Requires 16%, but costs 12%?That's...kinda confusing.Like, say it requires 12k mana, but since you have only have 13k, you can't cast it?
"Rejuvenation now consumes 16% of base mana, down from 26%, but still requires 26% of base mana in order to be cast."That might be... the dumbest thing I think I have ever read.captcha: serious andandiTHATS RIGHT %^&*!ES, IM SRS
I don't think the mana changes are a mechanic change.More likely, it is a case of what hotfixes can and can't do. It can't change the client-side mana requirement check, so that remains at 16%. It can however change the mana consumed, which is server side, to the intended 12%. This is a discrepancy that is likely to be fixed come 4.0.6.
keystones could be prospected?and twilight highlands is misspelled
Interesting mechanic to say the least... Not sure what exactly the benefit is, and I'm dying for the inevitable Blue post clarifying the matter.Hopefully the thread that spawns the Blue post won't be too whiny or hateful. :P
Here is how I compared it to make it easier.Life tap requires a certain of amount of health to be used to convert to mana. For example lets say 10 health for 10 mana. You need atleast 11 health so you won't die from Life Tap. So to cast a spell you require atleast 16% base mana but you will only use 12% base mana.
Simple guys: mana check is client-side, mana consumption is server-side. Hotfixes can only fix server-side, so the check is going to be wrong until they update the client, in 4.0.6.
I'm glad I disenchanted all ten of my Lifebound Alchemist Stone before this change.
Lifebound Alchemist Stone can no longer be disenchanted.Another thing that makes the game more unfair for non-raiding players