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WoD Build 18471: Modelviewer Updated with WoD Character Models, Death Knight Tier 17, Spell Changes
Posted
2014/06/25 at 10:28 PM
by
perculia
9:30 am EST: NPCs, Quests, Battle Pets, and Objects added to our database!
11:50 pm EST: More Shadowmoon Valley screenshots!
11:30 pm EST: Modelviewer now supports updated human female, night elf female, draenei male, and undead male models.
Build 18471 is now playable on the Warlords Alpha!
Check out
http://www.wowhead.com/warlords
for our past Warlords of Draenor coverage!
Click here to see the latest additions to our Warlords database including items
!
Updated Character Models
The Draenei male, Night Elf female, Human female, and Undead male are now updated in Wowhead's Modelviewer!
Just select the "Warlords" option in the modelviewer!
You can also see how your exact character gets updated in Warlords by going to
http://www.wowhead.com/list
and entering in your character's info under "Lookup Battle.Net Profile."
Want to learn more about the modelviewer?
Check out our tutorial
.
Build Highlights
Death Knight Tier 17 added.
More Tier 17 set bonuses added or changed, see below for the full list.
Many new Garrison buildings have artwork, including tons of Horde buildings.
Archaeology digsites were added, check out the full list below. or
click here
Wowhead's modelviewer now supports updated human female, night elf female, draenei male, and undead male models.
Level 100 test realms are up for people interested in testing PvP.
The Armory's Garrison description has been updated to "Allows the collection of armor scraps from the Orc clans of Draenor for armor transmogrificaton use."
Research: Warbinder's Ink
is a new inscription spell. Discovers a glyph recipe that uses Ink of War. If you know all the Ink of War glyphs, you will instead learn a glyph that uses any lesser ink.
New battle pet achievement
An Awfully Big Adventure
requires you to defeat tamers with the stuffed animal
Elekk Plushie
.
Inspector Gadgetzan
:
Blingtron 5000
will apparently have coded messages.
More leveling loot in the style of the Timeless Isle--create a soulbound item based on your spec. Examples:
Spectral Girdle
,
Munificent Gauntlets
,
Formidable Spaulders
New battle pets:
Mournful Moan of Murmur
,
Spectral Bell
New legendary quest items:
Core of Life
,
Core of Flame
,
Core of Iron
More Ashran items:
Disposable Pocket Flying Machine
,
Phantom Potion
Preserved Discombobulator Ray
: Dismount your target and reduce their combat effectiveness for 5 sec.
Hypnosis Goggles
: Use: Hypnotize a critter in to following you for 5 min. (1 Hour Cooldown)
Death Knight Tier 17
New and Changed Tier 17 Set Bonuses
New
:
While Pillar of Frost is active, all of your special attacks deal 10% additional damage as Frost damage.
:
Heal has a 10% chance to imbue you with Spiritual Vigor.Spiritual Vigor increases your spirit by 10% for 10 sec.
:
Heal has a 10% chance imbue you with Clear Thoughts.Clear Thoughts increases your spirit by 10% for 10 sec.
:
Heal has a 10% chance to imbue you with Light's Grace.Light's Grace increases your spirit by 10% for 10 sec.
:
Heal has a 10% chance to grant you the Harmony of the Elements effect.Harmony of the Elements increases your spirit by 10% for 10 sec.
Changed
:
Heal has a 10% chance to imbue you with Nature's Wisdom.Nature's Wisdom increases your spirit by 10% for 10 sec.
:
Heal has a 10% chance to imbue you with Chi-ji's GuidanceChi-ji's Guidance increases your spirit by 10% for 10 sec.
:
When you block an attack, you have a chance to gain the Defender of the Light effect.Defender of the Light increases your shield block value by 50% for 8 sec.(Approximately 2.20 procs per minute)
Bestial Wrath
:
While Bestial Wrath is active, one additional pet is summoned to fight with you.
Item - Mage T17 Fire 2P Bonus
:
Casting Inferno Blast grants you the Firestarter effect.Firestarter reduces the cast time of your next fireball by 2000%25%.
Item - Mage T17 Fire 4P Bonus
:
When Hot Streak activates, you have a 10%100% chance to gain the Pyromaniac effect.Pyromaniac causes all Pyroblasts to have no cast time and be guaranteed critical strikes for until cancelled.
Item - Mage T17 Frost 2P Bonus
:
When you activate Icy Veins, you also gain Arctic Power.Arctic Power increases your Multistrike damage by 10%33% for 20 sec.
Item - Mage T17 Frost 4P Bonus
:
Frost critical strikes have a chance to strikeFrostbolt has a 101% chance to surround the target with an Ice Shardicy spikes that all converge, dealing (100% of Spell power) extra damage to the target.Frost damage.
Item - Monk T17 Mistweaver 2P Bonus
:
Soothing Mist now chains to 1 extra target, but the healing is reduced by 50% on the second target.Vital Mists increases the healing of Surging Mist by 20% per stack. Every time your Soothing Mist heals a target you gain the Mistweaving effect.Mistweaving increases your multistrike healing by 5%.
Item - Rogue T17 Combat 4P Bonus
:
When you use a finishing move, there is a 25% chance to gain the Deceit effect.Deceit makesgenerates 5 combo points instantly and causes your next Eviscerate to consume no Energy.and count as if you had 5 combo points.
New Archaeology Digsites
Archaeology
New
:
While the mantid do use windwool and imperial silk, their preferred material is a type of "fabric" fashioned from the wings of various insectoid creatures - including themselves. This banner is an example.
:
In order to be granted full standing within the Frostwolf clan, each member must undertake a solo quest to befriend and bond with a wild Frostwolf. Not all clan members pass this trial, but those that do earn a lifelong companion.
:
As part of the rite of passage into adulthood, a Frostwolf orc must slay a frostboar and carve their family genealogy as far back as will fit on the creature's largest tusk. Family history and tradition are of great importance to the Frostwolf clan, so the largest frostboars are hunted each season to preserve clan lineage.
:
With the icy Frostwind desert providing little vegetative nourishment, the Frostwolf depend on their hunters for sustenance. These snowshoes, constructed of wolf bones and pelts, help keep trackers from sinking into deep drifts while pursuing prey.
:
Relying on shock and awe to overwhelm their enemies, the Warsong earned their name from their fearsome battle cries and thunderous drum marches. These macabre drums are constructed of Talbuk leather stretched tightly over what appear to be ogre skulls, celebrating the clan's freedom from the ogre empire.
:
A bullroarer is an arm-length piece of rigid wood affixed to the end of a long rope and spun over the wielder's head to generate a droning noise capable of traveling long distances. This example was grooved by the Warsong to emit a high-pitched whistling noise rather than the low hum used by most other clans.
:
The riders of the Warsong clan are always on the move. In camp, a family's tent is marked with a long pike thrust into the ground - often adorned with the skulls of defeated enemies. This example is over a hundred years old and is branded with the names of several key battles.
:
Despite many dents and scratches, you can see the Blackrock clan iconography etched in to this once-proud hammer. The first of the Orc clans to master the art of shaping their namesake metal, the Blackrock prefer to wield blunt weaponry in battle to honor their ancestors.
:
The Blackrock Clan originally used the naturally occurring elemental-fueled infernos of ancient Draenor to shape and harden their namesake ore. A Shaman could use these bellows to channel the power of a fire spirit directly to a blast furnace, allowing the Blackrock to set up forges anywhere.
:
Male orcs of the Blackrock Clan never cut their hair until they come of age, at which point their head is shaved and their role in this extremely regimented society is determined. This ancient switchblade is forged of blackrock and embellished with jewels, likely used by a prominent family for many generations of initiation.
:
Taking their namesake literally, warriors of the Shattered Hand clan will ritualistically smash their own hand before cutting it off. The stump is cauterized and replaced with one of many varities of weaponry. This blade, which resembles a simple butcher's cleaver, is heavily weighted to assist in making a single clean cut at the wrist.
:
The Shattered Hand celebrate victory in battle with self-mutilation. Their most celebrated warriors are covered with scars and piercings, and it becomes increasingly difficult with age to tell which were inflicted by enemies or by the triumphant orc.
:
This arm-length fishing hook has less in common with a traditional fishing hook and more with a halberd. The Stormreaver clan are the master navigators and fishermen of Draenor, and judging by the size of this hook their prey is no less savage than those of the landlocked clans.
:
This well-preserved eye must have once belonged to a chieftain of the Bleeding Hollow clan. Upon ascension to ruler of the clan, each chieftain undertakes a shamanic vision quest in which they sacrifice their own eye to receive a vision of their own death. You can only imagine the grisly fate this clouded eye bore witness to.
:
These bone needles are taken from the corpses of fallen enemies and meticuously sharpened. The mystics of the Shadowmoon often inscribe secret runes into their flesh to more clearly speak to their ancestors and the elemental spirits.
:
An example of the Void worship once practiced but now banned by the Shadowmoon Clan elders, this idol is as dark as the night sky. Roughly and frantically chiseled from the tusk of what must have been a colossal Elekk, this idol was dyed and is inlaid with complex swirling and jagged patterns.
:
Consultation with the spirits of previous generations is considered essential to Shadowmoon shamans whenever an important decision is to be made. Talismans and other relics that were important to an ancestor during life provide a more clear spiritual conduit for shamans to speak to them in the afterlife.
:
Sticky, smelly, and highly flammable, the substance in this small container is liberally applied to the swords and axes of the Burning Blade clan before battle. Though some warriors choose to ignite their weapons before battle, most let the inevitable contact of blades and armor spark the blazegrease for unpredictable intimidation.
:
The Thunderlords are the greatest big game hunters in all of Draenor. For centuries they have used riding beasts and coordinated assaults to slay game and gronn alike. Their clan draws their name from an ancient chieftain who single-handedly slew a powerful gronn at the pinnacle of Thunder Peak.
:
This tablet speaks of the "end times." From what you can decipher, the crude scrawls of multiple authors speak of at least seven different and sometimes conflicting versions of a final reckoning for all of the inhabitants of Draenor. Eerily, the iconography of a flaming hammer is clearly depicted - is this the ancestral origin of the Twilight's Hammer clan?
:
Chieftains rule small bands of ogres with an iron fist, and are never short on challengers. The Stonemaul clan have notoriously high turnover rate in their leadership; judging from the layers of bloodstains this stone appears to have been instrumental in deposing multiple Stonemaul chieftans.
:
Rather than using clasps and locks, Ogres bind their slaves using unbroken stone circlets. Their centuries of manipulating earth elements lets them simply shrink the manacles tightly around the slave's ankles, wrists, or neck.
:
Expressing with sculpture what most ogres could struggle to explain in words, this statue summarizes the most important ogre physical attribute: size. The clefthoof held above the ogre's head displays strength, while the robust waistline symbolizes great wealth.
:
While the written word is mostly used as an instrument for the upper echelons of imperial ogre society, occasionally an ordinary ogre will try his hand at making a story immortal. This pictogram appears to tell the story of an especially distressing culinary experience.
:
Disagreements between ogres usually end in violence. During the early decades of the Age of Order, a sly chieftain decreed that disputes in his clan would be settled via proxy in one-on-one combat between slaves. The mortality rate amongst the ogres plummeted, leading to a golden age of expansion.
:
Preferring to show off their physique, ogres eschew garments that cover too much skin. In order to look more fearsome to their enemies, they adorn their bodies with warpaints created in these grinding tools. This mortar and pestle set is stained yellow, indicating it was used by the Boulderfist clan.
:
While most ogres are born with two eyes, a handful in every generation regress and are born with a single eye. All but a few clans recognize these ogres are exceptional and destined for great things. An unlucky one-eyed ogre mage lost his eye in a duel and replaced it with this fist-sized stone, discovering it to have magical properties when he did so.
:
Ogres are straightforward in combat and often suffer as much punishment as they dish out, relying on their strength and stamina to carry them to victory. These serrated-tooth dentures are proof that at least one ogre had all of his teeth knocked out and lived to fight another day.
:
A brilliant ogre once had a thought that riding a chimera would make travel much faster than using pack animals or walking. Roughly crafted from thick leather and utilizing an excessive number of knots, this seat could comfortably accomodate an ogre. However, it could only be saddled on a chimera the size of a small mountain which seems to explain why no one has ever seen ogres fly.
:
Assembled fragments from this stone stele place it in Talador several hundred years before the draenei arrived. It marks an ogre imperial decree to raze several orc settlements in retaliation for a number of rebellious raids against Gorian slave trade caravans. The orders were likely carried out, since the towns no longer exist, and this stone was erected to memorialize the dark deed.
:
Imperial ogres jealously guard the secrets of magic in order to keep their status among the ruling class. The wealthiest among them adorn themselves with magically-enhanced jewelry and other wearable artifacts.
:
The first great technological innovation in ogre society was the concept of attaching a rock to the end of a very long stick to smash your enemies, rather than attempting to bash them with a rock held in your hand. The schism this innovation created amongst ogre society resolved itself only when the now-forgotten tribe broke in to the Warmaul and Boulderfist clans.
:
When Terokk returned from exile he was broken and flightless. Rumors of his cursed state swept like wildfire through the Arakkoa, giving rise to superstitious charms and cures. Dreamcatchers endure as one of the most clung-to icons of safety, for the Arakkoa believe the curse will entangle itself in the dreamcatcher and fade in the morning sunlight.
:
In death all Arakkoa seek to join the Sun-God Rukhmar in the skies above Draenor, thus cremation is vastly preferred to burial. Some have their ashes scattered high in the skies, others are collected in ornate urns and placed in crypts.
:
The incomplete writings here seem to indicate a decree of a sort of martial law, and reminders to be vigilant for signs of the curse amongst neighbors and friends.
:
Central to High Arakkoan culture is reverence of Rukhmar and the sun. Hundreds of Solar Orbs are scattered around , which cast a never-ending light so no Arakkoan need go without the sun's warmth, even on a cold and overcast day.
:
This delicately-engraved instrument, when positioned correctly, acts as both a sundial and an arakkoa seasonal calendar. The base of the instrument is covered with callouts for celestial events, most of which are accompanied by grave warnings. Interestingly, the device seems to have cryptically predicted the arrival of the draenei a century before it happened.
:
Believing they have been abandoned by the sun, cursed Arakkoa prefer to hide in the forests or beneath awnings during daylight hours. Talonpriests take this a step further and never show their faces to the sun, wearing ritual masks that act as a focus for their communes with Anzu.
:
Outcast Arakkoa have repurposed the dreamcatcher not to ward off the Curse of Sethe, but to capture and harvest tiny amounts of essences from their lost gods. Rumors persist of an ever-growing mass of swirling energy buried deep beneath Skettis, whispering promises of power to any who will listen...
:
Scattered in the most ancient of ruins on Draenor are fragments and whispers of the Apexis civilization, who attained a height of power during the Age of Order and then abruptly vanished. The arrival of the Iron Horde has prompted a secret but urgent escalation in retriving Apexis artifacts by the Adherents.
:
Brittle and ancient beyond measure, this stone tablet contains carvings that vaguely describe an engine of incredible power, claiming to harness the power of the sun.
:
This battered scroll case has corroded shut, and the scroll within is barely readable with very careful examination. These appear to be plans and measurements for a glorious "Temple in the Sky," written in an ancient hand. It's unclear whether such a splendid structure was ever built.
:
Eschewing traditional Arakkoan weaponry, Terokk carried this cudgel as a symbol of his fall from king to outcast heretic. Rumors have persisted for centuries that rather than employing traditional wing-cutting as a punishment, Terokk simply shattered the beaks of those who dared to oppose him.
Shadowmoon Valley Screenshots
Icons
Maps
New maps
New Garrison Artwork
interface/garrison:
New:
Updated:
Achievements
New
:
Defeat the following trainers with an Elekk Plushie on your team.
:
Raise an Elekk Plushie to level 25.
:
Acquire the following decoded messages from Blingtron 5000.
Changes
Ashes, Ashes...
:
Defeat Blackhand in the Blackrock Foundry after catching 20 Falling Ashes on Normal difficulty or higher.
Be Quick or Be Dead
:
Defeat the Iron Maidens within X10 seconds of each other.
Blackhand's Crucible
:
Defeat Blackhand in the Blackrock Foundry.
Fain Would Lie Down
:
Defeat Beastlord Darmac in the Blackrock Foundry on Normal difficulty or higher after causing him to mount each beast first:
He Shoots, He Ores
:
Deposit the Volatile Ore in the Ore Grinder, and then defeat Oregorger in the Blackrock Foundry on Normal difficulty or higher.
Heroic: Skyreach
:
Defeat High JusticarSage Viryx in Skyreach on Heroic difficulty.
Mythic: Beastlord Darmac
:
Defeat Beastlord Darmac in the Blackrock Foundry on Mythic difficulty.
Mythic: Blast Furnace
:
Complete the Blast Furnace encounter in the Blackrock Foundry on Mythic difficulty.
Mythic: Flamebender Ka'graz
:
Defeat Flamebender Ka'graz in the Blackrock Foundry on Mythic difficulty.
Mythic: Gruul
:
Defeat Gruul in the Blackrock Foundry on Mythic difficulty.
Mythic: Hans'gar and Franzok
:
Defeat Hans'gar and Franzok in the Blackrock Foundry on Mythic difficulty.
Mythic: Imperator's Fall
:
Complete the Imperator Gor'vidusMar'gok encounter in Highmaul on Mythic difficulty.
Mythic: Iron Maidens
:
Defeat the Iron Maidens in the Blackrock Foundry on Mythic difficulty.
Mythic: Kromog
:
Defeat Kromog in the Blackrock Foundry on Mythic difficulty.
Mythic: Operator Thogar
:
Defeat Operator Thogar in the Blackrock Foundry on Mythic difficulty.
Mythic: Oregorger
:
Defeat Oregorger in the Blackrock Foundry on Mythic difficulty.
Mythic: Blackhand's Crucible
:
Defeat Warlord Blackhand in the Blackrock Foundry on Mythic difficulty.
Skyreach
:
Defeat High JusticarSage Viryx in Skyreach.
Stamp Stamp Revolution
:
Defeat Hans'gar and Franzok in the Blackrock Foundry without any raid member being crushed by a stamping press on Normal difficulty or higher.
The Iron Price
:
Collect 3 Pristine True Iron Ores and then defeat Gruul in the Blackrock Foundry in Normal difficulty or higher.
The Steel Has Been Brought
:
Defeat Flamebender Ka'graz in the Blackrock Foundry without killing Aknor Steelbringer on Normal difficulty or higher.
There's Always a Bigger Train
:
Engineer the ironic demise of an Exulting Wind-Up Train Wrecker in the Blackrock Foundry on Normal difficulty or higher.
Would You Give Me a Hand?
:
Defeat 10 Grasping Earth hands within 5 seconds and then defeat Kromog in Blackrock Foundry inon Normal difficulty or higher.
Ya, We've Got Time...
:
Complete the Blast Furnace encounter in the Blackrock Foundry after defeating all four Primal Elementalists within 10 seconds of each other, on Normal difficulty or higher.
Battle Pet Abilities
New
:
Take a short nap.
:
Increases your chance to dodge attacks by 25%.
:
Look cute.
:
Unable to give this pet commands.
Breaks on damage.
Changes
Cute As A Button
:
Look cute.
Rawr!
:
New name : Rawr!Become one with the wind, destroying your enemy with a whirlwind of imaginary feathers.Imagine yourself as a real elekk and the damage you could inflict if that were actually true.
Gravity
:
95%100% Hit Chance
Slams the target into the ground, dealing 25 Magic damage.
If used again on the same target, they are levitated and unable to flee for 2 rounds.
Itchin' for a Stitchin'
:
Bring your plushie in for a hug.
Pig Out
:
100% Hit Chance
20% Critical Strike Chance
Deals 9Deals 14 Beast damage.
The user is healed for 100% of the damage dealt.
Plushie Rush
:
Pretend to rush at the enemy with great ferocity!
Refuge
:
A natural shield surrounds each friendly critter, blocking the next attack they would take. Lasts 56 rounds.
Who's The Best Elekk In The Whole World?
:
Relish in your dominance as the greatest stuffed animal ever.
Classes
Death Knight
Forum
|
Talent Calculator
Talents and Specialization
Changes
Blood
Crimson Scourge
:
Your successful melee attacks on targets infected with your Blood Plague have a 10% chance to make your next Pestilence or Death and Decay cost no runes.
:
New name : Runic StrikesYou gain 5% more of the Multistrike stat from all sources and your autoattack multistrikes have a chance to generate 15 Runic Power.
:
Your Pestilence and Soul Reaper increase the healing done by your next Death Strike within 20 sec by 20%. This effect stacks up to 5 times.Additionally, your Pestilence refreshes your diseases on targets it damages.
:
Strikes an enemy for 65% weapon damage, and afflicts the target with Soul Reaper, and increases the healing from your next Death Strike by 20%. After 5 sec, if the target is below 35% health, this effect will deal (333.7% of Attack power) additional Shadowfrost damage. If the enemy dies before this effect triggers, the Death Knight gains 50% haste for 5 sec.
Frost
:
New name : Icy TalonsYou gain 5% more of the Haste stat from all sources.
Might of the Frozen Wastes
:
When Wielding a two-handed weapon your Obliterate deals 40% more damageincreases Obliterate damage by 40%, and all melee attacks deal an additional 30% damage.by an additional 30%.Dual-wielding increases Frost Strike damage by 30% and causes your weapon damage strikes to also strike with your off-hand.
Obliterate
:
A brutal attack that deals 215% weapon damage and has a 45% chance to cause your next Howling Blast or Icy Touch to consume no runes.
Rime
:
Your Obliterate has a 45% chance to cause your next Howling Blast or Icy Touch to consume no runes.
Unholy
:
New name : Blood-Caked BladeYou gain 5% more of the Multistrike stat from all sources.
:
Whenever you hit with Blood Strike, Pestilence, Festering Strike, or Icy Touch, the Runes spent will become Death Runes when they activate. Death Runes count as a Blood, Frost or Unholy Rune.
Monk
Forum
|
Talent Calculator
Spells
Changes
Blackout Kick
:
Kick with a blast of Chi energy, dealing to Physical damage.
Crackling Jade Lightning
:
Channels Jade lightning at the targetChannel Jade lightning, causing Nature damage over 4 sec If the enemy attacks you within melee range while victim to Crackling Jade Lightning, they are knocked back a short distance. This effect has an 8 sec cooldown.to the target and sometimes knocking back melee attackers.
Detox
:
Eliminates ailments from the friendly target, removing all harmfulRemoves all Poison and Disease effects from the target.
Expel Harm
:
Instantly healsHeal yourself for to , and causesdeal 33% of the amount healed to instantly be dealt to a nearby enemy as Nature damageas Nature damage to an enemy within 10 yards. Generates 1 Chi.
