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Warlords of Draenor Druid Changes
By Wowhead
Last Updated:
2016/04/04
Patch: 6.1.0
Table of Contents
Rating:
This post covers all of the changes to Druids in Warlords of Draenor: talents, class abilities, specializations, glyphs, crowd control, and blue tweet clarifications. We've added in changed spell effects, set bonuses, and armor models as the beta has grown.
Looking for the WoD Talent Calculator?
Check it out here
.
Want to know how to play your class on live? Check out our
Feral
,
Balance
,
Guardian
, and
Restoration
guides.
Last update: October 23
(Note: This guide is intended to be an overview of changes between Mists of Pandaria and Warlords of Draenor. Due to its popularity, we have included Patch Note updates for 6.1, but its main purpose is to compare the two expansions.)
Highlights
For pruned Druid abilities, the reasons focused on thinning out the niche and abilities that were not used often. Abilities were kept that allowed druids to function in off-spec roles since that flexibility is a defining characteristic of the class.
Due to the
addition of Bonus Armor as a secondary tank sta
t, Guardian Druids' mastery (Nature's Guardian) was replaced with a new mastery that compliments the Avoidance-heavy nature of
.
The
maximum number of charges that can be accumulated for Savage Defense has been reduced
to make its uptime more consistent between short and long periods of tanking.
The major change for Feral Druids is that
combo points are now stored on the player
--when you switch targets, your points remain with you.
Rage generation was a problem for Guardian Druids in Mists of Pandaria, so changes to Haste and Crit were made.
was also added
to give a defensive value to the new Multistrike stat.
Balance Druids have quite extensive changes
. Energy and Eclipse wasn't intuitive for new players, but there also wasn't additional depth to mastering it.
Balance Energy is now a bar that automatically cycles back and forth
between Lunar and Solar sides, like night and day. The closer to one end that the bar is, the more damage that side's spells do.
There are four rotational spells for Balance
:
(Lunar),
Wrath
(Solar),
Moonfire
(Lunar, replaced with Sunfire in Solar), and
Starsurge
(both).
Tranquility
was simplified
because it was overly complex--different targets per tick, a HoT, stacking, different strengths based on raid sizes.
Glyph of Efflorescence, which allowed the Efflorescence effect to be attached to Wild Mushroom instead of Swiftmend, was a success in 5.4,
so it is now a permanent addition
.
was redesigned
to fit the new design for periodic effects.
Swift Rejuvenation was removed
because it made blanket Rejuvenations too strong and also limited scaling with Haste. Blanketing the raid with
Rejuvenation
is still a playstyle choice in WoD though.
Level 90 Druid talents were originally designed to encourage hybrid gameplay. However, the
benefits to your primary role have been toned down
, to emphasize the off-role benefits you get.
When browsing the spell changes below and noticing that a coefficient has changed, keep in mind that the following changes have been made:
Each point of Agility or Strength now grants 1 Attack Power (down from 2). All other sources of Attack Power now grant half as much as before.
Intellect no longer provides an increased chance to critically strike with spells.
The base chance to critically strike is now 5% for all classes. There are no longer different chances to critically strike with melee, ranged, and spells.
Weapon Damage values on all weapons have been reduced by 20%.
Attack Power now increases Weapon Damage at a rate of 1 DPS per 3.5 Attack Power (up from 1 DPS per 14 Attack Power).
Attack Power, Spell Power, or Weapon Damage now affect the entire healing or damage throughput of player spells.
Patch 6.1 Updates
Blizzard
Talents
Bristling Fur
(Guardian) now has a 30-second cooldown (down from 1 minute).
Force of Nature's Treants has been buffed with a 35% increase to their health and spellpower, and an 80% increase to their armor and attack power.
Guardian of Elune
(Guardian) now also reduces the rage cost of
by the
Druid
's base dodge chance percentage.
(Restoration) now lasts 7 seconds (up from 5 seconds).
(Restoration) now also increases the healing of
Swiftmend
by 20%.
Renewal
now instantly heals for 30% of max health (up from 22%).
(Balance) damage has been increased by 16%, and now has a duration of 24 seconds (up from 20 seconds).
Restoration
now also increases the damage of
Druid
spells and abilities by 15%.
Talents
Heart of the Wild
(Restoration) now increases spell damage by 150% (down from 200%), and Agility in
Cat Form
by 75% (down from 110%).
General
Ferocious Bite
damage increased by 5%.
no longer heals for 50% more when cast-on-self for Balance Druids.
Mangle
damage increased by 27%.
Moonfire
's mana cost has been reduced by 55%.
Shred
damage increased by 20%.
Thrash
(
Cat Form
) damage increased by 20%.
Balance
Balance Druids now learn a new passive ability at level 38,
.
causes Healing Touch to be
Critical Strikes
for 8 seconds after killing an enemy that yields experience or honor.
damage decreased by 16.6%.
and
now only hits targets affected with
Moonfire
or
Sunfire
by default.
Glyph of Guided Stars has been renamed to
and is now a Minor glyph.
expands
and Sunfall to hit all targets within range.
Feral
Moonfire
(Feral) damage increased by 5%.
Rake
damage increased by 5%.
Rip
damage increased by 5%.
Swipe
damage increased by 20%.
Restoration
now affects all targets within 60 yards of the
Druid
and no longer requires a target.
Ironbark
is no longer usable while silenced.
Nature's Cure
can no longer be cast while in a shapeshift form and is now classified as a Nature School ability.
Talents
Displacer Beast
is now classified as an Arcane School ability and can no longer be used while silenced.
Armor Sets
PvP 2-piece set bonus for Balance Druids (
Item - Druid WoD PvP Balance 2P Bonus
) now has a visual effect to indicate when the
Druid
is unable to generate a
Starsurge
charge from
Entangling Roots
.
PvP 4-piece set bonus for Balance Druids (
) has been redesigned. When Starsurge hits a player, the cast time of
is reduced by 30%, and the damage of
Wrath
is increased by 30% for 6 seconds.
PvP 4-piece set bonus for Restoration Druids (
Item - Druid WoD PvP Restoration 4P Bonus
) has been replaced. The cooldown of
Ironbark
is now reduced by 30 seconds.
3D Model
We
datamined
yesterday, which is a new level 100 Feral Druid talent with an alternate Cat Form model for each race.
Click on the images below to view them in our 3D Modelviewer and try out MountSelfWalk and MountSelfRun from the modelviewer's dropdown menu to see them run on all fours!
Tauren/Lion
Troll/Tiger
Night Elf/Panther
Worgen/Snow Leopard
New Spell Effects
Level 100 Talents
Lunar Inspiration
,
Bristling Fur
,
:
3D Armor Models
In Warlords of Draenor, not all raid gear will look alike. Tier 17 (Normal, Heroic) will share styles with Conquest gear. Mythic gear will share styles with top-tier PvP gear. Check out more sets in our
Warlords of Draenor Transmog Guide
!
Click the images to view the Druid T17 sets in our 3D Modelviewer.
Set Bonuses
Some of these set bonuses may be placeholders and are subject to change. Set bonuses in Warlords of Draenor have changed to be spec-specific, instead of one very wordy tooltip covering different aspects for each spec.
Item - Druid T17 Guardian 2P Bonus
:
While you have the Tooth and Claw buff, Maul consumes 10 less Rage.
Item - Druid T17 Guardian 4P Bonus
:
Applying Tooth and Claw to a target increases the healing of your next Frenzied Regeneration by 10%. Stacks up to 3 times.
Item - Druid T17 Feral 2P Bonus
:
Dealing bleed damage generates 1 Energy.
Item - Druid T17 Feral 4P Bonus
:
While Berserk is active, special attacks deal an additional 25% bleed damage to the target over 6 sec.
Item - Druid T17 Balance 2P Bonus
:
Reduces the cast time of Wrath and Starfire by 12%
Item - Druid T17 Balance 4P Bonus
:
Wrath and Starfire casts reduce the cooldown of Celestial Alignment by $
Item - Druid WoD PvP Feral 2P Bonus
: Interrupting a spell with Skull Bash resets the cooldown of Tiger's Fury.
