This will be a holiday boss similar to the
. A group will be able to summon him in
Coilfang Reservoir: The Slave Pens
during the newly revamped Midsummer Fire Festival. Much like with the Headless Horseman, each group member who has the quest can only summon him once a day. So your typical group will have five attempts on Lord Ahune.
He is currently on the 2.4 PTR for players interested in testing him out.
This boss consists of two phases. You should clear most of the area around him so you don't aggro Nagas. You can do this on non-heroic. The NPCs that start the quest are right after zone in, then in the cavern area before the double Defender pull.
During both phases, he'll create a frost animation on the ground and after 3 a spike will be made, shooting the player into the air for a few seconds. Its important to move if this spawns. Also, the ice around him will cause people to slip and be stunned for 2-3.
He will spawn an elite with an aura that does a debuff causing frost damage every 2-3s, I believe 500 damage, that stacks and can not be dispelled. This has to be tanked by the tank. He'll also spawn a lot of low health non-elites every few seconds (~2000 health) that shoots a frost spell at people. He'll spawn maybe 20-30 of these elites, and 2 of the large elites before he'll switch to phase two. This phase lasts around 1 minute. He'll also summon cyclones after the first phase 1 which has a pull ability, but are also weak.
After all the adds are dead you can safely focus dps on the Frozen Core. According to my ui, this has about 125k health, and you have about 20s (rough estimate) to dps him. You should be able to get him to under 60%. With a full tier 6 group, we got him to 33% the first time.
Repeat phase 1 and 2 until he dies. Its very important to control all the adds and avoid the ice spikes.
I have yet to hear if he's spawnable in Heroic mode and if so, does his loot or difficulty change?
needs more wpns... just a staff for casters and some ugly cloaks for evry1 else =(
overall this sounds like some relatively easy epics and i can't wait to try this out!
Does he drops badges or other loot in heroic mode?
Aparantly to summon him you need the quest "Summon lord Ahune"
which is part of a long quest chain, as well as several other items.
when does he come live servers?
Anyone know if he drops any badges? Or is he just on normal mode.
Lord Ahune <The Frost Lord> is a frost lord in Neptulon's service. The Twilight's Hammer plan to have him battle
to start an elemental war on Azeroth. Players summon
as they complete the quest Neutral
. He is only available during the Midsummer Fire Festival. His weapon seems to be
weapon seems to be a
and to how
And something I just have to know! Is this boss connected to this
A rough strat for Lord Ahune located in slave pens 2nd room :
Clears: Clear the 2 groups to the right, the pat group and the slave handler on the left. This should give you ample space and also to avoid aggroing adds accidentally.
Last about 1 minute.
You cant damage Lord Ahune and he will send his lackeys to fight you.
Arctic Hailstone: Single spawn during the phase 1. Hits about 2.5k - 3k on cloth. Needs to be tanked. Does a debuff every 1.5 seconds to everyone close to it that does 300 frost damage per tick and stacks up to 10 doing 3k per tick.
Arctic Frostwind and Arctic Water Elemental: Smaller adds that spawn 3 at a time every 3-5 seconds, very weak. Has about 1.2k-1.4k hp, a single Seed from a warlock is enough to take them out. Continue seeding in 2 seeds per add wave.
Random glacier spikes will also spawn from the floor after a frostlike animation that does about 800 dmg and throwing whoever got hit into the air in a direction and will take fall damage.
Adds will not despawn when phase 2 comes.
Lord Ahune will submerge and his Frozen Core will be vulnerable. This is when you attack.
Has roughly 400k-600khp(unconfirmed).
He well then go back to phase 2 in about 30 seconds if not dead.
He repeats this 2 phases until dead.
Also he is frost immune, so go fire and turn up the heat ;)
Heroic Lord Ahune is, in my opinion, THE most difficult heroic fight Blizzard has implemented, and they should be proud. To kill him, you should clear the pack of 3 naga and a sporebat, the 3-naga pat, the slavehandler, and the 4 Lobstrok in the middle of the area - Ahune himself will spawn the other side of them, and them being alive pretty much guarantees a wipe.
will spawn, followed by smaller
, 2 at a time. Set a melee DPS, if you have one, to small ones, and have the rest nuke big one (if you have a Warlock, Seed of Corruption on the big one is incredibly good). Big one has an aura, 300 dmg/3 secs, stacking up to 10 (1k dps), so try not to bring too many melee or you're in trouble. Smaller adds don't do much dmg or have much health, but can quickly overwhelm the party, thus the melee on them.
Additionally, small rings of ice will appear on the floor troughout this phase, which will turn into large icicles after a few seconds, dealing approx 2k damage and knocking anyone hit into the air - so move away!
After the large add dies, no more if it will spawn, but small ones will continue - tanks can help kill them (druids go kitty, etc).
Lord Ahune will retreat into his
, which you can then nuke. Blow all your CDs - this needs to go as low as possible, 40% is a good number to aim for. After a lil of this, he will move to p3.
One thing to be aware of - the ice around him can cause you to Slip Up, which is really a 1 second knockdow/stun.
Same as phase 1, but an
will spawn with water ones. Its no real problem, just an extra add to deal with and something to be aware of.
If you don't kill him in 2 cores, you are in trouble, and likely running OOM (similar to Ragnaros).
When he dies, a
will spawn which contains an epic and the pattern for Enchanting
, and the chance for a small pet, the
(in normal, i've only ever got 1 epic (a cape on normal, a neck on heroic, chance for the
on either), although I assume theres a chance for pattern/pet). Also,
Shards of Ahune
(which start a quest for a tabard), a badge, and either some
, which are like normal ones with a bigger animation and a higher arc when thrown, or
NOTE: If you wipe on heroic, you are able to summon him repeatedly as 1 character :) I did!
Stop posting your drops.
Download the "wowhead client" and upload your data once you killed it (or at any time).
Comments should not be used as "drop list"
Actually, it's abit more like this:
Ragnaros, the Fire Lord (Fire)
Therazane, the Stonemother (Earth)
Al'Akir, the Windlord (Air)
Neptulon, the Tidehunter (Water)
Ahune, the Frost Lord, works under Neptulon, just as Thunderaan the Windseeker, works for Al'Akir.
One thing to note/clarify about the icicle spikes:
The icicle spikes spawn in
stages, not two as you might think at first. The first stage is a circle of frosty mist that will be centered around a party member. If you are the party member so targeted,
this is when you need to start moving away.
If you wait for the more obvious signal of the frost-nova-like effect on the ground before reacting, you're going to be spending way too much of the fight up in the air.
To groups facing trouble with Ahune, do not despair. My first encounter with Ahune was rather demoralizing, as our kara/S2 group expected to demolish him in H SP the way we used to 4-man the headless horseman. We used a simple strat of all on the elite with some aoe on the adds. Unfortunately, we wiped again and again. We did better on normal mode, but dps kept dying and eventually the healer was either oom or overwhelmed.