Fortifying Brew
:
Turns your skin to stone, increasing your current and maximum health by 20%, and reducing damage taken by 20%. Lasts 20 sec.
Tiger Palm
:
You Jab the target, dealing to damage and generating 1 Chi.
:
Clears you ofRemoves all root, stun, fear and horror effects and reduces the duration of future such effects by 60% for 6 sec.
Paralysis
:
You cause the target's muscles to contract, incapacitating them for 40 sec. If done from behind the target, the duration is increased 50%Incapacitates the target for 1 min. Only one target can be victim to Paralysis at any given time.Anyaffected at a time. Any damage taken will cancel the effect.
Provoke
:
You mock the target, causing them to rush towards you with a 50% increased movement speed.Taunts the target and causes them to move toward you at 50% increased speed.
Spinning Crane Kick
:
You spin while kicking in the air, dealing 4 * 1.59 * (1.53459 * (1 * 0.898882 * (Mainhand Min DPS + 1 * (Mainhand Min DPS / 2)) + (Attack power / 14) - 1)) + to 4 * 1.59 * (1.53459 * (1 * 0.898882 * (Mainhand Max DPS + 1 * (Mainhand Max DPS / 2)) + (Attack power / 14) + 1))) / damage to all nearby enemies every 0.8 sec2] damage over 2.25 sec to enemies within 8 yards. Movement speed is reduced by 30%. Generates 1 Chi.if it hits at least 3 targets. Lasts 2.25 sec.During Spinning Crane Kick, you can continue to dodge and parry.
Stance of the Fierce Tiger
:
Increases the amount of Chi generated by your Jab and Expel Harm abilities by 1.Reduces the global cooldown of all of your spells and abilities by 0.5 sec.Grants yourself and allGrants you and your allies within 10 yards 10% increased movement speed.You have a 0% chance when you Jab to cause your next Tiger Palm or Blackout Kick to cost no Chi within 15 sec.Your Blackout Kick now also deals an additional 0% damage over 4 sec if behind the target or heals you for 0% of the damage done if in front of the target.Additionally, yourspeed, and improves the functionality of Jab, Expel Harm, Tiger Palm, Blackout Kick, and Rising Sun Kick.now also causes Mortal Wounds to the primary target. Mortal WoundsGrievously wounds the target, reducing the effectiveness of any healing received for 10 sec.
:
Heals the target for (201.644% of Spell power)..If cast while channeling Soothing Mist, Surging Mist will be instant cast and heal the Soothing Mist target.
:
Attack with the palm of your hand, dealing to damage.Also grants you Tiger Powerdamage, and causing your attacks to ignore 30% of enemies' armor for 20 sec.
:
Your successful auto attacksautoattacks and their multistrikes have an 8% chance (5% when dual - wielding) to trigger Tiger Strikes, increasinga 8% chance to increase your multistrike chance by 25% for 8 sec.
:
The Monk attunes himself differently depending on the weapon type.Dual-wield one-handed weaponsAutoattack damage increased by 40%.Two-handed weaponsMelee attack speed increased by 40%.modifies his combat style depending on weapon type, dealing 40% more autoattack damage with one-handed weapons, and attacking 40% faster with two-handed weapons.
Talents and Specialization
Changes
Brewmaster
Breath of Fire
:
Breathes fire causingTargets in front of the caster take Fire (43.692% of Attack power) damage. to all targets in front of you within 0 yards. If Dizzying Haze is on the target, they will burn for an additionalIf affected by Dizzying Haze, they will also burn for (78.408% of Attack power) Fire damage over 8 sec.
Gift of the Ox
:
Your auto attack multistrikes have a chance toautoattack multistrikes can trigger Gift of the Ox, summoning a Healing Sphere to the side of you that only you can see.When you move through your Healing Sphere summoned through Gift of the Ox, you heal yourselfvisible only to you. Moving through this Healing Sphere will heal you for (0 + Attack power * 0.375).
Guard
:
You Guard against future attacks, absorbing damage for 30 sec. Anyand increasing all heals you apply to yourself while Guarding are increased by 30%.by 30%. Lasts 30 sec.
Keg Smash
:
You Smash a keg of brew on the target, dealing to damage to all nearby enemies within 8 yards and reducing their movement speed by 50% for 15 sec. Generates 2 Chi.
:
You honor the White Tiger's legacyTiger, increasing Strength, Agility, and Intellect by 5% and increasing critical strike chance by 5%.If target is in your party or raid, all party and raid members will be affected.
Stagger
:
Reduces damage taken by 25%, chance to be critically hit by 6%, and chance to be parried by 3%.Increasesincreases Stamina by 20%, and Energy regeneration by 10%, and reduces the Energy cost of Jab by 10.Fortifying Brew also increases your Stagger amount by 20% while active.Tiger Palm no longer costs Chi.After you Blackout Kick, you gain Shuffle, increasing your parry chance by 20% and your Stagger amount by an additional 20% for 6 sec.Also reduces the global cooldown of all of your spells and abilities by 0.5 sec, and allows you to Stagger damage.While at or below 35% health, your Expel Harm has no cooldown.StaggerYouimproves the functionality of Jab, Fortifying Brew, Tiger Palm, Blackout Kick, and Expel Harm.While in this stance, you will Stagger damage taken.StaggerYou shrug off physical attacks, causing 80% of the damage to happen instantly and the remaining 20% to be divided over 10 sec.
Summon Black Ox Statue
:
Summons a Black Ox Statue at the target location Lasts for 15 min, Only one Black Ox Statue can be summoned at any one time.The Black Ox Statue attracts the attention ofpulsing threat to all enemies within 30 yards, constantly causing a minor amount of threat.The Black Ox Statue also interactsand interacting with your Provoke and Leer of the Ox abilities.ability. You may only have one statue active.
Touch of Death
:
You exploit the enemy target's weakest point, instantly killing them.Only usable on non-player targets who have less than 10% of their maximum health remaining orInstantly kills a creature with less health than your maximum health.the Monk's maximum health.Can also be used on tough creatures when they are below 10% health, dealing damage equal to the Monk's maximum health to them.
Transcendence
:
You split your body and spirit, leaving your spirit behind for 15 min.Usemin. Use Transcendence: Transfer to swap locations with your spirit.
Zen Meditation
:
Reduces all damage taken by 90% for 8 sec. Being the victim ofhit by a melee attack will break your meditation, cancelling the effect.cancel this effect.
Windwalker
Afterlife
:
When you kill an enemy while gaining experience or honor, you summon a Healing Sphere.EnemiesSphere, healing you for 0 when you walk through it.Enemies who die from Blackout Kick have a 50% chance to summon a Chi Sphere.Healing SphereForms a healing sphere. IfSphere, granting 1 Chi when you walk through it.you are healed for 0. Lasts for 30 sec.Chi SphereA sphere of energy forms from the wake of the fallen enemy. Walking through your Chi Sphere will restore 1 Chi. Lasts for 2 min.
Combo Breaker
:
You have a 8% chance when you Jab to cause your next Tiger Palm or Blackout Kick to cost no Chi within 15 sec.
Disable
:
You disable the target's movement, reducing theirReduces the target's movement speed by 50% The duration of Disable will be refreshed if the target remains within 10 yards of the Monk.Using Disable on a targetfor 15 sec, duration refreshed by your melee attacks. Targets already snared will cause them to be rooted for 8 sec instead.
Energizing Elixir
:
Regenerates 60 Energy over 6 sec.Can only be used while in combat.
Fists of Fury
:
Pummel all targets in front of you, with rapid hand strikes, stunning them and dealing 5 * 18.5 * (1 * (1 * 0.898882 * (Mainhand Min DPS + 1 * (Mainhand Min DPS / 2)) + Attack power / 3.5 - 1)) + to 5 * 18.5 * (1 * (1 * 0.898882 * (Mainhand Max DPS + 1 * (Mainhand Max DPS / 2)) + Attack power / 3.5 + 1))) / damage immediately and every 1 sec for 4 sec. Damage is reduced against all targets except your primary target.2] damage over 4 sec. Deals reduced damage to secondary targets.
Flying Serpent Kick
:
Soar forward through the air forwards at an increased speed. While traveling, use Flying Serpent Kick again to land yourselfat high speed for 2 sec. If used again while active, you will land, dealing (53.658% of Attack power) damage to all enemies within 8 yards, and slowing them by 70% for 4 sec.
:
You honor the White Tiger's legacyTiger, increasing Strength, Agility, and Intellect by 5% and increasing critical strike chance by 5%.If target is in your party or raid, all party and raid members will be affected.
Rising Sun Kick
:
You kick upwards, dealing to damage.Also causes all targetsdamage and causing all enemies within 8 yards to take an increased 20%20% increased damage from your abilities and 5% damage from spells for 15 sec.
Storm, Earth, and Fire
:
The Monk splits, summoningSummons an elemental spirit to attack the target. The Monk can split into up to 2 elemental spirits at a time. The spirits will attack their targets and mirrorspirit mirrors your damaging abilities However, for each elemental spirit summoned the Monk's own damage will be reduced.1 Spirit Summoned - Monk and spirit deal 70% of the Monk's normal damage.2 Spirits Summoned - Monk and spirits deal 55% of the Monk's normal damage.The elemental spirits will last until the Monk cancels the effectwhen attacking a target different than your own. Max 2 spirits.A single spirit taxes your body, reducing your damage and its damage by 2%. Two spirits reduce damage by 0.3%.Spirits last until cancelled or their target dies.or is otherwise unavailable.
Touch of Death
:
You exploit the enemy target's weakest point, instantly killing them.Only usable on non-player targets who have less than 10% of their maximum health remaining orInstantly kills a creature with less health than your maximum health.the Monk's maximum health.Can also be used on tough creatures when they are below 10% health, dealing damage equal to the Monk's maximum health to them.
Touch of Karma
:
All damage you take is redirected to the enemy target as Nature damage over 6 sec. instead of you. Damage cannot exceed 50% of your maximum health. Lasts for 10 sec.
Transcendence
:
You split your body and spirit, leaving your spirit behind for 15 min.Usemin. Use Transcendence: Transfer to swap locations with your spirit.
Zen Meditation
:
Reduces all damage taken by 90% for 8 sec. Being the victim ofhit by a melee attack will break your meditation, cancelling the effect.cancel this effect.
Mistweaver
:
You become adept in the ways of the Spirited Crane, amplifying several of your abilities.Vital MistsEach Chi that you consume grants you a stack of Vital Mists, reducing the cast time and mana cost of your next Surging Mist by 20%. Stacks up to 5 times. Lasts 30 sec.Blackout KickEminence healing from Blackout Kick heals up to 4 targets for 15% of the damage done.Additionally, Blackout Kick also grants you Crane's Zeal, increasing your critical strike chance by 20% for 20 sec.Crackling Jade LightningCrackling Jade Lightning channels 150% faster and generates 1 Chi each time it deals damage.
:
Instantly Detonate all of your Healing Spheres, causing each of them to heal a nearbyan ally within 12 yards of the sphere for 50% of the effect.
Enveloping Mist
:
Heals the target for (925.26% of Spell power) over 6 sec, and increases the healing the target receiveshealing received from your Soothing Mist by 30%.If30%. Instant cast while channeling Soothing Mist.Enveloping Mist will be instant cast.
Life Cocoon
:
Encases the target in a cocoon of Chi energy, absorbing damage and increasing all periodic healing takenperiodic healing received by 50%. Lasts for 12 sec.
Renewing Mist
:
You surround the target with healing mists, restoring health every 2 sec for 18 sec. Generates9] health over 18 sec and generating 1 Chi.Each time Renewing Mist heals, it also travels to the closest nearby injured friendly targetally within 20 yards, up to 2 times.
Revival
:
Instantly Heals all party and raid members within 100 yards for (1193.25% of Spell power) and clears them of anyall harmful Magical, Poison, and Disease effects.
Rising Sun Kick
:
You kick upwards, dealing to damage.Also causes all targetsdamage and causing all enemies within 8 yards to take an increased 20%20% increased damage from your abilities and 5% damage from spells for 15 sec.
Soothing Mist
:
Heals the target for (765% of Spell power) over 8 sec.The global cooldown caused by Soothing Mist is only 0.5 sec, allowing you to quickly cast Surging Mist or Enveloping Mist during its channel.sec. Surging Mist is instant while channeling this ability.
:
Sets your attack power is equal toequal to exactly 100% of your spell power, and you no longer benefit from other sources of attack power. Also replaces your Energy resource with Mana.In addition, you also gain Eminence, causing you to heal the lowest health nearby targetcauses you to use Mana instead of Energy, and improves the functionality of Surging Mist, Blackout Kick, and Crackling Jade Lightning.While in this stance, you will gain Eminence.Eminence35% of all damage you deal will be converted into healing on an injured ally within 20 yards.for 35% of the damage you deal.Each Chi that you consume grants you a stack of Vital Mists, reducing the cast time and mana cost of your next Surging Mist by 20%. Stacks up to 5 times. Lasts 30 sec.Eminence healing from Blackout Kick heals up to 0 targets for 100% of the damage done.Blackout Kick grants you Crane's Zeal, increasing your critical strike chance by 20% for 20 sec.Crackling Jade Lightning channels 0% faster and generates 1 Chi each time it deals damage.Haste effects lower the global cooldown of your spells and abilities.
:
Causes you to use Mana instead of Energy, increases healing done by 20%, and replaces your Energy resource with Mana.While in Stance of the Wise Serpentimproves the functionality of Crackling Jade Lightning costs no mana.Yourand Spinning Crane Kick.heals nearby injured allies for 0 every 0.8 sec for 2.25 sec.Haste effects lower the global cooldown of your spells and abilities.
Summon Jade Serpent Statue
:
Summons a Jade Serpent Statue at the target location Lasts for 15 min. Only one statue can be active at a time.Eminence (Passive)WhenThe statue has two passive abilities:EminenceWhen the Monk deals damage, the summoned Jade Serpent Statue will heal the lowest health nearby target within 20 yards for 35% of the damage done.Serpent's Accord Passive)When you cast Soothing Mist, the Jade Serpent Statue will also cast Soothing Mist on an injured ally within 40 yards.yards.Only one statue can be active at a time.
Thunder Focus Tea
:
You Receive a jolt of energy, doubling the healing done by your next Surging Mist, or causing your next Renewing Mist to jump 2 additional times.Lasts for 30 sec.
Druid
Forum
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Talent Calculator
Talents and Specialization
Changes
Balance
:
New name : Lunar GuidanceYou gain 5% more of the Mastery stat from all sources.
Moonkin Form
:
Shapeshift into Moonkin Form, increasing Arcane and Nature damage you deal by 10% and increasing your armor by 100%.Grants 118% haste118 Mastery to all party and raid members within 100 yards.The act of shapeshifting frees the caster of movement impairing effects.
Feral
:
New name : Sharpened ClawsYou gain 5% more of the Critical Strike stat from all sources.
Guardian
:
New name : Thick HideYou gain 5% more of the Mastery stat from all sources.
Restoration
:
New name : NaturalistYou gain 5% more of the Haste stat from all sources.
Hunter
Forum
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Talent Calculator
Talents and Specialization
Changes
Beast Mastery
Bestial Wrath
:
Sends you and your pet into a rage for 10 sec. Your pet deals 20% additional damage and breaks all loss of control effects. You deal 10% more damage and your shots cost 50% less Focus.
:
New name : Animal HandlerYou gain 5% more of the Mastery stat from all sources.
Marksmanship
:
New name : Lethal ShotsYou gain 5% more of the Critical Strike stat from all sources.
Survival
:
New name : Lightning ReflexesYou gain 5% more of the Multistrike stat from all sources.
Mage
Forum
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Talent Calculator
Talents and Specialization
Changes
Fire
Living Bomb
:
The target becomes a Living Bomb, taking (150%75% of Spell power) Fire damage over 12 sec. When this effect ends, or the target dies, it explodes to deal an additional (75%37.51% of Spell power) Fire damage to the target and all other enemies within 10 yards.May be spread by Inferno Blast.
Arcane
:
New name : Arcane MindYou gain 5% more of the Mastery stat from all sources.
Frost
:
New name : Ice ShardsYou gain 5% more of the Multistrike stat from all sources.
Paladin
Forum
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Talent Calculator
Spells
Changes
Flash of Light
:
Heals a friendly target for (185.304% of Spell power).
:
For 8 sec after you kill an enemy that yields experience or honor, your next Flash of Light will be increased by 100% and has 50% increased critical strike chance.
Warlock
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Talent Calculator
Spells
Changes
Banish
:
Banishes an enemy Demon, Aberration, or Elemental, for up to 30 sec. The target cannot act but is invulnerable. Limit 1 target.Casting Banish againpreventing any action for 30 sec. Limit 1 target. Casting Banish again on the target will cancel the spell.effect.
:
A demonic pact that increases the Stamina of all nearby party and raid members by 10%, increases your own Stamina by an additional 10%, and increases all healing you receive by 10%.
Create Healthstone
:
Creates a Healthstone that can be used to instantlyconsumed to restore 20% of your maximum health.Conjured ItemsConjured items disappear if logged out for more than 15 minutes.health.
Create Soulwell
:
Creates a Soulwell for 2 min. Party and raid members can clickuse the Soulwell to acquire a Healthstone.The Soulwell lasts for 2 min.
:
Infuses all party and raid membersthe target with shadow, increasing their spell power by 10% and multistrike chance by 5% for 1 hour.If the target is in your party or raid, all party and raid members will be affected.
Demonic Circle
:
You summon a Demonic Circle at your feet, lastingfor 6 min. You can only have one Demonic Circle active at a time.
Demonic Gateway
:
Create a demonic gateway between two locations. Stepping into the gateway causes any party member to be instantly transportedActivating the gateway transports the user to the other gateway.Eachgateway. Each player can use a Demonic Gateway only once per 1.50 min.
:
Drains the life from the target, causing 6] Shadow damage and restoring 1.5%9% of the caster's total health every 1 sec. Lasts 6 sec.health over 6 sec.
Health Funnel
:
Sacrifices 2%12% of your maximum health to restore 6%over 6 sec to restore 36% of your summoned Demon's maximum health.every 1 sec. Lasts for 6 sec.
Ritual of Summoning
:
Begins a ritual that createsto create a summoning portal, Requiresrequiring the caster and 2 additional allies to complete. the ritual.The summoningThis portal can be used by allies to summon a targeted party or raid member.to summon party and raid members.
:
You and your demon absorb nearby wandering souls, regenerating 2% health every second while out of combat This effect is disabled in arenas.and not in an arena.
Soulstone
:
When cast on living party or raid members, The soul of the target is stored and they will be able to resurrect upon death. If cast onparty or raid member is stored, allowing resurrection upon death. Also castable to resurrect a dead target, they are instantly resurrected. Targets resurrect with 60% health and 20% mana.
Summon Doomguard
:
Summons a Doomguard to attack the target for 1 min Doomguard will cast Doom Bolt until it departs.Doom Bolt35 Energy30 yd rangeRequires Warlock Requires level 1 3 sec castSends a shadowy bolt at the enemy, causing (90% of Spell power) Shadow damage. Deals 20% additional damage to targets below 20% health.to assault the target with its Doom Bolts.
Summon Felhunter
:
Summons a Felhunter under the command of the Warlock.Felhunters are drawn to magic and heal themselves by consuming beneficial magic effects from enemies.your command, able to heal itself by consuming the beneficial magic of your enemies.
Summon Imp
:
Summons an Imp under the command of the Warlock. Imps cast ranged Firebolts.your command that casts ranged Firebolts.
Summon Infernal
:
Summons a meteorInfernal from the Twisting Nether, causingimpacting for (100% of Spell power) Fire damage and stunning all enemy targets in the area for 2 sec. An Infernal rises from the crater, under the command of the caster for 1 min.The Infernal deals strong area of effect damage, and will be drawn to attack targets near the impact point.The Infernal will serve under your command for 1 min.
Summon Succubus
:
Summons a Succubus under the command of the Warlock.Succubi are dangerous, close-range spellcasters. They seduce Humanoid creaturesyour command to seduce enemy Humanoids, preventing them from attacking.
Summon Voidwalker
:
Summons a Voidwalker under the command of the Warlock.Voidwalkers canyour command, able to withstand heavy punishment.
Unending Resolve
:
The Warlock hardens hisHardens your skin, reducing all damage taken by 40%, and preventing his spells from being interrupted or silencedgranting immunity to interrupts and silences for 8 sec.
Talents and Specialization
Changes
Affliction
Agony
:
Inflicts increasing agony on the target, causing up to Shadow damage over 24 sec.This damage is dealt slowly at first and builds up each time it deals damage.sec. Damage starts low and increases over the duration.
:
Drains the soul of the target, causingtarget's soul, causing * (15% of Spell power))] Shadow damage every 1 sec forover 4 sec. If the target dies and yields experience or honor, one Soul Shard is energized.Every 1 sec, whenenergized.When Drain Soul deals damage, it causes all of your other Warlock damage over time effectsspells on the target to instantly deal 40% of their normal damage.over time.
Haunt
:
You send A ghostly soul intohaunts the target, dealing (295.5% of Spell power) Shadow damage and increasing all damage over time done by your spells onyou deal to the target by 35% for 8 sec.
Nightfall
:
Your most recently applied Corruption has a 10% chance when it deals damage to cause you to regain a Soul Shard.
Seed of Corruption
:
Embeds a demon seed in the enemy target, causing (94.5% of Spell power) Shadow damage over 18 sec. When the target takes total damage from the caster or dies, the seed will inflictDetonates for (68.25% of Spell power) Shadow damage to all enemies within 10 yards of the target.after the target dies or takes damage from your spells.
Soul Swap
:
You copy your Shadow damage-over-timeCopies your damage over time effects from the target, preserving their power and duration.For 3 sec afterwards, the next target you cast Soul Swap: Exhale on will be afflicted by the copied Shadow damage-over-time effects.You cannot Soul Swap to the same target.duration. Your next use of Soul Swap will exhale a copy of the effects onto a new target.
:
Consumes a Soul Shard, unlocking the hidden power of your spells. Soulburn: Summon Demon has a 60 sec cooldown.Affectedenhancing some of your spells: Summon Demon, Demonic Circle: Teleport, Seed of Corruption, Soul Swapand Soul Swap.
Unstable Affliction
:
Shadow energy slowly destroys the target, causingCauses (152.25% of Spell power) damage over 14 sec. If the Unstable Affliction is dispelled it will causedispelled, the dispeller suffers damage to the dispeller and silence theminstant Shadow damage and is silenced for 4 sec. This damage always critically strikes.is always a critical strike.
Demonology
:
Your soul is infused with demonic knowledge, increasing the effects of Mastery: Master Demonologist by an additionalyour mastery by 30% for 20 sec.
