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Warlords of Draenor Beta Patch Notes: July 17
2014/07/17 at 6:28 PM
The official Warlords of Draenor Patch Notes have been updated. You can see the full notes below, and our usual TL;DR summary of the changes!
There's also a blue post explaining what we'll find in the latest beta build:
Just stopping by to say hi. Your battle.net app should pickup the build soon, and the realms should be going live shortly.
Level Cap raised to 96 on Lost Isles and Gilneas
Gorgrond (level 92) and Talador (level 94) are playable.
Ashran is open on the level 100 PvP Realm, Mekkatorque
Skyreach is playable
2 new Character Models: Draenei Female and Undead Female
Today has been quite busy for Blizzard, with
Talador, Gorgrond, and Ashran Zone Previews
! Check out their blogs and our zone screenshots
We also have 2000 Warlords of Draenor beta keys to give away, spread out over 6 weeks!
Learn how to enter here
The Human Spirit now increases Versatility, scaling with character level.
Line removed: To tie those together, Blood's Mastery is being changed to affect both the size of the Blood Shield absorb, and the new Rune Shield absorb.
Rune Tap has been redesigned. It now reduces all damage taken by 50% for 3 seconds. It also now has 2 charges, with a 40-second recharge time.
Will of the Necropolis has been redesigned. It now automatically triggers an immediate, free Rune Tap when you take damage that reduces you below 30% health. This effect cannot occur more often than once every 45 seconds.
Conversion was changed to cost different amounts by specialization, instead of reducing Runic Power generation differently by specialization. This way, Runic Power beyond what you spend on Conversion is not penalized.
Conversion no longer has an initial tick, and now costs 15 Runic Power/second for Blood, 20 Runic Power/sec for Frost, and 10 Runic Power/second for Unholy.
Survivalist increases the Hunter's chance to Multistrike by 10%.
Chimera Shot has been renamed Chimaera Shot. It is now a two-headed shot that hits two targets, and deals Frost or Nature damage. It no longer heals the Hunter.
Ignite now deals the same total damage with a 1 second period (down from 2 seconds). Base duration changed to 5 seconds so that duration when refreshed remains 6 seconds.
Warlords of Draenor Official Patch Notes for July 11
2014/07/11 at 7:52 PM
The official Warlords of Draenor Patch Notes have been updated. You can see the full notes below, and our usual TL;DR summary of the changes!
Do bear in mind that the patch notes aren't perfect, we're trying our best to clarify confusing areas on Twitter. There are also several red-text (i.e. updated) abilities that we know have already had these changes in previous notes, but they are included for completeness in the TL;DR.
Warlords of Draenor Class Previews
have also been updated with the latest information from datamining and patch notes!
Also be sure to check out the
most recent datamining, including a Core Hound mount
, and enter our
Warlords of Draenor Beta Key Giveaway
All specializations now receive a 5% bonus to specific secondary stat bonuses received from all sources. This bonus is granted through new passive abilities or additional effects added to existing passive abilities.
Barkskin is now available to Balance, Guardian, and Restoration Druids, and no longer provides pushback protection, but its base cooldown has been reduced to 30 seconds.
Entangling roots, Hurricane, Moonfire and Rejuv are no longer spec-specific
Revive’s mana cost has been reduced by 87%.
Incarnation: Chosen of Elune now increases spell damage by 15% while active (was a 25% increase to Arcane and Nature damage, but only while Eclipse is active).
Previous changes to Euphoria and Insect Swarm/Stellar Flare have been reverted. See the Druid section for more detail
Bear Hug has been removed.
Hibernate has been removed.
Maim is now available only to Feral Druids.
Nature’s Grasp has been removed.
Serpent Sting now causes Multi-Shot and Arcane Shot to also apply a Serpent Sting poison dealing instant and periodic damage.
Each time it deals damage, the Hunter receives 3 Focus; this effect cannot occur more than once every 3 seconds.
