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Baleroc <The Gatekeeper>
This NPC can be found in Firelands
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Encounter Journal
| Heroic | Mythic | |
| Deadly | Important | |
| Tank | DPS | |
| Healer | Interruptible | |
| Magic | Curse | |
| Poison | Disease | |
| Enrage |
- Overview – The raid will need to take advantage of [Blaze of Glory] on tanks and [Vital Spark] on healers in order to keep the tanks alive as Baleroc alternates between using his [Inferno Blade] and [Decimation Blade] abilities.
To give healers more stacks of [Vital Spark], the damage dealers will need to coordinate standing near Shards of Torment in turn.
Tanks
–
[Blaze of Glory] increases your maximum health; but it also increases your Physical damage taken.
With each cast of [Blaze of Glory], Baleroc gains a stack of [Incendiary Soul].
[Decimating Strike] will inflict 20% of your maximum health in Shadow damage. This attack ignores defenses and armor.
Healers
–
Healing victims of a Shard of Torment's [Torment] will grant you a stack of [Vital Spark].
Once you heal a target of [Blaze of Glory], your [Vital Sparks] become a [Vital Flame].
If a Shard of Torment ever causes you to become [Tormented] your healing done will be greatly reduced.
Damage Dealers
–
By getting heals while [Tormented] by a Shard of Torment, the healer will gain stacks of [Vital Spark].
The longer you stand near a Shard of Torment, the more damage [Torment] will do to you. Walking away changes the [Torment] to [Tormented].
Avoid Shards of Torment while you are [Tormented].
If a Shard of Torment ever has no players nearby, it will unleash a [Wave of Torment].
- Blaze of Glory – Baleroc's assault periodically awakens a burning spark within his current target, increasing the target's physical damage taken by 20%, but also raising their maximum health by 20%.
Every time Baleroc applies Blaze of Glory, he gains an application of Incendiary Soul.- Incendiary Soul – Every time Baleroc applies Blaze of Glory, he gains an application of Incendiary Soul, increasing his Fire damage dealt by 20%.
- Shards of Torment – Baleroc summons crystals amongst his foes, which continually channels a shadowy beam on the nearest player.
- Torment – The Shard of Torment inflicts 318 Shadow damage per application to the nearest player, stacking once per second.
- Tormented – When Torment fades from a player, they are afflicted by the Tormented effect, which increases their magical damage taken by 250% and reduces the player's healing done by 50% for 40 sec.
In Heroic Difficulty direct melee contact with any other player will apply a fresh copy of the Tormented effect to that player.
- Wave of Torment – If no player stands within 15 yards of a Shard of Torment, the Shard pulses this effect, inflicting 2999 Shadow damage each second to all players.
Vital Spark
– If a player casts a direct heal on someone being damaged by Torment, the healer gains an application of Vital Spark for every three stacks of Torment on the target. Casting a single-target direct heal on a target affected by Blaze of Glory will trigger Vital Flame.In Heroic Difficulty the healer gains an application of Vital Spark for every five stacks of Torment.
Vital Flame
– Vital Flame increases healing done to targets affected by Blaze of Glory by 5% per stack of Vital Spark consumed, lasting for 15 sec. When Vital Flame expires, it restores the Vital Spark stacks consumed to create the effect.
Blades of Baleroc
Baleroc periodically empowers one of his blades with Shadow or Fire energy, and wields it alone for 15 sec.
- Decimation Blade – Baleroc's melee strikes do no Physical damage but instead inflict Shadow damage equal to 90% of the target's maximum health, but always at least 90 damage. This damage cannot be resisted or mitigated. Baleroc's time between attacks increases by 25% while this effect is active.
- Inferno Blade – Baleroc's melee strikes do no Physical damage but instead inflict 8924 Fire damage.
Countdown
– Baleroc links two players to each other for 8 sec. If the chosen players move within 4 yards of each other, the effect dissipates harmlessly. If the effect runs its full course, then both players explode, inflicting 150 Fire damage to all players within 100 yards.

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