Freya
[zone=4273] The Siege of Ulduar The Antechamber of Ulduar Assembly of Iron The Keepers of Ulduar Freya The Descent into Madness Celestial Planetarium Freya Elders Freya The watcher Freya was formerly a protector of all living things, aided by three stoic elders. Though her conservatory remains lush and verdant, she has also succumbed to the Old God's maddening presence.
Loot The loot from the encounter can be found in , which spawns after Freya's defeat. Overview There are two phases to this encounter - Add phase and a Boss phase. During the Add phase, Freya will heal herself faster than the raid can DPS her, so it is pointless to try to. One tank will need to keep her occupied, but she will not hard enough to make healing on the tank a problem. 1-3 OTs will also be needed, because of the various kinds of adds she spawns. During the Add phase, there will be 6 waves of adds, each wave chosen from a set of three. Freya could summon many Detonating Lashers, which will need to be killed few at a time, because they explode as they die. The second option for a wave is a combination of Ancient Water Spirit, Storm Lasher, and Snaplasher. They need to be picked up by OTs and killed within 10 seconds of each other, or they will all revive and heal. The Stormlasher should be interrupted as often as possible, and the Snaplasher - kited, since his damage increases as he takes more damage. The last option for a wave could be an Ancient Conservator. If he spawns, mushrooms will also start growing all throughout the area - players will need to get under them, or they will be pacified and unable to attack or cast spells. The six waves of adds will come at one minute intervals, where the next wave will spawn regardless of whether you have killed the current one (so if you are low on DPS, you might get overwhelmed with adds). In addition, during both this and the next phase, Freya will spawn Lifebinder's Gifts/Eonar's Gifts (announced by raid warnings), which are growing trees. They need to be killed immediately, or they will heal Freya and her adds after a few seconds. Phase 2, the Boss phase, starts 6 minutes after the beginning of the fight. Her self-healing debuff will disappear when all the adds are dead, so the raid will be able to DPS her. She will start spawning multiple spouts thought the encounter area, which will explode after a few seconds, do damage and knock players back. They should be avoided, as the fight becomes a DPS race in this phase. Abilities Elders Elder Brightleaf (Spell #62262) - Changes Elder Brightleaf's damage and healing randomly every 5 seconds. (Spell #62240) - Inflicts 7,863 to 9,137 (25 Player: 12,950 to 15,050) Fire damage on a number of targets based on Brightleaf Flux. (Spell #62243) - Increases damage and healing done by 5%, stacking up to 10 times. Canceled by Unstable Energy. (Spell #62217) - Inflicts 12,950 to 15,050 (25 Player: 16,650 to 19,350) Nature damage and cancels the effects of Unstable Sun Beam. Damage done is modified by the number of stacks of Unstable Sun Beam. (Spell #62209) - Heals Elder Brightleaf for 10,000 damage every 1 sec. Used while inside a Sun Beam. Elder Ironbranch (Spell #62310) - Inflicts 16,650 to 19,350 (25 Player: 32,375 to 37,625) Physical damage every 1 second for 5 seconds. Stuns the target. (Spell #62438) - Summons s that root a player and inflict 5,550 to 6,450 (25 Player: 7,800 to 8,200) Nature damage every 2 seconds to them. Lasts until the roots are dead. (Spell #62285) - Inflicts 8,325 to 9,675 (25 Player: 12,488 to 14,512) Nature damage to enemies within 6 yards of the target. Elder Stonebark (Spell #62344) - Decreases movement speed by 20%, increases damage done by 250% and gives Elder Stonebark's attacks chance to cause (Spell #62356), which renders the target unable to dodge, parry or block. (Spell #62325) - Inflicts 8,550 to 9,450 (25 Player: 11,400 to 12,600) Physical damage to the entire raid, and interrupts spellcasting