After taking a break, I tried it again with a lesser geared group (blues and greens) and managed to down Ahune without much problems. This time, we took note of a few things. The small elementals are going to come out for a fixed amount of time, so it doesn't really matter how quickly you get the elite down. Keep 2 dps on the non-elites and one ranged with tank on the elite.
Worked much better. Gear doesn't matter as much as you would think, but a good strat helps.
Don't kill him when he's in his normal form, the chest won't spawn and he seems to bug out afterwards and not submerge properly.
Why is everyone saying this is the hardest boss on heroic?
Just did it normal and heroic mode with:
Resto shaman (me).
It was seriously easy. No problems at all to keep everyone up, adds went down smooth thanks to elemental shaman burst dps.
And then of course two times Bloodlust, for each phase 2 one. With this setup he should go down the second phase 2. Aswell phase 2 is really nuke since no-one is taking damage. Healer should go dpsing as well at this point.
Imo, the second boss in MgT Heroic is alot harder still.
NOTE: If you wipe, you are able to summon him repeatedly as 1 character :) I did!
I don't know why people gave my comments a negative rating about a legitimate question - there is no way to summon this boss repeatedly as one character. Once you use your charge, you're done for the day whether you finish it or not.
Keep rogues off the elite add and get them to take the non elite mobs instead, the debuff hurts a lot and your healer will likely have enough to worry about with spot healing the ice lance damage. Tried this for the first time last night prot pally, me (rogue), mage, lock, resto shammy. First 4 times = fail, I switched targets on the last go = success.
Most likely the "no loot when died in attack phase" reports are from scenarios where Ahune has bugged out. I have personally seen - and heard other reports of - Ahune getting stuck in attack phase, but without spawning adds (or doing much of anything really). At this point the party can simply hack away until Ahune dies, but no chest will spawn.
In at least my case this was caused by Ahune failing to reset properly after a wipe (he was still around, and bugged, when we returned to the instance).
If you're looking for more info on the mobs Ahune spawns, here you go.
Once at the start of every phase 1.
He has an
that applies a
Repeatedly in pairs during every phase 1.
They have a
ranged damage spell
Repeatedly in phase 1; however, they
spawn in the first phase 1.
They have a
It's a real pain if your dps and tank aren't focused on taking down the hailstone, coldwaves, and frostwinds. His drops are a good upgrade for some staves, cloaks, and amulets and the pet he drops is pretty cool. =P
Ahune has is a holiday boss for the midsummer fire festival he is like a headless horsemen for a different holiday. Ahune is located inside the slave pens in coilfang reservoir.
Ahune is a fairly simple fight as long as you keep the healer alive. he has two phases... phase one is his giant form which when he is in it he summons adds he summons a elite elemental and then mini non elite elementals thar are almost non stop the tank stands closes to Ahune to pick up the elite then the dps kills the non elite adds and the elite . phase to is when he retreats and turns into a crystal this is were you want to dps him hard. then rinse and repeat till he is down.
P.S. the tank should stand closest to Ahune dps behind a bit and then healer behind the dps so the dps can hit adds befor they damage the healer.
I've never seen so many negative posts on this sight before. Can someone please clean this up so we can get at the important info?
P.S.: In the cleanup, you can totally omit this post too :)
1. Waves of enemies in increasing difficulty.
2. "Destroy the core".
3. The difficulty itself!
I'm sure there's at least one more reason that this is a nod to Gradius. :o
Remember that items from his chest cannot be disenchanted, so don't let others ninja them!
Just as a side note, with the same group of 5 people, you can summon him 6 times per day.
you get 1 summon per person per day, so if all 5 people have not summoned yet that day, it's 5x loot for everyone.
you get a 6th summon by attempting him on heroic. only one shot on heroic. seeing as you cannot reset heroics manually, it's the only shot you'll get for the entire day.
as another side note you technically COULD kill him more than 5 times per day, you'd just have to keep joining groups who are willing to let you leech their summons off you. this tactic usually only works if you are a tank or a healer.
so lemme get this right... ahune is for level 70's only. even on normal mode? so 70's clear all the level 62ish mobs and then get to this guy in the end with epics?
Very, very lame fight. Adds zerg rush your group (I thought games as a whole had moved on from the "fill screen with enemies" crap once we stopped using the PS1, but I guess I was wrong), with constant spell interrupts the order of the day. Using a pally tank is probably the only way to hope to slog through the add waves; I wouldn't bother trying unless your group is in T4 or better gear
Fighting this boss on normal mode does not currently require that you leave the instance and reset in order to summon and defeat him again, as was required with the Headless Horseman. It also appears that you can summon him as many times as you like (even with the same player) in heroic mode until he is defeated.
I've heard rumors that he does not drop the pet or epic items on normal mode. This is
true. We have received the pet on normal mode, and he does drop epic capes. The neck pieces and Badge of Justice seem to be the only loot differences on heroic mode.
killing him will now yield you the
Ice the Frost Lord
achievement, which counts towards the
The Flame Keeper
The Flame Warden
(Alliance) meta achievements
does anyone know if his HP/ damage has changed now that everyones 80? because from what ive heard he only has 125k hp and with 10 80's (7 dps) the second phase would take roughly 10 seconds if even that
Just killed him a moment ago and sadly this guy has not been tuned for 80, meaning the loot he drops is still the same stuff as last year, although now it's totally useless :(
I suppose he still drops the pet though.
PS: there was no quest inside for any of us, we just touched the icestone and then he appeared. 227k hp and his adds with 2k hp was a joke of course.
TRY THIS SOLO AT YOUR OWN RISK!
Only a few people I've talked to succeeded at soloing this and you'll waste your summon if you fail.
The boss is level 73, yes, the BOSS ITSELF IS IN FACT VERY EASY, he doesn't do ANYTHING for phase 1.
The boss does nothing at all, and yet this is where everyone dies! The problem is that the boss spawns about 3 new adds every 5 seconds (all level 70). The adds are ALSO EASY, they have 1750 hp and go down in 1-2 hits, but the problem is that you are CONSTANTLY OUTNUMBERED due to their fast spawn rate. Note also that the boss and adds are Frost resistant.
The adds use ranged shots for ~300-500 damage, and you will soon be getting hit by loads of them. There's also a BIG add with ~80k hp.
Spikes also appear on the ground; walk away when you see them or you will get thrown into the air! You will be unable to use bandages since the spikes form rapidly and you won't have time to bandage for more than 1-5 seconds.
Most people don't get to see phase 2.
If you survive the assault, the Ice Giant retreats into the ground and a crystal appears; shoot it as fast and as much as you can. It goes back to Phase 1 when he re-appears.
Some people (like me, BM hunter using PvM tankpet and tankspec for grinding) made it through 1 phase before they had to admit defeat due to lack of healing.
