * 3 / 5] damage
4 points: 340%380% of Attack power) * 4 / 5] damage
5 points: 340%380% of Attack power) * 5 / 5] damage
Feral:
Finishing move that causes damage per combo point and consumes up to 25 additional Energy to increase damage by up to 100%.
When used on targets below 25% health, Ferocious Bite will also refresh the duration of your Rip on your target.
Critical strike chance doubled against bleeding targets.
1 point : 340%380% of Attack power) * 1 / 5] damage
2 points: 340%380% of Attack power) * 2 / 5] damage
3 points: 340%380% of Attack power) * 3 / 5] damage
4 points: 340%380% of Attack power) * 4 / 5] damage
5 points: 340%380% of Attack power) * 5 / 5] damage
:
Heals a friendly target for (360% of Spell power).
Balance
Healing increased by 50% when cast on self
Mangle
:
Balance, Restoration:
Mangle the target for 300%315% Physical damage, generating 10 Rage.
Feral, Guardian:
Mangle the target for 300%315% Physical damage, reducing the target's movement speed by 50% for 12 sec, and generating 10 Rage.
Shred
:
Balance, Restoration:
Shred the target, causing 400%450% Physical damage to the target Awards 1 combo point.
Being stealthed increases damage by 35% and doubles critical strike chance. Damage increased by 20% against bleeding targets.
Feral, Guardian:
Shred the target, causing 400%450% Physical damage to the target and reducing the target's movement speed by 50% for 12 sec Awards 1 combo point.
Being stealthed increases damage by 35% and doubles critical strike chance. Damage increased by 20% against bleeding targets.
Thrash
:
Strikes all enemy targets within 8 yards, dealing (31.5%35.3% of Attack power) bleed damage and an additional (112.5%126% of Attack power) damage over 15 sec.
Talents and Specialization
New
All Specializations
:
For 8 sec after you kill an enemy that yields experience or honor, your Healing Touches will automatically critical strike.
Changes
Balance
:
Summons a Treant which will immediately root your current target for 30 sec. The Treant will cast Wrath at that target for (18.75%23.5% of Spell power) Nature damage every 2 sec. Lasts 15 sec. Maximum 3 charges.
:
A powerful spell which benefits from both Lunar and Solar Eclipses, dealing the most damage when they are balanced. Burns the target for (33.75% of Spell power) Spellstorm damage, and then an additional (112.5%135% of Spell power) damage over 2024 sec.
Feral
Rake
:
Rake the target for (40%44.8% of Attack power) Bleed damage and an additional (200%224% of Attack power) Bleed damage over 15 sec. Awards 1 combo point.
If used while stealthed, the target will be stunned for 4 sec.
Swipe
:
Swipe nearby enemies, inflicting 175%220% Physical damage. Awards 1 combo point.
Deals 20% additional damage against bleeding targets.
Guardian
:
Lacerates the enemy target, dealing (115.15%120.9% of Attack power) bleed damage and an additional (146.1%153% of Attack power) over 15 sec. Stacks up to 3 times.
Generates 2 Rage and has a 25% chance to reset the cooldown on Mangle.
Maul
:
Maul the target for 120% Physical damage.125% Physical damage.
Feral and Guardian (Level 40)
Reduces target's movement speed by 50% for 12 sec
Deals 20% additional damage against bleeding targets.
Pulverize
:
A devastating blow that consumes 3 stacks of your Lacerate on the target to deal 400%420% Physical damage, and reduce damage taken by 15% for 12 sec.
Glyphs
Changes
:
New name : Glyph of Untamed StarsYour Starfall and Sunfall only hit targets affected by your Moonfire or Sunfire.now hit all enemies within 40 yards.
Hunter
Forum
|
Talent Calculator
Spells
Changes
:
An instant shot that causes 110%125% Arcane damage.
Multi-Shot
:
Fires several missiles, hitting your current target and all enemies within 8 yards for 40%55% Physical damage.
Steady Shot
:
A steady shot that causes 75%85% Physical damage and generates 14 Focus.
Usable while moving.
Talents and Specialization
Changes
All Specializations
:
You hurl two glaives toward a target, each dealing (36.1%41.5% of Attack power) damage to each enemy struck and reducing movement speed by 30% for 3 sec. The primary target will take 4 times as much damage from each strike.
The Glaives will return back to you, damaging and snaring targets again as they return.
:
A powerful shot which deals 450%520% Physical damage to the target and 225%260% Physical damage to all enemies between you and the target. All enemies hit are knocked back.
:
Beast Mastery, Survival:
Using Cobra Shot twice in a row increases your Focus RegenerationFocus Regeneration for you and your pet by 50% for 10 sec.
Marksmanship:
Using Steady Shot twice in a row increases your Focus RegenerationFocus Regeneration for you and your pet by 50% for 10 sec.
Beast Mastery
:
Deals 66%75% Nature damage and generates 14 Focus.
Usable while moving.
Kill Shot
:
You attempt to finish off a wounded target, dealing 759%785% Physical damage. Only usable on enemies with less than 20% health. If the target dies, the Hunter will regain 15% of maximum health.
If Kill Shot fails to kill the target, the cooldown is reset.
Marksmanship
Aimed Shot
:
A powerful aimed shot that deals 420%435% Physical damage. Castable while moving.
Kill Shot
:
You attempt to finish off a wounded target, dealing 759%785% Physical damage. Only usable on enemies with less than 20% health. If the target dies, the Hunter will regain 15% of maximum health.
If Kill Shot fails to kill the target, the cooldown is reset.
Survival
:
Fires a Black Arrow at the target, dealing (440%567% of Attack power) damage over 20 sec.
Your Black Arrow periodic damage has a 20% chance to trigger Lock and Load, causing your next two Explosive Shots to cost no Focus and trigger no cooldown.
When Black Arrow is dispelled, its cooldown is reset.
:
Deals 66%75% Nature damage and generates 14 Focus.
Usable while moving.
:
You fire an explosive charge into the enemy target, dealing 0.4290.553 * 1.08)] Fire damage initially and every second for 2 sec.
Mage
Forum
|
Talent Calculator
Spells
Changes
Flurry
:
Launches a bolt of frostfire at the enemy, causing (158.6%134.8% of Spell power) Frostfire damage and slowing the target's movement by 40% for 8 sec.
Talents and Specialization
Changes
Arcane
:
Causes your next Mage spell to be instant. Does not apply to Polymorph, Portal or Teleport spells.
Supernova
:
Causes a pulse of arcane energy around the target enemy or ally, dealing (200%190% of Spell power) Arcane damage to all enemies within 8 yards, and knocking them upward. A primary enemy target will take 100% increased damage. Max 2 charges
Replaces Frost Nova.
Fire
Fireball
:
Hurls a fiery ball that causes (158.6%134.8% of Spell power) Fire damage.
Fire Blast
:
Blasts the enemy for (119.8%101.8% of Spell power) Fire damage and spreads your Fire damage effects on the target to up to 3 enemies within 10 yards. Inferno Blast will always deal a critical strike.
Replaces Fire Blast.
Frost
:
Stuns the target for 5 sec. Only usable on Frozen targets. Damage caused may interrupt the effect.from Ice Lance will break this effect.
:
Places a Frost Bomb on the target for 12 sec. Limit 1 target.
Your Ice Lances that benefit from Shatter will trigger the release of a wave of freezing ice, dealing (120%150% of Spell power) Frost damage to the target and (75%93.75% of Spell power) Frost damage to all other enemies within 10 yards.
Frozen Orb
:
Launches a Frozen Orb forward from the Mage's position, releasing Frostbolts that deal (38.325%47.9% of Spell power) Frost damage to all nearby enemy targets for 10 sec. Grants the Mage 1 charge of Fingers of Frost when it first reaches a target.
Targets damaged by the Frost Orb are slowed by 30% for 2 sec.
Ice Lance
:
Deals (40%50% of Spell power) Frost damage to an enemy target.
Ice Lance damage is doubled against frozen targets.
Replaces Fire Blast.
Ice Nova
:
Causes a whirl of icy wind around the target enemy or ally, dealing (200%250% of Spell power) Frost damage to all enemies within 8 yards, and freezing for 2 sec. A primary enemy target will take 100% increased damage. Max 2 charges.
Replaces Frost Nova.
Perks
Changes
Frost
:
Your summoned Water Elemental now also knows the Water Jet spell.
Water Jet
Channels a jet of icy water at the target, dealing (112.8%141.2% of Spell power) Frost damage to the target over 4 sec.
The Mage's Frostbolts that hit the target while it is being blasted with icy water will grant a charge of Fingers of Frost.
Glyphs
Changes
:
New name : Glyph of IgniteReduces the cast time of Frostfire Bolt by 0.5 sec.Causes your Ignite to also slow the target's movement speed by 40%.
Monk
Forum
|
Talent Calculator
Spells
Changes
Blackout Kick
:
Mistweaver:
Kick with a blast of Chi energy, dealing * (1 * (0.857143 * (Mainhand Min DPS + 1 * (Offhand Min DPS / 2)) + Attack power / 3.5 - 1))] to * (1 * (0.857143 * (Mainhand Max DPS + 1 * (Offhand Max DPS / 2)) + Attack power / 3.5 + 1))] Physical damage, and increasing your critical strike chance by 20% for 20 sec
Also deals to damage to up to 50 additional nearby targets
Eminence healing from this ability heals up to 4 targets for 20% of the damage done.
Not useable in Stance of the Wise Serpent.
Brewmaster:
Kick with a blast of Chi energy, dealing * (1 * (0.857143 * (Mainhand Min DPS + 1 * (Offhand Min DPS / 2)) + Attack power / 3.5 - 1))] to * (1 * (0.857143 * (Mainhand Max DPS + 1 * (Offhand Max DPS / 2)) + Attack power / 3.5 + 1))] Physical damage, and increasing your parry chance by 10% and your Stagger amount by an additional 10% for 6 sec
Windwalker:
Kick with a blast of Chi energy, dealing * (1 * (0.857143 * (Mainhand Min DPS + 1 * (Offhand Min DPS / 2)) + Attack power / 3.5 - 1))] to * (1 * (0.857143 * (Mainhand Max DPS + 1 * (Offhand Max DPS / 2)) + Attack power / 3.5 + 1))] Physical damage
If behind the target, you deal an additional 30% damage over 4 sec. If in front of the target, you are instantly healed for 30% of the damage done.
Tiger Palm
:
Brewmaster:
Jab the target, dealing * (1 * (0.857143 * (Mainhand Min DPS + 1 * (Offhand Min DPS / 2)) + Attack power / 3.5 - 1))] to * (1 * (0.857143 * (Mainhand Max DPS + 1 * (Offhand Max DPS / 2)) + Attack power / 3.5 + 1))] damage and generating 1 Chi.
Windwalker:
Jab the target, dealing * (1 * (0.857143 * (Mainhand Min DPS + 1 * (Offhand Min DPS / 2)) + Attack power / 3.5 - 1))] to * (1 * (0.857143 * (Mainhand Max DPS + 1 * (Offhand Max DPS / 2)) + Attack power / 3.5 + 1))] damage and generating 1 Chi.
Jab has a 8% chance to make your next Tiger Palm or Blackout Kick cost no Chi.
Mistweaver:
Jab the target, dealing * (1 * (0.857143 * (Mainhand Min DPS + 1 * (Offhand Min DPS / 2)) + Attack power / 3.5 - 1))] to * (1 * (0.857143 * (Mainhand Max DPS + 1 * (Offhand Max DPS / 2)) + Attack power / 3.5 + 1))] damage and generating 1 Chi.
Not useable in Stance of the Wise Serpent.
Spinning Crane Kick
:
Windwalker:
You spin while kicking in the air, dealing 0.750.9 * (1 * (0.857143 * (Mainhand Min DPS + 1 * (Offhand Min DPS / 2)) + Attack power / 3.5 - 1)) + 4 * 0.750.9 * (1 * (0.857143 * (Mainhand Max DPS + 1 * (Offhand Max DPS / 2)) + Attack power / 3.5 + 1))) / 2] damage over 2.25 sec to enemies within 8 yards Generates 1 Chi if it strikes 3 or more targets.
Brewmaster:
You spin while kicking in the air, dealing 0.750.9 * (1 * (0.857143 * (Mainhand Min DPS + 1 * (Offhand Min DPS / 2)) + Attack power / 3.5 - 1)) + 4 * 0.750.9 * (1 * (0.857143 * (Mainhand Max DPS + 1 * (Offhand Max DPS / 2)) + Attack power / 3.5 + 1))) / 2] damage over 2.25 sec to enemies within 8 yards Generates 1 Chi if it strikes 3 or more targets.
Channeling Spinning Crane Kick does not prevent avoiding attacks.
:
Brewmaster, Windwalker:
Heals the target for 1
Mistweaver:
Heals the target for 1 and generates 1 Chi Each Chi you consume reduces the cast time and mana cost of your next Surging Mist by 20%.
While channeling Soothing Mist, this ability is instant and will heal the soothed target.
Mistweaver:
Heals the target for 1 and generates 1 Chi Each Chi you consume reduces the cast time and mana cost of your next Surging Mist by 20%.
While channeling Soothing Mist, this ability is instant and will heal the soothed target.
:
Brewmaster, Windwalker:
Attack with the palm of your hand, dealing * (1 * (0.857143 * (Mainhand Min DPS + 1 * (Offhand Min DPS / 2)) + Attack power / 3.5 - 1))] to * (1 * (0.857143 * (Mainhand Max DPS + 1 * (Offhand Max DPS / 2)) + Attack power / 3.5 + 1))] damage, and causing your attacks to ignore 30% of armor for 20 sec.
Mistweaver:
Attack with the palm of your hand, dealing * (1 * (0.857143 * (Mainhand Min DPS + 1 * (Offhand Min DPS / 2)) + Attack power / 3.5 - 1))] to * (1 * (0.857143 * (Mainhand Max DPS + 1 * (Offhand Max DPS / 2)) + Attack power / 3.5 + 1))] damage, and causing your attacks to ignore 30% of armor for 20 sec.
Not useable in Stance of the Wise Serpent.
:
Your successful autoattacks and their multistrikes have a 10% chance to increase your multistrike chance by 25% for 8 sec.
Inactive while in Stance of the Wise Serpent.
Talents and Specialization
Changes
All Specializations
Rushing Jade Wind
:
Brewmaster, Windwalker:
Summon a whirling tornado around you, causing 0.60.72 * (1 * (0.857143 * (Mainhand Min DPS + 1 * (Offhand Min DPS / 2)) + Attack power / 3.5 - 1)) + 0.60.72 * (1 * (0.857143 * (Mainhand Max DPS + 1 * (Offhand Max DPS / 2)) + Attack power / 3.5 + 1))) / 2 * 9] damage over 6 sec to enemies within 8 yards Generates 1 Chi if it hits at least 3 targets.
Replaces Spinning Crane Kick.
Windwalker
:
Consumes up to 4 Chi to cause the target to explode with Chi energy, causing additional effects based on Chi consumed:
1+ Chi: Deals Nature damage to an enemy equal to (50% of Attack power) plus (50% of Attack power) per Chi consumed.
2+ Chi: Deals an additional 50% damage over 6 sec.
3+ Chi: Also generates a charge of Tigereye Brew.
4 Chi: The damage also hits all enemies within 8 yards of the target
Replaces Blackout Kick. Combo Breaker: Blackout Kick is also replaced with Combo Breaker: Chi Explosion, which causes your next Chi Explosion to refund 2 Chi.for a reduced amount.
Replaces Blackout Kick. Combo Breaker: Blackout Kick is also replaced with Combo Breaker: Chi Explosion, which causes your next Chi Explosion to refund 2 Chi.
Fists of Fury
:
Pummel all targets in front of you, stunning them and dealing 5.8757.755 * (1 * (0.857143 * (Mainhand Min DPS + 1 * (Offhand Min DPS / 2)) + Attack power / 3.5 - 1)) + 5 * 5.8757.755 * (1 * (0.857143 * (Mainhand Max DPS + 1 * (Offhand Max DPS / 2)) + Attack power / 3.5 + 1))) / 2] damage over 4 sec. Deals reduced damage to secondary targets.
Rising Sun Kick
:
You kick upwards, dealing * (1 * (0.857143 * (Mainhand Min DPS + 1 * (Offhand Min DPS / 2)) + Attack power / 3.5 - 1))] to * (1 * (0.857143 * (Mainhand Max DPS + 1 * (Offhand Max DPS / 2)) + Attack power / 3.5 + 1))] damage, reducing the effectiveness of healing on the target for 10 sec, and causing all enemies within 8 yards to take 20%10% increased damage from your abilities for 15 sec.
Mistweaver
Enveloping Mist
:
Heals the target for (660% of Spell power) over 6 sec, and increases healing received from your Soothing Mist by 30%. Instant cast while30%.
While channeling Soothing Mist, this ability is instant and will heal the soothed target.
Life Cocoon
:
Encases the target in a cocoon of Chi energy, absorbing 34.34131.164) + 0))] damage and increasing periodic healing received by 50%. Lasts for 12 sec.
Revival
:
Heals all party and raid members within 100 yards for (1193.25%895% of Spell power) and clears them of all harmful Magical, Poison, and Disease effects.
Soothing Mist
:
Heals the target for (918% of Spell power) over 8 sec. Surging Mist is instant while channeling this ability.
While channeling, Surging Mist and Enveloping Mist are instant, and will heal the soothed target.
Glyphs
New
:
Your Blackout Kick always deals 30% additional damage over 4 sec regardless of positioning but you're unable to trigger the healing effect.
Paladin
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Talent Calculator
Spells
Changes
Crusader Strike
:
An instant strike that causes 100%120% Physical damage.
Hammer of Wrath
:
Holy, Protection:
Hurls a magical hammer that strikes an enemy for (169%200% of Spell power) Holy damage Only usable on enemies that have 20% or less health
Retribution:
Hurls a magical hammer that strikes an enemy for (169%200% of Spell power) Holy damage and generates a charge of Holy Power Only usable on enemies that have 20% or less health or during Avenging Wrath
:
Consumes up to 3 Holy Power to heal a friendly target for up to (264.591%330% of Spell power).
Judgment
:
Holy:
Causes (48%57.6% of Spell power + 58%69.6% of Attack power) Holy damage Requires an active Seal to cast.
Protection, Retribution:
Causes (48%57.6% of Spell power + 58%69.6% of Attack power) Holy damage and generates 1 Holy Power Requires an active Seal to cast.
Talents and Specialization
Changes
Holy
Flash of Light
:
Heals a friendly target for (300%240% of Spell power).
:
Increases the effectiveness of all your healing by 25%, and your Word of Glory Eternal Flameby 20%, and Light of Dawn by 50%.
Increases your mana pool by 400%.
Allows 50% of your mana regeneration from Spirit to continue while in combat.
Protection
Avenger's Shield
:
Hurls your shield at an enemy target, dealing (160%168% of Attack power) Holy damage, interrupting and silencing the target for 3 sec, and then jumping to 2 additional nearby enemies.
Consecration
:
Consecrates the land beneath you, causing 13.2%13.9% of Attack power) * 9] Holy damage over 9 sec to enemies who enter the area.
:
Sends bolts of power in all directions, causing (192%200% of Spell power) Holy damage divided among all enemies within 10 yards, stunning Demons and Undead for 3 sec.
Shield of the Righteous
:
Instantly slam the target with your shield, causing (192%200% of Attack power) Holy damage, reducing the physical damage you take by (20 *- 1 ; Min 2025 ; Min 25, Max 80)% for 3 sec, and causing Bastion of Glory.
Bastion of Glory
Increases the strength of your Word of Glory when used to heal yourself by 6%. Stacks up to 5 times.
Retribution
Divine Storm
:
Deals 65%80% Holy damage to all enemies within 8 yards.
:
Blasts the target with Holy Light, causing (140.52%168.6% of Attack power) Holy damage and generating 1 Holy Power.
Your autoattacks have a 20% chance of resetting the cooldown of your Exorcism.
Final Verdict
:
Empowers your weapon with holy energy, and performs a devastating strike, dealing 200% Holy damage.240% Holy damage.
Also increases the damage and radius of your next Divine Storm by 100%,
Replaces Templar's Verdict.and increases its radius by 50%.
Replaces Templar's Verdict.
Templar's Verdict
:
A powerful weapon strike that deals 200%240% Physical damage.
Priest
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Talent Calculator
Spells
Changes
Mind Sear
:
Causes an explosion of shadow magic around the target, dealing 22.5%25% of Spell power) * 5] Shadow damage over 5 sec to all enemies within 10 yards around the target.
Prayer of Mending
:
Places a spell on the target that heals them for the next time they take damage. When the heal occurs, Prayer of Mending jumps to an ally within 20 yards. Jumps up to 510 times and lasts 30 sec after each jump.
Talents and Specialization
Changes
Shadow
:
Consuming Shadow Orbs transforms your Mind Flay into Insanity, and your Mind Sear into Searing Insanity, for 2 sec per Shadow Orb consumed. InsanityThese spells deals 100% additional damage.
Mind Blast
:
Blasts the target for (180%200% of Spell power) Shadow damage and generates 1 Shadow Orb.
Mind Flay
:
Assault the target's mind with Shadow energy, causing (90%99% of Spell power) Shadow damage over 3 sec and slowing their movement speed by 50%.
Mind Spike
:
Blasts the target for (82.5%90.8% of Spell power) Shadowfrost damage, but extinguishes your damage over time effects on the target.
Shadow Word: Death
:
A word of dark binding that inflicts (161.775%270% of Spell power) Shadow damage to the target
Shadow
and grants a Shadow Orb
Only usable on enemies that have less than 20% health.
Shadow
If the target does not die, the cooldown is reset, but this additional Shadow Word: Death does not grant a Shadow Orb
Rogue
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Talent Calculator
Spells
Changes
Ambush
:
Assassination, Combat:
Ambush the target, causing 275%315% Physical damage to the target (damage increased 40% if a dagger is equipped). Awards 2 combo point.
Subtlety:
Ambush the target, causing 275%315% Physical damage to the target (damage increased 40% if a dagger is equipped). Awards 2 combo point. For the next 10 sec, your attacks bypass up to 100% of that enemy's armor.
Dispatch
:
Finishing move that causes damage per combo point:
1 point : damage1 + $ersadmg)] damage
2 points: 2] damage1 + $ersadmg) * 2] damage
3 points: 3] damage1 + $ersadmg) * 3] damage
4 points: 4] damage1 + $ersadmg) * 4] damage
5 points: 5] damage1 + $ersadmg) * 5] damage
Shaman
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Talent Calculator
Talents and Specialization
Changes
Enhancement
:
When you deal damage with a melee weapon, you have a chance to gain an application of Maelstrom Weapon. Each application of Maelstrom Weapon reduces the cast time and mana cost of your next Nature spell by 20% and increases its direct healing done by 10%. Does not apply to Ancestral Spirit or Hex. Stacks up to 5 times.
Perks
Changes
Elemental
:
Each target struck byWhen your Chain Lightning or Lava Beam increases the damage done bystrikes 3 or more targets, the damage of your next Earthquake by 40%.is increased by 300%.
Warlock
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Talent Calculator
Spells
Changes
Corruption
:
Demonology:
Corrupts the target, causing (234%210.6% of Spell power) Shadow damage over 18 sec, and generating 4 Demonic Fury each time it deals damage.
Metamorphosis transforms this spell into Doom:
Doom
Inflicts impending doom upon the target, causing (576%460.8% of Spell power) Shadow damage over 1 min. Doom critical strikes summon a Wild Imp to attack the target.
Destruction:
Corrupts the target, causing (234%210.6% of Spell power) Shadow damage over 18 sec.
Affliction:
Corrupts the target, causing (234%210.6% of Spell power) Shadow damage over 18 sec
Your most recently applied Corruption has a 6.0% chance to generate a Soul Shard each time it deals damage.
Talents and Specialization
Changes
Demonology
Demonbolt
:
Launch of ball of demonic energy at the target, dealing (412.5%317.5% of Spell power) Chaos damage.
Each Demonbolt amplifies further Demonbolts, increasing damage by 20% and cost by 100% for 40 sec (reduced by Haste), stacking up to 10 times.
Hand of Gul'dan
:
Strikes the target and all enemies within 6 yards for (165%132% of Spell power) instant Shadowflame damage and an additional (129.6% of Spell power) Shadowflame damage and 12 Demonic Fury over 6 sec.
Demonology
Metamorphosis transforms this spell into Chaos Wave:
Chaos Wave
Hurls a wave of chaos to strike the target and all enemies within 6 yards, dealing (250%200% of Spell power) Chaos damage and reducing movement speed by 50% for 6 sec.
Glyphs
Changes
:
Ember Tap heals you for an additional 5%2% of your health, but the health is restored over 10 sec.
Warrior
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Talent Calculator
Talents and Specialization
Changes
Fury
:
Available at level 10.
Protection
Devastate
:
Deals 200%210% Physical damage, and has a 30% chance to reset the cooldown on Shield Slam and cause it to generate 5 more Rage.
Full Class Changes
This is the complete list of spell changes picked up by the client in 6.1. Many of these are already noted in the hotfix blog--hotfixes do not update tooltips when they are implemented.
View changes
Death Knight
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Talent Calculator
Spells
Changes
Blood Boil
:
Frost:
Deals (60%72% of Attack power) Shadow damage to all enemies within 10 yards, and spreads your existing diseases from your target to all other enemies hit
Unholy:
Deals (60%72% of Attack power) Shadow damage to all enemies within 10 yards, and spreads your existing diseases from your target to all other enemies hit
The Rune spent on this ability will become a Death Rune when it activates. Death Runes count as any type of Rune.
Blood:
Deals (60%72% of Attack power) Shadow damage to all enemies within 10 yards, and spreads your existing diseases from your target to all other enemies hit, refreshing them to full duration. Also increases the healing from your next Death Strike by 20%
Veteran of the Third War
:
You assume the presence of Blood, increasing Stamina by 20%,
Blood (Level 64)Blood
damage dealt by 0%
and base armor by 30%, and reducing damage taken by 10%. Threat generation is significantly increased.
Activating a new Presence will cancel this one and consume any stored Runic Power.
Death and Decay
:
Corrupts the ground targeted by the Death Knight, causing 10%12% of Attack power) * 10] Shadow damage over 10 sec to targets within the area.
Death Coil
:
Fires a blast of unholy energy at the target, causing 0.850.80 * Attack power) * 1 * 1] Shadow damage to an enemy or healing an Undead ally for 0.850.80 * Attack power) * 5].
Death Strike
:
Frost, Unholy:
Focuses dark power into a strike that deals 114%135% Physical damage and heals you for 1.
Blood:
Focuses dark power into a strike that deals 114%135% Physical damage and heals you for 1.
The Runes spent on this ability will become Death Runes when they activate. Death Runes count as any type of Rune.
Talents and Specialization
Changes
All Specializations
Defile
:
Defiles the ground targeted by the Death Knight. Every 1 sec, if there are any enemies standing in the Defile, it deals (27.5%33.3% of Attack power) Shadowfrost damage to them, and grows in radius and damage by 2.5%.
Enemies standing in your Defile deal 10% less damage to you.
Replaces Death and Decay.
Lichborne
:
Draw upon unholy energy to increasebecome Undead for 10 sec, increasing Leech by 10%, and makemaking you immune to Charm, Fear, and Sleep.for 10 sec.
:
A powerful disease that deals (2.25%2.7% of Attack power) Shadowfrost damage per stack every 2 sec for 30 sec. Each time it deals damage, it gains 1 stack, and infects another nearby enemy within 8 yards if possible.
You gain 2 Runic Power whenever a target infected with Necrotic Plague attempts to attack you.
Replaces Blood Plague and Frost Fever, and is applied by any ability which applied either. This effect cannot be refreshed; it gains 1 stack instead.
Blood
:
Blood Presence now increases all damage dealt by 15%, and also reduces the chance that you will be critically hit by melee attacks by 6%.
:
Consumes 1 Blood Rune to reduce all damage taken by 40% for 3 sec.
:
Your PestilenceBlood Boil and Soul Reaper increase the healing done by your next Death Strike within 20 sec by 20%. This effect stacks up to 5 times.
Additionally, your PestilenceBlood Boil refreshes your diseases on targets it damages.
Frost
Frost Strike
:
Instantly strike the enemy, causing 75%80% Frost damage.
Howling Blast
:
Blast the target with a frigid wind, dealing (90%96.3% of Attack power) Frost damage to that foe, and 90%96.3% of Attack power)] Frost damage to all other enemies within 10 yards, infecting all targets with Frost Fever.
Frost Fever
A disease that deals Frost damage every 3 sec for 30 sec.
Obliterate
:
A brutal attack that deals 185%215% Physical damage and has a 45% chance to cause your next Howling Blast or Icy Touch to consume no runes.
Unholy
Festering Strike
:
Deals 225%215% Physical damage and increases the duration of your Blood Plague, Frost Fever, and Chains of Ice effects on the target by up to 6 sec.
Unholy
The Runes spent on this ability will become Death Runes when they activate. Death Runes count as any type of Rune
:
You gain 5% more of the Multistrike stat from all sources.
Your Scourge Strike, Festering Strike, Plague Strike, Soul Reaper, and PestilenceBlood Boil multistrikes deal an additional (12%20% of Attack power) Shadow damage.
Scourge Strike
:
An unholy strike that deals 78%110% Physical damage and 42%55% Shadow damage.
Unholy Might
:
Dark power courses through your limbs, increasing your Strength by 10%5%.
Glyphs
Changes
:
Your Death Coil spell is now usable on all allies. When cast on a non-undead ally, Death Coil shrouds them with a protective barrier that absorbs up to 0.850.80 * Attack power) * 1 * 1] damage.
Druid
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Talent Calculator
Spells
Changes
Ferocious Bite
:
Balance, Guardian, Restoration:
Finishing move that causes damage per combo point and consumes up to 25 additional Energy to increase damage by up to 100%.
Critical strike chance doubled against bleeding targets.
1 point : 340%380% of Attack power) * 1 / 5] damage
2 points: 340%380% of Attack power) * 2 / 5] damage
3 points: 340%380% of Attack power) * 3 / 5] damage
4 points: 340%380% of Attack power) * 4 / 5] damage
5 points: 340%380% of Attack power) * 5 / 5] damage
Feral:
Finishing move that causes damage per combo point and consumes up to 25 additional Energy to increase damage by up to 100%.
When used on targets below 25% health, Ferocious Bite will also refresh the duration of your Rip on your target.
Critical strike chance doubled against bleeding targets.
1 point : 340%380% of Attack power) * 1 / 5] damage
2 points: 340%380% of Attack power) * 2 / 5] damage
3 points: 340%380% of Attack power) * 3 / 5] damage
4 points: 340%380% of Attack power) * 4 / 5] damage
5 points: 340%380% of Attack power) * 5 / 5] damage
:
Heals a friendly target for (360% of Spell power).
Balance
Healing increased by 50% when cast on self
Mangle
:
Balance, Restoration:
Mangle the target for 300%315% Physical damage, generating 10 Rage.
Feral, Guardian:
Mangle the target for 300%315% Physical damage, reducing the target's movement speed by 50% for 12 sec, and generating 10 Rage.
Shred
:
Balance, Restoration:
Shred the target, causing 400%450% Physical damage to the target Awards 1 combo point.
Being stealthed increases damage by 35% and doubles critical strike chance. Damage increased by 20% against bleeding targets.
Feral, Guardian:
Shred the target, causing 400%450% Physical damage to the target and reducing the target's movement speed by 50% for 12 sec Awards 1 combo point.
Being stealthed increases damage by 35% and doubles critical strike chance. Damage increased by 20% against bleeding targets.
Thrash
:
Strikes all enemy targets within 8 yards, dealing (31.5%35.3% of Attack power) bleed damage and an additional (112.5%126% of Attack power) damage over 15 sec.
Wrath
:
A Solar spell that causes (117%146.3% of Spell power) Nature damage to the target.
Talents and Specialization
New
All Specializations
:
For 8 sec after you kill an enemy that yields experience or honor, your Healing Touches will automatically critical strike.
Changes
All Specializations
Nature's Vigil
:
Balance, Feral, Guardian:
While activeFor 30 sec, all single-target healing and damage spells and abilities also heal a nearby friendly target based on the amount done, 30%20% for heals, 40% for damage spells.
Restoration:
While activeFor 30 sec, all single-target healing spells also damage a nearby enemy target for 30%20% of the healing done, and all single-target healing and damage spells and abilities also heal a nearby friendly target based on the amount done, 30%20% for heals, 40% for damage spells.
Balance
:
Summons a Treant which will immediately root your current target for 30 sec. The Treant will cast Wrath at that target for (18.75%23.5% of Spell power) Nature damage every 2 sec. Lasts 15 sec. Maximum 3 charges.
:
A Lunar spell that strikes all enemies afflicted by your Moonfire or Sunfire within 40 yards. Deals (20%35% of Spell power) Arcane damage every 1 sec for 10 sec.
Max 3 charges. Charges shared with Starsurge.
Shapeshifting into an animal form or losing of control of your character will cancel the effect.
:
A Lunar spell that causes (187.2%234% of Spell power) Arcane damage to the target.
Starsurge
:
Instantly causes (234%292.5% of Spell power) Spellstorm damage to the target, benefiting from your strongest current Eclipse bonus. Also grants Lunar or Solar Empowerment, based on current Balance Energy side, which increases the damage of your next 2 Starfires or 3 Wraths by 30%.
Max 3 charges. Charges shared with Starfall.
:
A powerful spell which benefits from both Lunar and Solar Eclipses, dealing the most damage when they are balanced. Burns the target for (33.75% of Spell power) Spellstorm damage, and then an additional (112.5%135% of Spell power) damage over 2024 sec.
Feral
Predatory Swiftness
:
Your finishing moves have a 20% chance per combo point to make your next Healing Touch, Entangling Roots, or Rebirth instant, free, and castable in all forms.and to increase the healing done by Healing Touch by 20%.
Rake
:
Rake the target for (40%44.8% of Attack power) Bleed damage and an additional (200%224% of Attack power) Bleed damage over 15 sec. Awards 1 combo point.
If used while stealthed, the target will be stunned for 4 sec.
Swipe
:
Swipe nearby enemies, inflicting 175%220% Physical damage. Awards 1 combo point.
Deals 20% additional damage against bleeding targets.
Guardian
:
Lacerates the enemy target, dealing (115.15%120.9% of Attack power) bleed damage and an additional (146.1%153% of Attack power) over 15 sec. Stacks up to 3 times.
Generates 2 Rage and has a 25% chance to reset the cooldown on Mangle.
Maul
:
Maul the target for 120% Physical damage.125% Physical damage.
Feral and Guardian (Level 40)
Reduces target's movement speed by 50% for 12 sec
Deals 20% additional damage against bleeding targets.
Pulverize
:
A devastating blow that consumes 3 stacks of your Lacerate on the target to deal 400%420% Physical damage, and reduce damage taken by 15% for 12 sec.
:
Increases chance to dodge by 45% for 6 sec.
Maximum 2 charges.
Restoration
:
Consumes all of the Rejuvenation effects from party or raid members within 60 yards of the target and applies Genesis to each target.
Genesis heals the target for an amount equal to the healing from the consumed Rejuvenation effects over 3 sec.
Wild Growth
:
Heals up to 5 injured party or raid membersallies within 30 yards of the target for (280% of Spell power) over 7 sec.
Healing amount starts high and declines over the duration.
