« PTR Site
Quick Facts
Screenshots
View in 3DView in 3D

Ingvar the Plunderer

[zone=206] & Ingvar the Plunderer Ingvar the Plunderer is the third and last boss in [zone=206].
Overview The fight against Ingvar is divided in two similar phases. The first one begins as soon as he's aggroed. During this phase, he will smash everyone in front of him and inflict massive amount of damage, so all players,including the tank, should move in his back to avoid the damage. Casters should avoid casting spells when he starts casting his Staggering Roar in order to avoid a six-second interruption. This phase ends with the death of Ingvar; however, he will be rapidly resurrected by which will mark the start of Phase Two. In this phase, Ingvar will use upgraded versions of his Smash and Dreadful roar abilities, which use the same mechanics but are more powerful. When he casts his Shadow Axe ability, players close to the axe should run quickly in order to avoid it, as it inflicts a lot of damage. Healers should, if possible, avoid healing targets affected by the Woe Strike, as it will inflict them with shadow damage, but a good way to deal with this is simply to remove the curse. Abilities Phase One (Living) (Spell #42724) - Inflicts 150% of normal melee damage to a player and its nearest ally. (Spell #42705) - Increases attack speed by 5% and size by 5% per cast. Stacks up to 50 times. (Spell #42669) - Deals 13,125 to 16,875 (Heroic: 37,000 to 43,000) Physical damage to all players within a 10 yard cone in front of him. (Spell #42708) - Deals 2,188 to 2,812 (Heroic: 2,625 to 3,375) Physical damage to all players within 60 yards, interrupting any spells being cast for 6 sec. Phase Two (Undead) (Spell #42723) - Deals 8,750 to 11,250 (Heroic: 26,250 to 33,750) Shadow damage to all players within a 10 yard cone in front of the caster. In addition, deals 1,750 to 2,250 (Heroic: 3,500 to 4,500) Shadow damage to all players, stunning them for 2 seconds. (Spell #42729) - Deals 3,063 to 3,937 (Heroic: 5,250 to 6,750) Shadow damage to players within 60 yards, interrupting any spells being cast for 8 sec. In addition, targets will take 5% more Shadow damage. This effect can stack up to 40 times. (Spell #42730) - Inflicts 200% of normal melee damage to a player and inflicts a Woe Strike to this target. Any healing done to this target deals 875 to 1,125 (Heroic: 1,750 to 2,250) Shadow damage to the healer. (Spell #42748) - Ingvar throws his Shadow Axe at a random target. The axe will arrive at the target and spin in place for 10 sec, dealing 1,750 to 2,250 (Heroic: 3,500 to 4,500) damage per second to all nearby enemies. While the axe is spinning, Ingvar is disarmed.

Related

Contribute