Here's the problem when soloing:
DPS: Good against the boss and at killing the adds quickly, but due to there being no healing, your health will just keep getting lower and lower and lower, and eventually you will be defeated even if you do manage to live through Phase 1. Remember that Bandages are useless due to the spikes, and you can only use a potion once.
Healing: Forget it. Every priest I've talked to has failed badly. Sure you can heal yourselves massively. So what? You will be getting hit by 20 adds that constantly push back your spells, and forget having time to cast any damaging spells apart from DoTs. Game over for these classes.
Tank: Forget it. Sure you can absorb the assault of mobs but your DPS will be too low to burn through the boss and adds fast enough.
And here's where hybrids actually have a chance:
Druids: Tank, DPS and Healer in one, you should have an easier job than other classes.
Blood Death Knights: Come on, massive damage, plate and self-healing based on outgoing damage? Should work with this class.
Paladins: Enough said...
Oh, magically my post was given one downvote at the same time as the below
posted that he had soloed it. I guess the truth hurts. ;-) Having pointed that out, I am sure more paladins will vote me down... :-(* Haha.
And now he's heading down a slippery slope at -13... funny how things can backfire. :-)
Update: Funny how accurate the above statement turned out to be:
Here's the current count of people who have replied "I soleed it lolz so eazy! ":
Paladins: 9 (6 Retribution, 3 Prot.)
Druids: 2 (2 Feral)
Death Knights: 2 (1 Blood, 1 Unholy)
Warriors: 1 (1 Protection
who is REALLY well geared! For your next trick, repeat it in blues like paladins ;-)
This pattern reinforces my observations that it's only really
soloable (or doable at all) with hybrid classes. For other classes, the outcome is heavily stacked against you and will be
Update: Rubyloc wins the "think-before-you-type comment of the week" award for this one:
"Killed both normal and heroic versions today. Really easily soloed as retribution paladin, a shame really - they should've upped the level to 80." -- because everything revolves around the most overpowered class in the game (along with DKs)? I just had to quote this in case his post gets purged, it made me laugh. ;-)
Now the difference between Heroic and Normal:
A couple of things change on Heroic; of course the adds and boss have more HP and hit harder, but you also get... *drumroll* a
! Yes, for putting yourselves through Heroic mode, you'll win some Level 70 necklaces, congratulations! They are useless.
BUT there IS a bonus to Heroic: First off, if you wipe on heroic you don't lose your summon (you do on normal). Why not? Because there is no quest on heroic! You just click the frost stone
! (On normal you get a
quest at the entrance
and lose it when you
start the summon
). This also means that you can do the quest on normal AND the heroic non-quest summon all in one day! For a group of 5 people that's 6 summons (the heroic version is treated like a regular boss and only reappears when the instance resets).
Don't lick it, you'll get stuck. I know it's tempting, it looks like a big ice cube... Mmm... ~~ ice cubes ~~~~ *drool* ... what do you mean I'm the only one with an ice-cube fetish? Stop looking at me like that!
Hint: If you want to do an unneccessary pre-quest, then
start here instead
. You might as well do it since I am pretty sure it will count towards your loremaster achievement.
Things that drop on both Normal and Heroic:
When he dies, he drops an
massively cool pet
HIS FRICKING TESTICLES
(he always drops a pair),
, and a
(always drops but you can only get it once) which rewards one of two possible tabards (
, both sounding like
porn star names
So remember, bring some friends and enjoy, then get the hell out of there when you get what you wanted!
Also note that
none of the items can be disenchanted
Extra extra, this just in:
They can't be vendored either
" - mouseno4, disappointed raider. "It was going so well... I had planned to sell part of the loot... you know, the noobst0ff", says mouseno4, "I guess daddy won't be bringing home any steak tonight." Adds his wife: "Oh, I'm sure he's bringing home some
!". - Yewbacca, CNBC News.
(The C stands for ****.)
* The Consumer News and Business Channel, what did you think? Get your mind out of the gutter, man! ;-)
Since I couldnt remember exactly how we got the stone to respawn last year and got tired of waitting around and for people who dont want to spend 15 minutes looking thru posts to find it...
The stone will respawn as soon as the person who summoned him COMPLETELY loots the chest.
Does anyone know if you're able to get the quest to summon and kill ahune again the next day like the headless horseman? or is this once per year?
Very easily solo'd as a Feral, albeit in Naxx 25/Uld 10 gear, but I imagine it's possible in heroics or Naxx 10. I would suggest doing it in tanking gear and spec, though.
Simply take the elite and DPS him while constantly swiping the smaller elementals. Pop mitigation/avoidance trinkets to make it a little easier to survive. Make sure you constantly move the elite to avoid ice spikes. The hardest part of the encounter was the occasional stun that the elite does, which if you're unlucky can put you right above a spike. If this happens, don't panic, just continue moving and DPSing.
Kill remaining adds and quickly go behind Ahune in cat. If Berserk is up, use it - make sure you save Berserk only for this phase, as it will help tremendously with DPS (also, having
will make it more easier - I know I didn't and only got a handful of Shreds in). Make sure before you start Shredding you situate a Mangle, Rake, and 5 point Rip - the damage over time while you're taking the adds in Phase 1 will do more than the extra Shreds you may get.
When the warning comes up that he's resurfacing, refresh Mangle if you need to and get out of their quickly for the next phase and heal up if you need to. Don't worry too much about how much damage you do - it's a long but fairly easy fight to survive in.
I can confirm that soloing this will allow you to reset the instance. Had 1 heroic and 1 normal for scythe and 3 heroics and 1 normal for Scorchling.
Blood DK soloing mini-guide:
Phase 1 - Don't get close to the snow surrounding boss, he'll kick you in the air, and you'll lose HP... stay a bit back, and start with PS on elite add. No need to switch targets, pestilence is also not necessary. just use DS on elite and kill smaller ones with blood boil. Keep on moving from the ice spikes. You should have no problems keeping your hp up as long as elite add is alive.
Once the elite one dies you'll start losing hp a bit faster - it's quite difficult to spread disease among targets that die in one hit - don't forget your blood tap here. just kill off smaller things with alternatively PS / HS so your runes are running. Save 100 RP for phase 2.
Phase 2 - once boss is announced as vulnerable go to blood presence, use DRW/hysteria or other cooldowns you might have. If there are still adds remaining from phase one just bloodboil few times and forget about them, boss should be your main focus here.
When a message "ahune is about to return" appears, start moving from the spikes that will start appearing under your character again. you have around 10-15 seconds to continue with DPS at this point. I would recommend take distance again, since next phase is identical to phase 1.
Phase 3 - The same as phase one, but a new kind of adds appears randomly - air elementals. They must be dealed the same way as the other ones - blood boil them and they die in 2 casts.