Glyphs
Changes
:
New name : Glyph of Untamed StarsYour Starfall and Sunfall only hit targets affected by your Moonfire or Sunfire.now hit all enemies within 40 yards.
Hunter
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Talent Calculator
Spells
Changes
:
An instant shot that causes 110%125% Arcane damage.
Explosive Trap
:
Place a fire trap that explodes when an enemy approaches, causing (8.5%10% of Attack power) Fire damage and burning all enemies within 10 yards for 8.5%10% of Attack power) * 10] additional Fire damage over 2010 sec. Trap will exist for 1 min.
Multi-Shot
:
Fires several missiles, hitting your current target and all enemies within 8 yards for 40%55% Physical damage.
Steady Shot
:
A steady shot that causes 75%85% Physical damage and generates 14 Focus.
Usable while moving.
Talents and Specialization
Changes
All Specializations
:
You hurl two glaives toward a target, each dealing (36.1%41.5% of Attack power) damage to each enemy struck and reducing movement speed by 30% for 3 sec. The primary target will take 4 times as much damage from each strike.
The Glaives will return back to you, damaging and snaring targets again as they return.
:
A powerful shot which deals 450%520% Physical damage to the target and 225%260% Physical damage to all enemies between you and the target. All enemies hit are knocked back.
:
Beast Mastery, Survival:
Using Cobra Shot twice in a row increases your Focus RegenerationFocus Regeneration for you and your pet by 50% for 10 sec.
Marksmanship:
Using Steady Shot twice in a row increases your Focus RegenerationFocus Regeneration for you and your pet by 50% for 10 sec.
Beast Mastery
Adaptation
:
Increases the effect of your pet's Combat Experience to 85%70% increased damage. Your pet now gains the following abilities, regardless of its active spec:
Spiked Collar
Roar of Sacrifice
Cornered
Boar's Speed
Last Stand
Blood of the Rhino
Great Stamina
:
Deals 66%75% Nature damage and generates 14 Focus.
Usable while moving.
:
Carefully line up a shot at the target that deals 120%175% Physical damage and focuses you, generating 50 Focus.
Cannot be cast while moving.
Replaces Steady Shot and Cobra Shot.
Kill Command
:
Give the command to kill, causing your pet to instantly inflict 1.361.632)) * 1] damage to its target. 25 yard range.
Kill Shot
:
You attempt to finish off a wounded target, dealing 759%785% Physical damage. Only usable on enemies with less than 20% health. If the target dies, the Hunter will regain 15% of maximum health.
If Kill Shot fails to kill the target, the cooldown is reset.
Marksmanship
Aimed Shot
:
A powerful aimed shot that deals 420%435% Physical damage. Castable while moving.
:
Carefully line up a shot at the target that deals 120%175% Physical damage and focuses you, generating 50 Focus.
Cannot be cast while moving.
Replaces Steady Shot and Cobra Shot.
Kill Shot
:
You attempt to finish off a wounded target, dealing 759%785% Physical damage. Only usable on enemies with less than 20% health. If the target dies, the Hunter will regain 15% of maximum health.
If Kill Shot fails to kill the target, the cooldown is reset.
Survival
:
Fires a Black Arrow at the target, dealing (440%567% of Attack power) damage over 20 sec.
Your Black Arrow periodic damage has a 20% chance to trigger Lock and Load, causing your next two Explosive Shots to cost no Focus and trigger no cooldown.
When Black Arrow is dispelled, its cooldown is reset.
:
Deals 66%75% Nature damage and generates 14 Focus.
Usable while moving.
:
You fire an explosive charge into the enemy target, dealing 0.4290.553 * 1.08)] Fire damage initially and every second for 2 sec.
:
Carefully line up a shot at the target that deals 120%175% Physical damage and focuses you, generating 50 Focus.
Cannot be cast while moving.
Replaces Steady Shot and Cobra Shot.
Serpent Sting
:
Targets hit by your Multi-Shot and Arcane Shot are also afflicted by Serpent Sting, dealing (176%362.5% of Attack power) Nature damage over 15 sec.
Perks
Changes
Beast Mastery
:
Focus Fire now also grants 2%5% increase to attack power per Frenzy stack consumed.
Mage
Forum
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Talent Calculator
Spells
Changes
Flurry
:
Launches a bolt of frostfire at the enemy, causing (158.6%134.8% of Spell power) Frostfire damage and slowing the target's movement by 40% for 8 sec.
Talents and Specialization
Changes
Arcane
Arcane Barrage
:
Launches bolts of arcane energy at the enemy target, causing (67.9%74.7% of Spell power) Arcane damage. Consumes all Arcane Charges.
Arcane Barrage's damage is increased by 50% per Arcane Charge, and it hits 1 additional nearby target per Arcane Charge for 50% damage.
Replaces Fire Blast.
Arcane Blast
:
Blasts the target with energy, dealing (100%121% of Spell power) Arcane damage and generating an Arcane Charge.
Arcane Blast's damage is increased by 50% per Arcane Charge, and its mana cost is increased by 100% per Arcane Charge.
Replaces Frostfire Bolt.
Arcane Explosion
:
Causes an explosion of arcane magic around the caster, dealing (49.5%54.5% of Spell power) Arcane damage to all targets within 10 yards.
Arcane
Refreshes the duration of your Arcane Charges and has a 30% chance to generate an Arcane Charge
Arcane Missiles
:
Launches five waves of Arcane Missiles at the enemy over 2 sec, causing (23.5%25.9% of Spell power) Arcane damage per wave. Generates an Arcane Charge.
Arcane Missiles' damage is increased by 50% per Arcane Charge.
Arcane Missiles has a chance to be activated after each of your damaging spell casts. Limit 3 charges.
Arcane Orb
:
Launches an Arcane Orb forward from the Mage's position, traveling up to 40 yards, dealing (074.3% of Spell power) Arcane damage to enemies it passes through. Grants the Mage an Arcane Charge when cast and every time it deals damage.
Nether Tempest
:
Places a Nether Tempest on the target which deals (37.2%40.92% of Spell power) Arcane damage over 12 sec to the target and 3.1%3.41% of Spell power) * 12] to all enemies within 10 yards. Limit 1 target. Damage increased by 50% per Arcane Charge at cast time.
:
Causes your next Mage spell to be instant. Does not apply to Polymorph, Portal or Teleport spells.
Supernova
:
Causes a pulse of arcane energy around the target enemy or ally, dealing (200%190% of Spell power) Arcane damage to all enemies within 8 yards, and knocking them upward. A primary enemy target will take 100% increased damage. Max 2 charges
Replaces Frost Nova.
Fire
:
Resets the cooldown on Inferno Blast and combusts your Ignite on the target, burning for additional damage over 10 sec equal to 8 seconds of Ignite's current damage over time.
Fireball
:
Hurls a fiery ball that causes (158.6%134.8% of Spell power) Fire damage.
Fire Blast
:
Blasts the enemy for (119.8%101.8% of Spell power) Fire damage and spreads your Fire damage effects on the target to up to 3 enemies within 10 yards. Inferno Blast will always deal a critical strike.
Replaces Fire Blast.
:
Increases your spell critical strike chance by 5%. 15%.
Reduces all physical damage taken by 6%.
Pyroblast
:
Hurls an immense fiery boulder that causes (221.2%255% of Spell power) Fire damage and an additional (247.8%293.4% of Spell power) Fire damage over 18 sec.
Getting two single-target non-periodic Fire critical strikes in a row will make your next Pyroblast instant, cost no mana, and deal 25% additional damage.
Frost
Comet Storm
:
Calls down a series of 7 icy comets on and around the target, each of which does (41.25%51.6% of Spell power) Frost damage, split between all enemies within 4 yards of its impact point.
:
Stuns the target for 5 sec. Only usable on Frozen targets. Damage caused may interrupt the effect.from Ice Lance will break this effect.
:
Places a Frost Bomb on the target for 12 sec. Limit 1 target.
Your Ice Lances that benefit from Shatter will trigger the release of a wave of freezing ice, dealing (120%150% of Spell power) Frost damage to the target and (75%93.75% of Spell power) Frost damage to all other enemies within 10 yards.
Frostbolt
:
Launches a bolt of frost at the enemy, causing (119.1%148.9% of Spell power) Frost damage and slowing movement speed by 50% for 15 sec.
Frozen Orb
:
Launches a Frozen Orb forward from the Mage's position, releasing Frostbolts that deal (38.325%47.9% of Spell power) Frost damage to all nearby enemy targets for 10 sec. Grants the Mage 1 charge of Fingers of Frost when it first reaches a target.
Targets damaged by the Frost Orb are slowed by 30% for 2 sec.
Ice Lance
:
Deals (40%50% of Spell power) Frost damage to an enemy target.
Ice Lance damage is doubled against frozen targets.
Replaces Fire Blast.
Ice Nova
:
Causes a whirl of icy wind around the target enemy or ally, dealing (200%250% of Spell power) Frost damage to all enemies within 8 yards, and freezing for 2 sec. A primary enemy target will take 100% increased damage. Max 2 charges.
Replaces Frost Nova.
Perks
Changes
Fire
Pyrotechnics
:
Each time your Fireball or Frostfire Bolt fails to critically strike a target, those spells gain a stacking 5%10% increased critical strike chance.
This effect ends when Fireball or Frostfire Bolt critically strikes a target.
Frost
:
Your summoned Water Elemental now also knows the Water Jet spell.
Water Jet
Channels a jet of icy water at the target, dealing (112.8%141.2% of Spell power) Frost damage to the target over 4 sec.
The Mage's Frostbolts that hit the target while it is being blasted with icy water will grant a charge of Fingers of Frost.
Glyphs
Changes
:
New name : Glyph of IgniteReduces the cast time of Frostfire Bolt by 0.5 sec.Causes your Ignite to also slow the target's movement speed by 40%.
Monk
Forum
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Talent Calculator
Spells
Changes
Blackout Kick
:
Mistweaver:
Kick with a blast of Chi energy, dealing * (1 * (0.857143 * (Mainhand Min DPS + 1 * (Offhand Min DPS / 2)) + Attack power / 3.5 - 1))] to * (1 * (0.857143 * (Mainhand Max DPS + 1 * (Offhand Max DPS / 2)) + Attack power / 3.5 + 1))] Physical damage, and increasing your critical strike chance by 20% for 20 sec
Also deals to damage to up to 50 additional nearby targets
Eminence healing from this ability heals up to 4 targets for 20% of the damage done.
Not useable in Stance of the Wise Serpent.
Brewmaster:
Kick with a blast of Chi energy, dealing * (1 * (0.857143 * (Mainhand Min DPS + 1 * (Offhand Min DPS / 2)) + Attack power / 3.5 - 1))] to * (1 * (0.857143 * (Mainhand Max DPS + 1 * (Offhand Max DPS / 2)) + Attack power / 3.5 + 1))] Physical damage, and increasing your parry chance by 10% and your Stagger amount by an additional 10% for 6 sec
Windwalker:
Kick with a blast of Chi energy, dealing * (1 * (0.857143 * (Mainhand Min DPS + 1 * (Offhand Min DPS / 2)) + Attack power / 3.5 - 1))] to * (1 * (0.857143 * (Mainhand Max DPS + 1 * (Offhand Max DPS / 2)) + Attack power / 3.5 + 1))] Physical damage
If behind the target, you deal an additional 30% damage over 4 sec. If in front of the target, you are instantly healed for 30% of the damage done.
Tiger Palm
:
Brewmaster:
Jab the target, dealing * (1 * (0.857143 * (Mainhand Min DPS + 1 * (Offhand Min DPS / 2)) + Attack power / 3.5 - 1))] to * (1 * (0.857143 * (Mainhand Max DPS + 1 * (Offhand Max DPS / 2)) + Attack power / 3.5 + 1))] damage and generating 1 Chi.
Windwalker:
Jab the target, dealing * (1 * (0.857143 * (Mainhand Min DPS + 1 * (Offhand Min DPS / 2)) + Attack power / 3.5 - 1))] to * (1 * (0.857143 * (Mainhand Max DPS + 1 * (Offhand Max DPS / 2)) + Attack power / 3.5 + 1))] damage and generating 1 Chi.
Jab has a 8% chance to make your next Tiger Palm or Blackout Kick cost no Chi.
Mistweaver:
Jab the target, dealing * (1 * (0.857143 * (Mainhand Min DPS + 1 * (Offhand Min DPS / 2)) + Attack power / 3.5 - 1))] to * (1 * (0.857143 * (Mainhand Max DPS + 1 * (Offhand Max DPS / 2)) + Attack power / 3.5 + 1))] damage and generating 1 Chi.
Not useable in Stance of the Wise Serpent.
Spinning Crane Kick
:
Windwalker:
You spin while kicking in the air, dealing 0.750.9 * (1 * (0.857143 * (Mainhand Min DPS + 1 * (Offhand Min DPS / 2)) + Attack power / 3.5 - 1)) + 4 * 0.750.9 * (1 * (0.857143 * (Mainhand Max DPS + 1 * (Offhand Max DPS / 2)) + Attack power / 3.5 + 1))) / 2] damage over 2.25 sec to enemies within 8 yards Generates 1 Chi if it strikes 3 or more targets.
Brewmaster:
You spin while kicking in the air, dealing 0.750.9 * (1 * (0.857143 * (Mainhand Min DPS + 1 * (Offhand Min DPS / 2)) + Attack power / 3.5 - 1)) + 4 * 0.750.9 * (1 * (0.857143 * (Mainhand Max DPS + 1 * (Offhand Max DPS / 2)) + Attack power / 3.5 + 1))) / 2] damage over 2.25 sec to enemies within 8 yards Generates 1 Chi if it strikes 3 or more targets.
Channeling Spinning Crane Kick does not prevent avoiding attacks.
Stance of the Fierce Tiger
:
Increases all damage dealt by 10%.5%.
Grants you and your allies within 100 yards 10% increased movement speed, and improves the functionality of Jab, Expel Harm, Tiger Palm, Blackout Kick, and Rising Sun Kick.
:
Brewmaster, Windwalker:
Heals the target for 1
Mistweaver:
Heals the target for 1 and generates 1 Chi Each Chi you consume reduces the cast time and mana cost of your next Surging Mist by 20%.
While channeling Soothing Mist, this ability is instant and will heal the soothed target.
Mistweaver:
Heals the target for 1 and generates 1 Chi Each Chi you consume reduces the cast time and mana cost of your next Surging Mist by 20%.
While channeling Soothing Mist, this ability is instant and will heal the soothed target.
:
Brewmaster, Windwalker:
Attack with the palm of your hand, dealing * (1 * (0.857143 * (Mainhand Min DPS + 1 * (Offhand Min DPS / 2)) + Attack power / 3.5 - 1))] to * (1 * (0.857143 * (Mainhand Max DPS + 1 * (Offhand Max DPS / 2)) + Attack power / 3.5 + 1))] damage, and causing your attacks to ignore 30% of armor for 20 sec.
Mistweaver:
Attack with the palm of your hand, dealing * (1 * (0.857143 * (Mainhand Min DPS + 1 * (Offhand Min DPS / 2)) + Attack power / 3.5 - 1))] to * (1 * (0.857143 * (Mainhand Max DPS + 1 * (Offhand Max DPS / 2)) + Attack power / 3.5 + 1))] damage, and causing your attacks to ignore 30% of armor for 20 sec.
Not useable in Stance of the Wise Serpent.
:
Your successful autoattacks and their multistrikes have a 10% chance to increase your multistrike chance by 25% for 8 sec.
Inactive while in Stance of the Wise Serpent.
:
The Monk modifies his combat style depending on weapon type, dealing 40%25% more autoattack damage with one-handed weapons, and attacking 40%55% faster with two-handed weapons.
Talents and Specialization
Changes
All Specializations
Celerity
:
Reduces the cooldown of Roll and Chi Torpedo by 55000 sec and increases their maximum number of charges by 1.
Rushing Jade Wind
:
Brewmaster, Windwalker:
Summon a whirling tornado around you, causing 0.60.72 * (1 * (0.857143 * (Mainhand Min DPS + 1 * (Offhand Min DPS / 2)) + Attack power / 3.5 - 1)) + 0.60.72 * (1 * (0.857143 * (Mainhand Max DPS + 1 * (Offhand Max DPS / 2)) + Attack power / 3.5 + 1))) / 2 * 9] damage over 6 sec to enemies within 8 yards Generates 1 Chi if it hits at least 3 targets.
Replaces Spinning Crane Kick.
Brewmaster
:
Consumes up to 4 Chi to cause the target to explode with Chi energy, causing additional effects based on Chi consumed:
1+ Chi: Deals Nature damage to an enemy equal to (75% of Attack power) plus (75% of Attack power) per Chi consumed.
2+ Chi: You also gain Shuffle for 2 sec plus 2 sec per Chi consumed.
3+ Chi: Also purifies all of your staggered damage.
4 Chi: The damage also hits all enemies within 8 yards of the target
Replaces Blackout Kick.for a reduced amount.
Replaces Blackout Kick.
Ironskin Brew
:
Consumes all stacks of Elusive Brew to increase your chance to dodge melee and ranged attacks by 45% for 1 sec per stack.
Your autoattack critical strikes grant up to 3 stacks of Elusive Brew, which can stack up to 15 times.
Guard
:
Guard against future attacks, absorbing 918)] damage and increasing all heals you apply to yourself by 30%. Lasts 30 sec.
Stagger
:
Increases armor by 50%75%, increases Stamina by 25%, reduces magic damage taken by 10%15%, and improves the functionality of Jab, Fortifying Brew, Tiger Palm, Blackout Kick, and Expel Harm.
While in this stance, you will Stagger damage taken.
Stagger
You shrug off physical attacks, causing 80%70% of the damage to happen instantly and the remaining 20%30% to be divided over 10 sec.
Windwalker
:
Consumes up to 4 Chi to cause the target to explode with Chi energy, causing additional effects based on Chi consumed:
1+ Chi: Deals Nature damage to an enemy equal to (50% of Attack power) plus (50% of Attack power) per Chi consumed.
2+ Chi: Deals an additional 50% damage over 6 sec.
3+ Chi: Also generates a charge of Tigereye Brew.
4 Chi: The damage also hits all enemies within 8 yards of the target
Replaces Blackout Kick. Combo Breaker: Blackout Kick is also replaced with Combo Breaker: Chi Explosion, which causes your next Chi Explosion to refund 2 Chi.for a reduced amount.
Replaces Blackout Kick. Combo Breaker: Blackout Kick is also replaced with Combo Breaker: Chi Explosion, which causes your next Chi Explosion to refund 2 Chi.
Fists of Fury
:
Pummel all targets in front of you, stunning them and dealing 5.8757.755 * (1 * (0.857143 * (Mainhand Min DPS + 1 * (Offhand Min DPS / 2)) + Attack power / 3.5 - 1)) + 5 * 5.8757.755 * (1 * (0.857143 * (Mainhand Max DPS + 1 * (Offhand Max DPS / 2)) + Attack power / 3.5 + 1))) / 2] damage over 4 sec. Deals reduced damage to secondary targets.
Rising Sun Kick
:
You kick upwards, dealing * (1 * (0.857143 * (Mainhand Min DPS + 1 * (Offhand Min DPS / 2)) + Attack power / 3.5 - 1))] to * (1 * (0.857143 * (Mainhand Max DPS + 1 * (Offhand Max DPS / 2)) + Attack power / 3.5 + 1))] damage, reducing the effectiveness of healing on the target for 10 sec, and causing all enemies within 8 yards to take 20%10% increased damage from your abilities for 15 sec.
Mistweaver
Enveloping Mist
:
Heals the target for (660% of Spell power) over 6 sec, and increases healing received from your Soothing Mist by 30%. Instant cast while30%.
While channeling Soothing Mist, this ability is instant and will heal the soothed target.
Life Cocoon
:
Encases the target in a cocoon of Chi energy, absorbing 34.34131.164) + 0))] damage and increasing periodic healing received by 50%. Lasts for 12 sec.
Revival
:
Heals all party and raid members within 100 yards for (1193.25%895% of Spell power) and clears them of all harmful Magical, Poison, and Disease effects.
Rising Sun Kick
:
You kick upwards, dealing * (1 * (0.857143 * (Mainhand Min DPS + 1 * (Offhand Min DPS / 2)) + Attack power / 3.5 - 1))] to * (1 * (0.857143 * (Mainhand Max DPS + 1 * (Offhand Max DPS / 2)) + Attack power / 3.5 + 1))] damage and causing all enemies within 8 yards to take 20%10% increased damage from your abilities for 15 sec.
Soothing Mist
:
Heals the target for (918% of Spell power) over 8 sec. Surging Mist is instant while channeling this ability.
While channeling, Surging Mist and Enveloping Mist are instant, and will heal the soothed target.
Glyphs
New
:
Your Blackout Kick always deals 30% additional damage over 4 sec regardless of positioning but you're unable to trigger the healing effect.
Paladin
Forum
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Talent Calculator
Spells
Changes
Crusader Strike
:
An instant strike that causes 100%120% Physical damage.
Hammer of Wrath
:
Holy, Protection:
Hurls a magical hammer that strikes an enemy for (169%200% of Spell power) Holy damage Only usable on enemies that have 20% or less health
Retribution:
Hurls a magical hammer that strikes an enemy for (169%200% of Spell power) Holy damage and generates a charge of Holy Power Only usable on enemies that have 20% or less health or during Avenging Wrath
:
Consumes up to 3 Holy Power to heal a friendly target for up to (264.591%330% of Spell power).
Judgment
:
Holy:
Causes (48%57.6% of Spell power + 58%69.6% of Attack power) Holy damage Requires an active Seal to cast.
Protection, Retribution:
Causes (48%57.6% of Spell power + 58%69.6% of Attack power) Holy damage and generates 1 Holy Power Requires an active Seal to cast.
Word of Glory
:
Consumes up to 3 Holy Power to heal a friendly target for up to (264.591%330% of Spell power).
:
Consumes up to 3 Holy Power to heal a friendly target for (264.591%330% of Spell power) per charge of Holy Power.
Talents and Specialization
Changes
All Specializations
:
Consumes up to 3 Holy Power to heal an ally for up to (264.591%330% of Spell power) and an additional (10% of Spell power) every 2 sec for up to 30 sec. Healing over time increased by 50% when cast on self.
Replaces Word of Glory.
Holy
Flash of Light
:
Heals a friendly target for (300%240% of Spell power).
:
Increases the effectiveness of all your healing by 25%, and your Word of Glory Eternal Flameby 20%, and Light of Dawn by 50%.
Increases your mana pool by 400%.
Allows 50% of your mana regeneration from Spirit to continue while in combat.
Protection
Avenger's Shield
:
Hurls your shield at an enemy target, dealing (160%168% of Attack power) Holy damage, interrupting and silencing the target for 3 sec, and then jumping to 2 additional nearby enemies.
Consecration
:
Consecrates the land beneath you, causing 13.2%13.9% of Attack power) * 9] Holy damage over 9 sec to enemies who enter the area.
Flash of Light
:
Heals a friendly target for (300%240% of Spell power).
Grand Crusader
:
When you avoid a melee attack, or use Crusader Strike or Hammer of the Righteous, you have a 30% chance of refreshing the cooldown on your next Avenger's Shield and causing it to generate 1 Holy Power.
Holy Shield
:
Increases your block chance by 15%, and allows you to block spells. Additionally, when you block, you deal 1 Holy damage to your attacker.
:
Sends bolts of power in all directions, causing (192%200% of Spell power) Holy damage divided among all enemies within 10 yards, stunning Demons and Undead for 3 sec.
Mastery: Divine Bulwark
:
Increases the damage reduction of your Shield of the Righteous by 6%4%, adds 6% to your Bastion of Glory, and increases your chance to block melee attacks by 8%.
Also increases your attack power by 8%.
Shield of the Righteous
:
Instantly slam the target with your shield, causing (192%200% of Attack power) Holy damage, reducing the physical damage you take by (20 *- 1 ; Min 2025 ; Min 25, Max 80)% for 3 sec, and causing Bastion of Glory.
Bastion of Glory
Increases the strength of your Word of Glory when used to heal yourself by 6%. Stacks up to 5 times.
Retribution
Divine Storm
:
Deals 65%80% Holy damage to all enemies within 8 yards.
:
Blasts the target with Holy Light, causing (140.52%168.6% of Attack power) Holy damage and generating 1 Holy Power.
Your autoattacks have a 20% chance of resetting the cooldown of your Exorcism.
Final Verdict
:
Empowers your weapon with holy energy, and performs a devastating strike, dealing 200% Holy damage.240% Holy damage.
Also increases the damage and radius of your next Divine Storm by 100%,
Replaces Templar's Verdict.and increases its radius by 50%.
Replaces Templar's Verdict.
Flash of Light
:
Heals a friendly target for (300%240% of Spell power).
Templar's Verdict
:
A powerful weapon strike that deals 200%240% Physical damage.
Priest
Forum
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Talent Calculator
Spells
Changes
Mind Sear
:
Causes an explosion of shadow magic around the target, dealing 22.5%25% of Spell power) * 5] Shadow damage over 5 sec to all enemies within 10 yards around the target.
Prayer of Mending
:
Places a spell on the target that heals them for the next time they take damage. When the heal occurs, Prayer of Mending jumps to an ally within 20 yards. Jumps up to 510 times and lasts 30 sec after each jump.
Talents and Specialization
Changes
Discipline
Divine Star
:
Fire a Divine Star forward 24 yds, healing allies in its path for (56.6695%65.2% of Spell power). After reaching its destination, the Divine Star returns to you, healing allies in its path again.
Holy Nova
:
Causes an explosion of holy light around the caster, causing (42.9% of Spell power) Holy damage to all nearby enemy targets within 12 yards and healing up to 5 nearby targets within 12 yards for (112.5%56.25% of Spell power).
Penance
:
Launches a volley of holy light at the target, causing 100.8%120% of Spell power) * 3] Holy damage to an enemy or 220%264% of Spell power) * 3] healing to an ally over 2 sec.
Holy
Holy Word: Sanctify
:
Heals up to 5 injured party or raid membersallies within 30 yards of the target for (221.666% of Spell power).
Divine Star
:
Fire a Divine Star forward 24 yds, healing allies in its path for (56.6695%65.2% of Spell power). After reaching its destination, the Divine Star returns to you, healing allies in its path again.
Shadow
Divine Star
:
Fire a Divine Star forward 24 yds, damaging enemies in its path for (45.5356%52.4% of Spell power). After reaching its destination, the Divine Star returns to you, damaging enemies in its path again.
:
Consuming Shadow Orbs transforms your Mind Flay into Insanity, and your Mind Sear into Searing Insanity, for 2 sec per Shadow Orb consumed. InsanityThese spells deals 100% additional damage.
Mastery: Madness
:
Increases the damage of Mind Blast, Mind Spike, and Mind Flay by 20%25%.
Mind Blast
:
Blasts the target for (180%200% of Spell power) Shadow damage and generates 1 Shadow Orb.
Mind Flay
:
Assault the target's mind with Shadow energy, causing (90%99% of Spell power) Shadow damage over 3 sec and slowing their movement speed by 50%.
Mind Spike
:
Blasts the target for (82.5%90.8% of Spell power) Shadowfrost damage, but extinguishes your damage over time effects on the target.
Shadow Word: Death
:
A word of dark binding that inflicts (161.775%270% of Spell power) Shadow damage to the target
Shadow
and grants a Shadow Orb
Only usable on enemies that have less than 20% health.
Shadow
If the target does not die, the cooldown is reset, but this additional Shadow Word: Death does not grant a Shadow Orb
Rogue
Forum
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Talent Calculator
Spells
Changes
Ambush
:
Assassination, Combat:
Ambush the target, causing 275%315% Physical damage to the target (damage increased 40% if a dagger is equipped). Awards 2 combo point.
Subtlety:
Ambush the target, causing 275%315% Physical damage to the target (damage increased 40% if a dagger is equipped). Awards 2 combo point. For the next 10 sec, your attacks bypass up to 100% of that enemy's armor.
Dispatch
:
Finishing move that causes damage per combo point:
1 point : damage1 + $ersadmg)] damage
2 points: 2] damage1 + $ersadmg) * 2] damage
3 points: 3] damage1 + $ersadmg) * 3] damage
4 points: 4] damage1 + $ersadmg) * 4] damage
5 points: 5] damage1 + $ersadmg) * 5] damage
Talents and Specialization
Changes
All Specializations
Deadly Throw
:
Finishing move that deals damage, reduces the target's movement speed by 50% for 6 sec, and interrupts spellcasting when used with 5 combo pioints:points:
1 point : (Attack power * 0.178 * 1 * 1) damage
2 points: (Attack power * 0.178 * 2 * 1) damage
3 points: (Attack power * 0.178 * 3 * 1) damage
4 points: (Attack power * 0.178 * 4 * 1) damage
5 points: (Attack power * 0.178 * 5 * 1) damage
Assassination
:
While wielding daggers, your maximum Energy is increased by 20 and your damage is increased by 15%10%.
Rupture
:
Finishing move that causes damage over time. Lasts longer per combo point:
1 point : (1 * 1 * 0.0685 * Attack power * 0.5 * 8) over 8 sec
2 points: (1 * 2 * 0.0685 * Attack power * 0.5 * 12) over 12 sec
3 points: (1 * 3 * 0.0685 * Attack power * 0.5 * 16) over 16 sec
4 points: (1 * 4 * 0.0685 * Attack power * 0.5 * 20) over 20 sec
5 points: (1 * 5 * 0.0685 * Attack power * 0.5 * 24) over 24 sec
While you have poisoned your target, this damage deals (33.6%40.3% of Attack power) additional Nature damage and grants you 10 Energy. You gain additional Energy if a target dies with Rupture active.
Venomous Wounds
:
Each time your Rupture deals damage, your poisons on the target have a 100% chance to deal (33.6%40.3% of Attack power) additional Nature damage and you regain 10 Energy.
If an enemy dies while afflicted by your Rupture, you regain up to 120 energy, based on remaining duration.
Combat
Blade Flurry
:
While active, your attacks also strike up to 4 additional nearby opponents for 30%35% of normal damage, but your Energy regeneration is reduced by 20%. Lasts until cancelled.
Combat Potency
:
Increases your Energy regeneration rate by 20% and your Attack Power by 40%50%.
Subtlety
Backstab
:
Backstab the target, causing 160%210% Physical damage. Must not be in front of the target. Awards 1 combo point.
Hemorrhage
:
An instant strike that deals 40%65% Physical damage (increased 40% if a dagger is equipped), and causes the target to bleed for an additional (42%66% of Attack power) damage over 24 sec. Awards 1 combo point.
Replaces Sinister Strike.
:
Increases the damage of your Rupture ability by 10% and causes you to deal 20%25% additional damage to targets afflicted by your Rupture, Garrote, or Crimson Tempest.
Glyphs
Changes
:
Your Hemorrhage also triggers the 20%25% damage bonus from Sanguinary Vein.
Shaman
Forum
|
Talent Calculator
Spells
Changes
:
Hurls a lightning bolt at the enemy, dealing (46%60.7% of Spell power) Nature damage and then jumping to additional nearby enemies. Affects 3 total targets.
:
Fires a bolt of lightning at the target, dealing (88%100% of Spell power) Nature damage.
Talents and Specialization
Changes
All Specializations
Elemental Blast
:
Enhancement:
Harness the raw power of the elements, dealing (145%192.5% of Spell power) Elemental damage and increasing your Agility, Critical Strike, Haste, Mastery, or Multistrike by 500 for 8 sec.
Elemental:
Harness the raw power of the elements, dealing (145%192.5% of Spell power) Elemental damage and increasing your Critical Strike, Haste, Mastery, or Multistrike by 500 for 8 sec.
Restoration:
Harness the raw power of the elements, dealing (145%192.5% of Spell power) Elemental damage and increasing your Critical Strike, Haste, Mastery, or Multistrike by 500 for 8 sec.
Also increases your Spirit by 1000 for 8 sec.
Elemental
Earthquake
:
You cause the earth at the target location to tremble and break, dealing (Spell power * 0.10.11 * 10) Physical damage over 10 sec to enemies in an 8 yard radius, with a 10% chance of knocking down affected targets.
Lava Burst
:
You hurl molten lava at the target, dealing (77%114.4% of Spell power) Fire damage. Lava Burst will always deal a critical strike. If your Flame Shock is on the target, Lava Burst will deal 50% additional damage.
:
Increases the damage of Lightning Bolt by 36%70% and Chain Lightning by 100%, reduces the casting time of Lightning Bolt by 0.5 sec, and removes the cooldown from Chain Lightning.
Enhancement
:
Ignites your Flame Shock spell on anyup to 7 nearby enemies, causing each of them to emit a wave of flames that deals (48.0697% of Spell power) Fire damage to every other enemy within 10 yards.
Lava Lash
:
You charge your off-hand weapon with lava, instantly dealing 400%575% Fire damage to an enemy target and spreading your Flame Shock from the target to up to 6 enemies within 12 yards.
:
When you deal damage with a melee weapon, you have a chance to gain an application of Maelstrom Weapon. Each application of Maelstrom Weapon reduces the cast time and mana cost of your next Nature spell by 20% and increases its direct healing done by 10%. Does not apply to Ancestral Spirit or Hex. Stacks up to 5 times.
Stormstrike
:
Strike an enemy, dealing 250%360% Physical damage with your main-hand and 250%360% Physical damage with your off-hand, and granting you an additional 25% chance to critically strike that enemy with your Nature damage spells for 15 sec.
Restoration
Lava Burst
:
You hurl molten lava at the target, dealing (77%114.4% of Spell power) Fire damage. Lava Burst will always deal a critical strike. If your Flame Shock is on the target, Lava Burst will deal 50% additional damage.
:
Increases all healing done by 25%30%, healing from Water Totems by 50%, and healing from Healing Rain by 100%.
Perks
Changes
Elemental
:
Each target struck byWhen your Chain Lightning or Lava Beam increases the damage done bystrikes 3 or more targets, the damage of your next Earthquake by 40%.is increased by 300%.
Warlock
Forum
|
Talent Calculator
Spells
Changes
Corruption
:
Demonology:
Corrupts the target, causing (234%210.6% of Spell power) Shadow damage over 18 sec, and generating 4 Demonic Fury each time it deals damage.
Metamorphosis transforms this spell into Doom:
Doom
Inflicts impending doom upon the target, causing (576%460.8% of Spell power) Shadow damage over 1 min. Doom critical strikes summon a Wild Imp to attack the target.
Destruction:
Corrupts the target, causing (234%210.6% of Spell power) Shadow damage over 18 sec.
Affliction:
Corrupts the target, causing (234%210.6% of Spell power) Shadow damage over 18 sec
Your most recently applied Corruption has a 6.0% chance to generate a Soul Shard each time it deals damage.
Talents and Specialization
Changes
Affliction
Agony
:
Inflicts increasing agony on the target, causing 36%38.88% of Spell power) * 10] Shadow damage over 24 sec. Damage starts low and increases over the duration.
Unstable Affliction
:
Causes (192.5%210% of Spell power) damage over 14 sec. If dispelled, the dispeller suffers 27.5%30% of Spell power) * 8] instant Shadow damage and is silenced for 4 sec. This damage is always a critical strike.
Demonology
Demonbolt
:
Launch of ball of demonic energy at the target, dealing (412.5%317.5% of Spell power) Chaos damage.