:
When you cast Soul Fire or Shadow Bolt on a target below 25% health, you gain the Molten Core effect. Molten CoreReduces the cast time and mana cost of your next Soul Fire spell by 50%. Lasts 30 sec.
:
Leap into the air upon demonic wings, moving a short distance.Using this ability activates Metamorphosis.distance and activating Metamorphosis.
Hand of Gul'dan
:
Summons a falling meteor to strikeStrikes the target and all enemies within 6 yards for (86% of Spell power) instant Shadowflame damage and inflicting them with Shadowflame. ShadowflameReduces movement speed by 30% and dealsan additional (135% of Spell power) Shadowflame damage and 12 Demonic Fury over 6 sec.Generates 2 Demonic Fury every time it deals damage.
Hellfire
:
Ignites the area surrounding the caster, causing * (15.75% of Spell power)] Fire damage to himself and * (12.6% of Spell power)] Fire damage to all nearby enemies every 1 sec. Lasts 14 sec.Generatesover 14 sec. Generates 10 Demonic Fury per second plus 3 Demonic Fury per second on secondary targets.
:
Temporarily Transform into a demon, increasing damage dealt by 24.00%, increasing your armor contribution from items24.0%, tranforming your Corruption, Hand of Gul'dan, Hellfire, and Shadowbolt into alternate improved abilities, and improving functionality of many other abilities. Also increases armor by 250% and reducingreduces the duration of stun and snare effects by 35%. Corruption and Hand of Gul'dan.stuns and snares by 35%.
:
When Shadowflame or a Wild Imp deals damage you have an 8% chance to trigger Molten Core.Molten CoreReducesYour Shadow Bolt and Soul Fire on targets below 25% health reduce the cast time and mana cost of your next Soul Fire spell by 50%. Lasts 30 sec.by 50%. Hand of Gul'dan damage over time and Wild Imp Firebolt damage have an 8% chance to trigger this effect at any health level. Chaos Wave damage will always trigger this effect.
Soul Fire
:
Burn the enemy's soul, causing (58.125% of Spell power) Fire damage.Souldamage. Soul Fire always critically strikes In addition, the damage is increased byand your critical strike chance increases its damage.
Summon Felguard
:
Summons a Felguard under the command of the Warlock.Felguard are powerful melee fighters who excel against multiple targets and reduce healing received by their target.your command as a powerful melee combatant.
:
Every 20 sec, you gain Demonic Calling, causing your Shadow Bolt, Soul Fire, and Touch of Chaos hits to summon a Wild Imp from the Twisting Nether. Each Wild Imp will cast 10 Firebolts before departing. Each Firebolt generates 5 Demonic Fury, and has a 8% chance to reduce the cast time and mana cost of your next Soul Fire by 50%.
Destruction
:
When you cast Conflagrate, the cast time and mana cost of your next three Incinerates or one Chaos BoltChaos Bolt or next three Incinerates is reduced by 30%.Lasts 15 sec.
Chaos Bolt
:
Unleashes a blast of chaos, causing Shadow damage.Chaosdamage. Chaos Bolt always critically strikes In addition, the damage is increased byand your critical strike chance.Replaceschance increases its damage.Replaces Soul Fire.
Conflagrate
:
Target enemy instantly explodes, dealing (157.5% of Spell power) Fire damage.If the target isdamage and generating Burning Embers. Targets afflicted by Immolate their movement speed is reduced by 50% for 5 sec.Generates Burning Embers. Critical strikes double this effect.will have 50% reduced movement speed for 5 sec.
:
While active causes your Immolate, Incinerate, and Conflagrate spellsto consume a Burning Ember, and will hit all targetshit all enemies within 10 yards of the target, and deal 43.40%43.4% of their normal damage.
Havoc
:
Causes theyour next Chaos Bolt or three other single target spells cast by the Warlock to also strike this target.Lasts 15 sec.
Immolate
:
Burns the enemy for (45.825% of Spell power) Fire damage and then an additional (229.125% of Spell power) Fire damage over 15 sec.Replaces Corruption.sec.
Rain of Fire
:
Calls down a fiery rain to burnBurns enemies in the area of effect for Fire damage over 6 sec, dealing 50% increased damage to targets affected by Immolate.
Shadowburn
:
Instantly blasts the targeta target below 20% health for Shadow damage. Only usable on enemies that have less than 20% health.IfGenerates Burning Embers if the target dies within 5 sec.and yields experience or honor, the caster gains a Burning Ember.
Glyphs
Changes
:
Curse of Exhaustion now reduces the targets movement speed by 70%<Unknown value - The spell referenced no longer exists> +- 40) *- 1]%, lasts half as long and has a 10 second cooldown.
Warrior
Forum
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Talent Calculator
Spells
Changes
:
An aggressive combat stance that generates Rage from melee autoattacks.
Victory Rush
:
Instantly attack the target, causing (74% of Attack power) damage and healing you for 25% of your maximum health.Can only be used within 20 sec after you kill an enemy that yields experience or honor.
Talents and Specialization
Changes
:
For the next 12 sec, causes your melee special attacks and their multistrikes to deal an additional 30% damage as a bleed over 6 sec. While bleeding, the target moves at 50% reduced speed.
Arms
Execute
:
Attempt to finish off a foe, causing 200%150% weapon damage to the target, and consuming up to 40 additional Rage to deal up to 400%300% additional weapon damage. Only usable on enemies that have less than 20% health.
Whirlwind
:
In a whirlwind of steel you attack all enemies within 8 yards, causing 45%100% weapon damage to each enemy.
Fury
Execute
:
Attempt to finish off a wounded foe, causing 210% weapon damage to the target. Only usable on enemies that have less than 20% health.
Whirlwind
:
In a whirlwind of steel you attack all enemies within 8 yards, causing 45%100% weapon damage to each enemy.
Furious Slash
:
A quick strike with your off-hand weapon that deals 150% weapon damage and causes Mortal Wounds on the target. Unuseable without charges. Bloodthirst has a 20% chance of granting 3 charges of Wild Strike that cost no Rage. Mortal WoundsGrievously wounds the target, reducing the effectiveness of any healing received for 10 sec.
Protection
Devastate
:
Deals 200% weapon damage, and has a 30% chance to reset the cooldown on Shield Slam and cause it to generate 5 more Rage.
Execute
:
Attempt to finish off a wounded foe, causing 210% weapon damage to the target. Only usable on enemies that have less than 20% health.
Shield Slam
:
Slam the target with your shield, causing damage and generating 20 Rage. Critical strikes with Shield Slam cause your next Heroic Strike to cost no Rage and be a critical strike.
:
Your Devastate has a 30% chance of resetting the cooldown of your Shield Slam and increasing the Rage it generates by 5. Lasts 510 sec.
Professions
Alchemy
New
:
May also generate Sorcerous Fire and/or Sorcerous Water.
Changes
Alchemical Catalyst
:
New name : Alchemical CatalystGenerates the reagents needed to create the most powerful alchemical items of Draenor. Can only be performed once a day. Shares cooldown with other Alchemist's Cauldrons.May also generate Sorcerous Fire and/or Sorcerous Water.
Primal Alchemy
:
New name : Alchemical Catalyst - ArrowbloomGenerates the reagents needed to create the most powerful alchemical items of Draenor. Can only be performed once a day. Shares cooldown with other Alchemist's Cauldrons.
Alchemical Catalyst - Fireweed
:
New name : Alchemical Catalyst - FireweedGenerates the reagents needed to create the most powerful alchemical items of Draenor. Can only be performed once a day. Shares cooldown with other Alchemist's Cauldrons.
Alchemical Catalyst - Flytrap
:
New name : Alchemical Catalyst - FlytrapGenerates the reagents needed to create the most powerful alchemical items of Draenor. Can only be performed once a day. Shares cooldown with other Alchemist's Cauldrons.
Alchemical Catalyst - Lotus
:
New name : Alchemical Catalyst - LotusGenerates the reagents needed to create the most powerful alchemical items of Draenor. Can only be performed once a day. Shares cooldown with other Alchemist's Cauldrons.
Reagent
Chameleon Lotus
amount decreasaed from 109130 to 5.
Alchemical Catalyst - Orchid
:
New name : Alchemical Catalyst - OrchidGenerates the reagents needed to create the most powerful alchemical items of Draenor. Can only be performed once a day. Shares cooldown with other Alchemist's Cauldrons.
Alchemical Catalyst - Starflower
:
New name : Alchemical Catalyst - StarflowerGenerates the reagents needed to create the most powerful alchemical items of Draenor. Can only be performed once a day. Shares cooldown with other Alchemist's Cauldrons.
Draenic Agility Potion
:
Reagent removed:
Alchemical Catalyst
.
Draenic Versatility Potion
:
Reagent removed:
Alchemical Catalyst
.
Draenic Channeled Mana Potion
:
Reagent removed:
Alchemical Catalyst
.
Draenic Agility Flask
:
Reagent removed:
Metamorphic Crystal
.
New reagent required:
Sorcerous Water
x1.
UNUSED
:
Reagent removed:
Metamorphic Crystal
.
New reagent required:
Sorcerous Water
x1.
Draenic Intellect Potion
:
Reagent removed:
Alchemical Catalyst
.
Draenic Mana Potion
:
Reagent removed:
Alchemical Catalyst
.
Draenic Intellect Flask
:
Reagent removed:
Metamorphic Crystal
.
Reagent removed:
Frostweed
.
Reagent removed:
Gorgrond Flytrap
.
New reagent required:
Starflower
x5.
New reagent required:
Sorcerous Water
x1.
Draenic Strength Flask
:
Reagent removed:
Metamorphic Crystal
.
Reagent removed:
Fireweed
.
Reagent
Nagrand Arrowbloom
amount increased from 109128 to 3.
New reagent required:
Sorcerous Water
x1.
Draenic Philosopher's Stone
:
Reagent removed:
Metamorphic Crystal
.
New reagent required:
Alchemical Catalyst
x1.
New reagent required:
True Iron Ore
x1.
Draenic Rejuvenation Potion
:
Reagent removed:
Alchemical Catalyst
.
New reagent required:
Crescent Saberfish Flesh
x3.
Draenic Stamina Flask
:
Reagent removed:
Metamorphic Crystal
.
New reagent required:
Sorcerous Water
x1.
Draenic Strength Potion
:
Reagent removed:
Alchemical Catalyst
.
New reagent required:
Raw Boar Meat
x1.
UNUSED
:
New name : Transmorphic TinctureReagent removed:
Alchemical Catalyst
.
Greater Draenic Agility Flask
:
Reagent removed:
Metamorphic Crystal
.
New reagent required:
Sorcerous Fire
x1.
UNUSED
:
Reagent removed:
Metamorphic Crystal
.
New reagent required:
Sorcerous Fire
x1.
Greater Draenic Intellect Flask
:
Reagent removed:
Metamorphic Crystal
.
New reagent required:
Sorcerous Fire
x1.
Greater Draenic Strength Flask
:
Reagent removed:
Metamorphic Crystal
.
New reagent required:
Sorcerous Fire
x1.
Greater Draenic Stamina Flask
:
Reagent removed:
Metamorphic Crystal
.
Reagent removed:
Wailing Bone
.
New reagent required:
Permafrost Shard
x1.
New reagent required:
Sorcerous Fire
x1.
UNUSED
:
New name : Greater Draenor Versatility FlaskPlace an Alchemist's Cauldron.
Reagent removed:
Metamorphic Crystal
.
New reagent required:
Alchemical Catalyst
x1.
New reagent required:
Starspeckle Mushroom
x1.
New reagent required:
UNUSED
x1.
New reagent required:
Sorcerous Fire
x1.
Enchanting
Changes
Enchanted Dust
:
Reagent
Draenic Dust
amount decreasaed from 109693 to 2.
Engineering
Changes
Night-Vision Mechshades
:
Reagent removed:
Spirit of Harmony
.
Reagent removed:
Ghost Iron Bolts
.
Reagent removed:
High-Explosive Gunpowder
.
Reagent removed:
Orb of Mystery
.
Reagent removed:
Bottled Elements
.
Reagent
Gearspring Parts
amount increased from 111366 to 10.
New reagent required:
Sorcerous Fire
x23.
Secondary Skills
Archaeology
New
:
While the mantid do use windwool and imperial silk, their preferred material is a type of "fabric" fashioned from the wings of various insectoid creatures - including themselves. This banner is an example.
:
In order to be granted full standing within the Frostwolf clan, each member must undertake a solo quest to befriend and bond with a wild Frostwolf. Not all clan members pass this trial, but those that do earn a lifelong companion.
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As part of the rite of passage into adulthood, a Frostwolf orc must slay a frostboar and carve their family genealogy as far back as will fit on the creature's largest tusk. Family history and tradition are of great importance to the Frostwolf clan, so the largest frostboars are hunted each season to preserve clan lineage.
:
With the icy Frostwind desert providing little vegetative nourishment, the Frostwolf depend on their hunters for sustenance. These snowshoes, constructed of wolf bones and pelts, help keep trackers from sinking into deep drifts while pursuing prey.
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Relying on shock and awe to overwhelm their enemies, the Warsong earned their name from their fearsome battle cries and thunderous drum marches. These macabre drums are constructed of Talbuk leather stretched tightly over what appear to be ogre skulls, celebrating the clan's freedom from the ogre empire.
:
A bullroarer is an arm-length piece of rigid wood affixed to the end of a long rope and spun over the wielder's head to generate a droning noise capable of traveling long distances. This example was grooved by the Warsong to emit a high-pitched whistling noise rather than the low hum used by most other clans.
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The riders of the Warsong clan are always on the move. In camp, a family's tent is marked with a long pike thrust into the ground - often adorned with the skulls of defeated enemies. This example is over a hundred years old and is branded with the names of several key battles.
:
Despite many dents and scratches, you can see the Blackrock clan iconography etched in to this once-proud hammer. The first of the Orc clans to master the art of shaping their namesake metal, the Blackrock prefer to wield blunt weaponry in battle to honor their ancestors.
:
The Blackrock Clan originally used the naturally occurring elemental-fueled infernos of ancient Draenor to shape and harden their namesake ore. A Shaman could use these bellows to channel the power of a fire spirit directly to a blast furnace, allowing the Blackrock to set up forges anywhere.
:
Male orcs of the Blackrock Clan never cut their hair until they come of age, at which point their head is shaved and their role in this extremely regimented society is determined. This ancient switchblade is forged of blackrock and embellished with jewels, likely used by a prominent family for many generations of initiation.
:
Taking their namesake literally, warriors of the Shattered Hand clan will ritualistically smash their own hand before cutting it off. The stump is cauterized and replaced with one of many varities of weaponry. This blade, which resembles a simple butcher's cleaver, is heavily weighted to assist in making a single clean cut at the wrist.
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The Shattered Hand celebrate victory in battle with self-mutilation. Their most celebrated warriors are covered with scars and piercings, and it becomes increasingly difficult with age to tell which were inflicted by enemies or by the triumphant orc.
:
This arm-length fishing hook has less in common with a traditional fishing hook and more with a halberd. The Stormreaver clan are the master navigators and fishermen of Draenor, and judging by the size of this hook their prey is no less savage than those of the landlocked clans.
:
This well-preserved eye must have once belonged to a chieftain of the Bleeding Hollow clan. Upon ascension to ruler of the clan, each chieftain undertakes a shamanic vision quest in which they sacrifice their own eye to receive a vision of their own death. You can only imagine the grisly fate this clouded eye bore witness to.
:
These bone needles are taken from the corpses of fallen enemies and meticuously sharpened. The mystics of the Shadowmoon often inscribe secret runes into their flesh to more clearly speak to their ancestors and the elemental spirits.
:
An example of the Void worship once practiced but now banned by the Shadowmoon Clan elders, this idol is as dark as the night sky. Roughly and frantically chiseled from the tusk of what must have been a colossal Elekk, this idol was dyed and is inlaid with complex swirling and jagged patterns.
:
Consultation with the spirits of previous generations is considered essential to Shadowmoon shamans whenever an important decision is to be made. Talismans and other relics that were important to an ancestor during life provide a more clear spiritual conduit for shamans to speak to them in the afterlife.
:
Sticky, smelly, and highly flammable, the substance in this small container is liberally applied to the swords and axes of the Burning Blade clan before battle. Though some warriors choose to ignite their weapons before battle, most let the inevitable contact of blades and armor spark the blazegrease for unpredictable intimidation.
:
The Thunderlords are the greatest big game hunters in all of Draenor. For centuries they have used riding beasts and coordinated assaults to slay game and gronn alike. Their clan draws their name from an ancient chieftain who single-handedly slew a powerful gronn at the pinnacle of Thunder Peak.
:
This tablet speaks of the "end times." From what you can decipher, the crude scrawls of multiple authors speak of at least seven different and sometimes conflicting versions of a final reckoning for all of the inhabitants of Draenor. Eerily, the iconography of a flaming hammer is clearly depicted - is this the ancestral origin of the Twilight's Hammer clan?
:
Chieftains rule small bands of ogres with an iron fist, and are never short on challengers. The Stonemaul clan have notoriously high turnover rate in their leadership; judging from the layers of bloodstains this stone appears to have been instrumental in deposing multiple Stonemaul chieftans.
:
Rather than using clasps and locks, Ogres bind their slaves using unbroken stone circlets. Their centuries of manipulating earth elements lets them simply shrink the manacles tightly around the slave's ankles, wrists, or neck.
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Expressing with sculpture what most ogres could struggle to explain in words, this statue summarizes the most important ogre physical attribute: size. The clefthoof held above the ogre's head displays strength, while the robust waistline symbolizes great wealth.
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While the written word is mostly used as an instrument for the upper echelons of imperial ogre society, occasionally an ordinary ogre will try his hand at making a story immortal. This pictogram appears to tell the story of an especially distressing culinary experience.
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Disagreements between ogres usually end in violence. During the early decades of the Age of Order, a sly chieftain decreed that disputes in his clan would be settled via proxy in one-on-one combat between slaves. The mortality rate amongst the ogres plummeted, leading to a golden age of expansion.
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Preferring to show off their physique, ogres eschew garments that cover too much skin. In order to look more fearsome to their enemies, they adorn their bodies with warpaints created in these grinding tools. This mortar and pestle set is stained yellow, indicating it was used by the Boulderfist clan.
:
While most ogres are born with two eyes, a handful in every generation regress and are born with a single eye. All but a few clans recognize these ogres are exceptional and destined for great things. An unlucky one-eyed ogre mage lost his eye in a duel and replaced it with this fist-sized stone, discovering it to have magical properties when he did so.
:
Ogres are straightforward in combat and often suffer as much punishment as they dish out, relying on their strength and stamina to carry them to victory. These serrated-tooth dentures are proof that at least one ogre had all of his teeth knocked out and lived to fight another day.
:
A brilliant ogre once had a thought that riding a chimera would make travel much faster than using pack animals or walking. Roughly crafted from thick leather and utilizing an excessive number of knots, this seat could comfortably accomodate an ogre. However, it could only be saddled on a chimera the size of a small mountain which seems to explain why no one has ever seen ogres fly.
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Assembled fragments from this stone stele place it in Talador several hundred years before the draenei arrived. It marks an ogre imperial decree to raze several orc settlements in retaliation for a number of rebellious raids against Gorian slave trade caravans. The orders were likely carried out, since the towns no longer exist, and this stone was erected to memorialize the dark deed.
:
Imperial ogres jealously guard the secrets of magic in order to keep their status among the ruling class. The wealthiest among them adorn themselves with magically-enhanced jewelry and other wearable artifacts.
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The first great technological innovation in ogre society was the concept of attaching a rock to the end of a very long stick to smash your enemies, rather than attempting to bash them with a rock held in your hand. The schism this innovation created amongst ogre society resolved itself only when the now-forgotten tribe broke in to the Warmaul and Boulderfist clans.
:
When Terokk returned from exile he was broken and flightless. Rumors of his cursed state swept like wildfire through the Arakkoa, giving rise to superstitious charms and cures. Dreamcatchers endure as one of the most clung-to icons of safety, for the Arakkoa believe the curse will entangle itself in the dreamcatcher and fade in the morning sunlight.
:
In death all Arakkoa seek to join the Sun-God Rukhmar in the skies above Draenor, thus cremation is vastly preferred to burial. Some have their ashes scattered high in the skies, others are collected in ornate urns and placed in crypts.
:
The incomplete writings here seem to indicate a decree of a sort of martial law, and reminders to be vigilant for signs of the curse amongst neighbors and friends.
:
Central to High Arakkoan culture is reverence of Rukhmar and the sun. Hundreds of Solar Orbs are scattered around , which cast a never-ending light so no Arakkoan need go without the sun's warmth, even on a cold and overcast day.
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This delicately-engraved instrument, when positioned correctly, acts as both a sundial and an arakkoa seasonal calendar. The base of the instrument is covered with callouts for celestial events, most of which are accompanied by grave warnings. Interestingly, the device seems to have cryptically predicted the arrival of the draenei a century before it happened.
:
Believing they have been abandoned by the sun, cursed Arakkoa prefer to hide in the forests or beneath awnings during daylight hours. Talonpriests take this a step further and never show their faces to the sun, wearing ritual masks that act as a focus for their communes with Anzu.
:
Outcast Arakkoa have repurposed the dreamcatcher not to ward off the Curse of Sethe, but to capture and harvest tiny amounts of essences from their lost gods. Rumors persist of an ever-growing mass of swirling energy buried deep beneath Skettis, whispering promises of power to any who will listen...
:
Scattered in the most ancient of ruins on Draenor are fragments and whispers of the Apexis civilization, who attained a height of power during the Age of Order and then abruptly vanished. The arrival of the Iron Horde has prompted a secret but urgent escalation in retriving Apexis artifacts by the Adherents.
:
Brittle and ancient beyond measure, this stone tablet contains carvings that vaguely describe an engine of incredible power, claiming to harness the power of the sun.
:
This battered scroll case has corroded shut, and the scroll within is barely readable with very careful examination. These appear to be plans and measurements for a glorious "Temple in the Sky," written in an ancient hand. It's unclear whether such a splendid structure was ever built.
:
Eschewing traditional Arakkoan weaponry, Terokk carried this cudgel as a symbol of his fall from king to outcast heretic. Rumors have persisted for centuries that rather than employing traditional wing-cutting as a punishment, Terokk simply shattered the beaks of those who dared to oppose him.
NPC Abilities
This section has not been analyzed extensively by our team but is included for people interested in seeing what has changed in these areas.
View changes
Acid Blast
:
Fires an acid blast at enemy targets on the ground, inflicting 13125 to 16875 damage.23625 to 30375 damage.
Aimed Shot
:
An aimed shot that increases ranged damage by 6001080.
Amethyst Overload
:
The quilen overloads, inflicting 25000030000 Shadow damage to all enemies and interrupting Amethyst Petrification. Does not free fully petrified enemies.
