Flame Leviathan
[zone=4273] The Siege of Ulduar Flame Leviathan The Antechamber of Ulduar Assembly of Iron The Keepers of Ulduar The Descent into Madness Celestial Planetarium This massive armored tank guards the courtyard entrance in [zone=4273]. The watcher constructed the Flame Leviathan as part of his V0-L7R-0N weapons platform.
Overview This is a vehicle fight, similar to and ' Phase 3. In the beginning of the instance, players will find an Expedition Camp, where they can choose their vehicles - Salvaged Siege Engine, Salvaged Demolisher, or Salvaged Chopper; players may select to be passengers or drivers in either Siege Engines or Demolishers. Choppers' passengers have no function. There are 2 (25 Player: 5) of each kind of vehicle. There are two stages of the fight - a gauntlet event, where the Iron Army tries to stop the players from proceeding farther into the instance; and the actual fight against the Flame Leviathan. Vehicle Overview Siege Engine Driver - Kites the Flame Leviathan and interrupts spellcasting. Siege Engine Passenger - Fires down pyrite ammo from the air, kills adds and lights Tar. Demolisher Driver - Kites the Flame Leviathan and does damage; can light the Choppers' tar on fire. Demolisher Passenger - Shoots down and salvages pyrite ammo and refills the demolisher; can also load the player into the demolisher to be launched. Players launched on top of the Flame Leviathan can destroy the Turrets there and weaken the boss. Chopper - Plants inflammable tar and can quickly pick up and heal any players on foot to protect them from danger. The Gauntlet: Various Mechanicsls, Iron Dwarves, Iron Vrykuls and Iron Giants will attack the raid. Many of them will be already spawned; others will spawn from Storm Beacons (towers), which should be destroyed. Ulduar Colossi (Iron Giants) can cast (Spell #62625), which should be interrupted by the Siege Engines. Make sure to stock pile Liquid Pyrite before finishing the last pack of mobs. There are two Repair Platforms just before the end of the gauntlet, on the sides - use them to repair and refill pyrite if needed. The Flame Leviathan: The boss will come out shortly after the last pack of mobs dies. Choppers and other vehicles should work together to drag the Leviathan through light-up Tar. The Flame Leviathan will target a random Siege Engine or Demolisher and chase them, switching to another Siege Engine/Demolisher every 30 seconds. Players who control these vehicles must kite the Flame Leviathan, preferably thought Tar, and everybody else should be DPSing, as there is no threat table. Siege Engines should use Electroshock to interrupt Flame Vents. Demolishers should save their Pyrite for when the boss is under the effect of Overload, unless they have a passenger to refill them. Player Vehicles Salvaged Siege Engine (Driver) Role: Kiting Tank & Interruptor (Spell #62345) - Inflicts 22,501 to 27,501 damage to enemies in front of the Siege Engine, and knocks them back. Also deals 2,850 to 3,150 damage to buildings. (Spell #62522) - Inflicts 8,489 to 8,951 Nature damage to enemies in a 25-yard cone in front of the Siege Engine. Interrupts spellcasting and silences the affected targets for 4 seconds. (Spell #62346) - Increases movement speed by 100% for 4 seconds. Inflicts siege damage to enemies in front of the vehicle and knocks them back. Salvaged Siege Engine (Passenger) (Spell #64979) - Fires an explosive missile that explodes on contact with air targets. (Spell #62358) - Fires a cannon blast, that inflicts AoE damage on impact. (Spell #64677) - Places a shield around the Siege Engine for 5 seconds. The shield absorbs a limited amount of Physical, Frost, Fire and Arcane damage. Salvaged Demolisher (Driver) Role: Kiting Tank & DPS (Spell #62306) - Inflicts 27,000 to 33,000 damage in an area within 8 yards of the explosion. (Spell #62490) - Inflicts 54,000 to 66,000 Spellfire damage every 1 second, for 10 seconds through (Spell #62489). Stacks up to 10 times. Consumes 5 (10%) pyrite ammo. (Spell #62308) - Inflicts 19,000 to 21,000 