Item - Druid WoD PvP Feral 4P Bonus
:
Shred critical strikes causes the target to take 10% increased damage from your bleed effects for 6 sec.
Item - Druid WoD PvP Balance 2P Bonus
:
When entangling roots is dispelled or broken by damage, you gain 1 charge of Starsurge.
:
When you cast Starsurge, you become immune to Silence and Interrupt effects for 4 sec.
Item - Druid WoD PvP Restoration 2P Bonus
:
Your Barkskin and Ironbark now also grant the target Nature's Grasp, which roots the first 2 attackers for 30 sec.
Item - Druid WoD PvP Restoration 4P Bonus
:
Increases the bonus healing from Nature's Swiftness to 100%.
Item - Druid WoD PvP Guardian 2P Bonus
:
If you hit a player with Mangle while they are casting or channeling a spell, their damage and healing will be reduced by 35% for 3 sec.
Item - Druid WoD PvP Guardian 4P Bonus
:
While Berserk is active, 35% of the direct damage you deal will heal the 2 nearest allies.
Talents
Click here
to see a complete list of Warlords of Draenor Druid talents.
Balance
: Insect Swarm has been replaced with a new talent, Stellar Flare. A powerful spell which benefits from both Lunar and Solar Eclipses, dealing the most damage when they are balanced. Burns the target for (33.75% of Spell power) Spellstorm damage, and then an additional (112.5% of Spell power) damage over 20 sec.
Balance of Power
: You align the power of the Moon and Stars so your direct damage spells reenergize your damage over time effects. Your Starfires extend the duration of Moonfire by 6 sec. Your Wraths extend the duration of Sunfire by 4 sec. Also increases the damage over time of your Moonfire and Sunfire by 10%.
Euphoria
: Sunfall has been replaced with a new talent, Euphoria. You feel a deeper connection to the stars, reducing your Balance Energy cycle time by 50%. Additionally, your Lunar and Solar Empowerments also reduce the cast time of the affected spells by 20%.
Feral
Lunar Inspiration
: Moonfire is now usable while in Cat Form, generates 1 combo point, deals damage based on attack power, and costs 30 energy.
: Casting Healing Touch causes your next two melee abilities to deal 30% additional damage.
:
Renegade Druids have developed the ability to shapeshift into a creature half man and half cat. This alternate Cat Form allows the use of all non-damaging Druid spells while shapeshifted, and increases Versatility by 5%.“Have we learned nothing from the Scythe of Elune?” --Archdruid Hamuul Runetotem
Guardian
Guardian of Elune
: Savage Defense now lasts 3 sec, and increases your chance to dodge by 100%. Additionally, the recharge time on Savage Defense is now reduced by your base dodge chance percentage.
Pulverize
: A devastating blow that consumes 3 stacks of your Lacerate on the target to deal 400% weapon damage, generate 15 Rage, and reduce damage taken by 15% for 12 sec.
Additional 5% increase applied via hotfix - not in tooltip
Bristling Fur
: You bristle your fur, reducing all damage taken by 50% for 3 sec.
Restoration
: Omen of Clarity now lasts 5 sec, instead of 1 cast.
Germination
: You can apply two Rejuvenations to the same target. Rejuvenation's duration is also increased by 3 sec.
: Swiftmend now consumes your own Regrowth or Rejuvenation, but has no cooldown.
All
Cenarion Ward
:
Now 9.2% of base mana, down from 14.8%. Protects a friendly target for 30 sec. Any damage taken will consume the ward and heal the target for (104%879.9% of Spell power) over 6 sec.
Incapacitating Roar
:
Invokes the spirit of Ursol to roar, disorientingincapacitating all enemies within 10 yards for 3 sec. Any damage caused will remove the effect. Useable in all shapeshift forms.
Heart of the Wild no longer provides an increase to Hit chance or Expertise while active, and no longer increases Stamina, Agility, and Intellect.
Incarnation: Tree of Life
: Rejuvenation is enhanced instead of Lifebloom.
Nature's Vigil
:
Increases all damage and healing done by 12% for 30 sec. While active, all single-target healing spells also damage a nearby enemy target for 25% of the healing done, and all single-target healing and damage spells and abilities also heal a nearby friendly target for 25% ofbased on the amount done, 30% for heals, 40% for damage spells.
Renewal
:
Instantly heals the Druid for 30%22% of maximum health. Useable in all shapeshift forms.
Typhoon
: 15 yard range, down from 30.
Ysera's Gift
:
Heals you for 5%4% of your maximum health every 5 sec. If you are at full health, the most a random injured nearby ally will be healed instead.
Dream of Cenarius and Soul of the Forest have been split up into spec-specific tooltips, instead of one large tooltip describing all effects. Some of these effects have changed as well.
Balance
:
Increases healing from Healing Touch by 20%. Each time you reach maximum Lunar or Solar Power, your next Healing Touch is instant and will cause your next Starsurge not to trigger its cooldown. Lunar Peak and Solar Peak also cause your Moonfire and Sunfire to heal an injured ally for (300% of Spell power).
Soul of the Forest
:
Increases the damage bonus from Lunar and Solar Empowerment by an additional 15%.
: Reduces the target's movement speed by 50% for 15 sec. While affected, the target cannot stealth or turn invisible. Deals (60.4% of Attack power) damage when cast from Bear Form. Useable in all shapeshift forms, but incurs a 6 sec cooldown while in Bear Form or Cat Form.
Feral
Dream of Cenarius
:
Increases healing from Healing Touch by 20%, increases the critical strike chance of Mangle by 10%, and your Mangle critical strikes have a 40% chance to make your next Healing Touch or Rebirth instant, free, and castable in all forms, and benefit from Attack Power instead of Spell Power.
Soul of the Forest
:
Your finishing moves grant 4 Energy per combo point.
:
Grants an improved version of Faerie Fire that also reduces the target's movement speed by 50% for 15 sec.This talent replaces Faerie Fire.
Guardian
Dream of Cenarius
:
Increases healing from Healing Touch and Rejuvenation by 20%. Your Healing Touch and Rejuvenation also heal you as well, when you heal someone else.
Soul of the Forest
:
Mangle generates 105 more Rage and deals 15% more damage.
:
Grants an improved version of Faerie Fire that also reduces the target's movement speed by 50% for 15 sec.This talent replaces Faerie Fire.
Restoration
Dream of Cenarius
:
Increases Wrath damage by 20% and your Wrath spell causes a nearby ally to be healed for 150% of the damage done.
Soul of the Forest
:
Casting Swiftmend grants 100%haste for your next spellcast.When you cast Swiftmend, you gain Soul of the Forest. Soul of the Forest reduces the cast time of your next Healing Touch by 100%, or increases the healing of your next Regrowth or Rejuvenation by 100%, or increases the healing of your next Wild Growth by 50%.
: Reduces the target's movement speed by 50% for 15 sec. While affected, the target cannot stealth or turn invisible. Deals (60.4% of Attack power) damage when cast from Bear Form. Useable in all shapeshift forms, but incurs a 6 sec cooldown while in Bear Form or Cat Form.
Glyphs
Click here
to see a full list of Warlords of Draenor Druid Glyphs.
:
Your Astral Communion ability can be used while moving.
:
While Barkskin is active, when you are interrupted the resulting school lock has 50% reduced duration.
:
For 5 sec after activating Barkskin, you are immune to Silence and Interrupt effects.
:
Increases your armor in Bear Form by an additional 210%.
:
When you kill an enemy that yields experience or honor, your next Starfire or Wrath also applies Entangling Roots to your target.
:
Reduces all damage taken while in Cat Form by 10%.
:
Celestial Alignment now lasts 60 sec, or until 8 spells have been cast with it active, whichever occurs first.
:
While not in an Eclipse state critical attacks done to you restore 20 Solar or Lunar energy whichever is more beneficial to you. This effect can only occur once every 6 sec.
:
Increases the damage done by Maim by 100%.
:
Each time you activate a shapeshift form, you are healed for 5% of your maximum health.
