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Rise of the Zandalari: Zul'Aman guide
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Post by
Apocalipsus
Hello everyone.
Has everyone know, a new major patch was released, bringing back some old raid instances to the game, and transforming them into 5 players heroics.
I've defeated those raids back in the days, and yesterday (after some server instability) i finally managed to push my way into Zul'Aman and decided to write a small guide for it. Hope you like it.
Zul'Aman was formerly controlled by Zul'jin and his tribe members. After the demise of Zul'jin, the zone nestled in Ghostlands is now under the evil lead of Daakara (
Zul'Aman
)
Note: Since this is a new patch i may update this post with some more info i find relevant.
After zoning in we are located in a room, with some friendly npcs eager to rewards us after we done some quests from them.
You can get:
The Captive Scouts
The Hex Lord's Fetish
Warlord of the Amani
(bugged when i did it did not complete for any of the party members when i killed Daakara)
And a daily quest wich requires 425 archeology:
Zul'Aman Voodoo
(its preatty cool the little bear fighting on our side)
This was a pug group found using the lfg tool Blizzard provided.
Our party constitution was the follow:
Feral
Druid
Tank (me)
Holy
Paladin
Healer
Arcane
Mage
Dps
Frost
Death Knight
Dps
Elemental
Shaman
Dps
Note
: The instance CAN be done with a pug group. It requires, some patience, some skill and the capacity to work as a team and listen to advices and provide them too.
To start your adventure into the instance you need to talk to
Vol'jin
, and ask him to open the door. He will require some help to open it, so click the gong with him.
Be prepared. When the door opens 2 elite will appear and some aoe trolls pack will join soon enough. Nothing important
After the door, and on any open area you can mount on your favorite ground mount to move around faster (just be carefull with the patrols).
After exiting the inicial room (with the gong and
Vol'jin
go down the left stairs. At the end of the stairs will be a patrol with 2 trolls. They are immune to cc. One is a caster (kill first) the other is a melee (he has a shiled, easy to identify). Stay on your toes cause the melee one creates a earthquake beneath the tank on melee atacks.
Note
: Remeber this spot, for later information on this guide.
Continuing to the left you will find a lone npc. Atacking or getting close to him will start a gauntlent event that goes all the way up that ramp and will only stop when you pull/ (kill?) the troll that is on the stairs (after the ramp).
On the way up, you will find 2 npcs one caster and one melee. Again, my advice is to start killing the caster (he is blue and is NOT carrying a shield). Interrupt his chain heal.
During the gauntlent expect some birds aoe pack from the front and 2 easy trolls from behind (stay alert about this. They come from behind and most likely will be atacking your healer).
After the event and on top of the stairs is a small area with a boss:
Akil'zon
(eagle boss)
Make sure everyone enters the area. After a short time it will close and we can't leave or enter it.
Note
: This boss can be a real pain/nightmare/hell if your party is heavy on melees.
The boss has some abilitys:
Call Lightning
This spell will target a random player and will deal damage to everyone close to that player. Besides all afected players will be debuff with a magic that increases nature damage tanken, this debuff stacks. Spread away. This is the reason this boss is hard with many melees. Its the diference between getting 1-2 players losing 30k life and 4 players losing 30k life + the debuff.
Electrical Storm
Akil'zon
will lift a random player up in the air, and from that player spot an electric storm will affect the entire area. Everyone should run under the affected player to avoid the aoe damage.
During the entire fight small eagles will be flying over and will dive to atack a random player. Expect around 15k damage each atack. Those eagles have very little life and if u see one hiting you or someone near you try using a aoe atack to bring them down (Note: they seem to respawm rather quickly but in that time its less damage taken).
Sometime on the fight a big white eagle will come down and pick a random player, flying around (at low altitude) with him, dealing moderated damage. Everyone (including the picked person) should focus on that eagle to free that player.
Conclusion
: Spreading out to avoid many people getting hit by the
Call Lightning
. Moving under the lifted person for the storm and killing the white eagle fast and this boss is piece of cake.
After the boss is dead. Move back to the spot i told you to remeber (down the stairs when you found the 2 trolls patroling) and move to the right (with the stairs on your back)
You will see the next boss on top of the cliff in front of you. Going a bit foward and he will send his minions to atack you. Easy pack, but the axe thrower will knock you back a bit.
