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General Vezax

[zone=4273] The Siege of Ulduar The Antechamber of Ulduar Assembly of Iron The Keepers of Ulduar The Descent into Madness General Vezax Celestial Planetarium Strange creatures known as faceless ones lurk in the depths of Ulduar. One of their mightiest commanders, General Vezax, guards the twisted passages leading to the Prison of Yogg-Saron.
Overview General Vezax is one of the few bosses in Ulduar that don't change phases. He will remain the same during the entire encounter, which makes the fight against him relatively easy to learn, compared to other bosses. His hard hits and the specifics around the mana regeneration during the encounter makes him a test for tanks and casters. Melee DPS have easy time for once. There are few things to watch out during the fight. People outside melee range might be targeted by Shadow Crashes - these need to be avoided until they land, after which ranged DPS can enter the puddles left behind for extra damage and reduced mana cost. Healers should avoid those at all cost. Mark of the Faceless is the other debuff to watch out for. Anyone affected with it should run away from any nearby players, since they heal Vezax. Searing Flames should be interrupted every time, and Vezax should be either kited during the Surge of Darkness, or his damage should be countered by a defensive cooldown. In addition to all this, Vezax's Aura of Despair will eliminate almost all mana regenration from the fight. Check the Abilities section for details which spells work. Mana users will need to destroy the floating Saronite Vapors and stay in the green puddles left behind to replenish mana. Keep in mind, the buff damages the caster as it restores mana, so more than 5-6 stacks might, and usually are, deadly. Melee DPS won't have such trouble, but their attack speed will be reduced by 20% by the aura. Abilities (Spell #62692) - Prevents most mana regeneration methods. Melee attack speed is reduced by 20% for all raid members as well. Mana Regeneration (Spell #48451), (Spell #34074), (Spell #30823), (Spell #31878) (without the (Spell #57669) component), (Spell #33776), (Spell #17364)/(Spell #51522) all work at least partially. (Spell #64904) increases the mana pool of the targets, but does not regenerate mana. (Spell #62660) - Shoots a shadow missile towards a random target (preferring ranged), inflicting 11,310 to 12,690 Shadow damage to the target and anyone in 10 yd radius. A dark puddle spawns under the area of impact, increasing magical damage by 100%, decreasing casting speed by 100%, healing done and mana cost by 75%. (Spell #63276) - Applies a Mark of the Faceless to a random raid member (preferring ranged), causing them to drain 5,000 hit points every 1 second, for 10 seconds, from other nearby players. Vezax will heal for 20 times more health than he has drained (100,000 for every 5,000). (Spell #62661) - Inflicts 13,875 to 16,125 Fire damage to everybody in the room, and reduces their armor by 75%. Can be interrupted. (Spell #62662) - Increases Vezax's damage by 100%, but decreases his movement speed by 55%, for 10 seconds. Cast every 60-70 seconds. (Spell #63364) - Reduces all damage taken by 99%. Cast if 6 Saronite Vapors spawn and not a single one of them is destroyed. Vezax will also summon a Saronite Animus. The Barrier disappears when the Animus dies. - Casts (Spell #63420) frequently, which does 750 Shadow damage to the entire raid and increases the Shadow damage taken by 10%. Hard Mode If you allow all 6 Saronite Vapors to spawn without killing them, and while Vezax is still alive, a Saronite Animus will spawn. The Animus will make Vezax immune to damage (but he will not cast Searing Flames). The spawning of the Animus is considered the beginning of the hard mode. Defeating the Animus is the only way to make Vezax vulnerable again. (Spell #63364) - Reduces all damage taken by 99%. Cast if 6 Saronite Vapors spawn and not a single one of them is destroyed. Vezax will also summon a . The Barrier disappears when the Animus dies. - Casts (Spell #63420) frequently, which does 750 Shadow damage to the entire raid and increases the Shadow damage taken by 10%. Hard Mode Loot [table class=grid width=40%] [tr][td align=center width=20%]10 Player[/td] [td align=center width=20%]25 Player[/td][/tr] [tr][td align=center valign=top](Item #46035) (Item #46032) (Item #46034) (Item #46033) (Item #46036)[/td] [td align=center valign=top](Item #45518) (Item #45520) (Item #45517) (Item #45519) (Item #45516)[/td][/tr] [/table]

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