Each Demonbolt amplifies further Demonbolts, increasing damage by 20% and cost by 100% for 40 sec (reduced by Haste), stacking up to 10 times.
Hand of Gul'dan
:
Strikes the target and all enemies within 6 yards for (165%132% of Spell power) instant Shadowflame damage and an additional (129.6% of Spell power) Shadowflame damage and 12 Demonic Fury over 6 sec.
Demonology
Metamorphosis transforms this spell into Chaos Wave:
Chaos Wave
Hurls a wave of chaos to strike the target and all enemies within 6 yards, dealing (250%200% of Spell power) Chaos damage and reducing movement speed by 50% for 6 sec.
Destruction
Chaos Bolt
:
Unleashes a blast of chaos, causing 210.75%227.5% of Spell power) * (1)] Shadow damage. Chaos Bolt always critically strikes and your critical strike chance increases its damage.
Replaces Soul Fire.
Conflagrate
:
Target enemy instantly explodes, dealing (189%204.1% of Spell power) Fire damage and generating Burning Embers. Targets afflicted by Immolate will have 50% reduced movement speed for 5 sec.
Havoc
:
Causes your next Chaos Bolt or three other single target spells to also strike this target.
Immolate
:
Burns the enemy for (45.825%49.5% of Spell power) Fire damage and an additional (229.125%247.5% of Spell power) Fire damage over 15 sec.
Destruction
Immolate critical strikes generate Burning Embers
Incinerate
:
Deals (132.825%143.5% of Spell power) Fire damage to an enemy
Destruction
and generates Burning Embers
Rain of Fire
:
Burns enemies in the area of effect for 18.75%7.5% of Spell power) * 8] Fire damage over 6 sec, dealing 50% increased damage to targets affected by Immolate.
Shadowburn
:
Instantly blasts a target below 20% health for 315%340% of Spell power) * (1.24)] Shadow damage. Generates Burning Embers if the target dies within 5 sec.
Glyphs
Changes
:
Ember Tap heals you for an additional 5%2% of your health, but the health is restored over 10 sec.
Warrior
Forum
|
Talent Calculator
Spells
Changes
Execute Off-Hand
:
Arms, Protection:
Attempt to finish off a wounded foe, causing 320%350% Physical damage Only usable on enemies that have less than 20% health.
Fury:
Attempt to finish off a wounded foe, causing 320%350% Physical damage with your main-hand and 320%350% Physical damage with your off-hand Only usable on enemies that have less than 20% health.
Ravager
:
Arms, Fury:
Throw a whirling axe at the target location that inflicts (82.5%61.5% of Attack power) damage to enemies within 6 yards every 1 sec. Lasts 10 sec.
Protection:
Throw a whirling axe at the target location that inflicts (82.5%61.5% of Attack power) damage to enemies within 6 yards every 1 sec. Lasts 10 sec.
Also increases your chance to parry by 30% for 11 sec.
Talents and Specialization
Changes
All Specializations
Ravager
:
Arms, Fury:
Throw a whirling axe at the target location that inflicts (82.5%61.5% of Attack power) damage to enemies within 6 yards every 1 sec. Lasts 10 sec.
Protection:
Throw a whirling axe at the target location that inflicts (82.5%61.5% of Attack power) damage to enemies within 6 yards every 1 sec. Lasts 10 sec.
Also increases your chance to parry by 30% for 11 sec.
Sudden Death
:
Fury, Protection:
Your autoattack hits have a 10% chance to make your next Execute cost no initial Rage and be usable on any target, regardless of health level. (
Arms:
Approximately 2.50 procs per minute)
Arms:
Your autoattack hits have a 10% chance to make your next Execute cost no initial Rage, consume no extra Rage, and be usable on any target, regardless of health level. (Approximately 2.50 procs per minute)
Arms
Execute
:
Attempt to finish off a foe, causing 160%175% Physical damage to the target, and consuming up to 30 additional Rage to deal up to 320%350% additional damage. Only usable on enemies that have less than 20% health.
Slam
:
Slam an opponent, causing 150%105% Physical damage. Each consecutive use of Slam increases the damage dealt by 50% and the Rage cost by 100%, stacking up to 2 times for 2 sec.
Whirlwind
:
In a whirlwind of steel you attack all enemies within 8 yards, causing 200%140% Physical damage with your main-hand weapon to each enemy.
Fury
:
Your Bloodthirst hits have a 20% chance of making your next 2 Wild Strikes free and reducing their global cooldown to 1 sec.
Bloodthirst
:
Instantly strike the target for 50% Physical damage, generating 10 Rage, and restoring 1% of your health.
Bloodthirst has an additional 30%40% chance to be a critical strike.
Replaces Heroic Strike.
Execute
:
Attempt to finish off a wounded foe, causing 320%350% Physical damage with your main-hand and 320%350% Physical damage with your off-hand Only usable on enemies that have less than 20% health.
Whirlwind
:
In a whirlwind of steel you attack all enemies within 8 yards, causing 100%70% Physical damage with your main-hand weapon and 100%70% Physical damage with your off-hand weapon to each enemy.
Dealing damage with Whirlwind increases the number of targets that your Raging Blow hits by 1, stacking up to 3 times.
Protection
Devastate
:
Deals 200%210% Physical damage, and has a 30% chance to reset the cooldown on Shield Slam and cause it to generate 5 more Rage.
Execute
:
Attempt to finish off a wounded foe, causing 320%350% Physical damage Only usable on enemies that have less than 20% health.
Revenge
:
Instantly attack an enemy and two additional enemies, dealing (300%252% of Attack power) damage to the primary target and 50% damage to the secondary targets, and generating 20 Rage. Your successful dodges and parries reset the cooldown on Revenge.
Shield Block
:
Raise your shield, blocking every melee attack against you for 6 sec. These blocks can be critical blocks. Maximum 2 charges.
Shield Slam
:
Slam the target with your shield, causing 0.360.305)] damage and generating 20 Rage. Critical strikes with Shield Slam cause your next Heroic Strike to cost no Rage and be a critical strike.
Glyphs
Changes
:
Your Shield Slam now dispels 1 magical effect if you are in Defensive Stance.
Item Set Bonuses
New
:
When Starsurge hits a player, the cast time of Starfire is reduced by 0%, and the damage of Wrath is increased by 30% for 6 sec.
:
When you cast Cone of Cold, a patch of ice is left on the ground below the target area for 6 sec, slowing any enemies in the area by 50%.
:
When you cast Cone of Cold, a patch of ice is left on the ground below the target area for 6 sec, slowing any enemies in the area by 50%.
:
Frostbolt deals 30% increased damage to snared targets.
:
Touch of Karma now has a threshold of 100% of your maximum health.
:
Each Holy Power spent on Word of Glory reduces the damage taken by the target by 5% per Holy Power spent for 6 sec.
Changes
Item - Monk WoD PvP Brewmaster 2P Bonus
:
When you use Roll, the Energy cost of your Jab is reduced by 30 for 34 sec.
Item - Paladin WoD PvP Retribution 2P Bonus
:
When you cast Avenging Wrath, the duration of all incoming crowd control effects on yourself is reduced by 50%25% for 15 sec.
Item - Paladin WoD PvP Retribution 4P Bonus
:
Spending Holy Power increases your damage and healing by 3%2% per Holy Power spent for 84 sec.
Item - Priest T17 Discipline 2P Bonus
:
Penance channels for 1 additional second and generates 1 stacksstack of Evangelism.
Item - Shaman WoD PvP Enhancement 2P Bonus
:
When you activate Feral Spirits, the duration of incoming crowd control effects is reduced by 50%25% for 30 sec.
Racial Traits
Changes
Hardiness
:
Duration of Stun effects reduced by an additional 10%15%.
Will of the Forsaken
:
Removes any Charm, Fear and Sleep effect. This effect shares a 30 sec cooldown with other similar effects.
Hunter Pets
Pet Spells
Changes
Dust of Life
:
Returns the spirit to the body, restoring a dead target to life with 60% health and 20% mana.
:
Returns the spirit to the body, restoring a dead target to life with 60% health and 20% mana.
Gift of Chi-Ji
:
Returns the spirit to the body, restoring a dead target to life with 60% health and 20% mana.
Water Jet
:
Channels a jet of icy water at the target, dealing (112.8%141.2% of Spell power) Frost damage to the target over 4 sec.
The Mage's Frostbolts that hit the target while it is being blasted with icy water will grant a charge of Fingers of Frost.
Waterbolt
:
Deals (48.5%60.6% of Spell power) Frost damage to the target.
Talents
Changes
Blood of the Rhino
:
Increases all healing effects on your pet by 40%, increasing your pet's armor by 20%reduces your pet's physical damage taken by 15%, and reduces your pet's chance to be critically hit by melee attacks by 6%.
Combat Experience
:
Increases all damage done by your pet by 85%70%.
Great Stamina
:
Increases your pet's total health by 12%60%.
Mounts
New
:
Summons and dismisses a rideable Voidtalon of the Dark Star.
Battle Pets
New
:
Right Click to summon and dismiss your Grotesque.
:
Right Click to summon and dismiss your Leviathan Hatchling.
:
Right Click to summon and dismiss Abyssius.
:
Right Click to summon and dismiss your Fragment of Anger.
:
Right Click to summon and dismiss your Fragment of Suffering.
:
Right Click to summon and dismiss your Fragment of Desire.
:
Right Click to summon and dismiss your Sister of Temptation.
:
Right Click to summon and dismiss Stinkrot.
:
Right Click to summon and dismiss your Hyjal Wisp.
:
Right Click to summon and dismiss your Sunblade Micro-Defender.
:
Right Click to summon and dismiss your Chaos Pup.
:
Right Click to summon and dismiss your Wretched Servant.
:
Right Click to summon and dismiss K'ute.
:
Right click to summon and dismiss your Race MiniZep.
Professions
The following section covers previously-hotfixed changes that are simply receiving tooltip updates. Nothing has changed.
View changes
Alchemy
Changes
Draenic Agility Flask
:
New reagent required:
Starflower
x4.
Draenic Agility Potion
:
Reagent removed:
Crescent Oil
.
Reagent removed:
Raw Talbuk Meat
.
New reagent required:
Crystal Vial
x1.
New reagent required:
Fireweed
x3.
Draenic Versatility Potion
:
Reagent removed:
True Iron Ore
.
Reagent removed:
Crescent Oil
.
New reagent required:
Crystal Vial
x1.
New reagent required:
Frostweed
x3.
Draenic Channeled Mana Potion
:
Reagent removed:
Crescent Oil
.
Reagent removed:
Raw Clefthoof Meat
.
New reagent required:
Crystal Vial
x1.
New reagent required:
Starflower
x3.
Draenic Intellect Flask
:
New reagent required:
Talador Orchid
x4.
Draenic Intellect Potion
:
Reagent removed:
Crescent Oil
.
Reagent removed:
Abyssal Gulper Eel Flesh
.
New reagent required:
Crystal Vial
x1.
New reagent required:
Talador Orchid
x3.
Draenic Mana Potion
:
Reagent removed:
Crescent Oil
.
Reagent removed:
Blackwater Whiptail Flesh
.
New reagent required:
Crystal Vial
x1.
New reagent required:
Gorgrond Flytrap
x3.
Draenic Rejuvenation Potion
:
Reagent removed:
Crescent Oil
.
Reagent removed:
Crescent Saberfish Flesh
.
New reagent required:
Draenic Mana Potion
x1.
New reagent required:
Healing Tonic
x1.
Draenic Stamina Flask
:
New reagent required:
Nagrand Arrowbloom
x4.
Draenic Strength Flask
:
New reagent required:
Gorgrond Flytrap
x4.
Draenic Strength Potion
:
Reagent removed:
Crescent Oil
.
Reagent removed:
Raw Boar Meat
.
New reagent required:
Crystal Vial
x1.
New reagent required:
Nagrand Arrowbloom
x3.
Blacksmithing
Changes
Upgrade Weapon
:
Upgrades item level 640645 Blacksmithing weapons and shields to 655660.
Smoldering Breastplate
:
Reagent removed:
Truesteel Ingot
.
Reagent
Blackrock Ore
amount increased from 20 to 30.
Reagent
True Iron Ore
amount increased from 20 to 30.
Smoldering Greaves
:
Reagent removed:
Truesteel Ingot
.
Reagent removed:
Blackrock Ore
.
Reagent
True Iron Ore
amount increased from 25 to 60.
Smoldering Helm
:
Reagent removed:
Truesteel Ingot
.
Reagent
Blackrock Ore
amount increased from 10 to 60.
Reagent removed:
True Iron Ore
.
Truesteel Grinder
:
Reagent
Truesteel Ingot
amount decreased from 100 to 10.
New reagent required:
True Iron Ore
x10.
Upgrade Weapon
:
Upgrades item level 630 Blacksmithing weapons and shields to 640645.
Enchanting
Changes
Mark of Blackrock
:
Permanently enchants a melee weapon to sometimes increase Bonus Armor by 500 for 12 sec. Effect can only occur when you are below 50%60% health.
Reagent
Sorcerous Earth
amount decreased from 10 to 5.
Reagent
Temporal Crystal
amount decreased from 15 to 3.
Mark of Shadowmoon
:
Permanently enchants a melee weapon to sometimes increase Spirit by 500 for 15 sec.
Reagent
Sorcerous Fire
amount decreased from 10 to 5.
Reagent
Temporal Crystal
amount decreased from 15 to 3.
Mastery
:
Permanently enchant boots to increase mastery by 119. Cannot be applied to items higher than level 600.
Engineering
Changes
Goblin Glider Kit
:
Reagent removed:
Gearspring Parts
.
New reagent required:
True Iron Ore
x8.
Mecha-Blast Rocket
:
Reagent removed:
Gearspring Parts
.
New reagent required:
Blackrock Ore
x6.
Shieldtronic Shield
:
Reagent removed:
Gearspring Parts
.
New reagent required:
True Iron Ore
x6.
Spinal Healing Injector
:
Permanently attaches a specialized injector kit to your belt, allowing you to heal yourself for 39313 to 4568762900 to 73100 every minute. Shares a cooldown with potions.
Requires an Engineering skill of 450 or higher to operate.
Stealthman 54
:
Reagent removed:
Gearspring Parts
.
New reagent required:
Blackrock Ore
x2.
New reagent required:
True Iron Ore
x2.
New reagent required:
Nagrand Arrowbloom
x2.
Inscription
Changes
Laughing Tarot
:
Reagent removed:
War Paints
.
New reagent required:
Cerulean Pigment
x20.
Ocean Tarot
:
Reagent removed:
War Paints
.
New reagent required:
Cerulean Pigment
x20.
Savage Tarot
:
Reagent removed:
War Paints
.
New reagent required:
Cerulean Pigment
x20.
Jewelcrafting
Changes
Critical Strike Taladite
:
Reagent
Fireweed
amount decreased from 5 to 2.
Reagent removed:
Taladite Crystal
.
New reagent required:
Blackrock Ore
x10.
Glowing Blackrock Band
:
Reagent removed:
Blackrock Ore
.
Reagent removed:
Taladite Crystal
.
New reagent required:
True Iron Ore
x60.
Glowing Iron Band
:
Reagent
True Iron Ore
amount increased from 5 to 60.
Reagent removed:
Taladite Crystal
.
Glowing Iron Choker
:
Reagent
True Iron Ore
amount increased from 10 to 60.
Reagent removed:
Taladite Crystal
.
Greater Critical Strike Taladite
:
Reagent removed:
Fireweed
.
New reagent required:
Critical Strike Taladite
x1.
Greater Haste Taladite
:
Reagent removed:
Frostweed
.
New reagent required:
Haste Taladite
x1.
Greater Mastery Taladite
:
Reagent removed:
Starflower
.
New reagent required:
Mastery Taladite
x1.
Greater Haste Taladite
:
Reagent removed:
Nagrand Arrowbloom
.
New reagent required:
Haste Taladene
x1.
Greater Stamina Taladite
:
Reagent removed:
Talador Orchid
.
New reagent required:
Stamina Taladite
x1.
Greater Versatility Taladite
:
Reagent removed:
Gorgrond Flytrap
.
New reagent required:
Versatility Taladite
x1.
Haste Taladite
:
Reagent
Frostweed
amount decreased from 5 to 2.
Reagent removed:
Taladite Crystal
.
New reagent required:
Blackrock Ore
x10.
Mastery Taladite
:
Reagent
Starflower
amount decreased from 5 to 2.
Reagent removed:
Taladite Crystal
.
New reagent required:
True Iron Ore
x10.
Haste Taladite
:
Reagent
Nagrand Arrowbloom
amount decreased from 5 to 2.
Reagent removed:
Taladite Crystal
.
New reagent required:
Blackrock Ore
x10.
Shifting Blackrock Band
:
Reagent
Blackrock Ore
amount increased from 5 to 30.
Reagent removed:
Taladite Crystal
.
New reagent required:
True Iron Ore
x30.
Shifting Iron Band
:
Reagent
True Iron Ore
amount increased from 5 to 30.
Reagent removed:
Taladite Crystal
.
New reagent required:
Blackrock Ore
x30.
Shifting Iron Choker
:
Reagent
True Iron Ore
amount increased from 10 to 30.
Reagent removed:
Taladite Crystal
.
New reagent required:
Blackrock Ore
x30.
Stamina Taladite
:
Reagent
Talador Orchid
amount decreased from 5 to 2.
Reagent removed:
Taladite Crystal
.
New reagent required:
True Iron Ore
x10.
Versatility Taladite
:
Reagent
Gorgrond Flytrap
amount decreased from 5 to 2.
Reagent removed:
Taladite Crystal
.
New reagent required:
Blackrock Ore
x10.
Whispering Blackrock Band
:
Reagent
Blackrock Ore
amount increased from 5 to 60.
Reagent removed:
Taladite Crystal
.
Whispering Iron Band
:
Reagent removed:
True Iron Ore
.
Reagent removed:
Taladite Crystal
.
New reagent required:
Blackrock Ore
x60.
Whispering Iron Choker
:
Reagent removed:
True Iron Ore
.
Reagent removed:
Taladite Crystal
.
New reagent required:
Blackrock Ore
x60.
Leatherworking
Changes
Archmage's Tent
:
Reagent
Raw Beast Hide
amount decreased from 25 to 5.
Blood Elven Tent
:
Reagent
Raw Beast Hide
amount decreased from 25 to 5.
Brute's Tent
:
Reagent
Raw Beast Hide
amount decreased from 25 to 5.
Crusader's Tent
:
Reagent
Raw Beast Hide
amount decreased from 25 to 5.
Deathweaver's Hovel
:
Reagent
Raw Beast Hide
amount decreased from 25 to 5.
Distressingly Furry Tent
:
Reagent
Raw Beast Hide
amount decreased from 25 to 5.
Elune's Retreat
:
Reagent
Raw Beast Hide
amount decreased from 25 to 5.
Enchanter's Tent
:
Reagent
Raw Beast Hide
amount decreased from 25 to 5.
Fine Blue and Gold Tent
:
Reagent
Raw Beast Hide
amount decreased from 25 to 5.
Fine Blue and Green Tent
:
Reagent
Raw Beast Hide
amount decreased from 25 to 5.
Fine Blue and Purple Tent
:
Reagent
Raw Beast Hide
amount decreased from 25 to 5.
High Elven Tent
:
Reagent
Raw Beast Hide
amount decreased from 25 to 5.
Ironskin Tent
:
Reagent
Raw Beast Hide
amount decreased from 25 to 5.
Journeying Helm
:
Reagent
Raw Beast Hide
amount increased from 10 to 50.
Reagent removed:
Burnished Leather
.
Journeying Robes
:
Reagent
Raw Beast Hide
amount increased from 20 to 50.
Reagent removed:
Burnished Leather
.
Journeying Slacks
:
Reagent
Raw Beast Hide
amount increased from 25 to 50.
Reagent removed:
Burnished Leather
.
Nomad's Spiked Tent
:
Reagent
Raw Beast Hide
amount decreased from 25 to 5.
Orgrimmar's Reach
:
Reagent
Raw Beast Hide
amount decreased from 25 to 5.
Ornate Alliance Tent
:
Reagent
Raw Beast Hide
amount decreased from 25 to 5.
Ornate Horde Tent
:
Reagent
Raw Beast Hide
amount decreased from 25 to 5.
Outcast's Tent
:
Reagent
Raw Beast Hide
amount decreased from 25 to 5.
Patchwork Hut
:
Reagent
Raw Beast Hide
amount decreased from 25 to 5.
Savage Leather Tent
:
Reagent
Raw Beast Hide
amount decreased from 25 to 5.
Simple Tent
:
Reagent
Raw Beast Hide
amount decreased from 25 to 5.
Sturdy Tent
:
Reagent
Raw Beast Hide
amount decreased from 25 to 5.
Traveling Helm
:
Reagent
Raw Beast Hide
amount increased from 10 to 50.
Reagent removed:
Burnished Leather
.
Traveling Leggings
:
Reagent
Raw Beast Hide
amount increased from 25 to 50.
Reagent removed:
Burnished Leather
.
Traveling Tunic
:
Reagent
Raw Beast Hide
amount increased from 20 to 50.
Reagent removed:
Burnished Leather
.
Voodoo Doctor's Hovel
:
Reagent
Raw Beast Hide
amount decreased from 25 to 5.
Tailoring
Changes
Sumptuous Cowl
:
Reagent removed:
Hexweave Cloth
.
Reagent
Sumptuous Fur
amount increased from 10 to 50.
Sumptuous Leggings
:
Reagent removed:
Hexweave Cloth
.
Reagent
Sumptuous Fur
amount increased from 25 to 50.
Sumptuous Robes
:
Reagent removed:
Hexweave Cloth
.
Reagent
Sumptuous Fur
amount increased from 20 to 50.
Secondary Skills
Changes
Antiseptic Bandage
:
Recipe for 4. Actual yield will vary based on first aid skill.
Reagent removed:
Sea Scorpion Segment
.
Riding
Changes
Wisdom of the Four Winds
:
Allows you to ride flying mounts in Pandaria.
NPC Abilities
This section has not been analyzed extensively by our team but is included for people interested in seeing what has changed in these areas.
View changes
Ancient Spark
:
Shocks an enemy, inflicting Nature damage.
Anima Ring
:
Forms several spheres in a circle around the target. The spheres move toward the center of the circle. Enemy targets that touch a sphere will consume it, increasing the damage they take from melee attacks by 200% for 15 sec. This effect stacks.
In Heroic Difficulty, touching a sphere also inflicts 18000021600 Fire damage over the duration.
Anima Ring
:
Forms several spheres in a circle around the target. The spheres move toward the center of the circle. Enemy targets that touch a sphere will consume it, increasing the damage they take from melee attacks by 200% for 15 sec. This effect stacks.
In Heroic Difficulty, touching a sphere also inflicts 18000021600 Fire damage over the duration.
Aqua Detonation
:
Detonates violently, inflicting Frost damage to an enemy target and killing the caster.
Arcane Blast
:
Blasts the target with energy, dealing (100%121% of Spell power) Arcane damage. Generates an Arcane Charge.
Arcane Blast's damage is increased by 50% per Arcane Charge, and its mana cost is increased by 100% per Arcane Charge.
Arcane Blast
:
Blasts the target with energy, dealing (100%121% of Spell power) Arcane damage. Generates an Arcane Charge.
Arcane Blast's damage is increased by 50% per Arcane Charge, and its mana cost is increased by 100% per Arcane Charge.
Arcane Blast
:
The caster strikes the target with a burst of Arcane energy, inflicting Arance damage to the target.
Arcane Blast
:
The caster strikes the target with a burst of Arcane energy, inflicting Arance damage to the target.
Avalanche
:
Summons swirling ice, inflicting Frost damage and stunning enemies for 2 sec.
Battle Shout
:
Increases the attack speed of nearby friendly targets by 5%25% for 30 sec.
Blind Cleave
:
Inflicts 5328 to 6193 Physical damage.139453 to 162068 Physical damage.
Blind Strike
:
Inflicts 2664 to 3097 Physical damage.13875 to 16125 Physical damage.
Bloodletting
:
Inflicts 6000600 Physical damage every 1 sec. for 5 sec. This effect stacks.
Bloodletting Bite
:
Viciously bite an enemy, inflicting Physical damage and healing the caster.
Burning Body
:
Inflicts 1500750 Fire damage every 1.5 sec for 9 sec.
Burning Breath
:
Breaths a wide line of fire, inflicting 19000 to 21000 Fire Damage.15200 to 16800 Fire Damage.
Call Aqua Spirits
:
Calls forth several Aqua Spirits to assist the caster.
Call Spirits
:
Calls forth wandering spirits of the dead.
Chaotic Growth
:
Sprays fungal spores into the air, causing mushrooms to grow on the ground.
:
Consumes up to 4 Chi to cause the target to explode with Chi energy, causing additional effects based on Chi consumed:
1+ Chi: Deals Nature damage to an enemy equal to (50% of Attack power) plus (50% of Attack power) per Chi consumed.
2+ Chi: Deals an additional 50% damage over 6 sec.
3+ Chi: Also generates a charge of Tigereye Brew.
4 Chi: The damage also hits all enemies within 8 yards of the target
Replaces Blackout Kick. Combo Breaker: Blackout Kick is also replaced with Combo Breaker: Chi Explosion, which causes your next Chi Explosion to refund 2 Chi.for a reduced amount.
Replaces Blackout Kick. Combo Breaker: Blackout Kick is also replaced with Combo Breaker: Chi Explosion, which causes your next Chi Explosion to refund 2 Chi.
Corrupted Blood
:
Sacrifices 5% of maximum health to inflict 78000 to 82000 Nature damage to a target, siphoning their life essence for 48750 to 51250 Nature damage every 52 seconds.
Deafening Winds
:
Deals increasing Nature damage to all players within the zone, silencing themslowing their attacks and casting. This effect is only castable when there are no valid targets within movement range.
Debilitating Fixation
:
Kyrak fixates on a target and channels a beam of debilitating energy, inflicting 12500 Shadow damage every 1 sec., decreasing movement speed and damage dealt.
Defiled Ground
:
Desecrates the ground beneath a player, inflicting 11000013200 Shadow damage every second and increasing their damage taken from Defiled Ground by 10%.
Double Stomp
:
Stomp the ground twice, inflicting Nature damage to enemies.
Earthshard Nova
:
Blasts nearby enemies with shards of earth and gems, inflicting Nature damage.
Entangling Roots
:
Deals 70000 Nature damage plus an additional 30000 Nature damage over 8 sec while rooted.
Evil Glare
:
Glares at enemy, inflicting 108300 to 119700 Shadow damage.237500 to 262500 Shadow damage.
Feral Knockback
:
Slash an enemy twice, knocking them back.
Ferocious Yell
:
IncreaseInflicts 6660 to 7740 Physical damage to enemies and increases the damage dealt by the caster by 10% for 20 sec. and Weakens the will of nearby miners.
Fire Breath
:
Inflicts 66500 to 73500 Fire damage
Fireball
:
Hurls a fiery ball that causes 6490 to 7543 Fire damage.231 to 269 Fire damage.
Fireball
:
The caster hurls a ball of fire at the target, inflicting Fire damage. Victims burn for additional Fire damage for 9 sec.
Fireball
:
The caster hurls a ball of fire at the target, inflicting Fire damage. Victims burn for additional Fire damage for 9 sec.
Flamethrower
:
Inflicts 48750 to 51250 Fire damage to enemies in a 0 yard frontal cone.2cone.
Frostbolt
:
The caster hurls a bolt of Frost at the target, inflicting Frost damage. Victims of this attacked have their movement speed slowed by 15% for 10 sec.
This effect stacks up to 2 times.
Frostbolt
:
The caster hurls a bolt of Frost at the target, inflicting Frost damage. Victims of this attacked have their movement speed slowed by 30% for 10 sec.
This effect stacks up to 3 times.
Fungal Root
:
The caster sends a series of vines outward to the target location. Upon arrival the vines will persist for 2 sec. Any enemies who are caught in the vines when they expire are rooted for 6 sec.
While rooted, the victim suffers Nature damage every 3 seconds.
Fungal Root
:
The caster sends a series of vines outward to the target location. Upon arrival the vines will persist for 2 sec. Any enemies who are caught in the vines when they expire are rooted for 6 sec.
While rooted, the victim suffers Nature damage every 3 seconds.
Genesis
:
Tarlna creates a field of sproutlings and begins to channel Genesis for 612 sec. When the channel is complete, all sproutlings that were not Trampled, grow into Giant Lashers.
Ghostly Howl
:
Holes carved into Warsong weapons cause them to howl. This eerie wail increases the caster's attack speed whenever the weapon is swung.
Grind Souls
:
Borgal is grinding your soul!
Grip of the Legion
:
Grip an enemy tightly in the fist of the legion, inflicting 67500067500 Shadow damage over 5 min.
Hammer of the Righteous
:
An instant strike that causes 100%120% Physical damage.
Heave
:
Slam an enemy, inflicting Physical damage and knocking them back.
Icicle Shards
:
Inflicts Frost damage to nearby enemies.
Immolating Embers
:
Spread intense flames along the ground, inflicting Fire damage to enemies within the area.
Ionization
:
Jin'rokh the Breaker ionizes enemy players, attracting storm energies over 24 sec. Upon removal, inflicts 45000054285 Nature damage to players within 8 yards.
Iron Axe
:
Inflicts 42750 to 47250 Physical damage and causes the target to bleed for 2000 Physical damage every 1.5 sec. for 6 sec.
Jagged Slash
:
Slash an enemy, causing the target to suffer Physical damage every 2 sec. for 8 sec.
Kaleidoscope
:
The caster hurls a series of chakramschakram at an enemy. When the chakram reaches the target location it splits into a series of chakrams that split and fly around again.
Enemies caught in the path of these chakram suffer Physical damage.fly around in a dizzying pattern.
Enemies caught in the path of these chakram suffer Physical damage.
Killing Spree
:
Step through the shadows, attacking an enemy multiple times.
Lava Splash
:
Lob a blast of lava at an enemy, inflicting Fire damage.
Leap for the Kill
:
Jump to an enemy's position, inflicting Physical damage and stunning enemies for 31 sec.
Leap for the Kill
:
Leaps forward, inflicting Physical damage and stunning enemies for 31 sec.
Mark of Chaos
:
Imperator Mar'gok marks a player with chaotic magic. After 8 sec., the magic explodes, inflicting 237500 to 262500 Arcane damage to their allies within 35 yards.
Mark of Chaos: Displacement
:
Imperator Mar'gok marks a player with chaotic magic. After 8 sec the magic explodes, inflicting 237500 to 262500 Arcane damage to their allies within 35 yards.
Displacement: Teleports the target to a random location.
Mark of Chaos: Fortification
:
Imperator Mar'gok marks a player with chaotic magic. After 8 sec the magic explodes, inflicting 237500 to 262500 Arcane damage to their allies within 35 yards.
Fortification: Roots the target in place.
Mark of Chaos: Replication
:
Imperator Mar'gok marks a player with chaotic magic. After 8 sec the magic explodes, inflicting 237500 to 262500 Arcane damage to their allies within 35 yards.
Replication: Conjures 8 Orbs of Chaos that move out from the wearer when Mark of Chaos expires. Each orb inflicts 190000 to 210000 Arcane damage to all players that they move through.
Mushroom Bloom
:
DealsDetonate all of your current mushrooms over 10 sec. Each detonation inflicts Nature damage to nearby enemies every 1 sec.all enemies within 5 yards of the blast.
:
A powerful disease that deals (2.25%2.7% of Attack power) Shadowfrost damage per stack every 2 sec for 30 sec. Each time it deals damage, it gains 1 stack, and infects another nearby enemy within 8 yards if possible.
You gain 2 Runic Power whenever a target infected with Necrotic Plague attempts to attack you.
Replaces Blood Plague and Frost Fever, and is applied by any ability which applied either. This effect cannot be refreshed; it gains 1 stack instead.
Penance
:
Inflicts Holy damage to an enemy every 1 sec. for 2 sec. This damage also heals the caster each time it strikes.
Psionic Beam
:
The caster harnesses their stored intellect to blast their enemy with psionic force. The victim suffers Shadow damage.
:
Rake the target for (20%22.4% of Attack power) Bleed damage and an additional (100%112% of Attack power) Bleed damage over 15 sec. Awards 1 combo point.
Rake
:
Rake the target for (40%44.8% of Attack power) Bleed damage and an additional (200%224% of Attack power) Bleed damage over 15 sec. Awards 1 combo point.
If used while stealthed, the target will be stunned for 4 sec.
Rejuvenating Serum
:
Tosses a potion at an ally, healing 5% of their maximum health every 3 sec. for 3012 sec.
Rejuvenating Serum
:
Drinks a potion, healing 4% of maximum health every 3 sec. for 129 sec.
Renewing Mists
:
A soothing mist heals the caster for 72359 to 8409410267 to 11933 every 3 sec. for 12 sec.
:
Brewmaster, Mistweaver:
You kick upwards, dealing * (1 * (0.857143 * (Mainhand Min DPS + 1 * (Offhand Min DPS / 2)) + Attack power / 3.5 - 1))] to * (1 * (0.857143 * (Mainhand Max DPS + 1 * (Offhand Max DPS / 2)) + Attack power / 3.5 + 1))] damage and causing all enemies within 8 yards to take 20%10% increased damage from your abilities for 15 sec.
Windwalker:
You kick upwards, dealing * (1 * (0.857143 * (Mainhand Min DPS + 1 * (Offhand Min DPS / 2)) + Attack power / 3.5 - 1))] to * (1 * (0.857143 * (Mainhand Max DPS + 1 * (Offhand Max DPS / 2)) + Attack power / 3.5 + 1))] damage, reducing the effectiveness of healing on the target for 10 sec, and causing all enemies within 8 yards to take 20%10% increased damage from your abilities for 15 sec.
Rumbling Stone
:
Standing in the rumbling rocks inflicts Nature damage every 1 sec. for 1 min.
Safety Protocols
:
Sentry Cannon self-destructs, inflicting 100000900000 damage after 30 sec.
Shadow Shield
:
Discharges void energy at an attacker, dealing (100% of Spell power) Shadow damage.
Shoot
:
Shoots at an enemy, inflicting Physical damage.
Shrapnel Blast
:
Blasts enemies in a 13 yard frontal cone, inflicting 11875 to 131258312 to 9188 Fire damage every half-second to enemies.
Song of the Anvil
:
Your armor and weapons do not lose durability from use for 4 hrs.
Soul Grind
:
Borgal is grinding your soul!
Soul Grind
:
Borgal is grinding your soul!
Soulgrinder
:
Increase Leech by 1305.
Spiderling Swarm
:
Calls forth a massive horde of spiderlings to swarm over enemies.
Starfall
:
You summon a flurry of stars from the sky on all targets within 40 yards of the caster that you're in combat with, each dealing (20%35% of Spell power) Arcane damage. Maximum 0 stars. Lasts 10 sec.
Shapeshifting into an animal form or mounting cancels the effect. Any effect which causes you to lose control of your character will suppress the starfall effect.
Sticky Grenade
:
New name : Sticky GrenadeInflicts 300% weapon damage as Physical damage to enemies and attaches Sticky GernadesGrenades to them that detonate after 10 sec, inflicting an additional 6000 Physical damage.
Stingtail Swarm
:
Launch a swarm of Stingtail insects forward, inflicting Physical damage to enemies struck.
Stone Slam
:
Slam the ground, inflicting Physical damage and leaving behind a patch of rumbling stone.