Continue to the passage 2 amani bears await you. Those CANNOT be cc'd and they pack a huge punch on your tank when they use they're abilityes:
A 20k less armor on the tank. And a self buff that increases the bear atack speed by 100%. Join those 2 abilitys plus 2 bears atacking the tank and your healer will be pulling his hair to keep the tank alive. Defensive CD are greatly recomended.
Anyway passing under the small stone arc and on top of the stairs will be the boss plus 4 adds that he sends to atack us.
The MEDICINE MAN is the most important target. We tryed to cc him but was immune. We didnt had time to try on the other adds. But i belive the axe thrower can be cc'd.
The medicine man will put 2 totems. One is blueish and will make every enemy immune to all damage (a big bubble appears around them) KILL THE TOTEM ASAP. The other totme is a healing one, should be killed quickly too. The other adds are easy enough (remeber the axe thrower can knock u away. If you are too close to the cliff you may fall)
Next we got 2 amani riders mouting on an amani bear. When the rider is almos down, he will dismount and you will get the rider + the bear. Like the bears before they will buff themself to increase atack speed and debuff your tank. Kill ONE at the time. When he dismounts finish off the bear first then move to the other rider.
On top of the stairs the boss will send 4 more adds. 2 amani riders (mouting theyr bears) 1 medicine man and one axe thrower. My advice? Kill the medicine man fast, remeber the totems, then the axe thrower (he doesn't has too many health) then one rider at time.
When they are dead you will face the next boss:
Nalorakk
(bear)
This is a easy boss.
He will change between is human (troll?) form and his bear form.
He starts in troll form and there are 2 things to be aware.
First and most important his charge (can't find the spell on wowhead). He will ALWAYS (and i mean always) charge the person that's farthest away. Dealing around 15k damage and debuffing that player, making that player take 500% (yes thats five hundred ) extra melee damage for 20 sec. So if that player remains the farthest for the next charge he will die. Trick is to trade between 2 players the target of his charge.
Second is
Brutal Strike
A massive damage on the tank. Don't think the tank can avoid it, but keep the tank healed for this. (its easy on this part)
Then he changes to bear form.
Lacerating Slash
and
Rend Flesh
will be used on the tank. Tons of damage from this 2 bleeds will come to the tank. This phase is a tank healing only. No one else should be getting damage. Use defensive cd. With good dps expect 2 of this phases so plan ahead. Also a
Deafening Roar
will silence everyone, so keep hots on the tank and try to keep him with nice hp.
Conclusion
: Rather simple boss. On troll form change between the player thats more far away. And keep tank hp high for the
Brutal Strike
. On bear form massive heals on the tank, and use defensive cd.
Continuing along the path you will find a Scout. There are some scout patrols here. Stay alert. Those need to be killed rather fast. If left unchecked they will hit a drum calling for help and 2 more elites will come. With 20k hp are rather easy to kill.
Next pack is easy (but kill the Scout)
Near a pack of dragonhawks (+ a trainer and another scout. The scout is linked to the pull) turn left (after killing the pack). Continue killing the mobs and go up the stairs where you will find the next boss:
Jan'alai
(dragonhawk)
This is an interesting fight.
The boss will use some fire abilitys if you can use some resistence.
The first ability i'll cover is:
. A fire cone atack targeting a random player. It will leave a fire path for around 5 sec dealing massive damage to everyone that stays in this path. (simply move away).
IMPORTANT NOTE
: This fire path WILL hit the tank, because there will be a little fire pool right beneath the boss. I learned the hard way. Ask your tank to move a bit after he casts the flame breath.
From time to time
Jan'alai
will teleport himself to the middle and will start casting
Fire Bomb
. These are small fire bombs that explode after sometime, dealing enourmous amount of damage. They are really easy to avoid, just don't be bad.
The important ability on this boss are the hatchers. The boss will call for 2 hatchers from time to time. Each hatcher will go to his bridge (notice the 2 bridges off the boss plantform?) and will hatch the eggs there.The eggs will eclode into a
Amani Dragonhawk Hatchling
(oh look the lvl 70 version of the npc, but this one are 85). First one dragonhawk will come, then 2 then 4 (it keeps doubling untill all eggs are hatched) I belive there are around 20 dragonhaws on each side. The dragonhaws do a cone fire atack. So turn them away from the party.
