World of Warcraft Patch 3.1.0
World of Warcraft Client Patch 3.1.0 - Last Updated Tuesday, April 14, 2009 The latest test realm patch notes can always be found at http://www.worldofwarcraft.com/patchnotes/test-realm-patchnotes.html The latest patch notes can always be found at http://www.worldofwarcraft.com/patchnotes/ Secrets of Ulduar Since discovering Ulduar in the Storm Peaks, adventurers have journeyed to the titan city to learn more about its mysterious past. Further exploration has revealed that the magnificent complex is above all a prison, intended to permanently confine the Old God of death, Yogg-Saron. This ancient horror has corrupted its guards, and now it is breaking through the last of its restraints. Faced with the peril of Yogg-Saron's imminent freedom, a band of mortals has made preparations for a sweeping assault on the city. Overcoming the legions of iron minions and towering defenses at the city's entrance will take tremendous strength, but even that great victory may not be enough to overcome the madness that dwells below. The Argent Tournament Begins! As the might of the Scourge wanes under the pressure of Azeroth’s heroes, the Argent Crusade have taken a foothold in Arthas’s back yard. Off the northeastern coast of Icecrown, the Argent Crusade have sounded the call for the most bold and brave adventurers of the Horde and Alliance to take part in the Argent Tournament. Representatives of all ten faction capitols, from Undercity to Exodar, have traveled to the tournament grounds to find champions among their heroes who will prepare for the inevitable battle against the enemy of all living beings, the Lich King. General Due to significant talent tree revisions, all players will have their talent points reimbursed. Several new spells and abilities have been added for select classes. Players will need to visit their class trainer to learn new spells. The Argent Tournament, a permanent in-game event, has come to Icecrown. Players interested in taking part in this event should visit the Argent Pavilion located on the west side of the tournament grounds. Features include: New ways of gaining reputation with capital cities. All new daily quests, achievements and titles. New rare and epic items, tabards, pets, banners, faction shirts and mounts. Mounted combat, and much more to come! All Ground Mounts may now swim without dismounting the rider. Flying Mounts still may NOT, and will dismount the rider upon entering water. Players level 40 and higher will now be able to visit their trainer to pay a one-time fee and access the dual talent spec feature. The achievement Brew of the Year has been removed from the Brewmaster meta-achievement. The achievement Brew of the Month has been added in its place. Noblegarden has been redesigned into a week-long holiday with new items, quests, and more. Various achievements have been added, including the meta-achievement Noble Gardener, which is now required for the meta-achievement What A Long, Strange Trip It's Been. Applying a glyph no longer requires a Lexicon of Power. The same rules for switching between dual talent specializations now apply to switching glyphs and cannot be performed while in combat, Battlegrounds (except when Preparation is up), or Arenas (no exceptions). PvP Arenas Enemy Unit Frames: This feature is only available while in Arenas, with several options in the Interface Options. Battlegrounds Battleground quests (Alliance) and (Horde) now require an Alterac Valley Mark of Honor in addition to the current requirements. These quests now award more honor upon completion. Players will now be able to queue for battlegrounds from any location. Leaving a battleground will return you to the location from which you entered. Seaforium Barrels can be looted while mounted, can now be seen from anywhere in the zone, and can now be found at the Central Graveyard. Teleporters can now be used while mounted and can now be seen from anywhere in the zone. Alterac Valley Drek’Thar, Vanndar Stormpike, the tower Heralds and Warmasters have received a hit point and damage upgrade in the level 80 version of Alterac Valley. Strand of the Ancients Capturing the Southern Graveyard will now automatically capture both the East and West Graveyards. Lake Wintergrasp All players who attack a siege vehicle should now get credit if it is destroyed. Daily quests (Horde) and (Alliance) have had their PvP kill requirements reduced to 10 from 20. NPCs defending the fortress and south towers now count toward these dailies as well. The number of NPCs defending fortress has been increased. Siege Engines now have Steam Pressure as a resource type (replaces energy). Siege Engines now have the Steam Rush ability from Ulduar. The southern Siege Factories can be captured. The time between battles will be saved should a realm shut down. If Wintergrasp is active when a realm shuts down, the game will restart from the beginning when the realm is once again live. Towers in Southern Wintergrasp now have more defensive cannons. Races: General Gift of the Naaru (Draenei Racial): The heal has been changed to an instant-cast heal-over-time. Classes: General Armor Penetration Rating: All classes now receive 25% more benefit from Armor Penetration Rating. The damage threshold for Fear, Psychic Scream, Hex, Intimidating Shout, and Turn Evil to break early has been significantly reduced. Haste Rating: Shamans, Paladins, Druids, and Death Knights now receive 30% more melee haste from Haste Rating. Mana Regeneration: The amount of mana regeneration derived from intellect and spirit has been reduced by 40%; however, talents that allow for mana regeneration while in combat have been increased. As a result, in-combat regeneration for classes with those talents will stay the same, while out-of-combat regeneration will be lower. The shaman's Fire Elemental and Spirit Wolves, mage's Water Elemental, and druid’s Treants have all gained avoidance from area-of-effect damage similar to what warlock and hunter pets already have. Taunts: All player or pet-generated