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Kil'jaeden <The Deceiver>

Sunwell Plateau Kalecgos & Sathrovarr Brutallus Felmyst Alythess & Sacrolash M'uru / Entropius Kil'jaeden Kil'jaeden the Deceiver is a powerful eredar demon lord and is the acting leader of the Burning Legion. Selected twenty-five thousand years ago as the chief lieutenant of Sargeras, he was ranked above the now-deceased demon lord, Archimonde. While Archimonde had led the Legion's armies, Kil'jaeden's agenda was to assimilate every race possible into the folds of the Burning Legion. Since the apparent banishment of Sargeras, he has assumed the role of supreme commander. He is also notable as the creator of the Lich King. Although Kil'jaeden was infuriated at the failure and death of Archimonde, he knew better than to take reckless vengeance. Aware that the Lich King had grown out of his control, he then went about to acquire a new pawn. He found Illidan, and told him that, despite his part in the Legion's downfall, The Deceiver was willing to offer him a chance at power. However, Illidan failed and the Lich King persists, having cheated The Deceiver by merging with Arthas. For now, Kil'jaeden's vengeance is embodied in the mighty fel reaver Doomwalker, who lays siege to the gates of the Black Temple. Players face off against this twisted avatar of Kil'jaeden, which is still being summoned into Azeroth through the Sunwell itself by his new lieutenant, Kael'thas Sunstrider. Anveena, the embodiment of the Sunwell's energies, is held in an arcane barrier, her powers being drained to feed the portal. Strategy This fight consists of five phases. During the first phase players must defeat three Hands of the Deceiver. Once they are defeated, Kil'jaeden will emerge from the Sunwell, starting phase two. Phases three, four, and five start when Kil'jaeden's health reaches 85%, 50%, and 25%, respectively. Each phase introduces more complexity to the fight. Phase 1 Initially, three Hands of the Deceiver are positioned next to the Sunwell, channeling Anveena's powers into the Sunwell. They have a significant aggro range, and are linked. However, due to the nature of their abilities, it is recommended that they are dragged apart immediately after the pull, and tanked separately afterwards. They have the following abilities: (Spell #45770): Deals 850 to 1150 shadow damage and leaves a debuff increasing shadow damage taken by 750. Soul Portal: Summons a soul portal that periodically summons Volatile Felfire Fiends. These will run towards players and detonate, dealing heavy damage. They have low health and can be killed with a single hit, but detonate when killed. (Spell #45772): At around 20% health, the Hand will gain a self-buff that makes him immune to stun and silence effects. At this point, the raid must quickly finish him off. Phase 2 When all Hands are defeated, Kil'jaeden arrives in a blaze of glory, knocking back all players. Kalecgos arrives and begins bombarding Kil'jaeden with arcane bolts. Meanwhile, the demon begins randomly casting the following spells on players: (Spell #45442): Deals 3000 shadow damage per second and slows movement speed by 70% for 3 second. Channeled spell, always hits the player with the highest global threat. (Spell #45664): Deals 3007 to 3493 shadow damage and drains 1500 mana. Similar to chain lighting, this attack chains to up to four secondary targets, dealing less damage with each jump. (Spell #45641): Places a debuff on up to five random targets that deals 1619 to 1881 Fire damage to the debuffed player and all other raid members within 10 yards. Lasts 20 seconds. Not dispellable (except by immunity effects). Summon Shield Orb: Summons a Shield Orb that is similar to Doom Blossoms in the Teron Gorefiend encounter. They are constantly shooting Shadow Bolts at the raid (up to 3 bolts within 1 second). Since they are targetable and have only 20,000 health, it is recommended for ranged DPS to take them down as quickly as possible, to reduce incoming raid damage. Phase 3 Begins when Kil'jaeden reaches 85% health. The shield orbs will now spawn in pairs. Also, in addition to the above spells, he gains the following abilities: (Spell #45892): Used at the beginning of the phase. Spawns five Mirror Images of a randomly targetted raid member that look identical to the target, and have the abilities of the target's class. Their melee attacks deal an incredible amount of physical damage and their casts do considerable damage/healing. These mirror images cannot be crowd controlled in any way, but do have normal threat mechanics. (Spell #46589): 28 second channel. Bombards randomly targeted raid members with Shadow Spikes, which float towards the target's position upon the moment of cast. When they reach their destination, they explode, inflicting 5100 to 6900 Shadow damage to all characters within 8 yards, and leave a debuff that reduces all healing effects by 50% for 10 seconds. (Spell #45740): Every 3 seconds, all raid members will be hit by Flame Darts that cause 1663 to 1837 Fire damage and reduce movement speed by 50%. Lasts 15 seconds. Resistable, but not dispellable. (Spell #45657): Kil'jaeden does a raidwide emote ('Kil'jaeden begins to channel dark energy') and covers himself with wings. After 8 seconds, he will hit all players inside the instance for 47500 to 52500 Shadow damage. This is countered by the Shield of the Blue ability (see below). Phase 4 Begins when Kil'jaeden reaches 50% health. Shield orbs will now spawn in groups of three. Kil'jaeden gains yet another ability, for a total of nine possible abilities: Meteor Storm: Meteors fall from the sky, hitting anyone within a 5 yard range for a fatal amount of damage. There is a (Spell #27213) animation that appears about five seconds before the meteor lands, giving time to move out of the landing area. Three meteors will be in flight constantly throughout this phase. During this phase, Meteor bombardments will stop while he is casting Darkness of a Thousand Souls. Phase 5 Begins when Kil'jaeden reaches 25% health. At this point, Kalecgos cries out to Anveena, causing her to awaken. After some dialog, she sacrifices herself, stunning Kil'Jaeden for five seconds and increasing the damage he takes from holy spells. After the stun wears off, Kil'jaeden will begin to use all his abilities on very short cooldowns (Darkness of a Thousand Souls as quickly as every 20 seconds), and Meteors will bombard the raid during the Darkness of a Thousand Souls's casting. Players must defeat him quickly before getting overwhelmed by the damage. Orb of the Blue Dragonflight Beginning in phase three, Kalecgos will periodically empower the orbs surrounding the room. Players may use this orb to gain the (Spell #45839), which transforms them into a blue dragon for two minutes. Using an orb depletes its power until it is empowered again. While in dragon form, players have the following abilities: (Spell #45848): Extends a powerful shield around the caster that reduces all incoming and outgoing damage on friendly targets within 10 yards by 95%, but stuns the dragon and drains 10% of the dragon's health per second. Lasts five seconds and has a 20 second cooldown. Must be used to counter the Darkness of a Thousand Souls. (Spell #45862): Teleports the dragon forward by 20 yards. (Spell #45860): Breathes arcane energy in a 13-yard cone in front of the caster, causing friendly units to regenerate 2250 health and mana over 10 sec. 10 second cooldown. (Spell #45856): Breathes arcane energy in a 13-yard cone in front of the caster, increasing the attack, casting, and movement speeds of friendly targets by 25% for 30 sec. Also grants immunity to effects that reduce movement speed. 10 second cooldown.

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