Now the issue here is that at 30% the boss will hatch EVERY remaining egg no mather what. So killing the hatcher without letting them hatch any egg and you will be overruned by 40 (or so) dragonhawks.
The idea here is to kill one hatcher and let the other do his work, killing those dragonhawks (or if you prefer kill the hatcher after some eggs eclode). Then repeat to the other side.
Our party was a bit crazy (at a lack of better word) and we tryed to kill the hatchers and let the boss spawn ALL the dragonhawks.... It was a mess. I used all my defensive cd, but luckly we had very good aoe damage and the mage helped with
Ring of Frost
. I DO NOT recomend this tactic but it works.
At around 25% the boss get enraged, a little more damage, nothing too serius.
Conclusion
Avoid the flame breath and his fire pools, avoid the bombs and let the hatchers eclode a few eggs.
After killing the boss drop of his plantform (to the place his back was) and continue in front. Notice the little stairs there going to your right? There will be a door closed. This is were you must go after killing the next boss.
On the path you will find some lynx. They are an aoe pack but there will be an elite one (hes bigger then the rest). Some lynx are packed with a tamer. Thos guy will poison a random player and after a little time that player will fall asleep. Can be dispelled. He will also root a random target.
On that shaft near the water (with 2 adds in front) is a repair guy. If u need kill those 2 adds and go repair.
Continue along the water and when you start moving inland (like away from the water) stay alert. There are packs of invisible lynx that pop out of nowhere. A bit more and a ladder will be found with 4 enemys on top of it (2 lynx and i belive 2 tamers.) The lynx CAN be cc'd. On top of the stairs is a room. You can skip the packs on the right and left beeing extra carefull and going right on the middle of the passage.
Inside the room is the next boss:
Halazzi
(lynx)
This boss isn't very hard just another one that requires a bit of atention and quick target changing.
The boss will alternate 2 times (i belive at 66 and 33%) his form. During most of the time he is a big troll with a lynx mask. He will cast a
Water Totem
. Move the boss away from it so he doens't get healed. Or kill the totem. Or do both :D
At 66% he will change. He will spawm a lynx and his own hp will be restored (actually imagine this as 2 new npcs). The lynx cannot be tanked he will atack a random target. The boss himself will stay on the tank.
Kill the lynx (or the troll) quickly to return to the previous phase. Also on this phase the boss will drop a
Corrupted Lightning Totem
(oh the lvl 70 version :D ) kill the totem really fast since it can deal a lot of damage.
When the lynx (or the troll) is dead the boss will reapear with his old 66% hp, and phase one continues.
At 33% same thing. Split, kill the lynx, focus on totem quickly.
Under 33% it the same has phase one PLUS the
Corrupted Lightning Totem
. Dps must focus this totem down asap. He will spawm it faster, and it can wipe your party if not delt with.
Conclusion:
Quick reflex to kill the
Corrupted Lightning Totem
fast. Move away from the healing one and heal the target of the lynx and this is a easy one.
A door will open on this boss room. Go trough it and you will reach the area where the closed door was (on top of the stairs remeber? ) Go trough it and fight a pack of enemys. (a combination of trolls you already encountered before).
Inside the room are 2 huge trolls (that i can't find on wowhead, because i can't remeber the name.) they are linked and deal massive damage on the tank, when self buffed. Stay on your toes for this.
Next boss is:
Hex Lord Malacrass
He has 2 adds, of my memorie of lvl 70 Zul'Aman these adds were random. I belive the same will happen here. Anyways we got a blood elf caster and an undead wraith (?) I do belive the adds can be cc, since i could root the blood elf.
We did it by killing the adds then focusing on the boss.
The boss himself has 2 abilitys.
Spirit Bolts
will hit everyone and the longer the fight lasts the harder it will hit. Its like a soft enrage.
Siphon Soul
The boss will get some spells of that class and use them agains't us. On our party composition i notice the following:
Druid
Moonfire
(the moonfire dot stacked) and
(the abilitys deal more damage then the class ones)
Paladin
Consecration
(25k ticks move away fast) and
(interrupt fast)
The fight goes like this:
Spirit Bolts
then
Siphon Soul
for 30 sec. Then back from start. He will change between those 2 abilitys.
Conclusion
Kill the adds (or cc them) then the boss and be alert for the abilityes he "steals" from players.