Mastery: Wild Quiver has been removed. It is very similar to Multistrike, so Marks has a new Mastery
Sniper Training is a new Mastery for Marksmanship Hunters, replacing Wild Quiver.
Sniper Training activates when the Hunter stands still for 3 seconds, giving them the Sniper Training effect for 6 seconds, increasing damage, shot range, and critical strike damage by 4% (increased by Mastery).
The Devs changed how Lock and Load is triggered to increase the value of Multistrike, provide gameplay depth and the ability to pool damage more.
Black Arrow now deals 60% more damage, inflicts Shadow damage every 3 seconds (up from every 2 seconds), has a duration of 18 seconds (down from 20 seconds), and triggers Lock and Load on Multistrike hits.
Explosive Shot now costs 15 Focus (down from 25 Focus).
Lock and Load's effects have been incorporated into Black Arrow and has been redesigned.
Lock and Load now causes the next Explosive Shot to not trigger its cooldown, but no longer causes it to be free or reset the ability's current cooldown. This effect can stack up to 5 times.
Concussive Barrage has been removed.
Scare Beast has been removed.
Widow Venom has been removed.
Ice Floes no longer has a restriction on base cast or channel times for spells (formerly only worked on spells with a base cast or channel time of less than 4 seconds).
Ice Lance’s base damage has been increased by 100%, but its damage multiplier against frozen targets has been reduced by 50%.
The Brain Freeze effect now increases Frostfire Bolt's damage by 25%, and can now stack up to 2 times
instead of making Frostfire Bolt instant
. It also no longer triggers from the Bomb Talents, and instead has a 10% chance to trigger from Frostbolt casts. Each Multistrike of Frostbolt increases that cast's chance by an additional 45%. (Total of 100% on double-Multistrikes). This may mean FFB is now instant with Brain Freeze
Cone of Cold’s cooldown has been increased to 12 seconds (up from 10 seconds).
Deep Freeze is now available only to Frost Mages.
Deep Freeze can now be broken by damage (same amount as Frost Nova).
Dragon’s Breath now replaces Cone of Cold for Fire Mages and the disoriented effect now shares Diminishing Returns with all other Mesmerize effects.
Frost Nova’s cooldown has been increased to 30 seconds (up from 25 seconds).
Stance of the Sturdy Ox now replaces Stance of the Fierce Tiger for Brewmaster Monks.
Touch of Death and Transendence have been given back to Mistweavers
Resuscitate’s mana cost has been reduced by 80%.
Spinning Crane Kick now always generates 1 Chi, and no longer reduces movement speed.
Zen Sphere no longer has a target limit.
Stance of the Wise Serpent no longer causes haste to reduce GCDs.
Focus and Harmony is a new passive ability for Mistweaver Monks, causing Haste to reduce the global cooldown, and causes Attack Power to be equal to 100% of Spell Power.
Stance of the Wise Serpent no longer provides this Spell Power to Attack Power conversion.
Jade Mist is a new passive ability for Mistweaver Monks, causing them to gain 5% more of the Multistrike stat from all sources, and also causes Renewing Mist and Rising Sun Kick to have a chance equal to Multistrike chance to not go on cooldown when used. This effect cannot trigger on the next Renewing Mist or Rising Sun Kick.
Adaptation has been removed.
Redemption’s mana cost has been reduced by 95%.
Spirit Shell is now a level-75 talent, replacing Divine Insight for Discipline Priests.
Divine Providence is a new passive ability for Holy Priests.
Divine Providence increases the amount of the Multistrike stat gains from all sources by 5%, and increases the damage and healing of Multistrikes by 25%.
Power Word: Shield may now critically strike or Multistrike.
Divine Insight’s effects have been split based on specialization.
Discipline: The effect is now based on Spirit Shell.
Shadow: This effect is now named Shadowy Insight.
The passive ability Sinister Calling also received significant change to better balance scaling rates, the value of secondary stats, improve Multistrike for them, and add rotational depth
Sinister Calling now increases Agility by 15% (down from 30%), and the amount of Multistrike bonus received from all sources by 5% (in order to act as Subtlety’s Secondary Stat Attunement). And finally, when the rogue Multistrikes with Backstab or Ambush, they also twist the blade, causing all Bleed effects to instantly tick an additional time.