:
Moonkin Form no longer grants bonus armor, but instead grants 10% increased maximum health.
Travel Form
:
Travel Form grantsYou gain an additional 60% movement speed while in the land version of Travel Form. This movement speed bonus will not be granted if Travel Form is activated while in combat.This effect is disabled in battlegrounds and arenas and cannot be combined with other temporary speed bonuses.speed increases.
Flight Form
:
Shapeshift into flight form, increasing movement speed by 150% and allowing you to fly. Cannot use in combat. The act of shapeshifting frees the caster of movement impairing effects.
Glyph of the Sun
:
Your Starfall is now replaced with Sunfall and your Hurricane is now replaced with Astral Storm.
:
Your stag form can now be used as a mount by party members. Travel Form will no longer ever activate flight, and Flight Form is learned as a separate ability.
:
Teaches you the ability Flap. You flap your wings, slowing your falling speed.
Glyph of the Storm
:
Shifts the alignment of your Starfall and Hurricane spells to the opposite Balance side. Replaces your Starfall spell with Sunfall. Replaces your Hurricane spell with Astral Storm.
: Now Balance, Guardian, Restoration only
:
Now Feral only.
:
Now Guardian only.
: Now Feral and Guardian only
:
Reduces the cast time of your Entangling Roots by 0.20.5 sec.
:
Your Ferocious Bite ability heals you for 2%1.5% of your maximum health for each 10 Energy used. Now Feral only.
:
Your Starfall and Sunfall only hits targets affected by your Moonfire or Sunfire. Now Balace only.
:
Now Balance only. Your Hurricane and Astral Storm abilities now also slowspell now also slows the movement speed of theirits victims by 50%.
:
Now Guardian only.
: Now Guardian only
:
Nature's Cure now has a maximum of 2 charges, but its cooldown is increased by 4 sec.
: Now Feral only
: Now Feral and Guardian only
:
When you have Rejuvenation active on three or more targets, the cast time of your NourishHealing Touch spell is reduced by 30%10%.
:
Savage Roar can now be used with 0 combo points, resulting in a 12 sec duration.When you Rake or Shred while Prowling, you are granted Savage Roar as if it were used with 5 combo points. Name changed to Glyph of Savage Roar to reduce confusion
:
Each time you activate a shapeshift form, you are healed for 5% of your maximum health.health.This effect cannot occur more often than once every 5 sec.
:
Increases the radius of Stampeding Roar by 30 yards and you can now cast Stampeding Roar without being in Bear Form or Cat Form.
:
Reduces the cooldown of Survival Instincts by 6040 sec, but reduces its duration by 50%. Now usable by all specs.
:
Increases the range of your PounceRake by 8 yards while Prowl is active.
:
Your Travel Form appears as a Cheetah.This glyph will prevent Glyph of the Stag from functioning.
Travel Form
:
Travel Form grants an additional 60% movement speed. but can no longer be usedThis movement speed bonus will not be granted if Travel Form is activated while in combat.This effect is disabled in battlegrounds and arenas and cannot be combined with other temporary speed bonuses.
Barkskin
:
,
,
Cat Form
:
,
Eclipse
:
,
Shapeshifting:
and
Travel Form
:
,
,
Travel Form
Glyph of Omens
: While you are not in an Eclipse, the following abilities now grant 10 Solar or Lunar Energy: Entangling Roots, Cyclone, Faerie Fire, Faerie Swarm, Mass Entanglement, Typhoon, Disorienting Roar, Ursol's Vortex, and Mighty Bash.
Specializations
Click here
to see a full list of Warlords of Draenor Druid Specialization abilities.
Balance
: You call upon greater Lunar and Solar energy in order to empower your Moonfire and Sunfire spells. Moonfire's duration is increased by 100%. Sunfire's damage over time effect is now applied to all enemies within 5 yards of the target.
:
You gain 5% more of the Mastery stat from all sources.
:
Increases the cooldown recovery rate by 0% on your Stampeding Roar, Innervate, Barkskin, Nature's Swiftness, Starfall, Might of Ursoc, and Celestial Alignment abilities (0% cooldown reduction). Affected spells are not yet final and reflect 5.4 spells instead of 6.0 changes.
Readiness has been removed
.
Guardian
Mastery: Nature's Guardian
:
When you are hit by a physical attack, you gain a physical absorb shield equal to 16% of that hit's damage. Attacks which this effect fully or partially absorbs cannot trigger Primal Tenacity. Also increases your attack power by 8%.
:
Your mana regeneration is increased by 100%.
Critical Strikes
:
Increases your chance to critically strike by 10%.
:
You gain 5% more of the Mastery stat from all sources.
: Increases your healing and absorption done to yourself, based on Stamina and damage taken (before avoidance and mitigation) in the last 10 sec.
:
Your auto attack multistrikes, Mangle multistrikes, and Lacerate periodic multistrikes grant you Ursa Major. Ursa Major increases your maximum health by 2% for 30 sec. When this effect is refreshed, the remaining portion is added to the new effect.
: Increases the cooldown recovery rate by 0% on your Stampeding Roar, Barkskin, Might of Ursoc, Berserk, Survival Instinct, and Bear Hug abilities. Affected spells are not yet final and reflect 5.4 spells instead of 6.0 changes
.
Readiness has been removed
.
Feral
Critical Strikes
:
Increases your chance to critically strike by 10%.
:
You gain 5% more of the Critical Strike stat from all sources.
:
Your mana regeneration is increased by 100%.
: Increases the cooldown recovery rate by 0% on your Stampeding Roar, Barkskin, Dash, Berserk, Survival Instinct, and Tiger's Fury abilities. Affected spells are not yet final and reflect 5.4 spells instead of 6.0 changes
.
Readiness has been removed
.
Restoration
:
You gain 5% more of the Haste stat from all sources.
: Increases the cooldown recovery rate by 0% on your Innervate, Nature's Swiftness, Tranquility, Might of Ursoc, Stampeding Roar, and Ironbark abilities. Affected spells are not yet final and reflect 5.4 spells instead of 6.0 changes.
Readiness has been removed
.
As part of Blizzard's design philosophy of "easy to learn, hard to master," the Balance rotation is being changed.
Balance Energy is now a bar that cycles back and forth between Lunar and Solar sides, like night and day, with a 30 second cycle time (from Lunar to Solar and back to Lunar). The closer to one end that the bar is, the more damage that side's spells do.
Balance Energy is no longer generated through spells, talents, or other effects anymore.
:
Commune with the sun and moon, gaining 25 Lunar or Solar energy every 1 secaccelerating your Balance Energy cycle by 300% for 4 sec.Generates the power type most beneficial to you.
:
You enter Celestial Alignment, an Eclipse state which grants you the simultaneous effects of both your Lunar Eclipse and Solar Eclipse, increasing damage done by your Nature and Arcane spells by 15%. In addition, casting Moonfire also applies the periodic damage effect of Sunfire to your target. Activating this ability consumes all Lunar and Solar Energy and prevents gaining more during its duration. Lasts 15 sec.You enter Celestial Alignment, a state where your Balance Energy cycle is paused, and all of your spells benefit from your maximum Eclipse bonus.Also increases your damage dealt by 20%, and causes your Moonfire and Sunfire spells to also apply the other's damage over time effect. Lasts 15 sec.
:
Summons a Treant which will immediately root your current target for 30 sec. The Treant will cast Wrath at that target for (37.5%18.75% of Spell power) Nature damage every 2 sec. Lasts 15 sec. Maximum 3 charges.
Eclipse
: You are inspired by the power of the moon and the sun, causing the damage of your Lunar and Solar spells to be increased by up to 30%, based on how close your Balance Energy level is to the appropriate side. When you reach 100 Solar Energy you will trigger a Solar Eclipse, increasing all Nature damage done by 15%. When you reach 100 Lunar Energy you will trigger a Lunar Eclipse, increasing all Arcane damage done by 15% and transforming your Hurricane spell into Astral Storm. When triggered, both Lunar and Solar Eclipse grant 15% spell haste for 15 sec and energize you for 50% of your maximum mana.