Annihilate
:
Inflicts 1500000180000 damage to enemies within 0 yards in front of the caster.
Annihilate
:
Inflicts 20000024000 damage to enemies within 0 yards in front of the caster.
Aquatic Blast
:
Visit a watery death upon Hallazeal and his Ascendant Zealots for 18000 to 22000 damage.13860 to 16940 damage.
Arcane Destruction
:
Siphons energy from Arcane Pillars, dealing 323750 to 376250100362 to 116638 Arcane damage to all enemies.
Arcane Destruction
:
Siphons energy from Arcane Pillars, dealing 323750 to 376250100362 to 116638 Arcane damage to all enemies.
Arcane Destruction
:
Channels the energy of nearby Arcane Pillars, dealing 323750 to 376250100362 to 116638 Arcane damage to all enemies.
Arcane Infused Fists
:
Infuses the Azureborne Guardian with the arcane, causing it's attacks to inflict an additional 7800 to 8200 Arcane damage.2184 to 2296 Arcane damage.
Arcane Infused Weapon
:
Melee attacks deal 16650 to 19350 Arcane damage.5161 to 5999 Arcane damage.
Arcane Infused Weapon
:
Melee swings deal 16650 to 19350 Arcane damage.5161 to 5999 Arcane damage.
Arcane Infusion
:
Imbues the caster with Arcane damage, causing 1500 to 25002700 to 4500 Arcane damage to targets hit by melee swings.
Arcane Missiles
:
Deals 9250 to 107502867 to 3333 Arcane damage every second.
Arcane Orb
:
Deals 4675 to 63258415 to 11385 Arcane damage to any enemies in the target area.
Arcane Resonance
:
Charges random targets with Arcane Resonance, which inflicts 300003600 Arcane damage to all allies within 6 yards of the target. Each nearby player will amplify the damage done by 300003600.
Arcane Resonance
:
Charges random targets with Arcane Resonance, which inflicts 300003600 Arcane damage to all allies within 6 yards of the target. Each nearby player will amplify the damage done by 300003600.
Arcane Resonance
:
Charges random targets with Arcane Resonance, which inflicts 300003600 Arcane damage to all allies within 6 yards of the target. Each nearby player will amplify the damage done by 300003600.
Arcane Resonance
:
Charges random targets with Arcane Resonance, which inflicts 300003600 Arcane damage to all allies within 6 yards of the target. Each nearby player will amplify the damage done by 300003600.
Arcane Shock
:
Deals 8859 to 99402657 to 2982 Arcane damage every 1 sec to surrounding enemies.
Arcane Shot
:
An instant shot that causes (Ranged attack power * 0.15 + 523783) Arcane damage and dispels 1 Magic effect.
Arcane Velocity
:
Deals 39000 to 410004680 to 4920 Arcane damage every 1 second, scaling based on far the target is from the caster.
Arrow Assault
:
Fires an explosive arrow that does 438 to 562787 to 1013 damage to all enemies in a 4 yard radius.
Arrow Assault
:
Fires an explosive arrow that does 438 to 562787 to 1013 damage to all enemies in a 4 yard radius.
Aura of Flames
:
Bathed in flames, melee attacks against the caster cause 175 to 225 Fire damage.315 to 405 Fire damage.
Avenger's Shield
:
Hurls a holy shield at the enemy, dealing 270 to 330486 to 594 Holy damage, Dazing them and then jumping to additional nearby enemies. Affects 2 total targets.
Backhand
:
Inflicts normal damage plus 56 to 6499 to 117 to an enemy, stunning it for 2 sec.
Backstab
:
Inflicts normal damage plus 365657 to an enemy, but only if attacking from behind.
Backstab
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Inflicts normal damage plus 523 to 577940 to 1040 to an enemy, but only if attacking from behind.
Backward Lunge
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Strikes at an enemy behind the caster, inflicting 1900 to 21003420 to 3780 Physical damage and knocking the enemy away.
Ball Lightning
:
Inflicts 17500 to 2250019250 to 24750 Nature damage to the enemy target.
Ball of Fire
:
Summons a sphere of energy that travels outward from the caster. Enemies caught in the sphere's path suffer 360006840 Fire Damage.
Berserker Charge
:
Charges at an enemy, knocking it back and inflicting normal damage plus 300540.
Berserker Charge
:
Charges at an enemy, knocking it back and inflicting normal damage plus 150270.
Berserker Charge
:
Charges at an enemy, knocking it back and inflicting normal damage plus 300510.
Berserker Charge
:
Charges at an enemy, knocking it back and inflicting normal damage plus 300540.
Besiege
:
Charges to a player, inflicting 41625 to 483754995 to 5805 Physical damage to all players within 5 yards, knocking them away.
Besiege
:
Charges to a player, inflicting 41625 to 483754995 to 5805 Physical damage to all players within 5 yards.
Bite
:
An instant strike that causes 30005400 Physical damage.
Blackhowl's Will
:
Deals 18500 to 215005735 to 6665 Shadow damage and drains all energy.
Blackout
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The Blackout absorbs 50000 Healing on the target, when Blackout is removed or expires it causes 204750 to 21525057330 to 60270 Shadow damage to enemies within 8 yards, splitting the damage with everyone hit by the Blackout.
Blackout Brew
:
Inflicts 150003300 Frost damage and puts the target to sleep if Blackout Brew reaches $U stacks.
Blade Rush
:
General Pa'valak throws his sword at an enemy's location, inflicting 12000014400 Physical damage to all players within 4 yards on impact. Once the sword lands, General Pa'valak charges to it, inflicting 111000 to 12900013320 to 15480 Physical damage to all players within 0 yards, knocking them back.
Blade Rush
:
General Pa'valak throws his sword at an enemy's location, inflicting 12000014400 Physical damage to all players within 4 yards on impact. Once the sword lands, General Pa'valak charges to it, inflicting 111000 to 12900013320 to 15480 Physical damage to all players within 0 yards, knocking them back.
Blade Salvo
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Fires a volley of smaller blades towards the target area. Each blade deals 943 to 10571413 to 1587 damage in a 5 yard radius. Lasts 10 sec.
Blast Nova
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Inflicts 5688 to 73125118 to 6582 Fire damage to nearby enemies.
Blazing Shadows
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A trail of Blazing Shadow is formed in your wake. Blazing Shadow inflicts 13875 to 161254301 to 4999 Shadow damage every 1 sec.
Blazing Shadows
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A trail of Blazing Shadow is formed in your wake. Blazing Shadow inflicts 13875 to 161254301 to 4999 Shadow damage every 1 sec.
Blazing Soul
:
Inflicts 92 to 107165 to 193 Fire damage to nearby enemies.
Blight Crystal Explosion
:
Throws a Blight Crystal at an enemy target. The crystal shatters on impact, dealing 2043 to 22573063 to 3387 Nature damage and leaving behind a toxic residue that deals additional damage for 45 sec.
Blightbeast Bane
:
A quick strike that deals 4050 to 49506075 to 7425 damage to Anub'ar Blightbeasts. This attack can be fired very rapidly.
Blightblood Infusion
:
Heals the Blightblood Troll's controller for 20003000 every 1 sec. over 5 sec.
Blinding Light
:
Inflicts 2280 to 25204104 to 4536 Arcane damage to an enemy.
Blinding Passion
:
Purifies the enemy for 15002700 Holy damage and then an additional 30005400 Holy damage over 4 sec.
Bloat
:
Heavily inebriate the target, causing them to shoot brew from their ears! Inflicts 200004400 Frost damage and knocks back enemies to either side of the target.
Bone Shards
:
Encases the caster in a shield of bone shards for 10 sec. The sharpened fragments deal 8 to 1214 to 22 damage to melee attackers.
Bone Shards
:
Hurls bolts of sharpened bone, inflicting 277 to 322498 to 580 Physical damage to targets in a cone in front of the caster.
Bone Spike
:
Strike the target with a spike of bone, dealing 6001080 Physical damage.
Bone Volley
:
Hurls a volley of bones at nearby enemies, inflicting 12252 to 13746 damage.3675 to 4124 damage.
Book Burner
:
Flameweaver Koegler tries to light the books containing the Scarlet Crusades past ablaze. Players may intercept the missile, which inflicts 487 to 512827 to 871 Fire damage. A burning Bookcase inflicts 341 to 358579 to 610 Fire damage every 2 sec to enemies within 15 yards for 30 sec.
Boomshroom Explosion
:
Deals 7600 to 84004028 to 4452 Fire damage after growing to full size.
Brew Bolt
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Brew Bolt inflicts 48750 to 5125010725 to 11275 Frost damage and increases magical damage taken by 10% for 6 sec. Stacks.
Brew Bolt
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Brew Bolt inflicts 29250 to 30750 Frost damage.6435 to 6765 Frost damage.
Brew Bolt
:
Brew Bolt inflicts 48750 to 51250 Frost damage.10725 to 11275 Frost damage.
Brew Bolt
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Brew Bolt inflicts 9750 to 10250 Frost damage.2145 to 2255 Frost damage.
Brew Explosion
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The rolling barrel deals 5000011000 Physical damage, knocks back nearby players, and increases damage taken by 10% for 15 sec.
Burning Adrenaline
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Damage done increased by 100%.Spells cast are all instant.Reduces max health by 5% every second.Deals 4376 to 56247874 to 10126 damage to surrounding allies on death.
Burning Books
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After Flameweaver Koegler's bolt hit the Book Case it has caught fire! The Burning Books inflicts 341 to 358579 to 610 Fire damage every 2 sec for 30 sec.
Burning Twilight
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Inflicts 9750 to 102502730 to 2870 Fire damage to allies within 6 yards.
Calamity
:
Baron Ashbury unleashes his true power, taking on the form of the Dark Archangel and bringing a Calamity on all nearby enemies inflicting 4875 to 51251462 to 1538 Shadow damage every 1 sec.
Carbonation
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Inflicts 1000220 Frost damage every 1 sec. and prevents enemies from attacking or casting spells.
Carbonation
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Inflicts 1000220 Frost damage every 1 sec. and prevents enemies from performing any actions due to acute asphyxiation.
Carbonation
:
Inflicts 1000220 Frost damage every 1 sec. and prevents enemies from attacking or casting spells.
Carrion Swarm
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A cresting wave of chaotic magic splashes over enemies in front of the caster, dealing 660 to 990 Shadow damage.1188 to 1782 Shadow damage.
Carrot Breath
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Carrot Breath inflicts 300006600 Physical damage and knocks targets back in a cone in front of the caster.
Cataclysm
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Deals 18900 to 2310028350 to 34650 damage to all nearby Scourge.
Chains of Ice
:
Forms icy chains around the enemy, locking the target in place and burning 350 to 450630 to 810 mana per 2 sec. for 4 sec.
Chains of Ice
:
Forms icy chains around the enemy, locking the target in place and burning 350 to 450630 to 810 mana per 2 sec. for 10 sec.
Charge
:
Charges an enemy, inflicting normal damage plus 13002340 and stuns the opponent for 2 sec.
Charge
:
Charges the most distant enemy, inflicting normal damage plus 150165, then fears all nearby targets.
Charged Shadows
:
Inflicts 97500 to 10250011700 to 12300 Shadow damage to enemies within 8 yards of each other.
Choking Perfume
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A perfume bottle shatters on the target, dealing 23125 to 268756937 to 8063 Nature damage to enemies within 4 yards.
Claw Attack
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Inflicts 190003040 Physical damage to all enemies in a frontal cone.
Cleansing Flame
:
Heals allies within 60 yards for 138750 to 161250.26362 to 30638.
Cleave
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Inflicts normal damage plus 5090 to an enemy and its nearest allies, affecting up to 10 targets.
Cleave
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Inflicts weapon damage plus 200360 to an enemy and its nearest allies, affecting up to 3 targets.
Cleave
:
Inflicts normal damage plus 104187 to an enemy and its nearest allies, affecting up to 3 targets.
Cleave
:
Inflicts normal damage plus 5090 to an enemy and its nearest allies, affecting up to 2 targets.
Cleave
:
Inflicts weapon damage plus 17503150 to an enemy and its nearest allies, affecting up to 5 targets and knocking them back.
Cleave
:
An instant strike that inflicts 40007200 Physical Damage to Human units adjacent and in front of Warchief Blackhand.
Cloud Burst
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Deals 9250 to 107502867 to 3333 Nature damage to enemies within 5 yards, knocking them back.
Coalescing Shadows
:
Inflicts 29250 to 307503510 to 3690 Shadow damage every 1 sec to enemies with 10 yards.
Cobalt Mine Blast
:
Launches a charged cobalt shard at a player's location. After a 3 sec arming time, any player within 7 yds will detonate the shard, inflicting 170625 to 17937520475 to 21525 Frost damage and rooting all players within 7 yds for 6 sec.
Cobalt Overload
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The quilen overloads, inflicting 25000030000 Arcane damage to all enemies and interrupting Cobalt Petrification. Does not free fully petrified enemies.
Coldflame
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Deals 200006000 Frost damage in a line and deals 200006000 Arcane damage every 1 sec for 4 sec.
Coldflame
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Deals 4000012000 Frost damage and deals 200006000 Frost damage every 1 sec, reducing movement speed by 50% for 5 sec.
Concussion Blow
:
A brutal strike that deals 50007500 damage and stuns the opponent for 5 sec.
Conflagration
:
Sets an enemy aflame, inflicting 750 Fire damage over 5 sec. and sending it into a state of panic. While the target is affected, the flames periodically scorch its nearby allies for 150270 damage as well.
Conflagration
:
Sets an enemy aflame, inflicting 3000 Fire damage over 10 sec. and sending it into a state of panic. While the target is affected, the flames periodically scorch its nearby allies for 150270 damage as well.
Conflagration
:
Sets an enemy aflame, inflicting 9000 Fire damage over 10 sec. and sending it into a state of panic. While the target is affected, the flames periodically scorch its nearby allies for 150270 damage as well.
Conflagration
:
Sets an enemy aflame, inflicting 1 Fire damage over 5 sec. and sending it into a state of panic. While the target is affected, the flames periodically scorch its nearby allies for 150270 damage as well.
Conflagration
:
Sets an enemy aflame, inflicting 10% of maximum health as Fire damage every 1 sec and sending it into a state of panic for 4 sec. While the target is affected, the flames periodically scorch its nearby allies for 150270 damage as well.
Conflagration
:
Sets an enemy aflame, inflicting 90 Fire damage over 30 sec. and sending it into a state of panic. While the target is affected, the flames periodically scorch its nearby allies for 150270 damage as well.
Conflagration
:
Sets an enemy aflame, inflicting 16000 Fire damage over 10 sec. and sending it into a state of panic. While the target is affected, the flames periodically scorch its nearby allies for 150270 damage as well.
Conflagration
:
Sets an enemy aflame, inflicting 3000 Fire damage over 10 sec. and sending it into a state of panic. While the target is affected, the flames periodically scorch its nearby allies for 150270 damage as well.
Conflagration
:
Engulfs the targeted foe and all enemies within 10 yards in flames, dealing 8325 to 96757492 to 8708 Fire damage and setting them ablaze for 5 sec.
Conflagration Blast
:
Sets an enemy aflame, inflicting 10800001944000 Fire damage over 6 min. and sending it into a state of panic. While the target is affected, the flames periodically scorch its nearby allies for 150270 damage as well.
Conjure Poisonous Mixture
:
Hurls a poisonous mixture at the target and surrounding enemies, dealing (100% of Spell power) initial damage and seeping into their skin for 28 to 31 damage every 28 to 3142 to 47 damage every 42 to 47 seconds. Movement speed is slowed by 40%.
Consuming Bite
:
Bite the target, inflicting 28500 to 315005415 to 5985 Shadow damage and consuming its energy to enrage the caster, increasing damage done by 8% for 15 sec.
Consuming Terror
:
Inflicts 195000 to 20500023400 to 24600 Shadow damage and fears enemies in a 0 yard cone in front of the caster.
Corrosive Sting
:
Inflicts 4750760 Nature damage and reduces armor by 20% for 12 sec.
Corruption of the Old God
:
Cho'gall becomes completely corrupted by the Old Gods, inflicting 4875 to 51251365 to 1435 Shadow damage every 2 sec. Causes Corrupted Blood.
Counter Kick
:
A quick kick that injures a single foe for 275495 damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 4 sec.
Countercharge
:
Charges the caster with Arcane energy, adding 1497 to 16532693 to 2977 additional Arcane damage to melee attacks. This energy can also be released to interrupt an enemy spell.
Crowd Pummel
:
Pummels nearby enemies for normal damage plus 1017 and interrupts any spell being cast for 4 sec.
Crushing Attacks
:
Attacks inflict 30000036000 Physical damage, split among all enemies hit.
Cry of Terror
:
Inflicts 42900 to 451005148 to 5412 Shadow damage to all allies every 2 sec.
Crystallize
:
Flash freeze nearby enemies, inflicting 400004800 Frost damage. Enemies afflicted by Burning Pitch are additionally stunned for 4 sec.
Curse of Thorns
:
Curses an enemy for 15 sec., giving it 50% chance to take 38 to 8267 to 149 damage on attack.
Cursed Veil
:
The Cursed Veil inflicts 24375 to 256257312 to 7688 Shadow damage and reduces healing effects by 75% for 8 sec.
Cutdown
:
Inflicts normal damage plus 5090 to an enemy, knocking it back.
Cyclone Strike
:
Performs a spinning attack that hits all nearby enemies, dealing weapon damage plus 150270 and knocking them back.
Damage Shield
:
Causes 100180 Arcane damage to any creature that strikes a nearby minion.
Dark Iron Land Mine
:
Places a Dark Iron Land Mine on the ground. The next hostile creature to pass near the mine will cause it to explode, inflicting 450675 damage on nearby enemies. Mines are unstable and only last for 30 sec.
Dark Shriek
:
Deals 1350 to 16502435 to 2977 shadow damage to nearby enemies and interrupts spellcasting for 4 sec.
Dark Strike
:
Consecrates the caster's weapon, inflicting 570 to 6301026 to 1134 additional damage on its next attack. All damage caused is considered Shadow damage.
Dashing Strike
:
Charges a target, knocking back and inflicting 95000 to 105000 Physical damage.11400 to 12600 Physical damage.
Dazzling Destruction
:
The Dazzling Destruction inflicts 14625 to 153754095 to 4305 Shadow damage to enemies within 12 yards and sends the target into the Twilight Realm!
Death Blossom
:
Houndmaster Braun leaps onto a random enemy and whirls around, releasing a spray of knives at all targets within 5 yards, inflicting 427 to 472725 to 803 Physical damage and applying Bloody Mess to the target and any of its nearby allies.
Death Blossom
:
Spin in a circle, unleashing a hail of bolts in all directions for 5 sec. Each bolt that strikes an enemy inflicts 85800 to 90200 Physical damage.10296 to 10824 Physical damage.
Deathblade Rocket Barrage
:
Does 5250 to 67501995 to 2565 Fire damage to enemies within 0 to 100 yards.
Demolish
:
Inflicts 380006080 Physical damage in a cone in front of the caster.
Depravity
:
Inflicts 19500 to 205005460 to 5740 Shadow damage to enemies within 20 yards and causes Corruption.
Destroyer Round
:
Deals 200400 to 27960076152 to 106248 Fire damage to units in a large radius around the impact location. Loading a new Destroyer Round takes some time.
Destructive Barrage
:
Deals 4200 to 98006300 to 14700 Fire damage do nearby enemies.
Detonate
:
Explodes, inflicting 185000 to 21500022200 to 25800 Fire damage and increasing all damage taken by 5%.
Detonation
:
Deals 8313 to 1068712468 to 16032 Fire damage to all nearby enemies
Devouring Flames
:
Devouring Flames inflicts 6400017920 Shadow damage every 1 sec, the damage is lower the further the target is from the origin of the Devouring Flames.
Disease Breath
:
The caster emits a plagued breath, dealing 9750 to 102503022 to 3178 Nature damage and 2850 to 3150883 to 977 Nature damage every 2 sec. for 10 sec.
Disease Breath
:
A plagued breath emotes from the caster, dealing 2850 to 3150627 to 693 Nature damage and 950 to 1050209 to 231 Nature damage every 2 sec. for 10 sec.
Disease Cloud
:
A cloud of disease inflicts 555 to 645610 to 710 damage to nearby enemy targets every 3 sec.
Disorienting Smash
:
Smashes the target, inflicting 95000 to 10500018050 to 19950 Shadow damage and causing it to wander confused for up to 4 sec. Any damage caused will remove the effect.
Dispatch
:
Caster will periodically shoot blades at random targets, inflicting 67860 to 76140 damage.8143 to 9137 damage.
Disrupting Shout
:
Scream fiercely, dealing 7125 to 78757837 to 8663 Physical damage to nearby enemies.
Dissonance Field
:
Deals 29250 to 307503510 to 3690 damage every 1 second to nearby enemies.Will discharge for 195000 to 20500023400 to 24600 damage when depleted of resonance.
Dive
:
Dives at the target, inflicting 5075 damage.
Dragon Cannon
:
Launches a rocket at the targeted location, dealing 416250 to 48375066600 to 77400 Fire damage and knocking enemies back from the point of impact.
Dragon Cannon
:
Launches a rocket at the targeted location, dealing 416250 to 48375066600 to 77400 Fire damage and knocking enemies back from the point of impact.
Dragon's Breath
:
Targets in a cone in front of the caster take 7800 to 82002418 to 2542 Fire damage and are disoriented for 3 sec.
Dread Screech
:
Inflicts 78000 to 820009360 to 9840 Sonic damage to an enemy and their nearby allies within 5 yards.
Dread Shadows
:
Inflicts 29250 to 307503510 to 3690 Shadow damage and increases Dread Shadows damage taken by 10%. Stacks.
Dread Shadows
:
Inflicts 29250 to 307503510 to 3690 Shadow damage and increases Dread Shadows damage taken by 10%. Stacks.
Drunken Skull Crack
:
Inflicts normal damage plus 285 to 315513 to 567 to an enemy, stunning it for 4 sec.
Earth Shattering
:
The caster shatters the very earth itself, causing periodic eruptions that deal 23125 to 268752775 to 3225 damage and knock enemies back.
Earth Shattering
:
The caster shatters the very earth itself, causing periodic eruptions that deal 23125 to 268752775 to 3225 damage, dazing and knocking enemies back.
Earthquake
:
Inflicts 1388 to 16122497 to 2903 damage to nearby enemies.
Eerie Skull
:
The Sha throws a skull at a player's location, inflicting 74250 to 907508910 to 10890 Shadow damage to enemies within 0 yards of the impact point.
Elemental Blast
:
Inflicts 40007200 Frost damage to an Orc Piece.
