Top 5 Midnight Wishlist
Wishlist |
1. |
Better Defensive/Mobility Options |
2. |
Continued Mythic+ Talent Iteration |
3. |
Adjust Apex Talents |
4. |
Better Defined Builds |
5. |
Hero Talent Balance |
Defensive Toolkit
Holy (and Discipline) have long been plagued with some of the worst mobility/survivability in the game and they still seem to be in that position going into Midnight. Unlike Discipline, Holy does not have the powerful shields that can be self-cast in advance of incoming damage for an additional tool. The class tree has improved the route you take to get all of your output increasing talents quite well but has not done much to make our survivability any better. Mobility is more of a concern in Midnight as the quantity of instant casts is getting reduced with spells like
Renew and
Premonition being removed. Survivability is a crucial liability for the spec, especially in a Mythic+ environment where Discipline's shields outclass it easily.
Cosmic Ripple and Direct Healing
Cosmic Ripple is a major focus with our Apex talents in the Midnight expansion. This effect is a "puff" of healing, spread out over 5 targets at levels barely perceptible on the raid frames. Blizzard has already nerfed this effect and buffed direct healing to compensate once and I think they should continue this path on putting more power into direct healing. Apex talents like
Benediction where your
Flash Heal produces a Ripple are exactly what I would want redesigned as you're not even seeing or "feeling" the ripple that your Flash Heal produces but instead you're more focused on the target of your heal, producing these extra "puffs" is not satisfying gameplay.
I would rather that talents like Benediction where your
Divine Hymn is producing ripples would be more powerful and the Flash Heal ones less powerful. When you are channeling Divine Hymn it will simply have the effect of you feeling more powerful while channeling your major healing cooldown which I think is an ideal way to make an apex talent feel special for healers. Producing more ripples during
Apotheosis on the other hand just does not feel as satisfying since you're focusing on
Flash Heals to produce those ripples which means you're getting more
Holy Word: Serenitys and focusing on more single-target healing so you will know on the meters that getting those Ripples is good for HPS but you don't "feel" those Ripples affecting health bars in the spells you are casting, you "feel" the buffed Flash Heal (which was unfortunately bugged in December and doing LESS healing than it was supposed to).
Hero Talents
Hero Talents and the spec tree feel like they should have some better ways to differentiate your healing output and "feel". In Midnight it seems like the angle is to make
Prayer of Healing more of a focus with spells like
Spiritwell. Unfortunately the Apex talents encouraging
Flash Heals during
Apotheosis and a lack of focus in the spec tree take away from the potential for Archon and Oracle to feel like more distinct sub-specs. Oracle places a bit more emphasis on
Prayer of Mending/passive output and Archon on
Halo and somewhat on direct healing output. Halo was also nerfed recently and
Empowered Surges was nerfed making your direct healing from Archon slightly less noticeable.
I believe they should work to make each Hero Talent more distinct in their healing sources, like adding some life to the
Prayer of Healing supporting talents to encourage them more for Archon. What does feel good are cross-synergies where
Ultimate Serenity's cleave healing works with
Lasting Words to spread
Renews to all allies in Mythic+ content. This grants a healing taken buff from
Renewed Faith and while slight, is noticeable. There is certainly a fine line on having too many of these potential stacking modifiers as we saw in The War Within so I think encouraging different modifiers for different Hero Talents could be an interesting way to produce more unique builds.