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| Screenshots |
| Videos |
| Heroic | Deadly | |
| Important | Tank | |
| DPS | Healer | |
| Interruptible | Magic | |
| Curse | Poison | |
| Disease | Enrage |
Tooltips and dungeon journal reflect ability values for one encounter version. Please refer to "Effect" section on spell pages to see values for all raid sizes and difficulties.
Stage One: Your Challenge is Accepted!
Al'Akir periodically casts Squall Line, Wind Burst, Ice Storm and Lightning Strike on random players. He casts Static Shock on any target in melee range and Electrocute on his primary target if that target leaves melee range.
- Wind Burst – Al'Akir casts a Wind Burst on all players, inflicting 22620 to 25380 Nature damage and knocking them back.
Squall Line
– Al'Akir summons a line of wind funnels that move around the platform in a circle. The squalls catch any player that stands within 4 yards, and inflict 1300 Nature damage per second for 5 sec.
- Ice Storm – Al'akir casts an Ice Storm at random locations around the platform. The Ice Storm slowly moves, leaving behind an ice patch on the ground. The ice inflicts 1240 Frost damage every 0.5 seconds and reduces the movement speed by 50% for all enemies standing within the ice patch.
- Lightning Strike – Al'Akir casts a Lightning Strike at a random player, inflicting 4940 to 5460 Nature damage to that player, and also 2470 to 2730 Nature damage to all other players within a 60 degree cone centered on the original target.
On Heroic difficulty, the Lightning Strike inflicts Nature damage every second for 16 seconds.
Electrocute
– Al'Akir channels a bolt of electricity to his current target if he is unable to reach that target with his melee attack, inflicting increasing Nature damage over time. He stops channeling Electrocute when his target returns to melee range.
Static Shock
– Al'Akir shocks all players within his melee range, inflicting 338 Nature damage and interrupting any spells cast for 0.10 sec.
Stage Two: Your Persistence Angers Me!
At 80% health, Al'Akir no longer casts Wind Bursts but continually brings down Acid Rain and spawns Stormlings.
Squall Line
– Al'Akir summons a line of wind funnels that move around the platform in a circle. The squalls catch any player that stands within 4 yards, and inflict 1300 Nature damage per second for 5 sec.
Electrocute
– Al'Akir channels a bolt of electricity to his current target if he is unable to reach that target with his melee attack, inflicting increasing Nature damage over time. He stops channeling Electrocute when his target returns to melee range.
- Acid Rain – Al'Akir inflicts 130 Nature damage per second to all enemies. The damage dealt increases by 130 every 15 sec.
Stormling
– Al'Akir summons a Stormling every 20 seconds. Stormlings inflict 617 to 683 Nature damage every second to all players within 5 yards. When Stormlings are killed they cause a Feedback effect on Al'Akir, increasing his damage taken.On Heroic difficulty, the Nature damage caused by Stormlings also causes players to take 25% additional Nature damage for 2 sec. This effect stacks from multiple Stormlings.
- Feedback – A Stormling's death causes a feedback effect on Al'Akir, increasing the damage he receives by 10%. This effect stacks and lasts 30 sec.
Stage Three: Enough!
At 25% health, Al'Akir shatters his platform, tossing all players into the air and granting them the ability to fly. Al'Akir no longer cast Squall Lines, but casts Wind Burst again, along with Lightning, Lightning Cloud and Lightning Rod.
- Eye of the Storm – All players can fly at 300% normal movement speed.
- Wind Burst – Al'Akir casts a Wind Burst on all players, inflicting 22620 to 25380 Nature damage and knocking them back.
Lightning
– Al'Akir continually casts Lightning Bolts at random players, inflicting 3705 to 4095 Nature damage.
- Lightning Rod – Al'Akir electrifies a random player and makes them a Lightning Rod. After 5 sec., the player emits lightning at nearby players for 5 sec. The lightning inflicts 1235 to 1365 Nature damage every second to all players within 20 yards horizontally and 5 yards vertically.
Lightning Cloud
– Al'Akir summons clouds at the altitude of a random player. The Lightning Cloud fills the entire area of that altitude, and after 5 seconds they erupt in an electrical storm, inflicting 6175 to 6825 Nature damage per second to all players within the cloud. A Lightning Cloud lasts 30 seconds.
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