Ember Blast
:
Upon death, the ember explodes, dealing 7000 to 900012600 to 16200 Fire damage to all enemies within 0 to 50000 yards.
Ember Blast
:
Deals 8750 to 1125015750 to 20250 Fire damage to all enemies within 0 yards, knocking them back.
Emerge
:
The Sha emerges from the waters of the Dread Expanse, inflicting 731250 to 76875087750 to 92250 Frost damage to enemies within 12 yds.
Empowered Shadows
:
Causes Cho'gall to Unleash the Shadow every 3 sec, inflicting 19500 to 205005460 to 5740 Shadow damage to enemies within 50000 yards.
Empowered Smite
:
Smites an enemy, inflicting 9500 to 10500 Holy damage.2850 to 3150 Holy damage.
Energizing Smash
:
Deals 15000018000 Physical damage and knocks targets down.
Engulfing Fireball
:
Fires an engulfing fireball at enemy targets, inflicting 3063 to 39375512 to 7088 damage to all ghouls and 10500 to 1350018900 to 24300 damage to giants.
Epicenter
:
Deals 97500 to 10250011700 to 12300 Nature damage, scaling based on how close the target is to the epicenter of the quake. The blinding dust reduces your chance to hit by 75%.
Erupting Flame
:
The Erupting Flames form beneath the target, inflicting 20475 to 215253890 to 4090 Fire damage and knocking them up.
Expel Corruption
:
Protector Kaolan expels corruption from his body that inflicts 19250023100 Shadow damage to all players within 30 yards. The damage of Expelled Corruption is decreased the further players are from it.
Exploding Beaker
:
Deals 875 to 11251575 to 2025 Nature damage to enemies within 0 to 30 yards of the target.
Explosion
:
Release an explosion of Sha energy, inflicting 47500 to 525009025 to 9975 Shadow damage to nearby enemies.
Explosive Brew
:
Deals 300006600 Fire damage to all nearby units and knocks them down.
Explosive Brew
:
Deals 5000011000 Fire damage to all nearby units and knocks them down.
Face Bash
:
Bash current target with a shield inflicting 237503800 Physical damage and knocking back.
Fan of Knives
:
Deals 9750 to 10250 damage.3022 to 3178 damage.
Fan of Knives
:
Instantly whirl around, releasing a spray of throwing knives at all targets within 150 yards.
Fawnplode
:
131 to 168196 to 253 damage to all nearby units.
Fel Immolation
:
Burns nearby enemies for 414 to 456743 to 823 fire damage every 3 seconds.
Fel Stomp
:
Inflicts normal damage plus 2030 to nearby enemies, stunning them and increasing the Physical damage they take by 10 for 3 sec.
Festering Blood
:
The Festered Blood is causing the Corrupting Adherent to bleed out and cause Sprayed Corruption. Inflicts 34125 to 358759555 to 10045 Shadow damage every 2 sec and causes Corrupted Blood.
Fiery Breath
:
Fires a bolt of fiery breath at enemy targets, inflicting 13125 to 1687523625 to 30375 damage to all Blackrock Invaders.
Fifty Lashings
:
Melee swings will cause Five Lashings, dealing normal damage plus 50001550.
Fire Blast
:
Inflicts 1080 to 13201944 to 2376 Fire damage to an enemy.
Fire Blast
:
Inflicts 34200 to 418004104 to 5016 Fire damage to an enemy.
Fire Flower
:
The caster harnesses their spiritual energy into an explosive force in front of them. Enemies caught in the blast receive 180003420 Fire Damage. The force is so explosive that the caster is knocked down momentarily.
Fire Shield
:
Surrounds an ally with a shield of flame that inflicts 523 to 577940 to 1040 Fire damage to nearby enemies every 3 sec. Lasts 10 min.
Fire Shield
:
Surrounds an ally with a shield of flame that inflicts 523 to 577940 to 1040 Fire damage to nearby enemies every 3 sec. Lasts 10 min.
Fire Shield
:
Surrounds an ally with a shield of flame that inflicts 523 to 577940 to 1040 Fire damage to nearby enemies every 3 sec. Lasts 10 min.
Fire Shield
:
Surrounds an ally with a shield of flame that inflicts 523 to 577940 to 1040 Fire damage to nearby enemies every 3 sec. Lasts 10 min.
Fire Shield
:
Surrounds an ally with a shield of flame that inflicts 523 to 577940 to 1040 Fire damage to nearby enemies every 3 sec. Lasts 10 min.
Fire Shield
:
Surrounds an ally with a shield of flame that inflicts 523 to 577940 to 1040 Fire damage to nearby enemies every 3 sec. Lasts 10 min.
Fire Shield
:
Surrounds an ally with a shield of flame that inflicts 523 to 577940 to 1040 Fire damage to nearby enemies every 3 sec. Lasts 10 min.
Fire Shot
:
Shoot the target with a flaming bolt, inflicting 300006300 Fire damage.
Fire Storm
:
Calls down a pillar of flame, burning all enemies in a selected area for (100% of Spell power) Fire damage and an additional 185 to 215333 to 387 damage every 3 sec. for 30 sec.
Fireball
:
Inflicts 40007200 Fire damage to a Human Piece.
Fireball
:
Inflicts 341 to 358 Fire damage.579 to 610 Fire damage.
Fireball Volley
:
Inflicts 390 to 410663 to 697 Fire damage to nearby enemies.
Fireball Volley
:
Inflicts 243 to 256413 to 435 Fire damage to nearby enemies.
Fists of Fury
:
Master Snowdrift delivers a frenzy of fist strikes in the air in front of him. All enemies in the area will receive 360006840 Fire Damage.
Flame Breath
:
Inflicts 24500 to 3150022050 to 28350 Fire damage to enemies in a cone in front of the caster.
Flame Breath
:
Deals 71250 to 7875019950 to 22050 Fire damage to all enemies in front of the caster.
Flame Buffet
:
Inflicts (100% of Spell power) Fire damage to an enemy and increases the Fire damage it takes by 3054 for 45 sec.
Flame Burst
:
Launches a massive concentration of flame at a group of enemies, dealing 23125 to 268757168 to 8332 Fire damage and knocking them back.
Flame Injection
:
Burns the target, causing 75002325 poison damage over 15 sec.
Flame Seed
:
Plants a series of flame seeds on enemy targets, detonating for 259000 to 30100080290 to 93310 Fire damage after 4 seconds or on significant impact.
Flame Seed
:
Plants a series of flame seeds on enemy targets, detonating for 259000 to 30100080290 to 93310 Fire damage after 4 seconds or on significant impact.
Flame Shock
:
Inflicts 19500 to 205005460 to 5740 Fire damage and an additional 7800 to 82002184 to 2296 Fire damage every 1 sec for 8 sec.
Flame Spit
:
Spit fire at an enemy, dealing 18037 to 20962 Fire damage.5591 to 6499 Fire damage.
Flame Spout
:
Summons a flame spout under a nearby target, erupting for 44400 to 5160013764 to 15996 Fire damage after 3 sec.
Flame Spout
:
Summons a flame spout under a nearby player, erupting for 200003800 Fire damage after 3 seconds.
Flame Strike
:
Creates a fiery explosion near a target enemy, dealing 195000 to 20500054600 to 57400 Fire damage and igniting the ground at the impact site.
Flame Torrent
:
Inflicts 37000 to 4300010360 to 12040 Fire damage every 1 sec for 3 sec in a 18 yard cone in front of the caster.
Flame Torrent
:
Inflicts 37000 to 4300010360 to 12040 Fire damage every 1 sec for 3 sec in a 18 yard cone in front of the caster.
Flame Wave
:
A wave of flame radiates outward from the caster, dealing (19.3% of Spell power) Fire damage to all enemies within 010 yards, knocking them back and dazing them for 6 sec.
Flamecrack
:
Inflicts (100% of Spell power) Fire damage to all enemies in a 200 yard area, knocking them back.
Flameline
:
Deals 4000012000 Fire damage and deals 200006000 Fire damage every 1 sec for 5 sec.
Flameline
:
Deals 4000012000 Fire damage in a line and deals 200006000 Fire damage every 1 sec for 5 sec.
Flamethrower
:
Inflicts 97 to 102164 to 174 Fire damage every 1 sec for 4 sec.
Flamethrower
:
Deals 4000012000 Fire damage in a line and deals 200006000 Fire damage every 1 sec for 5 sec.
Flaming Destruction
:
Attacks cause a Flaming Destruction, inflicting 23400 to 246006552 to 6888 additional Fire damage and causes a Blaze at a nearby location.
Flaming Destruction
:
Attacks cause a Flaming Destruction, inflicting 23400 to 246006552 to 6888 additional Fire damage and causes a Blaze at a nearby location.
Flanking Orders
:
The Warlord King orders a flank, calling in a wave of Mogu from the flank! These Flanking Mogu cast Overhand Strike, inflicting 487500 to 51250058500 to 61500 Physical damage to enemies within 0 yards in front of them.
Flash Bang
:
Deals 78 to 82140 to 148 Arcane damage to all enemies.
Flesh Rot
:
Inflicts 278 to 322305 to 355 damage to an enemy every 2 sec. for 10 sec.
Flesh to Stone
:
Inflicts 500006000 Physical damage and slowly turns enemies to stone, reducing movement speed by 5% per stack. Causes petrification at $U stacks.
Flying Kick
:
The caster hurls themselves through the air, inflicting 95001805 physical damage to their target and knocking them back.
Force Punch
:
Forcefully punches the ground, knocking all nearby enemies back and dealing 262 to 337 damage.471 to 607 damage.
Fright
:
Inflicts 79950 to 840509594 to 10086 Shadow damage and inflicts Fear for 2 sec.
Frost Arrow
:
Shoots a freezing arrow at an enemy, inflicting weapon damage plus 6001080. All damage inflicted is based upon Frost magic.
Frost Attack
:
Inflicts 737 to 8131325 to 1465 damage on an enemy and slows its movement by 50% for 8 sec.
Frost Breath
:
Inflicts 112500 to 187500123750 to 206250 Frost damage to all nearby enemies.
Frost Breath
:
Inflicts 112500 to 187500123750 to 206250 Frost damage to all nearby enemies.
Frostburn Formula
:
Causes 27750 to 322508325 to 9675 Frost damage and stuns the target for 8 sec.While frozen, the target takes 25% additional damage.
Frostfire Bolt
:
Inflicts 18750 to 312505250 to 8750 Frostfire damage and an additional 2437 to 2562682 to 718 Frostfire damage every 1 sec for 4 sec.
Frozen Deathbolt
:
Fires a frozen deathbolt at enemy targets, inflicting 13125 to 1687523625 to 30375 damage to all humans and 35000 to 4500063000 to 81000 damage to ballistas.
Fuel Barrel
:
Interacting with the barrel causes an explosion, inflicting 5850 to 61509945 to 10455 Fire damage to nearby enemies.
Furlwind
:
Deals 28275 to 317256220 to 6980 damage every 1 seconds to surrounding units, but slows movement speed by 70%.
Gahz'rilla Slam
:
Inflicts normal damage plus 5090 to nearby enemies and knocks them back.
Gale Wind
:
Inflicts 19500 to 205005460 to 5740 Nature damage, knocking the target back.
Get Away!
:
Lei channels, pushing players away and inflicting 9900011880 periodic Shadow damage. Players who fight the current take half damage. Lasts 30 sec or until Lei takes 4% of her max health in damage.
Geyser
:
An instant spell that causes 30005400 Frost damage to nearby enemy chess pieces.
Ghostly Claw
:
The fury of the wolf ancient strikes foes for 2399 to 3601 damage.455 to 685 damage.
Glaive Throw
:
Fires a large glaive towards the target dealing 1131 to 12691696 to 1904 damage and 943 to 1057 siege damage in a 5 yard radius.0 yard radius.
Glob of Machine Fluid
:
Shoots a glob of machine fluid at an enemy, dealing 1497 to 16532693 to 2977 Nature damage and slowing movement speed by 50 for 10 sec.
Goblin Dragon Gun
:
Deals 158 to 192283 to 347 fire damage for 8 sec to all targets in a cone in front of the engineer using the weapon. That is unless it explodes.....
Goblin Land Mine
:
Places the Goblin Land Mine on the ground. It will explode for 450675 fire damage the next time a hostile creature passes near it.
Gore
:
Gores the enemy, causing 2063 to 2937 damage.3093 to 4407 damage.
Gored
:
Stab at the current target with horns, knocking them back and inflicting 237503800 Physical damage. Inflicts an additional 3325532 Physical damage every 2 sec. for 10 sec. This effect stacks.
Gouge
:
Inflicts 2036 damage to an enemy and stuns it for up to 3 sec. You will automatically stop attacking. Target must be facing you. Any damage received by the stunned target will revive it.
Gouge
:
Inflicts 2036 damage to an enemy and stuns it for up to 4 sec. You will automatically stop attacking. Target must be facing you. Any damage received by the stunned target will revive it.
Gouge
:
Inflicts 950 to 10501710 to 1890 damage to an enemy and stuns it for up to 6 sec. You will automatically stop attacking. Target must be facing you. Any damage received by the stunned target will revive it.
Gouge
:
Inflicts 238 to 262427 to 473 damage to an enemy and stuns it for up to 4 sec. You will automatically stop attacking. Target must be facing you. Any damage received by the stunned target will revive it.
Greater Dragon's Breath
:
Inflicts 731 to 7681242 to 1307 Fire damage and an additional 146 to 153247 to 261 Fire damage every 1 sec for 5 sec and confuses the target.
Greater Essence of Fear
:
The Essence of Fear is unleashed, inflicting 70000084000 Shadow damage to all enemies, horrifying them for 3 sec.
Ground Pound
:
Slams the ground every 1 seconds, dealing 200004400 Physical damage to enemies in a cone in front of the caster and stunning them for 2 sec.
Ground Pound
:
Slams the ground every 1 seconds, dealing 200004400 Physical damage to enemies in a cone in front of the caster and stunning them for 2 sec.
Ground Rupture
:
Deals 1350 to 16502430 to 2970 damage to all enemies within 10 yards.0 yards.
Ground Slam
:
Inflicts 97500 to 10250018525 to 19475 Physical damage and decreases Armor by 25% for 20 sec to enemies in a 0 yard cone in front of the caster. Stacks.
Ground Slam
:
Inflicts 146250 to 15375017550 to 18450 Physical damage and decreases Armor by 25% for 20 sec to enemies in a 0 yard cone in front of the caster. Stacks.
Gut Rip
:
Cut the target for 800 to 12001200 to 1800 damage and an additional 15002250 damage over 9 sec.
Hacking Slash
:
Attacks current target, ignoring armor, inflicting normal damage plus 950152 and causes the target to bleed.
Hamstring
:
Inflicts weapon damage plus 263 to 337472 to 608 to an enemy, reducing its movement speed by 70% for 10 sec.
Hamstring
:
Inflicts weapon damage plus 657 to 8431181 to 1519 to an enemy, reducing its movement speed by 70% for 10 sec.
Hamstring
:
Maims the enemy, causing 4581 damage and slowing the enemy's movement by 50% for 15 sec.
Hamstring
:
Inflicts weapon damage plus 438 to 562787 to 1013 to an enemy, reducing its movement speed by 50% for 8 sec.
Hamstring
:
Inflicts 39000 to 4100010920 to 11480 Physical damage and reduces move speed by 50% for 10 sec.
Head Butt
:
Pummels an enemy for 250450 damage and interrupts the spell being cast for 5 sec.
Head Crush
:
Deals a powerful blow to the target, inflicting 541 to 1059810 to 1590 damage and stunning it for 1 sec.
Headbutt
:
Inflicts normal damage plus 3054 to nearby enemies and knocks them back.
Headbutt
:
Inflicts normal damage plus 30001860 to nearby enemies and knocks them back.
Headbutt
:
Kota Kon lashes out with her horns, dealing 21700041230 damage and knocking back enemies in a cone in front of her. Enemies struck by Headbutt continue to bleed for 190003610 every sec for 3 sec.
Healing
:
Heal your target for 1200021600.
Healing Sphere
:
Instantly Detonate all of your Healing Spheres, causing each of them to heal a nearbyan ally within 12 yards of the sphere for 50% of the effect.
Healing Sphere
:
Instantly Detonate all of your Healing Spheres, causing each of them to heal a nearbyan ally within 12 yards of the sphere for 50% of the effect.
Heave
:
Heaves the target away, dealing 900 to 11001350 to 1650 damage. This attack has devastating effects on gargoyles in stone form.
Hellfire
:
An instant spell that causes 30005400 Fire damage to nearby enemy chess pieces.
Heroic Blow
:
An instant strike that causes 10001800 Physical damage.
Heroic Strike
:
A strong attack that increases melee damage by 438 to 562787 to 1013 and causes a high amount of threat.
Hex of Lethargy
:
Inflicts 27750 to 322505272 to 6128 Shadow damage and reduces casting speed by 25% for 20 sec. Stacks up to $U times.
Hit it With a Wrench!
:
If you bang at the shredder in just the right place -- or for long enough -- you'll fix it for around 225 to 275337 to 413 health. Cannot be used in combat or while moving.
Holy Lance
:
Deals 20003600 Holy damage to any Orc Piece located in the three spaces directly in front of the Bishop.
Holy Nova
:
Causes an explosion of holy light around the caster, causing (7.1% of Spell power) Holy damage to all enemy targets within 100 yards and healing all party members within 10 yards for 360 to 440. These effects cause no threat.
Holy Shock
:
Inflicts 509 to 591 Holy damage.915 to 1065 Holy damage.
Holy Shock
:
Deals 744 to 9561338 to 1722 Holy damage to an enemy.
Hundred Hand Strike
:
Inflicting 95001805 Fire Damage to all enemies in front of the caster.
Hurl Boulder
:
Hurls a massive boulder into the distance, dealing 1350 to 16502025 to 2475 damage to enemies within 8 yards of the explosion.
Hurl Shield
:
Hurl your shield at the enemy, dealing 46250 to 537508787 to 10213 damage and stunning them for 2 sec.
Hydro Lance
:
Deals 81000 to 990006350 to 7762 Frost damage to a random target.
Ice Lance Volley
:
Deals 13200 to 198003960 to 5940 damage to all enemies within 80 yards. Deals triple damage to frozen targets.
Ice Wrath
:
Surrounds an enemy in a wreath of ice, inflicting 285 to 315513 to 567 Frost damage every second to all allies within 2.5 yards.
Icebolt
:
Encases the target in a solid block of ice, stunning the target and dealing 7125 to 78757837 to 8663 Frost damage to the target and nearby enemies.
Icecrown's Chill
:
Deal 5225 to 57751776 to 1964 Frost damage to Ragnaros.
Icecrown's Chill
:
Deal 5225 to 57751776 to 1964 Frost damage to Ragnaros.
Immolation
:
Burns nearby enemies for 414 to 456743 to 823 fire damage every 2 seconds.
Immolation Arrow
:
Shoots a flaming arrow at an enemy, inflicting weapon damage plus 6001080. All damage inflicted is based upon Fire magic.
Impale
:
Spikes pierce the floor and then rise up, dealing 4813 to 61875293 to 6807 Physical damage and knocking up enemy targets in a line away from the caster.
Impaling Bolt
:
Inflicts 900 to 11001620 to 1980 physical damage. Also reduces the target's movement speed and increases damage taken from physical attacks for 10 sec.
Impaling Pull
:
Hurls your trident at a target and pulls them back to you, dealing 2125 to 28751636 to 2214 Physical damage and taunting the target.
Impaling Pull
:
Hurls a spear at a target and pulls them to the caster, dealing 27750 to 32250 Physical damage.5827 to 6773 Physical damage.
Implacable Strike
:
Inflicts 832500 to 96750099900 to 116100 damage to enemies within 0 yards in front of the caster.
Incendiary Shot
:
A shot that causes 383 to 467688 to 842 Fire damage plus 95 additional Fire damage every 3 seconds for 12 sec.
Incendiary Shot
:
A shot that causes 959 to 11711725 to 2109 Fire damage plus 238428 additional Fire damage every 3 seconds for 12 sec.
Inciting Roar
:
Inflicts 500009500 damage to all enemies.
Indomitable
:
Regains control through a surge of sheer will, becoming immune to all bonds and restraints until stopped. Deals 4000011200 Shadow damage to enemies within 8 yards and knocks them back.
Inferno Shell
:
Inflicts (100% of Spell power) Fire damage to nearby enemies, and encases the caster in a shield of flame that lasts 10 sec. and burns melee attackers for an additional 5075 damage.
Instability
:
Inflicts 4972500 to 5227500596700 to 627300 Shadow damage to Nalomoni.
Instability
:
Inflicts 4972500 to 5227500596700 to 627300 Shadow damage to Nalomoni.
Intercept
:
Charge an enemy, causing 65117 damage and stunning it for 3 sec.
Intercept
:
Charge an enemy, causing 65117 damage and stunning it for 3 sec.
Invoke Flame
:
Create a firey explosion at the current enemy's location, inflicting 617509880 Fire damage and knockback.
Invoke Lightning
:
Inflicts 166253158 Nature damage to a random enemy, additionally causing 61751173 Nature damage to all enemies within 5 yards of primary target.
Jade Overload
:
The quilen overloads, inflicting 25000030000 Nature damage to all enemies and interrupting Jade Petrification. Does not free fully petrified enemies.
Jade Shards
:
Fire shards of jade in all directions, inflicting 47500 to 525005700 to 6300 Nature damage to all enemies.
Jadefire
:
Surrounds the caster with searing magic for 8 sec. The flames increase armor by 50% and inflict 5090 damage to melee attackers.
Jasper Overload
:
The quilen overloads, inflicting 25000030000 Fire damage to all enemies and interrupting Jasper Petrification. Does not free fully petrified enemies.
Jin'do's Rage
:
Deals 600000 to 7000001020000 to 1190000 damage to all players in the area.
Jolt
:
Inflicts 585 to 615994 to 1046 Nature damage and stuns the target for 3 sec.
Kick
:
Kicks an enemy for 270 to 330486 to 594 damage, interrupting the spell being cast for 2 sec.
Kick
:
Kicks an enemy for 675 to 8251215 to 1485 damage, interrupting the spell being cast for 5 sec.
Knock Away
:
Inflicts normal damage plus 3051 to an enemy and knocks it back.
Knock Away
:
Inflicts normal damage plus 3051 to nearby enemies and knocks them back.
Knock Away
:
Inflicts normal damage plus 3054 to an enemy and knocks it back.
Knock Away
:
Inflicts normal damage plus 3054 to an enemy and knocks it back.
Knockdown
:
Inflicts 60 to 80126 damage to an enemy and its nearest allies, stunning them for 2 sec. Affects up to 3 targets.