I prefer doing this boss in frost presence for phase 1 and blood for phase 2, nevertheless it can be done easily entirely in blood presence with no need to switch. If you succeed at running off the frost spikes and do good dps when boss is vulnerable, boss will die in 3-4 DPS phases max.
Tried to solo as a prot paladin and failed miserably. I got creamed during phase 1. Using full 7.5 and some Uld gear.
Anyone who has soloed it as prot paladin and can post a strat? Would be greatly appreciated.
For hunters aiming to solo him, I just Feign Deathed within 3 seconds of the battle starting as I saw the adds coming towards me, and it told me I'd lost.
I'm not sure if that's a bug?
Ive been trying to solo this for quite a awile now on heroic as a warlock, I've tried many things.
Dest- This always ends up with me not having enough health >.> the farthest Ive gotten is like the 6th wave duel water elementals
51/20/0- I made this spec as a spec to survive I figured if I can outlast phase 1 I should be fine in phase 2 but, After many failed tries of not even getting to phase 2 I finally got there and when I did I got him down to maybe 60%, which at this rate would require 3 phase 1's which I deem impossible
If any other locks have fared better then me please inform me of what you are doing
~Snits - Haomarush~
I soloed this guy on normal as Ele sham, then thought id try heroic and he went down there too on first try.
Did it in pvp ele spec btw with 35 sec thunder and stoneclaw glyphs to reduce dmg and ae adds down easy. Only time i got too high dmg or had problems was when i dident dodge ice properly while the big add was up, which is a must.
Just thought i would post to maybe give some non tank/plate class some hope cuz it can definatly be done by atleast shamans.
Gonna see if i can get my pet now.
I can confirm that the heroic is soloable even in Heroic / 10Naxx gear for a feral druid. Biggest part is to not overstay cat form when he resurfaces and watch for the ice spikes as soon as it says that. It'll make a dent in you're health if you're not good about switching quickly. Granted, you take pretty much no damage when you're in the adds phase so don't sweat it if you mistime now and again.
Well, I just did this as a Prot Warrior with mostly 10/25 man gear, no Ulduar gear, 28.2k hp unbuffed, def cap, 41% dodge/parry and 29% block.
There really is not alot of Tactics to this, just simply don't get hit by spikes, kill the elite as fast as you can, take down the non-elites with TC or Shockwave or just use some cleave and stuff when elite is dead to keep their numbers down
Now, get ready for a freaking long fight, took me about 17 minutes or something due to the low dps when he Submerges since I'm rage-starved like hell.
Just remember, every time they are off CD, do the order: Commanding shout>Last stand>Enraged Regeneration>Shield wall, this will maximize the hp you get from Enraged Regeneration, and also reduce the dmg you take while getting healed by alot.
Other than that, it is mostly a tank and spank fight, just make sure to stay away from Ahune and the Ice fields and never stop moving. The Ice spikes is a MUST, a couple of hits and you are just about *!@#ed, also try to run in a circle with your char facing towards the middle of it so you face the adds as much as possible or you won't Mitigate anything.
I died once in the start due to running into Ahune and pulling a trash pack by accident before I got my kite-path down, so I strongly advice clearing all the trash close to all the ice crystals and the patrols.
Just solo'd as a 80 BM hunter in Ulduar level gear on Heroic. It definitely isn't easy and I wouldn't recommend trying unless you're very geared and experienced as it requires a lot of coordination.
Has anyone else had the chest bug and you're not able to click it to open it? My bf and I are farming him for my pet and we killed him and went to click it and can't. We killed him 4 other times tonight and were able to. Just wondering if its a know bug.
I was able to solo this fairly easily on my Enhancement Shaman, normal raiding spec, full 213+ epics
Fairly easy Prot Pally solo.
Keep your back against the wall in the middle, the only thing that can damage you really is fall damage from the punt thing. Don't get anywhere near Ahune until he submerges, else you will die very quickly. Always focus on the big add, the little ones die in your consecrate.
I had mostly quest blues, and a couple crafted epics.
-Seal of Light (SoL + JoW was fine for this fight
-Sacred Shield (remember to keep it up)
-Blessing of Sanctuary
-The Fire Festival Bonfire buff
Never got below 80% of health.
Soloed on heroic this morning as a ret paladin.
I used my Titansteel Shield Wall with titanium armor plating, my Teldrassil Protector (tourney tank axe), and the tank badge libram. Also put on my icebane girdle, boots, and titanium frostguard ring + frost resist aura. All other stuff was Naxx10/25 ret gear, and some valor badge gear. I also self-buffed with Dragonfin Filet and a stam scroll.
Clearing trash can be a pain on heroic. The lobsters hit for 1500 on plate+shield, but can be CCed with repentance.
When the first waves spawned, I focused on the elite add while dodging ice spikes. Seal of Blood/Judge of Light, blasting elite with everything I had. I kept Sacred Shield up the whole time and healed myself with FoL every time Art of War procced. Divine storm healed me up nicely from the adds as well.
As soon as Ahune submerged, I equipped Armageddon, popped my wings, and smashed on him until he resurfaced, then re-equipped shield and axe. I used the same tactics as before, bubbling when I got stunned on the ice and got low on health. After Ahune submerged again, I got him down to less than 20%. I used a health pot and LoH right near the end, and got him when he submerged the third time.
TLDR - clear trash, 1H+shield for adds, keep Sacred Shield up, keep moving to avoid ice spikes, frost resist helps.
person has mentioned the use of his
which was doing 9000 to myself at level 80, and only 3000 to a 72 during the same fight.
So here it is.
Anyone tried to solo him as a Boomkin or resto druid?
when he perishes.
Confirmed that he can be soloed on heroic mode with out saving you to the instance and then run out reset and kill him again. However, if you do normal and then try to do heroic, you cannot summon him for what ever reason. I soloed him as an 80 Feral Druid, does take a little more time if your undergeared though. :)
Edit: They took it as they needed to hotfix it this year so you can't solo on heroic and reset T_T NOOOOO My epix l00tzors
Don't bother soloing this as a pure DPS or tank/dps hybrid class. I can see this being solo'd by some pallies, blood dks, maybe druids, but nothing else.
Obviously, the water elemental adds are immune to frost, so mages can't CC with blizzard. However, with arcane explosion a mage can take out adds in 4, maybe 5 hits max.
I reccommend getting two people there, go on LFG and tell people you can use the summon stone to zap them there (because it's a raid, too, so there's no level cap for the stone) and having a group with a tank, dps, and maybe some heals. If your tank is a paladin or a blood dk, heals will probably not be needed.
There's no such thing as too many people, unless you're also there for the loots. There is no prereq quest that I know of to get the summoning daily, so if you have a 5 person group you can try up to 5 times a day on normal.
As for the fight, with a good group it's basic. Start by having your "tank" (I had an arms warrior tank this) gather up the adds and mainly elite. Have all dpsers blow their AoEs to kill the low level, easy to kill adds (just not frost). DnD works good, as does arcane explosion and all fire spells from mages.