Sulfurous Blood
:
Melee attacks and abilities have a chance to inflict 7600 to 8400 Nature damage to all enemies within 015 yards.
Swarming Slam
:
Slam an enemy, inflicting Physical damage and releasing Swarmleaf Stingers to assault the target.
Swift Strike
:
Inflicts 2664 to 3097 Physical damage.9250 to 10750 Physical damage.
Thunder Orb
:
Hurls a ball of lightning at the target, inflicting 2475 to 3525 damage.495 to 705 damage.
Unbound Plague
:
Inflicts damage every 1 sec, the damage is increased every second the Blight remains on you! If you get too near to a friendly target, you will transfer the Plague from you to them.
Unstable Slam
:
Slam the ground, inflicting Physical damage to enemies.
Violent Crash
:
Shatter the ground violently, causing eruptions of earth. These eruptions inflict Physical damage to enemies struck.
Wailing Blade
:
Holes carved into Warsong weapons cause them to howl. This eerie wail increases the caster's attack speed each time the weapon is swung.
:
Causes (18.75%23.5% of Spell power) Nature damage to the target.
X21-01A Missile Barrage
:
Fires volleys of missiles inflicting 5320 to 58804256 to 4704 Fire damage to two targets every 1 second for 20 sec.
Uncategorized
View changes
New
:
0%1
:
The Amorphic Cognitor attatches itself to the heads of its victims. From this position it can easily steal the thoughts of its host, using them for their own, foul needs.
:
Demonstrate your debonair charm with this stylish, barrel-provided bandana.
:
Your next swing will inflict significant Nature damage and inflict the target with Spoiling Spores. Further attacks from Spoiling Spores inflict 100% more damage per application of Spoiling Spores.
If the victim dies under the effect of Spoiling Spores, a mushroom will form at their location.
:
The caster strikes at their target, inflicting significant Physical damage.
:
The caster strikes at their target, inflicting significant Physical damage.
:
The caster charges forward, inflicting Physical damage to all enemies in their path.
:
The caster lands with great force, inflicting Physical damage to all enemies withing 20 yards and knocking them down.
:
The caster leaps to a destination with such force that all nearby enemies suffer Physical damage and are knocked back.
:
The caster hurls a cluster of mushrooms at the target. Entering the area of these mushrooms will cause them to explode for Nature damage.
:
Detonate all of your current mushrooms over 10 sec. Each detonation inflicts Nature damage to all enemies within 5 yards of the blast.
:
The caster sends a series of vines outward to the target location. Upon arrival the vines will persist for 2 sec. Any enemies who are caught in the vines when they expire are rooted for 6 sec.
While rooted, the victim suffers Nature damage every 3 seconds.
:
The caster sends a series of vines outward to the target location. Upon arrival the vines will persist for 2 sec. Any enemies who are caught in the vines when they expire are pulled toward the caster and suffer Nature damage every 3 seconds.
:
Recently used the barrel, preventing you from using another one.
:
The caster sends a series of vines outward to the target location. Upon arrival the vines will persist for 2 sec. Any enemies who are caught in the vines when they expire are rooted for 6 sec.
While rooted, the victim suffers Nature damage every 3 seconds.
:
Summon a barrel with containing mystery bandanas for you and all your friends. You'll Barrel-y Believe The Results!
:
The caster is Heavy Handed. All attacks made by the caster strike the next closest target. If no target is found, the primary target is struck again.
:
The caster is Heavy Handed. All attacks made by the caster strike the next closest target. If no target is found, the primary target is struck again.
:
Affliction, Demonology:
Deals (132.825% of Spell power) Fire damage to an enemy
Destruction:
Deals (132.825% of Spell power) Fire damage to an enemy and generates Burning Embers
:
Right Click to summon and dismiss your baby phoenix.
:
Periodically inflicting Fire damage to all enemies.
:
Inflicts 780 to 820 Fire damage to all enemies.
:
Periodically causing lava to plume from the ground.
:
Inflicts Fire damage, knocking players into the air.
:
A strong alcoholic beverage.
:
Activate the Yaeger-367's left propeller. Requires synchronized activation with co-pilot's Right Propeller.
:
Activate right propeller. Requires synchronized activation with co-pilot's Left Propeller.
:
Rides and parks a badass Mechano-Hog.
:
Summon a chauffer to drive you around on a chopper.
:
Partipating in a Darkmoon Race.
:
Power the repair system. Requires synchronized activation with co-pilot's Activate Repair Subsystem.
:
Repair the Yaeger-367 unit. Requires synchronized activation with co-pilot's Reroute Auxiliary Power.
:
Repair the Yaeger-367.
:
Aim the laser. Requires synchronized activation with co-pilot's Laser Charge.
:
Charges the laser. Requires synchronized activation with co-pilot's Laser Aim.
:
Inflicts Fire damage to enemy.
:
For 8 sec after you kill an enemy that yields experience or honor, your Healing Touches will automatically critical strike.
:
Causes an explosion of shadow magic around the target, causing (25% of Spell power) Shadow damage every 1 sec for 5 sec to all enemies within 10 yards around the target.
:
Causes an explosion of shadow magic around the target, dealing Shadow damage over 5 sec to all enemies within 10 yards around the target.
:
Creates crystals that Shatter after 4.50 sec.
Shatter
InstantInflicts 48750 to 51250 Arcane damage to all enemies within 6 yards of the crystal.
:
Inflicts 48750 to 51250 Arcane damage to all enemies within 6 yards of the crystal.
:
Hurls a bolt at the enemy, inflicting Nature damage.
:
Summons a shield, deflecting all ranged attacks and spells and blocking all melee attacks from the front.
:
Encases the target in crystal, causing them to sufficate for 17500 Physical damage every 1 sec. In addition the target is stunned them for 10 sec.
:
Encases the target in crystal, causing them to sufficate for 17500 Physical damage every 1 sec. In addition the target is stunned them for 10 sec.
:
Summons the spirits of the surrounding saberon to feed.
:
Calls down a blizzard that lasts 20 sec., inflicting 190000 to 210000 Frost damage every 1 sec. to all enemies in a selected area.
:
Marks the current target as fresh meat causing the surronding saberon to attack.
:
Calls down a hailstorm that lasts 20 sec., inflicting 190000 to 210000 Frost damage every 1 sec. to all enemies in a selected area.
:
Fixates on a random target.
:
Inflicts 48750 to 51250 Frost damage to enemies, knocking them back.
:
Inflicts 9750 to 10250 Frost damage to all enemies.
:
Calls down a blizzard that lasts 20 sec., inflicting 190000 to 210000 Frost damage every 1 sec. to all enemies in a selected area.
:
Undertow's current is pulling you under water!
:
Inflicts Frost damage every 1 sec. for 10 sec.
:
Icy ichor splashes onto an enemy, dealing damage and reducing its movement speed for 3 sec.
:
Stun an opponent for 3 sec. Requires synchronized activation with co-pilot's Energize Servos.
:
Stun an opponent for 3 sec. Requires synchronized activation with co-pilot's Omega Relay.
:
Interrupts an enemy cast.
:
Inflicts Frost damage to all nearby enemies.
:
This unit is entangled in a net!
:
Use the net to prevent Tremor from submerging!
:
Roots enemies.
:
Deals 19500 to 20500 Nature damage to frontal enemies.
:
Inflicts 0 Nature damage to frontal enemies.
:
Upgrades an heirloom
:
Burrows underground, inflicting Nature damage to enemies above ground and knocking them into the air.
:
This unit is entangled in a net!
:
Inflicts Nature damage, knocking players into the air.
:
Inflicts 23400 to 24601 Physical damage to enemies within a semi-circle in front of the caster.
:
Magic Seeking eyes will render him immune to magical effects.
:
Caught in the detonation of Megacharge's bomb.
:
Garona is infiltrating the compound with you, providing stealth cover. Stay out of sight!
:
Get there faster!
:
Partipating in a Darkmoon Race.
:
Channeling a barrage of void energy.
:
Increases movement speed by 1% for 20 sec.
:
Lasso forward to a distant Mechanical.
:
Order Garona to quickly dispatch an enemy orc. Make sure nobody sees!
:
Attempts to step through the shadows and reappear behind your enemy.
:
Garona exertly drives one dagger into a vital organ and uses the other to cut out her victim's throat.
:
Attempts to step through the shadows and reappear behind your enemy.
:
Target a racer in front of you.
:
Reduces speed.
:
Sounding the alarm. Guards will swarm if the call goes out!
:
Teleports the caster 0 yards forward, unless something is in the way. Also frees the caster from stuns and bonds.
:
Mark an enemy target with the Gaze of the Darkmoon.
:
Summons a Darkmoon Gazer and binds your vision to it. The Gazer is stealthed and moves quickly, but is very fragile.
:
Unleash an explosion of rings.
:
Summon and control your Crashin' Thrashin' Tonk.
:
Vent flames, dealing 27 to 33 damage to toys in a cone in front of the tonk.
:
Increases movement speed by 50%.
:
Launch a mortar, dealing 37 to 43 damage on impact.
:
Launch a mortar, dealing 37 to 43 damage on impact.
:
Inflicts Shadow damage.
:
Hire this follower.
:
Hire this follower.
:
Hire this follower.
:
Koramar crashes down on enemy targets, inflicting 4875 to 5125 Nature damage to enemies within 8 yards of his landing.
:
Savage enemies in front of the caster, inflicting Physical damage every 0.8 sec for 3 sec.
:
Place down a blinking arrow.
:
Launches missiles that hit all nearby rylaks, inflicting Fire damage.
:
Drink the solution, setting your breath on fire.
:
Increases mount speed by 30% for 10 min.
:
Build a rocket capable of unstoppable flight that lasts for 1 min.
:
Order Garona to quickly dispatch an enemy orc. Make sure nobody sees!
:
Order Garona to quickly dispatch an enemy orc. Make sure nobody sees!
:
Throws 3 bombs at the enemy target that explode for Fire damage.
:
Throws 3 bombs at the enemy target that explode for Fire damage.
:
Throws 3 bombs at the enemy target that explode for Fire damage.
:
Calls down a blizzard that lasts 20 sec., inflicting 190000 to 210000 Frost damage every 1 sec. to all enemies in a selected area.
:
The Shadow Council's most notorious assassin pledges her service to you.
:
Transform into a mechagnome.
:
Throws 3 bombs at the enemy target that explode for Fire damage.
:
Inflicts normal damage plus a bonus to an enemy, knocking it back.
:
Summons a Felhound to accompany the caster until dismissed.
:
Sends out a blast wave of magic, inflicting Arcane damage to nearby enemies.
:
Open your mission page at the garrison Command Table and use this item to apply XP directly to a follower.
:
The tuft of solar stormcrow downfeathers infuses a follower with epic speed.
:
Transformed into a Rukhmar Adherent.
:
Inflicts Physical damage.
:
At the end of this timer, the Hiders win if nobody has been tagged!
:
Seek a party member and tag them before this expires to win!
:
Summons and dismisses your Trained Snarler.
:
Drop a stinky bomb.
:
Zap non-compliant critters.
:
Miniaturize your Bodyguard for 1 hour.
:
Blood:
Focuses dark power into a strike that deals 135% Physical damage and heals you for 1.
The Runes spent on this ability will become Death Runes when they activate. Death Runes count as any type of Rune.
Frost, Unholy:
Focuses dark power into a strike that deals 135% Physical damage and heals you for 1.
:
Increases the Physical damage dealt by the caster by 20 for 15 sec.
:
Zap non-compliant critters.
:
Feel the touch of the Naaru.
:
Add "Legends of Azeroth" to your Garrison's jukebox.
:
Reroll the abilities on a follower.
:
Reroll the traits on a follower.
:
Instantly completes all active work orders in the Barn.
:
Add "The Burning Legion" to your Garrison's jukebox.
:
Your Entangling Roots is currently unable to generate a charge of Starsurge.
:
When Starsurge hits a player, the cast time of Starfire is reduced by 0%, and the damage of Wrath is increased by 30% for 6 sec.
:
When you cast Starsurge, you become immune to Silence and Interrupt effects for 4 sec.
:
When you cast Cone of Cold, a patch of ice is left on the ground below the target area for 6 sec, slowing any enemies in the area by 50%.
:
When you cast Cone of Cold, a patch of ice is left on the ground below the target area for 6 sec, slowing any enemies in the area by 50%.
:
When you cast Cone of Cold, a patch of ice is left on the ground below the target area for 6 sec, slowing any enemies in the area by 50%.
:
Upgrades an heirloom armor, shield or off-hand to grow in power up to level 90.
:
Upgrades an heirloom armor, shield or off-hand to grow in power up to level 100.
:
Upgrades an heirloom weapon to grow in power up to level 90.
:
Upgrades an heirloom weapon to grow in power up to level 100.
:
When you cast Cone of Cold, a patch of ice is left on the ground below the target area for 6 sec, slowing any enemies in the area by 50%.
:
Frostbolt deals 30% increased damage to snared targets.
:
Touch of Karma now has a threshold of 100% of your maximum health.
:
Adds a random mission to your available mission list.
:
Increases critical strike by 0 for 1 hour.
:
Increases versatility by 0 for 1 hour.
:
Increases Stamina by 0 for 1 hour.
:
Increases haste by 0 for 1 hour.
:
Increases multistrike by 0 for 1 hour.
:
Increases mastery by 0 for 1 hour.
:
Restores 170000 health and (42500 / 5 * 20.000000) mana over 20 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain 125 critical strike for 1 hour.
:
Restores 170000 health and (42500 / 5 * 20.000000) mana over 20 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain 125 mastery for 1 hour.
:
Restores 170000 health and (42500 / 5 * 20.000000) mana over 20 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain 125 multistrike for 1 hour.
:
Restores 170000 health and (42500 / 5 * 20.000000) mana over 20 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain 125 versatility for 1 hour.
:
Restores 170000 health and (42500 / 5 * 20.000000) mana over 20 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain 125 Stamina for 1 hour.
:
Restores 170000 health and (42500 / 5 * 20.000000) mana over 20 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain 125 haste for 1 hour.
:
Each Holy Power spent on Word of Glory reduces the damage taken by the target by 5% per Holy Power spent for 6 sec.
:
Each Holy Power spent on Word of Glory reduces the damage taken by the target by 5% per Holy Power spent for 6 sec.
:
Place an Iron Trap that can be used to capture a wounded adult beast. Lasts for until cancelled.
Materials produced:
Clefthoof, Elekk - Leather
Talbuk, Wolf - Fur
Riverbeast, Boar - Meat
:
Fiery meteors rain down at the targeted location, inflicting 22500 Fire damage to all enemies within the area every 2 sec. for 3 min.
:
65000 Fire damage inflicted every 2 sec.
:
Infuses the trarget with overwhelming flames, inflicting 20000 Fire damage every 1 sec. for 15 sec.
When this is is removed or expires, the afflicted player detonates, inflicting 92500 to 107500 Fire damage to nearby players.
:
Calls a gout of fireballs that explode when they contact the ground, inflicting 74000 to 86000 Fire damage to nearby players.
:
Calls a gout of fireballs that explode when they contact the ground, inflicting 74000 to 86000 Fire damage to nearby players.
:
Calls a gout of fireballs that explode when they contact the ground, inflicting 74000 to 86000 Fire damage to nearby players.
:
Calls a gout of fireballs that explode when they contact the ground, inflicting 74000 to 86000 Fire damage to nearby players.
:
Transforms up to four nearby players into wild creatures, rendering them unable to act.
:
Hurls arcane energy toward the target, inflciting 92500 to 107500 Arcane damage and granting a stack of Arcane Surge, increasing attack and cast speed by 20%.
At 5 stacks, Arcane Surge will cause an Arcane Burst, inflicting 92500 to 107500 Arcane damage to all players.
:
Hurls arcane energy toward the target, inflciting 92500 to 107500 Arcane damage and granting a stack of Arcane Surge.
At 5 stacks, Arcane Surge will cause an Arcane Burst, inflicting 92500 to 107500 Arcane damage to all players.
:
Creates a spore that chases a targeted player. If it touches a player, it detonates, putting all nearby players to sleep for 10 seconds.
:
Creates a spore that chases a targeted player. If it touches a player, it detonates, putting all nearby players to sleep for 10 seconds.
:
The caster creates a rune under each enemy. After 3 sec. the rune errupts into a spine of earth that inflicts Physical damage to anyone in the area, knocking them back.
:
The caster creates a rune under each enemy. After 3 sec. the rune errupts into a spine of earth that inflicts Physical damage to anyone in the area, knocking them back.
:
Grants a random mission for which you are eligible.
:
Summons a swarm of podlings to attack nearby players, and inflicts damage to nearby random players.
:
Your scouts report continued enemy activity in Magnarok.
:
Summons a swarm of podlings to attack nearby players, and inflicts damage to nearby random players.
:
Summons a swarm of podlings to attack nearby players, and inflicts damage to nearby random players.
:
Inflicts 78625 to 91375 Physical damage to the current target and 60125 to 69875 Physical damage to all players within 45 yds.
:
Grasps a target with a chain, inflicting 20000 Physical damage every 1 sec. and slowing them by 33%.
Moving more than 30 yards away from the caster will break the chain.
:
Throws a whirling axe at a location, inflicting 69375 to 80625 Physical damage to targets and knocking them back.
:
Throws a whirling axe at a location, inflicting 69375 to 80625 Physical damage to targets and knocking them back.
:
Summons a swarm of podlings to attack nearby players, and inflicts damage to nearby random players.
:
Instantly completes 5 active work orders for the Barn.
:
Instantly completes 5 active work orders for the Lumber Mill.
:
Fills a target with arcane energy, causing them to periodically erupt, inflicting 41625 to 48375 Arcane to nearby players.
:
Fills a target with arcane energy, causing them to periodically erupt, inflicting 41625 to 48375 Arcane to nearby players.
:
The Goren is filled with explosive acid, detonating on contact with any players.
:
This Goren is full of corrosive acid!
:
The Goren explodes, inflicting 78625 to 91375 Nature damage to nearby players.
:
Creates a vortex of whirling shadow, inflicting 115625 to 134375 Shadow damage and knocking back any players who come into contact with the vortex.
:
Creates a vortex of whirling shadow, inflicting 115625 to 134375 Shadow damage and knocking back any players who come into contact with the vortex.
:
Creates an explosive orb of Void energy that detonates after time, inflicting 150000 Shadow damage to all players. This damage is reduced based on the distance from the bomb.
:
Creates an explosive orb of Void energy that detonates after time, inflicting 150000 Shadow damage to all players. This damage is reduced based on the distance from the bomb.
:
Takes control of an enemy increasing damage dealt by 200% and health by 200% for 30 sec. This effect is removed if the target falls below 50% health.
:
Instantly trains any battle pet to gain 25 levels.
The stone is consumed on use.
:
Summons Teluur, Watcher of the Wilds, to your garrison (Recommended: 10 - 40 players).
:
Summons Gaur to your garrison(Recommended: 10 - 40 players).
:
Summons Commander Dro'gan to your garrison (Recommended: 10 - 40 players).
:
Summons Lady Fleshsear to your garrison (Recommended: 10 - 40 players).
:
An encounter event has occurred.
:
Summons Mage Lord Gogg'nathog to your garrison (Recommended: 10 - 40 players).
:
Summons Annihilon to your garrison (Recommended: 10 - 40 players).
:
An encounter spawn has occurred.
:
Trinket Set Bonus: All damage taken from other players reduced by 15%.
:
Instantly completes 5 active work orders for the Dwarven Bunker.
:
Instantly completes 5 active work orders for the War Mill.
:
Instantly completes 25 active work orders for the Herb Garden.
:
Instantly completes 25 active work orders for the Herb Garden.
:
Instantly completes 25 active work orders for the Mine.
:
Instantly completes 25 active work orders for the Mine.
:
Instantly completes 5 active work orders for the Alchemy Lab.
:
Instantly completes 5 active work orders for the Alchemy Lab.
:
Instantly completes 5 active work orders for the Forge.
:
Instantly completes 5 active work orders for The Forge.
:
Instantly completes 5 active work orders for the Enchanter's Study.
:
Instantly completes 5 active work orders for the Enchanter's Study.
:
Instantly completes 5 active work orders for the Engineering Works.
:
Instantly completes 5 active work orders for the Engineering Works.
:
Instantly completes 5 active work orders for the Scribe's Quarters.
:
Instantly completes 5 active work orders for the Scribe's Quarters.
:
Instantly completes 5 active work orders for the Gem Boutique.
:
Instantly completes 5 active work orders for the Gem Boutique.
:
Instantly completes 5 active work orders for the Trading Post.
:
Instantly completes 5 active work orders for the Trading Post.
:
Instantly completes 5 active work orders for the Tailoring Emporium.
:
Instantly completes 5 active work orders for the Tailoring Emporium.
:
Instantly completes 5 active work orders for the Gladiator's Sanctum.
:
Instantly completes 5 active work orders for the Trading Post.
:
Instantly completes 5 active work orders for the Trading Post.
:
Instantly completes 5 active work orders for the Gnomish Gearworks.
:
Instantly completes 5 active work orders for the Goblin Workshop.
:
Grants a random mission for which you are eligible.
:
Add "The Burning Legion" to your Garrison's jukebox.
:
Add "The Burning Legion" to your Garrison's jukebox.
Changes
"Well Fed"
:
Stamina and Spirit increased by 1813. Brewfest beers: Great taste, extra-filling! Lasts 30 min.
"Well Fed"
:
Critical strike increased by 1619. Brewfest beers: Great taste, extra-filling! Lasts 1 hour.
"Well Fed"
:
PvP Resilience and Stamina increased by 1619. Brewfest beers: Great taste, extra-filling! Lasts 1 hour.
Talador Venom
:
New name : Talador VenomDeals 919 to 1378 Nature damage every 2 seconds for 12 sec.
A Murder of Crows
:
Deals (65%117% of Attack power) physical damage.
:
Inflicts increasing agony on the target, causing 36%38.88% of Spell power) * 10] Shadow damage over 24 sec. Damage starts low and increases over the duration.
Agony and Torment
:
Haste increased by 1000114 for 10 sec.
Aimed Shot Copy
:
A powerful aimed shot that deals 255% ranged weapon damage.
Modified (Ranged weapon max base damage) Base (Ranged weapon min base damage) Mod Exp ({Ranged weapon max base damage}) Base Exp ({Ranged weapon min base damage})
Alter Time
:
Alters the fabric of time, returning you to your current location and health when cast a second time, or after 10 sec. Effect negated by long distance or death.
Alter Time
:
Returns the caster to their previous location and health.
Arcane Eruption
:
Your damaging spell casts have a 10% chance to cause a Shadow eruption under your target.
Arcane Missiles
:
Launches five waves of Arcane Missiles at the enemy over 2 sec, causing (23.5%25.9% of Spell power) Arcane damage per wave. Generates an Arcane Charge.
Arcane Missiles' damage is increased by 50% per Arcane Charge.
Arcane Missiles has a chance to be activated after each of your damaging spell casts. Limit 3 charges.
Arcane Missiles
:
Launches five waves of Arcane Missiles at the enemy over 2 sec, causing (23.5%25.9% of Spell power) Arcane damage per wave. Generates an Arcane Charge.
Arcane Missiles' damage is increased by 50% per Arcane Charge.
Arcane Missiles has a chance to be activated after each of your damaging spell casts. Limit 3 charges.
Arcane Missiles
:
Launches five waves of Arcane Missiles at the enemy over 2 sec, causing (23.5%25.9% of Spell power) Arcane damage per wave. Generates an Arcane Charge.
Arcane Missiles' damage is increased by 50% per Arcane Charge.
Arcane Missiles has a chance to be activated after each of your damaging spell casts. Limit 3 charges.
Arcane Missiles
:
Launches five waves of Arcane Missiles at the enemy over 2 sec, causing (23.5%25.9% of Spell power) Arcane damage per wave. Generates an Arcane Charge.
Arcane Missiles' damage is increased by 50% per Arcane Charge.
Arcane Missiles
:
Launches five waves of Arcane Missiles at the enemy over 2 sec, causing (23.5%25.9% of Spell power) Arcane damage per wave. Generates an Arcane Charge.
Arcane Missiles' damage is increased by 50% per Arcane Charge.
Arcane Missiles has a chance to be activated after each of your damaging spell casts. Limit 3 charges.
Arcane Orb
:
Launches an Arcane Orb forward from the Mage's position, traveling up to 40 yards, dealing (074.3% of Spell power) Arcane damage to enemies it passes through. Grants the Mage an Arcane Charge when cast and every time it deals damage.
Arcane Protection
:
Absorbs 5333 to 88872437 to 4061 arcane damage. Lasts 2 min.
Arcane Protection
:
Absorbs 3978 to 56813480 to 4971 arcane damage. Lasts 2 min.
Ascendance
:
The Shaman surrenders his physical form to the power of the elements, transforming into a being of raw elemental energytransforms into a Flame Ascendant for 15 sec. While in this form, Lava Burst has no cooldown and Chain Lightning is empowered to become Lava Beam.
Ascendance
:
The Shaman surrenders his physical form to the power of the elements, transforming into a being of raw elemental energytransforms into an Air Ascendant for 15 sec. While in this form, auto-attacks and Stormstrike become Wind attacks, bypassing armor, and having a 30 yard range.
Ascendance
:
The Shaman surrenders his physical form to the power of the elements, transforming into a being of raw elemental energytransforms into a Water Ascendant for 15 sec. While in this form, all healing done is duplicated and distributed evenly among nearby allies.
Ashes of A'kumbo
:
Commune with the ancestors of the Shadowmoon Clan. Ineffective above level 99.
Azure Spellthread
:
Permanently embroiders spellthread into pants, increasing spell power by 98 and Stamina by 6.7.
Enchanting the item causes it to become soulbound. Cannot be applied to items higher than level 600.
:
Backstab the target, causing 160%210% Physical damage. Must not be in front of the target. Awards 1 combo point.
Banquet of the Brew
:
Set out a Banquet of the Brew to feed up to 10 people in your raid or party!
Restores 30000 health and (7500 / 5 * 20.000000) mana over 20 sec. If you spend at least 10 seconds eating you will become well fed and gain 2832 in a stat for 1 hour.
Banquet of the Brew
:
Restores 30000 health and (7500 / 5 * 20.000000) mana over 20 sec. If you spend at least 10 seconds eating you will become well fed and gain 2832 in a stat for 1 hour.
Banquet of the Grill
:
Set out a Banquet of the Grill to feed up to 10 people in your raid or party!
Restores 30000 health and (7500 / 5 * 20.000000) mana over 20 sec. If you spend at least 10 seconds eating you will become well fed and gain 2832 in a stat for 1 hour. May benefit some more than others.
Banquet of the Grill
:
Restores 30000 health and (7500 / 5 * 20.000000) mana over 20 sec. If you spend at least 10 seconds eating you will become well fed and gain 2832 in a stat for 1 hour. May benefit some more than others.
Banquet of the Oven
:
Set out a Banquet of the Oven to feed up to 10 people in your raid or party!
Restores 30000 health and (7500 / 5 * 20.000000) mana over 20 sec. If you spend at least 10 seconds eating you will become well fed and gain 2832 in a stat for 1 hour. May benefit some more than others.
Banquet of the Oven
:
Restores 30000 health and (7500 / 5 * 20.000000) mana over 20 sec. If you spend at least 10 seconds eating you will become well fed and gain 2832 in a stat for 1 hour. May benefit some more than others.
Banquet of the Pot
:
Set out a Banquet of the Pot to feed up to 10 people in your raid or party!
Restores 30000 health and (7500 / 5 * 20.000000) mana over 20 sec. If you spend at least 10 seconds eating you will become well fed and gain 2832 in a stat for 1 hour. May benefit some more than others.
Banquet of the Pot
:
Restores 30000 health and (7500 / 5 * 20.000000) mana over 20 sec. If you spend at least 10 seconds eating you will become well fed and gain 2832 in a stat for 1 hour. May benefit some more than others.
Banquet of the Steamer
:
Set out a Banquet of the Steamer to feed up to 10 people in your raid or party.
Restores 30000 health and (7500 / 5 * 20.000000) mana over 20 sec. If you spend at least 10 seconds eating you will become well fed and gain 2832 in a stat for 1 hour. May benefit some more than others.
Banquet of the Steamer
:
Restores 30000 health and (7500 / 5 * 20.000000) mana over 20 sec. If you spend at least 10 seconds eating you will become well fed and gain 2832 in a stat for 1 hour. May benefit some more than others.
Banquet of the Wok
:
Set out a Banquet of the Wok to feed up to 10 people in your raid or party!
Restores 30000 health and (7500 / 5 * 20.000000) mana over 20 sec. If you spend at least 10 seconds eating you will become well fed and gain 2832 in a stat for 1 hour. May benefit some more than others.
Banquet of the Wok
:
Restores 30000 health and (7500 / 5 * 20.000000) mana over 20 sec. If you spend at least 10 seconds eating you will become well fed and gain 2832 in a stat for 1 hour. May benefit some more than others.
Battle Standard
:
Place a Battle Standard at your location with 300000 health. In Ashran, the Battle Standard increases the Versatility of all members that stay within 45 yards by 6786. Lasts 30 sec.2 min.
Rocket
:
New name : RocketOne giant leap for Irongnome-kind.
:
New name : BoostersProvides both a Land Speed bonus, and a lateral jump boost.Shoot forward.
Biznicks 247x128 Accurascope
:
Attaches a permanent scope to a bow or gun that increases its ranged hit by 30.15.
Attaching this scope to a ranged weapon causes it to become soulbound. Cannot be applied to items higher than level 600.
Black Whirlwind
:
Summons a powerful whirlwind that will spin you around and launch you in a random direction. Only usable in Draenor.
Blackout Kick
:
Mistweaver:
Kick with a blast of Chi energy, dealing * (1 * (0.857143 * (Mainhand Min DPS + 1 * (Offhand Min DPS / 2)) + Attack power / 3.5 - 1))] to * (1 * (0.857143 * (Mainhand Max DPS + 1 * (Offhand Max DPS / 2)) + Attack power / 3.5 + 1))] Physical damage, and increasing your critical strike chance by 20% for 20 sec
Also deals to damage to up to 50 additional nearby targets
Eminence healing from this ability heals up to 4 targets for 20% of the damage done.
Not useable in Stance of the Wise Serpent.
Brewmaster:
Kick with a blast of Chi energy, dealing * (1 * (0.857143 * (Mainhand Min DPS + 1 * (Offhand Min DPS / 2)) + Attack power / 3.5 - 1))] to * (1 * (0.857143 * (Mainhand Max DPS + 1 * (Offhand Max DPS / 2)) + Attack power / 3.5 + 1))] Physical damage, and increasing your parry chance by 10% and your Stagger amount by an additional 10% for 6 sec
Windwalker:
Kick with a blast of Chi energy, dealing * (1 * (0.857143 * (Mainhand Min DPS + 1 * (Offhand Min DPS / 2)) + Attack power / 3.5 - 1))] to * (1 * (0.857143 * (Mainhand Max DPS + 1 * (Offhand Max DPS / 2)) + Attack power / 3.5 + 1))] Physical damage
If behind the target, you deal an additional 30% damage over 4 sec. If in front of the target, you are instantly healed for 30% of the damage done.
:
Mistweaver:
Kick with a blast of Chi energy, dealing * (1 * (0.857143 * (Mainhand Min DPS + 1 * (Offhand Min DPS / 2)) + Attack power / 3.5 - 1))] to * (1 * (0.857143 * (Mainhand Max DPS + 1 * (Offhand Max DPS / 2)) + Attack power / 3.5 + 1))] Physical damage, and increasing your critical strike chance by 20% for 20 sec
Also deals to damage to up to 50 additional nearby targets
Eminence healing from this ability heals up to 4 targets for 20% of the damage done.
Not useable in Stance of the Wise Serpent.
Brewmaster:
Kick with a blast of Chi energy, dealing * (1 * (0.857143 * (Mainhand Min DPS + 1 * (Offhand Min DPS / 2)) + Attack power / 3.5 - 1))] to * (1 * (0.857143 * (Mainhand Max DPS + 1 * (Offhand Max DPS / 2)) + Attack power / 3.5 + 1))] Physical damage, and increasing your parry chance by 10% and your Stagger amount by an additional 10% for 6 sec
Windwalker:
Kick with a blast of Chi energy, dealing * (1 * (0.857143 * (Mainhand Min DPS + 1 * (Offhand Min DPS / 2)) + Attack power / 3.5 - 1))] to * (1 * (0.857143 * (Mainhand Max DPS + 1 * (Offhand Max DPS / 2)) + Attack power / 3.5 + 1))] Physical damage
If behind the target, you deal an additional 30% damage over 4 sec. If in front of the target, you are instantly healed for 30% of the damage done.
:
Mistweaver:
Kick with a blast of Chi energy, dealing * (1 * (0.857143 * (Mainhand Min DPS + 1 * (Offhand Min DPS / 2)) + Attack power / 3.5 - 1))] to * (1 * (0.857143 * (Mainhand Max DPS + 1 * (Offhand Max DPS / 2)) + Attack power / 3.5 + 1))] Physical damage, and increasing your critical strike chance by 20% for 20 sec
Also deals to damage to up to 50 additional nearby targets
Eminence healing from this ability heals up to 4 targets for 20% of the damage done.
Not useable in Stance of the Wise Serpent.
Brewmaster:
Kick with a blast of Chi energy, dealing * (1 * (0.857143 * (Mainhand Min DPS + 1 * (Offhand Min DPS / 2)) + Attack power / 3.5 - 1))] to * (1 * (0.857143 * (Mainhand Max DPS + 1 * (Offhand Max DPS / 2)) + Attack power / 3.5 + 1))] Physical damage, and increasing your parry chance by 10% and your Stagger amount by an additional 10% for 6 sec
Windwalker:
Kick with a blast of Chi energy, dealing * (1 * (0.857143 * (Mainhand Min DPS + 1 * (Offhand Min DPS / 2)) + Attack power / 3.5 - 1))] to * (1 * (0.857143 * (Mainhand Max DPS + 1 * (Offhand Max DPS / 2)) + Attack power / 3.5 + 1))] Physical damage
If behind the target, you deal an additional 30% damage over 4 sec. If in front of the target, you are instantly healed for 30% of the damage done.
Blade Dash
:
Sorka dashes through a player within 45 yards, chaining to targets within 8 yards, as well as Sorka'sher primary target, inflicting 92500 to 107500 Physical damage to targeted players.
Blade Dash
:
Sorka dashes through a player within 45 yards, chaining to targets within 8 yards, as well as Sorka'sher primary target, inflicting 92500 to 107500 Physical damage to targeted players.
Blade Dash
:
Sorka dashes through a player within 45 yards, chaining to targets within 8 yards, as well as Sorka'sher primary target, inflicting 92500 to 107500 Physical damage to targeted players.
Blade Dash
:
Sorka dashes through a player within 45 yards, chaining to targets within 8 yards, as well as Sorka'sher primary target, inflicting 92500 to 107500 Physical damage to targeted players.
Blade Dash
:
Sorka dashes through a player within 45 yards, chaining to targets within 8 yards, as well as Sorka'sher primary target, inflicting 92500 to 107500 Physical damage to targeted players.
Blade Flurry
:
While active, your attacks also strike up to 4 additional nearby opponents for 30%35% of normal damage, but your Energy regeneration is reduced by 20%. Lasts until cancelled.
