spells/spell_poison_precast_loop.ogg
Cooking Recipes
The top-level tier of food seems to require both low-level food as well as an herb. Other food simply requires meat or fish. It's also nice that cooking materials stack to 200 now.
Food and Herbs- Gorgrond Chowder: Gorgrond Flytrap, Clefthoof Sausages, Skulker Chowder
- Calamari Crepes: Nagrand Arrowbloom, Rylak Crepes, Fiery Calamari
- Sleeper Surprise: Gorgrond Flytrap, Braised Riverbeast, Fat Sleeper Cakes
- UNUSED: Starflower, Clefhoof Pot Roast, Salted Skulker
- Frosty Stew: Frostweed, Pan-Seared Talbuk, Sturgeon Stew
- Blackrock Barbecue: Fireweed, Blackrock Ham, Grilled Gulper
- UNUSED: Nagrand Arrowbloom, Deep Fried Riverbeast, Crispy Fried Scorpion
- Talador Surf and Turf: Talador Orchid, Hearty Elekk Steak, Steamed Scorpion
FishMeatNew Icons
Paladin SetInscription Trinkets and Scrolls"Draenor" itemsMiscMonk
Rukhsha
Pierce Armor: The caster's next attack pierces the target's armor for great Physical damage. Victims of this attack are affected with Pierced Armor.
Pierced Armor: Pierces the victim's armor, causing them to receive 10% more damage from Pierce Armor for each application of Pierced Armor.This affect will not apply to tanks using their active mitigation.
Solar Flare: Reanimates all Piles of Ash within 5 yards as a Solar Flare that will pursue an enemy target at random. When the familiar reaches the target or is brought to zero health it will explode.
Sunstrike: The caster explodes for 41625 to 48375 Fire damage to all enemies within 100 yards. The explosion forces the caster to go dormant.Any Piles of Ash within 5 yards of the caster will activate.
Quills: Inflicts 30000 Physical damage to all enemies in the area and increases damage taken from Screech and Quills by 10%.
Screech: Inflicts 10000 Physical damage to all enemies in the area and increases damage taken from Quills by 10%.Screech will only be used whenever Rukhsha is not engaged in melee combat and ignores line of sight.
Ranjit, Master of the Four Winds
The Arakkoa's penultimate Chakradhaari, Ranjit has mastered the secret techniques required to create gale force winds with his chakra.
Four Winds: The caster creates a a massive vortex of wind that moves four trails in either direction. Enemies caught in the vortex suffer Nature damage.
Spinning Blade: The caster summons a spinning blade that will inflict Physical damage to all enemies caught in its path.
Fan of Blades: The caster hurls razor sharp blades in all directions, inflicting Physical damage and causing all affected targets to bleed over 6 sec.
Windwall: Ranjit hurls a Wind Chakram at the location of a random enemy that creates a spinning Windwall on impact. The Windwall inflicts Nature damage to all enemies caught in its confines.
Spear Strike: The caster winds up a big attack, inflicting a large amount of Physical damage to their target.
Araknath
A construct of ancient Arakkoan civilization powered by the light of the sun.
Smash: The caster smashes the ground, inflicting great Physical damage to all enemies in the area.
Burst: The caster releases a burst of energy that inflicts Fire damage to all enemies within 10 yards.
Energize: A Sun Construct Prootype reflects the incoming light rays at the Arrakoa Sun Construct to heal it for 2% of its maximum health every second. Players can step into the beam to prevent this; but will suffer 10000 Fire damage every second instead.
High Justicar Vidiya
Boss 4
Cast Down: High Justicar Vidiya summons a Solar Zealot to grab a player and throw them over the balcony.
Lens Flare: The caster calls down a beam of intensely focused sunlight to follow a randomly chosen target. The beam will slowly trail the victim for a short while, causing the ground in its wake to burn all enemies for 45000 Fire damage every second.
Solar Burst: Inflicts 27750 to 32250 Fire damage to an enemy.
Shielding: The Arakkoa Shield Construct extends a shield over High Justicar Vidiya, preventing 99% damage from all sources.
Garrisons
These garrison spells seem related to
Wowhead's PAX interview in which garrison attacks and different types of followers were detailed.
Garrison Given Names:
New:
- Olin
- Borin
- Mulverick
- Blademaster
- Shadow Hunter
- Dagg
- Lokra
- Qiana
Garrison Family Names:
New:
- Umberhide
- Brewbelly
- <PH - No Last Name>
- Na'Shra
- Rala
- Moonshadow
Garrison Abilities:
New:
- Dragonbane
Irritates dragons. - Demonslayer
Increases success chance for bonus loot when fighting demons. - Beastslayer
Increases success chance for bonus loot when fighting beasts. - Vineslayer
Increases success chance for bonus loot when fighting primals and their minions. - Gronnslayer
Increases success chance for bonus loot when fighting destructors. - Furyslayer
Increases success chance for bonus loot when fighting elemental furies. - Voidslayer
Increases success chance for bonus loot when fighting aberrations and undead. - Talonslayer
Increases success chance for bonus loot when fighting arakkoa and their minions. - Naturalist
Increases success chance for bonus loot when fighting in a forest. - Cave Dweller
Increases success chance for bonus loot when fighting underground. - Guerilla Fighter
Increases success chance for bonus loot when fighting in the jungle. - Urbanite
Increases success chance for bonus loot when fighting in a town. - Marshwalker
Increases success chance for bonus loot when fighting in a swamp. - Plainsrunner
Increases success chance for bonus loot when fighting on plains. - Ogreslayer
Increases success chance for bonus loot when fighting ogres. - Dragonbane
Irritates dragons.
Changes:
- Orcbaneslayer
Irks orcs named Banencreases success chance for bonus loot when fighting orcs. - Mountain Goateer
CombatIncreases success chance for bonus loot when fighting near precipicein the mountains. - YetiCold-Blooded
Combat bonus inIncreases success chance for bonus loot when fighting in the snow. - DragonbaneWastelander
Irritates dragonsncreases success chance for bonus loot when fighting in the desert.
Garrison Buildings:
New:
- Menagerie
Menagerie
The Menagerie provides new opportunities to develop and enhance your pet retinue.
Provides new pet options and unlocks pet missions - Menagerie
Menagerie
The Menagerie provides new opportunities to develop and enhance your pet retinue.
Provides new pet options and unlocks pet missions
Achievements
New
- Mistwalker: Attained one or more realm-best times during the Mists of Pandaria Challenge Mode season.
Battle Pet Abilities
Changes
- Reflective Shield: The user imbues their shieldis shielded, dealing 50% of the damage they take to their attacker for 2 rounds.
Classes
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Talent CalculatorSpellsChanges- Army of the Dead: Summons an entire legion of Ghouls to fight for the Death Knight for 40 sec. The Ghouls will swarm the area, taunting and fighting anything they can. While channeling Army of the Dead, the Death Knight takes less damage equal to his Dodge plus Parry chance.
Talents and SpecializationChanges- Defile: Defiles the ground targeted by the Death Knight, causing 1 (+ 20.8% of Attack power) ShadowShadowfrost damage every 1 sec for 10 sec. Each time Defile deals damage, it increases in area and damage by 5%. This growth can occur a maximum of 3 times per second.Enemies standing in your Defile deal 10% less damage to you.Replaces Death and Decay.
GlyphsChanges- : Increases the total samagedamage absorbed by Anti-Magic Shell by 100%, but Anti-Magic Shell no longer generates Runic Power.
Draenor Perks- : Rune of Razorice deals an additional 12% weapon damage when it triggers.The target of your Death Grip will now automatically have Chains of Ice applied to them.
- : Increases Soul Reaper's Shadowfrost damage by 40%.the range of Mind Freeze by 20 yards.
- : Rune of Cinderglacier has 3 additional charges when it triggers.Rune of Razorice deals an additional 12% weapon damage when it triggers.
- : Rune Strike also creates a Rune Shield, absorbing the next (1 * Attack power) Physical damage within 10 sec.
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Talent CalculatorSpellsChanges- Crackling Jade Lightning: Channels Jade lightning at the target, causing Nature damage over 64 sec. If the enemy attacks you within melee range while victim to Crackling Jade Lightning, they are knocked back a short distance. This effect has an 8 sec cooldown.
- Expel Harm: Instantly heals yourself for to , and causes 33% of the amount healed to instantly be dealt to a nearby enemy as Nature damage within 10 yards. Generates 1 Chi.
- Spinning Crane Kick: You spin while kicking in the air, dealing to damage to all nearby enemies every 0.8 sec, within 8 yards. Movement speed is reduced by 30%. Generates 1 Chi, if it hits at least 3 targets. Lasts 2.25 sec.During Spinning Crane Kick, you can continue to dodge and parry.
- Stance of the Fierce Tiger: Increases your movement speed by 10%, increases damage done by 10% and increases the amount of Chi generated by your Jab and Expel Harm abilities by 1.Reduces1. Increases the energy cost of Jab by 10.Reduces the global cooldown of all of your spells and abilities by 0.5 sec.
- : Heals the target for 0 (+ 295.747% of Spell power).If cast while channeling Soothing Mist, Surging Mist will be instant cast and heal the Soothing Mist target.
Talents and SpecializationChanges- Ascension: Increases your maximum Chi by 1, your maximum mana by 15%10%, and your energy regen by 15%10%.
- : Consumes up to 4 Chi to cause the target to explode with Chi energy, causing additional effects based on Chi consumed:1+ Chi: Deals Nature damage to an enemy equal to 1 (+ 135% of Attack power) plus 1 (+ 135% of Attack power) per Chi consumed.2+ Chi: Damaged enemies also takeDeals an additional 50% Nature damage over 6 sec.3+ Chi: Also generates a charge of Tigereye Brew.4 Chi: The damage also hits all enemies within 8 yards of the target.Replaces Blackout Kick. Combo Breaker: Blackout Kick is also replaced with Combo Breaker: Chi Explosion, which causes your next Chi Explosion to refund 2 Chi.
- : Consumes up to 4 Chi to cause the target to explode with Chi energy, causing additional effects based on Chi consumed:1+ Chi: Heals an ally for 1 (+ 135% of Spell power) plus 1 (+ 135% of Spell power) per Chi consumed.2+ Chi: Healed allies also receiveCauses an additional 50% healing over 6 sec.3+ Chi: This healing also heals all allies within 8 yards of the target.4 Chi: Also summons 8 Healing Spheres in an 8 yard radius ring around the target that last 15 sec.Replaces Blackout Kick. Chi Explosion is Instant while in Stance of the Spirited Crane.
- Combo Breaker: You have a 12%8% chance when you Jab to cause your next Tiger Palm or Blackout Kick to cost no Chi within 15 sec.
- Life Cocoon: Encases the target in a cocoon of Chi energy, absorbing damage and increasing all periodic healing taken by 50%. Lasts for 12 sec.
- Renewing Mist: You surround the target with healing mists, restoring 0 (+ 10.9984% of Spell power) health every 2 sec for 18 sec. Generates 1 Chi.Each time Renewing Mist heals, it also travels to the closest nearby injured friendly target within 20 yards, up to 2 times.
- Revival: Instantly heals all party and raid members within 100 yards for 0 (+ 954.6% of Spell power), and clears them of any harmful Magical, Poison and Disease effects.
- : Increases healing done by 20% and replaces your Energy resource with Mana. Mana.While in Stance of the Wise Serpent, Crackling Jade Lightning costs no mana and refunds 2% of maximum mana if channeled for its entire duration.
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Talent CalculatorSpellsChanges- Barkskin: The Druid's skin becomes as tough as bark. All damage taken is reduced by 20%.While protected, damaging attacks will not cause spellcasting delays.This spell is usable while stunned, frozen, incapacitated, feared or asleep. Usable in all forms. Lasts 12 sec.
- : Heals a friendly target for 0 (+ 331.916% of Spell power).
- Rejuvenation: Heals the target for 1 (+ 71.179% of Spell power) and an additional 1 (+ 71.179% of Spell power) every 3 sec for 12 sec.
- Revive: Returns the spirit to the body, restoring a dead target to life with 35% of maximum health and mana. Cannot be cast when in combat.
Talents and SpecializationNew- Innervate: Causes the Druid to regenerate 2.50% of maxmimum mana every 4 sec for 8 sec.This effect is cancelled if the Druid spends mana on a healing spell.
