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PTR
12.0.5
PTR
12.0.7
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评论来自
Toldry
Summons 5 Wild Imps from the Twisting Nether to cast 10 Firebolts at the target.
The wording here is a bit confusing
Assuming that each wild imp casts 10 fire bolts
Cast: 50 fire bolts per minute
Passive*: 30 fire bolts per minute
Assuming that each wild imp casts 2 fire bolts (10 / 5)
Cast: 10 fire bolts per minute
Passive*: 6 fire bolts per minute
*In the best case scenario where you cast Shadow Bolt precisely every 20 seconds
评论来自
Misy
Sooo, 1 imp as a pet, 1 more pet from talents, for a few seconds of course. 5 imps from this skill, and a companion. Including me, there will be 9 targets rushing to you in bg, casting 4 different types of spells. That's all right no need to panic, it's not like I'm gonna 1 shot you. You will be dead long before i start casting my shot ^^
评论来自
kirby40
the imps can help tank as well if you need to run away and heal in pve
评论来自
767548
I've run into an interesting bug with this ability.
When switching from my offspec (which doesn't have the glyph) back to demonology, this ability will automatically replace the ability corresponding to button 7 on my action bar (assuming default settings). I'm curious if anyone else is experiencing this same issue.
评论来自
aislingual
Alright, there isn't much helpful information here regarding whether to pick this up or not, so let me break it down. The math below is sort of long, so if you prefer to see the end result of all this math then skip to the bottom where it says <SUMMARY>:
Assuming 100% uptime on the spells that proc wild imps, you will get one every 20 seconds. Over two minutes you will get 6 wild imps. Each imp casts 10 bolts before departing, thus you get 60 bolts cast every two minutes, or 30 bolts per minute.
Assuming 100% uptime on this glyph, you summon 5 imps which each cast 10 bolts and depart, which is 50 bolts every two minutes, or 25 bolts per minute.
However, we must assume that some clever warlocks will cast one shadowbolt and thus proc one wild imp BEFORE casting this spell. This results in 6 imps being out simultaneously every 122 seconds (the cast-time of that shadowbolt). This results in 68 bolts every 122 seconds, or 33.4 bolts per minute.
As you can see, the clever warlocks who quickly proc a single wild imp immediately before casting this spell benefit greatly - the dps is already more than unglyphed - but this glyph carries the additional benefit that it provides a solid dps burst on demand. Even better, a realistic fight will require movement, involve moments of crowd-control, or other downtime - at which point this glyph pulls ahead even further. Finally, having 6 imps + your pet (possibly another if you took grimoire of service) + you = a whole LOT of demonic fury generation.
Note that haste affects both the proc-cooldown and glyphed spell cooldown equally, so these calculations do not need to take haste into account.
--------- <SUMMARY> ------------
This glyph ends up doing more sustained damage while also providing heavy burst. The more you have to move/get cc'ed the better the glyph does compared to unglyphed.
IMPORTANT NOTE: Always proc one imp normally (shadowbolt, soulfire, or touch of chaos) BEFORE casting this spell so that you have six (6) imps out at once. If you just get 5 imps out then it's a slight dps loss.
评论来自
Bayarang
For anyone wondering what a
Dreadstalker
is.
评论来自
223371
Call puppies to feast on their bones.
Dreadwhisperer.
评论来自
rodalpho
The devs told us exactly how 7.0 Dreadstalkers works at the link(s) below.
http://us.battle.net/wow/en/forum/topic/20743504316?page=21#415
I'm pasting it here as they typically delete the beta forums after release.
Dreadstalkers run at 9 yds/sec (base player movement speed is 7). Their leap travels at 7.5x speed.
评论来自
Soulfy
As of right now, 7.0.3, if
召唤恐惧猎犬
is used in conjunction with
古尔丹之手
, the imps summoned by
古尔丹之手
will actually ride the Dreadstalkers until either one or the other has reached expiration. It's quite funny to watch the Dreadstalkers leap into battle with little firebolting imps on their backs, and it's really awesome to see Blizzard adding a little attention to detail in the form of the two common Demon summoning abilities having a cosmetic interaction. Though I admit, it confused me a bit why my imps kept ending combat in melee range until I was able to catch a glimpse of what's really going on.
评论来自
saggyass
Patch 8.0 - I noticed at lvl 114 that this spell is instant cast in open world (was kinde used to it), but when in an island expedition the cast time is suddenly back. Anyone know why?
评论来自
bagmand
As i use
Carnivorous Stalkers
in my soulbind, I would like some more info on the
Dreadbite
from
Call Dreadstalkers
. Nothing in the spellbook, tooltip or anywhere on how much damage
Dreadbite
does.
Carnivorous Stalkers
gives them a chance to bite an extra time.
评论来自
Fryeday
I am such a simple creature that you could take everything about this class away, you could take all of it, just give me the ability to spam the spring loaded death of Call Dreadstalkers so I can watch it's delightful hilarity ensue, and it sends me into peals of maniacal laughter
链接
召唤恐惧猎犬
召唤恐惧猎犬
天赋
2灵魂碎片
40 码范围
2秒 施法时间
20秒 冷却
需要 术士
召唤2只凶猛的恐惧猎犬攻击目标,持续12秒。
魔法增益
法术细节
持续时间
n/a
类型
暗影
机制
n/a
驱散类型
n/a
GCD目录
普通
成本
2灵魂碎片
范围
40码
(较远)
施法时间
2秒
冷却
20秒
GCD
1.5秒
效果
Dummy
价值:2
PVP 倍率:1
服务器端脚本
标记
变形时无法使用
无法不命中
[Not In Spellbook Until Learned]
[Allow Class Ability Procs]
指南
A Guide to Artifact Weapons
Demonology Warlock Talent Tree Builds
Demonology Warlock DPS Guide
恶魔学识
物品栏最佳指南
Demonology Warlock Rotation Guide
Legion Warlock Class Changes
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