damage to enemies in front of the Demolisher, knocking them back. Also deals 2,160 to 2,640 damage to buildings. (Spell #62324) - Launches the passenger into the air. Can be used to deport passengers on top of the Flame Leviathan. Available only if the passenger has used (Spell #64414). Salvaged Demolisher (Passenger) (Spell #62634) - Does damage in targeted area. (Spell #64979) - Fires an explosive missile that explodes on contact with air targets. (Spell #62482) - Grabs a targeted crate of pyrite. (Spell #62471) - Increases the movement speed of the Demolisher by 100% for 20 seconds. (Spell #64414) - Loads the passenger in the catapult, using them as an ammunition. Using this prevents the Demolisher from using any abilities but (Spell #62324). Salvaged Chopper Role: Support (Spell #62299) - Increases movement speed by 100% for 5 seconds. (Spell #62974) - Inflicts 6,300 to 7,700 to enemies within 35 yard frontal cone. (Spell #62286) - Drops a pool of tar behind the Chopper, that slows enemy units down. Tar can be ignited to inflict damage. (Spell #64660) - Heals the passenger to full health in 4 seconds. Passenger - Unlike the other vehicles, the Chopper's passenger has no special abilities. Choppers can only carry (and heal) other players across the field to make sure they don't die. Flame Leviathan (Spell #62400) - Inflicts 3,770 to 4,230 damage to several random vehicles. (Spell #62396) - Inflicts 3,000 Fire damage every 1 second to enemies within 50 yards of the caster. Lasts 10 seconds. (Spell #62376) - Inflicts 100% weapon damage to the target, and applies a stackable debuff that increases damage taken by 50% for 20 seconds. (Spell #62375) - Increases the Flame Leviathan's movement speed by 5% for 10 minutes, stacking up to 20 times. (Spell #62399) resets the number of stacks back to 0. - The Flame Leviathan has 2 (25 Player: 4) Turrets that can be destroyed by passengers launched by a Demolisher's catapult. They attack with (Spell #62402), which inflicts 425 to 575 Fire damage to a target on top of the boss. To Overload the Leviathan, all Turrets must be destroyed. (Spell #62475) stuns the Leviathan for 20 seconds and increases its damage taken by 50%. Hard Mode Enabling the Flame Leviathan's Hard Mode involves leaving anywhere between 1 and 4 special towers up during the gauntlet event. Leaving each tower up gives an extra 40% health and a powerful ability to the Flame Leviathan - the more towers left "alive", the deadlier the boss becomes. You need to talk to at the Expedition Camp to activate the towers in the first place, and make the Hard mode possible. Tower of Nature - Leaving this tower up gives (Spell #62906) to the Flame Leviathan. Freya's Ward deals 13,500 to 16,500 Nature damage to all nearby enemies, and summons Guardians of Nature to surround the enemy. It also buffs the Leviathan with (Spell #64482), which decreases fire damage taken by 10%. Tower of Flames - Leaving this tower up gives (Spell #62910) to the Flame Leviathan. Mimiron's Inferno deals 150,000 Fire damage to all nearby enemies and leaves a flaming blaze behind. It also buffs the Leviathan with (Spell #65075), which increases its fire damage by 50%. Tower of Frost - Leaving this tower up gives (Spell #62297) to the Flame Leviathan. Hodir's Fury deals 150,000 Frost damage to all nearby enemies and entombs them in ice. It also buffs the Leviathan with an additional 10% health. Tower of Storms - Leaving this tower up gives (Spell #62912) to the Flame Leviathan. Thorim's Hammer deals Stormstrike damage to all enemies nearby. Additional damage is taken if directly under the impact location. It also buffs the Leviathan with (Spell #65076), increasing its physical damage by 25%. Hard Mode Loot [table class=grid width=40%] [tr][td align=center]10 Player[/td] [td align=center]25 Player[/td][/tr] [tr][td align=center valign=top width=20%](Item #45296) (Item #45300) (Item #45293) (Item #45297)[/td] [td align=center valign=top width=20%](Item #45132) (Item #45134) (Item #45136) (Item #45135) (Item #45133)[/td][/tr] [/table]