Changes- Cenarion Ward: Protects a friendly target, causing any damage taken to heal the target for 0 (+ 293.3% of Spell power) every 2 sec for 6 sec. Gaining the healing effect consumes the Cenarion Ward. Useable in all shapeshift forms. Lasts 30 sec.
- Dream of Cenarius: Increases healing from Healing Touch by 20%, increases the critical strike chance of Mangle by 10%, and your Mangle critical strikes have a 40% chance to make your next Healing Touch or Rebirth instant, free, and castable in all forms, and benefit from Attack Power instead of Spell Power.
- Incapacitating Roar: Invokes the spirit of Ursol to roar, incapacitating all enemies within 10 yards for 3 sec. Any damage caused will remove the effect. Useable in all shapeshift forms.
- Mass Entanglement: Roots your target in place for 20 sec and spreads to additional nearby enemies. Damage caused may interrupt the effect. Useable in all shapeshift forms.
- : Targets all party or raid members within 60 yards and accelerates the caster's Rejuvenation effects, causing them to heal and expire at 400% of the normal rate.
- : While in Bear Form or Cat Form, increases critical strike chance of all party and raid members within 100 yards by 5%.Also causes your melee critical strikes to heal you for 4%3% of your health and energize you for 8% of your mana. This effect cannot occur more than once every 6 sec.
- Lifebloom: Heals the target for over 15 sec. When Lifebloom expires or is dispelled, the target is instantly healed for . This effect can stack up to 3 times on the same target.Duration refreshed each time you cast Healing Touch or Regrowth on the target.Lifebloom can be active only on one target at a time, but all applications move to the new target when the target is changed if more than 2 sec duration remains.
- Omen of Clarity: Your periodic healing from Lifebloom has a 4% chance to cause you to enter a Clearcasting state.The Clearcasting state reduces the Mana, Rage or Energy cost of your next cast-time damaging or healing spell or offensive feral ability by 100%.Does not affect Nourish.
- Regrowth: Heals a friendly target for 1 (+ 165.24% of Spell power) and another over 6 sec.Regrowth has a 60% increased chance for a critical effect.Duration automatically refreshes to 6 sec each time Regrowth heals targets at or below 50% health.
- : You summon a flurry of stars from the sky which strike targets within 40 yards of you that you're in combat with. Deals 0 (+ 25.3% of Spell power) Arcane damage to up to 2 targets every 1 sec for 10 sec.Triggering5 sec for until cancelled.Triggering a Lunar Eclipse resets the cooldown of this spell.Shapeshifting into an animal form or mounting cancels the effect. Any effect which causes you to lose control of your character will suppress the Starfall effect.
- Swiftmend: Instantly heals a friendly target that has an active Rejuvenation or Regrowth effect for 0 (+ 132.803% of Spell power).
- Tranquility: Heals all party and raid members within 0 yards for 0 (+ 250.2% of Spell power) every 2 sec for 8 sec.
- Wild Growth: Heals up to 5 friendly party or raid members within 30 yards of the target for 7 (+ 87.3908%87.5% of Spell power) over 7 sec. Prioritizes healing most injured party members.The amount healed is applied quickly at first, and slows down as the Wild Growth reaches its full duration.
- Efflorescence: Grow a magical mushroom with 5 health at the target ally's location.Efflorescence will be summoned at the target location, restoring health to the three most injured allies within 10 yards of the initial target every 2 sec for 5 min.After 6 sec, the mushroom will become invisible.The mushroom grows larger as it accumulates healing power from 100% of overhealing done by your Rejuvenation, up to a maximum of 200% of your health in bonus healing. Recasting Wild Mushroom will move the Mushroom without losing this accumulated healing.Wild Mushroom: Bloom can consume your Mushroom to heal nearby allies.Only 1 mushroom can be placed at a time.
- : Causes your Wild Mushroom to bloom, healing all allies within 10 yards for 0 (+ 72.6479% of Spell power).Bonus healing on the Wild Mushroom will be divided across all targets healed.
- Wild Mushroom: Detonates all of your Wild Mushrooms, dealing 0 (+ 23.7% of Spell power) Nature damage to all nearby targets within 8 yards, and creating a Fungal Growth in each mushroom's wake covering an area within 85 yards, slowing all enemy targets by 50%, and lasting 20 sec.
GlyphsChanges- : Each time you activate a shapeshift form, you are healed for 5% of your maximum health.health.This effect cannot occur more often than once every 5 sec.
Draenor PerksForum |
Talent Calculator- : You heal 5%3% of your maximum health every 1 sec while Camouflage is active.
- : Increases damage done by Kill Command by 20%.Cobra Shot by 20%.
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Talent CalculatorSpellsChanges- Conjure Refreshment Table: Conjures a refreshment table. Raid members can click the table to acquire Conjured mana food. The tables lasts for 3 min<Unknown value - The spell referenced no longer exists>; or 50 charges.
Talents and SpecializationChanges- : Places a Frost Bomb on the target for 12 sec.Yoursec. Limit 1.Your Ice Lances that hit the target while frozen cause the Frost Bomb to release a wave of freezing ice that deals 0 (+ 344.68% of Spell power) Frost damage to the target, 0 (+ 172.5% of Spell power) Frost damage to all other enemies within 10 yards.
- Mirror Image: Creates 3 copies of the caster nearby, which cast spells and attack the Mage's enemies. Lasts 30 sec.
- Unstable Magic: Arcane Blast, Fireball, and Frostbolt have a 25% chance to explode on impact, dealing an additional 50% damage to the target, and all other enemies within 8 yards.
- Flamestrike: Calls down a pillar of fire, burning all enemies within the area for 0 (+ 51.8% of Spell power) Fire damage and an additional 0 (+ 54% of Spell power) Fire damage over 8 sec, and reducing their movement speed by 50% for the duration.
Draenor Perks- : After casting Frost Nova, you will instantly teleport 10 yards behind you.the cooldown of Blink is reset.
- Pyrotechnics: When your Fireball failsor Frostfire Bolt fail to critically strike a target, you gain a 5% increased chance for Fireball or Frostfire Bolt to be a critical strike for 15 sec.This effect ends when Fireball successfully critically strikes a target.or Frostfire Bolt successfully critically strike a target.
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Talent CalculatorSpellsChanges- Flash of Light: A quick, expensive heal that heals a friendly target for 0 (+ 218.005% of Spell power).
Talents and SpecializationNewChanges- : Consumes up to 3 Holy Power to place a protective Holy flame on a friendly target, which heals them for 1 (+ 72.2925% of Spell power) and an additional 1 (+ 3.2725%6.6% of Spell power) every 3 sec for 30 sec. Healing increased per charge of Holy Power. The heal over time is increased by 50% if used on the Paladin.Replaces Word of Glory.
- Seraphim: The Light temporarily magnifies your power, increasing your Haste, Critical Strike, Mastery, Multistrike, Readiness, and Bonus Armor from gear by 30% for 10 sec.
- : Increases your haste by 20%, critical chance by 20% all your damage and healing done by 100%, for 20 sec.increases your haste by 20%, and increases your critical chance by 20%. Lasts 20 sec.
- Holy Light: A large heal that heals a friendly target for 0 (+ 218.005% of Spell power). Good for periods of heavy damage.
- : Imbues a friendly target with radiant energy, healing that target for 0 (+ 178.022% of Spell power) and all allies within 10 yards for 50% of that amount. Grants a charge of Holy Power.Healing effectiveness diminishes for each player target beyond 6.
- Holy Shock: Blasts the target with Holy energy, causing 0 (+ 136% of Spell power) Holy damage to an enemy, or 0 (+ 122.162% of Spell power) healing to an ally, and granting a charge of Holy Power.Holy Shock has an additional 25% chance to be a critical strike.
GlyphsChanges- : Reduces all mana costs while Divine FavorAvenging Wrath is active by 25%, but Divine FavorAvenging Wrath increases healing done by 50% less.
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Talent CalculatorSpellsChanges- Flash Heal: Heals a friendly target for 1 (+ 308.016% of Spell power).
- Power Word: Shield: Draws on the soul of the friendly target to shield them, absorbing damage. Lasts 15 sec. While the shield holds, spellcasting will not be interrupted by damage. Once shielded, the target cannot be shielded again for 15 sec.
- Prayer of Mending: Places a spell on the target that heals them for the next time they take damage. When the heal occurs, Prayer of Mending jumps to a party or raid member within 20 yards. Jumps up to 5 times and lasts 30 sec after each jump.This spell can only be placed on one target at a time.
Talents and SpecializationChanges- Atonement: When you deal damage with Smite Holy Fire, and Penanceor Holy Fire, you instantly heal a nearby low health friendly target for 100% of the damage dealt.If the Priest is healed through Atonement, the effect is reduced by 50%.
- Binding Heal: Heals a friendly target and the caster for 0 (+ 147.773% of Spell power).
- : Increases the damage done by your Shadow and Holy spells by 50%, grants a 10% chance for Smite to reset the cooldown of Holy Word: Chastise, reduces the mana cost ofcauses Smite and Holy Fire by 90%to cost no mana and refund 0.75% of maximum mana, and transforms your Holy Word spell back into Holy Word: Chastise.Holy Word: ChastiseChastise the target for 0 (+ 84.8% of Spell power) Holy damage, and disorients them for 3 sec. 30 sec cooldown.
- Holy Word: Sanctify: Heals up to 5 friendly party or raid members within 30 yards of the target for 0 (+ 123.148% of Spell power). Prioritizes healing the most injured party members.
- Divine Hymn: Heals 5 (12 in 25 player instances) nearby lowest health friendly party or raid targets within 40 yards for 0 (+ 412.8% of Spell power) every 2 sec for 8 sec, and increases healing done to them by 10% for 8 sec. The Priest must channel to maintain the spell.
- Heal: A slow casting spell that heals a single target for 0 (+ 308.016% of Spell power).
- Holy Nova: Causes an explosion of holy light around the caster, causing 0 (+ 14.3% of Spell power) Holy damage to all nearby enemy targets within 10 yards and healing up to 5 nearby targets within 10 yards for 0 (+ 46.1988% of Spell power).
- Lightwell: Creates a Holy Lightwell. Every 1 sec the Lightwell will attempt to heal party and raid members lower than 50% health for 0 (+ 122.1% of Spell power) every 2 for 6 sec. Attacks done to the target equal to 30% of your total health will cancel the effect. Lightwell lasts for 3 min or until 15 heals are expended.
- Penance: Launches a volley of holy light at the target, causing 0 (+ 112% of Spell power) Holy damage to an enemy, or 0 (+ 128.456% of Spell power) healing to an ally instantly and every 1 sec for 2 sec.sec.Each time Penance deals damage, the Priest will regain 1.5% of maximum mana.
- Prayer of Healing: A powerful prayer heals the friendly target's party members within 30 yards for 0 (+ 123.147% of Spell power).
- Renew: Heals the target for 0 (+ 69.654% of Spell power) every 3 sec for 12 sec.
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Talent CalculatorDraenor Perks- : Reduces the Energy cost of Fan of Knives by 10.Blade flurry no longer has a target cap.
- : DispatchRupture deals 20% additional damage.
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Talent CalculatorSpellsChanges- Chain Heal: Heals the friendly target for 1 (+ 77.4253% of Spell power), then jumps to heal the most injured nearby targets. Healing is reduced by 15% after each jump. If cast on a party or raid member, the heal will only jump to other members. Heals 4 total targets.
- Healing Rain: Calls forth healing rains to blanket the area targeted by the Shaman, restoring 0 (+ 15.6078% of Spell power) health to allies in the area every 2 sec for 10 sec. Healing effectiveness diminishes for each player beyond 6 within the area.
- Healing Stream Totem: Summons a Water Totem with 5 health at the feet of the caster for 15 sec that heals the most injured party or raid member within 40 yards for every 2 sec.
- Healing Surge: Heals a friendly target for 0 (+ 273.337% of Spell power).
- : Focuses the elemental force imbued in the Shaman's weaponry, with the concentrated effects depending on the enchantment unleashed.See individual weapon imbue spell tooltips for details regarding the effects of unleashing each.
Talents and SpecializationChanges- Earth Shield: Protects the target with an earthen shield, increasing the effectiveness of Shaman healing spells on that target by 20%, and causing attacks to heal the shielded target for 0 (+ Spell power * 0.49840% of Spell power). 9 charges. Lasts 10 min. This effect can only occur once every few seconds. Earth Shield can only be placed on one target at a time, only one Earth Shield may be on a target at a time, and only one of your Elemental Shields can be active on you at once.
