Well, that marks the beginning of the massive Sv hunter nerf :(
Saw it coming for Hunters, heh. I think Survival will still be the top DPS spec, or close to it however. Liking the Shaman healing buffs. :)
That's a lot of changes. Looks like Christmas is here again. Gogo Dreadblade! I hope EJ figures out it's weights soon.
Wow - an extra 15% for Frostbolt with Mastery. Can't wait to try it out!Cheers.
DK:#Rune of Swordshattering: Affixes your two-handed rune weapon with a rune that increases Parry chance by 4% and reduces the duration of Disarm effects by 60%. Modifying your rune weapon requires a Rune Forge in Ebon Hold.#Rune of Swordbreaking: Affixes your one-handed rune weapon with a rune that increases Parry chance by 2% and reduces the duration of Disarm effects by 60%. Modifying your rune weapon requires a Rune Forge in Ebon Hold.Possible sign of a weapon chain buff to 60% disarm reduction. Gasp.#Sudden Doom: Your main-hand auto attacks have a 15% chance (higher chance than rank 3) to make your next Death Coil cost no runic power.Dual wield Unholy nerf. I'm not surprised.#Dreadblade:Increases Shadow damage done by your diseases by 20%. Each point of Mastery increases Shadow damage by an additional 2.5%.Interesting. That's gonna make Scourge Strike hit like a train.Druid:#Soothe: InstantGood.#Wild Growth: 8 sec cooldownHeals up to 5 friendly party or raid members within 15 yards of the target for 3717 over 7 sec. Prioritizes healing most injured party members. The amount healed is applied quickly at first, and slows down as the Wild Growth reaches its full duration.Thank god.Hunter:#Concussive Shot: Dazes the target, slowing movement speed by 50% for 6 sec.Does that mean they're going to change the glyph? o.0Master's Call: 40 yd range35 sec cooldownReally? Thank god. Now fix the "activates cooldown if pet is out of LoS thing and we'll be all set there. * Black Arrow: Fires a Black Arrow at the target, dealing 1800 Shadow damage over 15 sec. Black Arrow shares a cooldown with other Fire Trap spells. * Explosive Shot: You fire an explosive charge into the enemy target, dealing less Fire damage than before. The charge will blast the target every second for an additional 2 sec. * Hunter vs. Wild: Increases your total Stamina by 5%. * Hunter vs. Wild: Increases your total Stamina by 10%. * Hunter vs. Wild: Increases your total Stamina by 15%. * Serpent Spread: Up to 4 targets hit by your Multi-Shot are also afflicted by your Serpent Sting equal to 6 sec of its total duration. * Serpent Spread: Up to 4 targets hit by your Multi-Shot are also afflicted by your Serpent Sting equal to 9 sec of its total duration.Black Arrow: Why are you making our 31-point talent even MORE useless?Explosive Shot: Necessary nerf.Hunter v Wild: Potential PvP buffSerpent Spread: Saw that coming.Mage#Fingers of Frost: Gives your Chill effects a 20% chance to grant you the Fingers of Frost effect, which causes your next Ice Lance or Deep Freeze spell to act as if your target were frozen and increases Ice Lance damage by 15%. Fingers of Frost can accumulate up to 2 charges and lasts 15 sec.#Frost Specialization: Increases your Frost spell damage by 25% and of your Frostbolt spell by an additional 15%.FoF: Why buff Ice Lance more? I know they're sucking in PvE but this has serious implications for PvP.Frost Specialization: A slightly good step in the right direction. Deep Freeze Shatters will be horribly deadly though if this goes through with the new FoF change.PaladinSacred Shieldo.0Priest:Lots of buffsThat are well needed.Rogue:Sub buffs (Shadowstep nerfed), Combat buffsOkay.Shaman buffs/nerfs were discussed.Warlock:Improved Soulfire changedYes! Still...seems..mandatory...Warrior nerfs.^ Lol.