taunts now have a shared diminish category. In addition, Taunt-type effects from pets and from classes other than death knight, druid, paladin, and warrior have been set such that bosses can be made immune to them while still affected by death knight, druid, paladin, and warrior taunts. Death Knight Anti-magic Shell: The amount of damage this ability can absorb is now limited to 100% (Up from 50%) of the death knight’s health. Talents Blood New talent: Improved Death Strike: Increases Death Strike damage by 10/20%, and critical strike chance by 3/6%. Frost The following talents have moved in the Frost tree: , Glacier Rot, Killing Machine, Chilblains, and Endless Winter. Black Ice: This talent now provides a 2/4/6/8/10% bonus to Frost and Shadow damage instead of 4/8/12/16/20% to Frost. Improved Icy Touch: Now increases Icy Touch damage by 5/10/15% instead of by 10/20/30%. Tundra Stalker: Now increases the damage on abilities by 3/6/9/12/15% instead of 2/4/6/8/10%. Unholy New Talent: Ghoul Frenzy: Grants 25% melee haste to your pet and heals it for 30% of its maximum health. Costs 1 Unholy Rune and lasts 30 seconds. Requires at least 30 points in the Unholy tree. Impurity: This talent is reduced to 4/8/12/16/20% bonus to attack power scaling. Master of Ghouls: Now also reduces the cooldown on Raise Dead by 60 seconds. This talent now requires at least 25 points in the Unholy tree, and has Night of the Dead as a prerequisite. Night of the Dead: Redesigned to grant a flat reduction on cooldown to Raise Dead and Army of the Dead instead of a reduction from using abilities. Requires at least 15 points in the Unholy tree; prerequisite for Master of Ghouls. Shadow of Death: This talent has been removed. Unholy Aura: Replaced with Improved Unholy Presence. Allows the death knight to keep the movement speed bonus of Unholy Presence in any presence, and increases rune regeneration rate while in Unholy Presence. Druid Savage Defense: Trainable at level 40 with Dire Bear Form as a prerequisite. When the Druid deals a melee critical strike, they gain a physical damage shield equal to 25% of their attack power. The next hit completely consumes the shield, regardless of how much damage was done. Only active in Bear Form. Talents Balance Feral New Talent: Primal Gore: Grants the periodic damage from your Lacerate and Rip abilities the ability to critically hit. Restoration New Talent: Improved Barkskin: Increases the damage reduction granted by your Barkskin spell by 5/10%, and increases your resistance to Dispel mechanics by an additional 30/60% while under the effect of Barkskin. Hunter Ammunition: All types of gun and bow ammunition now stack to 1000. All quivers and ammo pouches no longer provide haste. 15% ranged haste is now built in to Hunter Autoshot. Call Stabled Pet: This new ability lets the hunter remotely access the stable. 30 minute cooldown. Cunning, Ferocity and Tenacity pets now all have +5% damage, +5% armor and +5% health bonuses. This should make more pet families feel viable, while additional talents have been added to distinguish a pet's abilities based on its specializations. Pets now inherit more spell hit from the hunter. Pets with magic attacks should not require a player to stack additional hit compared to pets with physical attacks. Talents Beast Mastery Marksmanship Survival New Talent: Black Arrow: Fires a Black Arrow at the target, increasing all damage done by you to the target by 6% and doing periodic shadow damage for 15 seconds. 30-second cooldown. Shares a cooldown with all other traps. Improved Wing Clip: This talent has been removed. Pets Gorillas now have a new family ability, Pummel, which works like the warrior ability and has a single rank. New Talent: Shark Attack: This new two-rank talent is available to Ferocity pets. It increases pet damage. New Talent: Silverback: This new two-rank talent is available to Tenacity pets. It heals the pet when Growl is used. Turtles and Crabs now dwell in waters of and off Eversong and the Ghostlands, giving Blood Elf hunters access to local Tenacity pets. New Talent: Wild Hunt: This new 2-rank talent is available to all 3 pet trees. Increases the contribution your pets get from your stamina by 20/40% and attack power by 10/20%. Mage Molten Armor: Chance to critically strike is now increased by a percentage of the mage's total spirit. Talents Arcane Fire Frost Improved Water Elemental: Renamed Enduring Winter. Instead of the Water Elemental increasing mana regeneration for the Mage's party, casting Frostbolt now has a 33/66/100% chance to provide the Replenishment buff to up to 10 people in the Mage's party or raid. Paladin Auras will now persist through death and affect a 40 yard radius. Seal of Blood/Seal of the Martyr: The damage done by these two seals has been increased but the damage done by their judgements decreased. The balance is now roughly 60% from either seal and 40% from a judgement on total damage done. The total damage done should be roughly the same.Please note that the 3.0.9 tooltips had incorrect values for the damage done, but the tooltips should be much more accurate in 3.1.0. Talents Holy Aura Mastery: Now grants anyone affected by Concentration Aura immunity from Interrupt and Silence mechanics, and increases the effectiveness of all other auras by 100%. Lasts 10 seconds. 