Tooltips and dungeon journal reflect ability values for one encounter version. Please refer to "Effect" section on spell pages to see values for all raid sizes and difficulties.The Escaped Prisoners
The mantid captured these three Pandaren during the initial attack on Niuzao Temple, but the prisoners were able to break free of their bindings and fight back. Now they stand ready to do whatever it takes to end the siege.
Stage One: Bring It!
– Escaped prisoners, Li and Lo Chu, will position and prepare mantid tar kegs for use in the battle.
Players can throw the kegs of Caustic Tar onto the battlefield. Caustic Tar inflicts on any unit standing within the tar 2850 Nature damage, reduces movement speed by 50%, and increases damage taken by 10%. This effect stacks.
The Caustic Tar also removes any effect from the target that increases movement or attack speed.
Commander Vo'jak orders his forces to attack the players.
Stage Two: Your Defenses Did Not Stop Me!
– Lightly armored and well trained, the Sik'thik Swarmers are a key part of the Vo'jak's forces.
– The Sik'thik Amberwing flies to the top of the platform and bombards the players.
– The Sik'thik Amberwing fires a volley of explosives at random enemy locations every 1.5 sec. for 15 sec. Bombard inflicts 2850 to 3150 Fire damage to all creatures within 4.5 yards of the targeted location.
– Quick and volatile, these mantid carry explosive charges.
– The Sik'thik Demolisher carries unstable explosives and explodes when damaged or killed, inflicting 5130 to all targets within 16 yards.
Commander Vo'jak's enters the battle as his forces near defeat at the hands of the players.
– Commander Vo'jak focuses his will and determination, increasing his attack speed by 10% every 2 sec. This effect stacks.
– Commander Vo'jak charges a random enemy player, inflicting 5700 Physical damage to all enemies passed through. The Strike also knocks back his current target, inflicting an additional 11400 Physical damage.
– Immediately after using Dashing Strike, Commander Vo'jak begins to spin around and send blades outward, inflicting Physical damage to all targets within 8 yards.
Thousand Blades also removes the Caustic Tar effect.