Post by
Apocalipsus
Don't open the door untill everyone is ready. Many aoe trolls will come. Burn them down and move along the path.
Final boss:
Daakara
This is a interesting fight. The spirits he will absorb are random but we got the lynx and the dragonhawk.
On the start kill the aeo pack and then focus on the boss. Preatty straight foward. He does a
Whirlwind
(around 15k damage on the tank) and a
on a random target.
The boss will change to a new spirit form two times during the fight. Its random but so far i've always seen the bear or lynx form at the first transformation and the eagle or dragonhawk at the final phase.
Lynx form:
2 little lynx will appear to help the boss. Kill them fast. The boss himself has 2 nasty abilitys.
First a
but he will do this to around 5 targets very quick. Preatty much everyone will be geting hit by this.
And the
This is a player killer. Each atack leaves a stacking debuff that increases damage taken by 2500. (notice the word stacking?) Doing around 10 hit and no one will survive this (if he takes the full atack). My tip? Ask the tank to taunt the boss after some hits (3 or 4) so the remaining ones are delt to the tank instead of the target player. Thats how we did it.
Bear form:
Just like
Nalorakk
(bear) the boss will charge the farest away, leaving that player with the
Surge
(nasty debuff). Change between the player thats more away from the boss.
He will also cast
Creeping Paralysis
on everyone. If not removed, in 6 sec everyone will be stuned for a short period of time. Priests are kings here with
Mass Dispel
Last phase:
The dragonhawk. He does a
Flame Whirl
hiting everyone and increasing fire damage taken (stacks the debuff)
like the dragonhawk boss leaving a fire path on the floor. (move away, and the tank too) and finally a
Column of Fire
. This one is hard to see. It looks like to fire columms and twist around themself but they are very thin. With all the mess and aoe fire going around is easy to miss it. Stay alert.
Eagle form. The boss will stay in the middle, and some tornados will appear at random spots, staying close to the tornados will hit the player near it with
, move away from them. There will be a cast by the boss, but i cannot remeber the name :( Its the only spell he casts with a moderate amount of cast time (3-5 sec maybe). After that cast the tornados will move to the each player location and stop there. He will also cast
Lightning Totem
kill fast. Finally everyone will be affected by
Energy Storm
dealing damage each time a player casts a spell. Simply heal trough it. There isn't much damage here if player move away from the tornados.
Conclusion:
After fighting the 4 spirits (well 5 if we count the initial "troll" form) It seemed to me that all are on the same level of dificulty. Lynx form requires a quick taunt by the tank to avoid on player getting killed by
, Bear form requires some dispells, Eagle requires some quick repositioning if the tornado comes to your spot, and dragonhawk requires some attention to not stand on the fire pillars.
Overall i really enjoyed the run. Was expecting a tough time doing this on pug without knowing the people but everyone was very polite and played at theyr best and we beaten this new heroic.
Hope you guys enjoyed the guide.
Post by
hatman555
This guide needs some serious formatting.
Read the guild to BBCode
to learn about some of the things you can do to make your guide better.
Right now it find it very overwhelming to look at or read.
Hat
Post by
Problimatic
This guide needs some serious formatting.
Read the guild to BBCode
to learn about some of the things you can do to make your guide better.
Right now it find it very overwhelming to look at or read.
Hat
*cough guide not guild (sorry i had to)
Also was somewhat difficult to read but good info :)
Post by
hatman555
*cough guide not guild (sorry i had to)
But look! I didn't mess that up this time ^_^
Hat
Post by
Praest
Good job!
Post by
263126
This post was from a user who has deleted their account.
Post by
284187
This post was from a user who has deleted their account.
Post by
slasher0161
Going to edit the guide with reformatting (i'll make note when i'm done as I may edit and save various times to test formatting changes.)
Changed to include a table of contents
created anchors and links with the contents (haven't touched 5th and 6th bosses yet as they need a separate post (cursed 15,000 character limit)
*in progress* making headway on tidying up spelling errors, grammar and layout for ease of reading
Contents
Introduction
Starting the dungeon
Boss 1 (Akil'zon)
Akil'zon trash
Boss 2 (Nalorakk)
Nalorakk trash
Boss 3 (Jan'alai)
Path to Jan'alai
Boss 4 (Halazzi)
The path to Halazzi
Boss 5 (Hex Lord Malacrass)
Boss 6 (Daakara)
Introduction
Hello everyone.