When the elite is dead, keep holding back the flow of adds until a message appears alerting you that the Frozen Core is exposed. Nuke it as hard as you can. With my group of 4 80s, we managed to do this in one run. If you fail to take the core all the way dead, then phase 1 restarts.
When the core's hitpoints reach 0, Ahune will be slain and a chest will appear containing loot, money, and a group-loot quest starter. Everyone should grab the starter who hasn't already - it's a simple speak-to quest that gives you money and 20 tokens for the Festival.
Fairly trivial to solo as a tank specced feral druid in a mix of Naxx25 and Ulduar 25 gear.
Swipe the hell out of the trash till they die then swap out to cat dps when Ahune drops down and blow your berserk to get as much damage in as possible. Repeat a second wave of adds and you should be able to finish him off in the second downtime.
Frenzied regen is handy here, I like to blow mine about 30 secs before ahune it due to drop down to use up my rage that'll go anyway when I swap out to cat. The downtime with no adds waiting on you is handy for an emergency heal if you need one (I didn't) and also for valuable cooldown for a new FR.
Confirmed about priests ending badly. I tried to solo him last night on normal as Naxx Uld geared discipline spec. Made it for a little while by fearing the adds, pain suppression, holy nova the adds, etc. The spell interrupts, the spikes, the slipping on ice, and the stacking dot just overwhelmed too quickly. Should be fairly easy to handle with just one additional person.
On a side note, anyone find it strange that a guy this "weak" would be intended to fight Ragnaros? He would use this guy for ice in his beverages! lol
As for my experience, in starter 80 gear I managed to solo normal mode as enhancement shammy, used totems to keep the mini elementals dead while i killed the big one, took 3 phase 2's but i made it, the ice is definatly a pain though, and I saw people saying the slip stun was about 3 seconds but i swear most of mine were 5 or 6
soloable in heroic and regular as a Fury warrior. I recommend the bloodthirst glyph, and if you get hit by a spike be ready to intercept a mob to avoid the fall damage.
After killing him, you get access to
I was able to get the Ice Stone below half before I ran out of mana partway through the 3rd phase as a disc priest in full Ulduar25 gear and Spark of Hope. If I had been spec'd properly with reflective shield and a reduced shadowfiend cooldown, this seems very easily soloable. The small adds die in 2 holy novas (should die in 1 if you have reflective shield) and you just nuke the big guy while shielding yourself and holy nova on every other wave of small adds.
Don't let the naysayers above discourage you if you have the gear and are willing to spec for it.
Here's a wacky something that can occur with this boss.
I was attempting to solo Ahune with my lvl80 feral druid, barely made it through Phase 1, zoomed over to Ahune at the start of Phase 2 and DPSed like mad and barely made a dent - yes, I know, I have sucky gear that really isn't up to the task. Anyway, as you can probably guess, the beginning of Phase 3 utterly killed me.
This is where the interesting wacky something occurred: I did not get the raid message "The Frost Lord has won" message popping up on screen. Out of interest, I re-entered the instance and went to Ahune's room - he was still in the middle of the room, with the summoned Hailstone. As I watched, the Hailstone just suddenly died, leaving Ahune all alone.
I was able to fight Ahune at this point. He was in his phase 1 form with his 75% damage reduction on, so it took absolutely forever. But there were no summons and no ice spikes, making him pathetically easy to defeat.
When he died he didn't drop the Ice Chest though.
Does anyone know what would have happened and why there were no summons or ice spikes?
Death Knight Comments :
I had the choice, because of double spec, between a tanking blood spec and a dps unholy.
I chose to go for blood, mostly because of Vampiric Blood and Rune Tap, which come in very handy. Improved Death Strike is also nice. The double hits with Heart Strike were also very helpful, and so was the burst damage from Runeblade+Hysteria.
Fost is not recommended : Ahune and his adds are immune to it.
You will only be able to apply one disease : blood plague. If you are blood specced, each Death Strike will grant you 7.5% health. (10% in unholy thanks to ebon plague, but you use death strike less often in that spec).
My main pieces of advice are :
- Stay away from the boss to not get knocked back.
- Move continuously to avoid the ice tombs.
Use Frost Presence
against the main add, and switch to blood for the smaller adds and boss.
- Use Ghoul Sacrifice, Army of the Dead (+ Sacrifice), Rune Tap, as much as you can. Healing is essential.
- Use tanking gear : more HP means more health regeneration through Rune Tap, Sacrifice and Death Strike.
You should be able to lower is HP by 25% per phase.
Did it solo as 80 Feral druid tank spec. Was pretty easy, trash clearing actually got me lower on health. I never had to use any pots or major cd's just barkskin when it was up to ease the dmg.
I stay at nearly full health most of the time, just swiping the little guys while mangle/maul on the big one. I think my Essence of Gossamer Trink helped a ton absorbing most the little adds dmg, allowing me to regain more health with Leader of the Pack
It took me 4 phases to down him, coulda been faster but I mistakenly stayed in bear the first time due to adds up, next 3 times as cat the adds leftover didn't bother me at all.
Note* I did get saved after downing him
Fairly easy to solo as an Enhancement shammy in mostly Naxx 10 gear. I just burned down the big add at the beginning of each phase and kept a Magma totem down to AoE the little guys.
Pretty much all of your Maelstrom procs need to go to Healing Wave, but it's not a huge deal as you get a full mana bar back during each Phase 2 from Shamanistic Rage. Only had to go through 2 air phases though, managed to get the core down to ~60k in the first submerge.
Soloed as Uld geared Enh Shaman, so easymode it's not funny
I easily soloed this as a lvl 80 prot warrior using shield block set
6.32% miss from 558 defense
43.52% shield block (1310 block value)
Normal mode took me 13 mins to solo
Heroic took me 20 mins to solo. Heroic was just as easy just took longer. I didn't take any more dmg on heroic really. Since my setup is pretty much godmode vs melee mobs doing under 1310 dmg. There is no need to wear frost resist either.
Once mobs stop respawning and you can attack crystal, is when you bandage if needed. But if you are geared like I am, you can just use enraged regeneration and never have to bandage or pot.
Also soloed normal mode on my resto druid today (2k healing with 350mana casting / 500 not casting) Just healed myself in tree form till I got omen procs then I barkskin hurricane to kill the low hp mobs. Leaving the high hp elite attacking me while I attack crystal. Took 1 hour though as I had to keep enough mana to heal myself. I could only use about 20% of my mana on dps per innervate, the other 80% was spent healing and waiting for my next innervate to dps again.
Like 67% of my dmg done with thorns, about 30% from hurricane, the rest from moonfire + wrath.
Hey guys, I just realized there was a tabard (bonk!) that can be gotten from the Ice the Frost Lord achievement, but I have a problem!
I got the achievement completed, but I didn't get the tabard, nor do I know where to get one.