- Healing Tide Totem: Summons a Water Totem with 10% of the caster's health at the feet of the caster for (11 sec - 1) sec. The Healing Tide Totem pulses every 2 sec, healing the 5 (12 in 25 player instances) most injured party or raid members within 40 yards for 0 (+ 175.15% of Spell power).
- Healing Wave: Heals a friendly target for 0 (+ 273.337% of Spell power).
- Riptide: Heals a friendly target for 0 (+ 77.406% of Spell power) and another 0 (+ 218.366% of Spell power) over 18 sec. Your Chain Heal spells are 25% more effective when their primary target is affected by your Riptide.
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Talent CalculatorSpellsChanges- Berserker Rage: You become Enraged, removing and granting immunity to Fear, Sap and Incapacitate effects for 6 sec.
Talents and SpecializationChanges- Sudden Death: Your auto attacks hits have a 10% chance of resetting the cooldown on your Colossus Smash.Your Execute hits have a 100% chance of making any Overpower free for <Unknown value - The spell referenced no longer exists>.10 sec.
GlyphsChanges- : You have a 25% reduced chance for attacks against you to be critical strikes while Shield Wall is active.Die By the Sword is active.
Hunter Pets
Spells
Changes- : Increases your raid member's Strength, Agility, and Intellect by 5% for until cancelled.
- Burrow Attack: The Worm burrows into the earth, shaking the ground above dealing Nature damage over 8 sec and increasing the target's physical damage taken by 4% for 30 sec.
Professions
Changes- Greater Haste: Permanently enchant bracers to increase expertisehaste by 10. Cannot be applied to items higher than level 600.
- : Permanently enchant a cloak to increase armor by 200.
- Breath of Critical Strike: Permanently enchant a cloak to increase critical strike by 200.
- Breath of Haste: Permanently enchant a cloak to increase haste by 200.
NPC Abilities
This section has not been analyzed extensively by our team but is included for people interested in seeing what has changed in these areas.
View changes
- Forked Fire-Shot: Fires several missiles, hitting 3 targets for 100 %100% weapon damage and then 5550 to 6450 damage every 2 seconds.
- : Taunts the target to attack you, and increases threat that you generate against the target by 200% for 3 sec.
- Starfall: You summon a flurry of stars from the sky on all targets within 40 yards of the caster that you're in combat with, each dealing 0 (+ 25.3% of Spell power) Arcane damage. Maximum 20 stars. Lasts 10 secuntil cancelled. Shapeshifting into an animal form or mounting cancels the effect. Any effect which causes you to lose control of your character will suppress the starfall effect.
Uncategorized
New
- Telluric Currents: Your attunement to natural energies causes your Lightning Bolt spell to restore 1.25% of your maximum mana instead of costing mana.
- Sudden Execute: Your Execute hits make Overpower free for 10 sec.
- Vile Breath: Vile breath stuns targets located in front of the caster.
- Bulwark: The caster activates a defensive barrier that makes it and all but one of its nearby allies immune to damage.
- Cluster Bomb: Inflicts 14625 to 15375 Fire damage.
- Bulwark: The caster extends a defensive barrier around all but one of their allies, making them immune to all damage.
- Ritual of Bones: Inflicts 121875 to 128125 Shadow damage to those who cross the chains of shadow.
- Dauntless Fury: Holy light infuses the target increasing haste by 200%, increasing multistrike chance by 100%, and reduces the cost of spells and abilities by 100%.
- Hope's Embrace: Creates a bolt of light that inflicts Holy damage to all enemies and heals allies within 5 yards of the impact.
- Hope's Embrace: Creates a bolt of light that inflicts Holy damage to all enemies and heals allies within 5 yards of the impact.
- Judgement of Hope: Attacks against the target trigger Hope's Embrace.Hope's Embrace InstantCreates a bolt of light that inflicts Holy damage to all enemies and heals allies within 5 yards of the impact.
- Learning: Adds a follower to your garrison.
- Learning: Adds a follower to your garrison.
- Food: Restores 170000 health over 20 sec. Must remain seated while eating.
- Drink: Restores (42500 / 5 * 20 sec) mana over 20 sec. Must remain seated while drinking.
- Well Fed: Stamina increased by 187. Lasts 1 hour.
- Power Word: Fortitude: Infuses the target with vitality, increasing Stamina by 10% for 1 hour.
- Divine Bulwark: Protects the target with a shield of divine light for 8 sec. The shield absorbs up to 10000 damage and inflicts Holy damage on attackers.
- Dormant: The caster goes dormant until once again activated.
- Divine Bulwark: Protects the target with a shield of divine light for 8 sec. The shield absorbs up to 10000 damage and inflicts Holy damage on attackers.
- Heal: Heals the caster for 100.
- Launch: Launches a crystalline spear at the target.
- Flames of Xandros: Throws burning liquid at the enemy's location.
- Hypnotic Gaze: Hypnocroak mesmerizes all nearby enemies who look upon him inflicting Arcane damage and stunning them for 6 sec.
- Acid Burn: Decreases target armor by 1%.
- Void Defile Wave: Teleports an enemy target to the caster's location and launches it into the air.
- Lucid Mind: Restores the mind of nearby Pale within 0 to 30 yards.
- Hypnotic Gaze: Hypnocroak mesmerizes all nearby enemies who look upon him inflicting Arcane damage and stunning them for 6 sec.
- Smoldering Boots: Make your boots smolder.
- Touch of Frost: Devours the elements, infusing the caster with unstable power.
- Devour Elements: Devours the elements, infusing the caster with unstable power.
- Flames of Xandros: Throws burning liquid at the enemy's location.
- Lash of the Void: The Phantom's connection to a Void Gate causes its attacks to deal additional Shadow Damage.
- Aeluun Laser: Deals fatal damage to enemies.
- Chains of Ice: Shackles the target with frozen chains, reducing movement speed by 60% for 8 sec. Also infects the target with Frost Fever.
- Void Lightning: Channels a crackling beam of Void energy that inflicts Shadow damage every 5 sec for 7 sec.
- Burning: Inflicts 1000 Fire damage every 1 sec.
- Well Fed: Armor increased by 125. Lasts 1 hour.
- Refreshment: Restores 170000 health and (42500 / 5 * 20 sec) mana over 20 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain 125 Armor for 1 hour.
- Well Fed: Critical strike increased by 125. Lasts 1 hour.
- Refreshment: Restores 170000 health and (42500 / 5 * 20 sec) mana over 20 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain 125 critical srike for 1 hour.
- Well Fed: Haste increased by 125. Lasts 1 hour.
- Refreshment: Restores 170000 health and (42500 / 5 * 20 sec) mana over 20 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain 125 haste for 1 hour.
- Feast of Blood: Feed up to 25 people in your raid or party with a Feast of Blood.Restores 170000 health and (42500 / 5 * 20 sec) mana over 20 sec. If you spend at least 10 seconds eating you will become well fed and gain 125 in your highest secondary stat for 1 hour.
- Fire Support: Black Skies: Calls for fire support from artillery at range.
- Feast: Restores 30000 health and (7500 / 5 * 20 sec) mana over 20 sec. If you spend at least 10 seconds eating you will become well fed and gain 28 in a stat for 1 hour. May benefit some more than others.
- Exceptional Alcohol: An exceptional alcoholic beverage.
- Chakra: Chastise: Increases the damage done by your Shadow and Holy spells by 50%, grants a 10% chance for Smite to reset the cooldown of Holy Word: Chastise, causes Smite and Holy Fire to cost no mana and refund 0.75% of maximum mana, and transforms your Holy Word spell back into Holy Word: Chastise.Holy Word: ChastiseChastise the target for 0 (+ 84.8% of Spell power) Holy damage, and disorients them for 3 sec. 30 sec cooldown.
- Crackling Jade Lightning: Channels Jade lightning at the target, causing ] Nature damage over 4 sec. If the enemy attacks you within melee range while victim to Crackling Jade Lightning, they are knocked back a short distance. This effect has an 8 sec cooldown.
- Fire Bomb: The orc explodes, damaging everyone around him for 0 Fire damage.
- Mod Scale 140%: +40% Scale
- Challenging Shout: Forces all enemies within 0 yards to focus attacks on you for 6 sec.
- Stormstrike: Instantly attack with all weapons. In addition, the next 2 sources of Nature damage dealt to the target are increased by 20%. Lasts 12 sec.
- Bandage: Heals the caster over 10 sec.
- Refreshment: Restores 170000 health and (42500 / 5 * 20 sec) mana over 20 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain 125 Spirit for 1 hour.
- Well Fed: Spirit increased by 125. Lasts 1 hour.
- Black Skies: Inflicts Fire damage to enemies within 5 yards.
- Well Fed: Mastery increased by 125. Lasts 1 hour.
- Refreshment: Restores 170000 health and (42500 / 5 * 20 sec) mana over 20 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain 125 mastery for 1 hour.
- Throw Torch (Artillery): Hurls a torch
- Rapid Corrosion: Increases Multi-Strike by 133 for 20 sec.
- Item - Attacks Proc Multi-Strike: When your attacks hit you have a chance to gain 133 Multi-Strike for 20 sec.
- Call Goretusk: Summons many pets to aid the caster.
- Call Bonestripper: Summons many pets to aid the caster.
- Refreshment: Restores 20000 health and (5000 / 5 * 20 sec) mana over 20 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain 28 agility for 1 hour.
- Multi-Shot: Fire a volley of arrows, inflicting hysical damage to enemies within a 40-yard cone.
- Refreshment: Restores 170000 health and (42500 / 5 * 20 sec) mana over 20 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain 125 multistrike for 1 hour.
- Well Fed: Multistrike increased by 125. Lasts 1 hour.
- Starfall: You summon a flurry of stars from the sky which strike targets within 40 yards of you that you're in combat with. Deals 0 (+ 25.3% of Spell power) Arcane damage to up to 2 targets every 1 sec for 10 sec.Triggering a Lunar Eclipse resets the cooldown of this spell.Shapeshifting into an animal form or mounting cancels the effect. Any effect which causes you to lose control of your character will suppress the Starfall effect.
- Disruption: A deafening roar disrupts your focus, interrupting you and reducing the speed you cast spells by s1% for 6 sec.
- Well Fed: Readiness increased by 125. Lasts 1 hour.
- Refreshment: Restores 170000 health and (42500 / 5 * 20 sec) mana over 20 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain 125 readiness for 1 hour.
- Disruption: A deafening roar disrupts your focus, interrupting you and reducing the speed you cast spells by s1% for 6 sec.
- Refreshment: Restores 170000 health and (42500 / 5 * 20 sec) mana over 20 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain 187 stamina for 1 hour.
- Disruption: A deafening roar disrupts your focus, interrupting you and reducing the speed you cast spells by s1% for 6 sec.
- Disruption: A deafening roar disrupts your focus, interrupting you and reducing the speed you cast spells by s1% for 6 sec.
- Lightning Nova Totem: Summons a Lightning Nova Totem near the caster.
- Lightning Nova: Emits a pulse of lightning, inflicting 148000 to 172000 Nature damage to enemies within 8 yards every 3 sec.
- Lightning Nova: Emits a pulse of lightning, inflicting Nature damage to enemies.
- Lightning Nova Totem: Summons a Lightning Nova Totem near the caster.
- Refreshment: Restores 85000 health and (5000 / 5 * 20 sec) mana over 20 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain 125 armor for 1 hour.
- Refreshment: Restores 170000 health and (42500 / 5 * 20 sec) mana over 20 sec. Must remain seated while eating.
- Refreshment: Restores 170000 health and (42500 / 5 * 20 sec) mana over 20 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain 125 critical strike for 1 hour.
- Garrison Attack - Debug Event - Begin: Start the Garrison Attack
- Garrison Attack - Debug Event - Start Stage 1: Start Attack Stage 1 (must follow 'Begin')
- Refreshment: Restores 170000 health and (42500 / 5 * 20 sec) mana over 20 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain 125 haste for 1 hour.
- Garrison Attack - Debug Event - Over: Ends the Attack
- Garrison Attack - Debug Event - Progress - Stage 1 and 2: Simulates event non-boss mob kills.