As everyone knows 4.1 is upon us thus bringing back some old raid instances to the game, and transforming them into 5 players heroics.
I've defeated those raids back in the days, and yesterday (after some server instability) i finally managed to push my way into Zul'Aman and decided to write a small guide for it. Hope you like it.
Zul'Aman was formerly controlled by Zul'jin and his tribe members. After the demise of Zul'jin, the zone nestled in Ghostlands is now under the evil lead of Daakara (
Zul'Aman
)
Note: Since this is a new patch i may update this post with some more info i find relevant.
Our party constitution was the following:
Feral
Druid
Tank (me)
Holy
Paladin
Healer
Arcane
Mage
Dps
Frost
Death Knight
Dps
Elemental
Shaman
Dps
Note
: The instance
can
be done with a pug group. It requires, some patience, some skill and the capacity to work as a team and listen to advices and provide them too.(This was a pug group found using the lfg tool Blizzard provided.)
Starting the Dungeon
After zoning in we are located in a room, with some friendly npcs eager to rewards us after we done some quests from them.
You can get:
The Captive Scouts
The Hex Lord's Fetish
Warlord of the Amani
(bugged when i did it did not complete for any of the party members when i killed Daakara)
Also a daily:
Zul'Aman Voodoo
Requires 425 archaeology
(its preatty cool the little bear fighting on our side)
To start your adventure into the instance you need to talk to
Vol'jin
, and ask him to open the door. He will require some help to open it, so click the gong with him.
Be prepared.
When the door opens 2 elite will attack and some aoe trolls pack will join soon enough. Nothing important
After the door, and on any open area you can mount on your favorite ground mount to move around faster (just be carefull with the patrols).
After exiting the initial room (with the gong and
Vol'jin
go down the left stairs. At the end of the stairs will be a patrol with 2 trolls. They are immune to cc.
One is a caster (kill first) the other is a melee (he has a shiled, easy to identify). Stay on your toes cause the melee one creates a earthquake beneath the tank on melee attacks.
Note
: Remeber this spot, for later information on this guide.
Akil'zon trash
Continue to the left you will find a lone npc.
Attacking or getting close to him will start a gauntlent event that goes all the way up that ramp and will only stop when you pull/ (kill?) the troll that is on the stairs (after the ramp).
On the way up, you will find 2 npcs one caster and one melee. Again, my advice is to start killing the caster (he is blue and is
not
carrying a shield).
Interrupt his chain heal
.
During the gauntlent expect some birds aoe pack from the front and 2 easy trolls from behind (stay alert about this. They come from behind and most likely will be atacking your healer).
After the event and on top of the stairs is a small area with a boss:
Akil'zon
(eagle boss)
Ensure everyone enters the area as after a short time it will close and leaving or entering is no longer possible.
Note
: This boss can be a real pain/nightmare/hell if your party is heavy on melee dps.
The boss has the following abilities:
Call Lightning
This spell will target a random player and will deal damage to everyone close to that player. Additionally all affected players will be gain a stacking debuff that increases nature damage taken.(dispel-able)
Because of this spreading out is highly recommended.
Being melee heavy increases the healer work load dramatically.
Electrical Storm
Akil'zon
will lift a random player up in the air, and from that player an electric storm will arc down on the platform leaving the position the player was lifted from as the only safe spot, get there as you see the player lifting.
During the entire fight small eagles will be flying over and will dive to attack a random player. Expect around 15k damage each attack. Those eagles have very little life and if u see one hiting you or someone near you try using an aoe attack to bring them down (Note: they seem to respawn rather quickly but in that time its less damage taken).
Occasionally a big white eagle will come down and pick a random player, flying around (at low altitude) with him, dealing moderated damage.
Everyone (including the picked person) should focus on that eagle to free that player.
Conclusion
: Spreading out to avoid many people getting hit by the
Call Lightning
. Moving under the lifted person for the storm and killing the white eagle fast and this boss is piece of cake.
Nalorakk Trash
After the boss is dead return to the spot i told you to remember (down the stairs when you found the 2 trolls patroling) and move to the opposite side.
You will see the next boss on top of the cliff in front of you. Going a bit foward and he will send his minions to atack you. Easy pack, but the axe thrower will knock you back a bit.