Will I need to go back and restart the quest (somehow?) in order the get the tabard?
It is important to note that Ahune is NOT an elemental lord.
He is Neptulon's lietenant.
Neptulon is an old god, he controls the element water.
Al'akir controls air and is thusly an old god.
C'thun=old god (im not sure what he controls)
Yogg-Saron is the old god of death
Therazane and Ragnaros are lieutenants to the old gods, ive seen people making the mistake of calling them old gods. They are not in any way old gods. Since we are able to kill them, im not sure blizzard would make an old god the end boss of mauradon. And ragnaros is just a lietenant, he is a lord of fire however.
Hope this clears up any confusion.
Which is proof that the Elemental Lords should never breed.
On 21st of June, The Mídsummer Fire Festival starts. Therefore, Ahune will be the first oppurtunity for players to get to try the new seasonal boss "reward bag" which Blizz implented around 3.3
The "reward bag", for those who don't know, is just like the bag from Eregos Cache in The Oculus. In stead of just 1 mount dropping, like the horseman used to, everybody now has a chance to get the mount from their "reward bag", in stead of having to roll on it, and somebody maybe ninja'ing it.
In 2010, there will be an option to join a group for this boss via the Dungeon Finder
Seems to drop 232itemlvl cloaks, and dropping somekind of 75lvl req quest item "shard of ahune" starts q when u return it to luma skymother as horde u get 20burning bossoms and festival tabard.
Drops cloaks, a quest item for a tabbard (handin is just where you enter slave pens), and some random useless junk like snow balls.
Also 2 frost emblems as the daily reward from the random dungeon finder.
Last but not least there seems to be no limit to how often you can do this per day.
Be warned: it is very easy to farm this guy really quickly (which is good)
However you might find yourself (like I did) unable to enter a guild raid shortly afterwards because you get the message "You have entered too many instances recently" and have to wait an hour (which is bad!).
As this NPC does not have any tactics/abilities-tabs here on wowhead, I have to ask:
Is the fight same as last year?
Found nothing on the forums.
Midsummer Fire Festival Guide
it only says that you have to defeat Skar'this the Summoner first to summon Ahune. Then "defeat the boss, and collect" - sounds soo easy :) .
Phase 1: 1 Big add, 2 Little adds spawn every once in a while. Kill them quickly. Ignore the boss.
Phase 2: Kill the core. The adds stop spawning for this.
After Phase 1, it will go back to Phase 1
Anyone know if he still drops a pet?
Ahune is now summonable only via the Dungeon Finder. And only 1 Ahune will be summoned per instance. No more LFG in trade chat to find 4 other people with the daily summon.
Do not bother DPSing this boss until phase 2 since he has a shielding buff that reduces all damage taken by 75%. This will drop however when phase 2 starts.
Rogues, watch out in using Killing Spree in here. I used it far enough away from Ahune (or so I had thought), and I somehow leapt to Ahune from the mid-ground and got one-shotted. It may seem obvious, but I used it when I was shot up in the air, so maybe that had something to do with the fluke.
I died once on Ahune and rezzed at the GY outside Coilfang. Is it possible to get back to your body without swimming through the reservoir?
In a conversation with a GM,it was revealed to me that,last years pet,the scorchling,is indeed coming back.I asked him "Around midsummer?" he replied "No,before that,I just don't have a date".
For people who didn't get it,this is a happy moment,for people like me :D
Why do peeps insist that range dps boss in his first phase?
In first phase he has Ahune's Shield up, which reduces all damage taken by 75%
I keep telling peeps to burn all CD on second phase but they still insist on dpsing boss on 1st phase while adds run lose.
I've had comments of "boss will enter 2nd phase faster", "it is reducing his HP"
Are these comments true?
for anyone wondering its possible to get Frostscythe and Ice Chip out of the same bag. i got my bag today and got both out of it which was cool although i have no use for the staff, but it is possible to get both in one bag.
ahhh i dont wanna read 137 (up till today) comments so i'll just warn u if ur a frost dk or a frost make.... undust ur offspec.. this dude is frost resistant (of course shard of ice boss with water elementals daaaa... i know) just a word to the ones that dont know
You know, for an ice elemental, he sure packs a lot of heat.
Very easy fight as long as everyone knows what to do. Ranged attack boss while tank and melee work on mobs. When boss reveals core, everyone attacks core like crazy. Repeat if necessary.
Just came from a group where the healer QQ'd because the ranged were attacking boss and he wanted us to attack mobs instead. So, I have to say, good luck doing this fight with people who don't know what they're doing but like to pretend to.
For those of you interested in last year's pet,the Scorchling, I had a chat with a GM and he said that the pet will return before next Midsummer if I understood him well :)
I just got the Scythe and Ice Chip in one bag earlier today on gorefiend...if I get the scorchling next summer, I can delete my toon happy
soloed it with my warlock :D
easy battle first kill the mobs and tank needs to try his or her best to get most of mobs aggro but they are only lv 80 so they are nothing rly but u no help the healz out if they get aggro but if a rock elemental comes out hold agrro he is a 80 or 81 elite they are not tough but still squishy spellcasters could take a big beating then wile mobs are still coming after awile it will say that ahune sheilds are down and forget bout mobs (unless rock elemental then keep fighting him) but focus on getting the floating cyrstal that is basicly the heart of ahune and attack as hard as u can or a another round of mobs which doesnt matter fight like 2min long and then he will fall and VICTORY a chest will appear with a cloak or recipe(rarly happens though) and your have a bag with 2 emblems of frost or if your lucky rare items with the 2 fost emblems.
AS a holy paladin healing this at least once a day I've noticed a few things for healers:
1. Do not stand on the right hand side of the platform, you will be thrown into the water when the spikes hit you at the WORST possible moment. (It's like ahune goes 'oooh almost killed that one, LET'S THROW THE HEALER INTO THE WATER)
2. if you get popped up in the air, self heal with instant cast (only needed before you land if your health is a bit low) and immediately move to the center of the room again when you land, perhaps even nearer to the high wall.
Re those two tips: I haven't lost anyone yet but by letting myself get thrown to the right hand side of the platform and not moving back, it has caused me to almost lose two people. Plus swimming is not fun.
3. if you get thrown towards Ahune, you must move immediately back out of the ice, preferably to the lefthand side of the room and back a fair few yards. His aura will quickly kill you otherwise.
4. let hunter/warlock/dk pets die. If the hunter/warlock/dk chose to send them into ahune's aura, don't waste your mana. if they're fighting on the floor with the baby eles, feel free to shoot them a heal. I could focus holy light after holy light on a pet in the aura and it would only succeed in wasting my mana.
5. use the retreat phase to top people off, refresh beacon, etc in case your dps and tank can't burn him down at first.
