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評論來自
Nulgar
Not sure which bombs this is meant to trigger, it does not work with
轟炸攻擊
(makes sense, as the bombs are still on their way)
edit
It's going to be changed in 5.2 to a
-like effect:
雷霆箭
- Deals 14 Elemental damage to the enemy's active pet and 14 Elemental damage to the enemy's backline pets.
評論來自
1048602
Works perfectly with minefield, i'll try other kind of bomb and i'll comment back!
評論來自
584434
I can definitely confirm that it worked for Bombing Run for me prior to 5.1 (but not always) and when 5.1 hit - it stopped working completely. I even wrote a ticket about it, and got no answer.
評論來自
Maliander
Reworked in Patch 5.2.
Patch 5.2:
4 Turn Cooldown
Deals 14 Elemental damage to the enemy's active pet and 14 Elemental damage to the enemy's backline pets.
Patch 5.1 and before:
Deals 20 Elemental damage.
Instantly causes any bombs that exist to detonate.
評論來自
calculator
Of lightning? Very very frightening.
評論來自
1113727
Pika-CHUUUUUUUUUU
評論來自
Alfa
Changed in Patch 6.0.
Before
Deals 14 Elemental damage to the enemy's active pet and 14 Elemental damage to the enemy's backline pets.
After
Deals 586 Elemental damage split evenly across the enemy team.
Mine shows 592, I like it better like this. Especially when I go up against a
未誕生的華爾琪
after he uses his
鬼纏
ability and instead of a wasted shot on him it will be split amongst the other two pets.
評論來自
Chrosta
Old version (5.4.8) was good only against full teams (hits each pet for 14), but the new one (6.0.2) is great even against last pet (40 damage splitted among living pets). It is the similar change like
Dreadful Breath
.
評論來自
Chrosta
Damage calculation:
Damage = 40 + 2*power
評論來自
DasGokuguy
GIVITADUNDABOTE ~ Lt. Surge
評論來自
Zapph
Moves that deal damage split evenly among all living enemy pets:
Aquatic:
狂魚風暴
- 40 base damage, 5 round cooldown, unique to
桑史托克
Elemental:
雪崩
&
雷霆箭
- 40 base damage, 4 round cooldown
Undead:
背水一戰
- 40 base damage + destroys all objects, 5 round cooldown, unique to
小屍塚魔像
Humanoid:
旋風斬
- 33 base damage, 3 round cooldown
Undead:
順劈斬
- 24 base damage, no cooldown, unique to
小憎惡體
Humanoid:
恐怖吐息
- 21 base damage, continues for 3 rounds, no cooldown, +25% damage in
淨化之雨
Magic:
秘法風暴
- 24 base damage, causes
秘法之風
and deals +25% damage if Arcane Winds is already active, 3 round cooldown
Magic:
幽能風暴
- 30 base damage, causes
秘法之風
and deals +25% damage if Arcane Winds is already active, 5 round cooldown, unique to
澤拉達
Similar moves that also deal damage to backline pets:
Mechanical:
震地
- 12 base damage to front pet + 6 base damage (24 max) to backline pets that continues for 3 rounds with a 2 round cooldown
Mechanical:
鼓膜暴怒
- 14 base damage to front pet + 7 base damage to backline pets (28 max) that continues for 3 rounds with a 4 round cooldown
Mechanical:
奔流
- 12 base damage to front pet + 9 base damage to backline pets (30 max), 3 round cooldown
Magic:
魔爆術
- 10 base damage to front pet + 6 base damage to backline pets (22 max), no cooldown
Magic:
幽能衝擊波
- 14 base damage to front pet + 4 base damage to backline pets (22 max), no cooldown, unique to
澤拉達
Elemental:
凜風衝擊
- 25 base damage to front pet + 5 base damage to all enemy pets (40 max) if target is
Chilled
, 5 round cooldown
Beast:
原始尖嘯
- 10 base damage to all enemy pets (30 max), applies -25% speed debuff for 4 rounds, 3 round cooldown
Humanoid:
急速射擊
- 8 base damage to all enemy pets (24 max), no cooldown, unique to
傳播者
Humanoid:
疾電斬
- 7 base damage to all enemy pets (21 max), no cooldown, unique to
迷你泰瑞爾
Elemental:
熔岩波
- 7 base damage to all enemy pets (21 max) + destroys all objects, no cooldown
Aquatic:
海嘯
- 7 base damage to all enemy pets (21 max) + destroys all objects, no cooldown
Magic:
魂焰光束
- 15 base damage to all enemy pets (45 max), 3 round cooldown, unique to
憤怒碎片
Undead:
骸骨風暴
- 15 base damage to all enemy pets (45 max) but user takes 10% total health damage, 3 round cooldown
Magic:
碧火閃電
- 9 base damage to all enemy pets (27 max), 1 round cooldown, unique to
玉龍的血脈,玉朗
Elemental:
日光
- 10 base damage to all enemy pets (30 max), causes
晴天
, 5 round cooldown
Aquatic:
酸雨
- 9 base damage to all enemy pets (27 max), causes
淨化之雨
, 3 round cooldown
Magic:
月狼之淚
- 5 base damage to all enemy pets (15 max) & 5 base health to friendly pets, causes
月光
, 5 round cooldown
Dragonkin:
星殞術
- 5 base damage to all enemy pets (15 max) & 5 base health to friendly pets, causes
月光
, 5 round cooldown
評論來自
tueman
Do I not understand how this ability works? If I use it against a full team, it does ~177 to each pet, against 2 pets it does ~266 each, but if I use it against a single pet with 2 dead in the backrow it does ~177 damage again. Shouldn't it do the full 532 damage against the single pet?
EDIT: Not only that but sometimes it will do ~266 against a single pet and ~177 against doubles. Is this ability bugged or am I not understanding how it works?
評論來自
xLunacyx
Keep in mind that caged pets will still count in the split damage calculation. (cage is fine and won't take damage) Not sure if intentional or a bug that's been in the game since MoP?
連結
雷霆箭
雷霆箭
4輪冷卻
100%
命中機率
對敵方造成36點元素傷害,此傷害由所有敵方寵物平均分攤。
Vs.
機械
Vs.
小動物
魔法增益
指南
A Pet Battler's Guide to: Defeating the Celestial Tournament
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