Continue to the passage 2 amani bears await you. Those
can't
be cc'd and they pack a huge punch on your tank when they use they're abilityes:
A 20k less armor on the tank. And a self buff that increases the bear atack speed by 100%. The combination of 2 bears attacking the tank and those abilities means your healer will be pulling his hair to keep the tank alive. Defensive CD are greatly recomended.
Anyway passing under the small stone arc and on top of the stairs will be the boss plus 4 adds that he sends to atack us.
The
medicine man
is the most important target. We tryed to cc him but was immune. We didnt have time to try on the other adds. But i belive the axe thrower can be cc'd.
The medicine man will put 2 totems. One is blueish and will make every enemy immune to all damage (a big bubble appears around them)
kill the totem immediately
. The other totem is a healing one, should be killed quickly too. The other adds are easy enough (remeber the axe thrower can knock u away. If you are too close to the cliff you may fall).
Next we got 2 amani riders mounting on an amani bear. When the rider is almost down, he will dismount and you will get the rider + the bear. Like the bears before they will buff themself to increase atack speed and debuff your tank. Single target them.
When he dismounts finish off the bear first then move to the other rider.
On top of the stairs the boss will send 4 more adds. 2 amani riders (mouting their bears) 1 medicine man and one axe thrower.
My advice? Kill the medicine man fast, remember the totems, then the axe thrower (he doesn't have a lot of health) then the riders one at a time.
When they are dead you will face the next boss:
Nalorakk
(bear)
This is a easy boss.
He will change between his humanoid (troll) form and his bear form.
He starts in troll form and there are 2 things to be aware of.
First and most important his charge. He will
always
(and i mean always) charge the person that's farthest away.
Dealing around 15k damage and debuffing that player, making that player take 500% (yes thats five hundred) extra melee damage for 20 sec. So if that player remains the farthest for the next charge he will die.
The trick is to trade between 2 players as the target of his charge
.
Second is
Brutal Strike
A massive damage on the tank. Don't think the tank can avoid it, but keep the tank healed for this.
Then he changes to bear form.
Lacerating Slash
and
Rend Flesh
will be used on the tank.
Tons of damage from this 2 bleeds will come to the tank. This phase is a tank healing only. No one else should be getting damage. Use defensive cd.
With good dps expect 2 of this phases so plan ahead.
Also a
Deafening Roar
will silence everyone, so keep hots on the tank and try to keep him with nice hp.
Conclusion
: Rather simple boss. On troll form change between the player thats more far away. And keep tank hp high for the
Brutal Strike
. On bear form massive heals on the tank, and use defensive cd.
Path to Jan'alai
Continuing along the path you will find a Scout. There are some scout patrols here. Stay alert. Those need to be killed rather fast. If left unchecked they will hit a drum calling for help and 2 more elites will come. With 20k hp are rather easy to kill.
Next pack is easy (but kill the Scout)
Near a pack of dragonhawks (+ a trainer and another scout. The scout is linked to the pull) turn left (after killing the pack). Continue killing the mobs and go up the stairs where you will find the next boss:
Jan'alai
(dragonhawk)
This is an interesting fight.
The boss will use some fire abilitys if you can use some resistence.
The first ability i'll cover is:
. A fire cone atack targeting a random player. It will leave a fire path for around 5 sec dealing massive damage to everyone that stays in this path. (simply move away).
IMPORTANT NOTE
: This fire path WILL hit the tank, because there will be a little fire pool right beneath the boss. I learned the hard way. Ask your tank to move a bit after he casts the flame breath.
From time to time
Jan'alai
will teleport himself to the middle and will start casting
Fire Bomb
. These are small fire bombs that explode after sometime, dealing enourmous amount of damage. They are really easy to avoid, just don't be bad.
The important ability on this boss are the hatchers. The boss will call for 2 hatchers from time to time. Each hatcher will go to his bridge (notice the 2 bridges off the boss plantform?) and will hatch the eggs there.The eggs will eclode into a
Amani Dragonhawk Hatchling
(oh look the lvl 70 version of the npc, but this one are 85). First one dragonhawk will come, then 2 then 4 (it keeps doubling untill all eggs are hatched) I belive there are around 20 dragonhaws on each side. The dragonhaws do a cone fire atack. So turn them away from the party.
Now the issue here is that at 30% the boss will hatch EVERY remaining egg no mather what. So killing the hatcher without letting them hatch any egg and you will be overruned by 40 (or so) dragonhawks.