For Melee DPS & Tanks:
you are perfectly able to hit him from the center, middle just at the edge of the ice. you do not need to be right on top of his gem during core phase. This frustrates your healer because if the following two conditions are present, you take a nice chunk of damage: 1. the dps is unable to down him and he reverts to phase 1 again from core phase. 2. you are unable to get out of the ice around him fast enough.
Let us review:
healer in water = bad
healer on land = good
Ahune's Aura = big dmg = bad
**posted this under his achievement page but this page seems to have more traffic so maybe someone can confirm whether or not you may fight him if you are keyed but not 78. Thanks in advance!
I think if you have the
you can enter slave pens and do this boss. Haven't confirmed and I assume that you'd have to run there if you aren't 78 since the option to do a cross server random will not appear. (Have not confirmed as I have no lower leveled "keyed" characters to verify this with)
Just to clarify some misconceptions about this new functionality, the summoning of holiday bosses is going away. Players can queue for these bosses via the Dungeon Finder or special holiday NPCs found in the world. Once the party is finalized, the group will be ported directly to the area where the holiday boss resides. Players can kill the holiday bosses as often as they want for standard loot (epic rings, trinkets, etc.), however, they will only drop one holiday-themed loot trove per player per day. These loot troves will have a chance of containing rare holiday items such as The Horseman's Reins.
The way players were grandfathering in alt characters, scamming others by not having a summon available, and continually soft-resetting dungeons -- creating a major load on instance capacity -- was never intended.
The change has some positive and some negative consequences, however, we feel it's the best way to make this a better system and more in-line with our original plans for World Event bosses.
He drops 232 cloaks out of the chest along with the enchant
and you can recieve the 232
) pet out of the bag along with 2
**His chest may also contain
Lord of Frost's Private Label
Shards of Ahune
which give you the quest for the tabard/achievement
**Note for tanks and melee dps: Ahune does "
Ahune Spank Knockback and Snow
" that does about 8k-ish damage and knocks you back about 30 yards. So just pick up and dps adds till he goes into his "
" stage then dps him down as fast as possible. He will not have "
" and will be easier to damage during this time. If everyone is dpsing (including tank and healer) you can get him down fairly easily without hitting another add phase.
ps. his knock back does 8k-ish damage but also gives you a
Pocket Full of Snow
As a restro shaman I literally only had to put up a healing totem and thats basically it. I then can go get a snack and nothing would happen at this time. Put es on myself in case i get targeted with spikes, mobs will shoot spells to activate it and even if you fall in water, you get ported back onto the ground(like in gunship when you fall accidentally)
you must be lvl 78 to do this midsummer quest :(
When you kill him and turns in the quest everyone in the capital citys will get the buff "Fire Festival Fortitude" (Increases stamina by 30 for 1 hour)
And you dont have to use the dungeon finder to get in, You can go to Zangarmarsh and enter Slave Pens from there, and Ahune will be there.
Edit: I have no idea why pure info like this and alot of other comments gets downrated.
has he some kind of shadowresistance? my spreist almost do no damage to him.
Does anyone know the current requirements for this? Is it a certain ilvl now, or still just a lvl?
I was able to go with my lvl 84 (ilvl 315) druid, but not on my lvl 78 mage.
I expected a pushover this year, but he has a little bite (at least as hard as a current heroic boss, which is impressive considering 84s can queue too). I was tanking, the group DPS was around 25k (though with the heavy AoE component that's probably below average even for a PuG). Managed to kill him on the third submerge. Took us two attempts.
The second wave of adds is heavier than the first as usual, making control an issue for the tank. The third wave is even heavier but not impossible. The tank won't be able to control all the adds if you get as far as the third wave, so the DPS should feel free to rip aggro (better they hit you than the healer). Help the healer out in the third wave though (evasion, deterence, etc).
Good DPS that know to use their cooldowns on his first surfacing should have a fair chance at knocking him out in two phases. If he's under 5% after he submerges the second time you can probably just finish him off.
I couldn't charge the boss when submerged (warrior tank) so next time I'll try to use Heroic Leap. I devastate the boss to help out the DPS, then use Cleave rotation to eliminate any remaining adds.
As far as I can tell there is no reason to farm him this year on alts other than vanity. All of these cloaks are basically replicas of what my alts already have from ZG heroics, and the scythe is a downgrade from any spellpower weapon in any heroic. In fact it might be a downgrade from quest gear, with it not having intellect.
The reason he was farm status during Wotlk was because he dropped items not obtainable in the frozen halls heroics. Not the case this time.
You might say it's a... slippery slope.
I'm not sure if this is still valid, but it's worked for the last few events I've participated in. I got the Hallowed achievement on a level 64 mage last year by using this method. Can anyone confirm this still works?
To enter on a lower leveled character you will need:
4 very good, well geared, generous friends.
A level 84+ character.
Have your level 84+ character and your 4 friends enter the dungeon, and then switch out your character for your lower leveled character. You should be able to enter via the dungeon finder since your friends are already in the dungeon. Have your friends kill the boss, help any way you can.
Just tested this on my 85 Frost Mage. Ahune and his Adds are no longer immune to Frost. Hooray for not having to respec/learn another spec! Mages and DKs rejoice!
Does anyone know if a guild group on Ahune (or other holiday bosses) gives Guild Challenge credit?
Phase 1: Waves of elementals spawn and come after you. The ones to focus on are the big elite recolored earth elementals named Ahunite Hailstone. They do area damage the group with and need to be focused fired down. In the runs I did as DPS roughly 60% of all damage taken came from that aura and I was off tanking some of the other elementals.
Then the little swirling recolored wind elementals called Ahunite Coldwave. These normal mobs do a fairly potent and they hit decently but are really only dangerous in groups.
Then come the more normal recolored whind elementals, the Ahunite Frostwind. With a weak (Hit for 123 dmg) and melee. Their not dangerous except for what seems to be some kind of push/pull effect. If several of these stack up they start yanking you all over making good dps incredibly hard not to mention tanking and healing.
The entire time you need to be dodging little ice circles that appear on the ground, because they will shoot a spike of ice into the air, Called (Shows up as No One doing it in Recount), damaging you for about 21k and carrying you with them.
The falling damage is the big pain here - if you have a slowfall or levitate hit it on the way down to reduce your damage taken.
Phase 2: Ahune turns into a crystal and sulks. I mean he becomes vulnerable to attack as his form is disrupted by the Earthen Ring. Drop what your doing and kill him. Tanks should back over to him and dps him as much as you can. healers, if it wont risk the group, do the same. You have Shadow Word Pain, Moonfire, and the like - use them! This is the time for Heroism/Bloodlust and other cooldowns.
Then its back to phase 1 but this time the adds are more numerous. Thats the timer on this fight, how long you can hold out against the larger and larger waves.