Blade Twister
:
Throw a whirling axe at the target location that inflicts (82.5%61.5% of Attack power) damage to enemies within 6 yards every 1 sec. Lasts 10 sec.
Protection
Also increases your chance to parry by 30% for 11 sec
Blessing of K'ara
:
Increases Multistrike Chance by 100%.Blesses the caster with hover and feather fall.
Blessing of K'ure
:
You are infused with the spirit of Ku'reK'ure, increasing your run speed by 30% outside of combat while in Shadowmoon Valley.
Blink
:
Teleports the caster 4035 yards forward, unless something is in the way. Also frees the caster from stuns and bonds.
Blizzard
:
Ice shards pelt the target area doing Frost damage over until cancelled and slowing enemies by s2%50%.
Blood of Deathwing
:
The blood of Deathwing explodes violently from your veins, inflicting 165375 to 20212533300 to 40700 Fire damage to you and several other players.
Bloodletting Bite
:
Viciously bite an enemy, inflicting Physical damage and healing the caster.
Blue Timer
:
Time elapsed for the current race segment.
Bone Breaker
:
Jumps at an enemy inflicting 25001 to 26001 Physical damage to nearby targets, then smashes the current target into the ground inflicting 10001 to 10101 Physical damage every 2.25 sec. for 4.20 sec.
Bonus Runic Power
:
Gain 101 Runic Power.
Apply Armor Kit
:
Permanently increase the Stamina of an item worn on the chest, shoulders, legs, hands or feet by 12.8.
Can only be attached to armor in your inventory. Cannot be applied to items higher than level 600.
Bounding Cleave
:
Knocks all players back and charges to a clump of players at range, cleaving all targets within the clump.
Bounding Cleave
:
Knocks all players back and charges to a clump of players at range, cleaving all targets within the clump.
Bountiful Food
:
Restores 29400 health and (5880 / 1 * 5) mana over 5 sec. Must remain seated while eating. If you spend at least 5 seconds eating you will become well fed and gain 3626 Intellect and 36 Stamina for 1 hour.
Bountiful Food
:
Restores 29400 health and (5880 / 1 * 5) mana over 5 sec. Must remain seated while eating. If you spend at least 5 seconds eating you will become well fed and gain 3626 Agility and 36 Stamina for 1 hour.
Bountiful Food
:
Restores 29400 health and (5880 / 1 * 5) mana over 5 sec. Must remain seated while eating. If you spend at least 5 seconds eating you will become well fed and gain 3626 Spirit and 36 Stamina for 1 hour.
Bountiful Food
:
Restores 29400 health and (5880 / 1 * 5) mana over 5 sec. Must remain seated while eating. If you spend at least 5 seconds eating you will become well fed and gain 3626 Strength and 36 Stamina for 1 hour.
Brewfest Drink
:
Restores (1432 / 5 * 30) mana over 30 sec. Must remain seated while drinking. If you spend at least 10 seconds drinking you will become "well fed" and gain 1813 Stamina and Spirit for 30 min. Standard alcohol.
Brewfest Drink
:
Restores 18138 mana over 30 sec. Must remain seated while drinking. If you spend at least 10 seconds drinking you will become "well fed" and gain 1619 critical strike for 1 hour. Standard alcohol.
Brewfest Drink
:
Restores 18138 mana over 30 sec. Must remain seated while drinking. If you spend at least 10 seconds drinking you will become "well fed" and gain 1619 Stamina and PvP Resilience for 1 hour. Standard alcohol.
Brewfest Drink
:
Restores 18138 mana over 30 sec. Must remain seated while drinking. If you spend at least 10 seconds drinking you will become "well fed" and gain 1619 critical strike for 1 hour. Standard alcohol.
Brilliant Spellthread
:
Permanently embroiders spellthread into pants, increasing spell power by 108 and Spirit by 6.7.
Enchanting the item causes it to become soulbound. Cannot be applied to items higher than level 600.
Brittle Armor
:
Increases your armor by (133896 * 10) and dodge by (33 * 10) for 20 sec. Every time you take melee or ranged damage, this bonus is reduced by 133896 armor and 33 dodge.
Brittle Armor
:
Increases your armor by (133896 * 10) and dodge by (33 * 10) for 20 sec. Every time you take melee or ranged damage, this bonus is reduced by 133896 armor and 33 dodge.
Burn Ancient Corpse
:
Burn the corpse of an ancient to prevent it from leaving behind sporesseeds.
Burning
:
Inflicts 2000026000 Fire damage every second for 15 sec. This effect stacks.
Burning Breath
:
Breaths a wide line of fire, inflicting 19000 to 21000 Fire Damage.15200 to 16800 Fire Damage.
Burning Infusion
:
Adrenaline burns in your veins, increasing your damage and healing dealt. This effect stacks up to 30 times. Every 24 sec, an application of this aura is removed.
Cannon Blast
:
Inflicts 14625 to 153758775 to 9225 Fire damage to enemies within 6 yards of the dest.
Upgrade Armor
:
Upgrades an item level 655 Inscription-crafted trinket to 665670.
:
Hurls a lightning bolt at the enemy, dealing (46%60.7% of Spell power) Nature damage and then jumping to additional nearby enemies. Affects 3 total targets.
Chains of Ice Runic Power
:
Your Chains of Ice ability now generates an additional 101 Runic Power.
Chao Cookies
:
Restores 30000 health and (7500 / 5 * 20.000000) mana over 20 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain 3133 in a useful stat for 1 hour.
:
Destruction:
Unleashes a blast of chaos, causing 210.75%227.5% of Spell power) * (1)] Shadow damage to all enemies within 10 yards of the target.
Chaos Bolt always critically strikes. In addition, the damage is increased by your critical strike chance.
Affliction, Demonology:
Unleashes a blast of chaos, causing 210.75%227.5% of Spell power) * (1)] Shadow damage to all enemies within 10 yards of the target.
Chaos Bolt always critically strikes. In addition, the damage is increased by your critical strike chance.
Replaces Soul Fire.
:
Hurls a wave of chaos to strike the target and all enemies within 6 yards, dealing (250%200% of Spell power) Chaos damage and reducing movement speed by 50% for 6 sec.
:
Hurls a wave of chaos to strike the target and all enemies within 6 yards, dealing (250%200% of Spell power) Chaos damage and reducing movement speed by 50% for 6 sec.
:
Hurls a wave of chaos to strike the target and all enemies within 6 yards, dealing (250%200% of Spell power) Chaos damage and reducing movement speed by 50% for 6 sec.
:
Hurls a wave of chaos to strike the target and all enemies within 6 yards, dealing (250%200% of Spell power) Chaos damage and reducing movement speed by 50% for 6 sec.
:
Affliction, Destruction:
Hurls a wave of chaos to strike the target and all enemies within 6 yards, dealing (250%200% of Spell power) Chaos damage and reducing movement speed by 50% for 6 sec.
Demonology:
Hurls a wave of chaos to strike the target and all enemies within 6 yards, dealing (250%200% of Spell power) Chaos damage and reducing movement speed by 50% for 6 sec.
Chaos Wave has a 100% chance to trigger Molten Core.
Charscale Leg Armor
:
Permanently attach charscale armor onto pants to increase Stamina by 299 and Agility by 11.10.
Can only be attached to leg armor in your inventory. Cannot be applied to items higher than level 600.
Chi Sphere
:
Your healing spells have a 10% chance to drop a Chi Sphere at the target's location, healing all allies within 8 yards for 1 after 4 sec.
Chi Sphere
:
Your healing spells have a 10% chance to drop a Chi Sphere at the target's location, healing all allies within 8 yards for 1 after 4 sec.
Clefthide Leg Armor
:
Permanently attach clefthide armor onto pants to increase Stamina by 157 and Agility by 5.
Enchanting the item causes it to become soulbound. Cannot be applied to items higher than level 600.
Cobrahide Leg Armor
:
Permanently attach cobrahide armor onto pants to increase attack power by 107 and critical strike by 5.
Enchanting the item causes it to become soulbound. Cannot be applied to items higher than level 600.
Combine
:
Combine with an identical partial receipt to create a Merchant Order.
Comet Storm
:
Calls down a series of 7 icy comets on and around the target, each of which does (41.25%51.6% of Spell power) Frost damage, split between all enemies within 4 yards of its impact point.
Compression
:
Slams an enemy, inflicting Physical damage and preventing movement for 3 sec.
Concentration
:
Puts the imbiber in an elevated state of concentration where they can restore up to (539401 * 10) mana over 10 sec, but they are defenseless until their concentration is broken.
:
Target enemy instantly explodes, dealing 157.5%170.1% of Spell power)]) Fire damage to all enemies within 10 yards of the target.
If the target is afflicted by Immolate, their movement speed is reduced by 30% for 5 sec.
Generates Burning Embers. Critical strikes double this effect.
Conflagration
:
Sets an enemy aflame, inflicting 23125 Fire damage every 2 sec. over 6 sec. and sending it into a state of panic. While the target is affected, the flames periodically scorch allies within 8 yds. for 17960 to 1985222450 to 24815 Fire damage as well.
Conflagration
:
Sets an enemy aflame, inflicting 23125 Fire damage every 2 sec. over 6 sec. and sending it into a state of panic. While the target is affected, the flames periodically scorch allies within 8 yds. for 17960 to 1985222450 to 24815 Fire damage as well.
Conflagration
:
Deals 17960 to 1985222450 to 24815 Fire damage to nearby allies.
Consecration
:
Deals (13.2%13.9% of Attack power) Holy damage to enemies within 8 yards.
:
Consecrates the targeted land, causing 13.2%13.9% of Attack power) * 9] Holy damage over 9 sec to enemies who enter the area.
:
Consecrates the land beneath you, causing 13.2%13.9% of Attack power) * 9] Holy damage over 9 sec to enemies who enter the area.
:
Deals (13.2%13.9% of Attack power) Holy damage to enemies within 8 yards.
Consume Moss
:
You consume some Spore-Laden Moss. Good brain food!
Converging Spikes
:
Your special attacks have a 10% chance to impale the target with metal spikes, dealing 1 Physical damage.
Convulsive Shadows
:
Grants 870 Multistrike for 1520 sec.
:
Demonology:
Corrupts the target, causing (234%210.6% of Spell power) Shadow damage over 18 sec, and generating 4 Demonic Fury each time it deals damage.
Metamorphosis transforms this spell into Doom:
Doom
Inflicts impending doom upon the target, causing (576%460.8% of Spell power) Shadow damage over 1 min. Doom critical strikes summon a Wild Imp to attack the target.
Destruction:
Corrupts the target, causing (234%210.6% of Spell power) Shadow damage over 18 sec.
Affliction:
Corrupts the target, causing (234%210.6% of Spell power) Shadow damage over 18 sec
Your most recently applied Corruption has a 6.0% chance to generate a Soul Shard each time it deals damage.
Corruption
:
Demonology:
Corrupts the target, causing (234%210.6% of Spell power) Shadow damage over 18 sec, and generating 4 Demonic Fury each time it deals damage.
Metamorphosis transforms this spell into Doom:
Doom
Inflicts impending doom upon the target, causing (576%460.8% of Spell power) Shadow damage over 1 min. Doom critical strikes summon a Wild Imp to attack the target.
Destruction:
Corrupts the target, causing (234%210.6% of Spell power) Shadow damage over 18 sec.
Affliction:
Corrupts the target, causing (234%210.6% of Spell power) Shadow damage over 18 sec
Your most recently applied Corruption has a 6.0% chance to generate a Soul Shard each time it deals damage.
Critical Bounce!
:
Every three bounces in a row triggers a critical bounce, granting 100% increased critical strike chance and 300%500% increased damage. Using an ability or casting a spell will consume this effect.
Crusader Strike
:
An instant strike that causes 100%120% Physical damage.
Crusader Strike
:
An instant strike that causes 100%123% weapon damage.
Cunning of the Wolf
:
Increases attack speed by 35%25% for all other allies within 30 yards.
Grants usage of Rend and Tear while dismounted.
Cunning of the Wolf
:
Increases attack speed by 35%25% for all other allies within 30 yards.
Grants usage of Rend and Tear while dismounted.
Daleera Moonfang
:
New name : Daleera MoonfangHire this follower.
Danger Zone
:
New name : Danger LoverWhen hit, get a burst of speed.MiniZep hits make you go faster.
New reagent required:
Racing Regs
x1.
Deadly Iron Trap
:
Place an Iron Trap that can be used to capture a wounded adult beast. but can also trap you! Lasts for 30 sec.Lasts for 1 min.
Materials produced:
Clefthoof, Elekk - Leather
Talbuk, Wolf - Fur
Riverbeast, Boar - Meat
Deadly Throw
:
Finishing move that deals damage, reduces the target's movement speed by 50% for 6 sec, and interrupts spellcasting when used with 5 combo pioints:points:
1 point : (Attack power * 0.178 * 1 * 1) damage
2 points: (Attack power * 0.178 * 2 * 1) damage
3 points: (Attack power * 0.178 * 3 * 1) damage
4 points: (Attack power * 0.178 * 4 * 1) damage
5 points: (Attack power * 0.178 * 5 * 1) damage
Tightening Grasp
:
Corrupts the ground targeted by the Death Knight, causing (10%12% of Attack power) Shadow damage every sec to targets that remain in the area for 10 sec.
:
Your Death Coil spell is now usable on all allies. When cast on a non-undead ally, Death Coil shrouds them with a protective barrier that absorbs up to 0.850.80 * Attack power) * 1 * 1] damage.
Death Strike
:
Blood:
Focuses dark power into a strike that deals 114%135% Physical damage and heals you for 1.
The Runes spent on this ability will become Death Runes when they activate. Death Runes count as any type of Rune.
Frost, Unholy:
Focuses dark power into a strike that deals 114%135% Physical damage and heals you for 1.
Death Strike Off-Hand
:
Blood:
Focuses dark power into a strike that deals 114%135% Physical damage and heals you for 1.
The Runes spent on this ability will become Death Runes when they activate. Death Runes count as any type of Rune.
Frost, Unholy:
Focuses dark power into a strike that deals 114%135% Physical damage and heals you for 1.
Defile
:
Defiles the ground targeted by the Death Knight. Every 1 sec, if there are any enemies standing in the Defile, it deals (27.5%33.3% of Attack power) Shadowfrost damage to them, and grows in radius and damage by 2.5%.
Enemies standing in your Defile deal 10% less damage to you.
Replaces Death and Decay.
Defile
:
Defiles the ground targeted by the Death Knight. Every 1 sec, if there are any enemies standing in the Defile, it deals (27.5%33.3% of Attack power) Shadowfrost damage to them, and grows in radius and damage by 2.5%.
Enemies standing in your Defile deal 10% less damage to you.
Replaces Death and Decay.
Defile
:
Defiles the ground targeted by the Death Knight. Every 1 sec, if there are any enemies standing in the Defile, it deals (27.5%33.3% of Attack power) Shadowfrost damage to them, and grows in radius and damage by 2.5%.
Enemies standing in your Defile deal 10% less damage to you.
Replaces Death and Decay.
Defiled Ground
:
Desecrates the ground beneath an enemy, inflicting 11000013200 Shadow damage every second and increasing their damage taken from Defiled Ground by 10%.
Defiled Ground
:
Desecrates the ground beneath a player, inflicting 11000013200 Shadow damage every second and increasing their damage taken from Defiled Ground by 10%.
Deluxe Noodle Cart
:
Set out a Deluxe Noodle Cart to sell up to 10 bowls!
Each Deluxe Noodle Soup restores 30000 health and 30000 mana over 20 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain 3133 in a useful stat for 1 hour.
Deluxe Noodle Cart
:
Set out a Deluxe Noodle Cart to sell Deluxe Noodle Soup!
Each Deluxe Noodle Soup restores 30000 health and 30000 mana over 20 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain 3133 in a useful stat for 1 hour.
Deluxe Noodle Cart
:
Set out a Grand Deluxe Noodle Cart to sell up to 25 bowls!
Each Deluxe Noodle Soup restores 30000 health and 30000 mana over 20 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain 3133 in a useful stat for 1 hour.
Deluxe Noodle Cart
:
Set out a Grand Deluxe Noodle Cart to sell up to 25 bowls!
Each Deluxe Noodle Soup restores 30000 health and 30000 mana over 20 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain 3133 in a useful stat for 1 hour.
Deluxe Noodle Soup
:
Restores 30000 health and 30000 mana over 20 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain 3133 in a useful stat for 1 hour.
Delvar Ability: Breath of Sindragosa
:
Delvar Ironfist will learn the ability Dark Transformation.Breath of Sindragosa.
Breath of Sindragosa
Deals Shadowfrost damage every 1 sec to enemies in a cone in front of you within 12 yards over 6 sec.
Detonate Iron Grenade
:
Throw the Iron GernadeGrenade before it explodes in your hand and inflicts 800 Physical damage.
:
Deals 150%157% Physical damage, and has a 30% chance to reset the cooldown on Revenge.
:
Deals 100%105% Physical damage with main hand weapon and 100%105% Physical damage with off hand weapon, and has a 30% chance to reset the cooldown on Revenge.
:
Deals 100%105% Physical damage with main hand weapon and 100%105% Physical damage with off hand weapon, and has a 30% chance to reset the cooldown on Bloodthirst.
Displaced
:
Consuming the lingering time essence temporarily takes the person out of time for 20 sec.seconds.
Displaced
:
Interacting with the enchanted orb takes the person out of time for 20 sec.seconds.
Disrupting Conduit
:
New name : Disrupting ConduitSeals a conduit empowering Gor'ashan.
Divine Star
:
Fire a Divine Star forward 24 yds, healing allies in its path for (56.6695%65.2% of Spell power). After reaching its destination, the Divine Star returns to you, healing allies in its path again.
Divine Star
:
Fire a Divine Star forward 24 yds, damaging enemies in its path for (45.5356%52.4% of Spell power). After reaching its destination, the Divine Star returns to you, damaging enemies in its path again.
:
Fires a Divine Star in front of you, traveling 24 yds, causing (56.6695%65.2% of Spell power) Divine damage to all enemies and (56.6695%65.2% of Spell power) healing to all allies within 6 yds of its path.
After reaching its destination it will return to you, also dealing damage and healing to all targets in its path.
:
Fire a Divine Star forward 24 yds, healing allies in its path for (56.6695%65.2% of Spell power). After reaching its destination, the Divine Star returns to you, healing allies in its path again.
Divine Star area trigger test
:
Fires a Divine Star in front of you, traveling 24 yds, causing (56.6695%65.2% of Spell power) healing to all allies within 4 yds of its path.
After reaching its destination it will return to you, also dealing damage and healing to all targets in its path.
Doom
:
Inflicts impending doom upon the target, causing (576%460.8% of Spell power) Shadow damage over 1 min. Doom critical strikes summon a Wild Imp to attack the target.
Dragonscale Leg Armor
:
Permanently attach dragonscale armor onto pants to increase attack power by 196 and critical strike by 11.10.
Can only be attached to leg armor in your inventory. Cannot be applied to items higher than level 600.
Drakehide Leg Armor
:
Permanently attach drakehide armor onto pants to increase Stamina by 299 and dodge by 11.10.
Can only be attached to leg armor in your inventory. Cannot be applied to items higher than level 600.
Drink
:
Restores (1705 * 6) mana over 30 sec. Must remain seated while drinking. If you spend at least 10 seconds drinking you will become enlightened and gain 2013 critical strike and Spirit for 30 min.
Earthen Leg Armor
:
Permanently attach earthen armor onto pants to increase PvP Resilience by 207 and Stamina by 14.8.
Enchanting the item causes it to become soulbound. Cannot be applied to items higher than level 600.
Earthquake
:
You cause the earth at the target location to tremble and break, dealing (Spell power * 0.10.11 * 10) Physical damage over 10 sec to enemies in an 8 yard radius, with a 10% chance of knocking down affected targets.
Earthquake
:
Knocks down the target, stunning them for 21.50 sec.
Electric Orb
:
Your damaging spells have a 10% chance to summon an electric orb at the target's location for 8 sec, causing 1 Nature damage to all enemies within 6 yards every 2 sec.
Electric Orb
:
Your damaging spells have a 10% chance to summon an electric orb at the target's location for 8 sec, causing 1 Nature damage to all enemies within 6 yards every 2 sec.
:
Harness the raw power of the elements, dealing (145%192.5% of Spell power) Elemental damage and increasing your
Enhancement
Agility
Critical Strike, Haste, Mastery, or Multistrike by 500 for 8 sec.
Restoration
Also increases your Spirit by 1000 for 8 sec
Elemental Blast: Critical Strike
:
Harness the raw power of the elements, dealing (145%192.5% of Spell power) Elemental damage and increasing your
Enhancement
Agility
Critical Strike, Haste, Mastery, or Multistrike by 500 for 8 sec.
Restoration
Also increases your Spirit by 1000 for 8 sec
Elemental Blast: Haste
:
Harness the raw power of the elements, dealing (145%192.5% of Spell power) Elemental damage and increasing your
Enhancement
Agility
Critical Strike, Haste, Mastery, or Multistrike by 500 for 8 sec.
Restoration
Also increases your Spirit by 1000 for 8 sec
Elemental Blast: Mastery
:
Harness the raw power of the elements, dealing (145%192.5% of Spell power) Elemental damage and increasing your
Enhancement
Agility
Critical Strike, Haste, Mastery, or Multistrike by 500 for 8 sec.
Restoration
Also increases your Spirit by 1000 for 8 sec
:
Harness the raw power of the elements, dealing (145%192.5% of Spell power) Elemental damage and increasing your
Enhancement
Agility
Critical Strike, Haste, Mastery, or Multistrike by 500 for 8 sec.
Restoration
Also increases your Spirit by 1000 for 8 sec
:
Harness the raw power of the elements, dealing (145%192.5% of Spell power) Elemental damage and increasing your
Enhancement
Agility
Critical Strike, Haste, Mastery, or Multistrike by 500 for 8 sec.
Restoration
Also increases your Spirit by 1000 for 8 sec
Elementium Shield Spike
:
Deals 18 to 26 damage.42 to 46 damage.
Elementium Shield Spike
:
Attaches an Elementium Spike to your shield that deals 18 to 2642 to 46 damage each time you block with it.
Attaching an Elementium Spike to your shield causes it to become soulbound. Cannot be applied to items higher than level 600.
Elixir of Deep Earth
:
Increases armor by 26867 for 1 hour. Guardian Elixir.
Elixir of the Cobra
:
Increases critical strike by 8950 for 1 hour. Battle Elixir.
Elixir of the Master
:
Increases your mastery by 8950 for 1 hour. Battle Elixir.
Elixir of the Naga
:
Increases critical strike by 8950 for 1 hour. Battle Elixir.
Enchanted Spellthread
:
Permanently embroiders spellthread into pants, increasing Intellect by 119 and Stamina by 13.9.
Enchanting the item causes it to become soulbound. Cannot be applied to items higher than level 600.
End Timer
:
Time elapsed for the current race segment.
Upgrade Armor
:
Upgrades item level 655 Engineered goggles to 665670.
Upgrade Weapon
:
Upgrades an item level 630 Engineered gun to 640645.
Upgrade Weapon
:
Upgrades an item level 640645 Engineered gun to 655660.
Engulfing Fire
:
Ragewing breathes a cone of fire, inflicting 85500 to 94500 Fire damage and disorienting enemies for 3 sec.
Pyrotechnics
:
Each time your Fireball or Frostfire Bolt fails to critically strike a target, those spells gain a stacking 5%10% increased critical strike chance.
This effect ends when Fireball or Frostfire Bolt critically strikes a target.
Enkindle
:
Sets the target ablaze, inflicting Fire damage, additional Fire damage every second, and increasing damage taken by Enkindle by 35% for 25 sec. This effect stacks.
:
Heals the target for (660% of Spell power) over 6 sec, and increases healing received from your Soothing Mist by 30%. Instant cast while30%.
While channeling Soothing Mist, this ability is instant and will heal the soothed target.
Eternal Flame
:
Consumes up to 3 Holy Power to heal an ally for up to (264.591%330% of Spell power) and an additional (10% of Spell power) every 2 sec for up to 30 sec. Healing over time increased by 50% when cast on self.
Replaces Word of Glory.
Evil Glare
:
Glares at enemy, inflicting 108300 to 119700 Shadow damage.237500 to 262500 Shadow damage.
:
Forcefully attempt to expel the evil from the target with a blast of Holy Light. Causes (140.52%168.6% of Attack power) Holy damage to the target and 25% of that to other enemies within 8 yards and generates a charge of Holy Power.
:
Forcefully attempt to expel the evil from the target with a blast of Holy Light. Causes (135.4%168.6% of Attack power) Holy damage and generates a charge of Holy Power.
:
Blasts the target with Holy Light, causing (140.52%168.6% of Attack power) Holy damage and generating 1 Holy Power.
Your autoattacks have a 20% chance of resetting the cooldown of your Exorcism.
Explosive Trap
:
Place a fire trap that explodes when an enemy approaches, causing (8.5%10% of Attack power) Fire damage and burning all enemies within 10 yards for 8.5%10% of Attack power) * 10] additional Fire damage over 2010 sec. Trap will exist for 1 min.
:
Launch a fire trap to the target location that explodes when an enemy approaches, causing (8.5%10% of Attack power) Fire damage and burning all enemies within 10 yards for 8.5%10% of Attack power) * 10] additional Fire damage over 2010 sec. Trap will exist for 1 min.
:
Launch a fire trap to the target location that explodes when an enemy approaches, causing (8.5%10% of Attack power) Fire damage and burning all enemies within 10 yards for 8.5%10% of Attack power) * 10] additional Fire damage over 2010 sec. Trap will exist for 1 min.
:
Place a fire trap that explodes when an enemy approaches, causing (8.5%10% of Attack power) Fire damage and burning all enemies within 10 yards for 8.5%10% of Attack power) * 10] additional Fire damage over 2010 sec. Trap will exist for 1 min.
:
Launch a fire trap to the target location that explodes when an enemy approaches, causing (8.5%10% of Attack power) Fire damage and burning all enemies within 10 yards for 8.5%10% of Attack power) * 10] additional Fire damage over 2010 sec. Trap will exist for 1 min.
Eye of the Legion
:
Commands the watchful Eye of the Legion, inflicting Shadow damage to nearby enemies.
Feast
:
Restores 170000 health and (42500 / 5 * 20.000000) mana over 20 sec. If you spend at least 10 seconds eating you will become well fed and gain 750 in a stat for 1 hour. May benefit some more than others.
Feast
:
Restores 170000 health and (42500 / 5 * 20.000000) mana over 20 sec. If you spend at least 10 seconds eating you will become well fed and gain 750 in a stat for 1 hour. May benefit some more than others.
Feast of Blood
:
Feed up to 30 people in your raid or party with a Feast of Blood.
In so doing, you have a chance to obtain the recipe.
Restores 170000 health and (42500 / 5 * 20.000000) mana over 20 sec. If you spend at least 10 seconds eating you will become well fed and gain 750 in your highest secondary stat for 1 hour.
Feast of the Waters
:
Feed up to 10 people in your raid or party with a Feast of the Waters.
In so doing, you have a chance to obtain the recipe.
Restores 170000 health and (42500 / 5 * 20.000000) mana over 20 sec. If you spend at least 10 seconds eating you will become well fed and gain 750 in your highest secondary stat for 1 hour.
Fire Breath
:
Inflicts 66500 to 73500 Fire damage
Fire Breath
:
Inflicts 66500 to 73500 Fire damage
Fire Eruption
:
Your damaging spell casts have a 10% chance to cause a Shadow eruption under your target.
Fire Protection
:
Absorbs 2937 to 48932781 to 4634 fire damage. Lasts 2 min.
Fire Protection
:
Absorbs 5333 to 88872437 to 4061 fire damage. Lasts 2 min.
Fire Protection
:
Absorbs 3978 to 56813480 to 4970 fire damage. Lasts 2 min.
Firelord's Draught
:
Increases your Agility, Strength, or Intellect by 476407 for 25 sec. Your highest stat is always chosen. Can only be used in battlegrounds.
Fish Roe
:
Restores 170000 health and (42500 / 5 * 20.000000) mana over 20 sec. If you spend at least 10 seconds eating you will become well fed and gain 750 in a stat for 1 hour. May benefit some more than others.
Fists of Fury
:
Pummel all targets in front of you, stunning them and dealing 5.8757.755 * (1 * (0.857143 * (Mainhand Min DPS + 1 * (Offhand Min DPS / 2)) + Attack power / 3.5 - 1)) + 5 * 5.8757.755 * (1 * (0.857143 * (Mainhand Max DPS + 1 * (Offhand Max DPS / 2)) + Attack power / 3.5 + 1))) / 2] damage over 4 sec. Deals reduced damage to secondary targets.
Fists of Fury
:
Pummel all targets in front of you, stunning them and dealing 5.8757.755 * (1 * (0.857143 * (Mainhand Min DPS + 1 * (Offhand Min DPS / 2)) + Attack power / 3.5 - 1)) + 5 * 5.8757.755 * (1 * (0.857143 * (Mainhand Max DPS + 1 * (Offhand Max DPS / 2)) + Attack power / 3.5 + 1))) / 2] damage over 4 sec. Deals reduced damage to secondary targets.
Flask of Conquest
:
Increases Conquest earned in Arenas by 20%.and Rated Battlegrounds by 20% for 1 hour. This effect persists through death.
Flask of Steelskin
:
Increases Stamina by 179150 for 1 hour. Counts as both a Battle and Guardian elixir. This effect persists through death.
Flask of the Draconic Mind
:
Increases Intellect by 119100 for 1 hour. Counts as both a Battle and Guardian elixir. This effect persists through death.
Flask of the Winds
:
Increases Agility by 119100 for 1 hour. Counts as both a Battle and Guardian elixir. This effect persists through death.
Flask of Titanic Strength
:
Increases Strength by 119100 for 1 hour. Counts as both a Battle and Guardian elixir. This effect persists through death.
Follower: Choluna
:
Artificer Romuul's hammer is as mighty as his knowledge of crystalworking.Choluna's experience and wisdom will be invaluable to face the challenges ahead.
Follower: Leeroy Jenkins
:
Leeroy is a valiant paladin who always is the first into battle, with or without the readiness of his forces.
Font of Power
:
Increases haste and damage by 500%. Also increases healing done by 100%. In addition, the $me1715651 allows casting while moving for until cancelled.1 min.
Font of Power
:
Increases haste and damage by 500%. Also increases healing done by 100%. In addition, the $me1715651 allows casting while moving for until cancelled.1 min.
Food
:
Restores 5244 health over 30 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain 1813 Strength for 15 min.
Food
:
Restores 8832 health over 30 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain 2313 Stamina for 15 min.
Food
:
Restores 8832 health over 30 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain 1813 Stamina and Spirit for 30 min.
Food
:
Restores 10650 health over 30 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain 2013 Stamina and 13 Spirit for 30 min.
Food
:
Restores 8832 health over 30 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain 1811 attack power and 1811 Spirit for 30 min.
Food
:
Restores 10650 health over 30 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain 1513 Spell Power and 13 Spirit for 30 min.
Food
:
Restores 8832 health over 30 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain 1813 Stamina and 9 Mana every 5 seconds for 30 min.
Food
:
Restores 10650 health over 30 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and increase Spell Power by 1513 and Spirit by 13 for 30 min.
Food
:
Restores 17454 health over 30 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain 1213 Stamina and Spirit for 30 min.
Food
:
Restores 23520 health and (3920 / 5 * 30) mana over 30 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain 36 Strength and 3626 Strength and 26 Stamina for 1 hour.
Food
:
Restores 23520 health and (3920 / 5 * 30) mana over 30 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain 36 Agility and 3626 Agility and 26 Stamina for 1 hour.
Food
:
Restores 23520 health and (3920 / 5 * 30) mana over 30 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain 36 Intellect and 3626 Intellect and 26 Stamina for 1 hour.
Food
:
Restores 23520 health and (3920 / 5 * 30) mana over 30 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain 36 Spirit and 3626 Spirit and 26 Stamina for 1 hour.
Food
:
Restores 23520 health and (3920 / 5 * 30) mana over 30 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain 36 mastery and 3626 mastery and 26 Stamina for 1 hour.
Food
:
Restores 23520 health and (3920 / 5 * 30) mana over 30 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain 36 hit and 3626 hit and 26 Stamina for 1 hour.
Food
:
Restores 23520 health and (3920 / 5 * 30) mana over 30 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain 3626 critical strike and 3626 Stamina for 1 hour.
Food
:
Restores 23520 health and (3920 / 5 * 30) mana over 30 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain 36 haste and 3626 haste and 26 Stamina for 1 hour.
Food
:
Restores 23520 health and (3920 / 5 * 30) mana over 30 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain 36 dodge and 3626 dodge and 26 Stamina for 1 hour.
Food
:
Restores 23520 health and (3920 / 5 * 30) mana over 30 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain 36 parry and 3626 parry and 26 Stamina for 1 hour.
Food
:
Restores 23520 health and (3920 / 5 * 30) mana over 30 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain 36 Stamina and 3626 Stamina and 26 in another useful stat for 1 hour.
Food
:
Restores 23520 health and (3920 / 5 * 30) mana over 30 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain 36 haste and 3626 haste and 26 Stamina for 1 hour.
Gladiator's Distinction
:
You take 10%15% less damage from players.
Fortune Favors the Bold
:
You earn 25% additional Honor Points and Artifact Fragments.100% additional Artifact Fragments.
Fortune Favors the Bold
:
You earn 25% additional Honor Points and Artifact Fragments.100% additional Artifact Fragments.
:
Places a Frost Bomb on the target for 12 sec. Limit 1 target.
Your Ice Lances that benefit from Shatter will trigger the release of a wave of freezing ice, dealing (120%150% of Spell power) Frost damage to the target and (75%93.75% of Spell power) Frost damage to all other enemies within 10 yards.
Frost Eruption
:
Your damaging spell casts have a 10% chance to cause a Shadow eruption under your target.
Frost Protection
:
Absorbs 4095 to 68252782 to 4636 Frost damage. Lasts 2 min.
Frost Protection
:
Absorbs 5333 to 88872437 to 4061 Frost damage. Lasts 2 min.
Frost Protection
:
Absorbs 3978 to 56813480 to 4971 Frost damage. Lasts 2 min.
Frost Strike Off-Hand
:
Instantly strike the enemy with your off-hand weapon, causing 75%80% Frost damage.
Frosthide Leg Armor
:
Permanently attach frosthide armor onto pants to increase Stamina by 287 and Agility by 11.8.
Enchanting the item causes it to become soulbound. Cannot be applied to items higher than level 600.
Frosty
:
Interacting with the permanent frost essence lowers the bodysbody's temperature for 2 min.minutes.
Frozen Blood
:
Deals 8013333 Frost damage instantly and slows the target's movement, melee, ranged, and casting speeds by 025%. This effect stacks while standing within the area of frozen blood.
Frozen Orb
:
Launches a Frozen Orb forward from the Mage's position, releasing Frostbolts that deal (38.325%47.9% of Spell power) Frost damage to all nearby enemy targets for 10 sec. Grants the Mage 1 charge of Fingers of Frost when it first reaches a target.
Targets damaged by the Frost Orb are slowed by 30% for 2 sec.
Fury of the Elekk
:
Increases Physical damage done by 25%.20%.
Grants usage of Tantrum while dismounted.
Fury of the Elekk
:
Increases all damage done by 25%.20%.