2-minute cooldown. Protection New Talent: Divine Sacrifice: Causes all party/raid members affected by one of the paladin's auras to transfer 30% of all damage taken to the paladin (maximum of 150% of the paladin's max health). Lasts 10 sec. 2 minute cooldown. New Talent: Divinity: Increases healing done by and to you by 1/2/3/4/5% (tier-1). Retribution Divine Storm: Damage increased. Judgement of the Wise: The immediate return of base mana from this spell has been increased to 25%, up from 15%. Improved Retribution Aura: This talent has been removed. Sanctified Seals: Renamed Sanctity of Battle. Now also increases damage done by Exorcism and Crusader Strike by 5/10/15%. Priest Improved Holy Concentration removed. Talents Discipline Improved Divine Spirit: This talent has been removed. New Talent: Improved Flash Heal: Reduces the mana cost of your Flash Heal by 5/10/15%, and increases the critical effect chance of your Flash Heal by 4/7/10% on friendly targets at or below 50% health. Grace: This talent no longer decreases damage done to the target, but the duration has increased to 15 seconds and the healing bonus has increased from 2% to 3%. This affect now cannot be applied to more than one target at a time. New Talent: Soul Warding: Reduces the cooldown of your Power Word: Shield ability by 4 seconds, and reduces the mana cost of your Power Word: Shield by 30%. Holy New Talent: Body and Soul: 2-point talent. When you cast Power Word: Shield, you increase the target's movement speed by 30/60% for 4 seconds, and you have a 50/100% chance when you cast Abolish Disease on yourself to also cleanse 1 poison effect in addition to diseases. New Talent: Empowered Renew: Your Renew spell gains an additional 5/10/15% of your bonus healing effects, and your Renew will instantly heal the target for 5/10/15% of the total periodic effect. Shadow Blackout: This talent has been removed. New Talent: Improved Devouring Plague: Increases the periodic damage done by your Devouring Plague by 5/10/15%, and when you cast Devouring Plague you instantly deal damage equal to 5/10/15% of its total periodic effect. Rogue Deadly Poison: The amount of damage this poison generates from the Rogue’s attack power has been increased from 8% per application to 12%. Deadly Throw: Missile speed increased. Instant Poison: Redesigned to have its chance to be applied based on the speed of the weapon (frequency-based). Wound Poison: Redesigned to have its chance to be applied based on the speed of the weapon (frequency-based). Talents Assassination Master Poisoner: Now also increases the bonus to apply Deadly Poison when Envenom is used by an additional 15/30/45%. Combat Subtlety Shaman Earth Elemental Totem: The summoned Earth Elemental should now have significantly more health and slightly more armor. Fire Elemental Totem: The summoned Fire Elemental should now have moderately more health and mana, and its damage scaling has been increased. In addition, the Fire Elemental’s spells now cost less mana. Mana Spring Totem: This totem has been redesigned. It now provides the same mana benefit as Blessing of Wisdom to the entire party or raid, but is exclusive with that effect. Poison Cleansing Totem and Disease Cleansing Totem have been merged into "Cleansing Totem." Cleansing Totem pulses every 3 sec, down from 5. Talents Enhancement New Talent: Frozen Power: Increases the damage done by your Lightning Bolt, Chain Lightning, Lava Lash and Shock spells by 5/10% on targets afflicted by your Frostbrand Attack effect, and your Frost Shock has a 50/100% chance to root the target in Ice for 5 sec. when used on targets at or further than 15 yards from you. Elemental New Talent: Booming Echoes- Reduces the cooldown of your Flame Shock and Frost Shock spells by an additional 1/2 sec., and increases the direct damage done by your Flame Shock and Frost Shock spells by an additional 10/20%. Restoration Restorative Totems: Reduced to 3 points, down from 5. Increases the effect of your Mana Spring Totem by 7/12/20%, and increases the amount healed by your Healing Stream Totem by 15/30/45%. Warlock Doomguard: Cooldown reduced to 30 minutes, down from 60 minutes. Damage reduced approximately 30%, and health reduced approximately 30%. Warlocks now innately have an increased 10% spell hit chance on the Enslave Demon spell. Voidwalker: The health bonus on this pet has been reduced from 60% to 10%. Talents Affliction Demonology Demonic Empathy has been removed. Improved Enslave Demon talent removed. New Talent: Decimation: When you Shadowbolt or Incinerate a target that is at or below 35% health, your next Soulfire cast time is reduced by 30/60% and costs no shard. Lasts 10 sec. New Talent: Nemesis: Reduces the cooldown of your Demonic Empowerment, Metamorphosis, Soulstone and Fel Domination spells by 10/20/30%. Destruction Chaos Bolt: Damage increased approximately 15%. New Talent: Molten Skin: Reduces all damage taken by 2/4/6%. Warrior Shattering Throw: This new warrior ability, trainable at level 71, deals damage the same as Heroic Throw, but also causes the victim’s armor to be reduced by 20% for 10 sec. (stacking with Sunder Armor). If the victim is immune, it will remove that immunity instead of dealing damage and reducing armor. Costs 25 rage, only useable in Battle Stance, 5 min cooldown. Talents Arms New Talent: Juggernaut: Grants the warrior the ability to Charge while in combat. Critical strike chance of next Slam or Mortal Strike increased by 100% following Charge. Fury Improved Berserker Stance: Now increases strength by 4/8/12/16/20% while in Berserker Stance. Protection Professions All flasks now last 1 hour. To compensate, all flask recipes will provide 2 flasks for the same material cost. Flasks now stack to 20, and their vendor sell prices have been reduced to lower the Auction House deposits. Increased the health granted by the Mixture of Stoneblood. Northrend flasks will be converted to mixtures. This includes the Flask of Stoneblood, Flask of Pure Mojo, Flask of Endless Rage, and Flask of the Frost Wyrm. Mixtures can create 2 flasks of the corresponding type. This allows players who stockpiled Northrend flasks to convert them to the new system without any loss. The Crazy Alchemist's Potion is now correctly increased by Alchemist Stones. The Mercurial Stone is no longer required as a tool for alchemists. It is instead a uncommon quality bind-on-equip trinket. You can now sometimes find Alchemist's Caches from bosses in Ulduar. Only players with an Alchemy skill of 425 or higher can loot these secret caches. Added a new recipe for the Titansteel Spellblade, an epic one-handed caster dagger, available from trainers. Added new recipes for epic gear, found rarely on Ulduar bosses. These recipes are