Moonkin Form
:
Moonkin Form now increases armor by 100%, up from 60%. Moonkin Form now grants increased Mastery instead of 5% to Spell Haste.
:
Increases the maximum bonus damage from Eclipse by 15%.
Rejuvenation
:
Heals the target for (71.179% of Spell power) and an additional (284.716% of Spell power) over 12 sec.
:
10 sec cooldown, down from 1.5 min, 6.0% of base mana, down from 15.0% A Lunar spell that summons a flurry of stars from the sky which strikes all enemies within 40 yards of you that you're in combat with. Deals (36.3%20% of Spell power) Arcane damage to up to 2 targets every 1 sec for 10 sec. Triggering a Lunar Eclipse resets the cooldown of this spell.Max 3 charges. Charges shared with Starsurge. Shapeshifting into an animal form, mounting, or losing control of your character will cancel the effect.
:
3.0% of base mana, down from 7.5% A Lunar spell that causes 0 (224.1%180%187.5% of Spell power) Arcane damage to the target.
:
You have a 30%5% chance when you deal periodic damage withyour most recent Moonfire or Sunfire deals damage over time (to instantly reset the cooldown of your Starsurge and cause its next cast within 12 sec to be instant. to trigger Shooting Stars. Chance doubled on critical strikes. Shooting Stars restores 1 charge of Starsurge and Starfall.
Starsurge
:
Now 3.0% of base mana, down from 15.% You fuse the power of the moon and sun, launching a devastating blast of energy at the target that benefits from your strongest current Eclipse bonus. Causes (+ 238.8% of Spell power)Instantly causes 224%234% Spellstorm damage to the target , benefitting from your strongest current Eclipse bonus. and generates 20 Lunar or Solar Energy, whichever is more beneficial to you.. Also grants Lunar or Solar Empowerment, based on current Balance Energy side, which increases the damage of your next 2 Starfires or 3 Wraths by 30%. Max 3 charges. Charges shared with Starfall
Sunfire
:
Now 8.4% of base mana, down from 9.0% A Solar spell that burns the enemy for 0 (+ 24%270% of Spell power) Nature damage and then an additional 0 (+ 168%236.25% of Spell power) Nature damage over 1416 sec. Your Wrath and Starsurge critical strikes on the target will extend your Sunfire's duration by 2 sec.
Wild Mushroom
:
Grow magical mushrooms a magical mushroom with 5 health at the target location that lasts 20 sec. After 6 sec, the mushroom will become invisible. Other Wild Mushroom abilities can target these mushrooms for additional effects. The mushroom emits a fungal cloud that slows all enemies within 5 yards by 50%. Only 3 mushrooms can be placed at one time.
Mana regeneration for Feral and Guardian Druids has been increased by 100%.
Thrash
:
Strikes all enemy targets within 8 yards, dealing (15.9174%31.5% of Attack power) bleed damage and an additional (56.943%112.5% of Attack power) damage over 15 sec.
:
Now Feral only While in Bear Form or Cat Form, increases critical strike chance of all party and raid members within 100 yards by 5%.Also causes your melee critical strikes to heal you for 4%3% of your health and energize you for 8% of your mana. This effect cannot occur more than once every 6 sec.
Maim
:
Now Feral Only. Finishing move that causes 200%100% weapon damage and stuns the target. Also changed formula.
Rejuvenation
:
Heals the target for (71.179% of Spell power) and an additional (284.716% of Spell power) over 12 sec.
Predatory Swiftness
:
Your finishing moves have a 20% chance per combo point to make your next Entangling Roots, Hibernate, Healing Touch or Rebirth instant, free, and castable in all forms, and to increase the healing done by Healing Touch by 50%20%.
:
Has a 35 yard range. Faeries surround the target, preventing stealth or invisibility. causing 3 applications of the Weakened Armor debuff. Deals 10 damage and has a 25% chance to reset the cooldown on Mangleapplying the Physical Vulnerability effect. Deals 32.5008% damage when cast from Bear Form. Weakened Armor - Weakens the armor of the target Physical Vulnerability - Weakens the constitution of an enemy target, increasing their physical damage taken by 5% for 30 sec.Stacks up to 3 times.
Omen of Clarity
:
Your autoattacks have a small chance to cause you to enter a Clearcasting state.The Clearcasting state reduces the Mana, Rage or Energychance to reduce the Energy cost of your next cast-time damaging or healing spell or offensive feralCat Form ability by 100%.
Mastery: Razor Claws
:
Increases the damage done by your Cat Form bleed abilities by 25%.
Rake
:
Now Feral only Rake the target for (46.62%40% of Attack power) Bleed damage and an additional 0 (+ 163.5%200% of Attack power) Bleed damage over 15 sec. Awards 1 combo point. If used while stealthed, the target will be stunned for 4 sec.
Rip
:
Changed formula, see tooltip for details. Mangle no longer extends duration of Rip. Bleed damage over 24, not 16 seconds. Now Feral only. Each time you Shred or Ravage the target while in Cat FormShred extends the duration of your Rip by 2 sec, up to a maximum of 6 sec.
Skull Bash
:
You charge and skull bash the target, interrupting spellcasting and preventing any spell in that school from being cast for 4 sec. Increases the mana cost of the victim's spells by 25% for 10 sec.
Tiger's Fury
: Increases physical damage done by 15% for 68 sec and instantly restores 60 Energy.
Swipe
:
Now Feral Only Swipe nearby enemies, inflicting physical damage. Damage dealt varies by shapeshift form. Deals 175% Physical damage. Awards 1 combo point. Deals 20% additional damage against bleeding targets. Now only Cat Form.
Mana regeneration for Feral and Guardian Druids has been increased by 100%.
Barkskin
:
Now Guardian, Balance, and Restoration only. While protected, damaging attacks will not cause spellcasting delays.
:
Now Guardian only Generates 2 Rage and has a 25% chance to reset the cooldown on Mangle. Formula also changed.
Additional 5% increase applied via hotfix - not in tooltip
Maul
:
Now Guardian only. Maul the target for 110%120% weapon damage. Deals 20% additional damage against bleeding targets. Use when you have more Rage than you can spend.
Additional 5% increase applied via hotfix - not in tooltip
:
Has a 35 yard range. Faeries surround the target, preventing stealth or invisibility. causing 3 applications of the Weakened Armor debuff. Deals 10 damage and has a 25% chance to reset the cooldown on Mangleapplying the Physical Vulnerability effect. Deals 32.5008% damage when cast from Bear Form. Weakened Armor - Weakens the armor of the target Physical Vulnerability - Weakens the constitution of an enemy target, increasing their physical damage taken by 5% for 30 sec.Stacks up to 3 times.
:
Now Guardian Only. Increases current and maximum health by 30% for 2010 sec.Activates Bear Form.
Rejuvenation
:
Heals the target for (71.179% of Spell power) and an additional (284.716% of Spell power) over 12 sec.
Predatory Swiftness
:
Your finishing moves have a 20% chance per combo point to make your next Entangling Roots, Healing Touch, Hibernate, or Rebirth become instant, free, and castable in all forms, and to increase the healing done by Healing Touch by 50%.
:
Increases chance to dodge by 45% for 6 sec.Maximum 32 charges.
Skull Bash
:
You charge and skull bash the target, interrupting spellcasting and preventing any spell in that school from being cast for 4 sec. Increases the mana cost of the victim's spells by 25% for 10 sec.
Thick Hide
:
Increases the armor bonus of Bear Form to 330%, Reduces all magical damage taken by 25%, reduces all physical damage taken by 12%, and reduces the chance you'll be critically hit by attacks by 6%.Also reduces the cooldown on Barkskin by 30 sec, Reduces the chance for your attacks to be parried by 3%.
Tooth and Claw
:
Formula changed, see tooltip for details. In addition, you can accumulate up to 2 charges of Tooth and Claw.
:
Now 23.2% of base mana, up from 14.5% Targets allConsumes all of the Rejuvenation effects from party or raid members within 60 yards of the target and accelerates the caster's Rejuvenation effects, causing them to heal and expire at 400% of the normal rate.applies Genesis to each target. Genesis heals the target for an amount equal to the healing from the consumed Rejuvenation effects over 3 sec.