- Refreshment: Restores 170000 health and (42500 / 5 * 20 sec) mana over 20 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain 125 spirit for 1 hour.
- Refreshment: Restores 170000 health and (42500 / 5 * 20 sec) mana over 20 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain 125 mastery for 1 hour.
- Refreshment: Restores 170000 health and (42500 / 5 * 20 sec) mana over 20 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain 125 multistrike for 1 hour.
- Refreshment: Restores 170000 health and (42500 / 5 * 20 sec) mana over 20 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain 125 readiness for 1 hour.
- Well Fed: Stamina increased by 225. Lasts 1 hour.
- Refreshment: Restores 170000 health and (42500 / 5 * 20 sec) mana over 20 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain 225 stamina for 1 hour.
- Well Fed: Armor increased by 150. Lasts 1 hour.
- Refreshment: Restores 170000 health and (42500 / 5 * 20 sec) mana over 20 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain 150 armor for 1 hour.
- Well Fed: Critical Strike increased by 150. Lasts 1 hour.
- Refreshment: Restores 170000 health and (42500 / 5 * 20 sec) mana over 20 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain 150 critical strike for 1 hour.
- Well Fed: Haste increased by 150. Lasts 1 hour.
- Refreshment: Restores 170000 health and (42500 / 5 * 20 sec) mana over 20 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain 150 haste for 1 hour.
- Well Fed: Spirit increased by 150. Lasts 1 hour.
- Refreshment: Restores 170000 health and (42500 / 5 * 20 sec) mana over 20 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain 150 spirit for 1 hour.
- Well Fed: Mastery increased by 150. Lasts 1 hour.
- Refreshment: Restores 170000 health and (42500 / 5 * 20 sec) mana over 20 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain 150 mastery for 1 hour.
- Well Fed: Multistrike increased by 150. Lasts 1 hour.
- Refreshment: Restores 170000 health and (42500 / 5 * 20 sec) mana over 20 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain 150 multistrike for 1 hour.
- Well Fed: Readiness increased by 150. Lasts 1 hour.
- Refreshment: Restores 170000 health and (42500 / 5 * 20 sec) mana over 20 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain 150 readiness for 1 hour.
- Divine Word: Barrier: Create a powerful barrier that protect allies from damage.
- Feast of the Waters: Feed up to 25 people in your raid or party with a Feast of the Waters.Restores 170000 health and (42500 / 5 * 20 sec) mana over 20 sec. If you spend at least 10 seconds eating you will become well fed and gain125 in your highest secondary stat for 1 hour.
- Ashran Alliance Currency Turn-in: Grants reputation with Ashran.
- Void Drain: Channels a crackling beam of Void energy that inflicts Shadow damage every 5 sec for until cancelled.
- Slam: Slams the opponent, causing weapon damage plus an additional amount.
- Black Skies: Inflicts Fire damage to enemies within 40 yards.
- Fire Support: Black Skies: Calls for fire support from artillery at range.
- Solar Zone: Creates a zone of solar energies at the target location. Allies who stand in the zone are healed for 2% of their maximum health each second as long as they remain in the area. Enemies attempting to stand in the zone are repelled.
- Shoot: Shoots at an enemy, inflicting Physical damage.
- Follower: Dagg: The great ogre thief Dagg is a master of subterfuge and disguises.
- Follower: Qiana Moonshadow: A fierce protector of nature, Qiana is a druid who has mastered her feral side.
- Swirling Winds: Slows friendly party or raid target's falling speed for 40 sec.
- Follower: Olin Umberhide: Olin Umberhide wields a rather large log. He is soft-spoken but will crack skulls if necessary.
- Fire Bomb: The bomb explodes, damaging everyone around it for 80000 Fire damage.
- Fire Bomb: The Fire Bomb is going to explode!
- Summon Solar Flare: Inflicts 30000 Fire damage to all enemies withing 5 yards of the impact.
- K'ara's Essence: Attacks against enemy targets have a chance to trigger K'ara's Essence. K'ara's Essence inflicts 1950 to 2050 Holy damage to enemies within 6 yards.
- K'ara's Essence: Inflicts 1950 to 2050 Holy damage to enemies within 6 yards.
- Arcane Sentries: Summons 5 Arcane Sentries nearby that will rotate in place. Players caught in the Sentry's beam suffer Arcane damage.
- Ogre Insult: Read off a random ogre insult.
- Divine Word: Barrier: Create a powerful barrier that protect allies from damage.
- Arcane Sentry: Creates an Arcane Sentry at the chosen location that will rotate in place. Players caught in the Sentry's beam suffer Arcane damage.
- Arcane Sentry: Creates an Arcane Sentry at the chosen location that will rotate in place. Players caught in the Sentry's beam suffer Arcane damage.
- Vortex: The caster pulls in all nearby enemies.
- Vortex: The caster pulls in all nearby enemies.
- Temporal Anomaly: Creates Temporal Anomalies at the feet of nearby enemies. Players caught in these Anomalies have their movement speed reduced 30% and their haste reduced 50%
- K'ara's Defense: K'ara inflicts Holy damage to nearby invading Iron Horde.
- Temporal Anomaly: Creates Temporal Anomalies at the feet of nearby enemies. Players caught in these Anomalies have their movement speed reduced 30% and their haste reduced 50%
- Temporal Anomaly: Creates Temporal Anomalies at the feet of nearby enemies. Players caught in these Anomalies have their movement speed reduced 30% and their haste reduced 50%
- Arcane Sentry: Creates an Arcane Sentry at the chosen location that will rotate in place. Players caught in the Sentry's beam suffer Arcane damage.
- Arcane Sentry: Creates an Arcane Sentry at the chosen location that will rotate in place. Players caught in the Sentry's beam suffer Arcane damage.
- Arcane Sentry: Creates an Arcane Sentry at the chosen location that will rotate in place. Players caught in the Sentry's beam suffer Arcane damage.
- Slam: Inflicts 27750 to 32250 Physical damage and interrupts spell casting for 3 sec to all targets within 60 yards.
- Mad Dash: Borka the Brute charges forward trampling over anything in his path inflicting 67525 to 78475 Physical damage and interrupting spell casts for 3 sec.
- Mad Dash: Borka the Brute charges forward trampling over anything in his path inflicting 67525 to 78475 Physical damage and interrupting spell casts for 3 sec.
- New Plan!: Without the protecton of Borka the Brute, Gar'tan quickly devises a new plan increasing damage done by 150% and begins casting Spring Loaded Grenade more frequently.
- Unmanaged Agression: Without the guidance of Gar'tan, Borka the Brute goes into a blood craze increasing damage done by 150% and melee attack speed by 200%.
- Void Fissure: Inflicts 1462 to 1538 Shadow damage.
- Call The Beyond: Summons a legion of Nascent Arcane Disruptors to fight for the Sargerei. The Disruptors will swarm the area, fighting anything they can.
- Call The Beyond: Summons a legion of Nascent Arcane Disruptors to fight for the Sargerei. The Disruptors will swarm the area, fighting anything they can.
- Unstable Manifestation: This creature was hastly summoned and will not exist for long in this world.Explodes after 7 sec inflicting Shadow damage to nearby enemies.
- Rupture: Inflicts Shadow damage to nearby enemies.
- Gouging Peck: Inflicts Physical damage and additional Physical damage every 1 sec. for 6 sec.
- Puncturing Gore: Gores an enemy for Frost damage, increasing Physical damage taken by 10% and inflicting additional Frost damage every 3 sec for 9 sec.
Changes
- Accuracy: Increases your hitcritical strike by 22 for 1 hour. Battle Elixir.
- Acid Torrent: Sprays a cone of acid inflicting570000% of total health as natureinflicting665000 to 735000 physical damage to the closest target. All other targets take 410000 nature damage This damage is reduced by 570000% of the total health of the closest target.reduced by the closest target's total damage mitigation.
- Acid Torrent: Sprays a cone of acid inflicting570000% of total health as natureinflicting665000 to 735000 physical damage to the closest target. All other targets take 410000 nature damage This damage is reduced by 570000% of the total health of the closest target.reduced by the closest target's total damage mitigation.
- Acid Torrent: Sprays a cone of acid inflicting570000% of total health as natureinflicting665000 to 735000 physical damage to the closest target. All other targets take 410000 nature damage This damage is reduced by 570000% of the total health of the closest target.reduced by the closest target's total damage mitigation.
- Acid Torrent: Sprays a cone of acid inflicting570000% of total health as natureinflicting665000 to 735000 physical damage to the closest target. All other targets take 410000 nature damage This damage is reduced by 570000% of the total health of the closest target.reduced by the closest target's total damage mitigation.
- Acid Torrent: Sprays a cone of acid inflicting570000% of total health as natureinflicting665000 to 735000 physical damage to the closest target. All other targets take 410000 nature damage This damage is reduced by 570000% of the total health of the closest target.reduced by the closest target's total damage mitigation.
- Acid Torrent: Sprays a cone of acid inflicting570000% of total health as natureinflicting665000 to 735000 physical damage to the closest target. All other targets take 410000 nature damage This damage is reduced by 570000% of the total health of the closest target.reduced by the closest target's total damage mitigation.
- Arbiter's Hammer: Stuns a target, inflicting frequent Holy damage to additional targetsallies within 5 yards.
- Arbiter's Hammer: Stuns a target, inflicting frequent Holy damage to additional targetsallies within 5 yards.
- Arcane Insight: Increases expertisehaste by 100 for 10 sec.
- Arcanum of Power: Permanently adds 22 spell power and 14 hitcritical strike to a head slot item.Enchanting the item causes it to become soulbound.
- Arm Prisoner Scene: New reagent required: Hand-Axe x1.
- Ashran Artifact: Increases damage done.Increases Lifesteal.Increases Readiness.Increases Movement Speed by 40%25%.
- Atonement: When you deal damage with Smite Holy Fire, and Penanceor Holy Fire, you instantly heal a nearby low health friendly target for 100% of the damage dealt.If the Priest is healed through Atonement, the effect is reduced by 50%.
- Atonement: When you deal damage with Smite Holy Fire, and Penanceor Holy Fire, you instantly heal a nearby low health friendly target for 100% of the damage dealt.If the Priest is healed through Atonement, the effect is reduced by 50%.
- Berserker Rush: Kargath cuts his way towards you dealing 50%100% weapon damage to all targets in front of him, as well as increasing his physical damage done by 15% every 2 sec for 20 sec.
- Berserker Rush: Kargath cuts his way towards you dealing 50%100% weapon damage to all targets in front of him, as well as increasing his physical damage done by 15% every 2 sec for 20 sec.
- Berserker Rush: Kargath cuts his way towards you dealing 50%100% weapon damage to all targets in front of him, as well as increasing his physical damage done by 15% every 2 sec for 20 sec.
- Berserker Rush: Kargath cuts his way towards you dealing 50%100% weapon damage to all targets in front of him, as well as increasing his physical damage done by 15% every 2 sec for 20 sec.
- Berserker Rush: Kargath cuts his way towards you dealing 50% weapon damage to all targets in front of him, as well as increasing his physical damage done by 15% every 2 sec for 20 sec.
- Berzerker Rush: Deals 50%100% weapon damage to all targets in a 9 yard 90-degree cone in front of the caster, every 1 sec for 12 sec.
- Black Skies: Inflicts Fire damage to enemies within 3 yards.
- Blackest Skies: Inflicts Fire damage to enemies within 3 yards.
- Blackrock Barrage: Inflicts 92500 to 10750076000 to 84000 damage to nearby enemies.
- Blackrock Barrage: Inflicts 92500 to 10750076000 to 84000 damage to nearby enemies.
- Blackrock Barrage: Inflicts 92500 to 10750076000 to 84000 damage to nearby enemies.
- : Inflicts 92500 to 10750095000 to 105000 damage to nearby enemies every 1 sec for 6 sec.
- : Inflicts 92500 to 10750095000 to 105000 damage to nearby enemies every 1 sec for 6 sec.
- : Inflicts 92500 to 10750095000 to 105000 damage to nearby enemies every 1 sec for 6 sec.
- : Inflicts 92500 to 10750095000 to 105000 damage to nearby enemies every 1 sec for 6 sec.
- Blade Dash: Enforcer Sorka dashes forward in a blur, slicing through the targeted player, any players within 8 yards of them, chaining until no more targets are found, inflicting 171125 to 19887592500 to 107500 Physical damage to each target hit.