unbound and can be traded. Most of the recipes in the 1-300 skill range of blacksmithing have received major stat updates to make them more useful. A new recipe has been added to cooking trainers for making Black Jelly, using several Borean Man O' War as ingredients. While it looks disgusting, it restores more health and mana than the highest level food. Grub now sells the Dig Rat Stew recipe to players who completed the quest. Ingredients such as Spices, Apples, and the like have been removed from most cooking recipes. Players no longer need to complete the quest to gain Artisan cooking. The quest now offers the unique recipe, Clamlette Magnifique. If you already completed the quest, you can visit Dirge Quikcleave in Gadgetzan to learn this recipe (for free). Prospector Khazgorm, found in Bael Modan in southern The Barrens, now sells the recipe for Dig Rat Stew to the Alliance. Several Northrend recipes were given greater skill up ranges to make it easier to reach 450 cooking skill. You no longer need to learn cooking from books. The trainers have finally done their reading and are able to teach you the same thing. Added two new recipes for enchanting staves with spell power, available from Vanessa Sellers in Dalaran City. Greatly increased the drop rate of recipes found in pre-Lich King dungeons and raids. Several recipes in the 250-300 skill range have been rebalanced, and the reagent requirements have been reduced. Some enchants now have level restrictions. Note: the enchant is never removed from the item to which it's applied, however, the player no longer receives its benefit until they reach the required level. Any enchants modified in this way have had their tooltips updated. The enchanting interface now correctly sorts grey recipes by skill difficulty. Engineering Added a new Reticulated Armor Webbing engineering enchant that increases the armor on plate gloves. Added a new Springy Arachnoweave engineering enchant that grants passive spell power in addition to turning your cloak into a parachute. Engineers can now obtain the schematics for Lil' Smoky and the Pet Bombling from certain creatures found in Gnomeregan. Specialized Gnomish or Goblin engineers can obtain both schematics equally. The repeatable quest that used to randomly grant these schematics has been disabled. Flexweave Underlay now grants passive agility in addition to its normal effect. Nitro Boosts now grant passive critical strike rating in addition to their speed boost. Nitro Boosts now make you drop PVP flags when used, as well as preventing you from picking them up while the effect is active. Fishing A new (and very rare) special mount can now be caught from Northrend fishing pools. New fishing dailies are now offered from Marcia Chase in Dalaran City! Players are no longer required to do the quest to gain Artisan fishing. The quest now offers a special superior-quality fishing pole instead. If you already completed the quest, you can visit Nat Pagle in Dustwallow Marsh to receive this new fishing pole. The time needed to catch fish has been reduced. You can now fish anywhere, regardless of skill. Every catch has the potential for fishing skill gains, but you are likely to catch worthless junk in areas that are too difficult for your skill. You can now fish in Wintergrasp, and the fishin' is good! You no longer need to learn fishing from books. The trainers have finally done their reading and are able to teach you the same thing. Gathering Skills You can no longer fail when Mining, Herbing, and Skinning. Herbalism Find Herbs no longer tracks Glowcap. Northrend herbs now yield more herbs on average. The herbalism requirement for gathering Tiger Lily has been reduced to 375. The time it takes to gather herbs has been reduced. Inscription Added a recipe to trainers for creating a level 70 superior-quality off-hand item. Added a recipe for creating a different level 70 superior-quality off-hand item. Scribes will find the recipe is dropped from residents of Silverbrook. Added around 50 new glyph recipes. These new recipes can be obtained from Books of Glyph Mastery found as world drops on Northrend monsters. Reading a Book of Glyph Mastery randomly discovers one of the newly-added recipes. Glyph icons have been updated so it is easy to distinguish between classes. Players will now learn 3 recipes the very first time they perform Northrend Inscription Research. This does not apply to players who have already discovered recipes from Northrend Inscription Research (sorry). Added a new recipe to cut black diamonds. Added a recipe for Shifting Twilight Opal to the daily jewelcrafting vendor. Added recipes for superior-quality PVP rings and necklaces to Northrend jewelcrafting trainers. Added a recipe for combining Borean Leather Scraps into Borean Leather. You can still use Borean Scraps from your inventory to combine them. Added new recipes for epic gear, found rarely on Ulduar bosses. These recipes are unbound and can be traded. Several lower-level items crafted by leatherworkers have received major changes to make them more appealing. Mining Northrend deposits now despawn 1 minute after mining them. This change was made to speed up respawning when nodes were partially looted. Tailoring Added new recipes for epic gear, found rarely on Ulduar bosses. These recipes are unbound and can be traded. Added recipes for superior-quality PVP cloaks to Northrend tailoring trainers. The Lightweave tailoring enchant now sometimes grants a temporary spell power bonus instead of dealing direct damage to your target. Several lower-level items crafted by tailors have received major changes to make them more appealing. Quests The fight event for the "" quest at Vim'gol's Circle in the Blade's Edge Mountains now only requires one character to stand within a fire circle in order to summon Vim'gol the Vile. However, it still takes five characters, one in each of the fire circles, in order to interrupt Vim'gol the Vile's Unholy Growth cast. Horde characters may now obtain the quest from Chickens. While Farmer