for 8 seconds. (Spell #62337) - Causes melee attacks to damage the attacker as well. 60 charges (25 Player: 120). Freya (Spell #62623) - Inflicts 5,088 to 5,912 (25 Player: 7,400 to 8,600) Nature damage to enemies within 8 yards of Freya's target. (Spell #62519) - Increases healing done to Freya by 4%. Starts at 150 stacks, or 600%. (Spell #62528) - Heals Freya for 6,000 (25 Player: 24,000) every 1 second. (Spell #62869) - Summons an , which uses (Spell #62584) after ~12 seconds, healing Freya and her allies for 30% (25 Player: 60%) of their maximum health. Eonar's Gift's (Spell #62619) negates the effect of Conservator's Grip on nearby players. (Spell #62678) - Summons one of the three following waves of adds every minute. Total of 6 waves will be summoned. Killing any of the adds reduces the number of stacks of Freya's Attuned to Nature. - Each of the 12 Lashers reduces Freya's Attuned to Nature by 2 stacks. They will attack with (Spell #62608) and (Spell #62598) for 4,163 to 4,837 (25 Player: 6,825 to 7,175) Fire damage when they die. Elemental Adds - each one of those reduces Freya's Attuned to Nature by 10 stacks. - Attacks with (Spell #62653), which inflicts Frost damage in a frontal cone. - Attacks with (Spell #62649) for 6,013 to 6,987 (25 Player: 8,788 to 10,212) Nature damage. Also casts (Spell #62648) for 5,088 to 5,912 (25 Player: 6,938 to 8,062), which hits up to 3 (25 Player: 5) targets. - Attacks against the Snaplasher trigger (Spell #62663), which causes attacks against it to increase its damage, but decrease its movement speed (25 Player: doesn't reduce movement speed) - Reduces Freya's Attuned to Nature by 30 stacks. Applies (Spell #62532) when he spawns, preventing players from attacking or casting spells. Getting under one of the many s or an negates the effect. He will also debuff players with (Spell #62589), which cause the debuffed player to damage nearby allies for 4,163 to 4,837 (25 Players: 5,550 to 6,450) Nature damage every 2 seconds for 10 seconds. (Spell #64606) - Summons immobile s around the feet of random raid members. The bombs use (Spell #64587) after a few seconds, inflicting 5,850 to 6,150 (25 Player: 8,775 to 9,225) Nature damage to enemies within 10 yards and knocking them back. Used frequently 6 minutes into the fight. Hard Mode Freya hard mode can be triggered simply by letting the elders alive. Unlike Sartharion hard mode, the elders will be (Spell #62467), making them unable to fight, but will provide the following buffs : - Allows Freya to cast (Spell #62451), which places up to 3 Sun Beams similar on Brightleaf's on the ground. The Sun Beam inflicts 5,850 to 6,150 (25 Player: 8,288 to 8,712) Nature damage every 1 second to enemies within 4 (25 Player: 5) yards for 10 seconds. He also buffs Freya and her Allies of Nature with (Spell #62385), which increases their Magical damage by 60%. - Allows Freya to cast (Spell #63601), which summons s around a player. The Iron Roots use (Spell #62283), which inflicts 6,013 to 6,987 (25 Player: 7,863 to 9,137) Nature damage every 2 sec, and roots the target until freed. Killing the roots frees the target. He also buffs the Allies of Nature with (Spell #62387), which increases their Physical damage by 50%. - Allows Freya to cast (Spell #62437), which inflicts 5,250 to 6,750 (25 Player: 7,600 to 8,400) Physical damage to the entire raid and interrupts spellcasting for 8 seconds. He also buffs Freya with (Spell #62386), which increases her Physical damage by 75%. In addition, each Elder left up will increase the health of both Freya and her adds. Hard Mode Loot [table class=grid width=40%] [tr][td align=center width=20%]10 Player[/td] [td align=center width=20%]25 Player[/td][/tr] [tr][td align=center valign=top](Item #45788) (Item #45946) (Item #45943) (Item #45945) (Item #45947)[/td] [td align=center valign=top](Item #45814) (Item #45484) (Item #45485) (Item #45486) (Item #45613) (Item #45487) (Item #45488)[/td][/tr]