Knockdown
:
Inflicts 463 to 537832 to 968 damage to an enemy and its nearest allies, stunning them for 2 sec. Affects up to 5 targets.
Knockdown
:
Inflicts 40007200 damage to an enemy, stunning it for 2 sec.
Knockdown
:
Inflicts 400 to 440756 damage to an enemy, stunning it for 2 sec.
Knockout
:
Inflicts normal damage plus 200360 to an enemy, knocking it back and stunning it for 4 sec.
Larva Goo
:
Poisons nearby enemies for 58 to 7198 to 121 damage, then inflicts an additional (100% of Spell power) Nature damage every 2 sec. for 6 sec.
Launch Spear
:
Launches a spear at the target, inflicting 4069 to 5231 damage.6103 to 7847 damage.
Lava Bolt
:
Inflicts 29250 to 30750 Fire damage.8190 to 8610 Fire damage.
Lava Gout
:
Inflicts 8483 to 95177634 to 8566 Fire damage to an enemy.
Lava Shower
:
Creates a crescent of flame that does 48262 to 5073714961 to 15729 Fire damage to enemies in a frontal arc.
Lava Spew
:
Deals 18500 to 21500 Fire damage.5735 to 6665 Fire damage.
Left for Dead
:
Inflicts 200340 damage to an enemy and forces it to feign death for up to 5 min.
Lesser Spirit Bolt
:
Deals 39000 to 410004680 to 4920 Shadow damage to 8 random targets.
Lich Slap
:
Slaps the target with a cold hand, dealing 875 to 1125962 to 1238 Shadow damage and knocking them back.
Life Drain
:
Drains 2188 to 28122406 to 3094 health and heals Sapphiron for 4376 to 56244812 to 6188 every 3 sec for 12 sec.
Lightning Blast
:
Blasts an enemy with concentrated lightning, inflicting 108000 to 132000 Nature damage.30240 to 36960 Nature damage.
Lightning Bolt
:
Hurls a bolt of lightning at an enemy, inflicting 127187 to 147812 Nature damage.15262 to 17738 Nature damage.
Lightning Bolt
:
Blasts an enemy with lightning, inflicting 5550010545 Nature Damage.
Lightning Charge
:
Emits a pulse of energy that deals 10638 to 123623297 to 3833 Nature damage to enemies within 10 yards.
Lightning Charge
:
A discharge of electrical energy deals 25000030000 Nature damage to enemies caught within its path, stunning them.
Lightning Cloud
:
Creates a cloud of lightning that lasts 15 sec., blasting all enemies in a selected area for (100% of Spell power) Nature damage and inflicting 42 to 4874 to 88 additional damage every 5 sec.
Lightning Cloud
:
Creates a cloud of lightning that lasts 14 sec., blasting all enemies in a selected area for (100% of Spell power) Nature damage and inflicting 1838 to 23623307 to 4253 additional damage every 2 sec.
Lightning Cloud
:
Creates a cloud of lightning that lasts 15 sec., blasting all enemies in a selected area for (100% of Spell power) Nature damage and inflicting 657 to 8431181 to 1519 additional damage every 3 sec.
Lightning Cloud
:
Creates a cloud of lightning that lasts 15 sec., blasting all enemies in a selected area for (100% of Spell power) Nature damage and inflicting 17500 to 225005250 to 6750 additional damage every 3 sec.
Lightning Crash
:
Summons Lightning to a nearby player, striking for 200003800 Nature damage after 3 seconds.
Lightning Nova
:
Emits a pulse of energy that deals 7312 to 76872266 to 2383 Nature damage to enemies within 10 yards.
Lightning Shield
:
Surrounds an ally with 3 balls of lightning that have 50% chance of striking melee or ranged attackers for 83141 damage. Each time the lightning shield strikes, a ball of lightning dissipates. Thus, the shield expires after 10 min. or after it has struck 3 times.
Lightning Shock
:
Deals 14175 to 15825 Nature damage.3969 to 4431 Nature damage.
Lightning Storm
:
A Lightning Storm forms around the caster, inflicting 356125 to 41387542735 to 49665 Nature damage to all players caught in the lightning strikes.
Line of Fire
:
Deals 300009300 Fire damage in a line and deals 150004650 Fire damage every 1 sec for 20 sec.
Line of Fire
:
Deals 300009300 Fire damage and deals 150004650 Fire damage every 1 sec for 20 sec.
Lynx Rush
:
Charges an enemy, dealing 7600 to 840013680 to 15120 Physical damage and causing them to bleed for 4000072000 additional damage over 10 sec.
Maggot Goo
:
Poisons nearby enemies for 203 to 247364 to 446 damage, then inflicts an additional 22 to 2838 to 52 Nature damage every 2 sec. for 6 sec.
Magma Spit
:
Inflicts 30625 to 393759493 to 12207 Fire damage to the enemy target.
Magnetic Field
:
Harnesses electrical currents around the caster to create a magnetic field that grows in power the longer it is channeled. Creatures caught in the area of effect are pulled toward the caster. Players within 10 yards of the caster suffer 405007694 Nature damage every 1 seconds.
Malleable Resin
:
Inflicts 48750 to 512505850 to 6150 Nature damage and slows casting and attack speed by 50% for 6 sec.
Malleable Resin
:
Inflicts 48750 to 512505850 to 6150 Nature damage and slows casting and attack speed by 50% for 6 sec.
Mangle
:
Rake the target for 1600 to 24002880 to 4320 damage and an additional 25004500 damage over 15 sec.
Mark of Detonation
:
Deals 657 to 8431181 to 1519 damage to target and all allies when hit in melee.
Mark of Kaz'rogal
:
Periodically drains 600 mana from all enemy targets. Lasts 5 sec. Targets without sufficient mana to drain detonate, dealing 10213 to 1128718382 to 20318 damage in an area.
Mark of Malice
:
Places 5 charges of the mark of the Shivan on the target. Each time a marked target is hit with a weapon attack, one charge is expended. If all charges are expended within 30 sec the mark detonates violently, dealing 3150 to 38505670 to 6930 damage to the target.
Massive Attacks
:
The Warlord King's attacks are so brutal that no single man can stand against him. Attacks inflict 80000096000 Physical damage, split among all enemies hit.
Massive Tremor
:
Causes a massive ground tremor, inflicting 900 to 11001620 to 1980 damage to nearby enemies and interrupts any spell being cast for 2 sec..
Maul
:
Attack an enemy with a powerful frontal attack, inflicting 1360 to 1840 damage.2040 to 2760 damage.
Merged Souls
:
Merges souls with the target, absorbing 41625 to 4837512903 to 14997 health and increasing damage done by 20%.
Meteor
:
Bats a meteor of fire at the target that will inflict 15000028499 Fire damage divided amongst all targets within 10 yards of the impact.
Meteor Strike
:
Deals 18750 to 2125016875 to 19125 Fire damage to enemies within 9 yards.
Vengeful Spear Thrust
:
Drives your spear deep into the Wild Wyrm's chest, inflicting 9000 to 1100013500 to 16500 damage, but you cannot take other actions while you wrest the spear free. This ability loosens your grip on the Wyrm by 15.
Mind Sear
:
The Mind Sear inflicts 8287 to 87122320 to 2440 Shadow damage to enemies within 10 yards for 5 sec.
Molten Armor
:
Deals 75135 Fire damage.
Molten Burst
:
Inflicts 24375 to 25625 Fire damage.6825 to 7175 Fire damage.
Molten Stomp
:
Deals 24505 to 274957596 to 8524 Nature damage to all enemies within 5 yards. This ability only affects targets that are on the ground.
Mortal Strike
:
A vicious strike that deals weapon damage plus 160288 and wounds the target, reducing the effectiveness of any healing by 50% for 10 sec.
Multi-Shot
:
Fires a volley of missiles at an enemy and its nearby allies, striking up to 10 targets for normal damage plus 250450.
Multi-Shot
:
Fires a volley of missiles at an enemy and its nearby allies, striking up to 3 targets for normal damage plus 3150 to 3850.5670 to 6930.
Multi-Shot
:
Fires a volley of missiles at an enemy and its nearby allies, striking up to 3 targets for normal damage plus 1157 to 1343.2081 to 2419.
Multi-Shot
:
Fires a volley of missiles at an enemy and its nearby allies, striking up to 10 targets for normal damage plus 1665 to 1935.2997 to 3483.
Nether Vapor
:
Deals 875 to 11251575 to 2025 Shadow damage and decreases the health of all enemies within the cloud by 10% for 1 min.
Nightmares
:
Inflicts 107250 to 11275012870 to 13530 Shadow damage and inflicts fear on enemies within 8 yards for 3 sec.
Oluf's Harpoon
:
Hurls a harpoon at an enemy, inflicting 650 to 950 damage.975 to 1425 damage.
Overpower
:
Instantly overpowers an enemy, causing weapon damage plus 1527. Can only be used after the target dodges. Overpower cannot be blocked, dodged, or parried.
Overwhelming Corruption
:
The Sha's corruption overwhelms the Protector, inflicting 220002640 Shadow damage to all players every 3 sec. and increases damage taken from Overwhelming Corruption by 5%.
Overwhelming Corruption
:
The Sha's corruption overwhelms the Protector, inflicting 220002640 Shadow damage to all players every 3 sec. and increases damage taken from Overwhelming Corruption by 5%.
Palm Strike
:
Inflicts 270005130 Physical damage to the target.
Paralytic Blow Dart
:
Shoots a paralytic blow dart at the enemy, dealing 5087 to 59111576 to 1833 damage and then 2000620 damage every 2 seconds. Also reduces haste by 40%.
Piercing Throw
:
Houndmaster Braun throws one of his knives at a random enemy, inflicting 393669 Physical damage and applying Bloody Mess to all enemies in the knife's path.
Piercing Throw
:
Houndmaster Braun throws one of his knives at a random enemy, inflicting 356 to 393604 to 669 Physical damage and applying Bloody Mess to all enemies in the knife's path.
Poison
:
Inflicts 2775 to 32253052 to 3548 Nature damage to nearby enemies every 1 sec. for 1 min.
Poison Bolt Volley
:
Shoots poison at an enemy, inflicting 1500 to 25001650 to 2750 Nature damage plus an additional 238 to 262261 to 289 damage every 5 sec. for 15 sec.
Poison Bomb
:
Deals 43875 to 461255265 to 5535 damage initially and 9750 to 102501170 to 1230 damage every 2 seconds to a random enemy.
Poisoned Shot
:
Inflicts normal damage plus 3045 to an enemy, then an additional (100% of Spell power) Nature damage every 3 sec. for 15 sec.
Pool of Shadows
:
A pool of shadows surrounds the caster, inflicting 100001900 Shadow damage every 1 sec. to enemies within it.
Pooled Blood
:
The Faceless Guardian begins to turn into a pool of blood, inflicting 14625 to 153754095 to 4305 Shadow damage to enemies within 10 yards every second.
Pounce
:
Pounce, jumping up to 5 to 45 yards away, stunning the target for 3 sec and causing 319 to 431478 to 647 damage. Minimum range is 5 yards.
Powerful Strike
:
A powerful attack that deals 15300 to 20700 Physical damage.22950 to 31050 Physical damage.
Punch
:
Force Nergeld to punch the ground, causing 6660 to 77409990 to 11610 damage to enemies within 3 yards.0 yards.
Pure Hate
:
Inflicts 380006080 Shadow damage.
Pyroblast
:
Inflicts 439 to 461746 to 784 Fire damage to an enemy, then additional damage every 2 sec. for 8 sec.
Quake
:
Sends massive shockwaves through the earth, dealing 63375 to 6662517745 to 18655 damage to all enemies who are in contact with the ground.
Quivering Palm
:
Inflicts 270005130 physical damage to the target and stuns them for 2 sec. When Quivering Palm lands, it triggers Unleash Vibrations.
Rake
:
Rake the target for 240 to 360360 to 540 damage and an additional 360540 damage over 9 sec.
Rake
:
Rake the target for 297505652 damage and an additional 1250004510 damage over 10 sec.
Ram
:
Rams any enemies in front of the demolisher, dealing 1900 to 21002850 to 3150 Damage and knocking them back.
Ram
:
Rams any enemies in front of the siege engine within 13 yards, dealing 471 to 528706 to 793 Damage and knocking them back.
Ravage
:
Inflicts normal damage plus 500900 to an enemy, causing it to bleed for 2550 to 34504590 to 6210 damage over 10 sec.
Ravage
:
The caster pounces on the target, pinning them to the floor and inflicting 270005130 Physical damage every 2 seconds.
Rebirth
:
Reborn from the flames, Alar's rebirth deals 4375 to 56257875 to 10125 Fire damage to all enemies within 0 yards, knocking them back.
Reflective Damage Shield
:
Surrounds the caster with a protective shield that inflicts 550990 Arcane damage to melee attackers when hit.
Repairs
:
Repairs the target of 52001970 damage over 30 sec.
Repelling Wave
:
Knocks all nearby enemies back a great distance, dealing 4163 to 48373746 to 4354 Fire damage and stunning them for 3 sec.
Residue
:
Inflicts 4875 to 5125585 to 615 Shadow damage to enemies within 50 yards. Increases damage dealt and taken from Resin Flake by 10% for 30 sec. Stacks.
Retaliation
:
Instantly counterattack any enemy that strikes you in melee, inflicting 292 to 307496 to 522 Physical damage for 5 sec.
Ring of Malice
:
Encircles the caster in a ring of shadows that inflicts 125002375 damage every 0.5 sec. to enemies it touches. While active, the caster's movement is reduced by 80%. Lasts 15 sec.
Rising Hate
:
New name : ZProjects Sha energy at several targets, inflicting 5700 to 63001083 to 1197 Shadow damage and increasing their hatred.
:
You kick upwards, dealing ] to ] damage.Also causes all targetsdamage and causing all enemies within 8 yards to take an increased 20%20% increased damage from your abilities and 5% damage from spells for 15 sec.
Roar
:
Use Nergeld to let loose a powerful roar that will cause 2971 to 42294455 to 6345 damage and knock back all enemies in front of him within 30 yards.
Rolling Pin
:
Deals 2250 to 27504050 to 4950 damage to target enemy, knocking them down for 2 sec.
Sandbag
:
Reduces an enemy's attack speed by 35% and movement speed by 35% for 10 sec. Also deals 3500 to 4500 damage.6300 to 8100 damage.
Saw Blade
:
Deals 2188 to 28123937 to 5063 damage to the target.
Scurvy
:
Inflicts scurvy upon an enemy target, dealing 13875 to 16125 Nature damage every 2 sec, and reducing healing received by 20%, for 20 sec. If the disease runs its full course, the target also suffers 37000 to 43000 Nature damage.4440 to 5160 Nature damage.
Searing Arrow
:
Shoots a flaming arrow at an enemy, inflicting 66600 to 81400 Fire Damage.7992 to 9768 Fire Damage.
Searing Pain
:
Inflict searing pain on the enemy target, causing 1350 to 1650 Fire damage.2430 to 2970 Fire damage.
Searing Pain
:
Inflict searing pain on the enemy target, causing 1800 to 2200 Fire damage.3240 to 3960 Fire damage.
Seethe
:
Inflicts 74000 to 860008880 to 10320 Shadow damage and increases Shadow damage taken by 10% for 20 sec. This effect stacks.
Sha Blast
:
Inflicts 14250 to 157502707 to 2993 Shadow damage to the target.
Sha Blast
:
Inflicts 76000 to 8400014440 to 15960 Shadow damage to an enemy, knocking it back.
Sha Nova
:
Dark magic is unleashed, inflicting 9000 to 110001710 to 2090 Shadow damage and knocking back all enemies within 10 yds.
Shadow Blast
:
Deals (100% of Spell power) Shadow damage to all enemies within 50 yards, reducing their movement speed by 70% and knocking them back.
Shadow Blast
:
The Shadow Blast inflicts 97500 to 10250011700 to 12300 Shadow damage to enemies within 8 yards of the target.
Shadow Blast
:
The Shadow Blast inflicts 43875 to 461255265 to 5535 Shadow damage to enemies within 8 yards of the target.
Shadow Bolt
:
Spins the caster in a circle, striking a nearby enemy with a shadow bolt, dealing 1063 to 1437 Shadow damage.1912 to 2588 Shadow damage.
Shadow Bolt
:
Inflicts 29250 to 30750 Shadow damage.8190 to 8610 Shadow damage.
Shadow Bolt
:
Hurls a bolt of dark energy, inflicting 237 to 262426 to 472 Shadow damage to the caster's current target.
Shadow Bolt
:
Hurls a bolt of dark energy, inflicting 463 to 537833 to 967 Shadow damage to the caster's current target.
Shadow Bolt
:
Hurls a bolt of dark magic at an enemy, inflicting 185002220 Shadow damage.
Shadow Breath
:
Deals 13875 to 16125 Shadow damage.4301 to 4999 Shadow damage.
Shadow Breath
:
Deals 13875 to 16125 Shadow damage.4301 to 4999 Shadow damage.
Shadow Breath
:
Inflicts 234000 to 24600028080 to 29520 Shadow damage and increases Shadow damage taken by 100% for 30 sec. Stacks.
Shadow Burst
:
Let forth a burst of energy dealing 1600 to 24002880 to 4320 Shadow damage to all enemies within 10 yards and removing all threat.
Shadow Cleave
:
Inflicts weapon damage plus 275495 to an enemy and its nearest allies, affecting up to 3 targets.
Shadow Incineration
:
Incinerates an enemy, inflicting 237 to 262 Shadow damage.426 to 472 Shadow damage.
Shadow Mend
:
Heal your target for 1200021600.
Shadow Nova
:
Dark magic is unleashed, causing 30005400 Shadow damage and knocking back all enemies within 300 yds.
Shadow Nova
:
Deals 1850 to 21503330 to 3870 Shadow damage to all enemies within 40 yards, knocking them back.
Shadow Shiv
:
Inflicts 6001080 Shadow damage to enemies within 8 yards.
Shadow Slam
:
Inflicts weapon damage plus 350630 to an enemy and its nearest allies, affecting up to 0 targets.
Shadow Spear
:
Deals 20003600 Shadow damage to any Human Piece located in the three spaces directly in front of the Necrolyte.
Shadow Volley
:
Inflicts 4875 to 51251365 to 1435 Shadow damage and increases shadow damage taken by 10% for 30 sec.
Shadows of Destruction
:
Inflicts 180003420 Shadow damage every 1 sec. to enemies in a cone in front of the caster. Channeled.
Shank
:
Inflicts normal damage plus 1018 to an enemy when attacking from behind.
Shattering Stone
:
Inflicts 74000 to 860008880 to 10320 Physical damage to enemies within 60 yds.
Shield Charge
:
Charges an enemy, knocking it back and inflicting normal damage plus 150270.
Shield of Darkness
:
Damaging abilities made against the Mogu King inflict 292500 to 30750035100 to 36900 Shadow damage to all enemies.
Shield Slam
:
Inflicts 1850 to 21503330 to 3870 damage to an enemy, stunning it for 3 sec.
Shock
:
Inflicts 6563 to 84377218 to 9282 Nature damage to the enemy target.
Shock
:
Inflicts 2850 to 31503135 to 3465 Nature damage to enemy targets within 15 yards.0 yards.
Shockwave
:
Sends a wave of force in front of the caster, causing 12600 to 1540011340 to 13860 damage and stunning all enemy targets within 15 yards in a frontal cone for 2 sec.
Shockwave
:
General Husam cracks the ground beneath him, causing a Shockwave that inflicts damage 24375 to 256257556 to 7944 Physical damage to enemies within 4 yards of the Shockwave.
Shockwave
:
Sends a wave of force in front of the caster, causing 45000 to 5500012600 to 15400 damage and stunning all enemy targets within 15 yards in a frontal cone for 3 sec.
Shoot
:
Shoots at an enemy, inflicting 53625 to 56375 Physical damage.6435 to 6765 Physical damage.
Shoot Magic Arrow
:
Fires a magical arrow at an enemy, inflicting 900 to 1500 damage.1350 to 2250 damage.
Shredder Round
:
Deals 23797 to 332029042 to 12617 damage to targets in a small radius around the impact location. Can be fired very rapidly.
Sightless Touch
:
Deals 428 to 472769 to 851 Shadow damage to an enemy target. Also slows movement speed by 40% and attack and casting speeds by 50%.
Slave Drain
:
Drains 150165 health from the caster's pet, healing the caster for up to 150% of that amount.
Slime Spray
:
Slime sprays out, dealing 6300 to 77006930 to 8470 Nature damage to enemies in front of Grobbulus. Enemies hit by Slime Spray summon a Fallout Slime.
Slime Spray
:
Deals 700 to 9001260 to 1620 Nature damage to enemies in front of the caster.
Smash
:
Smashes the ground, inflicting 810 to 9901458 to 1782 damage to nearby enemies.
Smash
:
Smashes the target, inflicting 3000 to 50005400 to 9000 damage.This ability causes a large amount of threat.
Smash
:
An instant strike that causes 30005400 Physical damage.
Smash
:
Knock your enemy away from you, inflicting 500750 physical damage.
Smoke Bomb
:
Hurls a smoke bomb onto the ground, dealing 23125 to 268756937 to 8063 damage and reducing chance to hit by 75% for players who stand in it.
Smoking Blast
:
Deals 1850 to 21505994 to 6966 physical damage to the target and additional fire damage over time.
Sonic Blast
:
Emits a piercing shriek, inflicting 2520 to 30804536 to 5544 physical damage and stunning the target for 5 sec. Threat is reduced while stunned.
Sonic Burst
:
Inflicts normal damage plus 2188 to 28123937 to 5063 on nearby enemies, preventing them from spellcasting for 5 sec.
Sonic Discharge
:
Deals 195000 to 20500023400 to 24600 damage to all enemies, deals more damage to those standing within the dissonance field at the time of detonation.
Soul Charge
:
Unleashes the soul of the fallen, dealing 45008100 Fire damage to all enemies, silencing them for 4 sec.
Soul Charge
:
Unleashes the battle spirit of the fallen soul, dealing 45008100 damage to all nearby enemies, increasing their damage taken by 50%.
Soul Devour
:
Absorbs lifeforce from all enemies within 25 yards of the Battlemaiden, dealing 1215 to 1485935 to 1144 Shadow damage and healing the Battlemaiden for 7500 per target.5775 per target.
Soul Drain
:
Immobilizes an enemy and drains 100148 health over 4 sec, healing the caster for twice the amount drained.
Soul Strike
:
Deals 3306 to 42942545 to 3307 Shadow Damage to up to 3 targets and increasing the Battlemaiden's damage by 20%. The Battlemaiden gains 5 energy and 10% of the damage caused in health.
Spellflame
:
Deals 4000012000 Arcane damage and deals 200006000 Arcane damage every 1 sec for 5 sec.
