It was an improvement in some ways (fewer long rare spawns, fewer super low drop rates, more determinism in collecting especially in more recent patches) and bad in other ways (a bigger focus on needing groups to do stuff that historically has been soloable, the sheer amount of stuff protracting the time it takes to get everything from a source, creating a strong sense of "I need to be done NOW or I'll have a harder time getting people to help in the future").The step toward beating bad luck with currency drops is great, and I hope they continue that going forward. I also like having rare spawns that are more on-demand puzzles to spawn than sit and wait for 30-120 minutes for a 1% chance at a mount. Talonthei is the worst rare added to the game since Timeless Isle, and the Druid marks should be a higher drop rate across the board - as should manuscripts in general. Ideally, the manuscripts would have been a 100% drop from ALL sources, except perhaps the raid and dungeon ones. Or at least buyable with tokens you get from doing the racing world quests.Probably one of my least favourite aspects has been the sudden (I've never seen it before, anyway) manifestation of bugs that prevent a collectable for dropping for an account. Invoq especially, but a couple of other rares, have had their manuscripts refuse to drop for a lot of players until a hotfix or a patch sorted it out. Things that dropped within 20 tries for most players simply weren't dropping after hundreds of kills - and then after a patch/hotfix, suddenly people who had been stuck on them were getting them within a week. I've been killing Ristar every day and I still don't have his Mark - and I don't know if that's just bad luck or if I've got an Invoq bug and the Mark literally will not drop for my account because of Reasons. It's very frustrating.I'm looking forward to TWW. With account-wide collecting on any character I feel like the game will respect the player's time a lot more even if they didn't change any other philosophy going forward from DF, but I do hope they make things easier to solo in the short term, and work out some of those low drop rate pain points. I started this expansion feeling like it was a big improvement over the Shadowlands grind, and I think I'm ending it the same way, but a lot of the middle portion felt a lot worse - mostly because for two patches almost everything to do outdoors required groups, and those groups dried up within half the patch's lifespan. Despite Invoq not dropping his thing for me, I'd still try to kill him on multiple alts every lockout, and a lot of the time was spent waiting 40 minutes for a spawn, or waiting 20 minutes for someone to list or join my group if he had spawned. I get why they want to push group content, but it should be done organically, not "come with a group or you don't get to do it". Not when players are so spread out across dozens of public events at any given moment, and there's no incentive to keep doing things once you're done.
The comments here really don't get it. DF has definitely been one of the best addons for Collectors. BY FAR
Theres plenty of cool stuff to collect, but the way you have to collect it makes going back and doing it after the first couple weeks, when the content is dead, a nightmare.
In terms of collecting, yes, this whole xpac is designed around collecting stuff.If we talk about endgame, then no, this whole xpac has less end game content than SoD phase 1
There is absolutely no point in collecting battle pets anymore also. There has been zero to no Pet Battle content in many expansions now.
Oh boy, where do I start.Ah, yes!A R F U S.
No
Collecting in wow is no longer enjoyable even in Shadowlands. Simply put there's too many recolors, too many items and pets and mounts, too many to track. It all ends up as noise and just another checklist added to the world. Not helped that the trading post is also another collector's nightmare having no way to farm up tokens through the game outside of the monthly tracker goals and thus having to struggle with waiting and praying something previously on the Post comes back in the future if it ever does. Wow's collection fun ended about when BFA was ending and only became worse when Shadowlands dropped and burnt me and a bunch of my friends at collecting everything in a patch we could including any special mounts/pets/toys. Blizzard should instead refocus the efforts of re-releasing the collectables through the Delves in the future that were once in other expansions prior that players may of missed. Not the challenge ones but RNG based drops they probably never will consider playing with.All that is to say i speak as someone who use to play since vanilla, who has a big collection of items as well as unobtainable stuff, achievement mounts, pets, world events ect...and even I just can't bring myself to care for what 'new' shiny exists. It's going to be a recolor with way more steps or of something i own 4 of already i never plan to ride because half of my mounts are ground only. So no. Dragonflight is not the best for collectors. It just expands the problem that happened with bloat and recolors since the game entered Shadowlands and made the exciting bit of owning a cool new skin feel like a Tuesday afternoon
I've collected most dragonflight mounts, but I do events on release.The events become very dead, very fast. In the future, event mounts like timerifts, will be a lot harder to obtain.
This expansion sucked for collectors. There has been a lot to collect, but that doesn't mean that collectors have collected these items.Every patch introduced another event with more items to get, and new areas often enough with rares that do not drop items. I don't know how many times I fought Brullo this expansion, and I still haven't gotten the Brul pet. I never really did the Elemental Storm event in the Primalist Future area, so I never got those collection items. I kind of dropped out of the Emerald Dream after a few weeks because it's so boring there.Honestly, I feel like Blizz has forgotten why people liked collecting things in the first place. Each item was niche, unique (for the time) and interesting. Now everything that's interesting is a 1% drop rate from rares that aren't easily soloable and often aren't up, making the grind even more unbearable and demoralizing. If there are events and currencies to earn things over time, they're often tedious, boring, and repetitive. So many collectors I know, including myself, have just given up on the idea that we're going to complete any collection items for any certain patch or expansion - this started in BfA for most, and has gotten worse over time.I would prefer to see more interesting pets, mounts, toys, and transmog that are more guaranteed. Things that drop from rares 100% of the time the first time you fight them (like in WoD and Legion). Things that drop from current dungeons at a fair rate (like they did in Vanilla and BC). Things that can be earned through events that are interesting, because each time you do the event it's a little different.