Hooray! Good that my belf hunter have Survival and Beast Mastery spec then
if they plan on nerf-ing purge, then reduce the mana cost as well. It was bumped before because of the 2 purge items, now it has one, either reduce it, or jack the mana cost and leave it at 2..tremor totem nerf hurts
Finaly some relief to the absurd flask costs. Mby i finaly can afford to buy something again!
Per Pally: Check your link on Sacred Shield, hover over reveals Rebuke info.
still no rhinestone sunglasses for jcguess im stuck making prisms til 525. /sadface
So SV hunters get last week's reported 5% agility reduction..now you nerf our two signature shots and AOE damage? :-\"
Gift of the Naaru must be working differently on NPCs or is capped by same value. Otherwise 3 spacegoats could solo Valithria in ICC to full on 25HM in under 15 seconds.
A lot of hardcore raiders will be happy with those new bracer enchants. Well, except for the ones that already spent all that gold for the LW exclusives (I'm sure some people did it).Fiery Apocalypse: Increases all fire damage you deal by 10%.10.8%. Each point of Mastery increases fire damage by an additional 1.25%.1.35%.Is this the first mastery to not be measured in quarters, halves or whole numbers? I knew they would have to mess up their nice neat numbers eventually for balance reasons.Edit: Looks like I'm way off. It just so happens that the classes/specs I play are all that way.
Am I the only one who thinks they should have just put all of the changes separately instead of crossing things out? I mean, I appreciate the sentiment, but some of that stuff just doesn't make sense...Other than that, I'm so glad they buffed fire. Mana was making me not want to play my fire mage.
I like virulance and the 10% dmg reduuce ment buff or nerf to dks. Its fun and makes diseases ecist. Virulance is better now to dps. Blizzard is going good man and they want game to be good. Dk need more aoe to tanks then.And more aoe to unholy.
if they plan on nerf-ing purge, then reduce the mana cost as well. It was bumped before because of the 2 purge items, now it has one, either reduce it, or jack the mana cost and leave it at 2..tremor totem nerf hurtsI agree with you on the purge nerf and I both agree and disagree about the Tremor totem.As I look at it, it's not necessarily a nerf, but rather a buff in some situations. While doing arenas I would prefer Tremor totem as a second "trinket". Good pvpers are aware of tremor totem and are quick to wand it or instant it away. Doing duels, battlegrounds and some bossfights I look at it as a nerf.It's really situational In my opinion.. :)
I like virulance and the 10% dmg reduuce ment buff or nerf to dks. Its fun and makes diseases ecist. Virulance is better now to dps.For the love of god please get Firefox. It prompts you to correct misspelled stuff.Also, I'm way more excited about them making Unholy's Mastery significantly more useful. Virulence is just a bonus (chances are DKs will now get innate spell hit too)
Yay for buffs and nerfs abound! I saw some of the 'lock changes coming, too bad the buffs to Demonology are still likely to not make it worthwhile for raiding, but the big hurt is the heal over time loss from Fel Armor. While it may have been overly advantageous in PvP, we HAVE to hurt ourselves in raids for mana, and it helped healers not have to worry about topping off the Warlocks, I expect a few more potential deaths or OOM healers from now on... :(As for PvP, might switch to Demon Armor for the bonus to heals on me, although Rogues will still chew through the higher armor level.Also, check the edits for Aftermath and Improved Soul Fire (which I can't tell if it is buffed or nerfed, yet... 8% dmg could be better than 15% haste, but doesn't seem likely - at least I can refresh it more regularly now) they appear to be mixed up.■Aftermath: The icon has changed.AftermathImproved Soul FireYourYou Rain ofyour Fire and Shadow damage done by 8% for 15 sec after you deal damage with Soul Fire. This effect has a 12%6 chancesec to Stun targets for 2 sec., and your Conflagrate has a 100% chance to daze the target for 5 sec.cooldown.Huh?
Wait a minute... something isn't right with the hunter changes. The SV nerf was necessary, and I won't complain.But, that doesn't change the fact that MM and BM are still terrible DPS specs. What happened to the planned buffs to those specs? They aren't going to improve themselves - hunters will still be "SV or GTFO" when it comes to raids.
Raging blow is gonna hit like a freaking truck now.