Chain Lightning was restored to Resto Shaman
Earthquake has been un-removed
Ancestral Spirit’s mana cost has been reduced by 95%.
Elemental Overload is now a regular passive ability and is no longer increased by Mastery. It grants 35% increased Multistrike damage and healing, and an additional 20% to Multistrike chance. It also increases the amount of the Multistrike stat gains from all sources by 5%, serving as Elemental’s Secondary Stat attunement.
Molten Earth is a new Mastery for Elemental Shaman.
Molten Earth causes the Shaman’s damaging spells to incite the earth around to come to their aid for 6 seconds, repeatedly dealing Fire damage to their most recently attacked target.
Mana Tide Totem appears to have been removed.
Grimoire of Supremacy pets now generates 20% more Demonic Fury.
Soul Swap was changed to cost 1 Soul Shard to push it into its intended role of being a more expensive but faster method of applying your periodic damage effects, and better balance it against Haunt.
Soul Swap now costs 1 Soul Shard (up from none).
Soulburn: Soul Swap costs a total of 2 Soul Shards (up from 1).
Kil’jaeden’s Cunning has been redesigned. Kil'jaeden's Cunning calls upon the cunning of Kil'jaeden to permit movement while casting Warlock spells. This spell may be cast while casting other spells and lasts 8 seconds with a 1-minute cooldown.
Curse of Exhaustion has been removed.
Demonic Breath has been removed.
Howl of Terror is now a Level-30 talent, replacing Demonic Breath.
Battle Stance for Arms Warriors now generates 140% more Rage from auto-attacks and Critical Strikes now generate double Rage.
Execute for Arms Warriors now costs 10 Rage, and consumes up to 40 additional Rage to deal additional damage.
Overpower has been removed. Arms Warriors should now use Rend and Whirlwind instead.
Rend is a new ability for Arms Warriors.
Rend causes bleed damage over 18 seconds, and a final burst of bleed damage when the effect expires.
Slam has been removed. Arms Warriors should now use Rend and Whirlwind instead.
Sweeping Strikes now costs 10 Rage (down from 30 Rage).
Enraged Regeneration was changed to account for the removal of Enrage from Arms.
The level-45 talent row was removed for crowd-control disarmament reasons, and also wanted to allow you to choose more rotational complexity through talents. We replaced the row with new talents, many of which are specialization-specific, giving you a variety of playstyle choices for your Warrior.
Enraged Regeneration now heals for 100% more but the amount healed is no longer increased by being Enraged.
Staggering Shout has been removed and replaced with 3 new talents that vary by specialization.
Arms: Taste for Blood: Each time Rend deals damage, gain 3 Rage.
Fury: Furious Strikes: Wild Strike costs 10 less Rage.
Protection: Heavy Repercussions: Shield Slam deals 50% additional damage while Shield Block is active.
Piercing Howl has been removed and replaced with a new talent, Sudden Death.
Sudden Death causes auto-attack hits to have a 10% chance to make the next Execute free and useable on any target, regardless of health level.
Disrupting Shout has been removed and replaced with 3 new talents that vary by specialization.
Arms: Slam: Slam an opponent, causing 100% weapon damage. Each consecutive use of Slam increases the damage dealt by 50% and Rage cost by 100%.
Fury: Unquenchable Thirst: Bloodthirst no longer has a cooldown.
Protection: Unyielding Strikes: Devastate reduces the cost of Heroic Strike by 6 Rage for 6 seconds, stacking up to 5 times. Once this effect reaches 5 applications, its duration will no longer refresh
Heroic Strike has been removed for Fury Warriors, and modified Wild Strike to fill the role of quick excess Rage dump
Bloodsurge’s effects have been merged into baseline Bloodthirst and no longer reduce Wild Strike’s global cooldown. Its spell alert has moved to the top slot instead of the left and right slots.