- Blade Dash: Enforcer Sorka dashes forward in a blur, slicing through the targeted player, any players within 8 yards of them, chaining until no more targets are found, inflicting 171125 to 19887592500 to 107500 Physical damage to each target hit.
- Blade Dash: Enforcer Sorka dashes forward in a blur, slicing through the targeted player, any players within 8 yards of them, chaining until no more targets are found, inflicting 171125 to 19887592500 to 107500 Physical damage to each target hit.
- Blade Dash: Enforcer Sorka dashes forward in a blur, slicing through the targeted player, any players within 8 yards of them, chaining until no more targets are found, inflicting 171125 to 19887592500 to 107500 Physical damage to each target hit.
- Blade Dash: Enforcer Sorka dashes forward in a blur, slicing through the targeted player, any players within 8 yards of them, chaining until no more targets are found, inflicting 171125 to 19887592500 to 107500 Physical damage to each target hit.
- Burn!!: Inflicts 389 to 410292 to 308 Fire damage to enemies within a semi-circle in front of the caster.
- Burning: Inflicts 75243 to 257 Fire damage every 1 sec.
- Cannonball Barrage: Lobs cannonballs into the air, inflicting 68400 to 75600 Fire damage to all targets within 2.5 yards of the impact.
- Chagrin: Your melee and ranged strikes have a chance to increase your expertisecritical strike by 149 for 10 sec.
- Chain Hurl: Kargath uses his chain to lash the 5 closest enemies and toss them into the arena's stands.
- Charring Breath: Inflicts 10000048750 to 51250 Fire damage to all targets in a cone in front of the caster also increases damage of the next Charring Breath by 100%. Stacks.
- : Consumes up to 4 Chi to cause the target to explode with Chi energy, causing additional effects based on Chi consumed:1+ Chi: Deals Nature damage to an enemy equal to 1 (+ 135% of Attack power) plus 1 (+ 135% of Attack power) per Chi consumed.2+ Chi: Damaged enemies also takeDeals an additional 50% Nature damage over 6 sec.3+ Chi: Also generates a charge of Tigereye Brew.4 Chi: The damage also hits all enemies within 8 yards of the target.Replaces Blackout Kick. Combo Breaker: Blackout Kick is also replaced with Combo Breaker: Chi Explosion, which causes your next Chi Explosion to refund 2 Chi.
- : Consumes up to 4 Chi to cause the target to explode with Chi energy, causing additional effects based on Chi consumed:1+ Chi: Deals Nature damage to an enemy equal to 1 (+ 135% of Attack power) plus 1 (+ 135% of Attack power) per Chi consumed.2+ Chi: Damaged enemies also takeDeals an additional 50% Nature damage over 6 sec.3+ Chi: Also generates a charge of Tigereye Brew.4 Chi: The damage also hits all enemies within 8 yards of the target.Replaces Blackout Kick. Combo Breaker: Blackout Kick is also replaced with Combo Breaker: Chi Explosion, which causes your next Chi Explosion to refund 2 Chi.
- : Consumes up to 4 Chi to cause the target to explode with Chi energy, causing additional effects based on Chi consumed:1+ Chi: Heals an ally for 1 (+ 135% of Spell power) plus 1 (+ 135% of Spell power) per Chi consumed.2+ Chi: Healed allies also receiveCauses an additional 50% healing over 6 sec.3+ Chi: This healing also heals all allies within 8 yards of the target.4 Chi: Also summons 8 Healing Spheres in an 8 yard radius ring around the target that last 15 sec.Replaces Blackout Kick. Chi Explosion is Instant while in Stance of the Spirited Crane.
- : Consumes up to 4 Chi to cause the target to explode with Chi energy, causing additional effects based on Chi consumed:1+ Chi: Heals an ally for 1 (+ 135% of Spell power) plus 1 (+ 135% of Spell power) per Chi consumed.2+ Chi: Healed allies also receiveCauses an additional 50% healing over 6 sec.3+ Chi: This healing also heals all allies within 8 yards of the target.4 Chi: Also summons 8 Healing Spheres in an 8 yard radius ring around the target that last 15 sec.Replaces Blackout Kick. Chi Explosion is Instant while in Stance of the Spirited Crane.
- : Consumes up to 4 Chi to cause the target to explode with Chi energy, causing additional effects based on Chi consumed:1+ Chi: Heals an ally for 1 (+ 135% of Spell power) plus 1 (+ 135% of Spell power) per Chi consumed.2+ Chi: Healed allies also receiveCauses an additional 50% healing over 6 sec.3+ Chi: This healing also heals all allies within 8 yards of the target.4 Chi: Also summons 8 Healing Spheres in an 8 yard radius ring around the target that last 15 sec.Replaces Blackout Kick. Chi Explosion is Instant while in Stance of the Spirited Crane.
- : Consumes up to 4 Chi to cause the target to explode with Chi energy, causing additional effects based on Chi consumed:1+ Chi: Heals an ally for 1 (+ 135% of Spell power) plus 1 (+ 135% of Spell power) per Chi consumed.2+ Chi: Healed allies also receiveCauses an additional 50% healing over 6 sec.3+ Chi: This healing also heals all allies within 8 yards of the target.4 Chi: Also summons 8 Healing Spheres in an 8 yard radius ring around the target that last 15 sec.Replaces Blackout Kick. Chi Explosion is Instant while in Stance of the Spirited Crane.
- : Consumes up to 4 Chi to cause the target to explode with Chi energy, causing additional effects based on Chi consumed:1+ Chi: Heals an ally for 1 (+ 135% of Spell power) plus 1 (+ 135% of Spell power) per Chi consumed.2+ Chi: Healed allies also receiveCauses an additional 50% healing over 6 sec.3+ Chi: This healing also heals all allies within 8 yards of the target.4 Chi: Also summons 8 Healing Spheres in an 8 yard radius ring around the target that last 15 sec.Replaces Blackout Kick. Chi Explosion is Instant while in Stance of the Spirited Crane.
- : Consumes up to 4 Chi to cause the target to explode with Chi energy, causing additional effects based on Chi consumed:1+ Chi: Heals an ally for 1 (+ 135% of Spell power) plus 1 (+ 135% of Spell power) per Chi consumed.2+ Chi: Healed allies also receiveCauses an additional 50% healing over 6 sec.3+ Chi: This healing also heals all allies within 8 yards of the target.4 Chi: Also summons 8 Healing Spheres in an 8 yard radius ring around the target that last 15 sec.Replaces Blackout Kick. Chi Explosion is Instant while in Stance of the Spirited Crane.
- : Consumes up to 4 Chi to cause the target to explode with Chi energy, causing additional effects based on Chi consumed:1+ Chi: Heals an ally for 1 (+ 135% of Spell power) plus 1 (+ 135% of Spell power) per Chi consumed.2+ Chi: Healed allies also receiveCauses an additional 50% healing over 6 sec.3+ Chi: This healing also heals all allies within 8 yards of the target.4 Chi: Also summons 8 Healing Spheres in an 8 yard radius ring around the target that last 15 sec.Replaces Blackout Kick. Chi Explosion is Instant while in Stance of the Spirited Crane.
- : Consumes up to 4 Chi to cause the target to explode with Chi energy, causing additional effects based on Chi consumed:1+ Chi: Heals an ally for 1 (+ 135% of Spell power) plus 1 (+ 135% of Spell power) per Chi consumed.2+ Chi: Healed allies also receiveCauses an additional 50% healing over 6 sec.3+ Chi: This healing also heals all allies within 8 yards of the target.4 Chi: Also summons 8 Healing Spheres in an 8 yard radius ring around the target that last 15 sec.Replaces Blackout Kick. Chi Explosion is Instant while in Stance of the Spirited Crane.
- : Consumes up to 4 Chi to cause the target to explode with Chi energy, causing additional effects based on Chi consumed:1+ Chi: Heals an ally for 1 plus 1Deals Nature damage to an enemy equal to 1 (+ 88.7% of Spell power) plus 1 (+ 88.7% of Spell power) per Chi consumed.2+ Chi: Healed allies also receive an additional 50% healing over 6 sec.3Heals yourself for 1 (+ 135% of Spell power) plus 1 (+ 135% of Spell power) per Chi consumed.3+ Chi: This healing also heals all allies within 8 yards of the target.40 yards of you.4 Chi: Also summons 8 Healing Spheres in an 80 yard radius ring around the targetyou that last 15 sec.Replaces Blackout Kick.
- : Your next cast-time Druid class damaging or healing spell or offensive feral ability has itsspells, healing spells, and offensive feral abilities have their Mana, Rage or Energy cost reduced by 100%. Does not affect Nourish. Lasts 5 sec.
- Blackout Kick!: You have a 12%8% chance when you Jab to cause your next Tiger Palm or Blackout Kick to cost no Chi within 15 sec.
- Combo Breaker: Chi Explosion: You have a 12%8% chance when you Jab to cause your next Tiger Palm or Blackout Kick to cost no Chi within 15 sec.
- : You have a 12%8% chance when you Jab to cause your next Tiger Palm or Blackout Kick to cost no Chi within 15 sec.
- Cosmetic Portal State: Creates a portal, teleporting group members that use it to Undercity.
- Crackling Jade Lightning: Channels Jade lightning at the target, causing ] Nature damage over 64 sec. If the enemy attacks you within melee range while victim to Crackling Jade Lightning, they are knocked back a short distance. This effect has an 8 sec cooldown.
- : Channels Jade lightning at the target, causing 4 (+ 256.4%3 (+ 170.933% of Attack power) Nature damage over 64 sec. When dealing damage, you have a <Unknown value - The spell referenced no longer exists>% chance to generate 1 Chi.If the enemy attacks you within melee range while victim to Crackling Jade Lightning, they are knocked back a short distance. This effect has an 8 sec cooldown.
- Crackling Jade Shock: Channels Jade lightning at the target, causing ] Nature damage over 64 sec. If the enemy attacks you within melee range while victim to Crackling Jade Lightning, they are knocked back a short distance. This effect has an 8 sec cooldown.
- Crippling Suplex: Picks up the player and smashes him together with his primary target, dealing the maximum health of the grabbed player to both targets.
- Crusader's Glory: Increases expertisecritical strike by 149.
- Dark Desire: Increases your hitcritical strike by 30 for 1 hour.
- Deadly Throw: Gorak throws a poisoned knife at the target, inflicting 78625 to 91375203500 to 236500 Physical damage and reducing movement speed by 65%80% for 5 sec.
- Defense: The caster takes a defensive posture, protecting allies other than the caster from all damage.
- Defile: Defiles the ground targeted by the Death Knight, causing 1 (+ 20.8% of Attack power) ShadowShadowfrost damage every 1 sec for 10 sec. Each time Defile deals damage, it increases in area and damage by 5%. This growth can occur a maximum of 3 times per second.Enemies standing in your Defile deal 10% less damage to you.Replaces Death and Decay.
- Defile: Defiles the ground targeted by the Death Knight, causing 1 (+ 20.8% of Attack power) ShadowShadowfrost damage every 1 sec for 10 sec. Each time Defile deals damage, it increases in area and damage by 5%. This growth can occur a maximum of 3 times per second.Enemies standing in your Defile deal 10% less damage to you.Replaces Death and Decay.
- Demonic Essence: Infused with demonic essence.
- Demonic Essence: Infused with demonic essence.
- Devilsaur Fury: Increases your attack power by 168 and your hitcritical strike by 45. Effect lasts for 20 sec.
- : Your next Healing Touch is instant and will reset the cooldown on Starsurge.cause your next Starsurge not to trigger its cooldown.
- Drink: Restores (7500 / 5 * 20 sec) mana over 20 sec. Must remain seated while drinking.
- Earth Shield: Protects the target with an earthen shield, giving a chance of ignoring spell interruption when damagedincreasing the effectiveness of Shaman healing spells on that target by 20%, and causing attacks to heal the shielded target for 0 (+ 40% of Spell power). 9 charges. Lasts 10 min. This effect can only occur once every few seconds. Limited charges. Earth Shield can only be placed on one target at a time, and only one Elemental Shieldof your Elemental Shields can be active on a target at a time.you at once.
- Earthen Grasp: Launches earthen magic at an enemy, rooting targets hit for 4 sec sec.
- Earthshaking Collision: Shakes the earth, inflicting 9250 to 1075023750 to 26250 damage to all players.
