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Trash Mobs - Karazhan Burning Crusade Classic Strategy Guide
来自 Rokman
[Last Updated]:
2021/07/06
变更日志
补丁:2.5.4
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评分:
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卡拉赞
lies many dangerous trash mobs with unique mechanics. Creature types in this 10-man raid range from Undead, Beast, Humanoid, and Demon. If you aren't careful and prepared, enemies in this raid can quickly wipe a group.
This guide provides tips and strategies for defeating Trash Mobs in Karazhan in Burning Crusade Classic.
Looking for more information about Karazhan in Burning Crusade Classic? Then take a look at our Karazhan Overview!
Karazhan Raid Overview
Trash Mob Strategy in Karazhan, Burning Crusade Classic
鬼灵战马
Ability
Description
冲锋
Charge will target the player furthest from Spectral Charger, and immediately cast the next ability, Fear.
恐惧
Fear is an AOE that hits all players within a short distance of Spectral Charger, fearing them for 4 seconds.
Spectral Chargers are very easy to deal with if there is a
萨满祭司
in the group, which can use
战栗图腾
to easily handle the fear. If there isn't a Tremor Totem available, groups can have 1 player intentionally stand out to eat the Fear. The Fear effect is a magic debuff, meaning it can be dispelled by a healer.
鬼灵马夫
Ability
Description
治疗之触
Healing Touch will heal the nearest Spectral Charger and should be interrupted.
击倒
Knockdown will target the player with the highest threat, stunning them for 2 seconds.
刺穿护甲
Pierce Armor will lower the armor of the player with the highest threat on Spectral Stable Hand.
鞭笞狂暴
Whip Frenzy will increase the nearest Spectral Charger's attack speed by 60% for 30 seconds.
For some groups in Karazhan that might struggle on this trash, it can be a good idea to use
束缚亡灵
if there is a
牧师
in the group on the Spectral Stable Hand and focus fire down the Spectral Chargers first.
鬼灵家仆
Ability
Description
忠诚誓言
Oath of Fealty is a Mind Control effect that can not be dispelled or interrupted. The only way to avoid this entirely is if a
萨满祭司
drops
根基图腾
whenever a Spectral Retainer is pulled. The Mind Control can be broken by
被遗忘者的意志
if the target is Undead.
撕裂
Rend places a bleed on the target with highest threat, dealing physical damage over time.
Spectral Retainer is immune to Shackle, Taunt, and Stun. Whenever Spectral Retainer is pulled with a group of enemies, it should be the first kill target and if there is a
萨满祭司
in the group, drop Grounding Totem right away. Careful when Cleaving with these mobs, as the Mind Control might be inside of the Cleave range and it is possible to kill your own group members.
幻影仆从
Ability
Description
Melee Damage
Phantom Valet hit incredibly hard on the Tank. Whenever these are pulled, Healers need to ensure they keep healing the Tank and others in the group need to be careful not to pull threat.
挫志怒吼
Demoralizing Shout reduces attack power of nearby players.
Phantom Valet is immune to Shackle, Taunt, and Stun. Because they hit so hard, Tanks will need plenty of incoming heals to survive and damage dealers need to be careful not to pull threat off of the Tank.
幽灵服务员
Ability
Description
裂颅醉意
Drunken Skull Crack stuns the target with the highest threat for 4 seconds.
激怒
Enrage happens at 50%, increasing damage dealt and attack speed. When the Ghostly Steward Enrages, he wipes all threat.
Ghostly Steward is immune to Shackle, Taunt, and Stun. Drunken Skull Crack will stun the player with the highest amount of threat, so it is a good idea to let both tanks hit the mob before dealing damage. Once the mob reaches 50% health, allow the tank to generate new threat after the wipe.
狂热情人
Ability
Description
嫉妒
Jealousy is a Curse debuff that makes each attack have a chance to deal damage to yourself. This should be removed by a
法师
or
德鲁伊
.
诱惑
Seduction is an area effect charm, seducing all nearby players for 6 seconds.