Not so much if you want a dedicated spirit cloak but don't forget that 4.2 has the Thrall quest line that ends with some nice 365 cloaks. So if you get what you want out of the satchel and are already JP capped there's no reason to beat your alt's head against a brick wall hoping to get the cloak of your choice =)
The fight with Ahune is not very hard, but it can get chaotic. Tanks have to accept that they can not hold aggro on ALL the adds: there are just to many coming from all sides. Just control as many as possible, keeping the big earth elementals as priority one. DPS/off-tank can handle any of the smaller stragglers nicely.
Also, STAY AWAY from Ahune. He just throws you away, and you can't damage him until the changes into the blue crystal. When he changes, get all DPS on him. Even the tank, since by that time most adds will be dead anyway, so no need for aggro. When the message appears that he will resurface soon, hit him once of twice and move away for the second wave. With some decent DPS he goes down after the second wave, one time we almost got him down after the first. Don't know if that is actually possible.
I did him 5 times with a random group. First time it was a wipe, since I did not know the tactics and just started wailing on Ahune himself (I know, baaaad tanking...). After a little smack to the ears from the dungeon guide, I knew what to do. I panicked a bit, because I could not hold all the adds, but in a later encounter I was re-assured this happen a lot and it is not a problem in this encounter.
First time I opened the bag the Scythe fell out, so that was a nice free Maelstrom Crystal for my lvl 85 Pally who for some reason chose enchanting... Next to the extra blossoms I hope the pet will drop for me soon!
is this boss still frost immune and is the staff still worse that any other ilvl 346 blue?
To confirm my comment a little but further at the top, the little scorchling is back!
It will have a chance to drop from
Another worthless slacking by Blizzard, to use the previous year's gear. This has gone too far.
The ice stone has melted!
The Mists of Pandaria version of Ahune drops item level 480 Cloaks, I am unable to confirm the stats on the new Frostscythe, whether there is one or not.
He just dropped Cloak of the Frigid Winds for me, a 480 ilvl purple healer cloak. It's not anywhere on Wowhead. Ultra-rare drop.....?
For 2013, players that are level
-90 can queue for this boss using the Dungeon Finder.
A guide to his drops for this year can be found at
quick note after some of the groups i've been in.....unlike previous years where groups have managed to suceed in killing Ahune in 1 cycle.....you can't this year so please remember that before swearing and cursing and leaving group
Just a quick tip for monks...touch of death WORKS on this guy, so if his hp drops to your hp or below at any time, you can finish him off. This works even when he's emerged...I discovered this when his core disappeared right before we about to finish him off. Just run into him and spam your touch of death button. He'll die and the chest will spawn right away. This will save you from going through another cycle of adds.
The 2013 loot table for Frost Lord Ahune contains 5 different cloaks, a weapon enchanting recipe, a 2h staff, and a pet:
Item Level: 480
Recipe: level 350 Enchanting Recipe
公式：附魔武器 - 死亡霜冻
: (only a reward for the
, dungeon-finder dungeon of the day, every day.)
Ahune can be easily healed by a ret paladin with a decent item level (mine is 524) using
Glyph of the Battle Healer
. Helps get the boss and the adds down faster since a lot of people are doing it on alts that are doing lower dps.
By Ice be purged!
in 2014 still only drops ilev480 cloaks so no hope for an alt upgrade (with ilev496 easily dropping on Timeless Isle). I guess runs are mostly for people who still to hope get the scythe, pet or enchanting recipe.
so does this mean the Frostscythe doesn't drop this year?
from the chest, don't forget to take
who is standing next to entrace.
You can't go in the instance in normal way (through Zangarmarsh]) and if you leave the instance before completing the quest, you will need to queue in Dungeon Finder again to end the quest.
The Midsummer world event fight was updated for 2015:
Ahune is level 100 elite. His Frozen Core has 4.2 million health and his adds are level 100. The big adds hit plate for about 35k and the little ones for about 6k, so while the healer can't just totally AFK in the back like in 2014, it's still pretty easy, especially if the tank is good about picking up adds. The chest contains item level
670 cloaks (such as
(tooltip is showing wrong ilvl)).
My group wasn't highly geared and we averaged only about 8k DPS (with my tanking prot pally being well ahead). It took us two phases to kill Ahune, so a single phase is still very doable if you have reasonable gear.
There seems to be a bug this year where even if you kill the Frozen Core, Ahune will emerge again anyway with about 50k HP. If you ignore the new add spawns and just focus him down, you can end the fight without waiting for another submerge phase.
Edit: Blizzard released a hotfix for this that changed the cloak reward from item level 635 to 670.
loot table for
contains 5 different cloaks, a weapon enchanting recipe, a transmogrifyable 2h staff, and a pet:
: "the seasonal boss encounter can be accessed through the
tool, and related
are now found
. Players must be
Five cloaks (Item Level 670):
A level 350
公式：附魔武器 - 死亡霜冻
: only a reward for the
, "The Frost Lord Ahune" dungeon-finder dungeon
per character, per day
: As of Patch 6.2, Midsummer Fire Festival loot will be ilvl 670. This will
apply to items already obtained.
This weapon CAN drop even for non-casters and also
CAN be used for Transmogrification
(the "Use" not included).
Midsummer Fire Festival
Just did my last Ahune for this midsummer. I probably killed him about 30 times.
Not once did the correct cloak drop for the char I was playing lol.
They would only have been an upgrade for 1-2 chars but still an incredible feat of RNG...
The cloak he drops as of the current patch is iLVL 670. So worth doing until you get it if your current cloak is lower.
I'm excited, the pet and weapon have a 3% chance each.
I have six 100 level toons, that's 18% chance per day to get each item.
13 days total, that's well over 100%. Lady luck is in my corner!
Ice Spear damage doesn't seem to scale right. Got killed for 290,857 on my level 76 toon.
Ahune is now dropping ilvl 850 items
Since 2017 the Frost Lord Ahune is available to players beginning at level 60, and scales with player level.
3 days in a row I have been unable to loot the Ice Chest with my Priest, while all other characters I go in there with have had no issue. Anyone else experience this?
Is it normal that there is no Loot from the Boss anymore?
So if your quick, when the chest opens you can see a six-pack of what I assume is supposed to be beer! lol. I only noticed because the chest bugged out and left the sixpack behind... At first wasn't sure but you can see the bottles every time the chest opens. See screenshots.
As of 6/22/21, cloaks are item level 158.
As of Shadowlands there is zero reason to queue for this at max level.
I received a Timewarped ilvl 210 cloak from Frost Lord Ahune on 6/29/2022. This might be an upgrade for some, but, you can just buy a full set of ilvl 226 gear in Zereth Mortis now.
Just received Illusion: Deathfrost from the Satchel of Chilled Goods
这个 NPC 能在这些地区找到：
Battle Pets and Where to Find Them [Archive]
Midsummer Fire Festival
[Screenshots containing UI elements are generally declined on sight, the same goes for screenshots from the modelviewer or character selection screen.]
[Please review our