Spellflame
:
Deals 4000012000 Arcane damage in a line and deals 200006000 Arcane damage every 1 sec for 5 sec.
Spilled Blood of the Old God
:
The slain Adherent to the old god spills its corrupted blood. Inflicts 14625 to 153754095 to 4305 Shadow damage to enemies within 10 yards and applies Corrupted Blood.
Spinebuster
:
Deals 50001900 damage to the enemy.
Spirit Barrage
:
Inflicts 185 to 215333 to 387 Shadow damage to all nearby players.
Spirit Bolt
:
Deals 93600 to 9840011232 to 11808 Shadow damage to 3 random targets.
Spirit Bolt
:
Deals 78000 to 820009360 to 9840 Shadow damage to 8 random targets.
Spirit Burst
:
Deals (100% of Spell power) Shadow damage to enemies within 100 yards of the target.
Spirit Gale
:
The Spirit Gale inflicts 390 to 410663 to 697 Shadow damage and creates a Shadow Gale at the area.
Spore Cloud
:
A cloud of foul spores blankets the area, dealing 1080 to 13201944 to 2376 Nature damage and dealing additional nature damage every 3 sec.
Spray
:
Water bursts from the ground at an enemy's feet, inflicting 102600 to 11340012312 to 13608 Frost damage to all enemies within 2.5 yds and increasing their Frost damage taken by 16% for 10 sec.
Stampy's Stompy-Stomp
:
Inflicts normal damage plus 5075 to nearby enemies, stunning them for 3 sec.
Static Field
:
Deals 25002750 Nature damage to all nearby enemy targets.
Stomp
:
Inflicts 2313 to 26872543 to 2957 Physical damage to nearby enemies in front of the caster, reducing movement speed for 8 sec.
Stomp
:
Inflicts 2375 to 26254275 to 4725 Physical damage to nearby enemies, stunning them for 5 sec. and increasing the Physical damage they take by 550.
Stomp
:
Make Nergeld stomp the ground, causing 5941 to 84598910 to 12690 damage to all enemies in a 15 yard radius, and causing them to be knocked down and stunned.
Stomp
:
Stomps the ground, inflicting 15000018000 Physical damage and stunning nearby units for 2 sec.
Stomp
:
Inflicts 231250 to 26875048562 to 56438 Physical damage to enemies within 100 yards and knocks them down for 3 sec.
Stone Block
:
Launches a stone block at the target, inflicting 10000012000 Physical damage to enemies within 5 yards.
Storm Bolt
:
Hurls a Storm Hammer at a Stormpeak Wyrm, dealing 8750 to 1125013125 to 16875 damage and stunning the target for 4 sec before returning to the thrower's hand.
Strong Cleave
:
Inflicts normal damage plus 5582 to an enemy and its nearest allies, affecting up to 5 targets and increasing the time between their attacks by 33% for 10 sec.
Sun Breath
:
Inflicts 1072500 to 1127500128700 to 135300 Nature damage and stuns Sha enemies within 0 yards and causes Bathed in Light on allies.
Swamp Smash
:
A brutal overhead power attack that increases melee damage by 146250 to 153750.17550 to 18450.
Sweep
:
Deals 2625 to 33754725 to 6075 damage to any enemies within 0, knocking them back.
Sweep
:
An instant strike that inflicts 40007200 Physical Damage to Orc units adjacent and in front of King Llane.
Sweeping Slam
:
Inflicts normal damage plus 5090 to enemies in a cone in front of the caster, knocking them back.
Sweeping Slam
:
Inflicts normal damage plus 1750 to 22503150 to 4050 to enemies in a cone in front of the caster, knocking them back.
Swipe
:
Swipe nearby enemies, inflicting 241 to 279 damage.360 to 420 damage.
Swoop
:
Inflicts normal damage plus 5497 to enemies in a cone in front of the caster, stunning them for 2 sec.
Swoop
:
Swoops at a Stormpeak Wyrm, dealing 5850 to 7150 damage.8775 to 10725 damage.
Tail Lash
:
A sweeping tail strike hits all enemies behind the caster, taking 1094 to 14061968 to 2532 damage, causing them to drop their weapon and stunning them for 2 sec.
Tail Lash
:
A sweeping tail strike hits all enemies behind the caster, inflicting 3063 to 39372756 to 3544 damage and stunning them for 2 sec.
Tail Sweep
:
Inflicts 925 to 10751665 to 1935 damage on enemies in a cone behind the caster, knocking them back.
Talbuk Strike
:
Inflicts normal damage plus 5090 to an enemy, knocking it back.
Tempest
:
General Pa'valak unleashes a tempest, inflicting 92500 to 10750011100 to 12900 Nature damage to all players within 60 yards and negating the next 300003600 points of healing on the target.
Tentacle Cleave
:
Inflicts normal damage plus 250450 to an enemy and its nearest allies, affecting up to 3 targets.
Terrible Tonic
:
Deals 300009000 Nature damage to a random enemy.
Thousand Blades
:
Attacks nearby enemies in a whirlwind of flying steel, dealing 160004800 damage every second.
Throw
:
Throws a weapon at an enemy, inflicting 2125 to 2875 damage.3825 to 5175 damage.
Throw
:
Inflicts 450008550 Nature damage to the target.
Throw Axe
:
Hurls a massive axe at a random enemy, dealing 17503150 damage and stunning them for 2 sec.
Throw Blight Crystal
:
Throws a Blight Crystal at an enemy target. The crystal shatters on impact, dealing 2043 to 22573063 to 3387 Nature damage and leaving behind a toxic residue that deals additional damage for 45 sec.
Throw Boulder
:
Hurls a boulder, dealing 2250 to 27501192 to 1458 damage to enemy stone drakes.
Throw Dragonflayer Harpoon
:
Hurls a harpoon at the target, inflicting 650 to 950 damage.975 to 1425 damage.
Throw Harpoon
:
Hurls a harpoon at the target, inflicting 772 to 1128 damage.1157 to 1693 damage.
Throw Harpoon
:
Hurls a harpoon at the target, inflicting 2844 to 4156 damage.2189 to 3201 damage.
Throw Rock
:
Hurls a rock at an enemy, inflicting 405 to 495607 to 743 damage and disorienting the target for 2 sec. It is unlikely that enemies will notice who threw the rock.
Thrust Spear
:
Jabs at the Wild Wyrm, inflicting 1000 to 13001499 to 1951 Physical damage.This ability loosens your grip on the Wyrm by 5.
Thunder Orb
:
Hurls a ball of lightning at the target, inflicting 1651 to 2349 damage.2475 to 3525 damage.
Thunder Stone
:
Hurls a thunder stone at the enemy for 9250 to 10750 damage.4902 to 5698 damage.
Thundering Fist
:
Inflicts 14250 to 157502707 to 2993 Nature damage and stuns the target for 2 sec.
Thunderous Stomp
:
Sends a wave of force forward causing 3150 to 38504725 to 5775 damage and knocking back all enemy targets within 10 yards.0 yards.
Thundershock
:
Deals 78000 to 8200021840 to 22960 Nature damage to all nearby enemies. Less effective against grounded targets.
Thunderstorm
:
Calls down a bolt of lightning, damaging nearby enemies within 10 yards. Deals 94 to 1060 yards. Deals 158 to 182 Nature damage to all nearby enemies, knocking them back and destroying the Chained Thunder.
Thunderstorm
:
Call down a bolt of lightning damaging nearby enemies within 15 yards. Deals 3237 to 37620 yards. Deals 1715 to 1994 Nature damage to all nearby enemies, knocking them back.
Tidal Wave
:
A cascade of water splashes over enemies in a 100 yd cone in front of the caster, dealing 139 to 161 Nature damage.235 to 275 Nature damage.
Tornado Kick
:
The caster makes themselves a whirling flurry of kicks as they move through the air. All enemies within 8 yards of the caster receive 190003610 physical damage and are knocked back.
Toss Statue
:
Inflicts 195 to 205 Physical damage.331 to 349 Physical damage.
Touch of the Grave
:
The icy touch of death inflicts 555 to 645999 to 1161 additional Frost damage with each successful melee attack.
Toxic Blow Dart
:
Shoots a toxic blow dart at the enemy, dealing 5087 to 59111576 to 1833 damage and then 3700 to 4300 damage every 2 seconds.
Trailblaze
:
Inflicts 160001920 Fire damage every 1 sec for 3 sec.
Treacherous Aura
:
Causes the target to automatically inflict 360 to 440648 to 792 Shadow damage every 1 sec. to nearby friends. Lasts 15 sec.
Troll Rush
:
Targets a random enemy to chase down. Any enemies in the caster's path suffer 285003420 Physical damage and are knocked back.
Troll Rush
:
The Zandalari Skullcrusher charges at his chosen target, knocking back all enemies in their path and inflicting 28500 to 315003420 to 3780 Physical damage to them.
Twilight Blast
:
The Twilight Blast inflicts 23400 to 246006552 to 6888 Shadow damage to enemies within 8 yards of the target.
Twilight Blast
:
Blasts an enemy for 166250 to 183750 Shadow damage.46550 to 51450 Shadow damage.
Twilight Breath
:
Inflicts 38400 to 4160010752 to 11648 Shadow damage in a 25 yard cone infront of the caster.
Twilight Extinction
:
Deals 475000 to 52500034580 to 38220 Shadow damage to all enemies within reach.
Twilight Meteorite
:
Inflicts 117000 to 12300032760 to 34440 Shadow damage to enemies within 6 yards, splitting damage to nearby enemies.
Twilight Restoration
:
Regenerates 100003000 health per second.Restores 1000 mana per second.Damage taken reduced by 50%.
Twilight Spit
:
Spits Twilight energy at an enemy, dealing 2850 to 3150741 to 819 Shadow damage and increasing Shadow damage taken by 10%.
Twisting Twilight
:
Deals 6000018000 Arcane damage and deals 4000012000 Arcane damage every 1 sec for 20 sec.
Umbral Flames
:
The Umbral Flames inflict 7800 to 82002184 to 2296 Shadow damage every 1 sec to enemies within 6 yards for 4 sec.
Undying Shadows
:
Forms an Undying Shadow at the target location. Undying Shadows inflicts 29250 to 307503510 to 3690 Shadow damage every 1 sec to enemies with 10 yards.
Undying Shadows
:
Inflicts 29250 to 307503510 to 3690 Shadow damage every 1 sec to enemies with 10 yards.
Unholy Blade
:
Attacks an enemy with an unholy blade, inflicting 185 to 215333 to 387 Shadow damage and increasing damage taken by 15%.
Unleashed Wrath
:
Inflicts 55500 to 645006660 to 7740 Shadow damage to 10 random targets every 2 seconds.
Unstable Blast
:
The Sik'thik Demolisher explodes, inflicting 712508550 Fire damage to all creatures within 16 yards.
Unstable Bolt
:
Inflicts 160875 to 16912519305 to 20295 Shadow damage, but costs the Unstable Sha 15% of its total health to cast.
Unstable Energy
:
Inflicts 171002052 Arcane damage to all enemies.
Uppercut
:
Inflicts normal damage plus 5090 to an enemy, knocking it back.
Uppercut
:
Inflicts normal damage plus 5085 to an enemy, knocking it back.
Uppercut
:
Inflicts normal damage plus 950 to 10501710 to 1890 to an enemy, knocking it back.
Uppercut
:
Inflicts normal damage plus 200360 to an enemy, knocking it back.
Uppercut
:
Inflicts normal damage plus 250450 to an enemy, knocking it back.
Vaporize
:
Deals 18500 to 215005180 to 6020 Nature damage to an enemy, causing their armor to lose corporeality and become unable to protect its wearer for 10 sec.
Vegard's Thirst
:
Drains 7400 to 860011096 to 12904 health from an enemy over 4 sec., transferring it to the caster.
Vicious Charge
:
Charges at a target, dealing 7160 to 88405513 to 6807 Physical damage to any enemies in the Battlemaiden's path.
Vicious Strike
:
An instant strike that causes 10001800 Physical damage.
Violent Storm
:
Creates a violent storm in the target area causing 3700 to 43005550 to 6450 Nature damage to enemies every 2 sec, and increasing the time between the attacks of enemies by 67%. Lasts 15 sec.
Viscous Poison
:
Inflicts 4875 to 51251511 to 1589 Nature damage to an enemy target and their allies within 0 yards, slowing their movement speed by 30% and dealing 2437 to 2562755 to 795 Nature damage every 2 seconds.
Visions of Demise
:
Inflicts a vision of the enemy's demise. After 4 sec they will be feared, and inflict 29250 to 307503510 to 3690 Shadow damage to all players within 8 yards.
Volcanic Wrath
:
Inflicts 24375 to 256256825 to 7175 Fire damage every 3 sec.
Volley
:
Inflicts 97500 to 10250011700 to 12300 Physical damage to enemies in a large cone in front of the caster.
Volley
:
Inflicts 195000 to 20500023400 to 24600 Physical damage to enemies in a medium cone in front of the caster.
Volley
:
Inflicts 390000 to 41000046800 to 49200 Physical damage to enemies in a small cone in front of the caster.
Volley
:
Inflicts 97500 to 10250011700 to 12300 Physical damage to enemies in a large cone in front of the caster.
Volley
:
Inflicts 195000 to 20500023400 to 24600 Physical damage to enemies in a medium cone in front of the caster.
Volley
:
Inflicts 73125 to 768758775 to 9225 Physical damage to enemies in a cone in front of the caster.
Volley of Hatred
:
Shadow energy lashes the caster's enemies, inflicting 100001900 Shadow damage.
Voodoo Bolt
:
Deals 33250 to 367509975 to 11025 Shadow damage to an enemy, mon!
Vortex Vengeance
:
Envelope Lord Magmathar with the power of The Vortex, dealing 278 to 322416 to 484 Nature damage and inflicting 300450 additional Nature damage every 3 sec. for 9 sec.
Wail of Darkness
:
Deals 20396 to 237036322 to 7349 Shadow damage to nearby targets, ripping them out of the spirit world.
Wailing Winds
:
Knocks enemies into the air, dealing 1950 to 2050604 to 636 damage per second.
Wall of Suds
:
A wall of suds moves across the room, inflicting 5000011000 Frost damage and causing the target to belch uncontrollably!
War Stomp
:
Inflicts normal damage plus 500900 to nearby enemies, knocking them back and stunning them for 5 sec.
War Stomp
:
Inflicts 3507 to 39933856 to 4394 Physical damage to nearby enemies and stunning them for 3 sec.
War Stomp
:
Inflicts normal damage plus 10001800 to nearby enemies, stunning them for 5 sec.
War Stomp
:
Inflicts normal damage plus 22504050 to nearby enemies, stunning them for 5 sec.
Warsong Demolisher Explodes
:
The demolisher explodes, doing 263 to 337393 to 507 fire damage and knocking down any nearby Horde within 10 yards.
Warsong Shredder Blade
:
Target a Horde Explosives barrel in order to destroy it. The blade can also be hurled at a Warsong Horde target in order to inflict 158 to 192236 to 289 physical damage. Turns off loot and experience on the affected target. Cannot be used on a Warsong Horde target that is already tapped to another player.
Water Bolt
:
Hurls a watery bolt at an enemy, inflicting 2025 to 2475 Frost damage.3645 to 4455 Frost damage.
Water Bolt
:
Hurls a bolt of water at an enemy, inflicting 97125 to 11287511655 to 13545 Nature damage to them and all enemies within 3 yards.
Water Spit
:
Hurls a watery bolt at all nearby enemies within 45, inflicting 1619 to 1881 Frost damage.0, inflicting 2913 to 3387 Frost damage.
Water Strike
:
Blasts the target and all enemies within 2 yards with water, dealing 100002200 Frost damage and slowing movement speed by 50% for 5 sec.
Waterspout
:
Agitates the water under several players, creating a series of waterspouts. Each waterspout takes 1.5 sec. to form and explode, inflicting 234000 to 24600028080 to 29520 Frost damage to players within 2 yds.
Watery Doom
:
Visit a watery death upon the Twilight Devotees and Faceless Overseers within 40 yards for 18000 to 22000 damage.0 yards for 13860 to 16940 damage.
Web Bolt
:
Inflicts 1013 to 19871518 to 2982 damage to an enemy, stunning it for 4 sec.
Web Spray
:
Web sprays out everywhere, stunning all nearby enemites for 4 sec and dealing 1750 to 2250 Nature damage.1925 to 2475 Nature damage.
Whirling Barrage
:
Inflicts normal damage plus 5075 to nearby enemies.
Whirling Blades
:
In a whirl of blades, the Twilight Brute inflicts 4875 to 51251365 to 1435 Physical damage every 0.3 sec for 5 sec.
Whirling Steel
:
Inflicts 332506317 physical damage to all enemies within 3 yards every 1 seconds.
Whirlwind
:
Attacks nearby enemies in a whirlwind of steel that lasts 8 sec. and inflicts normal damage plus 1080 to 1320.1944 to 2376.
Whirlwind
:
Attacks nearby enemies in a whirlwind of steel that inflicts normal damage plus 680 to 920.1224 to 1656.
Whirlwind
:
Attacks nearby enemies in a whirlwind of steel that inflicts normal damage plus 1080 to 1320.1944 to 2376.
Whirlwind
:
Attacks nearby enemies in a whirlwind of steel that lasts 4 sec. and inflicts normal damage plus 300330.
Whirlwind
:
Attacks nearby enemies in a whirlwind of steel that inflicts normal damage plus 500900.
Whirlwind
:
Attacks nearby enemies in a whirlwind of steel that inflicts normal damage plus 17503150.
Whirlwind
:
Deals 14137 to 158624382 to 4918 damage per sec. to surrounding enemies but slows movement speed by 35%.
Whirlwind
:
Deals 14137 to 158624382 to 4918 damage per sec. to surrounding enemies but slows movement speed by 35%.
Wide Slash
:
Inflicts normal damage plus 500900 to enemies in a cone in front of the caster.
Wide Slash
:
Inflicts normal damage plus 5090 to enemies in a cone in front of the caster.
Wide Swipe
:
Inflicts 1080 to 25201620 to 3780 damage to enemies in front of the caster.
Wild Bite
:
Deals 500 to 50004950 damage to the target. This strike ignores armor.
Will of the Empress
:
The Will of the Empress Enrages the caster, causing their attacks to inflict an additional 5000600 Physical damage.
Windshear
:
Inflicts 1125 to 18751687 to 2813 damage to enemies in a cone in front of the caster, knocking them back.
Wing Buffet
:
Inflicts 563 to 9371012 to 1688 damage to enemies in a cone in front of the caster, knocking them back.
Wing Buffet
:
Inflicts 1050 to 13501890 to 2430 damage to enemies in a cone in front of the caster, knocking them back.
Wing Buffet
:
Deals 750 to 12501350 to 2250 damage to all enemies within 150 yards, knocking them back.
Wondrous Rapidity
:
Attacks hit for 300540 Arcane damage in a cone in front of the caster.
Wracking Pain
:
Baron Ashbury enjoys inflicting Wracking Pain on his victims, inflicts 100003000 Shadow damage and increases Shadow damage taken by 20% for 2 min. Stacks.
Wrath of the Plaguebringer
:
Infects nearby allies, inflicting 3700 to 43004070 to 4730 Shadow damage, then an additional 1313 to 16871443 to 1857 damage every 2 sec. for 10 sec.
Zanzili Fire
:
Deals 4000012000 Arcane damage in a line and deals 200006000 Arcane damage every 1 sec for 5 sec.
Zanzili Fire
:
Deals 4000012000 Arcane damage and deals 200006000 Arcane damage every 1 sec for 5 sec.
Uncategorized
New
:
Inflicts 1 Fire damage every 5 sec to enemies in the lava pool.
:
Inflicts 9250 to 10750 Fire damage to all targets within 8 yards of the impact, knocking them back.
:
Inflicts Nature damage to enemies within 5 yards.
:
Injects spines into the ground, which travel a short distance over several seconds. Upon contact, these spines shoot upwards, inflicting Nature damage to targets within 2 yards.
:
Inflicts Fire damage to enemies within a cone.
:
Feign death which may trick enemies into ignoring you. Lasts up to 5 sec.
:
Belch a blossom of fire that creates a patch of fire at the impact location.
:
Belch a fire that creates a patch of fire at the impact location.
:
Spit a fiery puddle, dealing Fire damage every sec.
:
Garrosh hurls his chain, hooking an enemy and pulling them to his feet.
:
Charges to unit, inflicting Physical damage.
:
Charges to unit, inflicting Physical damage.
:
Bound by iron.
:
Bound by iron.
:
Grom’kar Sniper fires a explosive slag round, inflicting 100% Weapon damage to all enemies within a 15 meter cone.
:
Unlocks all class abilities not previously unlocked. You're ready for the full experience. Good Luck!
:
Unlocks all class abilities not previously unlocked. You're ready for the full experience. Good Luck!
:
Freezes an enemy in time preventing all action.
:
Traps the target in place for 5 sec, dealing 1000 physical damage each second.
:
Rally an Outcast Talon Guard within 10yds to fight alongside Terokk.
:
Bound by iron.
:
Spins in a circle, inflicting 121 to 129% normal damage to enemies within 13 yards.
:
Spins in a circle, inflicting 121 to 129% normal damage to enemies within 13 yards.
:
Spins in a circle, inflicting 121 to 129% normal damage to enemies within 13 yards.
:
Leaps to an enemy, stunning the target for 4 sec.
:
Vomits rotting bile onto the ground, inflicting Shadow damage to nearby enemies.
:
Crushes the current target, inflicting 0 Physical damage and knocking them down.
:
The caster digs through the dirt for a bone to chew on. If successful, the caster's damage is increased by 20%Damaging the caster interrupts this process.
:
The caster digs through the dirt for a bone to chew on. If successful, the caster's damage is increased by 20%Damaging the caster interrupts this process.
:
Slashes the air in front of the caster, inflicting Shadow damage to enemies.
:
Slashes the air in front of the caster, inflicting Shadow damage to enemies.
:
The caster sends a Swirling Vortex outward that will circle the target's current position. Players caught in the vortex suffer Nature damage.
:
Instantly attack the target causing 120% of normal weapon damage. In addition, successful melee attacks will restore 1% of maximum health. This effect lasts 10 sec.
:
Inflicts Shadow damage to an enemy and reduces that target's movement speed by 50% for 6 sec.
:
Coats your weapons in a persuasive venom.
:
Attempts to persuade the victim with a powerful venom.
:
Coats your weapons in a persuasive venom.
:
Rake the target with diseased claws, infecting them for 10 sec.
:
Prying open the trap...
:
Puts the caster in stealth mode. Lasts until cancelled.
:
The caster howls aloud, bolstering their presence. All allies within 10 of the caster have their haste increased by 9999%
:
Corrupts the target, causing Shadow damage over 18 sec.
