I'll agree that ESO's system is probably the closest to the way Blizzard designs WoW. Housing has very little freedom in ESO but ends up with enormous variety because of how many furnishings and houses exist. Given World Map Objects in WoW are handcrafted, not made from individual components, given that Blizzard already has the phasing tech much better than ESO that would allow you to seemless enter your house (or invite others as you could with the Garrison) it could very well be done. Would work great with an expansion of the profession system changes to older expansions and probably can be integrated with Trading Post well. The only issue is how much work they'd need to do. While they absolutely have a wide array of furnishings for the different styles already, house plots in WoW are just not varied enough. I'd love someone to ask a level designer at a Blizzcon why but there must be a reason that while the world is so massive, each landmass usually replicates 2 or 3 cave systems again and again; it just seems that WMOs are hard for the engine or something.Now you can actually create the house itself in some plots that are empty but that's done mostly with very creative design by players; the game barely even gives you doors and stairs and walls after all.
Guildhall, not individual player housing.That'd be what I'd do, because housing separates people where guildhalls would bring people together.And wow desperately needs something people can gather around, instead of players using systems to screw each other over by treating people as steppingstones.
It sounds like you want Wow to Copy New world's version of player housing, while their storage system is evergreen in that MMO, you have to buy a new home on the region you chose to nest in for a number of quests, and pay weekly upkeep to maintain your home, even if you it for free on the first home.WOW developers have stated many times with player housing, and guild halls, you'll end up turning cities into ghost towns. I enjoyed farm on Pandaria, and with Draneor Garrison, you hardly needed to visit the hub city at all. Trying to find the right balance is going to take a lot of imput, I feel the dwelve bank is a great idea to store mats from the gathering alts to collect for your crafting alts to make for your main.
Copy EQ2
"Who Should WoW Copy To Make It Happen?"Nobody. Don't copy that floppy. Be original, even if modern WoW originality is pretty awful. Better an honest attempt than copying someone else's homework and making sure it's not the exact same, plain and simple. If we ABSOLUTELY have to copy some other game's houses, SWTOR is the best option.Pros: - Customizable- Entirely optional side content that has ZERO ties to your power or progression/- Instanced in a remote location set inside of a city of your choosing- You can see a lively set through a window. It's just looping images, but it's still more lively than most other houses in games.- Furnishings come from ALL aspects of the game, much like real life furnishings coming from Home Depot, Ikea, thrift shops, etc.- Pet and mount displays, because MOUNTS MOGS CHEEVOS- Multiple homes, meaning multiple possible customized areas.- Friends can come check out the houses, even if you're offline. Cons:- I don't remember any, other than being limited to a certain number of homes.Mix in a bit of Animal Crossing where you can place and rotate furniture on a grid, and you've got a golden recipe. Of course, this is still just copying someone else's homework, but if we go the homework copy route, I'd much rather have this. Bonus points if it had a stable for hunter pets, so you could display some of your prized pets.
Star Wars Galaxies had the most exhaustive housing system, but Ilit was tied to the massive crafting system.Wow is not built to have that, and doesn’t need one in my opinion.
SWTOR and Guild Wars 2 both have player/guild housing as well. I feel like more research could have been done if other game solutions to the problem would be brought into the conversation.
No one. Player housing is not needed. Look at how garrisons turned out. It is a waste of developer time and resources.
I've thought about this subject alot. I think one of the easier/fun ways to start implementation is by using the data-space that the Garrison already occupies. And trickle-out upgrades/updates. In my head, the system requires the max level garrison achievement, and a max level toon. The player spawning into the garrison causes an event to trigger, and a Bronze Dragon portals in. The player gets a fun game/Lore/Fun flavor quest something about "stop destabilizing the time-ways; every time you come back here it messes up time". "I can move you to a pocket in the time ways" Then station a "Zidormi" style npc in the garrison to toggle back and forth. Toggling it moves the garrison, and the docks into the timeways (i love the idea of water falling off the edge of the world into nothingness.) I'm thinking customizable skybox, but defaulting the the skybox used in DoTI?Then blizz can roll out a better customization UIGround skins (Frostfire ridge is ugly.)Skybox skins.Racial BuildingsBetter Guard Customization options (id like to see a pie-chart and inject some cross-faction customized diversity)Over time furniture snap points, and some kinds of build mode for moving around smaller "props"At it's "guts" its still mostly just the garrison, and toggling back to "WoD shard" should revert it to standard standard (how it looked before customize)
Star Wars Galaxies.
I came across player housing in Ultima Online :P Loved it. It was more of the "neighbourhood" idea, where every house was there in the world, and there was a finite amount of space for them, but they also had a "decay" built in .. so if someone stopped playing, after a while their house just disappeared. There were professions tied to making various bits of furniture, and there was the option to either allow the public in to your house, or lock it. And have things like lockboxes to keep your stuff safe.https://www.uoguide.com/Houses
simple answer no one... you really wanna win people over blizz? go full send multiple homes in every zone with a preset look based on location (so if its in a lets say forsaken base in grizzly hills its themed after the forsaken, if its in the grizzly hills just in the zone it looks like it fits the zones esthetic) indepth customization from room layout to colors to theme changes from inside and out that can be mix and matched, a way to show of achievements like in garrisons) they all cost gold or are questchain rewards aswell as the items that can be put in/on the home make them craftable, lootable, and buyable from npcs. how about player access? do it like the garry invites only. put them in capital cities and towns and just out in the woods or plains with a farm or a dock. just make it 100% cosmetic and make everything obtainable not millions of gold few 100k for most homes and maybe 1mil for the largest home. let us display armor sets(custom transmog and tier) let me have a weapon rack i can choose what appearance i have for. make it unneeded but accessible to anyone who wants to do it for fun. a place for pet lovers to have their pets. a mount stable/garage for mechanical mounts, would be cool to see my own flying mounts fly on their own in the area ground mounts run and eat. just any fun idea you have do it, no half ass testing features just full send it so it never need to be hated or left out dated like 90% of the game is