Seed of Corruption
– Ellrys Duskhallow imbeds a demon seed in a player, causing (100.2% of Spell power) Shadow damage over 18 sec. When the player takes 2500 total damage, the seed will detonate, inflicting Shadow damage to all players within 10 yards of the target.
– Ellrys Duskhallow causes a player to run in horror for 3 sec and causes (21.4% of Spell power) Shadow damage. Ellrys Duskhallow gains 100% of the damage caused in health.
– Ellrys Duskhallow strikes fear in a player, causing them to flee in terror for 4 sec.
– Ellrys Duskhallow hurls a bolt of dark magic at a player, inflicting Shadow damage.
– Ellrys Duskhallow burns a player for (20% of Spell power) Fire damage and then an additional (65% of Spell power) Fire damage over 15 sec.
Curse of Agony
– Ellrys Duskhallow curses a player with agony, inflicting Shadow damage every 3 seconds over 15 sec.
– Ellrys Duskhallow summons Fizzle to fight for her in combat.
– Yazzai summons ice shards that pelt a target area, inflicting 4824 Frost damage over 8 sec.
Cone of Cold
– Yazzai inflicts Frost damage to players in a cone in front of him, reducing their movement speed for 8 sec.
– Yazzai becomes encased in a block of ice, protecting him from all physical attacks and spells for 10 sec, but during that time he cannot attack, move or cast spells.
– Yazzai inflicts Frost damage to a player and reduces their movement speed for 4 sec.
– Yazzai inflicts Frost damage to all players within 10 yards, immobilizing them for up to 8 sec.
– Yazzai teleports 0 yards forward, freeing him from any immobilizing effects.
– Yazzai transforms a player into a sheep, forcing them to wander around for 6 sec. While wandering, the player cannot attack or cast spells. Any damage will transform the player back into their normal form.
– Yazzai inflicts 787 to 1013 Frost damage to a player. Ice Lance inflicts triple damage against Frozen targets.
Medallion of Immunity
– Yazzai removes all movement impairing effects and all effects which cause loss of control from himself.
– Apoko summons a Windfury Totem with 5 health at his feet. The totem enchants all allies' weapons within 30 yards with wind, causing each melee hit to have a 15% chance of granting the wielder 1 extra attack with 340 bonus attack power.