:
Swiftmend now consumes your own Regrowth or Rejuvenation, but has no cooldown, and its healing is increased by 100%50%.
Entangling Roots
:
Now Balance and Restoration only Roots the target in place for 30 sec. Damage caused may interrupt the effect.
:
Summons a Treant which will immediately root your current target for 30 sec. The Treant will cast Wrath at that target for (37.5%18.75% of Spell power) Nature damage every 2 sec. Lasts 15 sec. Maximum 3 charges.
:
Now 4.5% of base mana, down from 5.79. Changed formula, see tooltip for details. Removed parts: All applications move to the new target when the target is changed if more than 2 sec duration remains. This effect can stack up to 3 times on the same target.
:
No longer includes Nourish. Heals for 50% up from 30%.
Nature's Swiftness
:
Now Restoration Only. Causes your next Cyclone Entangling Roots, Healing Touch, Hibernate, Nourish, Rebirth, or Regrowth to be instant, free, and castable in all forms. The healing and duration of the spell is increased by 50%.
:
The cooldown of your Tranquility spell is reduced to 3 minutes.and the cooldown of your Barkskin ability is reduced by 15 sec.
Regrowth
:
Now 18.6% of base mana, down from 38.5%. Heals a friendly target for 45 to 50 (+ 95.8%214.812% of Spell power) and another 54.6264% of Spell power) * 1] over 612 sec. Regrowth has a 60% increased chance for a critical effect. Duration automatically refreshes to 6 sec each time Regrowth heals targets at or below 50% health.
Swiftmend
:
Now 13.0% of base mana, down from 8.5%. Instantly heals a friendly target that has an active Rejuvenation or Regrowth effect for 64 (+ 129%(+ 350% of Spell power)..In addition, restores health to the three most injured allies within 10 yards of the initial target every 2 sec for 8 sec.
Omen of Clarity
:
Your periodic healing from Lifebloom has a 4% chance to cause you to enter a Clearcasting state, state.The Clearcasting state reduces the Mana, Rage or Energy cost of your next cast-time damaging or healing spell or offensive feral ability by 100%.causing your next Regrowth to be free.
Tranquility
:
Now 18.4% of base mana, down from 27.1%. Heals 5 (12 in 25 player instances) nearby lowest health party or raid targets within 40 yards with Tranquilityall party and raid members within 40 yards for 0 (+ 250.2% of Spell power) every 2 sec for 8 sec.Tranquility heals for 41 (+ 83.5% of Spell power) plus an additional 7 (+ 14.2% of Spell power) every 2 sec over 8 sec. Stacks up to 3 times. The Druid must channel to maintain the spell. Now Restoration only.
Wild Growth
:
Now 37.8% of base mana, up from 22.9%. 1.5 sec cast time, up from Instant. Heals up to 5 injured party or raid members within 30 yards of the target for 7 (+ 64.4%331.8% of Spell power) over 7 sec. Prioritizes healing most injured party members.The amount healed is applied quickly at first, and slows down as the Wild Growth reaches its full duration. Healing amount starts high and declines over the duration.
Efflorescence
:
Now 21.6% of base mana, down from 31.5%. Now includes Efflorescence - Efflorescence will be summoned at the target location, restoring health to three injured allies within 10 yards of the initial target every 2 sec for 5 min. Only 1 mushroom can be placed at a time. After 6 sec, the mushroom will become invisible.
Bear Hug, Guardian
: Melee attack that stuns the target for 3 sec and each 1 sec deals 10% of the Druid's health in damage. The Druid is immobilized for 3 sec. Using this ability activates Bear Form.
Enrage, Guardian
: Generates 20 Rage, and then generates an additional 10 Rage over 10 sec.
Euphoria, Balance
: While not in an Eclipse state, your Wrath, Starfire, and Starsurge spells generate double the normal amount of Solar or Lunar energy.
Infected Wounds, Feral and Guardian
: Your Shred, Ravage, Maul, and Mangle attacks cause an Infected Wound in the target. The Infected Wound reduces the movement speed of the target by 50%. Lasts 12 sec.
Lunar Shower, Balance
: When you cast Moonfire or Sunfire, you gain Lunar Shower. Lunar Shower increases the direct damage done by your Moonfire and Sunfire spells by 45%, and reduces the mana cost by 30%. This effect stacks up to 3 times and lasts 3 sec.
Nourish, Restoration
: Heals a friendly target for 6151 to 7148 (+ 61.4% of Spell power). Heals for an additional 20% if you have a Rejuvenation, Regrowth, Lifebloom, or Wild Growth effect active on the target.
Nature's Guardian, Guardian
: Increases your armor by 16%.
Owlkin Frenzy, Balance
: Attacks done to you while in Moonkin Form have a 15% chance to cause you to go into a Frenzy, increasing your damage by 10% and causing you to be immune to pushback while casting Balance spells. Lasts 10 sec.
Ravage, Feral and Guardian
: Ravage the target, causing 950% damage plus 78 to the target. Must be prowling and behind the target. Awards 1 combo point. Ravage has a 50% increased chance to critically strike targets with over 80% health.
Swift Rejuvenation, Restoration
: Reduces the global cooldown of your Rejuvenation by 0.5 sec.
Thick Hide
: Increases the armor bonus of Bear Form to 330%, reduces all magical damage taken by 25%, reduces all physical damage taken by 12%, and reduces the chance you'll be critically hit by attacks by 6%. Also reduces the cooldown on Barkskin by 30 sec.
Wild Mushroom: Detonate, Balance
: Detonates all of your Wild Mushrooms, dealing 293 to 353 (+ 34.9% of Spell power) Nature damage to all nearby targets within 8 yards, and creating a Fungal Growth in each mushroom's wake covering an area within 8 yards, slowing all enemy targets by 50%, and lasting 20 sec.
: No longer Guardian.
Nature's Swiftness
: No longer Balance.
Rip
: No longer Guardian.
Survival Instincts
and
Shred
are now available to all specializations.
Class Abilities
Click here
to see a full list of Warlords of Draenor Druid class abilities.
Travel Form
:
No longer costs mana.
Now 7.4% of base mana.Travel Form now automatically transitions between Aquatic, Land, and Flight versions, as is appropriate to the Druid’s location.
Bear Form
:
Now 7.4% of base mana. Shapeshift into Bear Form, increasing armor contribution from cloth and leather items by 120%250% and Stamina by 40%.Increases20%.Increases threat generation, causes Agility to increase attack power, increases haste and critical strike from items by 50%, protects the caster from Polymorph effects and allows the use of various bear abilities. Rage is set to 10 upon shifting into Bear Form. The act of shapeshifting frees the caster of movement impairing effects. For Guardian Druids, it also naturally reduces magical damage taken by 25%, reduces physical damage taken by 12%, reduces the chance to be critically hit by 6%, and reduces the chance for attacks to be parried by 3%.
Clearcasting
:
Your next cast-time Druid class damaging or healing spell or offensive feral ability has its Mana, Rage or Energy cost reduced by 100%. Does not affect Nourish.Your periodic healing from Lifebloom has a 4% chance to cause you to enter a Clearcasting state, causing your next Regrowth to be free.
Cat Form
:
Now 7.4% of base mana. No longer causes Agility to increase attack power, or autoattack damage to be increased by 100%. Energy regeneration no longer continues outside of Cat Form. Cat Form now naturally includes the ability to track humanoids. Increases movement speed by 30% up from 25%.
Travel Form
:
No longer costs mana.
Ferocious Bite
:
Changed formula, see tooltip for details. Ferocious Bite no longer refreshes the duration of your Rip on your target, when used on targets below 25% health. Critical strike chance is doubled against bleeding targets, up from increased by 25%.
Frenzied Regeneration
:
Changed formula, see tooltip for details.
:
Now 10.4% of base mana, down from 28.9%. Heals a friendly target for 85 to 99 (+ 186%0 (+ 360% of Spell power).