Saldean won't be selling Special Chicken Feed to the Horde, perhaps "Westfall" William Saldean in Brill might... Dungeons and Raids New dungeon maps have been added for all Wrath of the Lich King dungeons. The Eye of Eternity Malygos will now properly delay before breathing after a Vortex on Heroic difficulty. Naxxramas The Chains of Kel'Thuzad will no longer reset the raid's threat. The Portal of Shadows created by Shade of Naxxramas will only persist for a maximum of one minute. Players with pets who attempt to use the Obedience Crystals in Naxxramas will have their pets dismissed automatically so they may possess an Understudy. Vault of Archavon Archavon, Emalon, and their allies will now banish themselves 10 minutes prior to the beginning of a Lake Wintergrasp battle. A warning will be given 15 minutes prior to the start of Wintergrasp. They will not banish themselves if in combat. User Interface New Advanced features for quest tracking are now available. Players will need to activate this option within the Interface panel. A new Color Blind option is available under the Interface panel. Spell Effect Level setting has been split into Particle Density and Projected Textures. Previously, Spell Effect Level controlled both of these features. Added new Video Mode Ultra (should only be used on the highest-end systems). Shadow Quality has a new higher level of detail. The slider for adjusting Shadow Quality remains the same, though there is an additional step at the high end of the spectrum. A new feature has been added allowing players to allocate talent points before confirming they’d like to spend them. This feature must be turned on in the Interface Options. New high-resolution player textures for Northrend armor sets have been added. Players can enable this feature by setting Player Textures to High in the Effects Panel of the Video Options. Players can now return items purchased with an alternate currency back to the original vendor within 2 hours of the purchase time for the original cost of the item. Stackable items (such as Frozen Orbs and gems) and charged items that can be purchased with an alternate currency are not eligible. Confirmation boxes have been added to purchases over 150 gold. The calendar now supports a guild-wide sign-up sheet, allowing the event organizer to invite his or her entire guild. Class roles (i.e. damage, tanking, healing) have been added to the Looking For Group feature. Class roles will be displayed when sorting through the Looking For More section. Quest and Achievement tracking are now combined in a new Objectives Tracking window. Advanced features can be activated from the Objectives Options panel. On-Use items will display in the Objectives Tracking when tracking a quest that uses them. No more searching through your bags for that on-use quest item! Health and Fuel/Ammo bars have been added to the vehicle interface whenever operating a vehicle. The mini-map has been optimized for better performance. Displays for vehicles, class colors, and off-map pings have been added as well. Players first entering any dungeon that will result in a lock-out timer will be warned if they are going to be saved to the instance. This warning will include an option to port to the nearest graveyard before being saved. New elite mob frames have been added for V-Key frames. For additional notes on Lua and XML changes please visit the UI & Macros forum. Items Badges and Emblems looted off of any dungeon bosses by a member of the party or raid will automatically be given to all eligible party or raid members. Party or raid members must still be inside the instance to receive Badges or Emblems. Death Knight Tier 7 DPS Sets: Death Strike has been added to both the 2-piece and 4-piece bonuses. Enhancement Shaman PvP Set Bonus: The cooldown reduction of Stormstrike has been increased to 2 seconds, up from 1 second. Existing crafted resilience armor sets now offer additional stamina and resilience ratings through set bonuses. Darkmoon Cards of the North will now take three seconds per card to create. Heavy Junkboxes will no longer have deprecated poison materials. Libram of the Sacred Shield: Increases block value. Old Naxxramas Shoulder Enchants will now soulbind items. Paladin Healer PvP Set Bonus: The bonus for Holy Shock healing has been reduced to 10%. PvP Trinkets will now break Shackle Undead. Several beverages missing from the "Beverages Consumed" statistic have been added. Several foods missing from the Food Eaten statistic have been added. Sprite Darter Eggs: May now (very rarely) drop from Sprite Darters in Feralas. Note that only Horde characters can attack and kill Sprite Darters. Three new mounts are available from Horde mount vendors, equalizing the number of purchasable normal and epic mounts: the Black Wolf, the White Kodo, and the Black Skeletal Horse (in Orgrimmar, Bloodhoof Village, and Brill respectively). Tiny Emerald Whelplings: May now (very rarely) drop from Adolescent Whelps in the Swamp of Sorrows. Clams A new clam, the Giant Darkwater Clam, can be obtained by fishing in Wintergrasp. This mighty clam has a greatly increased chance to drop pearls, and yields up to five times the regular amount of clam meat. Loot from clams now stacks correctly! Changed the icon for Succulent Clam Meat so it doesn't look quite as disgusting. Glyphs Death Knight Glyph of Blood Boil: This has been replaced with Glyph of Heart Strike, which adds a snare effect to Heart Strike. Glyph of Dancing Rune Weapon: Increases the duration of Dancing Rune Weapon by 10 sec. Glyph of Dark Death: Increases the damage done by Death Coil by 15%. Glyph of Disease: Your Pestilence ability now refreshes disease durations on your primary target back to their maximum duration. Glyph of Howling Blast: Your Howling Blast ability now infects your targets with Frost Fever. Glyph of Hungering Cold: Reduces the cost of Hungering Cold by 10 runic power. Glyph of Strangulate: This glyph has been changed to reduce the cooldown by 20 seconds. Glyph of Unholy Blight: Increases