Grants usage of Tantrum while dismounted.
Gaze of the Abyss
:
Inflicts 71250 to 78750 Shadow damage to the closest player. In addition, this effect increases damage taken from Gaze of the Abyss by 50% for 10 sec.40% for 15 sec.
When Gaze of the Abyss expires it inflicts 292500 to 307500 Shadow damage to the wearer and all allies witin 8 yards.
Eyes of the Abyss
:
New name : Eyes of the AbyssClosest target of a Glimpse of Madness.
Gaze of the Abyss
:
Inflicts 71250 to 78750 Shadow damage to the closest player. In addition, this effect increases damage taken from Gaze of the Abyss by 50% for 10 sec.40% for 15 sec.
When Gaze of the Abyss expires it inflicts 292500 to 307500 Shadow damage to the wearer and all allies witin 8 yards.
:
Consumes all of the Rejuvenation effects from party or raid members within 60 yards of the target and applies Genesis to each target.
Genesis heals the target for an amount equal to the healing from the consumed Rejuvenation effects over 3 sec.
Ghost Iron Shield Spike
:
Deals 72 to 120 damage.70 to 100 damage.
Ghostly Spellthread
:
Permanently embroiders spellthread into pants, increasing Intellect by 119 and Spirit by 9.6.
Enchanting the item causes it to become soulbound. Cannot be applied to items higher than level 600.
Glaive Toss
:
You hurl two glaives toward a target, each dealing (36.1%41.5% of Attack power) damage to each enemy struck and reducing movement speed by 30% for 3 sec. The primary target will take 4 times as much damage from each strike.
The Glaives will return back to you, damaging and snaring targets again as they return.
Glaive Toss
:
You hurl two glaives toward a target, each dealing (36.1%41.5% of Attack power) damage to each enemy struck and reducing movement speed by 30% for 3 sec. The primary target will take 4 times as much damage from each strike.
The Glaives will return back to you, damaging and snaring targets again as they return.
:
Teaches you the ability Holy Nova.
Causes an explosion of holy light around the caster, causing (42.9% of Spell power) Holy damage to all enemy targets within 12 yards and healing up to 5 targets within 12 yards for (112.5%56.25% of Spell power).
Healing is divided among the number of targets healed. These effects cause no threat.
Golden Spellthread
:
Permanently embroiders spellthread into pants, increasing spell power by 97 and Stamina by 6.7.
Enchanting the item causes it to become soulbound. Cannot be applied to items higher than level 600.
Golem's Strength
:
Increases your Strength by 476407 for 25 sec.
Grand Crusader
:
When you avoid a melee attack, or use Crusader Strike or Hammer of the Righteous, you have a 30% chance of refreshing the cooldown on your next Avenger's Shield and causing it to generate 1 Holy Power.
Great Banquet of the Brew
:
Set out a Great Banquet of the Brew to feed up to 30 people in your raid or party!
Restores 30000 health and (7500 / 5 * 20.000000) mana over 20 sec. If you spend at least 10 seconds eating you will become well fed and gain 2832 in a stat for 1 hour.
Great Banquet of the Grill
:
Set out a Great Banquet of the Grill to feed up to 30 people in your raid or party!
Restores 30000 health and (7500 / 5 * 20.000000) mana over 20 sec. If you spend at least 10 seconds eating you will become well fed and gain 2832 in a stat for 1 hour. May benefit some more than others.
Great Banquet of the Oven
:
Set out a Great Banquet of the Oven to feed up to 30 people in your raid or party!
Restores 30000 health and (7500 / 5 * 20.000000) mana over 20 sec. If you spend at least 10 seconds eating you will become well fed and gain 2832 in a stat for 1 hour. May benefit some more than others.
Great Banquet of the Pot
:
Set out a Great Banquet of the Pot to feed up to 30 people in your raid or party!
Restores 30000 health and (7500 / 5 * 20.000000) mana over 20 sec. If you spend at least 10 seconds eating you will become well fed and gain 2832 in a stat for 1 hour. May benefit some more than others.
Great Banquet of the Steamer
:
Set out a Great Banquet of the Steamer to feed up to 30 people in your raid or party!
Restores 30000 health and (7500 / 5 * 20.000000) mana over 20 sec. If you spend at least 10 seconds eating you will become well fed and gain 2832 in a stat for 1 hour. May benefit some more than others.
Great Banquet of the Wok
:
Set out a Great Banquet of the Wok to feed up to 30 people in your raid or party!
Restores 30000 health and (7500 / 5 * 20.000000) mana over 20 sec. If you spend at least 10 seconds eating you will become well fed and gain 2832 in a stat for 1 hour. May benefit some more than others.
Great Pandaren Banquet
:
Set out a Great Pandaren Banquet to feed up to 30 people in your raid or party!
Restores 30000 health and (7500 / 5 * 20.000000) mana over 20 sec. If you spend at least 10 seconds eating you will become well fed and gain 3133 in a useful stat for 1 hour.
Upgrade Armor
:
Upgrades item level 655 Jewelcrafting items to 665670.
Upgrade Armor
:
Upgrades item level 655 Blacksmithing armor to 665670.
Green Timer
:
Time elapsed for the current race segment.
Ground Rupture
:
The ground ruptures, inflicting 5486 to 60643800 to 4200 Physical damage to enemies within 4 yards of the rupture.
:
You Guard against future attacks, absorbing 918)] magical damage for 30 sec.
Any heals you apply to yourself while Guarding are increased by 30%.
Guide: Disengage
:
Reduces the cooldown of your Disengage in half. Can only be used while in Ashran.
Hammer of the Righteous
:
An instant strike that causes 100%120% Physical damage.
:
Holy, Protection:
Hurls a magical hammer that strikes an enemy for (169%200% of Spell power) Holy damage Only usable on enemies that have 20% or less health
Retribution:
Hurls a magical hammer that strikes an enemy for (169%200% of Spell power) Holy damage and generates a charge of Holy Power Only usable on enemies that have 20% or less health or during Avenging Wrath
:
Holy, Protection:
Hurls a magical hammer that strikes an enemy for (211.2%200% of Spell power) Holy damage Only usable on enemies that have 35% or less health
Retribution:
Hurls a magical hammer that strikes an enemy for (211.2%200% of Spell power) Holy damage and generates a charge of Holy Power Only usable on enemies that have 35% or less health or during Avenging Wrath
Hand of Gul'dan
:
Affliction, Destruction:
Strikes the target and all enemies within 6 yards for (165%132% of Spell power) instant Shadowflame damage and an additional (129.6% of Spell power) Shadowflame damage and 12 Demonic Fury over 6 sec.
Demonology:
Strikes the target and all enemies within 6 yards for (165%132% of Spell power) instant Shadowflame damage and an additional (129.6% of Spell power) Shadowflame damage and 12 Demonic Fury over 6 sec.
Metamorphosis transforms this spell into Chaos Wave:
Chaos Wave
Hurls a wave of chaos to strike the target and all enemies within 6 yards, dealing (250%200% of Spell power) Chaos damage and reducing movement speed by 50% for 6 sec.
:
Summons a falling meteor to strike the target location and all enemies within 6 yards for (165%132% of Spell power) Shadowflame damage and inflicting them with Shadowflame.
Hand of Gul'dan
Deals (129.6% of Spell power) Shadowflame damage over 6 sec. Generates 2 Demonic Fury every time it deals damage.
:
Summons a falling meteor to strike the target location and all enemies within 6 yards for (165%132% of Spell power) Shadowflame damage and inflicting them with Shadowflame.
Hand of Gul'dan
Deals (129.6% of Spell power) Shadowflame damage over 6 sec. Generates 2 Demonic Fury every time it deals damage.
:
Affliction, Destruction:
Strikes the target and all enemies within 6 yards for (165%132% of Spell power) instant Shadowflame damage and an additional (129.6% of Spell power) Shadowflame damage and 12 Demonic Fury over 6 sec.
Demonology:
Strikes the target and all enemies within 6 yards for (165%132% of Spell power) instant Shadowflame damage and an additional (129.6% of Spell power) Shadowflame damage and 12 Demonic Fury over 6 sec.
Metamorphosis transforms this spell into Chaos Wave:
Chaos Wave
Hurls a wave of chaos to strike the target and all enemies within 6 yards, dealing (250%200% of Spell power) Chaos damage and reducing movement speed by 50% for 6 sec.
:
Summons a falling meteor to strike the target and all enemies within 6 yards for (165%132% of Spell power) Shadowflame damage and inflicting them with Shadowflame.
Hand of Gul'dan
Deals (129.6% of Spell power) Shadowflame damage over 6 sec. Generates 2 Demonic Fury every time it deals damage.
Harvest Soul
:
Slowly consumes the soul of the target, dealing 1800 Shadow damage per second.
Haste
:
Increases your haste by 81563354 for 30 sec.
Head Hunter
:
Jumps at an enemy inflicting 25001 to 26001 Physical damage to nearby targets, then smashes the current target into the ground inflicting 10001 to 10101 Physical damage every 2.25 sec. for 4.20 sec.
Healthy
:
Stamina increased by 12029. Lasts 30 min.
Apply Armor Kit
:
Permanently increase the Stamina of an item worn on the chest, shoulders, legs, hands or feet by 6.8.
Can only be attached to armor in your inventory. Cannot be applied to items higher than level 600.
Apply Armor Kit
:
Permanently increase the Stamina of an item worn on the chest, shoulders, legs, hands or feet by 108. Cannot be applied to items higher than level 600.
Heavy Stagger
:
You shrug off physical attacks, causing 80%70% of the damage to happen instantly and the remaining 20%30% to be divided over 10 sec.
Heightened Senses
:
When you use Roll, the Energy cost of your Jab is reduced by 30 for 34 sec.
:
An instant strike that deals 40%65% Physical damage (increased 40% if a dagger is equipped), and causes the target to bleed for an additional (42%66% of Attack power) damage over 24 sec. Awards 1 combo point.
Replaces Sinister Strike.
Hexweave Embroidery
:
New name : Hexweave EmbroideryRerolls the secondary properties of Tailoring armor with item level 640 or above.
Holy Nova
:
Causes an explosion of holy light around the caster, causing (42.9% of Spell power) Holy damage to all nearby enemy targets within 12 yards and healing up to 5 nearby targets within 12 yards for (112.5%56.25% of Spell power).
Holy Protection
:
Absorbs 71102725 to 3773 holy damage. Lasts 2 min.
Holy Protection
:
Absorbs 1886 to 26933052 to 4359 holy damage. Lasts 2 min.
Honorbound
:
Increases Honor earned from Battleground objectives and wins by 20% for 1 hour. This effect persists through death.
Horn Blast
:
Blast a blaring horn, attracting enemies within 40 yards.Ineffective on enemies above level 93.
Ice Burst
:
Deals 8576 to 9624 Frost damage to all enemies within 010 yards, knocking them back.
Ice Pulse
:
Deals 3675 to 4125 Frost damage to all enemies within 05 yards of the target.
Icescale Leg Armor
:
Permanently attach icescale armor onto pants to increase attack power by 198 and critical strike by 11.5.
Enchanting the item causes it to become soulbound. Cannot be applied to items higher than level 600.
Icicle Shards
:
Inflicts Frost damage to nearby enemies.
:
Affliction, Demonology:
Burns all enemies within 10 yards of the target for (45.825%49.5% of Spell power) Fire damage and then an additional (229.125%247.5% of Spell power) Fire damage over 15 sec.
Destruction:
Burns all enemies within 10 yards of the target for (45.825%49.5% of Spell power) Fire damage and then an additional (229.125%247.5% of Spell power) Fire damage over 15 sec.
Critical strikes generate Burning Embers.
Immolate
:
Destruction:
Burns the enemy for (45.825%49.5% of Spell power) Fire damage and an additional (229.125%247.5% of Spell power) Fire damage over 15 sec. Immolate critical strikes generate Burning Embers.
Affliction, Demonology:
Burns the enemy for (45.825%49.5% of Spell power) Fire damage and an additional (229.125%247.5% of Spell power) Fire damage over 15 sec.
Immolating Embers
:
Spread intense flames along the ground, inflicting Fire damage to enemies within the area.
Impossible Accuracy
:
Increases your critical strike by 8950 for 1 hour. Battle Elixir.
:
New name : Enhanced Chain LightningEach target struck byWhen your Chain Lightning or Lava Beam increases the damage done bystrikes 3 or more targets, the damage of your next Earthquake by 40%.is increased by 300%.
Improved Iron Trap
:
Place an Iron Trap that can be used to capture a wounded adult beast. but can also trap you! Lasts for 30 sec.Lasts for 1 min.
Materials produced:
Clefthoof, Elekk - Leather
Talbuk, Wolf - Fur
Riverbeast, Boar - Meat
Does not work on very powerful beasts.
:
Affliction, Demonology:
Deals 132.825%143.5% of Spell power) + (132.825%143.5% of Spell power)) / 2]) Fire damage to all enemies within 10 yards of the target.
Destruction:
Deals 132.825%143.5% of Spell power) + (132.825%143.5% of Spell power)) / 2]) Fire damage to all enemies within 10 yards of the target.
Generates Burning Embers for each target hit. Critical strikes double this effect.
Increased Stamina
:
Increases Stamina by 2313 for 15 min.
:
Blasts the enemy for (119.8%101.8% of Spell power) Fire damage and spreads your Fire damage effects on the target to up to 3 enemies within 10 yards. Inferno Blast will always deal a critical strike.
Replaces Fire Blast.
Inferno Breath
:
Inflicts 54477 to 6331365373 to 75975 Fire damage instantly and another 12165 Fire damage every 3 sec. to enemies caught in the blast.
Inferno Breath
:
Inflicts 54477 to 6331365373 to 75975 Fire damage instantly and another 12165 Fire damage every 3 sec. to enemies caught in the blast.
Inferno Pyre
:
Inflicts 2452529430 Fire damage every 1 sec. to enemies in the fire.
:
Assault the target's mind with Shadow energy, causing (90%99% of Spell power) Shadow damage over 3 sec and slowing their movement speed by 50%.
Upgrade Weapon
:
Upgrades an item level 630 Inscription-crafted weapon to 640645.
Upgrade Weapon
:
Upgrades an item level 640645 Inscription-crafted weapon to 655660.
Invisibility Field
:
Activates a personal invisibility field. Cannot be used in combat.
Ionization
:
Jin'rokh the Breaker ionizes enemy players, attracting storm energies over 24 sec. Inflicts 45000054285 Nature damage to players within 8 yards when dispelled or duration expires.
Ionization Conduction
:
Ionization damage travels through Conductive Water, inflicting 45000054285 Nature damage to players standing in Conductive Water.
Iron Grenade
:
New name : Iron GrenadeThrow the Iron GernadeGrenade before it explodes in your hand and inflicts 800 Physical damage.
Iron Grenade
:
New name : Iron GrenadeInflicts 0% weapon damage as Physical damage to enemies and attaches Sticky GernadesGrenades to them that detonate after 10 sec, inflicting an additional 6000 Physical damage.
Iron Grenade
:
Throw the Iron GernadeGrenade away before it explodes! Inflicts 5000 Physical damage to enemies caught in the area.
Iron Grenade
:
Throw the Iron GernadeGrenade away before it explodes! Inflicts 5000 Physical damage to enemies caught in the area.
Iron Trap
:
Place an Iron Trap that can be used to capture a wounded adult beast. but can also trap you! Lasts for 30 sec.Lasts for 1 min.
Materials produced:
Clefthoof, Elekk - Leather
Talbuk, Wolf - Fur
Does not work on very powerful beasts.
Item - Monk WoD PvP Brewmaster 2P Bonus
:
When you use Roll, the Energy cost of your Jab is reduced by 30 for 34 sec.
Item - Paladin WoD PvP Retribution 2P Bonus
:
When you cast Avenging Wrath, the duration of all incoming crowd control effects on yourself is reduced by 50%25% for 15 sec.
Item - Paladin WoD PvP Retribution 4P Bonus
:
Spending Holy Power increases your damage and healing by 3%2% per Holy Power spent for 84 sec.
Item - Priest T17 Discipline 2P Bonus
:
Penance channels for 1 additional second and generates 1 stacksstack of Evangelism.
Item - Proc Haste Rating
:
Your melee and ranged attacks have a chance to grant 1000114 haste for 10 sec.
Item - Shaman WoD PvP Enhancement 2P Bonus
:
When you activate Feral Spirits, the duration of incoming crowd control effects is reduced by 50%25% for 30 sec.
:
Brewmaster:
Clobber the target with your staff, dealing * (1 * (0.857143 * (Mainhand Min DPS + 1 * (Offhand Min DPS / 2)) + Attack power / 3.5 - 1))] to * (1 * (0.857143 * (Mainhand Max DPS + 1 * (Offhand Max DPS / 2)) + Attack power / 3.5 + 1))] damage and generating 1 Chi.
Windwalker:
Clobber the target with your staff, dealing * (1 * (0.857143 * (Mainhand Min DPS + 1 * (Offhand Min DPS / 2)) + Attack power / 3.5 - 1))] to * (1 * (0.857143 * (Mainhand Max DPS + 1 * (Offhand Max DPS / 2)) + Attack power / 3.5 + 1))] damage and generating 1 Chi.
Jab has a 8% chance to make your next Tiger Palm or Blackout Kick cost no Chi.
Mistweaver:
Clobber the target with your staff, dealing * (1 * (0.857143 * (Mainhand Min DPS + 1 * (Offhand Min DPS / 2)) + Attack power / 3.5 - 1))] to * (1 * (0.857143 * (Mainhand Max DPS + 1 * (Offhand Max DPS / 2)) + Attack power / 3.5 + 1))] damage and generating 1 Chi.
Not useable in Stance of the Wise Serpent.
:
Brewmaster:
Chop the target with your axe, dealing * (1 * (0.857143 * (Mainhand Min DPS + 1 * (Offhand Min DPS / 2)) + Attack power / 3.5 - 1))] to * (1 * (0.857143 * (Mainhand Max DPS + 1 * (Offhand Max DPS / 2)) + Attack power / 3.5 + 1))] damage and generating 1 Chi.
Windwalker:
Chop the target with your axe, dealing * (1 * (0.857143 * (Mainhand Min DPS + 1 * (Offhand Min DPS / 2)) + Attack power / 3.5 - 1))] to * (1 * (0.857143 * (Mainhand Max DPS + 1 * (Offhand Max DPS / 2)) + Attack power / 3.5 + 1))] damage and generating 1 Chi.
Jab has a 8% chance to make your next Tiger Palm or Blackout Kick cost no Chi.
Mistweaver:
Chop the target with your axe, dealing * (1 * (0.857143 * (Mainhand Min DPS + 1 * (Offhand Min DPS / 2)) + Attack power / 3.5 - 1))] to * (1 * (0.857143 * (Mainhand Max DPS + 1 * (Offhand Max DPS / 2)) + Attack power / 3.5 + 1))] damage and generating 1 Chi.
Not useable in Stance of the Wise Serpent.
:
Brewmaster:
Bludgeon the target with your mace, dealing * (1 * (0.857143 * (Mainhand Min DPS + 1 * (Offhand Min DPS / 2)) + Attack power / 3.5 - 1))] to * (1 * (0.857143 * (Mainhand Max DPS + 1 * (Offhand Max DPS / 2)) + Attack power / 3.5 + 1))] damage and generating 1 Chi.
Windwalker:
Bludgeon the target with your mace, dealing * (1 * (0.857143 * (Mainhand Min DPS + 1 * (Offhand Min DPS / 2)) + Attack power / 3.5 - 1))] to * (1 * (0.857143 * (Mainhand Max DPS + 1 * (Offhand Max DPS / 2)) + Attack power / 3.5 + 1))] damage and generating 1 Chi.
Jab has a 8% chance to make your next Tiger Palm or Blackout Kick cost no Chi.
Mistweaver:
Bludgeon the target with your mace, dealing * (1 * (0.857143 * (Mainhand Min DPS + 1 * (Offhand Min DPS / 2)) + Attack power / 3.5 - 1))] to * (1 * (0.857143 * (Mainhand Max DPS + 1 * (Offhand Max DPS / 2)) + Attack power / 3.5 + 1))] damage and generating 1 Chi.
Not useable in Stance of the Wise Serpent.
:
Brewmaster:
Slice the target with your sword, dealing * (1 * (0.857143 * (Mainhand Min DPS + 1 * (Offhand Min DPS / 2)) + Attack power / 3.5 - 1))] to * (1 * (0.857143 * (Mainhand Max DPS + 1 * (Offhand Max DPS / 2)) + Attack power / 3.5 + 1))] damage and generating 1 Chi.
Windwalker:
Slice the target with your sword, dealing * (1 * (0.857143 * (Mainhand Min DPS + 1 * (Offhand Min DPS / 2)) + Attack power / 3.5 - 1))] to * (1 * (0.857143 * (Mainhand Max DPS + 1 * (Offhand Max DPS / 2)) + Attack power / 3.5 + 1))] damage and generating 1 Chi.
Jab has a 8% chance to make your next Tiger Palm or Blackout Kick cost no Chi.
Mistweaver:
Slice the target with your sword, dealing * (1 * (0.857143 * (Mainhand Min DPS + 1 * (Offhand Min DPS / 2)) + Attack power / 3.5 - 1))] to * (1 * (0.857143 * (Mainhand Max DPS + 1 * (Offhand Max DPS / 2)) + Attack power / 3.5 + 1))] damage and generating 1 Chi.
Not useable in Stance of the Wise Serpent.
:
Brewmaster:
Spear the target with your polearm, dealing * (1 * (0.857143 * (Mainhand Min DPS + 1 * (Offhand Min DPS / 2)) + Attack power / 3.5 - 1))] to * (1 * (0.857143 * (Mainhand Max DPS + 1 * (Offhand Max DPS / 2)) + Attack power / 3.5 + 1))] damage and generating 1 Chi.
Windwalker:
Spear the target with your polearm, dealing * (1 * (0.857143 * (Mainhand Min DPS + 1 * (Offhand Min DPS / 2)) + Attack power / 3.5 - 1))] to * (1 * (0.857143 * (Mainhand Max DPS + 1 * (Offhand Max DPS / 2)) + Attack power / 3.5 + 1))] damage and generating 1 Chi.
Jab has a 8% chance to make your next Tiger Palm or Blackout Kick cost no Chi.
Mistweaver:
Spear the target with your polearm, dealing * (1 * (0.857143 * (Mainhand Min DPS + 1 * (Offhand Min DPS / 2)) + Attack power / 3.5 - 1))] to * (1 * (0.857143 * (Mainhand Max DPS + 1 * (Offhand Max DPS / 2)) + Attack power / 3.5 + 1))] damage and generating 1 Chi.
Not useable in Stance of the Wise Serpent.
Jormungar Leg Armor
:
Permanently attach jormungar armor onto pants to increase Stamina by 237 and Agility by 11.8.
Can only be attached to leg armor in your inventory. Cannot be applied to items higher than level 600.
:
Holy:
Causes (48%57.6% of Spell power + 58%69.6% of Attack power) Holy damage Requires an active Seal to cast.
Protection, Retribution:
Causes (48%57.6% of Spell power + 58%69.6% of Attack power) Holy damage and generates 1 Holy Power Requires an active Seal to cast.
Jump Attack
:
Jump forward and strike contenders in a 0-yard2.5-yard circle for 30% health and knock them down for 3 sec.
Jump to Powerup (Get Target) - Fork, Long, Widest
:
New name : Jump to Powerup (Get Target) - Fork, Long, WidestLasso forward to a distant Mechanical.
Kick
:
$esc165995Successfully interrupting a spell with Kick generates 3 combo points.
Kill Command
:
Give the command to kill, causing your pet to instantly inflict 1.361.632)) * 1] damage to its target. 25 yard range.
:
You attempt to finish the wounded target off, firing a long range attack dealing 759%785% Physical damage. Kill Shot can only be used on enemies that have 35% or less health. If the target dies, the Hunter will regain 15% of maximum health.
If Kill Shot fails to kill the target, the cooldown is instantly reset, but cannot be reset more often than once every 6 sec.
:
You attempt to finish off a wounded target, dealing 759%785% Physical damage. Only usable on enemies with less than 20% health. If the target dies, the Hunter will regain 15% of maximum health.
If Kill Shot fails to kill the target, the cooldown is reset.
Killing Spree
:
Step through the shadows, attacking an enemy multiple times.
Apply Armor Kit
:
Permanently increase the Stamina of an item worn on the chest, legs, hands or feet by 85. Cannot be applied to items higher than level 600.
Kowalski's Music Box
:
Emits a soothing tune to all enemy creatures within 30 yards, reducing their range at which they detect enemies. The Music Box lasts for 1 hour until it has to be wound up again.
Jump To Hazard
:
New name : Jump To HazardLasso forward to a distant MiniZep.Surprise a MiniZep or Tripwire.
Jump To Powerup
:
New name : Jump To PowerupLasso forward to a distant powerup.Target a powerup in front of you.
Rocket Barrage
:
New name : Stun BarrageTarget nearby MiniZep.
Lava Beam
:
Unleash a blast of superheated flame at the enemy, dealing (61%80.5% of Spell power) Fire damage and then jumping to additional nearby enemies. Damage is increased by 10% after each jump. Affects up to 5 total targets.
:
Unleash a blast of superheated flame at the enemy, dealing (61%80.5% of Spell power) Fire damage and then jumping to additional nearby enemies. Damage is increased by 10% after each jump. Affects up to 5 total targets.
Lava Shock
:
Blasts a nearby target with lava, interrupting casts and inflicting periodic Fire damage over 53 sec.
Lava Splash
:
Lob a blast of lava at an enemy, inflicting Fire damage.
Leeching Swarm
:
The Leeching Swarm heals Anub'arak for a percentage of the damage it deals.
Lichborne
:
Draw upon unholy energy to increasebecome Undead for 10 sec, increasing Leech by 10%, and makemaking you immune to Charm, Fear, and Sleep.for 10 sec.
Light Stagger
:
You shrug off physical attacks, causing 80%70% of the damage to happen instantly and the remaining 20%30% to be divided over 10 sec.
Living Steel Weapon Chain
:
Attaches a chain to your weapon, reducing the duration of Disarm effects by 50% and increasing your critical strike by 1230. Does not stack with other similar effects.
Attaching the weapon chain causes the weapon to become soulbound. Cannot be applied to items higher than level 600.
:
Fires a Black Arrow at the target, dealing (440%567% of Attack power) damage over 20 sec.
Your Black Arrow periodic damage has a 20% chance to trigger Lock and Load, causing your next two Explosive Shots to cost no Focus and trigger no cooldown.
When Black Arrow is dispelled, its cooldown is reset.
:
Increases the damage of your next 2 Starfires within 3040 sec by 30%.
Machine Gun
:
Inflicts 731 to 769 Fire damage.390 to 410 Fire damage.
:
When you deal damage with a melee weapon, you have a chance to gain an application of Maelstrom Weapon. Each application of Maelstrom Weapon reduces the cast time and mana cost of your next Nature spell by 20% and increases its direct healing done by 10%. Does not apply to Ancestral Spirit or Hex. Stacks up to 5 times.
Mantid Elixir
:
Increases armor by 25664 for 1 hour. Guardian Elixir.
Marinated Elekk Steak
:
Feed up to 25 people in your raid or party with a Feast of Blood.
Restores 170000 health and (42500 / 5 * 20.000000) mana over 20 sec. If you spend at least 10 seconds eating you will become well fed and gain 750 in your highest secondary stat for 1 hour.
Massive Shattering Smash
:
The Massive Shattering Smash inflicts 731250 to 768750548437 to 576563 Fire damage instantly and an additional 117000 to 12300087750 to 92250 Fire damage every 1 split evenly among all targets within 6 yards, knocking the targets back and creating a Slag Crater. Blackhand will gain Energy if fewer than 4 enemies are hit.
Upgrade Armor
:
Upgrades item level 655 Tailoring armor to 665670.
Upgrade Armor
:
Upgrades item level 655 Leatherworking armor to 665670.
Mighty Speed
:
Increases haste by 8950 for 1 hour. Battle Elixir.
Mind Sear
:
Causes an explosion of shadow magic around the target, causing (22.5%25% of Spell power) Shadow damage every 1 sec for 5 sec to all enemies within 10 yards around the target.
:
Blasts the target for (82.5%90.8% of Spell power) Shadowfrost damage, but extinguishes your shadow damage-over-time effects from the target in the process.
Mind Spike also increases the critical strike chance of your next Mind Blast on the target by 3%. Stacks up to (82.5%90.8% of Spell power) times.
Miner's Coffee
:
Increases the player's run speed by 20% for 10 min run speed for a few minutes. Only works in Garrison Mine's.your garrison mine.
Moderate Stagger
:
You shrug off physical attacks, causing 80%70% of the damage to happen instantly and the remaining 20%30% to be divided over 10 sec.
Molten Spittle
:
Deals fire damage every 2 sec.
Moonfire
:
Burns the enemy for Arcane damage.
Moonfire
:
Burns the enemy for (60%67.2% of Attack power) Arcane damage and then an additional (364%407.4% of Attack power) Arcane damage over 14 sec. Generates 1 combo point.
Overwrite
:
New name : OverwriteMorphsChange nearby powerup into stored powerup.the one in your battery.
New reagent required:
Racing Regs
x1.
Mushroom
:
Your healing spells have a 10% chance to drop a Chi Sphere at the target's location, healing all allies within 8 yards for 1 after 4 sec.
Mushroom
:
Your healing spells have a 10% chance to drop a Chi Sphere at the target's location, healing all allies within 8 yards for 1 after 4 sec.
Mushroom Bloom
:
DealsDetonates a mushroom to inflict Nature damage to nearby enemies every 1 sec.all enemies within 5 yards.
Mystic Spellthread
:
Permanently embroiders spellthread into pants, increasing spell power by 87 and Stamina by 5.7.
Enchanting the item causes it to become soulbound. Cannot be applied to items higher than level 600.
Nature Protection
:
Absorbs 4095 to 68252782 to 4636 nature damage. Lasts 2 min.
Nature Protection
:
Absorbs 5333 to 88872437 to 4061 nature damage. Lasts 2 min.
Nature Protection
:
Absorbs 3978 to 56813480 to 4970 nature damage. Lasts 2 min.
Nature's Fury
:
Your direct damage spells have a chance to imbue you with Nature's Fury for 10 sec. (Approximately 1.00 procs per minute)
Nature's Vigil
:
Healed for 30%20% of single-target damage done by a nearby friendly Druid.
Nature's Vigil
:
Nature damage taken equal to 30%20% of single-target healing done by a nearby friendly Druid.
:
You gain 5% more of the Multistrike stat from all sources.
Your Scourge Strike, Festering Strike, Plague Strike, Soul Reaper, and PestilenceBlood Boil multistrikes deal an additional (12%20% of Attack power) Shadow damage.
:
A powerful disease that deals (2.25%2.7% of Attack power) Shadowfrost damage per stack every 2 sec for 30 sec. Each time it deals damage, it gains 1 stack, and infects another nearby enemy within 8 yards if possible.
You gain 2 Runic Power whenever a target infected with Necrotic Plague attempts to attack you.
Replaces Blood Plague and Frost Fever, and is applied by any ability which applied either. This effect cannot be refreshed; it gains 1 stack instead.
:
A powerful disease that deals (2.25%2.7% of Attack power) Shadowfrost damage per stack every 2 sec for 30 sec. Each time it deals damage, it gains 1 stack, and infects another nearby enemy within 8 yards if possible.
You gain 2 Runic Power whenever a target infected with Necrotic Plague attempts to attack you.
Replaces Blood Plague and Frost Fever, and is applied by any ability which applied either. This effect cannot be refreshed; it gains 1 stack instead.
Nerubian Leg Armor
:
Permanently attach nerubian armor onto pants to increase attack power by 148 and critical strike by 8.5.
Enchanting the item causes it to become soulbound. Cannot be applied to items higher than level 600.
Nether Tempest
:
Places a Nether Tempest on the target which deals (37.2%40.92% of Spell power) Arcane damage over 12 sec to the target and 3.1%3.41% of Spell power) * 12] to all enemies within 10 yards. Limit 1 target. Damage increased by 50% per Arcane Charge at cast time.
Nethercleft Leg Armor
:
Permanently attach nethercleft leg armor onto pants to increase Stamina by 207 and Agility by 6.7.
Enchanting the item causes it to become soulbound. Cannot be applied to items higher than level 600.
Nethercobra Leg Armor
:
Permanently attach nethercobra armor onto pants to increase attack power by 137 and critical strike by 6.5.
Enchanting the item causes it to become soulbound. Cannot be applied to items higher than level 600.
Nitro Boosts
:
Increase your speed by 70% for 8 sec.150% for 5 sec.
Noodle Cart
:
Set out a Noodle Cart to sell up to 10 bowls!
Each Noodle Soup restores 30000 health and 30000 mana over 20 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain 2832 in a useful stat for 1 hour.
Noodle Cart
:
Set out a Noodle Cart to sell Noodle Soup!
Each Noodle Soup restores 30000 health and 30000 mana over 20 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain 2832 in a useful stat for 1 hour.
Noodle Cart
:
Set out a Noodle Cart to sell up to 10 bowls!
Each Noodle Soup restores 30000 health and 30000 mana over 20 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain 2832 in a useful stat for 1 hour.
Noodle Cart
:
Set out a Grand Noodle Cart to sell up to 25 bowls!
Each Noodle Soup restores 30000 health and 30000 mana over 20 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain 2832 in a useful stat for 1 hour.
Noodle Cart
:
Set out a Grand Noodle Cart to sell up to 25 bowls!
Each Noodle Soup restores 30000 health and 30000 mana over 20 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain 2832 in a useful stat for 1 hour.
Noodle Soup
:
Restores 30000 health and 30000 mana over 20 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain 2832 in a useful stat for 1 hour.
Noodle Soup
:
Restores 30000 health and 30000 mana over 20 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain 2832 in a useful stat for 1 hour.
Obliterate Off-Hand
:
A brutal attack with your off-hand weapon that deals 185%215% Physical damage.
Pandaren Banquet
:
Set out a Pandaren Banquet to feed up to 10 people in your raid or party.
Restores 30000 health and (7500 / 5 * 20.000000) mana over 20 sec. If you spend at least 10 seconds eating you will become well fed and gain 3133 in a useful stat for 1 hour.
Penance
:
Launches a volley of holy light at the target, causing 100.8%120% of Spell power) * 3] Holy damage to an enemy or 220%264% of Spell power) * 3] healing to an ally over 2 sec.
Penance
:
Launches a volley of holy light at the target, causing 100.8%120% of Spell power) * 3] Holy damage to an enemy or 220%264% of Spell power) * 3] healing to an ally over 2 sec.
:
Launches a volley of holy light at the target, causing 100.8%120% of Spell power) * 3] Holy damage to an enemy or 220%264% of Spell power) * 3] healing to an ally over 2 sec.
:
Launches a volley of holy light at the target, causing 100.8%120% of Spell power) * 3] Holy damage to an enemy or 220%264% of Spell power) * 3] healing to an ally over 2 sec.
Penance
:
Inflicts Holy damage to an enemy every 1 sec. for 2 sec. This damage also heals the caster each time it strikes.
Penetrating Shot
:
Gar'an lines up a Penetrating Shot at the vitals of her target, inflicting 500000 Physical damage to the target after 6 sec.
