Tooltips and dungeon journal reflect ability values for one encounter version. Please refer to "Effect" section on spell pages to see values for all raid sizes and difficulties.
Triple Puncture
– A brutal tri-horned strike that inflicts 44400 to 51601 Physical damage and increases the damage taken from Triple Puncture by 10% for 1.50 min. This effect stacks.
Double Swipe
– Horridon swings his massive head and tail to and fro, inflicting 33300 to 38701 Physical damage to players in a 35-yard cone in front of and behind himself. This effect happens twice.
Charge
– Horridon charges at a random player, performing a Double Swipe once he reaches their location.
Dire Call
– Horridon emits a powerful roar, inflicting 30000 Physical damage and increasing the melee attack speed of all allies by 50%. The power of the Dire Call also summons forth a Direhorn Spirit.
Direhorn Spirit
– Horridon's Dire Call awakens a Direhorn Spirit.
Dire Fixation
– The Direhorn Spirit will fixate on a player. Only the fixated player can see or interact with the Direhorn Spirit.
Weak Link
– The Direhorn Spirit's link to Pandaria is weak. Any attack made against a Direhorn Spirit will knock it back.
War-God Jalak will first call upon the aid of the Farraki tribe.
Sul'lithuz Stonegazer
– Once called to action, Sul'lithuz Stonegazers pour from the Farraki tribal door until it is destroyed.
Stone Gaze
– The Stonegazer gazes at the target, stunning them for 10 sec.
Farraki Skirmisher
– Once called to action, Farraki Skirmishers pour from the Farraki tribal door until it is destroyed.
Farraki Wastewalker
– A total of three Farraki Wastewalkers will jump down from the arena stands once the Farraki are called to action.
Blazing Sunlight
– The Wastewalker calls upon the scorching sunlight of Tanaris to inflict 9600 Fire damage instantly and 2400 Fire damage every 1 sec for 30 sec.
Sand Trap
– Summons a Sand Trap, which inflicts 8880 to 10321 Nature damage to nearby enemies every 1 sec and grows in size over time.
War-God Jalak will call upon the Gurubashi tribe to enter the arena second.
Gurubashi Bloodlord
– Once called to action, Gurubashi Bloodlords pour from the Gurubashi tribal door until it is destroyed.
Rending Charge
– The Bloodlord charges at an opponent and strikes them, causing them to bleed for 4800 Physical damage every 1 sec for 15 sec.
Gurubashi Venom Priest
– A total of three Gurubashi Venom Priests will jump down from the arena stands once the Gurubashi are called to action.
Venom Bolt Volley
– The Gurubashi Venom Priest unleashes a spray of vile toxins that inflicts 888 to 1032 Nature damage to all enemies instantly, and 1110 to 1290 Nature damage every 3 sec for 1 min. This effect stacks.
Venomous Effusion
– The Gurubashi Venom Priest can summon a Venomous Effusion.
Venom Bolt Volley
– The Venomous Effusion unleashes a spray of vile toxins that inflicts 888 to 1032 Nature damage to all enemies instantly, and 1110 to 1290 Nature damage every 3 sec for 1 min. This effect stacks.
Living Poison
– When a Venomous Effusion is created, a pool of Living Poison forms beneath it. Living Poison inflicts 8880 to 10320 Nature damage to enemies within 4 yards every 1 sec and wanders around.
War-God Jalak will call upon the Drakkari tribe to enter the arena third.
Risen Drakkari Warrior
– Once called to action, Risen Drakkari Warriors pour from the Drakkari tribal door until it is destroyed.
Uncontrolled Abomination
– The foul necromantic magics that animated the last remnants of the Drakkari tribe left them bereft of intelligence and purpose, causing the Risen Drakkari to attack random targets.
Deadly Plague
– Risen Drakkari spread a Deadly Plague when they strike players, inflicting 1800 Shadow damage every 3 sec for 5 min.
Risen Drakkari Champion
– Once called to action, Risen Drakkari Champions pour from the Drakkari tribal door until it is destroyed.
Uncontrolled Abomination
– The foul necromantic magics that animated the last remnants of the Drakkari tribe left them bereft of intelligence and purpose, causing the Risen Drakkari to attack random targets.
Deadly Plague
– Risen Drakkari spread a Deadly Plague when they strike players, inflicting 1800 Shadow damage every 3 sec for 5 min.
Drakkari Frozen Warlord
– A total of three Drakkari Frozen Warlords will jump down from the arena stands once the Drakkari are called to action.
Mortal Strike
– A powerful blow inflicts 200% weapon damage and leaves the player wounded, reducing the effectiveness of any healing received by 50% for 8 sec.
Frozen Orb
– Summons an orb of frozen power that shoots a bolt of frost at a nearby enemy target every 1 sec, inflicting 7104 to 8256 Frost damage and slowing movement speed by 20% for 2 sec.
War-God Jalak will call upon the Amani tribe to enter the arena last.
Amani'shi Protector
– Once called to action, Amani'shi Protectors pour from the Amani tribal door until it is destroyed.
Amani'shi Flame Caster
– Once called to action, Amani'shi Flame Casters pour from the Amani tribal door until it is destroyed.
Fireball
– Hurls a ball of fire at a random player, inflicting 11100 to 12900 Fire damage.
Amani Warbear
– A total of three Amani Warbears will jump down from the arena stands once the Amani are called to action.
Swipe
– The warbear swipes with its claws, inflicting 11100 to 12900 Physical damage to players in a 0-yard cone.
Amani'shi Beast Shaman
– Amani'shi Beast Shaman ride atop the powerful Amani Warbears and can be attacked once the Warbear has fallen.
Chain Lightning
– The Beast Shaman calls upon the spirits of the storms to inflict 8880 to 10320 Nature damage to a player. Chain Lightning can jump to another player within 5 yards, affecting 3 total targets and increasing damage by 50% per jump.
Hex of Confusion
– Hexes a player for 30 sec, giving them a 50% chance to injure themselves for 5550 to 6450 Physical damage when casting a spell or using an ability.
Lightning Nova Totem
– Places a Lightning Nova totem that emits a pulse of lightning every 3 sec, inflicting 17760 to 20640 Nature damage to enemies within 8 yards.
War-God Jalak and his faithful Zandalari Dinomancers will come to the aid of Horridon during the battle.
Zandalari Dinomancer
– Zandalari Dinomancers will jump down into the arena periodically.
Dino-Mending
– The dinomancer channels a beam of healing energy at Horridon, healing 1% of Horridon's maximum health every 1 sec.
Dino Form
– At 50% health, the dinomancer transforms into a powerful Devilsaur, increasing Physical damage dealt by 50% but preventing the dinomancer from casting Dino-Mending.
Orb of Control
– When the Zandalari Dinomancer transforms, it drops its Orb of Control. A player can interact with the orb to temporarily dominate Horridon's mind, forcing the beast to charge into a tribal door. Destroying a tribal door prevents additional members of that tribe from entering the arena.
Headache
– Charging into a tribal door gives Horridon a terrible headache, stunning him for 10 sec.
Cracked Shell
– Horridon's shell cracks after ramming into a door, increasing damage taken by 50%. This effect stacks up to 4 times.
War-God Jalak
– After all four tribes have been called, or when Horridon has been damaged below 30% health, War-God Jalak himself will enter the arena.
Bestial Cry
– War-God Jalak unleashes a savage cry, inflicting 12000 Physical damage to all players and increasing damage dealt by War-God Jalak by 50%. This effect stacks.
Rampage
– War-God Jalak's death causes Horridon to go on a rampage, increasing damage dealt by 50% and attack speed by 50%.
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