Sepulcher of the First Ones was terrible, I almost had to find a third guild to finish it. I nearly witnessed two guilds breaking apart in the same tier on different bosses, LMAO.Btw, I only had to find a second guild to finish a tier twice before, and I've been raiding since Cataclysm, 10+ years.
After 18 years they are still trying to get to grips with the very basics, stuff they have actually done well in the past (presumably by accident with out realization that is was good). It's like watching somebody invent the wheel, then try and reinvent it over and over again and sometimes it's round and rolls and sometimes it's not and it doesn't and they seem pretty non-plussed as to why the functional wheels worked and the nonfunctional wheels didn't . Pretty funny, hopefully they actually learned something useful.
I think the current philosophy of WoW creation is not going in a good direction.It seems the game is made only with top end game in mind, perhaps this being a side effect of the game director being a mathematician at core, and injecting his thinking into the game at a wider level than he should.All the content before raiding and mythic dungeons seems to be filler, soulless, and irrelevant. Like poor story, sandboxes inside sandboxes (like the creation of items you can only use in certain zones, but also, items that you can only use in certain zones within a certain zone), poor thought itemization progression (like working 3 months for an item, only to have it become obsolete in the next patch/season by some piece of gear you get from a quest reward), irrelevant professions, etc.It seems to me Blizzard should try a new game director which is a story teller/artist/creator at heart. Only for an expansion or 2 at least.Don't get me wrong, I have huge respect for Ion, but maybe he is not on the job position where he could do the most good to the game.
The positives were that it made for a terrific RWF spectacle. The bad was that it made SOTF probably the least played major raid in wow's history (major EG Crucible of Storms doesn't count as it was only a minor 2 boss raid)Really hope they take the lessons learned to heart and make challenging but fun and rewarding raids rather than ball out punishing challenges meant for the world's best players.
It really went to show Echo to be the better guild, I honestly believe now more than ever the 16 hour advantage on all of the resets during the race to be the only factor in Liquid having any shot at winning. Very impressive!
They should just separate mythic from the gear progression, make it even harder than sepulcher was and offer some cosmetics for clearing it (basically what final fantasy does with ultimates). There is nothing wrong with having super difficult content in the game and there is nothing wrong with having only 0.1% of the playerbase clearing it. If the next rwf lasts 1-2 days because Blizzard decided to turn mythic into slightly harder heroic that won't be good for the game.
They really need to change their social engineering when it comes to mythic raid tier progression.Mythic should never have been a tier you'd complete to get better gear than heroic. It should've been a tier purely designed with harder more unique boss mechanics, and the only reward should be cosmetics and titles and mounts.Fashion is endgame, and you can bet your boot people would play it.It's just not that deep. People can doomspeak all they want (some people legit think gear is the only reason why people slog through mythic kekw) but fashion is endgame and always has been. It's why transmog is a roaring success.Make heroic raids drop the highest ilvl gear (and mythic drop the same ilvl gear as heroic but with a more prestigious look and a slight renaming or a "Mythic" tag). Then focus on making mythic tier interesting and more tough than heroic, but not 4D chess like sepulcher pre-week 4. People will play.
If this means raiding might be easier for gear I could see myself trying it out. Havent raided in ages seriously. If I want gear I always drift towards mythic+ or pvp since people always complain about how hard raids are.
Archimitros you misheard the video."the team was collectively in a bit of an arms race with Echo and Liquid ..."The arms race was not BETWEEN Echo and Liquid it was AGAINST them.He is referring to the development team tuning raids for the best in the world equipped with paid professional addon makers, rather than tuning raids for the player base at large.
The more Blizzard tries to slow top 10 world, the more regular players will be punished, since those guilds will always cheese their ways through anyways.As for SOFO, I have an unpopular opinion which is the following : It's fine that the ACTUAL last tier (Season 4 is not a tier) of an expansion is being made hard so that it can lasts for approximatively a year. What is not however is that Blizzard randomly decided that :-Some mechanics should be removed from Mythic => That's not a nerf, that's just making HC+ bosses rather than mythic bosses-The tier lifespan should be halven overnight => This tier was clearly not tuned to last 5 months since the initial intent was probably closer to a yearHowever, I quite didn't like that literrally half of bosses were designed like end of tier bosses, with pull counts going above or around 100 pulls, more especially this early in the tier. I'm fine with facing mid tier walls, but I'm not with the fact that 2 of them followed each other right in the middle of the boss pool.
pog
I think there's still a place for these kinds of fights, but as single or two boss raids (ala Magtheridon or trial of valor) that are added in X.X.5 patches or are otherwise not the main raid of the tier. Watching Halondrus progress was the best part of the most recent RWF, it'd be a shame to see that kind of challenge gone forever.
Spulcher was the most fun raid ever (maybe excluding Ulduar)! Barely got CE before the last nerfs, but incredibly fun, with so many mechanics you really had to play this time!
When are they going to make the game fun for alts?
I don't know. Blizzard has been struggling with Raid Tiering/Difficulty since WotLK. I think Pandaria had the best Raid Tier progression post-WotLK. Though we really got spoiled by Blizz in Legion...good amount of Dungeons, great story, and raid tiers werent bad and the WQing didn't feel too much of chore. The only thing that hurt Legion in the beginning was the Artifact Weapon prog and AP grind.