Prowl
:
Allows the Druid to prowl aroundActivates Cat Form and places the Druid into stealth, but reduces movement speed by 30%. Lasts until cancelled.Using this ability activates Cat Form.
Mangle
:
Mangle the target for physical damage. Damage varies by shapeshift form. Generates 5 Rage when used in Bear Form and awards 1 combo point when used in Cat Form.276% weapon damage and generate 10 Rage.
Additional 5% increase applied via hotfix - not in tooltip
Mark of the Wild
: Now also provides 3% Versatility.
Hurricane
:
10.0% mana, down from 50.3% A Solar spell that creates a violent storm in the target area causing 2 (+ 31%0 (+ 21.1% of Spell power) Nature damage to enemies every 1 sec. Lasts 10 sec. Druid must channel to maintain the spell.
:
You gain an additional 158 Rage every time you deal a non-periodic critical strike to your primary target, or dodge.You when you critically strike with a Bear Form attack. You gain an additional combo point every time one of your combo moves deals a critical strike to your primary target.when you critically strike with a combo-generating attack.Damage over time cannot trigger these effects.
Revive
:
Now 4.0% of base mana, down from 30.0%.
Travel Form
:
No longer costs mana.
Moonfire
:
3.3% of base mana, down from 8.4% Burns the enemy for 3 (+ 24%40.5% of Spell power) Arcane damage and then an additional 7 (+ 168%292.5% of Spell power) Arcane damage over 1420 sec.
Shred
:
Shred the target, causing 500%295% damage to the target. Awards 1 combo point. Damage increased 35% while stealthed, and twice the chance to critically strike against bleeding targets. No longer requires Druid to be behind target. Additionally, both Shred and Mangle now naturally apply the Infected Wounds snare for Feral and Guardian Druids.
Thrash
:
No longer applies Weakened Blows. Now Level 14.
Thrash
: Strikes all enemy targets within 8 yards, dealing (88.57%29.2281% of Attack power) bleed damage and an additional (240.96%79.5168% of Attack power) damage over 16 sec. Each time Thrash deals damage, you gain 21 Rage.
Rejuvenation
:
Now 9.4% of base mana, down from 14.5%. Heals the target for 19 (+ 39.2%(228% of Spell power) and an additional 284.716% of Spell power) every 3 sec for 12 sec.
Survival Instincts
:
Reduces all damage taken by 50% for 12 sec. Available to all specs. Now has a 2-minute cooldown (down from 3 minutes), and for Feral and Guardian specializations can have up to 2 charges (up from 1 charge).
Wrath
:
3.5% of base mana, down from 8.8% A Solar spell that causes (138.6% 112.5%117% of Spell power) Nature damage to the target.
Removed Class Abilities
Hibernate
: Forces the enemy target to sleep for up to 40 sec. Any damage will awaken the target. Only one target can be forced to hibernate at a time. Only works on Beasts and Dragonkin.
Innervate
: Causes the target to regenerate mana equal to 50% of the caster's Spirit(excluding short - duration Spirit bonuses) every 1 sec for 10 sec. Total mana gained will never be less than 8% of caster's maximum mana.
Nature's Grasp
: While active, any time an enemy strikes the caster they will become afflicted by Entangling Roots. 1 charge. Lasts 45 sec.
Pounce
: Pounce, stunning the target for 4 sec and causing 4578 (+ 31.8% of Attack power) Bleed damage over 18 sec. Must be prowling. Awards 1 combo point. Abilities that modified Pounce now modify Rake.
Symbiosis
: Creates a symbiotic link which grants the Druid one ability belonging to the target's class, varying by the Druid's specialization. Also grants the target one Druid ability based on their class and combat role. Lasts 1 hour and persists through death. Cannot be cast on other Druids. Effect cancelled if Druid and target become too far apart.
Track Humanoids
: Shows the location of all nearby humanoids on the minimap.
Mop Abilities now Specializations
Tranquility
: Now Restoration only.
: Now Guardian only.
Maul
: Now Guardian only.
Barkskin
: Now Guardian, Balance, and Restoration only.
: Now Guardian only.
Maim
: Now Feral only.
Swipe
: Now Feral only.
Rake
: Now Feral only.
Draenor Perks
Draenor Perks are a new type of leveling reward in WoD. When leveling from 91-100, every other level you'll be randomly assigned one Draenor Perk each level that's appropriate to your class/spec, and when you hit 100 you'll have learned all of them. Instead of getting new abilities as you level, you'll get powerful enhancements to your existing core abilities.
Click here
to see a list of Warlords of Draenor Druid Perks.
: Rebirth no longer has a cast time.
: Your Moonkin Form grants an additional 100% armor increase.
: Single-target attacks against you in Moonkin Form have a 15% chance make your next damaging spell instant cast.
: Starsurge is now Instant.
: Your maximum energy is increased by 50 while Berserk is active.
: Removes the movement speed penalty from Prowl.
: Your Rake deals 100% additional damage when used while stealthed.
: You can cast Rejuvenation while in Bear Form or Cat Form.
: Tooth and Claw now also makes Maul free, and can accumulate 1 additional charge.
: Increases the duration of Berserk by 5 sec.
: While in you are in Bear Form, Faerie Fire no longer has a cooldown and deals 100% increased damage.
: Bear Form grants you an additional 20%10% Stamina.
: Increases the duration of Rejuvenation by 3 sec.
: Rebirth no longer has a cast time.
: Your Ironbark also increases the healing the target receives from your periodic healing spells by 20%.
: Healing Touch has 20% increased critical strike chance on targets with your Lifebloom.
Changed Crowd Control
Druid
Bear Hug has been removed.
Cyclone
now shares Diminishing Returns with Fears, and can be canceled by immunity effects (i.e.
Divine Shield
,
Ice Block
, etc.), and can be dispelled by
Mass Dispel
.
Disorienting Roar
has been renamed to
Incapacitating Roar
, incapacitates enemies instead of disorienting them, and its effect now shares Diminishing Returns with other
Mesmerize
effects.
Hibernate has been removed.
Maim is now available only to Feral Druids.
Nature’s Grasp has been removed.
Nature's Swiftness
can no longer turn
Cyclone
into an instant-cast spell.
Solar Beam
no longer Silences a target again more than once per cast. Additionally, the Silence effect from this spell now shares Diminishing Returns with other Silences.
Blue Tweets
Blizzard has lately been very
active on Twitter
, posting clarifications on WoD developments in response to user questions. We track all of the significant tweets with our
Blue Tweet Tracker
, which lets you filter conversations by developer and significance.
These class tweets are grouped by month and topic--some of the earlier tweets are included for archival purposes, but may reflect outdated design choices.
All August 2014 Tweets (Click to view)
All July 2014 Tweets (Click to view)
All June 2014 Tweets (Click to view)
bluetweet id=474458773612806144]
All May 2014 Tweets (Click to view)
All April 2014 Tweets (Click to view)
Patch Notes
The
Warlords of Draenor Beta patch notes
have additional class details scattered throughout each section, but the section copied below explains most of the changes.
Latest Patch Notes
Ability Pruning
See the Ability Pruning section above for discussion of why we're pruning class abilities. For Druids, we focused thinning out the niche and abilities that were not used often. We made sure to retain abilities for
Druid
s to function in off-spec roles, since that flexibility is a defining characteristic of the class.
Barkskin
is now available to Balance, Guardian, and Restoration Druids,
has been removed.
is now available only to Feral and Guardian Druids.
Innervate has been removed.
is now available only to Guardian Druids.
no longer restores Mana and is only available to Feral Druids.
Mana regeneration for Feral and Guardian Druids have been increased by 100%.
Mangle
(
Cat Form
) has been removed.
Maul
is now available only to Guardian Druids.
Might of Ursoc has been removed.
Nature's Swiftness
is now available only to
Restoration Druid
s.
Nourish
has been removed.
Owlkin Frenzy has been removed.
Rake
now also stuns the target for 4 seconds if used while stealthed, and is only available to Feral Druids.
Survival Instincts
is now available only to Feral and Guardian Druids.
Swipe
is now requires the
Druid
to be in
Cat Form
and is available only to Feral Druids.