The idea here is to kill one hatcher and let the other do his work, killing those dragonhawks (or if you prefer kill the hatcher after some eggs eclode). Then repeat to the other side.
Our party was a bit crazy (at a lack of better word) and we tryed to kill the hatchers and let the boss spawn ALL the dragonhawks.... It was a mess. I used all my defensive cd, but luckly we had very good aoe damage and the mage helped with
Ring of Frost
. I DO NOT recomend this tactic but it works.
At around 25% the boss get enraged, a little more damage, nothing too serius.
Conclusion
Avoid the flame breath and his fire pools, avoid the bombs and let the hatchers eclode a few eggs.
The road to Halazzi
After killing the boss drop of his plantform (to the place his back was) and continue in front. Notice the little stairs there going to your right? There will be a door closed. This is were you must go after killing the next boss.
On the path you will find some lynx. They are an aoe pack but there will be an elite one (hes bigger then the rest). Some lynx are packed with a tamer. Thos guy will poison a random player and after a little time that player will fall asleep. Can be dispelled. He will also root a random target.
On that shaft near the water (with 2 adds in front) is a repair guy. If u need kill those 2 adds and go repair.
Continue along the water and when you start moving inland (like away from the water) stay alert. There are packs of invisible lynx that pop out of nowhere. A bit more and a ladder will be found with 4 enemys on top of it (2 lynx and i belive 2 tamers.) The lynx CAN be cc'd. On top of the stairs is a room. You can skip the packs on the right and left beeing extra carefull and going right on the middle of the passage.
Inside the room is the next boss:
Halazzi
(lynx)
This boss isn't very hard just another one that requires a bit of atention and quick target changing.
The boss will alternate 2 times (i belive at 66 and 33%) his form. During most of the time he is a big troll with a lynx mask. He will cast a
Water Totem
. Move the boss away from it so he doens't get healed. Or kill the totem. Or do both :D
At 66% he will change. He will spawm a lynx and his own hp will be restored (actually imagine this as 2 new npcs). The lynx cannot be tanked he will atack a random target. The boss himself will stay on the tank.
Kill the lynx (or the troll) quickly to return to the previous phase. Also on this phase the boss will drop a
Corrupted Lightning Totem
(oh the lvl 70 version :D ) kill the totem really fast since it can deal a lot of damage.
When the lynx (or the troll) is dead the boss will reapear with his old 66% hp, and phase one continues.
At 33% same thing. Split, kill the lynx, focus on totem quickly.
Under 33% it the same has phase one PLUS the
Corrupted Lightning Totem
. Dps must focus this totem down asap. He will spawm it faster, and it can wipe your party if not delt with.
Conclusion:
Quick reflex to kill the
Corrupted Lightning Totem
fast. Move away from the healing one and heal the target of the lynx and this is a easy one.
Post by
slasher0161
reserved
Post by
hatman555
Slasher,
The formating is looking really good. You might just want to make your own guide at this point. The content in this guide is a little chatty, and I'm sure you could do a much better job and pull out a gold achievement in the process.
Hat
Post by
slasher0161
Slasher,
The formating is looking really good. You might just want to make your own guide at this point. The content in this guide is a little chatty, and I'm sure you could do a much better job and pull out a gold achievement in the process.
Hat
For now i'll just reformat this one till my net uncaps so I can walk in there and throw my own spin on things, though it is something I will consider.
Post by
Apocalipsus
Hello again.
First this was my first guide and im sorry for the not so good formating, im still getting the hang of it and, i admit, i could have put a bit more effort on it.
Second. Thanks for all the tips and support everyone giving so far, its been really helpfull.
Last
Whoo slasher1061... you really showing me how to do it men. Thanks
BTW im updating the last boss fight with the other spirits since i've got to fight them now.
Thanks again
Post by
Astygia
Great info here, Apocalipsus. People learning these encounters will find this information very helpful (most of us don't require pretty red dots to absorb information).
Post by
Problimatic
Something to note for the Halazzi encounter, the water totems also heal/replenish mana of your party members, so move him out of them and have range + heals stay in them. Pretty much means infinite mana for range/healer so big heal spam + reckless use of spells by dps (i.e. 100 arcane blasts in a row or something like that) Much more efficient than wasting dps to kill totems that can help you
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