Players can move between her and her target, disrupting her aim and causing the damage inflicted to be split among all intercepting players and the target.
Penetrating Shot
:
Gar'an lines up a Penetrating Shot at the vitals of her target, inflicting 500000 Physical damage to the target after 6 sec.
Players can move between her and her target, disrupting her aim and causing the damage inflicted to be split among all intercepting players and the target.
Penetrating Shot
:
Gar'an lines up a Penetrating Shot at the vitals of her target, inflicting 500000 Physical damage to the target after 6 sec.
Players can move between her and her target, disrupting her aim and causing the damage inflicted to be split among all intercepting players and the target.
Pepe
:
Calls forth Pepe to ride on your head as you adventure together.
Pin Down
:
Hurls a spear at an enemy, inflicting 32606 to 3789427715 to 32210 Physical damage to enemies within 25 yds.
Enemies within 3 yards of the impact suffer much more damage and are pinned down by the spear.
Spears can become flame touched with Spirit of the Rylak, causing them to fling hot embers at enemies.
Pin Down
:
Hurls a spear at an enemy, inflicting 32606 to 3789427715 to 32210 Physical damage to enemies within 25 yds.
Enemies within 3 yards of the impact suffer much more damage and are pinned down by the spear.
Spears can become flame touched with Spirit of the Rylak, causing them to fling hot embers at enemies.
Pin Down
:
Hurls a spear at an enemy, inflicting 32606 to 3789427715 to 32210 Physical damage to enemies within 25 yds.
Enemies within 3 yards of the impact suffer much more damage and are pinned down by the spear.
Spears can become flame touched with Spirit of the Rylak, causing them to fling hot embers at enemies.
Pinned Down
:
Hurls a spear at an enemy, inflicting 32606 to 3789427715 to 32210 Physical damage to enemies within 25 yds.
Enemies within 3 yards of the impact suffer much more damage and are pinned down by the spear.
Spears can become flame touched with Spirit of the Rylak, causing them to fling hot embers at enemies.
Plague Effect
:
Infects the target with plague, causing it to deal Nature damage to any nearby allies.
:
Reduces all damage taken from players or their pets by 25%0%.
Posthaste
:
Disengage also frees you from all movement impairing effects and increases your movement speed by 60% for 8 sec.
Battery
:
New name : BatteryStore the next powerup you run over, then unleash it later.
:
New name : Lasso PowerupLock onto a distant powerup, then warp it to you.
Reagent removed:
Racing Regs
.
Lasso Powerup
:
New name : Lasso PowerupLock onto a distant powerup, then warpGrap a nearby powerup, then bring it to you.
Reagent removed:
Racing Regs
.
Powerful Enchanted Spellthread
:
Permanently embroiders spellthread into pants, increasing Intellect by 1910 and Stamina by 16.9.
Enchanting the item causes it to become soulbound. Cannot be applied to items higher than level 600.
Powerful Ghostly Spellthread
:
Permanently embroiders spellthread into pants, increasing Intellect by 1910 and Spirit by 11.6.
Enchanting the item causes it to become soulbound. Cannot be applied to items higher than level 600.
Prayer of Mending
:
Places a spell on the target that heals them for the next time they take damage. When the heal occurs, Prayer of Mending jumps to an ally within 20 yards. Jumps up to 510 times and lasts 30 sec after each jump.
Prayer of Mending
:
Places a spell on the target that heals them for the next time they take damage. When the heal occurs, Prayer of Mending jumps to an ally within 20 yards. Jumps up to 510 times and lasts 30 sec after each jump.
:
Places a spell on the target that heals them for the next time they take damage. When the heal occurs, Prayer of Mending jumps to an ally within 20 yards. Jumps up to 510 times and lasts 30 sec after each jump.
:
Places a spell on the target that heals them for the next time they take damage. When the heal occurs, Prayer of Mending jumps to an ally within 20 yards. Jumps up to 510 times and lasts 30 sec after each jump.
Predatory Swiftness
:
Your finishing moves have a 20% chance per combo point to make your next Healing Touch, Entangling Roots, or Rebirth instant, free, and castable in all forms.and to increase the healing done by Healing Touch by 20%.
Preserved Mining Pick
:
Allows faster mining in Garrison Mines. Does not need to be equipped.Temporarily increase mining speed. Only works in your garrison mine.
Prototype Pulse Grenade
:
Throws a prototype grenade at a target location, pulling in nearby targets over 8 sec, inflicting 26000until cancelled, inflicting 39000 Nature damage every second.
Prototype Pulse Grenade
:
Throws a prototype grenade at a target location, pulling in nearby targets over 8 sec, inflicting 26000until cancelled, inflicting 39000 Nature damage every second.
Prototype Pulse Grenade
:
Throws a prototype grenade at a target location, pulling in nearby targets over 8 sec, inflicting 26000until cancelled, inflicting 39000 Nature damage every second.
Prototype Pulse Grenade
:
Throws a prototype grenade at a target location, pulling in nearby targets over 8 sec, inflicting 26000until cancelled, inflicting 39000 Nature damage every second.
Prototype Pulse Grenade
:
Throws a prototype grenade at a target location, pulling in nearby targets over 8 sec, inflicting 26000until cancelled, inflicting 39000 Nature damage every second.
Prototype Pulse Grenade
:
Throws a prototype grenade at a target location, pulling in nearby targets over 8 sec, inflicting 26000until cancelled, inflicting 39000 Nature damage every second.
:
A devastating blow that consumes 3 stacks of your Lacerate on the target to deal 400%420% Physical damage, and reduce damage taken by 15% for 12 sec.
Purple Timer
:
Time elapsed for the current race segment.
Pyrium Weapon Chain
:
Attaches a chain to your weapon, reducing the duration of Disarm effects by 50% and increasing your haste by 830. Does not stack with other similar effects.
Attaching the weapon chain causes the weapon to become soulbound. Cannot be applied to items higher than level 600.
Rain of Fire
:
Calls down a fiery rain to burn enemies in the area of effect for 18.75%7.5% of Spell power) * 4] Fire damage over 6 sec.
Deals 50% additional damage if the target is immolated.
:
Burns enemies in the area of effect for 18.75%7.5% of Spell power) * 8] Fire damage over 8 sec, dealing 50% increased damage to targets affected by Immolate.
:
Burns enemies in the area of effect for 18.75%7.5% of Spell power) * 8] Fire damage over 8 sec, dealing 50% increased damage to targets affected by Immolate.
:
Affliction, Demonology:
Calls down a fiery rain to burn enemies in the area of effect for 18.75%7.5% of Spell power) * 8] Fire damage over 6 sec.
Destruction:
Calls down a fiery rain to burn enemies in the area of effect for 18.75%7.5% of Spell power) * 8] Fire damage over 6 sec.
Deals 50% additional damage if the target is immolated.
:
Calls down a fiery rain to burn enemies in the area of effect for 18.75%7.5% of Spell power) * 8] Fire damage over 8 sec.
Deals 50% additional damage if the target is immolated.
Rake
:
Rake the target for (40%44.8% of Attack power) Bleed damage and an additional (200%224% of Attack power) Bleed damage over 15 sec. Awards 1 combo point.
If used while stealthed, the target will be stunned for 4 sec.
Raven Mother Offering
:
Offer up a gift to the Raven Mother. Ineffective above level 99.
Ray of Light
:
Your healing spells have a 10% chance to unleash a Ray of Light at an injured ally.
Reckless Slash
:
Charges a target, inflicting Physical damage to units within 7 yards of the impact location.
Red Arrow
:
Blackhand marks a target for death. After until cancelled Blackhand will cast Impaling Throw at the target. Impaling Throw impacts the first object it hits. Marked targets move speed is increased by 0%.
Red Timer
:
Time elapsed for the current race segment.
Refreshment
:
Restores 20000 health and (5000 / 5 * 10) mana over 20 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain 2832 Strength for 1 hour.
Refreshment
:
Restores 20000 health and (5000 / 5 * 20.000000) mana over 20 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain 2832 Intellect for 1 hour.
Refreshment
:
Restores 30000 health and (7500 / 5 * 20.000000) mana over 20 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain 3133 Strength for 1 hour.
Refreshment
:
Restores 20000 health and (5000 / 5 * 20.000000) mana over 20 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain 2832 agility for 1 hour.
Refreshment
:
Restores 30000 health and (7500 / 5 * 20.000000) mana over 20 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain 3133 Agility for 1 hour.
Refreshment
:
Restores 30000 health and (7500 / 5 * 20.000000) mana over 20 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain 3133 Intellect for 1 hour.
Refreshment
:
Restores 20000 health and (5000 / 5 * 20.000000) mana over 20 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain 2832 Spirit for 1 hour.
Refreshment
:
Restores 30000 health and (7500 / 5 * 20.000000) mana over 20 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain 3133 Spirit for 1 hour.
Refreshment
:
Restores 20000 health over 20 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain 1128 haste for 1 hour.
Refreshment
:
Restores 20000 health over 20 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain 1128 haste for 1 hour.
Refreshment
:
Restores 20000 health over 20 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain 1128 critical strike for 1 hour.
Refreshment
:
Restores 20000 health and (5000 / 5 * 20.000000) mana over 20 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain 1128 mastery for 1 hour.
Refreshment
:
Restores 20000 health over 20 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain 1128 dodge for 1 hour.
Refreshment
:
Restores 20000 health over 20 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain 1128 hit for 1 hour.
Refreshment
:
Restores 30000 health over 20 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain 2330 haste for 1 hour.
Refreshment
:
Restores 30000 health over 20 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain 2330 haste for 1 hour.
Refreshment
:
Restores 30000 health over 20 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain 2330 critical strike for 1 hour.
Refreshment
:
Restores 30000 health and (7500 / 5 * 20.000000) mana over 20 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain 2330 mastery for 1 hour.
Refreshment
:
Restores 30000 health over 20 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain 2330 dodge for 1 hour.
Refreshment
:
Restores 30000 health over 20 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain 2330 parry for 1 hour.
Refreshment
:
Restores 30000 health over 20 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain 1128 parry for 1 hour.
Refreshment
:
Restores 30000 health and (7500 / 5 * 20.000000) mana over 20 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain 3133 hit for 1 hour.
Refreshment
:
Restores 30000 health and (7500 / 5 * 20.000000) mana over 20 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain 3133 haste for 1 hour.
Refreshment
:
Restores 3392 health and (848 / 5 * 20.000000) mana over 20 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain 1412 Intellect for 1 hour.
Refreshment
:
Restores 5636 health and (1409 / 5 * 20.000000) mana over 20 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain 1813 Intellect for 1 hour.
Refreshment
:
Restores 13296 health and (2147 / 5 * 20.000000) mana over 20 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain 2313 Intellect for 1 hour.
Refreshment
:
Restores 10656 health and (2556 / 5 * 20.000000) mana over 20 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain 2417 Intellect for 1 hour.
Refreshment
:
Restores 3392 health and (848 / 5 * 20.000000) mana over 20 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain 1412 Agility for 1 hour.
Refreshment
:
Restores 5636 health and (1409 / 5 * 20.000000) mana over 20 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain 1813 Agility for 1 hour.
Refreshment
:
Restores 13296 health and (2147 / 5 * 20.000000) mana over 20 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain 2313 Agility for 1 hour.
Refreshment
:
Restores 10656 health and (2556 / 5 * 20.000000) mana over 20 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain 2417 Agility for 1 hour.
Refreshment
:
Restores 20000 health and (5000 / 5 * 20.000000) mana over 20 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain 1128 mastery for 1 hour.
Refreshment
:
Restores 30000 health over 20 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain 2330 dodge for 1 hour.
Refreshment
:
Restores 30000 health over 20 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain 2330 parry for 1 hour.
Refreshment
:
Restores 30000 health over 20 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain 2330 haste for 1 hour.
Refreshment
:
Restores 30000 health over 20 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain 2330 haste for 1 hour.
Refreshment
:
Restores 30000 health over 20 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain 2330 critical strike for 1 hour.
Refreshment
:
Restores 170000 health and (42500 / 5 * 20.000000) mana over 20 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain 11275 stamina for 1 hour.
By tasting this dish, you might obtain the recipe.
Refreshment
:
Restores 170000 health and (42500 / 5 * 20.000000) mana over 20 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain 5032 Armor for 1 hour.
Refreshment
:
Restores 170000 health and (42500 / 5 * 20.000000) mana over 20 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain 750 critical srike for 1 hour.
Refreshment
:
Restores 170000 health and (42500 / 5 * 20.000000) mana over 20 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain 5075 Spirit for 1 hour.
Refreshment
:
Restores 20000 health and (5000 / 5 * 20.000000) mana over 20 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain 2832 agility for 1 hour.
Refreshment
:
Restores 170000 health and (42500 / 5 * 20.000000) mana over 20 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain 11275 stamina for 1 hour.
By tasting this dish, you might obtain the recipe.
Refreshment
:
Restores 170000 health and (42500 / 5 * 20.000000) mana over 20 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain 5032 armor for 1 hour.
Refreshment
:
Restores 170000 health and (42500 / 5 * 20.000000) mana over 20 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain 75 critical strike for 1 hour.
By tasting this dish, you might obtain the recipe.
Refreshment
:
Restores 170000 health and (42500 / 5 * 20.000000) mana over 20 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain 5075 spirit for 1 hour.
Refreshment
:
Restores 170000 health and (42500 / 5 * 20.000000) mana over 20 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain 750 critical srike for 1 hour.
By tasting this dish, you might obtain the recipe.
Remorseless Winter
:
Creates a massive winter storm, dealing 9189 to 10311 Frost damage per second to all surrounding enemies within 045 yards.
Rend and Tear
:
Leaps to a target, causing enemies within 7 yards to bleed for 2173026076 Physical damage every 3 sec. and increasing damage taken from Rend and Tear by 10% for 30 sec.
Cruelfang then leaps back, inflicting the same bleed when landing.
Rend and Tear
:
Leaps to a target, causing enemies within 7 yards to bleed for 2173026076 Physical damage every 3 sec. and increasing damage taken from Rend and Tear by 10% for 30 sec.
Cruelfang then leaps back, inflicting the same bleed when landing.
Rend and Tear
:
Leaps to a target, causing enemies within 7 yards to bleed for 2173026076 Physical damage every 3 sec. and increasing damage taken from Rend and Tear by 10% for 30 sec.
Cruelfang then leaps back, inflicting the same bleed when landing.
Rend and Tear
:
Leaps to a target, causing enemies within 7 yards to bleed for 2173026076 Physical damage every 3 sec. and increasing damage taken from Rend and Tear by 10% for 30 sec.
Cruelfang then leaps back, inflicting the same bleed when landing.
Rend and Tear
:
Leaps to a target, causing enemies within 7 yards to bleed for 2173026076 Physical damage every 3 sec. and increasing damage taken from Rend and Tear by 10% for 30 sec.
Cruelfang then leaps back, inflicting the same bleed when landing.
Rend and Tear
:
Leaps to a target, causing enemies within 7 yards to bleed for 2173026076 Physical damage every 3 sec. and increasing damage taken from Rend and Tear by 10% for 30 sec.
Cruelfang then leaps back, inflicting the same bleed when landing.
Restore Mana
:
Restores 2082 to 3468 mana.1826 to 3043 mana.
Reward
:
Grants the winning Alliance team 0.255 Honor and 1 Artifact Fragments.
Reward
:
Grants the winning Alliance team 0.55 Honor and 1 Artifact Fragments.
Righteous Determination
:
When you cast Avenging Wrath, the duration of all incoming crowd control effects on yourself is reduced by 50%25% for 15 sec.
Rising Sun Kick
:
Brewmaster, Mistweaver:
You kick upwards, dealing * (1 * (0.857143 * (Mainhand Min DPS + 1 * (Offhand Min DPS / 2)) + Attack power / 3.5 - 1))] to * (1 * (0.857143 * (Mainhand Max DPS + 1 * (Offhand Max DPS / 2)) + Attack power / 3.5 + 1))] damage and causing all enemies within 8 yards to take 20%10% increased damage from your abilities for 15 sec.
Windwalker:
You kick upwards, dealing * (1 * (0.857143 * (Mainhand Min DPS + 1 * (Offhand Min DPS / 2)) + Attack power / 3.5 - 1))] to * (1 * (0.857143 * (Mainhand Max DPS + 1 * (Offhand Max DPS / 2)) + Attack power / 3.5 + 1))] damage, reducing the effectiveness of healing on the target for 10 sec, and causing all enemies within 8 yards to take 20%10% increased damage from your abilities for 15 sec.
Runic Spellthread
:
Permanently embroiders spellthread into pants, increasing spell power by 97 and Stamina by 6.7.
Enchanting the item causes it to become soulbound. Cannot be applied to items higher than level 600.
:
Assassination:
Finishing move that causes damage over time. Lasts longer per combo point:
1 point : (1 * 1 * 0.0685 * Attack power * 0.5 * 8) over 8 sec
2 points: (1 * 2 * 0.0685 * Attack power * 0.5 * 12) over 12 sec
3 points: (1 * 3 * 0.0685 * Attack power * 0.5 * 16) over 16 sec
4 points: (1 * 4 * 0.0685 * Attack power * 0.5 * 20) over 20 sec
5 points: (1 * 5 * 0.0685 * Attack power * 0.5 * 24) over 24 sec
While you have poisoned your target, this damage deals (33.6%40.3% of Attack power) additional Nature damage and grants you 10 Energy. You gain additional Energy if a target dies with Rupture active.
Rushing Jade Wind
:
Brewmaster, Windwalker:
Summon a whirling tornado around you, causing 0.60.72 * (1 * (0.857143 * (Mainhand Min DPS + 1 * (Offhand Min DPS / 2)) + Attack power / 3.5 - 1)) + 0.60.72 * (1 * (0.857143 * (Mainhand Max DPS + 1 * (Offhand Max DPS / 2)) + Attack power / 3.5 + 1))) / 2 * 9] damage over 6 sec to enemies within 8 yards Generates 1 Chi if it hits at least 3 targets.
Replaces Spinning Crane Kick.
Sapphire Spellthread
:
Permanently embroiders spellthread into pants, increasing spell power by 109 and Stamina by 8.
Enchanting the item causes it to become soulbound. Cannot be applied to items higher than level 600.
Apply Armor Kit
:
Permanently increase the Stamina of an item worn on the chest, shoulders, legs, hands or feet by 78. Cannot be applied to items higher than level 600.
Savage Howl
:
Inflicts 44153 to 4880255192 to 61002 Physical damage to nearby enemies.
Also increases attack speed of nearby allies by 75%.
:
Your PestilenceBlood Boil and Soul Reaper increase the healing done by your next Death Strike within 20 sec by 20%. This effect stacks up to 5 times.
Additionally, your PestilenceBlood Boil refreshes your diseases on targets it damages.
Scorched Leg Armor
:
Permanently attach scorched armor onto pants to increase attack power by 109 and critical strike by 9.6.
Can only be attached to leg armor in your inventory. Cannot be applied to items higher than level 600.
Scourge Strike
:
An unholy strike that deals 78%110% Physical damage and 42%55% Shadow damage.
Seafood Magnifique Feast
:
Set out a seafood feast to feed your entire raid or party!
Restores 23520 health and (3920 / 5 * 30) mana over 30 sec. If you spend at least 10 seconds eating you will become well fed and gain 36 Stamina and 3626 Stamina and 26 in another useful stat for 1 hour.
Searing Fangs
:
Melee attacks inflict an additional 10083 to 1114614117 to 15604 Fire damage and increase Fire damage taken by 20%.
Searing Light
:
Deals 2250 damage to all enemies within 80 yards of the caster.
Searing Light
:
Deals 3000 damage to all enemies within 80 yards of the caster.
Seasoned Elekk Ribeye
:
Feed up to 25 people in your raid or party with a Feast of Blood.
Restores 170000 health and (42500 / 5 * 20.000000) mana over 20 sec. If you spend at least 10 seconds eating you will become well fed and gain 750 in your highest secondary stat for 1 hour.
Serpent Sting
:
Causes (176%362.5% of Attack power) Nature damage over 15 sec.
Sha'tari Defender
:
Disguise yourself as a Sha'tari Defender.
Sha'tari Defender
:
Disguise yourself as a Sha'tari Defender.
Shadow Eruption
:
Your damaging spell casts have a 10% chance to cause a Shadow eruption under your target.
Shadow Protection
:
Absorbs 3023 to 50382545 to 4241 shadow damage. Lasts 2 min.
Shadow Protection
:
Absorbs 5333 to 88872437 to 4061 shadow damage. Lasts 2 min.
Shadow Protection
:
Absorbs 3978 to 56813480 to 4970 shadow damage. Lasts 2 min.
:
Discipline, Holy:
A word of dark binding that inflicts (161.775%270% of Spell power) Shadow damage to the target Only usable on enemies that have less than 20% health.
Shadow:
A word of dark binding that inflicts (161.775%270% of Spell power) Shadow damage to the target and grants a Shadow Orb Only usable on enemies that have less than 20% health.
If the target does not die, the cooldown is reset, but this additional Shadow Word: Death does not grant a Shadow Orb.
:
New name : InsanityConsuming Shadow Orbs transforms your Mind Flay into Insanity, and your Mind Sear into Searing Insanity, for 2 sec per Shadow Orb consumed. InsanityThese spells deals 100% additional damage.
:
New name : InsanityConsuming Shadow Orbs transforms your Mind Flay into Insanity, and your Mind Sear into Searing Insanity, for 2 sec per Shadow Orb consumed. InsanityThese spells deals 100% additional damage.
Shadowburn
:
Instantly blasts a target below 20% health for 315%340% of Spell power) * 1.24] Shadow damage. Generates Burning Embers if the target dies within 5 sec.
:
Affliction, Destruction:
Strikes the target and all enemies within 6 yards for (165%132% of Spell power) instant Shadowflame damage and an additional (129.6% of Spell power) Shadowflame damage and 12 Demonic Fury over 6 sec.
Demonology:
Strikes the target and all enemies within 6 yards for (165%132% of Spell power) instant Shadowflame damage and an additional (129.6% of Spell power) Shadowflame damage and 12 Demonic Fury over 6 sec.
Metamorphosis transforms this spell into Chaos Wave:
Chaos Wave
Hurls a wave of chaos to strike the target and all enemies within 6 yards, dealing (250%200% of Spell power) Chaos damage and reducing movement speed by 50% for 6 sec.
Shield of the Righteous
:
Instantly slam the target with your shield, causing (192%200% of Attack power) Holy damage, reducing the physical damage you take by (20 *- 1 ; Min 2025 ; Min 25, Max 80)% for 3 sec, and causing Bastion of Glory.
Bastion of Glory
Increases the strength of your Word of Glory when used to heal yourself by 6%. Stacks up to 5 times.
Shining Spellthread
:
Permanently embroiders spellthread into pants, increasing spell power by 98 and Spirit by 4.5.
Enchanting the item causes it to become soulbound. Cannot be applied to items higher than level 600.
Shoot Rifle
:
Shoots at an enemy with a ranged weapon, inflicting Physical damage.
Shrapnel Blast
:
Blasts enemies in a 13 yard frontal cone, inflicting 11875 to 131258312 to 9188 Fire damage every half-second to enemies.
Silver Spellthread
:
Permanently embroiders spellthread into pants, increasing spell power by 87 and Stamina by 5.7.
Enchanting the item causes it to become soulbound. Cannot be applied to items higher than level 600.
Singe
:
Inflicts 9250 to 1075010000 Fire damage every 1 sec. for 8 sec. This effect stacks.
So Fast!
:
You can walk on water!
:
Increases the damage of your next 3 Wraths within 3040 sec by 30%.
Racing Strider
:
New name : Racing StriderParticipating in a Darkmoon Race.
Spinal Healing Injector
:
Restores 39313 to 45687 health.62900 to 73100 health.
Spinning Crane Kick
:
Windwalker:
You spin while kicking in the air, dealing 0.750.9 * (1 * (0.857143 * (Mainhand Min DPS + 1 * (Offhand Min DPS / 2)) + Attack power / 3.5 - 1)) + 4 * 0.750.9 * (1 * (0.857143 * (Mainhand Max DPS + 1 * (Offhand Max DPS / 2)) + Attack power / 3.5 + 1))) / 2] damage over 2.25 sec to enemies within 8 yards Generates 1 Chi if it strikes 3 or more targets.
Brewmaster:
You spin while kicking in the air, dealing 0.750.9 * (1 * (0.857143 * (Mainhand Min DPS + 1 * (Offhand Min DPS / 2)) + Attack power / 3.5 - 1)) + 4 * 0.750.9 * (1 * (0.857143 * (Mainhand Max DPS + 1 * (Offhand Max DPS / 2)) + Attack power / 3.5 + 1))) / 2] damage over 2.25 sec to enemies within 8 yards Generates 1 Chi if it strikes 3 or more targets.
Channeling Spinning Crane Kick does not prevent avoiding attacks.
:
Windwalker:
You spin while kicking in the air, dealing 0.750.9 * (1 * (0.857143 * (Mainhand Min DPS + 1 * (Offhand Min DPS / 2)) + Attack power / 3.5 - 1)) + 4 * 0.750.9 * (1 * (0.857143 * (Mainhand Max DPS + 1 * (Offhand Max DPS / 2)) + Attack power / 3.5 + 1))) / 2] damage over 2.25 sec to enemies within 8 yards Generates 1 Chi if it strikes 3 or more targets.
Brewmaster:
You spin while kicking in the air, dealing 0.750.9 * (1 * (0.857143 * (Mainhand Min DPS + 1 * (Offhand Min DPS / 2)) + Attack power / 3.5 - 1)) + 4 * 0.750.9 * (1 * (0.857143 * (Mainhand Max DPS + 1 * (Offhand Max DPS / 2)) + Attack power / 3.5 + 1))) / 2] damage over 2.25 sec to enemies within 8 yards Generates 1 Chi if it strikes 3 or more targets.
Channeling Spinning Crane Kick does not prevent avoiding attacks.
Spinning Crane Kick
:
Windwalker:
You spin while kicking in the air, dealing 0.750.9 * (1 * (0.857143 * (Mainhand Min DPS + 1 * (Offhand Min DPS / 2)) + Attack power / 3.5 - 1)) + 4 * 0.750.9 * (1 * (0.857143 * (Mainhand Max DPS + 1 * (Offhand Max DPS / 2)) + Attack power / 3.5 + 1))) / 2] damage over 2.25 sec to enemies within 8 yards Generates 1 Chi if it strikes 3 or more targets.
Brewmaster:
You spin while kicking in the air, dealing 0.750.9 * (1 * (0.857143 * (Mainhand Min DPS + 1 * (Offhand Min DPS / 2)) + Attack power / 3.5 - 1)) + 4 * 0.750.9 * (1 * (0.857143 * (Mainhand Max DPS + 1 * (Offhand Max DPS / 2)) + Attack power / 3.5 + 1))) / 2] damage over 2.25 sec to enemies within 8 yards Generates 1 Chi if it strikes 3 or more targets.
Channeling Spinning Crane Kick does not prevent avoiding attacks.
Spore-Laden Dust
:
Fungal spores infest an enemy, inflicting Nature damage every 2 sec. and reducing haste by 15% for 10 sec.
Spring-loaded Spike Trap
:
Place a fire trap that explodes when an enemy approaches, causing (8.5%10% of Attack power) Fire damage and burning all enemies within 10 yards for 8.5%10% of Attack power) * 10] additional Fire damage over 2010 sec. Trap will exist for 1 min.
Squirmy Delight
:
Restores 30000 health and (7500 / 5 * 10) mana over 20 sec. If you spend at least 10 seconds eating you will become well fed and gain 3133 in a useful stat for 1 hour.
Something doesn't quite seem right though...
Stagger
:
You shrug off physical attacks, causing 80%70% of the damage to happen instantly and the remaining 20%30% to be divided over 10 sec.
Stampede
:
Stomps the ground, charges to a distant enemy, and stomps again. Each stomp inflicts 66975 to 7402583718 to 92532 Physical damage to nearby enemies and knocks them backwards.
Stampede
:
Leaps to a target, causing enemies within 7 yards to bleed for 2173026076 Physical damage every 3 sec. and increasing damage taken from Rend and Tear by 10% for 30 sec.
Cruelfang then leaps back, inflicting the same bleed when landing.
Stampede
:
Stomps the ground, inflicting 66975 to 7402583718 to 92532 Physical damage to nearby enemies.
Starfall
:
A Lunar spell that strikes all enemies afflicted by your Moonfire or Sunfire within 40 yards. Deals (20%35% of Spell power) Arcane damage every 1 sec for 10 sec.
Max 3 charges. Charges shared with Starsurge.
Shapeshifting into an animal form or losing of control of your character will cancel the effect.
:
A Lunar spell that strikes all enemies afflicted by your Moonfire or Sunfire within 40 yards. Deals (20%35% of Spell power) Arcane damage every 1 sec for 10 sec.
Max 3 charges. Charges shared with Starsurge.
Shapeshifting into an animal form or losing of control of your character will cancel the effect.
Starfall
:
You summon a flurry of stars from the sky on all targets within 40 yards of the caster that you're in combat with, each dealing (20%35% of Spell power) Arcane damage. Maximum 0 stars. Lasts 10 sec.
Shapeshifting into an animal form or mounting cancels the effect. Any effect which causes you to lose control of your character will suppress the starfall effect.
Starfall
:
You summon a flurry of stars from the sky on all targets within 40 yards of the caster that you're in combat with, each dealing (20%35% of Spell power) Arcane damage. Maximum 0 stars. Lasts 10 sec.
Shapeshifting into an animal form or mounting cancels the effect. Any effect which causes you to lose control of your character will suppress the starfall effect.
Start Trial
:
New reagent required:
Darkmoon Game Token
x1.
:
Beast Mastery, Survival:
Using Cobra Shot twice in a row increases your Focus RegenerationFocus Regeneration for you and your pet by 50% for 10 sec.
Marksmanship:
Using Steady Shot twice in a row increases your Focus RegenerationFocus Regeneration for you and your pet by 50% for 10 sec.
Sticky Grenade
:
New name : Sticky GrenadeInflicts 300% weapon damage as Physical damage to enemies and attaches Sticky GernadesGrenades to them that detonate after 10 sec, inflicting an additional 6000 Physical damage.
Sticky Grenade
:
New name : Sticky GrenadeThrow the Sticky GernadesGrenades away before they explode! Inflicts 5000 Physical damage to enemies caught in the area.
Sticky Grenade
:
New name : Sticky GrenadeThrow the Sticky GernadesGrenades away before they explode! Inflicts 5000 Physical damage to enemies caught in the area.
Stomp Stump
:
Stomp the ground twice, inflicting Nature damage to enemies.
Stormstrike
:
Strike an enemy, dealing 250%360% Physical damage with your main-hand and 250%360% Physical damage with your off-hand, and granting you an additional 25% chance to critically strike that enemy with your Nature damage spells for 15 sec.
Stormstrike Off-Hand
:
Strike an enemy, dealing 250%360% Physical damage with your main-hand and 250%360% Physical damage with your off-hand, and granting you an additional 25% chance to critically strike that enemy with your Nature damage spells for 15 sec.
Strength of the Pack
:
When you activate Feral Spirits, the duration of incoming crowd control effects is reduced by 50%25% for 30 sec.
Stump Stomp
:
Stomp the ground twice, inflicting Nature damage to enemies.
Sudden Clarity
:
Increases your spellpower by 870653 for 20 sec.
Sudden Death
:
Fury, Protection:
Your autoattack hits have a 10% chance to make your next Execute cost no initial Rage and be usable on any target, regardless of health level. (
Arms:
Approximately 2.50 procs per minute)
Arms:
Your autoattack hits have a 10% chance to make your next Execute cost no initial Rage, consume no extra Rage, and be usable on any target, regardless of health level. (Approximately 2.50 procs per minute)
Sulfurous Blood
:
Melee attacks and abilities have a chance to inflict 7600 to 8400 Nature damage to all enemies within 015 yards.
Summon Aggrobots
:
New name : Summon LuresPull rabbits out of your hat, who taunt.Temporary taunters.
:
You summon a flurry of solar bolts from the sky which strike targets within 40 yards. Deals (20% of Spell power) Nature damage to up to 2targets2 targets every 1 sec for 10 sec.
Max 3 charges. Charges shared with Starsurge.
Shapeshifting into an animal form cancels the effect. Any effect which causes you to lose control of your character will suppress the Sunfall effect.
:
You summon a flurry of solar bolts from the sky which strike targets within 40 yards. Deals (20% of Spell power) Nature damage to up to 2targets2 targets every 1 sec for 10 sec.
Max 3 charges. Charges shared with Starsurge.
Shapeshifting into an animal form cancels the effect. Any effect which causes you to lose control of your character will suppress the Sunfall effect.
:
You summon a flurry of solar bolts from the sky which strike targets within 40 yards. Deals (20% of Spell power) Nature damage to up to 2targets2 targets every 1 sec for 10 sec.
Max 3 charges. Charges shared with Starsurge.
Shapeshifting into an animal form cancels the effect. Any effect which causes you to lose control of your character will suppress the Sunfall effect.
:
Mistweaver:
Heals the target for 1 and generates 1 Chi Each Chi you consume reduces the cast time and mana cost of your next Surging Mist by 20%.
Brewmaster, Windwalker:
Heals the target for 1
While channeling Soothing Mist, this ability is instant and will heal the soothed target.
Brewmaster, Windwalker:
Heals the target for 1
While channeling Soothing Mist, this ability is instant and will heal the soothed target.
Swap
:
Swaps your location with another party member. Cannot be used in combat.
Swishhhh
:
Inflicts 11100 to 12900 Fire damage to all enemies 8 yards.1110 to 1290 Frost damage to frontal enemies, knocking them back.
Swoop
:
Strike an enemy, lifting a target into the air before dropping it.
Sword Technique
:
Increases your Strength by 1305 for 1015 sec.
Talador Venom
:
Your attacks have a chance to apply poison, dealing 919 to 1378 Nature damage every 2 seconds overfor 12 sec.
Tantrum
:
Inflicts 21715 to 2400223452 to 25922 Nature damage every 1 sec. for 5 sec.
Templar's Verdict
:
A powerful weapon strike that consumes 3 charges of Holy Power to deal 185%240% weapon damage plus 1.
Test
:
Restores 30000 health and 30000 mana over 20 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain 2832 in a useful stat for 1 hour.
:
Brewmaster, Windwalker:
Attack with the palm of your hand, dealing * (1 * (0.857143 * (Mainhand Min DPS + 1 * (Offhand Min DPS / 2)) + Attack power / 3.5 - 1))] to * (1 * (0.857143 * (Mainhand Max DPS + 1 * (Offhand Max DPS / 2)) + Attack power / 3.5 + 1))] damage, and causing your attacks to ignore 30% of armor for 20 sec.
Mistweaver:
Attack with the palm of your hand, dealing * (1 * (0.857143 * (Mainhand Min DPS + 1 * (Offhand Min DPS / 2)) + Attack power / 3.5 - 1))] to * (1 * (0.857143 * (Mainhand Max DPS + 1 * (Offhand Max DPS / 2)) + Attack power / 3.5 + 1))] damage, and causing your attacks to ignore 30% of armor for 20 sec.
Not useable in Stance of the Wise Serpent.
:
Your successful autoattacks and their multistrikes have a 10% chance to increase your multistrike chance by 25% for 8 sec.