- Earthshaking Stomp: Inflicts 30400 to 33600 damage to nearby enemies.
- Elixir of Perfection: Increases your hitcritical strike by 85 for 1 hour. Battle Elixir.
- Elixir of the Naga: Increases expertisecritical strike by 89 for 1 hour. Battle Elixir.
- Elixir of Weaponry: Increases expertisecritical strike by 85 for 1 hour. Battle Elixir.
- : Your Starfall and Sunfall strike an additional target every 15 sec.
- Energize: If a player steps in the way they will instead suffer 10000 Fire damage each second they remain in the beam.
- : Reduces the Energy cost of Fan of Knives by 10.Blade flurry no longer has a target cap.
- : You heal 5%3% of your maximum health every 1 sec while Camouflage is active.
- Pyrotechnics: When your Fireball failsor Frostfire Bolt fail to critically strike a target, you gain a 5% increased chance for Fireball or Frostfire Bolt to be a critical strike for 15 sec.This effect ends when Fireball successfully critically strikes a target.or Frostfire Bolt successfully critically strike a target.
- Pyrotechnics: When your Fireball failsor Frostfire Bolt fail to critically strike a target, you gain a 5% increased chance for Fireball or Frostfire Bolt to be a critical strike for 15 sec.This effect ends when Fireball successfully critically strikes a target.or Frostfire Bolt successfully critically strike a target.
- : Rune Strike also creates a Rune Shield, absorbing the next (1 * Attack power) Physical damage within 10 sec.
- Eternal Flame: Consumes up to 3 Holy Power to place a protective Holy flame on a friendly target, which heals them for 1 (+ 72.2925% of Spell power) and an additional 1 (+ 3.2725%6.6% of Spell power) every 3 sec for 30 sec. Healing increased per charge of Holy Power. The heal over time is increased by 50% if used on the Paladin.Replaces Word of Glory.
- Evocation: Gain 15% of your total mana instantly and another 45% of your total mana over 3.60 sec.
- Expertise: Increases expertisehaste by 2.
- Expertise: Increases expertisehaste by 4.
- Expertise: Increases expertisehaste by 14.
- Expertise: Increases your expertisehaste by 22 for 1 hour. Battle Elixir.
- Expertise: Increases expertisehaste by 258.
- : Launches an explosive shard, inflicting 111000 to 129000114000 to 126000 damage, stunning him and inflicting 40000 damage every 1 sec. for 3 sec. After 3 sec the shard expodes, inflicting 92500 to 10750095000 to 105000 to nearby enemies.
- Explosive Shard: Launches an explosive shard, inflicting 111000 to 129000114000 to 126000 damage, stunning him and inflicting 40000 damage every 1 sec. for 3 sec. After 3 sec the shard expodes, inflicting 92500 to 10750095000 to 105000 to nearby enemies.
- Explosive Shard: Launches an explosive shard, inflicting 111000 to 129000114000 to 126000 damage, stunning him and inflicting 40000 damage every 1 sec. for 3 sec. After 3 sec the shard expodes, inflicting 92500 to 10750095000 to 105000 to nearby enemies.
- Explosive Shard: Launches an explosive shard, inflicting 111000 to 129000114000 to 126000 damage, stunning him and inflicting 40000 damage every 1 sec. for 3 sec. After 3 sec the shard expodes, inflicting 92500 to 10750095000 to 105000 to nearby enemies.
- Explosive Shard: Launches an explosive shard, inflicting 111000 to 129000114000 to 126000 damage, stunning him and inflicting 40000 damage every 1 sec. for 3 sec. After 3 sec the shard expodes, inflicting 92500 to 10750095000 to 105000 to nearby enemies.
- Fel Lash: Lashes out with a blow backed by Fel energy, inflicting Physical damage, knocking the target back, and increasing Physical damage taken by 200% for 9 sec.100% for 7.50 sec.
- Fel Stomp: Stomps the ground with fel-infused might, inflicting 61666 to 7166646250 to 53752 Physical damage to all targets within a cone in front of the caster, and knocking them back.
- Fire Bomb: The orc is going to explode!
- Fire Pillar Knockback: Kargath cuts his way towards you dealing 50% weapon damage to all targets in front of him, as well as increasing his physical damage done by 15% every 2 sec for 20 sec.
- Fel Firebomb: Ignites a barrel of pitch in the water, causing all enemies within the area to suffer 215 Fire damage every second.
- Follower: Weaponsmith Na'Shra: New to the rank of Blademaster, Na'Shra is a formidable warrior and master of arms.
- Follower: Lokra: This young Frostwolf shaman is fiercly loyal to her allies and will go to any lengths to keep them safe.
New reagent required: x1. - Follower: Mulverick: A master of wind and war, Mulverick is one of the few Frostwolf orcs to conquer the art of rylak riding.
- Follower: Shadow Hunter Rala: A master scout, Rala is used to surviving behind enemy lines and in hostile territory.
- Food: Restores 16536 health and (1838 / 5 * 30) mana over 30 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain 24 expertisehaste and 24 Stamina for 1 hour.
- Food: Restores 23520 health and (3920 / 5 * 30) mana over 30 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain 36 expertisehaste and 36 Stamina for 1 hour.
- Food: Restores 30000 health over 20 sec. Must remain seated while eating.
- : Places a Frost Bomb on the target for 12 sec.Yoursec. Limit 1.Your Ice Lances that hit the target while frozen cause the Frost Bomb to release a wave of freezing ice that deals 0 (+ 344.68% of Spell power) Frost damage to the target, 0 (+ 172.5% of Spell power) Frost damage to all other enemies within 10 yards.
- Frost Nova: Blasts enemies within 12 yds of the caster for 0 (+ 19.9% of Spell power) Frost damage and freezes them in place for up to 8 sec. Damage caused may interrupt the effect.
- Fungal Growth: WhenDetonates all of your Wild Mushrooms, are triggered, you createdealing 0 (+ 23.7% of Spell power) Nature damage to all nearby targets within 8 yards, and creating a Fungal Growth in each mushroom's wake covering an area within 85 yards, slowing all enemy targets by 50%, and lasting 20 sec.
- : Each time you activate a shapeshift form, you are healed for 5% of your maximum health.health.This effect cannot occur more often than once every 5 sec.
- Grapeshot Blast: Fires a blast of grapeshot, inflicting 4624 to 53758287 to 8713 Physical damage and knocking the target back.
- Ground Punch: The force of Gruul's mighty smash reverberates to all players for 117000 to 123000 PhysicalNature damage.
- Heavy Smash: Splits 200%150% of normal melee damage to an enemy and its nearest ally.
- Hit: Increases your hitcritical strike by 35.
- Hit: Increases your hitcritical strike by 35.
- Hit: Increases your hitcritical strike by 35.
- : Blesses the ground with divine light, healing all within it for 0 (+ 9.3975% of Spell power) every 2 sec for 30 sec. Only one Sanctuary can be active at a time. Healing effectiveness diminishes for each player beyond 6 within the area.
- : Instantly heals the target for 1 (+ 461.438% of Spell power), and increases the critical effect chance of your healing spells on the target by 25% for 6 sec.
- Illusory Shift: Charges to an enemy, leaving an illusion behind.Shifts randomly, summoning an illusion to distract enemies.
- Impale: Kargath skewers an enemy, inflicting 3100043000 Physical damage every 1 sec. for 7.50 sec. If the target survives, they take increased damage from Kargath for TBD.
- Impossible Accuracy: Increases your hitcritical strike by 89 for 1 hour. Battle Elixir.
- : Increases damage done by Kill Command by 20%.Cobra Shot by 20%.
- : Rune of Razorice deals an additional 12% weapon damage when it triggers.The target of your Death Grip will now automatically have Chains of Ice applied to them.
- : After casting Frost Nova, you will instantly teleport 10 yards behind you.the cooldown of Blink is reset.
- : Increases Soul Reaper's Shadowfrost damage by 40%.the range of Mind Freeze by 20 yards.
- Improved Nature's Swiftness: Reduces the cooldown on your Nature'sAncestral Swiftness ability by 24 sec.
- : Rune of Cinderglacier has 3 additional charges when it triggers.Rune of Razorice deals an additional 12% weapon damage when it triggers.
- : DispatchRupture deals 20% additional damage.
- Incendiary Shot: Inflicts Fire damage and additional Fire damage every 12 sec for 6 sec. This effect stacks.
- Increased Hit: Increases your hitcritical strike by 14.
- : Increases your hitcritical strike by 10.
- Increased Haste 10: Increases your hitcritical strike by 10.
- : Increases your hitcritical strike by 100.
- Increased Hit 15: Increases your hitcritical strike by 15.
- Increased Hit 15: Increases your hitcritical strike by 15.
- Increased Hit 15: Increases your hitcritical strike by 15.
- : Increases your hitcritical strike by 20.
- : Increases your hitcritical strike by 20.
- Devilsaur Teeth: Increases your hitcritical strike by 20.
- Increased Hit 20: Increases your hitcritical strike by 20.
- Increased Hit 20: Increases your hitcritical strike by 20.
- Increased Hit 20: Increases your hitcritical strike by 20.
- Increased Hit 20: Increases your hitcritical strike by 20.
- : Increases your hitcritical strike by 30.
- : Increases your hitcritical strike by 40.
- : Increases your hitcritical strike by 50.
- Increased Hit Rating 15: Increases your hitcritical strike by 15.
- Increased Spell Hit Chance 16: Increases your hitcritical strike by 16.
- Increased Spell Hit Chance 16: Increases your hitcritical strike by 16.
- Increased Spell Hit Chance 8: Increases your hitcritical strike by 8.
- Inhale: Inflicts 195000 to 205000 Physical damage to those who are caught in the maw.
- Interrupting Shout: Inflicts 38000 to 4200057000 to 63000 Physical damage to all enemies and interrupts spellcasting for 6 sec.
- Interrupting Shout: Inflicts 38000 to 4200057000 to 63000 Physical damage to all enemies and interrupts spellcasting for 6 sec.
- Iron Bomb: Inflicts 25000 (+ 100% of Spell power) Fire damage to an enemy and an additional 10000 Fire damage every 2 sec. for 10 sec.
- Iron Horde Trip Mine: Place a fire trap that explodes when an enemy approaches, causing 13875 to 161259250 to 10750 Fire damage. Trap will exist for until cancelled.
- Iron Horde Trip Mine: 13875 to 16125 Fire damage.9250 to 10750 Fire damage.
- Iron Shot: Admiral Gar'an fires a shot from her rifle at a random player, inflicting 92500 to 107500 Physical damage.41625 to 48375 Physical damage.
- Item - Druid PvP Set Feral 4P Bonus: Once every 30 sec, your next Ravage is free and has no positional or stealth requirement.Additionally, when you successfully interrupt with Skull Bash, the cooldown of your Enrage is reset.
- Lava Slash: Inflicts 87750 to 9225068250 to 71750 Fire damage to all targets wtihin 7 yards of the impact and leaves behind an area of flame that inflicts 17500 Fire damage to any enemy standing in the flames.In addition, any player within 8 yards of the eruption is also targeted with a Lava Slash.
- Lava Spit: Spits lava at an enemy's location, inflicting 21449 to 2255012870 to 13530 Fire damage to all enemies within 2.5 yards of the impact.
- Lava Spit: Spits lava at an enemy's location, inflicting 21449 to 2255012870 to 13530 Fire damage to all enemies within 2.5 yards of the impact.
- : While in Bear Form or Cat Form, increases critical strike chance of all party and raid members within 100 yards by 5%.Also causes your melee critical strikes to heal you for 4% of your health and energize you for 8%0% of your mana. This effect cannot occur more than once every 6 sec.
- : Gain 8% of maximum mana.While in Bear Form or Cat Form, increases critical strike chance of all party and raid members within 100 yards by 5%.Also causes your melee critical strikes to heal you for 3% of your health and energize you for 8% of your mana. This effect cannot occur more than once every 6 sec.
- Leech Vitality: Blasts an enemy, inflicting Shadow damage and healing the caster.
- : Heals the target for over 15 sec. When Lifebloom expires or is dispelled, the target is instantly healed for (0 * 1). This effect can stack up to 3 times on the same target.Duration refreshed each time you cast Healing Touch or Regrowth on the target.
