To the hunter guy who said BM were totally subpar compared to others...If you are referring to me and my previous posting in this article, then you got it wrong :)I said: "...probably the worst bombskill beside Multishot from BMs"This has nothing to do with the single-target damage and nothing to do with their huge versatility. I love Beastmastery and before I unlearn it, I rather pay gold to always switch between SV and MM even for testing purposes. This purely is a statement for AoE capability. In heroics I have seen Warriors and Rogues (dunno about shamans) bomb good, better than Beastmasters and Shadowpriests in comparable gear. I still believe Beastmastery has hands down the worst possibility to bomb besides Mind Sear (but I may stand corrected and will listen to reasonable facts) even when your Chimera or Worm help bombing considering that you are actually able to control exotic pets.Survival Hunters add instant Serpensting damage in addition to running ticks. Marksman Hunters have mastery proc chance for each hit and reduced focus cost for Multishot crits which allows for more casts, mostly up to 4 before running dry (and they can skill to slow their targets). The Beastmaster himself contributes nothing for the additional damage, and I argue that the unreliable frontal-cone (low) damage from the Chimera or even the vastly underpowered DoT from the Worm are making any difference. Because I already tried so *g*That said, again, my original statement belongs to the ability to deal areal damage. Nothing about the class in general :)
Thank you for the run down. I was unaware of mind sears new targeting ability and what the original numbers were. I believe we shadow priests will be quite happy with the changes."yo, dps, how about you run into that group of adds so I can use you as an aoe target base...."I thought I remember them talking about buffing shadow orbs though, but I see a nerf to shadow orb power? After a buff to it no less. I'm not used to seeing a slight buff only to be cut in half nerf.
That's an... interesting way to correct text. One word at a time? It looks like Christmas with the Migraines.
Slam: Slams the opponent, causing 125%174% weapon damage plus (430 * 125174 / 100).Doesn't that mean that slam will hit for insane amounts of damage?If they didn't include War Academy and Bloodsurge/Improved Slam, the new slam will deal:174*1.15*1.2 + 430*1.74*1.15*1.2 = 240.12% weapon dmg + 1032.516 O.o
Not really! They used to get 30% increased effect, now its a flat 20% for everyone. They'll have roughly the same self-bubble power as before.
Blade flurry with an unlimited duration...? GASP! That almost seems too good to be true. Let's hope they don't smack it with the nerf bat.
Death Strike Off-Hand100 yd rangeInstantRequires Melee WeaponWTF?..... 100 yd range! O_oGood job fixin' those typos!Oh, and thank you so much for the nerfs to DK tanking. As if it wasn't rough enough........
Windfury Weapon: Imbue the Shaman's weapon with wind. Each hit has a 20% chance of dealing additional damage equal to three extra attacks with 4430 bonus attack power. Lasts 30 minutes.I..... What..... did my birthday come early?Good change, double flametongue was doing more dmg.But I wonder about pvp, why aren't they buffing frostbrand as well? You have to do flametongue offhand, but it would be nice to use windfury main, but there's pvp talents built around frostbrand.
Unholy Dks are dead. And they wasnt even in the top dps rankings.And they dont have destroyed only DW Unholy, even 2hand unholy is totally $%^& now. Heavy nerf i ever seen tbh. Nice work blizzard...lol.
assassination and subtlety have a serious issue right nowevery single reasonable spec i build in all these two trees for pve and pvp end up with one skill that is 1/2 or 2/3 and is pretty useless or risky without it being maxed here are some suggestions they are essentialy missing a talent point in both trees. combat does not have to deal with these issues as they have a perfect balance of skill points for their pve specs and just about every reasonable pvp spec i could build also had no problem of missing points.assassination could use quickening as a one point talent or have either coup degrace or lethality changed to a two point talent.this could allow 2/2 deadly brew or 2/2 imp exposed armor for raid utility 1/2 exposed armor is USELSS a 50% chance to completely screw your rotationas well as 2/2 blackjack or 3/3 ruthlessness or 2/2 deadly brew for pvp utilitysub could have imp ambush changed to a two point talent down from 3 freeing up a pointor sanguinary vein could be changed to a1 point talentcurrently you have to sacrifice points from either elusiveness cheat death or honor among theives in a pvp buildand either elusiveness or nightstalker has to miss a point in a pve build.this missing point is chipping away at more of that raid utility rogues desperately need as they bring little more outside of dps and why bring a rogue when you can get more dps and utility out of a cocaine mage.
You have to be kidding or flat out lying to say that Warriors are good bombers. They don't excell at AoE. They can do it ok but many other classes do it better.
lol @ all those changes. especially the mount ones haha Need a patch just to take out "This is a very fast mount." lol also at the priest change 1.15 to 1.149999999. my math teacher would simply say 'round up'!
So I have 53/54 of the Zangarmash Quest Achivement, does it mean when this patch goes live I'll automatically get the achivement when I log back in or how thats that work? Can someone confirm that please?
Come on blizzard do something CONCRETE for Ret pallys. -.-'
Enchanting 2H Weapon - Major Agility now requires Runed Titanium Rod down from Runed Elemintum Rod consistent with other enchants requiring the same skill level.
At first they nerfed SV down but they thought that they nerfed it to much so they decided to "un-nerf" us a little. So we will be nerfed but not as much as it was first planned. So cheers for that I guess, but I'd prefer if they'd let us be as we are now ^^
Windfury Weapon: Imbue the Shaman's weapon with wind. Each hit has a 20% chance of triggering three extra attacks with 4430 bonus attack power. Back to double Windfury ;)
Ya, I think this was rushed here. lol
People may not have realized it, but Inner Rage was actually really good for a prot warrior. We could basically have +15% dmg at all times because we had so much incoming Rage.Now, its a load of junk. Not only am I losing +15% to all dmg, but heroic strike is losing an additional 15% on this patch as well, and being removed from War Academy for another 15% nerf.So great, now I can spam a worthless ability, because bringing my Rage down to zero is always a good idea, right?Just take it away. It's a waste of a level 83 ability.
This change in Recklessness is only a nerf in the short term. Once we progress in raiding tiers, and crit rating jumps up from its terribly low percentages, it'll be much more beneficial. That 50% will push your rating closer and closer to 100% and then over it, causing most if not all specials to crit during that 12 seconds. The long term affect is mostly going to be a PvP adjustment since that 20% damage taken is going to be up for a full 12 seconds now as opposed to being able to dump it with three quick specials.