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| Heroic | Deadly | |
| Important | Tank | |
| DPS | Healer | |
| Interruptible | Magic | |
| Curse | Poison | |
| Disease | Enrage |
Tooltips and dungeon journal reflect ability values for one encounter version. Please refer to "Effect" section on spell pages to see values for all raid sizes and difficulties.
Stage One: Mustn't Fail Again!
Periodically, Maloriak throws various vials into his cauldron, causing different effects. The first two Vials will be Red then Blue or Blue then Red, followed by Green, then the cycle repeats.
Arcane Storm
– Maloriak channels an Arcane Storm inflicting 2940 to 3300 Arcane damage per second for 6 sec. to all players.
Remedy
– Maloriak heals himself for 4750 health and generates 2000 mana per second for 10 sec. The amount healed increases by 4750 per second.
- Red Vial
Maloriak throws a Red Vial into his cauldron, giving him flaming breath. The effects of the Red Vial last for 40 seconds.
- Consuming Flames – Maloriak ignites a random player in flames, inflicting 1170 Fire damage per second for 10 sec. Any magic damage taken by the player while ignited increases the damage Consuming Magic deals by 50% of the magic damage taken.
- Scorching Blast – Maloriak breathes fire, inflicting 104000 Fire damage divided among all targets in a 70 degree cone up to 60 yards in front of him.

Release Aberrations
– Maloriak releases 3 Aberrations from their growth chambers. These Aberrations then attack the players.
- Aberration – These failed experiments use a Growth Catalyst to increase the damage of nearby allies and reduce their damage taken.
- Growth Catalyst – Each Aberration increases the damage of other Aberrations within 0 yards by 10% and reduces their damage taken by 20%. This effect stacks, and also affects Maloriak and Prime Subjects.
- Blue Vial
Maloriak throws a Blue Vial into his cauldron, granting him freezing magic. The effects of the Blue Vial last for 40 seconds.
- Biting Chill – Maloriak targets a random player with a ring of frost, which inflicts 1300 Frost damage to the player and any other players within 3 yards. The ring lasts 10 sec.
- Flash Freeze – Maloriak causes the area around a random player to suddenly become freezing cold, inflicting 14703 to 16497 Frost damage to all players within 5 yards of the target and encasing them in solid ice for 30 sec.
When the ice breaks, the targets are released but the breaking ice inflicts an additional 11762 to 13198 Frost damage to all players within 5 yards around that target, breaking all ice in that area. 
Release Aberrations
– Maloriak releases 3 Aberrations from their growth chambers. These Aberrations then attack the players.
- Aberration – These failed experiments use a Growth Catalyst to increase the damage of nearby allies and reduce their damage taken.
- Growth Catalyst – Each Aberration increases the damage of other Aberrations within 0 yards by 10% and reduces their damage taken by 20%. This effect stacks, and also affects Maloriak and Prime Subjects.
- Green Vial
Maloriak throws a Green Vial into his cauldron. The mixture explodes and cancels the Growth Catalyst on the Aberrations. The effects of the Green Vial last for 40 seconds.
- Debilitating Slime – Slime sprays out from the cauldron, coating every unit in the room. The slime increases all damage taken by 100% and temporarily suppresses any Growth Catalysts. Lasts 15 sec.
Dark Magic
Lord Victor Nefarius throws Dark Magic into the cauldron, causing Vile Swill to spew from the cauldron. The effects of the Dark Magic last for 90 seconds. The Dark Magic also grants Maloriak immunity to Taunt effects.

Engulfing Darkness
– Maloriak blasts a 20 degree cone shaped area in front of him in Engulfing Darkness, inflicting 0 Shadow damage and reducing the healing dealt by 100% to players within the area for 1.50 sec.

Vile Swill
– The Dark Magic causes five Vile Swill to appear. These horrible slimes continually cast Dark Sludge on random players until slain.
Dark Sludge
– The Vile Swill targets a random player with Dark Sludge. The sludge leaves a puddle on the ground for 30 sec. that inflicts 0 Shadow damage every 0.5 seconds to all players within a 3 yard radius.
Stage Two: Unpredictable Results
At 25% remaining health, Maloriak stops throwing vials into the cauldron. He deals more melee damage, gains a new set of abilities, and immediately frees all remaining experiments in the growth chambers.
- Release All – Maloriak releases all remaining Aberrations and the two Prime Subjects from their growth chambers.
- Magma Jets – Maloriak releases a stream of small fire fissures in front of him. These fissures deal 38000 to 42000 Fire damage to all players within 3 yards. The fissures also leave behind a persistent burning effect that inflicts 484 to 544 Fire damage to all nearby players.
- Absolute Zero – Maloriak summons a sphere of sub-freezing energy near a random player. If this sphere comes within 3 yards of any player, it explodes, inflicts 12252 to 13748 Frost damage, and knocks back any player within 5 yards.
- Acid Nova – Maloriak inflicts 1950 Nature damage per second to all players for 10 sec.
- Prime Subject – These experimental drakonids enhance allies' damage with Growth Catalyst.
- Growth Catalyst – Each Prime Subject increases the damage of other Prime Subjects within 0 yards by 10% and reduces their damage taken by 20%. This effect stacks, and also affects Maloriak and Aberrations.
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