- : Creates a Holy Lightwell. Every 1 sec the Lightwell will attempt to heal party and raid members lower than 50% health for 0 (+ 366.3% of Spell power) over 6 sec. Attacks done to the target equal to 30% of your total health will cancel the effect. Lightwell lasts for 3 min or until 15 heals are expended.
- : When you critically heal a target with the direct healing portion of Swiftmend, Regrowth, or Healing Touch you plant a Living Seed on the target for 30% of the amount healedtarget.When the target is next attacked, the Living Seed will bloom when the target is next attackedand heal for 30% of the initial amount healed. Lasts 15 sec.
- : When you critically heal a target with the direct healing portion of Swiftmend, Regrowth, or Healing Touch you plant a Living Seed on the target for 30% of the amount healedtarget.When the target is next attacked, the Living Seed will bloom when the target is next attackedand heal for 30% of the initial amount healed. Lasts 15 sec.
- Mauling Brew: Hurls a mug of vile Mauling Brew into the arena, doing 80000 (+ 100% of Spell power) Nature damage on impact and leaves a pool that inflicts 800050000 Nature damage every 1 sec. for 30 sec.
- Mauling Brew: Hurls a mug of vile Mauling Brew into the arena, doing 80000 (+ 100% of Spell power) Nature damage on impact and leaves a pool that inflicts 800050000 Nature damage every 1 sec. for 30 sec.
- Mauling Brew: Hurls a mug of vile Mauling Brew into the arena, doing 80000 (+ 100% of Spell power) Nature damage on impact and leaves a pool that inflicts 800050000 Nature damage every 1 sec. for 30 sec.
- Minor Accuracy: Increases your hitcritical strike by 10 for 1 hour. Battle Elixir.
- : Creates 3 copies of the caster nearby, which cast spells and attack the Mage's enemies. Lasts 30 sec.
- : Creates 3 copies of the caster nearby, which cast spells and attack the Mage's enemies. Lasts 30 sec.
- : Creates 3 copies of the caster nearby, which cast spells and attack the Mage's enemies. Lasts 30 sec.
- : Creates 3 copies of the caster nearby, which cast spells and attack the Mage's enemies. Lasts 30 sec.
- : Creates 3 copies of the caster nearby, which cast spells and attack the Mage's enemies. Lasts 30 sec.
- : Creates 3 copies of the caster nearby, which cast spells and attack the Mage's enemies. Lasts 30 sec.
- : Creates 3 copies of the caster nearby, which cast spells and attack the Mage's enemies. Lasts 30 sec.
- : Creates 3 copies of the caster nearby, which cast spells and attack the Mage's enemies. Lasts 30 sec.
- : Creates 3 copies of the caster nearby, which cast spells and attack the Mage's enemies. Lasts 30 sec.
- Naaru's Benevolence: Heals caster for 10%20% of total health, and returns 10% of total mana.
- Naaru's Resilience: K'ara's blessing restores 3% of maximum health every 31 sec and reduces all damage taken by 15%40%.
- Open Wounds: Kargath tosses you off his bladefist, leaving you with open wounds that increase all damage taken from Kargath by 200%increases the damage from Kargath's next Impale by 75% for 1 min.
- : You Guard against future attacks, absorbing 0 damage for 30 sec.
- : You Guard against future attacks, absorbing 0 damage for 30 sec.
- Pagle's Broken Reel: Increases spell hitcritical strike by 137 for 15 sec.
- Penance: Launches a volley of holy light at the target, causing 0 (+ 112% of Spell power) Holy damage to an enemy, or 0 (+ 128.456% of Spell power) healing to an ally instantly and every 1 sec for 2 sec.sec.Each time Penance deals damage, the Priest will regain 1.5% of maximum mana.
- Penance: Launches a volley of holy light at the target, causing 0 (+ 112% of Spell power) Holy damage to an enemy, or 0 (+ 128.456% of Spell power) healing to an ally instantly and every 1 sec for 2 sec.sec.Each time Penance deals damage, the Priest will regain 1.5% of maximum mana.
- : Launches a volley of holy light at the target, causing 0 (+ 112% of Spell power) Holy damage to an enemy, or 0 (+ 128.456% of Spell power) healing to an ally instantly and every 1 sec for 2 sec.sec.Each time Penance deals damage, the Priest will regain 1.5% of maximum mana.
- : Launches a volley of holy light at the target, causing 0 (+ 112% of Spell power) Holy damage to an enemy, or 0 (+ 128.456% of Spell power) healing to an ally instantly and every 1 sec for 2 sec.sec.Each time Penance deals damage, the Priest will regain 1.5% of maximum mana.
- Petrifying Slam: Inflicts 243750 to 256250 Nature damage to enemies, knocking them in a random direction and beginning the process of petrification.
- Pierce Armor: The caster's next attack pierces the target's armor for great Physical damage. Victims of this attack are affected with Pierced Armor.Pierces the victim's armor, causing them to receive 10% more damage from Pierce Armor for each application of Pierced Armor.This affect will not apply to tanks using their active mitigation.
- Pierced Armor: Pierces the victim's armor, causing them to receive 10% more damage from Pierce Armor for each application of Pierced Armor.This affect will not apply to tanks using their active mitigation.
- Poisonous Skin: Covered in a thin film of toxins allowing the caster a chance to inflict Nature damage on attack.while attacking.
- Poisonous Skin: Covered in a thin film of toxins allowing the caster a chance to inflict Nature damage on attack.while attacking.
- : Places a spell on the target that heals them for ] the next time they take damage. When the heal occurs, Prayer of Mending jumps to a party or raid member within 20 yards. Jumps up to 5 times and lasts 30 sec after each jump.This spell can only be placed on one target at a time.
- Psychic Terrors: Calls several psychic terrors from the void, fearing targets for 10 sec. These terrors may be defeated to remove the effect early.
- Psychic Terrors: Calls several psychic terrors from the void, fearing targets for 10 sec. These terrors may be defeated to remove the effect early.
- Psychic Terrors: Calls several psychic terrors from the void, fearing targets for 10 sec. These terrors may be defeated to remove the effect early.
- Psychic Terrors: Calls several psychic terrors from the void, fearing targets for 10 sec. These terrors may be defeated to remove the effect early.
- Rapid Fire: Admiral Gar'an readies her rifle and tracks a player, firing a barrage of high-explosive rounds. Each round inflicts 200000111000 to 129000 Fire damage to players within 5 yards of the impact location.
- Rapid Fire: Admiral Gar'an readies her rifle and tracks a player, firing a barrage of high-explosive rounds. Each round inflicts 200000111000 to 129000 Fire damage to players within 5 yards of the impact location.
- Rapid Fire: Admiral Gar'an readies her rifle and tracks a player, firing a barrage of high-explosive rounds. Each round inflicts 200000111000 to 129000 Fire damage to players within 5 yards of the impact location.
- Rapid Fire: Admiral Gar'an readies her rifle and tracks a player, firing a barrage of high-explosive rounds. Each round inflicts 200000111000 to 129000 Fire damage to players within 5 yards of the impact location.
- Rapid Fire: Admiral Gar'an readies her rifle and tracks a player, firing a barrage of high-explosive rounds. Each round inflicts 200000111000 to 129000 Fire damage to players within 5 yards of the impact location.
- Refreshment: Restores 21252 health over 30 sec. If you spend at least 10 seconds eating you will become well fed and gain 19 Expertisehaste and 19 Stamina for 1 hour.
- Refreshment: Restores 20000 health over 20 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain 11 expertisehaste for 1 hour.
- Refreshment: Restores 30000 health over 20 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain 23 expertisehaste for 1 hour.
- Refreshment: Restores 30000 health and (7500 / 5 * 20 sec) mana over 20 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain 28 expertisehaste for 1 hour.
- Refreshment: Restores 30000 health and (7500 / 5 * 20 sec) mana over 20 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain 31 expertisehaste for 1 hour.
- Refreshment: Restores 30000 health and (7500 / 5 * 20 sec) mana over 20 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain 34 expertisehaste for 1 hour.
- Refreshment: Restores 30000 health over 20 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain 23 expertisehaste for 1 hour.
- Refreshment: Restores 20000 health and (5000170000 health and (42500 / 5 * 20 sec) mana over 20 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain 28 Agility187 stamina for 1 hour.
- Create Selfie Cam Mk I: Slams the ground inflicting 25000 Physical damage to all enemies in a line in front of the caster.
- Alliance Map Table: Toss a boulder at a random enemy, inflicting 35000 Physical damage to all enemies within 5 yards of the impact.
- Queue for Islands (Normal Difficulty): Toss a boulder at a random enemy, inflicting 35000 Physical damage to all enemies within 5 yards of the impact.
- Boulder Toss: Toss a boulder at a random enemy, inflicting 35000 Physical damage to all enemies within 5 yards of the impact.
- Crystal Spines: Crystal spines erupt from the ground inflicting 9500 Nature damage every second.
- Elevator Crush: Causes a massive tremor, inflicting 5500 Physical damage to all enemies within 40 yards every 0.8 sec. for 6 sec.
- Flame Channel: Causes a massive tremor, inflicting 5500 Physical damage to all enemies within 40 yards every 0.8 sec. for 6 sec.
- Ruptured Eardrums: A deafening roar disrupts your senses, reducing the amount your healing spells do by 33% for 20 sec.
- Screech: Inflicts 10000 Physical damage to all enemies in the area and increases damage taken from Quills by 160149%10%.
- Shield of Vengeance: Hurls a holy shield at the enemy, dealing 185 to 215 Holy damage increasing damage taken by 0% and then jumping to additional nearby enemiesknocking them prone. Affects 3 total targets.
- Shrapnel Blast: Shoots at an enemy, inflicting Physical damage.
- : Increases the mana cost of all spells by 25% for 10 sec.es106839
- Skullcracker: A blast of shrapnel thrashes your body, inflicting 1500075000 Physical damage, interrupting spells being cast and reducing your cast speed by 50% for 10 sec. 75000% for until cancelled.
- Solar Burst: Inflicts 27750 to 32250 Fire damage to an enemy.
- Solar Detonation: The dormant Solar energy bursts outward from the victim, inflicting 37000 to 43000 Fire damage to all enemies within 10 yards of the victim.
- Solar Detonation: The caster selects one target and affects them with a dormant burst of Solar energy that will detonate after 6 sec.
- Solar Detonation: The caster affects all nearby enemies with a dormant burst of Solar energy that will detonate after 6 sec.
- Solar Shower: The caster channels Solar energy onto their allies, healing them for 5% of their maximum health each second.
- Spell Hit: Increases your hitcritical strike by 35.
- Spirit World: Consume to enter the spirit world.realm of thought.
- Starfall: You summon a flurry of stars from the sky which strike targets within 40 yards of you that you're in combat with. Deals 0 (+ 25.3% of Spell power) Arcane damage to up to 2 targets every 1 sec for 10 sec.Triggering5 sec for until cancelled.Triggering a Lunar Eclipse resets the cooldown of this spell.Shapeshifting into an animal form or mounting cancels the effect. Any effect which causes you to lose control of your character will suppress the Starfall effect.
- : You summon a flurry of stars from the sky which strike targets within 40 yards of you that you're in combat with. Deals 0 (+ 25.3% of Spell power) Arcane damage to up to 2 targets every 1 sec for 10 sec.Triggering5 sec for until cancelled.Triggering a Lunar Eclipse resets the cooldown of this spell.Shapeshifting into an animal form or mounting cancels the effect. Any effect which causes you to lose control of your character will suppress the Starfall effect.
- Starfall: You summon a flurry of stars from the sky on all targets within 40 yards of the caster that you're in combat with, each dealing 0 (+ 25.3% of Spell power) Arcane damage. Maximum 20 stars. Lasts 10 secuntil cancelled. Shapeshifting into an animal form or mounting cancels the effect. Any effect which causes you to lose control of your character will suppress the starfall effect.
- Starfall: You summon a flurry of stars from the sky on all targets within 40 yards of the caster that you're in combat with, each dealing 0 (+ 25.3% of Spell power) Arcane damage. Maximum 20 stars. Lasts 10 secuntil cancelled. Shapeshifting into an animal form or mounting cancels the effect. Any effect which causes you to lose control of your character will suppress the starfall effect.