Symbiosis has been removed.
Thrash
is now available to all
Druid
specializations (was Feral and Guardian only).
Ability Consolidation and Refinement
For consolidation of abilities, we merged several passive abilities. One notable change is the merging of Ravage into
Shred
, and
Pounce
into
Rake
; saving a couple keybinds that were only used in conjunction with
Prowl
.
Cat Form
now increases movement speed by 30% (up from 25%).
Infected Wounds
has been removed and its effects have been incorporated into
Mangle
and
Shred
for Feral and Guardian Druids.
Lifebloom
can no longer stack, and its healing has been increased to compensate.
Rip is now available only to Feral Druids.
Omen of Clarity
(Feral) now affects
Druid
spells and abilities that cost energy.
Pounce
has been removed and its effects have been incorporated into
Rake
.
Regrowth
now has a duration of 12 seconds (up from 6 seconds), but no longer refreshes its duration on targets at or below 50% health.
Revive
's mana cost has been reduced by 87%.
Rip
now has a duration of 24 seconds (up from 16 seconds), but its duration is no longer extended by
Shred
.
Shred
no longer requires the
Druid
to be behind the target (See also:Facing Requirements.) and is now available to all specializations.
Shred
now deals 35% more damage in addition to having double the normal chance to critically strike while stealthed.
Ravage has been removed and its effects have been incorporated into
Shred
.
Skull Bash
no longer increases the mana cost of the victim's spells.
no longer cancels when mounting. However, it can no longer hit stealthed or invisible targets.
Survival Instincts
no longer requires or forces the
Druid
into Cat or
Bear Form
, and now lasts 6 seconds (down from 12 seconds) with a 2-minute cooldown (down from 3 minutes), and can have up to 2 charges (up from 1 charge).
Thick Hide
has been removed and its effects have been incorporated into
Bear Form
.
Bear Form
now increases armor by 250% for all
Druid
specializations (down from 330% for Guardian Druids, but up from 120% for non-Guardian Druids), and no longer increases Haste and Critical Strike from items by 50%, but instead causes Haste to reduce the global cooldown increases Stamina by 20% (down from 40%), and reduces magic damage taken by 10% (down from 25%).
For Guardian Druids, Bear Form now also reduces magical damage taken by 25%, reduces chance to be critically hit by 6%, and reduces chance for attacks to be parried by 3%.
Tiger's Fury
now lasts 8 seconds (up from 6 seconds) and is usable during
.
Track Humanoids
has been removed and its effects have been incorporated into
Cat Form
.
Travel Form
now automatically transitions between
Aquatic
,
Land
, and
Flight
forms depending on the
Druid
's location.
Charred Glyph
now teaches the
Druid
a separate shapeshift ability,
Travel Form
.
Travel Form
allows the
Druid
to act as a mount for party members and will not switch between different
Travel Form
s.
Wild Mushrooms no longer become invisible.
Guardian Changes
Guardian Druids had increased Armor as their Mastery for a while now. However, one of the new secondary stats available to all tanks is Bonus Armor. We didn't feel that the difference of being additive vs. being a multiplier was significant enough to warrant keeping their Mastery around. Additionally, active mitigation hasn't played out as well for Guardians as it has for some other tanks.
We decided to redesign the Mastery for Guardian Druids to something that compliments the Avoidance-heavy nature of
, and also to improve the usability of
Tooth and Claw
for more consistent damage reduction. Note that
's calculation uses the damage before any other absorbs you have, and before
Tooth and Claw
's effects, so that it isn't negatively affected by any of the changes.
The maximum number of charges that can be accumulated for
has been reduced to make its uptime more consistent between short and long periods of tanking. Rage for Guardian Druids has been problematic throughout Mists of Pandaria. Most of their rage generation was extremely passive, and most of their button presses either didn't affect their survivability, or only trivially did so. We made changes to Haste and Critical Strike, to try to solve these rage generation problems, and improve their rotation. We also added
, in order to give a defensive value to the new Multistrike stat.
Guardian Druids' Mastery (
Nature's Guardian
) has been replaced with a new Mastery:
.
Mastery:
causes the
Druid
to gain a Physical absorb shield equal to 12% of the attack's damage when they are hit by a Physical attack. Attacks which this effect fully or partially absorbs cannot trigger
.
is a new passive ability for Guardian Druids.
causes Multistrikes from auto attacks,
periodic damage, and
Mangle
to grant the Druid the Ursa Major effect.
increases maximum health by 2% for 25 seconds. When the effect is refreshed, the remaining portion is added to the new effect.
Auto-attacks now generate 5 Rage (down from 10.9 Rage).
Bear Form
no longer increases Haste and Critical Strike from items by 50%, but instead causes Haste to reduce the global cooldown.
no longer has a chance to reset
Mangle
's cooldown.
Maul
now costs 20 Rage (down from 30 Rage).
Mangle
now generates 10 Rage (down from 15 Rage).
now generates 2 Rage, has no cooldown (down from a 3-second cooldown), and the periodic bleed effect triggers every 1 second (down from 3 seconds).
Primal Fury
now generates 8 Rage (down from 15 Rage) from non-periodic critical strikes (up from only Auto Attacks and
Mangle
).
can now accumulate 2 charges (down from 3 charges), and regenerates a charge every 12 seconds (up from 9 seconds).
Soul of the Forest
(Guardian) now increases Mangle’s Rage generation by 5 (down from 10).
Thrash
now generates 1 Rage every time it deals direct or periodic damage, has no cooldown (down from a 6-second cooldown), but no longer has a chance to reset
Mangle
's cooldown.
Tooth and Claw
can now accumulate 2 charges, its effects stack on the target, and are affected by
.
Feral Changes
Feral Druids received one major change, and few tweaks beyond what's been mentioned above in Ability Pruning and Facing Requirements. Combo Points are now stored "on the player", meaning that when you switch targets, any accumulated Combo Points remain with you.
Primal Fury
was changed to let it affect area attacks as well. Critical strike chance of
Ferocious Bite
was changed in order to increase the value of Critical Strike.
was reworked to better achieve its intended effect.
Combo Points for Feral Druids are now shared across all targets, and are no longer lost when switching targets.
Ferocious Bite
now has double the normal chance to critically strike against bleeding targets (instead of having an additional 25% chance to critically strike).
Primal Fury
now also grants a combo point for area attacks that critically strike the
Druid
's primary target.
Glyph of Savagery has been renamed
, and now grants a free 5 Combo Point Savage Roar when leaving
Prowl
, instead of allowing
Savage Roar
to be used with 0 Combo Points.
Balance Rebalanced
We have some extensive changes for
Balance Druid
s. One of our guiding principles with game design is that things should be "easy to learn, hard to master". We're not particularly happy with the
Moonkin
rotation because it was actually hard to learn, and easy to master (especially with regards to periodic damage effects no longer snapshotting). Energy and
Eclipse
mechanics were not intuitive for many newer players. Once you became accustomed to the rotation, there wasn't much additional depth to mastering it; maintain two DoTs, hit these other two buttons whenever they light up, and spam one of two buttons in between. In order to try to make it easier to learn, but also add some gameplay depth and challenge we're making a significant revision to the rotation. The list of changes is quite dense, so here's a summary of the changes.
Summary of changes to Balance:
Balance Energy is a bar that automatically cycles back and forth between Lunar and Solar sides, like night and day. The closer to one end that the bar is, the more damage that side's spells do.
Balance Druid
s now have four rotational spells.
: Lunar direct damage spell
Cast when the Lunar side is stronger
Wrath
: Solar direct damage spell
Cast when the Solar side is stronger
Moonfire
: Lunar periodic damage spell. While closer to Solar, this button is replaced with
Sunfire
, a Solar periodic damage spell.
Maintain both effects where possible
Starsurge
: Direct damage spell that benefits from whichever side is stronger. Has up to 3 charges, and buffs the damage of the next few
Wrath
s or
s.
Cast when able to follow up with a few strong
Wrath
s or
s.