the duration of by 10 seconds. Druid Glyph of Barkskin: Reduces the chance you’ll be critically hit by melee attacks by 25% while Barkskin is active. Glyph of Berserk: Increases the duration of Berserk by 5 seconds. Glyph of Monsoon: Reduces the cooldown of your Typhoon spell by 3 seconds. Glyph of Nourish: Your Nourish heals an additional 6% for each of your heal over time effects present on the target. Glyph of Savage Roar: Your Savage Roar ability grants an additional 3% bonus damage done. Glyph of Starfall: Changed to reduce the cooldown by 30 seconds. Glyph of Survival Instincts: Increases the percentage of your maximum health received from Survival Instincts to 40%. Glyph of Wild Growth: Wild Growth now affects up to 6 targets. Hunter Glyph of Chimera Shot: Reduces the cooldown of Chimera Shot by 1 second. Glyph of Explosive Shot: Increases the critical strike chance of Explosive Shot by 4%. Glyph of Explosive Trap: The periodic damage from your Explosive Trap can now be critical strikes. Glyph of Kill Shot: Reduces the cooldown of Kill Shot by 6 seconds. Glyph of the Monkey: This glyph has been converted to Glyph of Mending, which increases the healing done by Mend Pet by 40%. Glyph of Raptor Strike: For 3 sec. after using Raptor Strike, you take 20% less damage. Glyph of Scatter Shot: Increases the range of Scatter Shot by 3 yards. Mage Glyph of Arcane Barrage: Reduces the mana cost of Arcane Barrage by 20%. Glyph of Deep Freeze: Increases the range of Deep Freeze by 10 yards. Glyph of Ice Barrier: Increases the amount of damage absorbed by your Ice Barrier by 30%. Glyph of Living Bomb: The periodic damage from your Living Bomb can now be critical strikes. Glyph of Mirror Image: This glyph has been redesigned and now increases the number of copies of the mage to 4. Paladin Glyph of Beacon of Light: Increases the duration of Beacon of Light by 30 seconds. Glyph of Divine Plea: While Divine Plea is active, you take 3% reduced damage from all sources. Glyph of Divine Storm: Your Divine Storm now heals for an additional 15% of the damage it causes. Glyph of Hammer of the Righteous: Your Hammer of the Righteous hits 1 additional target. Glyph of Holy Light: Can no longer critically strike and has had its range updated. Glyph of Holy Shock: Reduces the cooldown of Holy Shock by 1 second. Glyph of Lay on Hands: Now reduces the cooldown of Lay on Hands by 5 minutes. Glyph of Salvation: When you cast Hand of Salvation on yourself, it also reduces damage taken by 20%. Glyph of Seal of Blood: When your Seal of Blood, Seal of the Martyr, Judgement of Blood, or Judgement of the Martyr deals damage to you, you gain 11% of the damage done as mana. Glyph of Shield of Righteousness: Reduces the mana cost of Shield of Righteousness by 80%. Priest Glyph of Dispersion: Reduces the cooldown on Dispersion by 45 seconds. Glyph of Guardian Spirit: If you Guardian Spirit lasts its entire duration without being triggered, your Guardian Spirit cooldown is reset to 60 seconds. Glyph of Hymn of Hope: Now increases the duration of Hymn of Hope. Glyph of Mind Sear: Increases the radius of effect on Mind Sear by 5 yards. Glyph of Pain Suppression: Allows Pain Suppression to be cast while stunned. Glyph of Penance: Reduces the cooldown of Penance by 2 seconds. Glyph of Psychic Scream: Increases duration by 2 seconds, but increases cooldown by 8 seconds. Rogue Glyph of Cloak of Shadows: While Cloak of Shadows is active, you take 40% less physical damage. Glyph of Fan of Knives: Increases the damage done by Fan of Knives by 20%. Glyph of Hunger for Blood: Increases the bonus damage from Hunger For Blood by 3%. Glyph of Killing Spree: Reduces the cooldown on Killing Spree by 45 seconds. Glyph of Mutilate: Reduces the cost of Mutilate by 5 energy. Glyph of Shadow Dance: Increases the duration of Shadow Dance by 4 seconds. Glyph of Tricks of the Trade: Your Tricks of the Trade grants an additional 10% bonus damage to your target. Shaman Glyph of Earth Shield: Increases the amount healed by your Earth Shield by 20%. Glyph of Feral Spirit: Your spirit wolves gain an additional 30% of your attack power. Glyph of Hex: Increases the damage your Hex target can take before the Hex effect is removed by 20%. Glyph of Riptide: Increases the duration of Riptide by 6 seconds. Glyph of Stoneclaw Totem: Your Stoneclaw Totem also places a damage absorb shield on you, equal to 4 times the strength of the shield it places on your totems. Glyph of Thunder: Reduces the cooldown on Thunderstorm by 7 seconds. Glyph of Totem of Wrath: When you cast Totem of Wrath, you gain 30% of the totem's bonus spell power for 5 minutes. Warlock Glyph of Banish: This glyph has been replaced with Glyph of Incinerate, which increases the damage of Incinerate by 5%. Glyph of Chaos Bolt: Reduces the cooldown on Chaos Bolt by 2 seconds. Glyph of Demonic Circle: Reduces the cooldown on Demonic Circle by 4 seconds. Glyph of Haunt: The bonus damage granted by your Haunt spell is increased by an additional 3%. Glyph of Immolate: The bonus damage provided by this glyph to Immolate’s periodic damage has been reduced to 10%, down from 20%. The 10% reduction to Immolate’s initial damage has been removed. Glyph of Life Tap: When you use Life Tap, you gain 20% of your spirit as spell power for 20 seconds. Glyph of Metamorphosis: Increases the duration of your Metamorphosis by 6 seconds. Glyph of Shadowflame: Your Shadowflame also applies a 70% movement speed slow on its victims. Glyph of Siphon Life: Redesigned to increase the healing received from the Siphon Life talent. Glyph of Soul Link: Increases the percentage of damage shared via your Soul Link by an additional 5%. Glyph of Succubus: Redesigned to remove all damage-over-time effects from the target of Seduction. Warrior Glyph of Bladestorm: Reduces the cooldown on Bladestorm by 15 seconds. Glyph of Enraged Regeneration: Your Enraged Regeneration ability heals for an additional 10% of your health over its duration. Glyph of Shield Wall: Reduces the cooldown on Shield Wall by 2 