Using that Myu's WA says I got a bunch of catch up for Alchemy off Patron Orders... but there's nothing off it outside the usual weekly ones handed out like the other weekly KP stuff.And for Herbalism are all those "Deepgroove Roots" a catch up drop? I've long done the weekly getting the Epic to start getting them roots after. Seem to get at least one every 10 minutes of farming
this profession shuffle just explose my brain... total messand still no rank allowed in public ordernot to mention all the PITA around craft (i feeel i spend more time flying from bank to mailbox to AH to profession desk (even greater for Forge and inge which is inside a building...)tinderbox rarery... com'on... is there really a grand plan behind it? if R3 dedicated to only a few, at least blizz should have implemeted an ilv bonus for all improvment (enchat&gem&...)on a personnal note, most of my alt have cheapest R1 stuff, running casual HC. quite enought
This existed in Dragonflight.
It's insane how there's an entire sub-game of WoW as it's economy. Happy for all the people that enjoy this but I also wish there was a quick and easy, noob friendly version of professions besides taking 2 gathering skills and selling everything.Some of us don't have hours and hours to farm materials and knowledge points - and no, selling a WoW token isn't an acceptable substitute.
There also seems to be a hidden currency tracking how many Treatises we've used versus how many we theoretically could have used, suggesting we'll be able to use multiple treatises in a week to catch up. However, last I heard this hasn't become active yet. The currency is just tracking in the background.
How accurate is this? The weakaura/macro say I have 5 catchup Engineering Points still, but have said that for 2 weeks now, and I haven't gotten any catchup patron orders.
This whole prof system is a total mess.
I've loved doing professions in the past, but I prefer to be playing rather than sitting in Trade.Looking at my profit... well there isn't one from the current expansion - I'm still running at a net loss due to the high price of mats and low interest in the sales hawking process. I have made some gold through selling half the materials I gather.All in all, I've lost my enthusiasm for crafting, and playing. I'll continue to (very slowly) gather the patterns, but that's about it for me. Something that was meant to be a fun activity, by adding complexity, has gone too far down the rabbit hole.
Despite the expensiveness I'm enjoying the dynamic of the economy this time, giving everything a bit more heft for the first few weeks. That said, the scarcity of acuity really feels like a big miss compared to DF. It's just not clear to me why it's necessary, and I'm hoping that some changes are coming in a future patch to make it flow a bit more freely.
Well, new to leaving a post on WoW economy, but first, thanks for these weekly posts as they do really have a good amount of info to make choices on AH buying/selling, and as well, some insight into the game's phycological "gold" mind. As someone who does invest money and checks things out, it is quite comparative to the real world.I won't do any type of shuffle on my professions as my toons that I have been playing since 2009 have almost every pattern for their profession. I think my main, a tailor and enchanter is missing less than 10 of each profession across all the expansions. That is a mind boggling concept to give up what you learn to gain more acuity then go back and forth. I would not want to go there ever.I did take your advice a few months back and stocked up on gold selling wow tokens, but that makes it feel like a pay to play game which is a real turn off. That 1.5 million went fast buying pvp patterns as I don't pvp but, they are almost always put up on the patron tab as a work order. Blizzard likely won't change how things that are really top end requirements with low drop rates (i.e: the Profaned Tinderbox) and I found just farming T1 of the Sanctum got me 9 over a few hours of repeating this delve.I can't stand gathering, but with all the overly priced raw mats for crafting, I put my gatherer out there, she is a miner/herbalist, and last week, I received within about 4 hours of farming all 4 zones, 19 Null Slivers and 12 Deepgrove Roots, I believe these are the catchup mechanic for these two gathering professions. This week, on two other toons that are miners with one a BS, the other an Eng, both received a handful of the Null Slivers each. I found that if I just hung onto them without actually using them, I still get them. I do not know if this is tracked or what but my main began the expansion early and it was only last week that I brought over more toons to start gathering mats to make stuff with their professions to support my main's professions and gear enchants, etc. I did this in DF, it takes a long time to build up what you need, but I can't justify the time to mindlessly farm or spend cash on tokens, so it is a long haul to keep going to the end of the road. I do give many kudos to al those who do mindlessly farm mats, I have bought some, but the gold is running low and Christmas is on the way.Keep up the good work informing us about good tips in the economy.
The catchup mechanic in theory is a good addition.But how it's currently implemented is some pile of giant BS.So if you want to maximize your herb/ore gather char (to get all the purchasable KP as well as the blue gather tools), one of the best ways to do so currently is unlearing them, go for enchanting/skinning (or whatever profession yields the most acuity) to get all your catchup kp/acuity, and then switch back to your intended professions.This is !@#$%^ed in so many ways.
good readI don't agree that there should only be 2 ranks of items "standard" and "sweat". Ranks 1 (or 1-3) serve great as a levelling tier / pre season tier at the time when max rank stuff just shouldn't even be available.But we had the shuffle, yet another artisans exploit. It really, really gets my goat that they let the EXACT same thing happen in TWW as DF. They even tried to make changes to prevent it, but taking acuity off 1 time treasures just made it more annoying for regular people and didn't deter the exploiters at all.I really hope Midnight can prevent people from totally circumventing the progression so we can see what the professions are supposed to be, because we still haven't. Both times we've just seen people cheat to max rank stuff within the first week. That said, there's a bunch of weirdness with TWW professions that makes me think Blizzard needed more time to cook. They just feel less finished than DF's did. EG: Why did they need to hotfix in a shard shatter for dust, when that's been how enchanting has worked forever? It just seems like someone else copy+pasted DF's system without having the same design skill or time to implement it.
See why people yell professions went %^&*?You had to do an essay on stupid profession catch-up with weak auras and macro scripts.Pre-DF professions were just better. Now professions are overcomplex.
I have never seen the mining catch-up drop. I have multiple gatherer alts that do herb/mining... i have even fully leveled just gathering in TWW multiple times... I always get the herb one but am convinced the mining one doesn't exist.
Alright I've got my 8 enchants, not rank 3, and probably a few dragonflight ones. I've got my oils, flasks, potions, runes, augment runes, vantus runes, oh and of course your food buff. I've got my old drums which i had to replace with new drums that cost 50x as much. I spent about 100k gold crafting a weapon which i have to recraft once or twice. I Should probably spend more on crafted gear but on every character it becomes a silly goldsink. I've got 4 rootkits installed into my computer via raiderio, curseforge, overwolf for warcraftlogs uploading, and weakauras companion. Downloaded 10 different addons to fix things blizzard hasn't made possible in 20 years. Made custom weakauras for each of my class to track talent buffs and the new buffs for specific class mechanics. Simmed my character on raidbots 12 times to see what my best upgrades are. Read a thesis on the war within changes for each class i want to play on WoWhead. Alright time to play the game, definitely not too complicated or expensive!