That's the basics of the new
Moonkin
rotation. There's room for improvement beyond that, learning to optimally maintain both periodic damage effects while maximizing their damage, while maximizing their damage, timing
Starsurge
s to optimize the benefit of its buff, make use of
and
Hurricane
for area damage, and taking advantage of the strengths of each side (such as
Moonfire
and
Sunfire
having significant differences now). Here are the full details of the changes.
Details of changes to Balance:
Balance Energy system has been redesigned. Balance Energy is a bar that cycles back and forth between Lunar and Solar sides, like night and day, with a 40 second cycle time (from Lunar to Solar and back to Lunar).
Balance Energy is no longer generated through spells, talents, or other effects anymore.
Eclipse
has been redesigned.
Eclipse
inspires the
Druid
with the power of the moon and the sun, causing the damage of Lunar and Solar spells to be increased by up to 30% based on how close Balance Energy levels are to the appropriate side.
Example: With 0 Balance Energy, the damage bonus is evenly split between Lunar and Solar, and the Druid receives a 15% increase to damage for both spell types. With 80 Solar Energy, the Druid receives a 27% damage increase to Solar spells and a 3% damage increase to Lunar spells.
Mastery: Total Eclipse now increases the maximum damage bonus of
Eclipse
by 12% (increasing with Mastery).
The damage of damage-over-time effects changes dynamically as
Eclipse
changes.
now increases the rate that Balance Energy cycles by 300% while channeled.
has been removed.
has been redesigned.
causes the
Druid
to enter
, a state where Balance Energy cycle is paused, all damage done is increased by 20%, and all Lunar and Solar spells benefit from the maximum
Eclipse
bonus. While in
,
Moonfire
and
Sunfire
will also apply the other spell's periodic damage effect. Lasts 15 seconds with a 3 minute cooldown.
Hurricane
now has a range of 35 yards (up from 30 yards), but is only available to Balance and
Restoration Druid
s.
Incarnation
:
Chosen of Elune
now increases spell damage by 15% while active (was a 25% increase to Arcane and Nature damage, but only while
Eclipse
is active).
Lunar Shower
has been redesigned and renamed into
.
calls upon greater Lunar and Solar energy to permanently empower the Druid's Moonfire and Sunfire spells.
Moonfire
's periodic damage effect duration is increased by 100%.
Sunfire
's periodic damage effect is now applied to all enemies within 5 yards of the target.
Moonfire
now has a base duration of 20 seconds (up from 14 seconds), but is no longer extended by
and
Starsurge
critical strikes. Upon reaching 100 Lunar Energy, the next
Moonfire
deals 100% additional initial damage.
now adds 1 full charge of
Starsurge
and
when it triggers, and now has a 5% chance to trigger when the most recent
Moonfire
or
Sunfire
deals periodic damage. This chance is doubled on critical strikes.
Soul of the Forest
(Balance) has been redesigned.
Soul of the Forest
(Balance) now increases the damage bonus from Lunar and Solar Empowerment by an additional 15%.
now shares charges with
Starsurge
, and has no cooldown of its own. It also now hits all nearby enemies (up from 2 nearby enemies).
now has a 3 second cast time (up from 2.7 seconds).
Starsurge
now has 3 charges and a 30 second recharge time (instead of a 15 second cooldown).
Starsurge
now also grants Lunar or
.
causes the next 2 casts of
to deal 30% more damage.
causes the next 3 casts of
Wrath
to deal 30% more damage.
Sunfire
is no longer its own spell and replaces
Moonfire
on the action bar whenever Balance Energy is on the Solar side.
Sunfire
now has a base duration of 24 seconds (up from 14 seconds), but is no longer extended by
Wrath
and
Starsurge
critical strikes. Enemies may still suffer from both
Moonfire
and
Sunfire
's periodic damage components simultaneously. Upon reaching 100 Solar Energy, the next
Sunfire
deals 100% additional initial damage.
Efflorescence
(Balance) now begins snaring enemies immediately when summoned, lasts 20 seconds, and can no longer be detonated to deal damage.
Efflorescence
:
Detonate
has been removed.
Tranquility Simplification
Tranquility
has an amazingly strong effect (pour a ton of healing into the whole Raid/
Party
), but had excessive complexity for a relatively simple task (5 different targets per tick, a short HoT, stacking, varied strength by raid size). So, we simplified it significantly. It still will be used just as it always has been.
Tranquility
now heals every party and Raid member within range every 2 seconds for 8 seconds. It no longer places a periodic effect on each target. The total amount of healing it generates in Raids should be approximately the same as before this change.
Restoration Changes
Restoration Druid
s got a few changes as well. In Patch 5.4, a glyph was introduced where you could choose to attach your Efflorescence to
Efflorescence
, instead of to
Swiftmend
. That was a rousing success and the glyph was taken by nearly all
Restoration Druid
s. It felt like a much better situation to us so we decided to remove the glyph, and bake that gameplay in permanently.
and
Efflorescence
:
Bloom
fill a similar need for burst healing, so
Efflorescence
:
Bloom
has been removed; leaving
Efflorescence
to focus on the Efflorescence effect.
Secondly, while we are fine with the playstyle where a
Restoration Druid
blankets their Raid in Rejuvenations, the Swift Rejuvenation passive made that too strong, and limited their scaling with Haste. We removed that passive to encourage using other spells more, but still allow
Rejuvenation
blanketing as a viable playstyle.
Omen of Clarity
got changed to not trigger more often with
Tree of Life
as it was too strong in our new healing model.
Soul of the Forest
was also redesigned to fit better with Restoration and
based on the new design for periodic effects.
has been redesigned.
now consumes all of the Druid's Rejuvenation effects on party or raid members within 60 yards and applies the
effect to them instead.
heals the target for an amount equal to the remaining healing from the consumed
Rejuvenation
effects over 3 seconds.
now heals for 50% of the critical heal (up from 30%).
Force of Nature Treant's healing now benefits from Mastery.
Incarnation: Tree of Life
no longer enhances
Lifebloom
. Instead, it also enhances
Rejuvenation
, increasing its healing by 50%, and reducing its cost by 50%.
Heart of the Wild
(Restoration) now increases healing done by 35% (up from 25%).
Omen of Clarity
(Restoration) can now only be triggered by the most recently applied
Lifebloom
, and now causes the next
Regrowth
to be free.
Soul of the Forest
for
Restoration Druid
s has been redesigned.
Soul of the Forest
(Restoration) when casting
Swiftmend
, the
Druid
gains
Soul of the Forest
.
Soul of the Forest
reduces the cast time of the next
by 50%, or increases the healing of the next
Regrowth
,
Rejuvenation
, by 100%, or increases the healing of the next Wild Growth by 50%.
Swift Rejuvenation has been removed.
Efflorescence
(Restoration) now has a 30-second cooldown, lasts for 30 seconds, provides periodic healing to nearby allies, and no longer collects
Rejuvenation
overhealing.
Efflorescence
:
Bloom
has been removed.
Swiftmend
no longer causes Efflorescence.
Talents
The level 90-Talent row for
Druid
s was designed to encourage hybrid gameplay. We decided that, while you shouldn't have to give up a significant amount of your primary role throughput in order to gain the off-role benefit, you also don't need to gain an actual benefit to your primary role throughput benefit either. We've reduced the power of their primary role benefit, making them roughly neutral in their effect on your primary role. Note that the increase to off-role healing from
Nature's Vigil
is not actually a buff (see Retuning Healing Spells and Player Health and Resilience above).
Dream of Cenarius
Balance: The talent has been redesigned for
Balance Druid
s and now causes
Moonfire
and
Sunfire
casts with Lunar or
to also heal a random injured ally.
Feral: Increases the healing of
and
Rejuvenation
by 20%, and causes them to also heal the
Druid
when cast on allies.
Heart of the Wild
no longer provides an increase to Hit, Expertise, Stamina, Agility, and Intellect while active.
Nature's Vigil
, while active, increases single-target damage and healing caused by healing spells by 30% (up from 25%), and all single-target damage spells also heal a nearby friendly target for 40% of the damage done (up from 25%). Its healing now targets allies within 40 yards of the
Druid
(instead of within 40 yards of the target).
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