minutes, but Shield Wall now only reduces damage taken by 40%. Glyph of Shockwave: Reduces the cooldown on Shockwave by 3 seconds. Glyph of Spell Reflection: Reduces the cooldown on Spell Reflection by 1 second. Glyph of Vigilance: Your Vigilance ability transfers an additional 5% of your target's threat to you. Mac Support for Logitech G-15 and G-19 keyboards with LCD displays has been added. A number of performance and smoothness enhancements have been implemented. The new high-res player textures are supported on dual processor systems running OS X 10.5. A crashing bug involving chat channel commands has been fixed. A problem involving window focus and foreground/background status has been fixed. Movie recording feature has had some user interface improvements. Bug Fixes Leaving a group while in an instance will now port you to the nearest graveyard rather than your Hearthstone location. Classes Death Knight Acclimation: This talent will no longer sometimes grant nature resistance while fighting Sapphiron. Anti-magic Zone: This ability will no longer cause strange absorb messages in the combat log and floating combat text. Dancing Rune Weapon: Fixed a bug making it trigger an unusual number of effects from the weapon equipped by the death knight. In addition, it will now only echo death knight spells whose primary purpose is dealing damage. This pet will no longer break stealth on nearby targets and attack them. Also corrected a bug making the effect last 8 seconds longer than intended. Death Coil: This spell will no longer sometimes cause the death knight to animate a swing twice. Death Grip: This spell will no longer automatically cast on the nearest enemy when no valid target is selected. Death Runes: Fixed a bug where it was possible when using two abilities with the same rune cost to not get correctly granted a second Death Rune when appropriate. Ebon Plaguebringer: Multiple death knights can now use this debuff against a target without overwriting each other. Howling Blast: Each rank now properly shares a cooldown with the other ranks. Necrosis: The damage from this ability will no longer benefit multiple times from damage increasing effects. Pestilence: This ability will now spread disease centered on a position between the death knight and its target, rather than the target’s center position (for very large creatures, this used to cause no disease spread at all). Raise Ally: The buff from this ability can no longer be right clicked to cancel.In order to end the effect, the player controlling the Risen Ghoul must right click on the unit portrait and dismiss the pet. In addition, using this ability on a player whose level is too low will now give a "Target is too low level" error message instead of "You have no target." Raise Dead: This pet now despawns instantly when it dies. In addition, this ability can no longer be used while riding any type of vehicle. The Risen Ghoul is also now properly immune to Charm, Fear, Sleep, and Horror. Rune of Cinderglacier: Charges of this will now only be used if the target actually took damage from the attack. Scent of Blood: This talent can no longer be triggered by environmental damage. Scourge Strike: The tooltip incorrectly stated it did 60% weapon damage increased by 9% from diseases, when it was actually 45% increased 11% from diseases. The tooltip has been corrected, but the damage done is unchanged. Sigil of Awareness: The tooltip on this incorrectly indicated it added much more damage than it actually did. The tooltip has been corrected to show the actual bonus. Summon Gargoyle: The Gargoyle will no longer re-attack rogues after they Vanish, or night elves who use Shadowmeld. Monsters will stop trying to chase a Gargoyle after it flies away. The debuff on the target indicating he or she is being pursued by a Gargoyle will no longer display the duration, and will be removed when the buff is removed from the death knight. Max duration in the tooltip changed to 40 seconds. Druid Bash: This ability will now still interrupt casting even if the victim is immune to the stun due to diminishing returns. Feral Attack Power: Heirloom weapons now correctly grant the amount of attack power in Cat, Bear, and Dire Bear Forms that is stated on the weapon tooltip. In addition, the attack power bonus will now work properly for druids below level 60. Lifebloom: Corrected some bugs with the new blooming functionality and dispels. Predatory Strikes: This talent now properly affects the attack power gained from weapon enchants. Swipe: Now properly affected by area-of-effect damage caps. Thorns: This spell will now properly use the druid’s spell power to determine its scaling instead of the target’s spell power. Wild Growth: Fixed a bug that sometimes prevented Wild Growth ranks from overwriting each other. Hunter Cower: This pet ability will now display its cooldown correctly. Disengage: This ability can no longer be used while riding any type of vehicle. Froststorm Breath: This pet ability will now display its cooldown correctly. Heart of the Phoenix: Can no longer be set to autocast (which did not work). Hunter traps will no longer be able to be set off by totems. Rake: This pet ability will now always refresh when used by the pet. Savage Rend (raptor special ability): Fixed a tooltip error to correctly note this ability boosts damage rather than attack power. Spirit Strike: This pet ability now has its damage increased by Prowl as intended. Spore Cloud: This pet ability will now autocast properly at all ranks. Steady Shot: Now does correct damage with heirloom weapons. Mage Arcane Potency: Fixed a bug where sometimes the benefit was consumed before altering the critical strike chance of the mage. In addition, will no longer benefit the critical strike chance of Molten Armor’s damage. Deep Freeze: Floating combat text will now display when this ability is able to be used. Focus Magic: When spell-stolen, this buff will no longer grant the originally casting mage a buff when critical strikes occur. Frostbite: Fixed a bug preventing