诱惑
Temptation is a debuff that can't be removed, making each attack have a chance to heal the Concubine.
Concubine will likely Seduce melee damage dealers, so typically melee will focus on the Wanton Hostess while ranged damage dealers take care of the Concubine. Mages and Druids should be prepared to remove the Jealousy Curse, to prevent raid damage.
轻浮的女招待
Ability
Description
迷心光环
Alluring Aura reduces melee damage taken by 50%.
迷惑光环
Bewitching Aura reduces spell damage taken by 50%.
女妖尖叫
Banshee Shriek silences all nearby players for 5 seconds, so spellcasters need to be far away from the mob to avoid being silenced.
女妖哀嚎
Banshee Wail deals shadow damage to the target with highest threat.
Wanton Hostess silences all nearby spellcasters, so healers and ranged damage dealers need to stay away from this mob. Melee damage dealers should focus down the Wanton Hostess.
骷髅招待员
Ability
Description
寒冰坟墓
Ice Tomb deals frost damage and stuns the target with highest threat. While stunned, the Skeletal Usher will wipe threat from the stunned target completely.
冰霜震击
Frost Shock deals Frost Damage to target and does a movement slow.
磁力
Magnetic Pull only happens when no players are in range of the Skeletal Usher. If that happens, Skeletal Usher will "Death Grip" players to it. This is likely to avoid obscene kiting strategies.
There are two strategies for dealing with Ice Tomb. The first is to let both tanks hit both Skeletal Ushers, because two of the three pulls are a duo Skeletal Usher pack. If both tanks hit both mobs and the rest of the group doesn't pass on threat, if the first tank is stunned it will hit the second tank instead of rushing to a healer. Or the tanks can just use
自由行动药剂
and immune the stun and threat drop completely.
鬼灵演员
Ability
Description
说教
Bad Poetry will put a target to sleep for 10 seconds. It is a magic debuff and can be dispelled.
谢幕的欢呼
Curtain Call happens when the Spectral Performer dies, dealing fire damage to all players nearby, similar to a final
地精工兵炸药
on death.
聚光灯
Spotlight will place a beam of light on the ground, increasing damage dealt for anyone inside, enemies or players.
As long as you keep the Spectral Performers out of the spotlight and keep the raid at high health before the mob dies, the Curtain Call damage is easy to deal with. If a Spectral Performer dies inside the Spotlight, it can deal a ton of damage and wipe the raid.
奥术畸体
Ability
Description
奥术箭雨
Arcane Volley deals Arcane damage to all nearby players.
释放法力
Loose Mana happens when the Arcane Anomaly dies, restoring mana to all players upon death.
The Arcane Anomaly absorbs all damage, reducing mana instead of health. When the Arcane Anomaly's mana pool reaches 0, it will instantly die and cast Loose Mana. When these are pulled with Syphoners, groups should focus fire the Arcane Anomaly first, as the mana restoration can counter act the Drain Mana.
虹吸者
Ability
Description
吸取法力
Drain Mana is a channeled ability that drains mana from any nearby spellcasters.
To combat the Drain Mana, groups should first focus fire the Arcane Anomaly, to trigger Loose Mana.
奥术看守
Ability
Description
水晶打击
Crystal Strike deals damage to the player with the highest threat, dealing arcane damage and ignoring all armor.
过载
Overload targets a random player, causing them to explode with arcane damage. If targeted, players should move away from others to avoid dealing damage to the raid.
Phantom Valet is immune to Shackle, Taunt, and Stun. Because they hit so hard, Tanks will need plenty of incoming heals to survive and damage dealers need to be careful not to pull threat off of the Tank.
法力猎食者
Ability
Description
Immunity to Magic
Mana Feeders are Immune to Magic damage, only receiving physical damage.
星界撕咬
Astral Bite happens whenever a spell is cast on the Mana Feeder, it will drain that player's Mana.
Physical Damage dealers need to focus fire Mana Feeders. If all Arcane Protectors are dead, spellcasters can use melee attacks on the Mana Feeders to speed up the process.
