Quick Facts
Fire At Will!
Blade's Edge Mountains
  1. The Encroaching Wilderness
  2. Marauding Wolves
  3. Protecting Our Own
  4. A Dire Situation
  5. The Bloodmaul Ogres
  6. Into the Draenethyst Mine
  7. Strange Brew
  8. The Bladespire Ogres
  9. Getting the Bladespire Tanked
  10. The Trappings of a Vindicator
  11. Gorr'Dim, Your Time Has Come...
  12. Planting the Banner
  13. The Encroaching Wilderness
  14. Dust from the Drakes
  15. Protecting Our Own
  16. The Bladespire Threat
  17. Thunderlord Clan Artifacts
  18. Vision Guide
  19. The Bloodmaul Ogres
  20. The Thunderspike
  21. They Stole Me Hookah and Me Brews!
  22. Bladespire Kegger
  23. Grimnok and Korgaah, I Am For You!
  24. A Curse Upon Both of Your Clans!
  25. The Stones of Vekh'nir
  26. Trial and Error
  27. Ruuan Weald
  28. Understanding the Mok'Nathal
  29. Since Time Forgotten...
  30. Slay the Brood Mother
  31. The Totems of My Enemy
  32. Spirit Calling
  33. Gather the Orbs
  34. Inform Leoroxx!
  35. There Can Be Only One Response
  36. Picking Up Some Power Converters
  37. Ride the Lightning
  38. Trapping the Light Fantastic
  39. Show Them Gnome Mercy!
  40. Test Flight: The Zephyrium Capacitorium
  41. Test Flight: The Singing Ridge
  42. Test Flight: Razaan's Landing
  43. Test Flight: Ruuan Weald
  44. Crystal Clear
  45. Gauging the Resonant Frequency
  46. Ridgespine Menace
  47. More than a Pound of Flesh
  48. Cutting Your Teeth
  49. What Came First, the Drake or the Egg?
  50. A Date with Dorgok
  51. Favor of the Gronn
  52. Pay the Baron a Visit
  53. Into the Churning Gulch
  54. Goodnight, Gronn
  55. It's a Trap!
  56. Gorgrom the Dragon-Eater
  57. Baron Sablemane Has Requested Your Presence
  58. Massacre at Gruul's Lair
  59. Showdown
  60. The Spirits Have Voices
  61. Whispers on the Wind
  62. Reunion
  63. On Spirit's Wings
  64. Baron Sablemane
  65. Into the Churning Gulch
  66. Baron Sablemane's Poison
  67. The Smallest Creatures
  68. A Boaring Time for Grulloc
  69. It's a Trap!
  70. Gorgrom the Dragon-Eater
  71. Prisoner of the Bladespire
  72. Showdown
  73. Culling the Wild
  74. Creating the Pendant
  75. Whispers of the Raven God
  76. Little Embers
  77. From the Ashes
  78. Damaged Mask
  79. Mystery Mask
  80. Felsworn Gas Mask
  81. Deceive thy Enemy
  82. You're Fired!
  83. Death's Door
  84. Harvesting the Fel Ammunition
  85. Fire At Will!
  86. The Hound-Master
  87. A Time for Negotiation...
  88. ...and a Time for Action
  89. Poaching from Poachers
  90. Whelps of the Wyrmcult
  91. Did You Get The Note?
  92. Wyrmskull Watcher
  93. Longtail is the Lynchpin
  94. Meeting at the Blackwing Coven
  95. Maxnar Must Die!

Fire At Will!

Use the Naturalized Ammunition to take control of the Death's Door Fel Cannons. Use the cannons to destroy both the South Warp-Gate and the North Warp-Gate.
South Warp-Gate Destroyed (1)
North Warp-Gate Destroyed (1)
Naturalized Ammunition (Provided) (1)


Now that the ammunition can affect the Burning Legion, it's time for you to use it.

There are two warp-gates, which are used for teleportation and enhancement of the void terrors. One is in the south and the other in the north, and each is within range of a fel cannon.

Use the naturalized ammunition to take control of each fel cannon and destroy the warp-gates.

Attack the gate with artillery to begin, and be prepared to kill its defenders to keep the cannon alive if necessary.




You will receive:


Upon completion of this quest you will gain:
See if you've already completed this by typing:
/run print(C_QuestLog.IsQuestFlaggedCompleted(10911))