this from overwriting the effect from the Frostbite talent. Ignite: The debuff from this talent now benefits properly from Arcane Subtlety. In addition, effects which modify damage done will no longer be applied a second time to the damage from this talent. Master of Elements: Now refunds the correct amount of mana when used with Arcane Missiles. Mirror Image: Mirror Images will now appear with maximum health and mana. In addition, this ability can no longer be used while riding any type of vehicle. Slow Fall: Can no longer be cast on NPCs. Torment the Weak: Now properly increases damage when used against victims of the snare from Hunter Frost Traps. Paladin Beacon of Light: This spell no longer duplicates the heal on yourself if your target is currently immune to being healed due to being on a vehicle. It will simply not duplicate the heal. In addition, Divine Plea will only penalize the original heal instead of applying the penalty a second time on the duplicated heal. Blessing of Sanctuary: This spell can now overwrite a Greater Blessing of Sanctuary that has less than 10 minutes duration remaining. Blessing of Wisdom: It is no longer possible to have the icon for this spell and Greater Blessing of Wisdom active at the same time (which didn’t give any benefit, but was confusing). Combat Expertise: This talent will now properly increase spell critical strike chance. Hammer of Justice: This ability will now still interrupt casting even if the victim is immune to the stun due to diminishing returns. Hammer of the Righteous: Now does correct damage with heirloom weapons. Holy Shield: Damage from this ability now increases properly from attack power. Judgement of Command: Fixed incorrect combat log tooltips. Righteous Vengeance: Effects which modify damage done will no longer be applied a second time to the damage from this talent. Sacred Shield: Now scales properly from spell power granted by Sheath of Light. Seal of Vengeance/Corruption: The bonus damage applied a target which already has the maximum stack of debuffs is now properly affected by Judgements of the Pure. In addition, fixed some missing tooltips in the combat log. Sheath of Light: Critical heals from Lay on Hands will now trigger this talent. Priest Inner Fire: Charges of this buff will now be consumed properly if the priest is attacked while using emotes. Mind Control: This spell can no longer be cast while it is already active. Misery: The tooltip on this talent was badly worded and implied a bonus much larger than it actually gave. The tooltip has been rewritten to be more clear. Prayer of Mending: This spell will no longer fail from "A more powerful spell is already active" errors. It will now always cast, including overwriting a weaker Prayer of Mending. In addition, trinkets which are triggered from casting a healing spell will now be triggered properly by Prayer of Mending. Rogue Master of Subtlety: The amount of time remaining on the damage bonus for this talent is now displayed. Shaman Cleanse Spirit is now properly in the Nature spell school. Tremor Totem: Now correctly pulses every 3 seconds, up from 1 seconds. Warlock Dark Pact: Can no longer be cast when the warlock has an enslaved demon pet that does not have mana. Demonic Circle: Summon: This spell can no longer be cast while on a transport or other moving object. Fel Synergy: This talent will no longer heal vehicles the warlock is riding. Ritual of Summoning: This spell can no longer be cast while on a transport or other moving object. Unstable Affliction: Feedback damage from dispelling this debuff will no longer be modified by effects on the victim which modify the damage the victim does. Warrior Concussion Blow: Now properly triggers a 1.5 second global cooldown. Damage Shield: Fixed a bug which caused this ability to benefit from Recklessness. Enrage: This ability can no longer be triggered by environmental damage. Enraged Regeneration: While this is active, the warrior is blocked from using abilities that trigger being enraged (which would do nothing and waste the cooldowns). Improved Revenge: This talent will now increase the damage done by Revenge by the proper amount. Rend: Now does correct damage with heirloom weapons. In addition, low ranks of this ability will no longer incorrectly gain a damage bonus against targets above 75% health. Slam: Slam will no longer sometimes show 2 miss messages. Items Glyph of Rejuvenation: Effects which modify healing done will no longer be applied a second time to the healing granted by this glyph. Heirloom Items: The bonus spell power granted by these items has been redesigned to provide substantially more benefit for players lower than level 58. Hook of the Master Angler: Using this item to shape-change into a fish now cancels Shadowform. Howling Blast: Each rank now properly shares a cooldown with the other ranks. Justicar (T4) Retribution Set: The bonus to seals now works properly on Seal of Blood and Seal of the Martyr. Many Northrend maces now make correct noises when sheathed and unsheathed. Many items with 110 attack power now correctly grant 110 ranged attack power. Personal Rating Requirements for offhand Deadly Gladiator items should now display correctly. Several Hateful and Deadly plate helms have had their stats correctly reduced. Several Naxxramas items with block values were not providing the correct stat amounts and have been fixed. Summon Gargoyle: The Gargoyle will no longer re-attack rogues after they Vanish, or night elves who use Shadowmeld. Monsters will stop trying to chase a Gargoyle after it flies away. The debuff on the target indicating he or she is being pursued by a Gargoyle will no longer display the duration, and will be removed when the buff is removed from the death knight. Max duration in the tooltip changed to 40 seconds. Racials Blood Fury: The tooltip on the attack power version of this ability will now tell how much attack power it grants to the orc. Shadowmeld: Using this ability will no longer cause friendly players to deselect the night elf.