- Summon Solar Flare: Summons a Solar FamiliarFlare that will pursue an enemy target at random. If the Solar Familiar reaches their intended target the Solar Familiar explodes in a Solar Flare.Solar FlareWhen the familiar reaches the target or is brought to zero health it will explode.Sunstrike 100 yd range InstantThe caster explodes for 41625 to 48375 Fire damage to all enemies within 15100 yards. The explosion kills the caster.forces the caster to go dormant.Any Piles of Ash within 5 yards of the caster will activate.
- Sunstrike: The caster explodes for 41625 to 48375 Fire damage to all enemies within 15100 yards. The explosion kills the caster.forces the caster to go dormant.Any Piles of Ash within 5 yards of the caster will activate.
- Throw Torch (grenade): Hurls a torch
- Tormented Soul: Bound by shadow magic.to the mortal realm.
- Unstable Slag Explosion: Inflicts 59200 to 68800 fire damage.60800 to 67200 fire damage.
- Unstable Slag Explosion: Inflicts 59200 to 68800 fire damage.60800 to 67200 fire damage.
- Unsteady: Gathering power bursts forth, dealing 13599 to 150319799 to 10831 Physical damage to all enemies and slowing their movement speed by 50% for 3 sec.
- Void Stasis: Temporarily captured by void energy.
- Weakened Defenses: Spins around in a circle, inflicting high Physical damage every half-second for 9 sec. All targets struck gain Weakened Defenses, increasing the damage they take from Shield Bash. and Shield Charge. This effect stacks.
- Well Fed: ExpertiseHaste increased by 19 and Stamina increased by 19. Lasts 1 hour.
- Well Fed: ExpertiseHaste and Stamina increased by 24. Lasts 1 hour.
- Well Fed: ExpertiseHaste and Stamina increased by 36. Lasts 1 hour.
- Well Fed: ExpertiseHaste increased by 11. Lasts 1 hour.
- Well Fed: ExpertiseHaste increased by 23. Lasts 1 hour.
- Well Fed: HitHaste increased by 28. Lasts 1 hour.
- Well Fed: ExpertiseHaste increased by 31. Lasts 1 hour.
- Well Fed: ExpertiseHaste increased by 34. Lasts 1 hour.
- Whirlwind: Spins around in a circle, inflicting high Physical damage every half-second for 9 sec. All targets struck gain Weakened Defenses, increasing the damage they take from Shield Bash. and Shield Charge. This effect stacks.
- Whirlwind: Spins around in a circle, inflicting high Physical damage every half-second for 9 sec. All targets struck gain Weakened Defenses, increasing the damage they take from Shield Bash. and Shield Charge. This effect stacks.
- : Grow a magical mushroom with 5 health at the target ally's location.After 6 sec, the mushroom will become invisible.The mushroom grows larger as it accumulates healing power from 100% of overhealing done by your Rejuvenation, up to a maximum of 200% of your health in bonus healing. Recasting Wild Mushroom will move the Mushroom without losing this accumulated healing.Wild Mushroom: Bloom can consume your Mushroom to heal nearby allies.Only 1 mushroom can be placed at a time.
- : Detonates all of your Wild Mushrooms, dealing 0 (+ 23.7% of Spell power) Nature damage to all nearby targets within 8 yards, and creating a Fungal Growth in each mushroom's wake covering an area within 85 yards, slowing all enemy targets by 50%, and lasting 20 sec.
- Ogron Be-Gone: Throw a vial of Yetibane to weaken Grosh the Mighty's speed and armor.
Strings
Scenarios:
New:
- Speak to Prophet Velen on the Karabor stairs.:
Speak to Prophet Velen - Defeat Krull.:
Defeat Krull. - Follow Prophet Velen.:
Follow Prophet Velen - Witness Commander Vorka's arrival.:
Witness Commander Vorka's arrival
Changes:
- Defeat the High Arakkoa of the Spire to thwart their use of the focusing lensComplete the Auchindoun Challenge Mode.:
6.0 - Challenge Mode - Auchindoun - Defeat the High Arakkoa of the Spire to thwart their use of the focusing lensComplete the Iron Depot Challenge Mode.:
6.0 - Challenge Mode - Iron Depot - Stop the Thunderlord Assassins.:
Defeat Thunderlord AssassinSaboteurs - Defeat the Iron GronnCommander Vorka and the other invading Iron Horde forces on the Terrace at Karabor harbor to stop the bombardment.:
Clear the Terrace of the Iron HordeStop the Bombardment of Karabor - Defeat the High Arakkoa of the Spire to thwart their use of the focusing lensUpper Blackrock Spire Challenge Mode.:
6.0 - Challenge Mode - Upper Blackrock Spire - Defeat the High Arakkoa of the Spire to thwart their use of the focusing lensComplete the Shaper Dungeon Challenge Mode.:
6.0 - Challenge Mode - Shaper Dungeon - Defeat the High Arakkoa of the Spire to thwart their use of the focusing lensComplete Shadowmoon Burial Grounds Challenge Mode.:
6.0 - Challenge Mode - Shadowmoon Burial Grounds - Defeat the High Arakkoa of the Spire to thwart their use of the focusing lensComplete the Iron Docks Challenge Mode.:
6.0 - Challenge Mode - Iron Docks - Defeat Ka'gazzthe Thunderfistlord Champion.:
Defeat Ka'gazzthe Thunderfistlord Champion. - Defeat Command Vorka.Arnokk the Burner:
Stop the BombardmentDefeat Arnokk the Burner - Defeat the High Arakkoa of the Spire to thwart their use of the focusing lensComplete the Bloodmaul Slag Mines Challenge Mode.:
6.0 - Challenge Mode - Bloodmaul Slag Mines
LFG Dungeons:
New:
- Fate of Karabor:
- Auchindoun:
- Iron Docks :
- Blackrock Depot :
- Foundry Raid:
Phases:
New:
- Cosmetic - Grom'gar - Dagg the Ogre Follower:
- Cosmetic - Gronnstalker Rokash in Daggermaw Ravine:
- Cosmetic - Daggermaw Ravine - Dagg the Ogre Follower:
- Shattered Hand Intro:
- Cosmetic - Garrison - Dagg the Ogre Follower:
- Cosmetic - Muglokk Corpse Phase:
- Cosmetic - Questgivers at Shattered Hand Rise:
- Cosmetic - Ruulan is Alive:
- Cosmetic - Ruulan is Dead:
- Spires Intro Phase:
- Cosmetic - Nagrand 6.0 - Garrison Caravan - Alliance (ELM):
- Cosmetic - Nagrand 6.0 - Garrison Caravan - Dead Lieutenant Balfor (ELM):
- Cosmetic - Nagrand 6.0 - Garrison Caravan - Living Lieutenant Balfor (ELM):
- Cosmetic - Prequel - Garrison Tier 0 - Bonfire:
- Cosmetic - Prequel - Garrison Tier 0 - Logs First Set:
- Cosmetic - Prequel - Garrison Tier 0 - Logs Second Set:
- Cosmetic - Azik on High Road:
- Cosmetic - Reshad in Shop:
- Cosmetic - Follow Velen Complete:
- Cosmetic - Questgivers at Shadowmoon Cave Entrance (H):
- Cosmetic - Durotan at Garrison Location:
- Cosmetic - See Yrel at Alliance Garrison Outpost:
- Cosmetic - Questgivers at Shadowmoon Cave Middle (A):
- Cosmetic - Questgivers at Shadowmoon Cave Middle (H):
- Cosmetic - See Durotan at Horde Garrison Outpost:
- Cosmetic - See Kalaam at Alliance Garrison Outpost:
- Cosmetic - See Kalaam at Horde Garrison Outpost:
- Cosmetic - See Knight-Lord Dranarus at Horde Garrison Outpost:
- Cosmetic - See Foreman Grobash at Horde Garrison Outpost:
- Cosmetic - See Foreman Eksos at Alliance Garrison Outpost:
- Cosmetic - See Vindicator Bi'lee at Alliance Garrison Outpost:
- Cosmetic - See Kyresh at Alliance Garrison Outpost:
- Cosmetic - Nagrand 6.0 - Rangari Overlook - Alliance NPCs (ELM):
- Cosmetic - Nagrand 6.0 - Telaari Station - Thaelin's Copter (ELM):
- Cosmetic - See Drafting Table in Alliance Garrison Outpost:
- Cosmetic - See Artaal at Alliance Tuurem Outpost:
- Cosmetic - See Artaal at Horde Tuurem Outpost:
- Cosmetic - Qiana Moonshadow at Shattered Hand Rise - PRK:
- Cosmetic - Maladaar at Shattered Hand Building:
- Cosmetic - Yrel in Central Chamber - PRK:
- Cosmetic - Yrel in Cave Terminal - PRK:
Changes:
- Nagrand - StablesCosmetic - Nagrand Corral:
- Cosmetic - Questgivers at Shattered Hand Buildingridge:
- Cosmetic - Questgivers at Shadowmoon Cave Entrance (A):
- Cosmetic - Drek and Yrel at Shattered Hand Building:
- Personal - Sabermaw Wave EventRing of Trials Fights:
- Cosmetic - Thrall and Maraad at Shattered Hand BuildingRise:
Globalstrings:
New:
- ANTIALIASING_CMAA:: CMAA
- VIDEO_OPTIONS_FXAA_HIGH:: FXAA High
- BONUS_OBJECTIVE_TOOLTIP_DESCRIPTION:: Completing this bonus objective will reward you with:
- GARRISON_FOLLOWER_REMOVED:: %s is no longer your follower.
- GARRISON_ABILITY_COUNTERS:: Counters:
- GARRISON_FOLLOWER_ON_MISSION:: On Mission
- BONUS_OBJECTIVE_EXPERIENCE_FORMAT:: |TInterface\Icons\XP_Icon:16:16|t %s
- SPELL_FAILED_REPLACE_ITEM_BONUS_TREE:: That item cannot be modified.
- GARRISON_MISSION_COMPLETE:: Mission Complete
- ANTIALIASING:: Anti-Aliasing
- GARRISON_FOLLOWER_WORKING:: Working
- ERR_SET_LOOT_PUSH:: Looting set to Personal.
- VIDEO_OPTIONS_FXAA_LOW:: FXAA Low
- BONUS_OBJECTIVE_REWARD_WITH_COUNT_FORMAT:: |T%1$s:16:16|t |cffffffff%2$d|r %3$s
- SPELL_FAILED_CUSTOM_ERROR_212:: Chimaeron is too calm to tame right now.
- DATAMINER_RED_HERRING:: There is no cow level.
- VIDEO_OPTIONS_NONE:: None
- BONUS_OBJECTIVE_REWARD_FORMAT:: |T%1$s:16:16|t %2$s
- GARRISON_FOLLOWER_ADDED:: %s is now your follower.
Changes:
- QUEST_FACTION_NEEDED_NOPROGRESS:: %s: %2$s %1$s
- DUNGEONS_BUTTON:: DungeonGroup Finder
- QUEST_MONSTERS_KILLED:: %2$d/%3$d %1$s slain: %d/%d
- QUEST_OBJECTS_FOUND:: %s: %d/%d2$d/%3$d %1$s
- QUEST_OBJECTS_FOUND_NOPROGRESS:: %s2$d x %d1$s
- STAT_ATTACK_SPEED_BASE_TOOLTIP:: Attack speed increased by +%.2fs%%
- QUEST_ITEMS_NEEDED:: %s: %d/%d2$d/%3$d %1$s
- QUEST_PLAYERS_DEFEATED_PET_BATTLE:: %1$d/%2$d Players defeated in pet battle: %d/%d
- QUEST_ITEMS_NEEDED_NOPROGRESS:: %s2$d x %d1$s
- QUEST_FACTION_NEEDED:: %s: %s / %2$s / %3$s %1$s
- QUEST_MONSTERS_KILLED_NOPROGRESS:: %s2$d x %d1$s
- OPTION_TOOLTIP_AUTO_QUEST_WATCH:: Automatically track quests with objectives as soon as you obtain them and for 5 minutes after achieving an objective.
- GROUP_FINDER:: Dungeon Finders & Raids
- QUEST_PLAYERS_DEFEATED_PET_BATTLE_NOPROGRESS:: %d x Players defeated in pet battle x %d
GlueStrings:
New:
- VIDEO_OPTIONS_FXAA_LOW:: FXAA Low
- ANTIALIASING:: Anti-Aliasing
- ANTIALIASING_CMAA:: CMAA
- VIDEO_OPTIONS_NONE:: None
- VIDEO_OPTIONS_FXAA_HIGH:: FXAA High