:
Reduces the target's movement speed by 50% and haste by 20% for 9 sec.
:
Fires a blast of siege shells, blasting open the doors.
:
Calls upon Holy magic to heal an ally.
:
Forcefully push an enemy backwards, inflicting Physical damage and knocking them back.
:
Blasts an enemy with lightning for Nature damage.
:
Grieviously wounded.
:
Rends the target, inflicting Physical damage every 3 sec for 9 sec.
:
The caster lunges forward with their beak, inflicting Physical damage to the target and piercing their armor.
:
The caster pierces the target's armor. Further Sharp Beak attacks made against the victim inflict 50% more damage.
:
Strikes an enemy with resonant arcane energy, inflicting Arcane damage and causing the target to take 25% additional Arcane damage.
:
Generates the reagents needed to create the most powerful alchemical items of Draenor. Can only be performed once a day. Shares cooldown with other Alchemist's Cauldrons.
:
Generates the reagents needed to create the most powerful alchemical items of Draenor. Can only be performed once a day. Shares cooldown with other Alchemist's Cauldrons.
:
Generates the reagents needed to create the most powerful alchemical items of Draenor. Can only be performed once a day. Shares cooldown with other Alchemist's Cauldrons.
:
Generates the reagents needed to create the most powerful alchemical items of Draenor. Can only be performed once a day. Shares cooldown with other Alchemist's Cauldrons.
:
Generates the reagents needed to create the most powerful alchemical items of Draenor. Can only be performed once a day. Shares cooldown with other Alchemist's Cauldrons.
:
Generates the reagents needed to create the most powerful alchemical items of Draenor. Can only be performed once a day. Shares cooldown with other Alchemist's Cauldrons.
:
Generates the reagents needed to create the most powerful alchemical items of Draenor. Can only be performed once a day. Shares cooldown with other Alchemist's Cauldrons.
:
As Rukhmar takes damage, Blood Feathers are dislodged and fall to the ground. On impact, they explode in a Blaze of Glory and create a Fixated Phoenix.
:
As Rukhmar takes damage, Blood Feathers are dislodged and fall to the ground. On impact, they explode in a Blaze of Glory and create a Fixated Phoenix.
:
As Rukhmar takes damage, Blood Feathers are dislodged and fall to the ground. On impact, they explode in a Blaze of Glory and create a Fixated Phoenix.
:
Inflicts 37000 to 43000 Fire damage to all enemies withing 5 yards of the impact.
:
Jumps off of the Grimrail.
:
Jumps off of the Grimrail.
:
A burst of spikes that deals %s1 physical damage.
:
The great ogre thief Dagg is a master of subterfuge and disguises.
:
Jumps off of the Grimrail.
:
Jumps off of the Grimrail.
:
As Rukhmar flies around, quills from his coat will fall to the ground. On impact these quills explode for 37000 to 43000 Fire damage to all enemies within 8.
:
While Pillar of Frost is active, all of your special attacks deal 10% additional damage as Frost damage.
:
Pause time for a moment, allowing the caster to pummel enemies with a series of spellcasts.
:
Inflicts Fire damage to an enemy.
:
Inflicts Frost damage to enemies in a cone in front of the caster.
:
Launches magical missiles at an enemy, inflicting Arcane damage.
:
Inflicts Fire damage to an enemy.
:
Launches magical missiles at an enemy, inflicting Arcane damage each second for 3 sec.
:
Launches magical missiles at an enemy, inflicting Arcane damage.
:
Launches a bolt of frostfire at the enemy, causing Frostfire damage.
:
Inflicts Frost damage to enemies in a cone in front of the caster.
:
The caster exhales a cone of superheated gas, inflicting 54000 to 66000 Fire damage to all enemies within 45 yards in front of the caster.
:
Inflicts Physical damage.
:
Heal has a 10% chance to imbue you with Spiritual Vigor.Spiritual Vigor increases your spirit by 10% for 10 sec.
:
The caster exhales a cone of superheated gas, inflicting 54000 to 66000 Fire damage to all enemies within 45 yards in front of the caster.
:
Shoots an artillery shell, inflicting 66500 to 73500 Fire damage and an additional 10000 Fire damage every second for 12 sec to enemies within 4 yards of the impact. This effect stacks.This shot damages the Blackrock Turret for 51% of its total health.
:
Heal has a 10% chance to imbue you with Spiritual Vigor.Spiritual Vigor increases your spirit by 10% for 10 sec.
:
Shoots an artillery shell, inflicting 66500 to 73500 Fire damage and an additional 10000 Fire damage every second for 12 sec to enemies within 4 yards of the impact. This effect stacks.This shot damages the Blackrock Turret for 51% of its total health.
:
Heal has a 10% chance imbue you with Clear Thoughts.Clear Thoughts increases your spirit by 10% for 10 sec.
:
Heal has a 10% chance imbue you with Clear Thoughts.Clear Thoughts increases your spirit by 10% for 10 sec.
:
Heal has a 10% chance to imbue you with Light's Grace.Light's Grace increases your spirit by 10% for 10 sec.
:
Shoots a flaming arrow at an enemy, inflicting Fire damage.
:
Heal has a 10% chance to imbue you with Light's Grace.Light's Grace increases your spirit by 10% for 10 sec.
:
Heal has a 10% chance to grant you the Harmony of the Elements effect.Harmony of the Elements increases your spirit by 10% for 10 sec.
:
Heal has a 10% chance to grant you the Harmony of the Elements effect.Harmony of the Elements increases your spirit by 10% for 10 sec.
:
Deals Fire damage to all enemies in a cone in front of the caster for 2 sec.
:
Deals Fire damage to all enemies in a cone in front of the caster.
:
Rukhmar's very presence burns his enemies. Players suffer 18500 to 21500 Fire damage every <Unknown value - The spell referenced no longer exists>.
:
Heal has a 10% chance to imbue you with Nature's Wisdom.Nature's Wisdom increases your spirit by 10% for 10 sec.
:
Heal has a 10% chance to grant you the Harmony of the Elements effect.Harmony of the Elements increases your spirit by 10% for 10 sec.
:
Heal has a 10% chance to imbue you with Chi-ji's GuidanceChi-ji's Guidance increases your spirit by 10% for 10 sec.
:
Heal has a 10% chance to imbue you with Chi-ji's GuidanceChi-ji's Guidance increases your spirit by 10% for 10 sec.
:
You are holding boulders. You may launch them for Physical.
:
Inflicts Physical damage to enemies in the Bloodmaul Stronghold.
:
Throw the Boulders!
:
Place an Iron Trap that can be used to capture a wounded adult beast in Nagrand, but can also trap you! Lasts for 30 sec.Materials produced:Clefthoof - LeatherTalbuk - MeatMoth - ClothMore powerful beasts produce more materials.
:
When you dodge an attack while Elusive Brew is active, you generate $165356 Energy.
:
Trapped! Cannot Move.
:
The superheated air around the caster scorches the lungs of enemies within 15 yards, reducing their cast speed.
:
Scorching air reduces the cast speed of nearby players by 100%.
:
When you block an attack, you have a chance to gain the Defender of the Light effect.Defender of the Light increases your shield block value by 50% for 8 sec.(Approximately 2.20 procs per minute)
:
When you block an attack, you have a chance to gain the Defender of the Light effect.Defender of the Light increases your shield block value by 50% for 8 sec.(Approximately 2.20 procs per minute)
:
Grants the winning Alliance team 150 Honor and 75 Artifact Fragments.
:
Grants the winning Horde team 150 Honor and 75 Artifact Fragments.
:
TBD
:
Absorb the element of wind, shielding the caster for 40000 Nature damage.
:
Garrosh hurls Gorehowl at a target, inflicting 10000 Physical damage to all enemies within the area.
:
Slashes the air with the power of wind, inflicting Nature damage to enemies in front of the caster within 0 to 10 yds.
:
Inflicts Physical damage to enemies within 0 to 5 yds.
:
Summons 1 Razorback Hog to accompany the caster until dismissed.
:
Backhands the target for 18000 Physical damage and knocks them back.
:
+0% Scale
:
A sweeping attack cleaves nearby foes, Inflicting 100% Weapon damage.
:
Stuns the caster increases damage taken by 200% for 12 sec.
:
Inflicts Fire damage to the target every 2 seconds for 5 sec.
:
Hypnotize a critter in to following you for 5 min.
:
Goldmane is a master hunter. He keeps his claws sharp enough that he doesn't need to carry a knife to skin his prey.
:
Garrosh relentlessly pummels all enemies in front of him, inflicting 700 Physical damage every 0.5 sec. for 6 sec.
:
Garrosh relentlessly pummels all enemies in front of him, inflicting 700 Physical damage every 0.5 sec. for 6 sec.
:
A pitiless leap from above.
:
Pillage an enemy target, inflicting Physical damage and stealing their items. Causes that enemy to take 20% increased damage and inflict 20% less damage for 10 sec.
:
Pillage an enemy target, inflicting Physical damage and stealing their items. Causes that enemy to take 1% increased damage for 10 sec.
:
Pillage an enemy target, inflicting Physical damage and stealing their items. Causes that enemy to take 1% increased damage for 10 sec.
:
Ka'alu performs a powerful screech and sends a powerful blast of sonic waves in front of her, inflicting 95000 to 1050000 Arcane damage to all enemies in front of the caster.
:
Drag a target along the ground, inflicting Physical damage every 2 sec.
:
Projects a wave of shadow, dealing damage to enemies in a line.
:
Damages and slows enemies in a cone for 3 sec.
:
Damages and slows enemies in a cone for 3 sec.
:
Infuses the crystal with nearby souls.
:
Skimming through the Draenei text, you begin to feel a refreshing cool tinge to the air. I wonder what that did...
:
A dusty tome, filled with Draenei secrets lies in front of you...
:
Skimming through the Draenei text, you begin to feel a sense of the wind at your back. Base movement speed increased by up to 30%.
:
Holy warrior of the Light.
:
Nearby timber appears on the minimap. Only one form of tracking can be active at a time.
:
Snaps shut, trapping a creature unlucky enough to have triggered it for 10 sec.
:
Snaps shut, trapping a creature unlucky enough to have triggered it for 10 sec.
:
Inflicts Physical damage to enemies in a cone in front of the caster, knocking them back.
:
The caster bites their current target for great Physical damage, then tosses them over their shoulder.
:
Discovers a glyph recipe that uses Ink of War. If you know all the Ink of War glyphs, you will instead learn a glyph that uses any lesser ink.
:
The Arakkoa use Dread Ravens as their mounts for both mobility and the extra defense they provide. As long as they are astride a Dread Raven, they take 50% less damage from all sources.
:
The caster Screeches, sending forth a wave of Sonic energies that inflict Physical damage to all enemies in its path.
:
The caster creates a blinding flash of light, temporarily blinding all enemies withing 10 for 3 sec.
:
Protector Luena conjures a patch of brambles under a random player for 45 sec. The brambles inflict 2500 Nature damage every 0.5 sec and slow movement speed by 55%.
:
A gold star is awarded for each slain combatant.
:
Protector Luena conjures a patch of brambles under a random player for 45 sec. The brambles inflict 2500 Nature damage every 0.5 sec and slow movement speed by 55%.
:
Strikes an enemy with jagged weapons, inflicting Physical damage immediately as well as every 2 sec for 8 sec.
:
Decode the message.
:
A delicious alcoholic beverage.
:
An instant weapon attack that causes Holy damage to up to 1 enemies within 0 yards.
:
An instant weapon attack that causes Holy damage to up to 1 enemies within 0 yards.
:
The Fury of the Warsong increases damage done by 100% and movement speed by 30% for 12 sec.
:
Stuns a target for 12 sec.
:
Transforms an enemy into a frog, rendering it unable to attack or cast spells for 12 sec.
:
Unlocks all class abilities not previously unlocked. You're ready for the full experience. Good Luck!
:
Summons a demonic beast.
:
Inflicts 8775 to 9225 damage to enemies within 0 yards.
:
Unleashes the Light.
:
Protector Luena blasts a random player, inflicting 1500 Nature damage.
:
Protector Luena protects an ally with briars for 20 sec. This effect reduces all damage taken by 75% and inflicts 15000 Nature damage to attackers.
:
The Arakkoa Spire channels its energies on the target. For the next 10 sec the area is blasted with Solar energies in an attempt to Excavate lost relics of Arakkoa civilization. Players entering the area take significant Fire damage.
:
Calls upon Holy magic to heal an ally.
:
Evoke the Dance of Blades, evading enemy attacks.
:
The Arakkoa Spire channels its energies on the target. For the next 10 sec the area is blasted with Solar energies in an attempt to Excavate lost relics of Arakkoa civilization. Players entering the area take significant Fire damage.
:
Slams an enemy into the ground, inflicting Physical damage and preventing movement for 5 sec.
:
Create a soulbound item appropriate for your loot specialization.
:
Let loose a mighty howl, inflicting Physical damage and interrupting spell casts.
:
Unleashes the Light.
:
Protector Xela blasts a random player, inflicting 1500 Nature damage.
:
Improves goggles and guns from Basic to Expert 630.Can only be used on items created with the Engineering profession.
:
Throw a Shredder Bomb at an enemy, inflicting Physical damage and lacerating flesh for additional Physical damage over 15 sec. This effect reduces movement speed by 25%.
:
Unleashes the Light.
:
Unleashes the Light.
:
Lobs a bomb The bomb explodes 4 sec. after landing, inflicting 585 to 615 Fire damage to anyone within 4 yards.
:
Create a soulbound item appropriate for your loot specialization.
:
Inflicts Physical damage to nearby enemies, slowing their movement speed by 50% for 9 sec.
:
Protector Xela empowers an ally, removing cooldowns from all of their abilities.
:
Unlocks access to level 30 talents.
:
Unlocks access to level 45 talents.
:
Unlocks access to level 60 talents.
:
Unlocks access to level 75 talents.
:
Unlocks access to level 90 talents.
:
Create a soulbound item appropriate for your loot specialization.
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Lobs a bomb The bomb explodes 4 sec. after landing, inflicting 585 to 615 Fire damage to anyone within 4 yards.
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Improves goggles and guns from Expert to Master 640.Can only be used on items created with the Engineering profession.
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Rerolls the secondary properties of a pair of goggles or gun.Can only be used on items created with the Engineering profession.
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Inflicts Fire damage every 1 sec. for 4 sec.
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Sends out a line of sticky flamable material that inflicts Naplam every 0.5 sec. for 8 sec.Naplam InstantInflicts Fire damage every 1 sec. for 4 sec.
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Unlock's Goldtoe's Plunder.
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Inflicts 8775 to 9225 damage to enemies within 0 yards.
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Summons a demonic beast.
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Summons a demonic beast.
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Summons a demonic beast.
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Upgrade a follower's weapon by 5 item levels, up to a total item level of 615.
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Inflicts 146250 to 153750 damage to enemies within 6 yards.
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Upgrade a follower's weapon by 10 item levels, up to a total item level of 615.
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Upgrade a follower's weapon by 15 item levels, up to a total item level of 615.
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Upgrade a follower's weapon by 5 item levels, up to a total item level of 630.
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Upgrade a follower's weapon by 10 item levels, up to a total item level of 630.
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Upgrade a follower's weapon by 15 item levels, up to a total item level of 630.
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Upgrade a follower's weapon by 5 item levels, up to a total item level of 645.
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Upgrade a follower's weapon by 10 item levels, up to a total item level of 645.
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Upgrade a follower's weapon by 15 item levels, up to a total item level of 645.
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Upgrade a follower's weapon by 5 item levels, up to a total item level of 655.
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Upgrade a follower's weapon by 10 item levels, up to a total item level of 655.
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Upgrade a follower's weapon by 15 item levels, up to a total item level of 655.
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Skulloc smashes the ground, knocking players back and inflicting 14625 to 15375 Physical damage.
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Dig through the chest, looking for hidden treasure. Only available at your Salvage Yard.
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Dig through the chest, looking for hidden treasure. Only available at your Salvage Yard.
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Dig through the chest, looking for hidden treasure. Only available at your Salvage Yard.
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Hurls a Fel Firebomb to a ground location, setting it ablaze for 30 sec. Contact with the Firebomb inflicts 9000 Fire damage every second.
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Hurls a Fel Firebomb to a ground location, setting it ablaze for 30 sec. Contact with the Firebomb inflicts 9000 Fire damage every second.
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Hurls a Fel Firebomb to a ground location, setting it ablaze for 30 sec. Contact with the Firebomb inflicts 9000 Fire damage every second.
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Teleport to Khadgar's location.
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Designate a location for an ally to attack.
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Skulloc smashes the ground, knocking players back and inflicting 14625 to 15375 Physical damage.
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Skulloc smashes the ground, knocking players back and inflicting 14625 to 15375 Physical damage.
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Channels a whirlpool of surging waters, inflicting Frost damage and drawing enemies inwards.
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Gives the imbiber invisibility for 18 sec.
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Dismount your target and reduce their combat effectiveness for 5 sec.
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Channels a whirlpool of surging waters, inflicting Frost damage and drawing enemies inwards.
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Skulloc smashes the ground, knocking players back and inflicting 100 Physical damage.
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Channels a whirlpool of surging waters, inflicting Frost damage and drawing enemies inwards.
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Channels a whirlpool of surging waters, inflicting Frost damage and drawing enemies inwards.
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Summon a Pocket Flying Machine for 30 sec which will return your Artifact Tokens to your faction's base.
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Skulloc smashes the ground, knocking players back and inflicting 100 Physical damage.
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Skulloc smashes the ground, knocking players back and inflicting 100 Physical damage.
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Upgrade a follower's weapon by 5 item levels, up to a total item level of 615.
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Upgrade a follower's weapon by 5 item levels, up to a total item level of 655.
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Upgrade a follower's weapon by 15 item levels, up to a total item level of 645.
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Upgrade a follower's weapon by 10 item levels, up to a total item level of 645.
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Upgrade a follower's weapon by 5 item levels, up to a total item level of 645.
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Upgrade a follower's weapon by 15 item levels, up to a total item level of 630.
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Upgrade a follower's weapon by 10 item levels, up to a total item level of 630.
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Upgrade a follower's weapon by 5 item levels, up to a total item level of 630.
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Upgrade a follower's weapon by 15 item levels, up to a total item level of 615.
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Upgrade a follower's weapon by 10 item levels, up to a total item level of 615.
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Upgrade a follower's weapon by 10 item levels, up to a total item level of 655.
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Upgrade a follower's weapon by 15 item levels, up to a total item level of 655.
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Heals nearby friendly 50 health every 1 sec.
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Roots the target in place for 8 sec, dealing damage every 2 sec.
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When enemies die within Fangraal's vision, a Treant will sprout from their corpse to fight for the Alliance for 20 sec.
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Climb aboard!
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Summons a Treant when an enemy player is killed nearby Fangraal.
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Blackhand marks a target for death. After 8 sec Blackhand will cast Impaling Throw at the target. Impaling Throw impacts the first object it hits. Marked targets move speed is increased by 33%.
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Shields an ally, preventing 50% damage from all sources.
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Activates a damaged Arakkoa construct with a Power Core from your inventory. The construct will follow you and aid you in combat.Consumes one Power Core.
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Inflicts 40000 Physical damage, ignoring armor.
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Inflicts 0 Physical damage, ignoring armor.
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Hurls a boulder at the target, dealing 0 damage.
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Empowers a nearby ally, increasing their damage and healing. The bonus increases as the caster's health is reduced.
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Activates a damaged Arakkoa construct with a Power Core from your inventory. The construct will follow you and aid you in combat.Consumes one Power Core.
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Hurls a watery bolt at an enemy, inflicting moderate Frost damage.
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Deals Fire damage and stuns enemies within 6 yards for 2 sec.
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The caster crafts an Arakkoan trinket of the Sun that will heal all nearby allies.
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Ride the glider, reducing your falling speed for 2 min.
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Ride the glider, reducing your falling speed for 5 sec.
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Blackhand marks a target for death. After 8 sec Blackhand will cast Impaling Throw at the target. Impaling Throw impacts the first object it hits. Marked targets move speed is increased by 0%.
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Fires a blast of siege shells, blasting open the doors.
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Eating this Arakkoan dish will increase your Versatility by 30 for 30 min.This buff only persists while in the area of the Skettis Ruins of the Spires of Arak.
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Breathes fire in front of the caster, setting the ground ablaze for 15 sec. Coming into contact with this inflicts 7500 Fire damage every second.
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Breathes fire in front of the caster, setting the ground ablaze for 15 sec. Coming into contact with this inflicts 7500 Fire damage every second.
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Deals Fire damage and stuns enemies within 6 yards for 2 sec.
Changes
"Elf Killer"
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Inflicts 525 to 675787 to 1013 elf killing damage.
Abandonment Issues
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Instantly deals 9750 to 10250 Fire damage.Don't abandon quests.
Tier 1 Talents Unlocked
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New name : Level 15 Talents UnlockedUnlocks all class abilities not previously unlocked. You're ready for the full experience. Good Luck!access to level 15 talents.
Talents Unlocked
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New name : Level 15 Talents UnlockedUnlocks all class abilities not previously unlocked. You're ready for the full experience. Good Luck!access to spending talent points.
Acid Breath
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Spews acidic bile at a target and nearby enemies, inflicting 60009000 Nature damage and 15002250 additional damage every 2 sec. for 18 sec.
Acid Torrent
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Sprays a cone of acid inflicting heavy physical damage to the closest target. All other targets take Nature damage reduced by the closest target's total damage mitigation.
Acid Torrent
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Sprays a cone of acid inflicting heavy physical damage to the closest target. All other targets take Nature damage reduced by the closest target's total damage mitigation.
Acid Torrent
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New name : Acid Torrent*Sprays a cone of acid inflicting heavy physical damage to the closest target. All other targets take Nature damage reduced by the closest target's total damage mitigation.
Acid Torrent
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Sprays a cone of acid inflicting heavy physical damage to the closest target. All other targets take Nature damage reduced by the closest target's total damage mitigation.
Acid Torrent
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Sprays a cone of acid inflicting heavy physical damage to the closest target. All other targets take Nature damage reduced by the closest target's total damage mitigation.
Acquiring Targets
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Launches missiles at up to 2 enemy targets. Each missile inflicts 74000 to 8600046250 to 53750 Fire damage to all targets within 3 yards of the impact.
Crusader Strike
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An instant strike that causes 0$sw1 weapon damage.
Afterlife
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Instantly Detonate all of your Healing Spheres, causing each of them to heal a nearbyan ally within 12 yards of the sphere for 50% of the effect.
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Inflicts increasing agony on the target, causing up to Shadow damage over 24 sec.This damage is dealt slowly at first and builds up each time it deals damage.sec. Damage starts low and increases over the duration.
Amassing Darkness
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