the mop bosses still have more hp than HFC on NA will have to check if it gets fixed for us EU tomorrow
I much prefer this new trait for Assassination, balls to AoE, let's be the ST spec we were always destined to be.
I think War machine in the title should be victory rush.
It was both war machine and victory rush
or did they fix both kill mechanics... im confused?
ah thx pyrogreg
So um, Lich King had 52 Mil HP right? He now has 178 on 25H.. So yeah every raid seems to have 2x+ hp increase. Have they only fixed MoP and WoD atm because they couldn't be solo'd by some players? The older raids can still be solo'd they're just longer so are they solving other issues before turning to this? Or do they not know?
Cata and earlier raids are complete non issues though even if they quadrupled the health thanks to the increased damage you deal there.
What about those that do Project 60 and so on? I mean a group of players cant kill a 178M hp lich king, lol.
From what I've read here and on Reddit, MoP raid bosses appear to have ~50% more health for a L110 character than in 7.3.2. This is a huge improvement from launch 7.3.5 when they had a whopping 400% more health, but still a substantial increase. Not a huge deal.
Did they fix the achvs? I logged in and had like -500 pts than what I had previously.
Algalon is also impossible to do in Ulduar for those of us that do Herald of the Titans runs regularly. With 10 people he has 23mill, before the fix today he had 26mill, and the group that I run with(I wasn't there) had 16 people, and he had roughly 36mill hp. They spent 2 minutes on the fight and they only got him down to 91% remaining in his health. So... todays fix is no where near enough.
now remove perma personal loot that you can't turn off unless in a raid group (meaning get rid of personal loot when not in a raid), add back in the funny click lines to npcs aka click an orc enough he says "me not that kind of orc", and buff xp gains and the game will be back on track again
I usually never comment here but I must say that this patch is the worst I've ever seen in all the 7.x expasion. It not only seems rushed and poorly designed but it's such buggy that it destroyed the game experience I had, in just 3 days.I am a main warlock and so I have had all the problems they are now supposed to be fixing (in EU realms).But what really disappointed me most was the "new" leveling experience. I loved leveling. I have a full army of toons, one for every class, and I was just trying to level up the warrior and the dk in Alliance. I leveled my warrior from 1 to 66 in about 6/7 hours, because I recruited a friend (one of many I helped leveling) and we were spamming dungeons. Maybe that was just "too fast", but for me, with all the leveling process done about 20 times (from 1 to 110), it was just "I can do this, I paid my heirlooms and I learned what to do to make it fast". Now with full heriloom set (even the rings from WoD and the one from the fishing tournament) *without* the raf bonus, I am leveling through quests and dungeons and it took me 6 hours to go from 66 to 73. I feel scammed. My heirlooms seem useless, and I am not speaking about the poor stats they have but mostly for experience boost (even if they give the same as before, now for a level it is required a toon more!). Doing dungeons is just boring, since the mechanics are poor, just longer (everlasting) trash fights and random wipes because of bad pulls or healer running oom. Doing quests is even more tedious. I was in the Outlands and I literally looked for an item to drop from pigs for about 20 minutes. An item required to complete a stupid 10k exp quest. Is really this what the game is meant to be? I suppose that there were many many improvements since vanilla, and I would have never wanted to go back there. I loved Legion (bar legendary system). I loved 7.x a lot. Now I'm disgusted. Why Blizzard? Sorry for the complaint but I really needed to say it loud.