Inactive while in Stance of the Wise Serpent.
Titanium Shield Spike
:
Attaches a Titanium Spike to your shield that deals 23 to 3328 to 41 damage every time you block with it.
Attaching a Titanium Shield Spike to your shield causes it to become soulbound. Cannot be applied to items higher than level 600.
Titanium Shield Spike
:
Deals 23 to 33 damage.28 to 41 damage.
Tol'vir Agility
:
Increases your Agility by 476407 for 25 sec.
Twilight Leg Armor
:
Permanently attach twilight armor onto pants to increase Stamina by 179 and Agility by 9.
Can only be attached to leg armor in your inventory. Cannot be applied to items higher than level 600.
Unleashed Mania
:
Increase your damage dealt by 75%, your maximum health by 75%, reduce all healing recieved by 100%, and increase in size. Lasts 45 sec. Only effective outdoors in Draenor.
Unstable Affliction
:
Causes (192.5%210% of Spell power) damage over 14 sec. If dispelled, the dispeller suffers 27.5%30% of Spell power) * 8] instant Shadow damage and is silenced for 4 sec. This damage is always a critical strike.
:
Causes (192.5%210% of Spell power) damage over 14 sec. If dispelled, the dispeller suffers 27.5%30% of Spell power) * 8] instant Shadow damage and is silenced for 4 sec. This damage is always a critical strike.
Unstable Slam
:
Slam the ground, inflicting Physical damage to enemies.
Venomous Wound
:
Venom seeps into your enemies bleeding wounds, dealing (33.6%40.3% of Attack power) Nature damage.
Vindicator's Fury
:
Spending Holy Power increases your damage and healing by 3%2% per Holy Power spent for 84 sec.
Violent Crash
:
Shatter the ground violently, causing eruptions of earth. These eruptions inflict Physical damage to enemies struck.
Violent Crash
:
Shatter the ground violently, causing eruptions of earth. These eruptions inflict Physical damage to enemies struck.
Void Totem
:
Place a Void Totem that will weaken the barrier between this world and the Twisting Nether for 210 min.
Volcanic Power
:
Increases Intellect by 476407 for 25 sec.
Vulnerability
:
When Ko'ragh's Nullification Barrier is removed, he becomes vulnerable taking 5% increased damage from all Magic for 20 sec.to magic damage.
:
The Monk modifies his combat style depending on weapon type, dealing 40%25% more autoattack damage with one-handed weapons, and attacking 40%55% faster with two-handed weapons.
:
The Monk modifies his combat style depending on weapon type, dealing 40%25% more autoattack damage with one-handed weapons, and attacking 40%55% faster with two-handed weapons.
:
The Monk modifies his combat style depending on weapon type, dealing 40%25% more autoattack damage with one-handed weapons, and attacking 40%55% faster with two-handed weapons.
:
The Monk modifies his combat style depending on weapon type, dealing 40%25% more autoattack damage with one-handed weapons, and attacking 40%55% faster with two-handed weapons.
Well Fed
:
Strength increased by 1813. Lasts 15 min.
Well Fed
:
Stamina and Spirit increased by 1813. Lasts 30 min.
Well Fed
:
Stamina increased by 2013 and Spirit increased by 13. Lasts 30 min.
Well Fed
:
Increases attack power by 1811 and Spirit by 1811. Lasts 30 min.
Well Fed
:
Spell power increased by 1513 and Spirit increased by 13. Lasts 30 min.
Well Fed
:
Mana regeneration increased by 9 mana every 5 seconds and Stamina increased by 1813. Lasts 30 min.
Well Fed
:
Increase spell power by 1513 and Spirit by 13. Lasts 30 min.
Well Fed
:
Stamina and Spirit increased by 1213. Lasts 30 min.
Well Fed
:
Strength and Stamina increased by 3626. Lasts 1 hour.
Well Fed
:
Agility and Stamina increased by 3626. Lasts 1 hour.
Well Fed
:
Intellect and Stamina increased by 3626. Lasts 1 hour.
Well Fed
:
Spirit and Stamina increased by 3626. Lasts 1 hour.
Well Fed
:
Mastery and Stamina increased by 3626. Lasts 1 hour.
Well Fed
:
Hit and Stamina increased by 3626. Lasts 1 hour.
Well Fed
:
Critical strike and Stamina increased by 3626. Lasts 1 hour.
Well Fed
:
Haste and Stamina increased by 3626. Lasts 1 hour.
Well Fed
:
Dodge and Stamina increased by 3626. Lasts 1 hour.
Well Fed
:
Parry and Stamina increased by 3626. Lasts 1 hour.
Well Fed
:
Haste and Stamina increased by 3626. Lasts 1 hour.
Well Fed
:
Intellect increased by 2832. Lasts 1 hour.
Well Fed
:
Strength increased by 2832. Lasts 1 hour.
Well Fed
:
Strength increased by 3133. Lasts 1 hour.
Well Fed
:
Agility increased by 2832. Lasts 1 hour.
Well Fed
:
Agility increased by 3133. Lasts 1 hour.
Well Fed
:
Intellect increased by 3133. Lasts 1 hour.
Well Fed
:
Spirit increased by 2832. Lasts 1 hour.
Well Fed
:
Spirit increased by 3133. Lasts 1 hour.
Well Fed
:
Haste increased by 1128. Lasts 1 hour.
Well Fed
:
Haste increased by 1128. Lasts 1 hour.
Well Fed
:
Critical strike increased by 1128. Lasts 1 hour.
Well Fed
:
Mastery increased by 1128. Lasts 1 hour.
Well Fed
:
Dodge increased by 1128. Lasts 1 hour.
Well Fed
:
Hit increased by 1128. Lasts 1 hour.
Well Fed
:
Haste increased by 2330. Lasts 1 hour.
Well Fed
:
Haste increased by 2330. Lasts 1 hour.
Well Fed
:
Critical strike increased by 2330. Lasts 1 hour.
Well Fed
:
Mastery increased by 2330. Lasts 1 hour.
Well Fed
:
Dodge increased by 2330. Lasts 1 hour.
Well Fed
:
Parry increased by 1128. Lasts 1 hour.
Well Fed
:
Parry increased by 2330. Lasts 1 hour.
Well Fed
:
Hit increased by 3133. Lasts 1 hour.
Well Fed
:
Haste increased by 3133. Lasts 1 hour.
Well Fed
:
Agility increased by 1412. Lasts 1 hour.
Well Fed
:
Agility increased by 1813. Lasts 1 hour.
Well Fed
:
Agility increased by 2313. Lasts 1 hour.
Well Fed
:
Agility increased by 2417. Lasts 1 hour.
Well Fed
:
Intellect increased by 1412. Lasts 1 hour.
Well Fed
:
Intellect increased by 1813. Lasts 1 hour.
Well Fed
:
Intellect increased by 2313. Lasts 1 hour.
Well Fed
:
Intellect increased by 2417. Lasts 1 hour.
Well Fed
:
Mastery increased by 1128. Lasts 1 hour.
Well Fed
:
Stamina increased by 11275. Lasts 1 hour.
Well Fed
:
Armor increased by 5032. Lasts 1 hour.
Well Fed
:
Critical strike increased by 750. Lasts 1 hour.
Well Fed
:
Spirit increased by 5075. Lasts 1 hour.
Whirlwind Off-Hand
:
Fury:
In a whirlwind of steel you attack all enemies within 8 yards, causing 100%70% Physical damage with your main-hand weapon and 100%70% Physical damage with your off-hand weapon to each enemy.
Dealing damage with Whirlwind increases the number of targets that your Raging Blow hits by 1, stacking up to 3 times.
Protection:
In a whirlwind of steel you attack all enemies within 8 yards, causing 100%70% Physical damage with your main-hand weapon to each enemy.
Arms:
In a whirlwind of steel you attack all enemies within 8 yards, causing 200%140% Physical damage with your main-hand weapon to each enemy.
Whisper of Spirits
:
Grants 31026203 mana.
Whispers of Insanity
:
Increases all stats by 200100 for 1 hour. Counts as both a Battle and Guardian elixir.
Whole Pot-Roasted Elekk
:
Feed up to 25 people in your raid or party with a Feast of Blood.
Restores 170000 health and (42500 / 5 * 20.000000) mana over 20 sec. If you spend at least 10 seconds eating you will become well fed and gain 750 in your highest secondary stat for 1 hour.
:
Grow a magical mushroom with 5 health at the target ally's location.
After 5 sec, the mushroom will become invisible.
The mushroom grows larger as it accumulates healing power from 0% of overhealing done by your Rejuvenation, up to a maximum of 0% of your health in bonus healing. Recasting Wild Mushroom will move the Mushroom without losing this accumulated healing.
Wild Mushroom: Bloom can consume your Mushroom to heal nearby allies.
Only 1 mushroom can be placed at a time.location, restoring health to three injured allies within 10 yards of its location every 2 sec for 30 sec.
Only 1 mushroom can be placed at a time.
Windstrike
:
Hurl a staggering blast of wind at an enemy, dealing Physical damage equal to 250% weapon damage360% Physical damage with you main hand and 360% Physical damage with your off-hand, bypassing armor, and granting you an additional 25% chance to critically strike that enemy with your Lightning Bolt, Chain Lightning, Lightning Shield, and Earth ShockNature spells for 15 sec. Damage is increased by 13% while Lightning Shield is active.
Windstrike
:
Hurl a staggering blast of wind at an enemy, dealing Physical damage equal to 250% weapon damage360% Physical damage with you main hand and 360% Physical damage with your off-hand, bypassing armor, and granting you an additional 25% chance to critically strike that enemy with your Lightning Bolt, Chain Lightning, Lightning Shield, and Earth ShockNature spells for 15 sec. Damage is increased by 13% while Lightning Shield is active.
Windstrike Off-Hand
:
Hurl a staggering blast of wind at an enemy, dealing Physical damage equal to 250% weapon damage360% Physical damage with you main hand and 360% Physical damage with your off-hand, bypassing armor, and granting you an additional 25% chance to critically strike that enemy with your Lightning Bolt, Chain Lightning, Lightning Shield, and Earth ShockNature spells for 15 sec. Damage is increased by 13% while Lightning Shield is active.
Wisdom of the Ages
:
Restores 30000 health and 30000 mana over 20 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain 2832 in a useful stat for 1 hour.
:
Consumes up to 3 Holy Power to heal a friendly target for up to (264.591%330% of Spell power).
Word of Glory
:
Consumes up to 3 Holy Power to heal a friendly target for up to (264.591%330% of Spell power).
World - No Pants, no Belt, no shirt
:
New name : World - No Pants, no Belt, no shirtGet ready for fun in the sun!
X21-01A Missile Barrage
:
Fires volleys of missiles inflicting 5320 to 58804256 to 4704 Fire damage to two targets every 1 second for 20 sec.
X21-01A Missile Barrage
:
Fires volleys of missiles inflicting 5320 to 58804256 to 4704 Fire damage to two targets every 1 second for 20 sec.
Garrison Mechanic Types:
New:
Alchemy
Potions, elixirs, and things!
Garrison Missions:
New:
Wanted: Amethon
Amethon has been long forgotten, deep in a cave in Talador. His crystals are very valuable.
Wanted: Gor'thul
Gor'thul, betrayer of the Shattered Hand, is an outcast. It is said he has befriended a lot of cats.
Wanted: Nullifier Darkoor
Nullifier Darkoor has been in hiding long enough. It's time to take him down and put an end to the Fel Breakers once and for all.
Wanted: Undertow
Undertow appears from the depths, pulling boats into the sea and destroying our lines of contact between Tanaan Jungle and Shadowmoon Valley.
Wanted: Tremor
A massive rockworm has taken residence on the shores of Gorgrond, devouring the local lobstroks.
Wanted: Hivelord Ik'rix
Hemet Nesingwary would be very interested in his head.
The Final Relic: Secrets
PH
Relic Hunter: Gutrek's Cleaver
Reforge the weapon of the most brutal gladiator to fight in the Ring of Blood.
Relic Hunter: Amulet of Rukhmar
Claim the power of the arakkoa god before the Adherents of Rukhmar can take it for themselves.
Relic Hunter: Grimoire of Nameless Void
Destroy the ancient barrier to access this dark and powerful tome.
Relic Hunter: Gronnsbane
Seek to blessings of Frostfire to empower the ancient Thunderlord spear.
Relic Hunter: Silent Skull
Take the cursed skull mask from the legendary Laughing Skull assassin.
Relic Hunter: Dream of Argus
Recover the ancient crystal shards to restore this mysterious artifact of the Draenei.
Slagworks
A strike against the Foundry could cripple the war machinery of the Iron Horde. Our forces await your command.
Black Forge
A strike against the Foundry could cripple the war machinery of the Iron Horde. Our forces await your command.
Iron Assembly
A strike against the Foundry could cripple the war machinery of the Iron Horde. Our forces await your command.
Blackhand's Crucible
A strike against the Foundry could cripple the war machinery of the Iron Horde. Our forces await your command.
Scouting Draenor: Frostfire Ridge
Your scouts report that our forces need backup in Frostfire Ridge.
Scouting Draenor: Spires of Arak
Your scouts report that our forces need backup in Spires of Arak.
Scouting Draenor: Talador
Your scouts report that our forces need backup in Talador.
Scouting Draenor: Gorgrond
Your scouts report that our forces need backup in Gorgrond.
Scouting Draenor: Shadowmoon Valley
Your scouts report that our forces need backup in Shadowmoon Valley.
Scouting Draenor: Nagrand
Your scouts report that our forces need backup in Nagrand.
Scouting Draenor: Frostfire Ridge
Your scouts report that our forces need backup in Frostfire Ridge.
Scouting Draenor: Spires of Arak
Your scouts report that our forces need backup in Spires of Arak.
Scouting Draenor: Talador
Your scouts report that our forces need backup in Talador.
Scouting Draenor: Gorgrond
Your scouts report that our forces need backup in Gorgrond.
Scouting Draenor: Shadowmoon Valley
Your scouts report that our forces need backup in Shadowmoon Valley.
Scouting Draenor: Nagrand
Your scouts report that our forces need backup in Nagrand.
Emancipation
The more slaves we free at the Stonefury Cliffs, the more we weaken the Bloodmaul.
Socrethar Sabotage
Scouts report that a rapid assault on Socrethar's Rise could turn up an additonal stash of apexis crystals.
Slagworks
A strike against the Foundry could cripple the war machinery of the Iron Horde. Our forces await your command.
Black Forge
A strike against the Foundry could cripple the war machinery of the Iron Horde. Our forces await your command.
Iron Assembly
A strike against the Foundry could cripple the war machinery of the Iron Horde. Our forces await your command.
Blackhand's Crucible
A strike against the Foundry could cripple the war machinery of the Iron Horde. Our forces await your command.
Slagworks
A strike against the Foundry could cripple the war machinery of the Iron Horde. Our forces await your command.
Black Forge
A strike against the Foundry could cripple the war machinery of the Iron Horde. Our forces await your command.
Iron Assembly
A strike against the Foundry could cripple the war machinery of the Iron Horde. Our forces await your command.
Blackhand's Crucible
A strike against the Foundry could cripple the war machinery of the Iron Horde. Our forces await your command.
Slagworks
A strike against the Foundry could cripple the war machinery of the Iron Horde. Our forces await your command.
Black Forge
A strike against the Foundry could cripple the war machinery of the Iron Horde. Our forces await your command.
Iron Assembly
A strike against the Foundry could cripple the war machinery of the Iron Horde. Our forces await your command.
Blackhand's Crucible
A strike against the Foundry could cripple the war machinery of the Iron Horde. Our forces await your command.
The Philosopher's Stone
Recover a stolen philosopher's stone.
Exploration: Frostfire Ridge Treaures
A disgruntled Bladespire Chef has provided us with a lead on an ancient map hidden in the mines beneath the citadel.
Exploration: Frostfire Ridge Treaures
A disgruntled Bladespire Chef has provided us with a lead on an ancient map hidden in the mines beneath the citadel.
Exploration: Gorgrond Treaures
A Steamscar saberon has been caught skulking around our walls. If we let him go, he's agreed to sell out a rival shaman who has been mapping the location of many hidden treasures.
Exploration: Talador Treaures
An angry Draenei farmer who has been displaced by the Burning Legion claims knowledge of where many of Talador's secrets are hidden, and will share them if we'll help destroy the demons that ruined his land.
Exploration: Spires of Arak Treaures
Rumors are swirling that a High Arakkoa raid on an Outcast hovel has yielded a particularly interesting map. Intercept the raiders before they return to Skyreach!
Exploration: Nagrand Treaures
A Warsong elder carrying important clan historical documentens is communing at the Elemental Plateau. Relieve him of his burdens.
Exploration: Shadowmoon Valley Treaures
Ancient carvings in the tombs of the Fortress of Anguish may lead us to discover many secrets in Shadowmoon Valley. We'll have to fight our way in.
Exploration: Shadowmoon Valley Treaures
Ancient carvings in the tombs of the Fortress of Anguish may lead us to discover many secrets in Shadowmoon Valley. We'll have to fight our way in.
Exploration: Umbrafen Dig Site
This area has been overgrown by giant fungi for as long as anyone can remember - why are Ogre ruins buried here?
Exploration: Burial Fields
The Shadowmoon Clan have interred their dead in this area for generations - find out more about their history.
Exploration: Colossal's Fall Dig Site
The Thunderlord regard this as a sacred location, claiming it was their clan who felled this Colossal many decades ago.
Exploration: Daggermaw Flows Dig Site
Relics of long-forgotten orc clans can be found by carefully traversing between the lava streams and deadly fire elementals.
Exploration: The Broken Spine Dig Site
The Iron Horde are attempting to unearth long-lost ogre artifacts in this area - evict them and claim the rewards as your own.
Exploration: Overlook Ruins Dig Site
The Botani have claimed this abandoned ogre fortress as a new incubator. Stop them before they overrun our allies in Gorgrond, and pick the ruins clean.
Exploration: Veil Shadar Dig Site
The Outcast Arakkoa were forced to abandon much of their written knowledge and history when the High Arakkoa attacked this village.
Exploration: Ango'rosh Dig Site
The ghosts of ogre sorcerors haunt these ruins, guarding artifacts forgotten by all others.
Changes:
What's Mine Is aA Mine
Word has it that an Iron Horde mine near our outpost has hit a rich vein. We can't let them have nice things. Storm in and claim the mine.
Scenarios:
New:
Platinum
Platinum: Earn 1300 Points
Platinum
Platinum: Earn 1300 Points
Platinum
Platinum: Earn 1300 Points
Platinum
Platinum: Earn 1300 Points
Platinum
Platinum: Earn 1300 Points
Platinum
Broadcast Text:
New:
Come with me. This is exactly what I need to undo Gul'dan's hold on Garona.
We're using the tools of our enemy against them.
Not 'til my dying breath. I will end your torment, Garona.
Om na ka om, Fel na om kal...
Quickly, destroy that thing!
Awaken, Garona. You are free at last.
Come with me, Garona. Together we will plan for Gul'dan's downfall.
Archmage. That is dark magic you're working with.
You are using the tools of our enemy!
I don't like this.
Give me that orb, Khadgar. I will destroy that hideous thing.
%s gasps in pain.
Gul'dan... he's not in my head anymore...
I will do whatever it takes to stop Gul'dan. Wherever you lead, I will follow... commander!
I owe everything to you! To both of you!
Haven't you given up already, mage?
This is a fortified high-security bastion. Only a fool would go into there without an army.$b$bI mean... good luck, Champion.$b$b<Khadgar gives you a comforting pat on the shoulder.>
Changes:
Command unrecognized. Will only accept commands from BattlPleasure-Bot 8000 owner: $p.
I'll move forward and scout their gates while your're taking out those catapults. Lok'tar ogar!
Thank you, hero. I will meet you back at your garrisonYour deeds will be remembered.
Garrison Encounters:
New:
Amethon
Gor'thul
Nullifier Darkoor
Undertow
Tremor
Hivelord Ik'rix
Tangled Lobstrok
Gutrek
Aspect of Rukhmar
Demolitionist Megacharge
Gok'tal
Skulltaker
Vrok Blacktongue
Lor Stonefist
Koros Soulspinter
Oregorger
Gruul
Heart of the Mountain
Hans'gar and Franzok
Flamebender Ka'graz
Kromog
Beastlord Darmac
Operator Thogar
Iron Maidens
Blackhand
Nightshade Consort
Enraged Leatherhide Mother
Wild Clefthoof
Shadowmoon Necrolyte
Frostbeak Scavenger
Ango'rosh Spellweaver
Changes:
Adherent BladewingFlightcaller
Mails:
New:
Voidtalon of the Dark Star
I believe you misplaced this in the void. Be more careful next time, $n.
LFG Dungeons:
New:
Edge of Reality
Garrison Abilities:
New:
Mentor
Accompanying followers gain this follower's combat effectiveness.
Explorer Extraordinaire
An expert in both Beast Lore and Terrain Exploration, Harrison can anticipate all incoming danger. "Fortune and glory, kid. Fortune and glory." - Harrison Jones
Speed of Light
The Sun-touched Feather of Rukhmar infuses a follower with epic speed.
Changes:
UrbaniteMaster Assassin
IGreatly increases success chance when fighting in a townagainst all targets.
Alchemy
Offers various Alchemy benefits when assigned to the Alchemy Lab, and increases success chance on Alchemy missions.
Extra Training
Increases the experience gained from a mission for all followers by 350%.
Globalstrings:
New:
SOCIAL_ITEM_ARMORY_LINK:
:
http://us.battle.net/wow/en/item
ENABLE_DIALOG:
: Dialog
COLORBLIND_OPTIONS_INSTRUCTIONS:
: Try each colorblind filter to see which looks the best to you.
COLORBLIND_OPTION_DEUTERANOPIA:
: 2. Deuteranopia
COLORBLIND_OPTION_PROTANOPIA:
: 1. Protanopia
SOCIAL_SCREENSHOT_CROP_SAVE_BUTTON:
: Save Changes
SPLASH_NEW_6_1_FEATURE1_DESC:
: The new Heirlooms pane gives you easy access to all of your heirlooms.
HEIRLOOM_UPGRADE_TOOLTIP_FORMAT:
: Heirloom Upgrade Level: %d/%d
COLORBLIND_OPTION_TRITANOPIA:
: 3. Tritanopia
DUNGEON_FLOOR_KRASARANG1:
: Alliance Excavation
CHAT_RESTRICTED_TRIAL:
: A Starter Edition account may only send whispers to characters that have you on their friends list. |cffffd000|HurlIndex:2|h|h|r
ERR_GUILD_TRIAL_ACCOUNT_VETERAN:
: Veteran Edition accounts cannot join guilds without an existing character in the guild.
ADJUST_COLORBLIND_STRENGTH:
: Adjust Strength
HEIRLOOMS:
: Heirlooms
SPLASH_NEW_6_1_LABEL:
: New in Patch 6.1!
CAP_REACHED_VETERAN:
: Veteran Edition cap reached.
ERR_INVITE_RESTRICTED_VETERAN:
: Veteran Edition accounts cannot invite characters into groups. |cffffd000|HurlIndex:2|h|h|r
HEIRLOOMS_CATEGORY_TRINKETS_AND_RINGS:
: Trinkets & Rings
SOCIAL_ITEM_PREFILL_TEXT_EARNED:
: Check out this item I just got!
GARRISON_MISSION_LEVEL_TOOLTIP:
: Level %d
SOCIAL_ITEM_PREFILL_TOOLTIP:
: Add Last Item Drop
OPTION_TOOLTIP_ENABLE_DIALOG:
: Enables or disables all dialog.
ERR_YELL_RESTRICTED_TRIAL:
: Starter Edition accounts cannot yell. |cffffd000|HurlIndex:2|h|h|r
SOCIAL_TWITTER_THROTTLE_TOOLTIP:
: The number of tweets that can be sent is limited, please wait to send another tweet.
HEIRLOOMS_CATEGORY_SHOULDER:
: Shoulder
GARRISON_MISSION_REWARDS_TOOLTIP:
: Rewards: |cffffffff%d%%|r
GARRISON_MISSION_ADDED_TOAST2:
: Received!
ERR_RESTRICTED_ACCOUNT_VETERAN:
: Veteran Edition accounts cannot perform that action
SOCIAL_TWITTER_STATUS_NOT_CONNECTED:
: Not Connected
SOCIAL_ENABLE_TWITTER_FUNCTIONALITY:
: Enable Twitter Functionality
SPELL_FAILED_NO_SHIPMENTS_FOR_CONTAINER:
: You have no pending Work Orders for that building.
ERR_RESTRICTED_ACCOUNT_TRIAL:
: Starter Edition accounts cannot perform that action
ADDON_BANNED_TOOLTIP:
: This addon has been disabled. You should install an updated version.
SPELL_FAILED_CUSTOM_ERROR_258:
: You are already on that quest.
DUNGEON_FLOOR_KRASARANG3:
: Reliquary Incursion
BOSS_YOU_DEFEATED:
: You Defeated
HELP_OPTIONS_MOVED:
: |TInterface\OptionsFrame\UI-OptionsFrame-NewFeatureIcon:0:0:0:-1|t Colorblind and Move Pad options have been moved to the Accessibility section.
SOCIAL_SCREENSHOT_REMOVE_BUTTON:
: Remove Screenshot
DEATH_RECAP_TITLE:
: Death Recap
HEIRLOOMS_PVP:
: PvP
CONFIRM_GARRISON_FOLLOWER_UPGRADE:
: Are you sure you want to upgrade %s?
ERR_LFG_READY_CHECK_INITIATED:
: A ready check has been initiated. Your group will be queued when all members have indicated they are ready.
SPLASH_NEW_6_1_FEATURE1_TITLE:
: Heirloom Collection
COLORBLIND_NEUTRAL:
: Neutral
SOCIAL_ITEM_PREFILL_TEXT_ALL:
: %s %s %s #Warcraft
INSTANCE_UNAVAILABLE_SELF_ENGAGED_IN_PVP:
: You are engaged in PvP.
SLASH_SHARE1:
: /share
COLORBLIND_FRIENDLY:
: Friendly
HEIRLOOMS_JOURNAL_TUTORIAL_TAB:
: Heirlooms you acquire are automatically added to your heirloom collection.
BOSS_KILL_SUBTITLE:
: Has been Defeated
ERR_RESTRICTED_ACCOUNT_LFG_LIST_TRIAL:
: Starter Edition accounts cannot use this feature.
CAPACITANCE_ALL_COMPLETE:
: All work orders will be completed in: %s
CAPPED_LEVEL_TRIAL:
: Starter Edition level cap reached.
HEIRLOOMS_CATEGORY_CHEST:
: Chest
CALENDAR_ERROR_MODERATOR_RESTRICTED_VETERAN:
: Veteran Edition accounts cannot modify Calendar events.
SOCIAL_ACHIEVEMENT_PREFILL_TEXT_GENERIC:
: Check out this Achievement! %s #Warcraft
CAP_REACHED_TRIAL:
: Starter Edition cap reached.
ANTIALIASING_MSAA_FORMAT:
: MSAA %dx
ANTIALIASING_SSAA_CMAA:
: SSAA 2x + CMAA
SOCIAL_SCREENSHOT_PREFILL_TOOLTIP:
: Add Latest Screenshot
SOCIAL_SCREENSHOT_CROP_BUTTON:
: Crop
MONEY_CAP_REACHED_VETERAN:
: You already have the maximum amount of money on a Veteran Edition account. |cffffd000|HurlIndex:2|h|h|r to upgrade your account!
SOCIAL_TWITTER_TWEET_NOT_LINKED:
: Tweet Failed: account not linked
HEIRLOOMS_JOURNAL_TUTORIAL_UPGRADE:
: This is the max level of the heirloom. You can raise this level by upgrading the heirloom using special tokens.
ERR_LFG_READY_CHECK_ABORTED:
: Your group leader has cancelled the Ready Check.
SPELL_FAILED_CUSTOM_ERROR_257:
: Can't place trap near existing trap.
COLORBLIND_FILTER:
: Colorblind Filter
SOCIAL_TWITTER_POST_TITLE:
: Tweet
TAXI_CANCEL:
: Request Stop
SPELL_POINTS_SPREAD_TEMPLATE_WITH_SYMBOL:
: %.1f%s to %.1f%s
ERR_INVITE_RESTRICTED_TRIAL:
: Starter Edition accounts cannot invite characters into groups. |cffffd000|HurlIndex:2|h|h|r
SPLASH_NEW_6_1_RIGHT_TITLE:
: Garrison Updates
SPLASH_NEW_6_1_RIGHT_DESC:
: Check out the new garrison content, including new missions and rewards!
SPLASH_NEW_6_1_FEATURE2_TITLE:
: Legendary Follower
ERR_PETITION_RESTRICTED_VETERAN:
: Veteran Edition accounts may not sign guild charters. |cffffd000|HurlIndex:2|h|h|r
TAXI_CANCEL_DESCRIPTION:
: Land at the next available Flight Master
SPELL_FAILED_TOY_ALREADY_KNOWN:
: Toy is already in your collection
COLORBLIND_HOSTILE:
: Hostile
SPELL_FAILED_NO_BUILDING_FOR_SHIPMENT:
: That building is not in your garrison.
SOCIAL_TWITTER_STATUS_CONNECTED:
: Connected:
%s
SPELL_FAILED_GARRISON_MISSION_NOT_IN_PROGRESS:
: That mission is not in progress.
DEATH_RECAP_LINK:
: |cff71d5ff|Hdeath:%i|h|h
SPELL_FAILED_CUSTOM_ERROR_254:
: Requires a faster time with the basic racer
SPELL_FAILED_CUSTOM_ERROR_253:
: This spell requires active mushrooms for you to detonate.
ERR_LFG_PLAYER_DECLINED_READY_CHECK:
: %s is not ready.
SOCIAL_TWITTER_COMPOSE_NEW_TWEET:
: Compose a new tweet
ANTIALIASING_SSAA:
: SSAA 2x
ERR_LFG_READY_CHECK_FAILED_TIMEOUT:
: Ready Check failed because a group member did not respond.
SECOND_NUMBER_CAP_NO_SPACE:
: M
INSTANCE_UNAVAILABLE_OTHER_ENGAGED_IN_PVP:
: %s is engaged in PvP.
ERR_RESTRICTED_ACCOUNT_LFG_LIST_VETERAN:
: Veteran Edition accounts cannot use this feature.
SOCIAL_TWITTER_TWEET_SENT:
: Tweet Sent
SOCIAL_TWITTER_TWEET_SENDING:
: Sending tweet. This may take a few seconds.
SOCIAL_TWITTER_TWEET_FAILED:
: Tweet Failed
SOCIAL_TWITTER_CONNECT_SUCCESS_MESSAGE:
: Twitter Account Connected
SOCIAL_SHARE_TEXT:
: Share
SOCIAL_SCREENSHOT_PREFILL_TEXT:
: Check out my screenshot from World of #Warcraft!
SOCIAL_SCREENSHOT_PREFILL_NONE:
: No screenshot taken
SOCIAL_ITEM_PREFILL_TEXT_GENERIC:
: Check out this item!
SOCIAL_ITEM_PREFILL_NONE:
: No item received
SOCIAL_ACHIEVEMENT_PREFILL_TEXT_EARNED:
: I just earned the %s Achievement! #Warcraft
SLASH_SHARE2:
: /share
GARRISON_FOLLOWER_CLICK_UPGRADE_PROMPT:
: Click to upgrade
SPELL_FAILED_VETERAN_TRIAL_ABOVE_SKILL_RANK_MAX:
: Not available for trial accounts
COLORBLIND_FILTERS_TITLE:
: Colorblind Filters
SPLASH_NEW_6_1_FEATURE2_DESC:
: Continue Khadgar's legendary quest to unlock an all-new legendary follower.
DEATH_RECAP:
: Recap
ERR_GUILD_TRIAL_ACCOUNT_TRIAL:
: Starter Edition accounts cannot join guilds.
TOGGLECOLLECTIONSHEIRLOOM:
: Toggle Heirlooms Journal
LEVEL_CAP_REACHED_TRIAL:
: You have reached the maximum possible level on a Starter Edition account. |cffffd000|HurlIndex:2|h|h|r to upgrade your account!
SPELL_FAILED_GARRISON_NO_MISSIONS_AVAILABLE:
: You are not eligible for any new missions.
GARRISON_MISSION_AVAILABILITY:
: Mission Availability
QUEUED_STATUS_READY_CHECK_IN_PROGRESS:
: Ready Check
SOCIAL_TWITTER_CONNECT_FAIL_MESSAGE:
: Twitter Connection Failed
DEATH_RECAP_CAST_BY_TT:
: %s by %s
HEIRLOOMS_MICRO_BUTTON_SPEC_TUTORIAL:
: Visit the Heirlooms pane to view your heirloom collection.
SOCIAL_TWITTER_SIGN_IN:
: Sign In
CAPPED_MONEY_VETERAN:
: Veteran Edition money cap reached.
OPTION_TOOLTIP_SOCIAL_ENABLE_TWITTER_FUNCTIONALITY:
: Check to enable integration of WoW with Twitter. Post to Twitter using /share
SPELL_FAILED_GARRISON_MISSION_COMPLETE:
: That mission is already complete.
OPTION_TOOLTIP_OBJECT_NPC_OUTLINE_NOT_SUPPORTED:
: Outline Mode is not supported by this computer's video hardware.
HEIRLOOMS_CATEGORY_WEAPON:
: Weapons
ACCESSIBILITY_SUBTEXT:
: These options can improve ease of access.
GARRISON_MISSION_LEVEL_ITEMLEVEL_TOOLTIP:
: Level %d (%d)
DEATH_RECAP_CURR_HP_TT:
: %s sec before death at %s%% health.
FIRST_NUMBER_CAP_NO_SPACE:
: K
HEIRLOOMS_CATEGORY_HEAD:
: Head
ERR_YELL_RESTRICTED_VETERAN:
: Veteran Edition accounts cannot yell. |cffffd000|HurlIndex:2|h|h|r
ERR_CHAT_RESTRICTED_VETERAN:
: Veteran Edition accounts cannot send unlimited tells. You must wait before you can send tells to more players. |cffffd000|HurlIndex:2|h|h|r
ERR_FEATURE_RESTRICTED_TRIAL:
: Feature not available for Starter Edition accounts.
MONEY_CAP_REACHED_TRIAL:
: You already have the maximum amount of money on a Starter Edition account. |cffffd000|HurlIndex:2|h|h|r to upgrade your account!
VIDEO_OPTIONS_HBAO:
: nVidia HBAO+
ACTION_PLAYER_DIED:
: died
ACCESSIBILITY_LABEL:
: Accessibility
CONFIRM_YOU_ARE_READY:
: Your group leader has queued you for %s. Are you ready?
DEATH_RECAP_DEATH_TT:
: Killing blow at %s%% health.
DEATH_RECAP_UNAVAILABLE:
: Death Recap unavailable.
ERR_CHAT_RESTRICTED_TRIAL:
: Starter Edition accounts cannot send unlimited tells. You must wait before you can send tells to more players. |cffffd000|HurlIndex:2|h|h|r
HEIRLOOMS_CLASS_FILTER_FORMAT:
: |c%s%s|r
CAPPED_LEVEL_VETERAN:
: Veteran Edition level cap reached.
LFG_READY_CHECK_PLAYER_IS_READY:
: %s is ready.
LEVEL_CAP_REACHED_VETERAN: