cant wait to raid the citadel
Still doesn't explain when the patch goes live.
I don't know when the patch is going live. This is a blog I wrote, not Blizzard, explaining a new raid in more detail.
Just to point out you've got a typo at the Loot sectionHeroic loot ranges from 705 to 620. -> I think you mean 720 :)
Perculia doesn't get off for holidays?
No idea why they need to be so complicated with the item levels.
i read how the loot ranges for each stage, but does anyone know what the ilvl requirements for each stage will be?p.s. good info, thanks
Hmmm, no mention of the 125 stat food? One would think they'd have 125 stat feasts by 6.2... but NOOOOOO.Not sure what this means:"You cannot queue for one wing only in Normal, Heroic, or Mythic."The only "queue" I know of is for LFR... which has been set up in separate wings.
This is screwed up. Theres no WW optimal 2h weapons outside of the first wing. that means every class who gets a weapon of final boss is going to have better dps, and we're already getting a 5% nerf. So looks like it's back to suboptimal 1h. this is super !@#$ed up.
Well; if Archimonde is the last Boss in HfC, we'll be getting (at least) one more Raid as part of the WoD content, as it's on record that Blizz have said Grommash is the LK/Deathwing/Garrosh of MoP.BUT... where is the final Raid will likely to be...?
Thank you for this wonderful guide, Perculia! I am so excited for the class-specific trinkets; the Druid bonuses look awesome!
There are still so many players that don't realize +125 food exists in 6.1 patch.
I'm a casual, but this mindset will not please the other casuals, and the LFR heroes:Can we get rid of the damn "everybody gets a blue ribbon for participating" mentality with legendary items? "Legendary" means nothing anymore. If I had a say, legendary anything would have NO RNG factors, and NOT accessible through LFR, Normal, or Heroic.
I'm still wondering why random sockets are a thing, but I'm looking forward to the raid.
Not a fan of the weapons (or scaling ilvl). Some classes are getting royally screwed, and it will either be the case where they're balanced around others (healers, casters, warriors/dk/paladin) having the Archimonde weapons and they'll be very too strong initially (if they can only get the 2nd tier weapons), or they won't be balanced properly and the classes who can get weapons off Archimonde will likely pull a way ahead. You can argue that the other gear will "balance it out", but at this stage the biggest dps gains come from weapons and trinkets (both off Archi). If you're going to have such a big difference between the weapons, you need to make it so everyone can get something off the last boss - something with fun flavour to it, like the Deathwing weapons would be nice. Also, what's the deal with there being 2 off-hands, but the only 1h's are from lower tiers? With the abundance of staves it just seems silly to have deliberately designed it so a 1h/OH combo will be much worse. If you're going to use OHs, you need to have weapons to match, and if you're going with 1h weapons you need to have enough OHs to make them competitive with a Staff. To be honest, I was getting sick of staves (especially since we can't Xmog them to anything else) and was really looking forward to being able to rock a tight Sword or Wand... Too bad...At least it's better than DS where the 1h was awesome, but the only OH had a tiny % drop chance off the first trash... Oh, and stop with the caster fist weapons. They're disappointing and only 3 specs in the entire game can/will use them. Meanwhile there are 9 specs that can use Wands, but we only get 1 wand per expansion... For what it's worth, Ele Shamans will avoid the 'Mindscythe' anyway, as it won't have the precious Multistrike on it that the staff does, and tbh Resto/MW will likely look elsewhere for better stats too.
In regards to the bit where it says and i paraphrase "A title may be implemented like other end bosses" please for the love of anything and everything. THIS....IS.....NOT......THE......END.....PATCH. BC 2.1 was Black temple 2.4 was sunwell. WotLK 3.1 was Ulduar 3.2 Call of the Crusade 3.3 Fall of the Lich King. Cata 4.2 was Firelands 4.3 was The Hour of Twilight. MoP 5.2 was Throne of Thunder 5.4 was Siege of Orgrimmar. So why in the world would they end WoD on 6.2? sorry if this sounds a little ranty im sick of explaining this.Source: http://wowwiki.wikia.com/Timeline_%28World_of_Warcraft%29