奥术保卫者
Ability
Description
石拳
Fist of Stone will stun the target with the highest threat and place a 12 second debuff on the tank,
石拳
, which can not be dispelled. This reduces movement speed, damage dealt, and attack speed.
Arcane Protector will use Fist of Stone on the target with the highest threat, stunning them and applying a debuff,
石拳
which can not be dispelled. Both tanks need to have the highest threat on the mob to avoid people in the raid dying.
魔法恐魔
Ability
Description
能量扭曲
Power Distortion will increase the cost of spells for all players within melee range.
奥术箭雨
Arcane Volley deals Arcane damage to all nearby players.
Magical Horror are the larger mobs in small packs with two Mana Warps. Magical Horrors aren't actually the most dangerous mob in these groups, but should be killed first. Once dead, the group should focus fire the Mana Warps down and be prepared to stun them at low health.
法力畸变
Ability
Description
空间裂隙
Warp Breach will cast when the Mana Warp is low on health, if the cast finishes, the Mana Warp will explode dealing Arcane damage to all nearby players.
Raid groups should not cleave the Mana Warps down, because if two Warp Breaches go off back to back, it can lead to a raid wipe. Mana Warp can be stunned, so
潜行者
should be prepared to use
肾击
when the Mana Warp is low on health.
法术之影
Ability
Description
相位隐形
Phasing Invisibility allows the Spell Shade to go invisible. If a
猎人
knows their location, they can use
照明弹
to knock them out.
火球术
Fireball deals fire damage to the target with the highest threat.
寒冰箭
Frostbolt deals frost damage to the target with the highest threat.
暗影箭
Shadow Bolt deals shadow damage to the target with the highest threat.
Spell Shade go invisible and need to be pulled carefully. If they are pulled too close to another group of invisible Spell Shade, you could accidentally grab two packs and lead to a wipe. Players with interrupts need to use them on the casts to prevent too much damage to the tanks.
虚灵窃贼
Ability
Description
顺劈斩
Cleave deals damage to all players in front of the Ethereal Thief.
缴械
Disarm removes the weapon from the target, lasting for 8 seconds.
空间扭曲
Spatial Distortion is a stacking debuff that lowers agility and strength by 3% per stack.
As long as these mobs are pulled one or two at a time, allowing for the debuff to fall off before the next mob is pulled, the tank should have enough strength and agility to maintain threat. If multiple are pulled too quickly, the tank might lose too many important stats and deal too low of damage to keep threat.
虚灵窃法者
Ability
Description
奥术箭雨
Arcane Volley deals Arcane damage to all nearby players.
空间扭曲
Spatial Distortion is a stacking debuff that lowers intellect and spirit by 3% per stack.
As long as these mobs are pulled one or two at a time, allowing for the debuff to fall off before the next mob is pulled, the healers should have enough intellect and spirit to keep up a decent amount of healing on the main tank.
大型血肉兽
Ability
Description
血盆大口
Gaping Maw will place a bleed on random enemies nearby, dealing significant bleed damage over time.
传染毒药
Infectious Poison places a poison debuff on a target, dealing poison damage over time. This debuff can be abolished.
血肉兽
and Greater Fleshbeast have the same abilities. The only difference is the Greater Fleshbeast has much more melee damage and should be tanked very carefully. Healers need to keep up heals on the tank when a Greater Fleshbeast is hitting them.
Trash Mob Loot in Karazhan, Burning Crusade Classic
Cloth Gear
炼狱腰带
亡者之握
Leather Gear
泽尔哈特遗失的靴子
灵巧之握
Mail Gear
追踪者腰带
Plate Gear
躲闪长靴
Cloak
正义披风
Jewelry
冷酷风暴之戒
雷特森的遗失坠饰
Recipe
公式:附魔靴子 - 稳固
图样:灵魂布护肩
图样:灵魂布外衣
Karazhan Raid Gear and Loot Guide
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