| Quick Facts |
|---|
| Screenshots |
| Videos |
| Heroic | Deadly | |
| Important | Tank | |
| DPS | Healer | |
| Interruptible | Magic | |
| Curse | Poison | |
| Disease | Enrage |
The four dwarven golems share a health pool and two are active at any given time. When a golem activates, it possesses 100 energy to use for its abilities. Once the golem's energy reaches 50, it gains a defensive shield and a new golem activates. Once the golem's energy reaches 0, the golem deactivates and another golem activates.
Arcanotron
- Power Generator – Arcanotron summons a Power Generator under a random player. The field increases the damage dealt by 50% for all units within 5 yards and restores 250 mana every 0.5 seconds. The Power Generator lasts 1 min.
Arcane Annihilator
– Arcanotron blasts a random player for 39000 to 41000 Arcane damage.In 25 player raids Arcanotron blasts three random players.
Power Conversion
– Arcanotron's shield converts damage taken into Converted Power, which provides additional magic damage and cast speed.
Converted Power
– Damage done to Arcanotron's Power Conversion shield grants him 10% additional Arcane damage and increases his spell haste by 10% for 30 sec. This effect stacks.
Overcharged Power Generator
– Lord Victor Nefarius converts a Power Generator into an Overcharged Power Generator. The field increases the damage dealt by 100% for all units within 5 yards and restores 1000 mana every 0.5 seconds.An Overcharged Power Generator grows in size until it explodes, triggering Arcane Blowback.

Arcane Blowback
– An Overcharged Power Generator explodes, inflicting 146250 to 153750 Arcane damage to players within 17 yards.
Electron
- Lightning Conductor – Electron designates a random player as a Lightning Conductor, causing them to inflict 19500 to 20500 Nature damage to allies within 8 yards every 2 sec., for 10 sec.
- Electrical Discharge – Electron inflicts 23400 to 24600 Nature damage to up to 3 targets within 8 yards. The damage inflicted increases with each jump.
Unstable Shield
– Dealing damage to Electron's shield causes a Static Shock at a nearby players's location, inflicting 29250 to 30750 Nature damage to players within 6 yards of the target.
Shadow Infusion
– Lord Victor Nefarius corrupts the Lightning Conductor, transforming the target into a Shadow Conductor. Shadow Conductor causes Shadow damage to all nearby allies every 2 sec., with the magnitude of the damage increasing with greater distance from the Shadow Infused player.
Magmatron
- Incineration Security Measure – Magmatron strikes everyone in the room for 11700 to 12300 Fire damage every 1 sec. for 4 sec.
- Acquiring Target – Magmatron acquires a random player as a target for his Flamethrower ability. After 4 sec. Magmatron channels his Flamethrower on the target, inflicting 20475 to 21525 Fire damage every 1 sec. to all players in front of him for 4 sec.
- Flamethrower – Magmatron inflicts 20475 to 21525 Fire damage every 1 sec. to all enemies in front of him for 4 sec.
Encasing Shadows
– Lord Victor Nefarius causes shadows to bind the feet of the Acquired Target, preventing movement until the Flamethrower finishes channeling.
Barrier
– Magmatron's shield absorbs 300000 damage. If the Barrier breaks, it releases a gale of flame, inflicting 73125 to 76875 Fire damage to all players.
Toxitron
- Chemical Bomb – Toxitron fires a Chemical Bomb at a random player, creating a Chemical Cloud at their location. The cloud increases the damage taken by any unit in the cloud.
- Chemical Cloud – Toxitron's Chemical Cloud increases the damage taken by any unit in the cloud by 50%.
The Chemical Cloud also inflicts 50 Nature damage every 1 seconds.
- Poison Protocol – Toxitron's Poison Protocol creates a Poison Bomb every 3 seconds. Each Poison Bomb fixates on a random player. A Poison Bomb explodes when it reaches melee range of its target.
- Poison Bomb – The Poison Bombs created by Toxitron's Poison Protocol each fixate on a random player. A Poison Bomb explodes and creates a Poison Puddle when it reaches melee range of its target.
- Poison Puddle – Poison Bombs create 6 yard radius Poison Puddles when they explode. The Poison Puddle inflicts 11700 to 12300 Nature damage every 1 sec. on any player standing within the puddle.
Poison Soaked Shell
– Dealing damage to Toxitron's shield inflicts Soaked in Poison on the damaging player.
Soaked in Poison
– Soaked in Poison inflicts 5000 Nature damage every 2 sec. This effect stacks, but dispelling this poison once removes all stacks.When a player attacks or uses a spell or ability, they expunge the poison on their target.
- Expunge Poison – The poison soaked player inflicts 9750 to 10250 Nature damage on their target.
Grip of Death
– Lord Victor Nefarius sometimes teleports to the center of a Chemical Cloud and casts Grip of Death, pulling all players into the cloud.
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