*takes a deep calming breath*OK, first we had to be in combat with all targets for an AOE spell(starfall) to work(while it removed a nice grinding AOE, I learned to live with it, and even see the benefits of not aggroing extra garbage), now we have to use starfire spam to even make it work?*screams and facedesks*
I'm really encouraged by the blue post about Mage Mastery: the icicles were a great idea but had a few problems. But it looks like that blue post addresses every single one of those problems.Also intrigued by the revision to Hunter's Mending glyph, which initially got a HUGE nerf, but I'm not sure if this new version softens the blow sufficiently or not. Anyone care to elucidate?
Way to ruin Starfall! So angry about this.
Does the new Rushing Jade Wind lose shuffle?
Tegea, Thank you for clarifying the starfall change! There is one Glyph I will NEVER get! :)
So...I can now have out Searing totem AND Fire Elemental Totem? Or Mana Tide Totem AND Healing Tide Totem? Interesting.....
Actually that starfall glyph will be pretty useful, since there's fights where you need to ignore some adds and not kill them. It's a way to control where it's going to go.
By the looks of things, the requirement for Hunters to be in combat to use Disengage are changing! This is a much welcomed change in my opinion because just think of all the neat tricks you can pull off now? Leaping to difficult ledges, or skydiving from atop your pet dragon, all without the need to be currently punching a squirrel in the face!My love for Blizzard is rekindling! \\o/
I Think the new changes on warlocks are fine, BUT. the current Dark soul (30% haste) is needs to be changed! haste is pointless to affliction warlocks in pvp imo, you should increase periodic damage with it, or i dont know... but haste must go !
...That possible Kor'kron Juggernaut model. "Hey, guys! Look at my new mou--" *accidentally imaples/decapitates/incinerates group of guildies*
i wonder which mount garrosh drops
I WANT THOSE MOUNTS! :DD