Night Fae: Convoke the Spirits
Call upon the Night Fae for an eruption of energy, channeling a rapid flurry of 16 Druid spells and abilities over 4 seconds. You will cast Moonfire, Wrath, Regrowth, Rejuvenation, Thrash, Rake, Shred, and Ironfur on appropriate nearby targets, favoring your current specialization.
4 sec Channel, 2 min cooldown.
Convoke the Spirits–in this build or an upcoming build:
–Convoke will more strongly favor current-spec abilities than it currently does
–Convoke will be more willing to use the same ability many times within a single activation
–Convoke will not use Thrash if nothing is in range
–In Feral spec, it will more strongly favor Shred over Thrash
–Dodging will work during the channel
Also, this isn’t spelled out, but “current specialization” will use your current Heart of the Wild if you have it active.
A dilemma with this ability is that, on one hand, it’s cooler if it does a wide mix of Druid things. Its power can come from the main-role spells you’re gaining, while some off-role spells contribute flavor, utility, and visual presence. But on the other, reading it can give an expectation of, say, 16 damage spells in a row, which is let down when you get something much less. We’re going to tinker with the mix somewhat to find a better balance here.