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Argent Confessor Paletress

[zone=4723] Grand Champions / Paletress The Argent Confessor Paletress is the second boss in [zone=4723]. Either she or will come after the Grand Champions encounter.
Loot The loot from the encounter can be found inside the , which spawns after Paletress' defeat. Overview Paletress will enter in the arena with 3 groups of Argent soldiers, each one composed of one , and . Once the last group is defeated, Paletress will engage the party. The Argent Confessor herself is not really a threat, she will cast Holy smite and Holy fire on random party members. Once she reaches 25%, she will (Spell #66547) everyone and summon a memory of the past. During this time, she's protected by a reflective shield: it's very important to stop attacking her and focus on the memory, as her shield will reflect damage. You can however interrupt her heals and make the fight easier. The memory has much more health than Paletress and uses powerful abilities. A raid warning "Memory begins to invoke a Walking Nightmare" will precede an AoE fear. Paletress will also place a Renew on the memory, which should be removed if possible. Once the Memory is dead, the fight re-starts as it was at the beginning. If Paletress has healed above 25% during your encounter with the Memory, no second add will be summoned when she gets down to 25% again. Abilites (Spell #66536) - Inflicts 4,500 to 5,500 (Heroic: 5,625 to 6,875) Holy damage to a random target. (Spell #66538) - Inflicts 2,203 to 2,797 (Heroic: 2,643 to 3,357) Fire damage to a random target, an additional 3,000 (Heroic: 4,000) Fire damage every 2 seconds, for 8 seconds. (Spell #66537) - Heals a nearby ally for 17,000 (Heroic: 22,000) hit points every 3 seconds for 9 seconds. Magic effect. (Spell #66515) - Reduces all damage done by 100% and reflects 25% of all damage done back to the attacker. Lasts until the memory is killed. (Spell #66708) - Summons a random Memory. All memories share the following abilities: (Spell #66552) - Fears all targets and inflicts 1,000 (Heroic: 1,250) Shadow damage for 3 (Heroic: 4) seconds (Spell #66619) - Inflicts 4,250 to 5,750 (Heroic: 5,313 to 7,187) Shadow damage to everyone in a 40 yards range and reduces attack and casting speed by 90%. (Spell #66620) - Inflicts 1,500 (Heroic: 1,875) Physical damage every seconds for 12 seconds to a random player in melee range.

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