Bloodthirst now replaces Heroic Strike for Fury Warriors.
Wild Strike now has a 0.5 second baseline global cooldown.
Patch Note Tweets, Action Figure Sale, Heroes Is Global, Game Responsiveness, Voice of Gazlowe
2014/06/19 at 4:10 PM
Action Figures 25% off in the Blizzard Gear Store
If you've always wanted some Blizzard Action Figures, now is the time! They are currently
25% off in the Gear Store
, so you can pick up some action figures for as little as $13 plus shipping and handling.
There's no official word from Blizzard on when this sale might end, so if you're in dire need of a Headless Horseman figurine, it may be advisable to act sooner rather than later.
Alas, there is still no Gear Store outside the US, so prepare to pay more for international shipping if it applies.
Game Responsiveness Improved in Warlords
Technical Game Designer Chadd "Celestalon" Nervig posted regarding some notable improvements to game performance coming in Warlords of Draenor. These improvements will mean that the game responds far faster to all player inputs and actions, and will have a good impact on issues like AoE effects not ending where their visual does, boss ability hits, interrupts in PvP, and much more.
Updated Guides to Warlords of Draenor Class Changes and Patch Tweets
2014/05/23 at 4:33 PM
7:30 EST -- We've updated our Warlords of Draenor class guides with today's tweets!
Warlords of Draenor Class Guides
Our Warlords of Draenor Class Guides are now updated with this build's latest class changes, blue tweets, and class tier models!
Warlords of Draenor Death Knight Changes
Warlords of Draenor Druid Changes
Warlords of Draenor Hunter Changes
Warlords of Draenor Mage Changes
Warlords of Draenor Monk Changes
Warlords of Draenor Paladin Changes
Warlords of Draenor Priest Changes
Warlords of Draenor Rogue Changes
Warlords of Draenor Shaman Changes
Warlords of Draenor Warlock Changes
Warlords of Draenor Warrior Changes
Don't forget we've also got a
TL;DR summary and the full Warlords patch notes from today
Warlords of Draenor Patch 6.0 Notes for May 23
2014/05/23 at 11:01 AM
Latest Warlords of Draenor Patch Notes
Following the datamining of the latest build, Blizzard Community Manager Rygarius has updated the Warlords of Draenor Patch Notes to the latest version.
Don't forget we've also got posts on
Item Highlights, Garrisons, Icons and more
, and all the
from the most recent build, as well as a
summary of all the Blizzard tweets on the build
and a post of all the
weapons and NPCs
Patch Note Summary - Most Recent Changes
Amendment to Multistrike - now specifies chance to fire two additional times
Distracting Shot makes a triumphant return
Rapid Fire is now available only to Marksmanship Hunters.
Spinning Fire Blossom has been removed.
Art of War has been removed. Exorcism's cooldown now naturally has a chance to be reset on auto attacks.
Ambidexterity has been removed.
Curse of Exhaustion and Curse of the Elements now affect all enemies within 10 yards of the target, and are no longer mutually exclusive.
Drain Soul returns! Malefic Grasp has been removed. Its effects have been merged into Drain Soul, which Affliction Warlocks should use in its place.
SoulShatter is also back in the game
Berserker Rage no longer Enrages the Warrior, generates Rage or increases Physical damage dealt. It now functions to break and provide immunity from Fears, Incapacitates, and Saps.
Mortal Strike now replaces Heroic Strike for Arms Warriors.
Overpower has been removed.
News Roundup: Patch 5.4.7 hotfixes, WoWCrafts Ep3, Azeroth Choppers, Significant Tweets
2014/04/24 at 12:52 PM
Patch 5.4.7 Hotfixes for April 23
The latest set of hotfixes is in for patch 5.4.7:
Healing Stream Totem
no longer incorrectly heals itself.
: Increased the spawn rate of
The Embalmer's Revenge
: Resolved an issue where
was not resetting correctly.
Raids, Dungeons, and Scenarios
Siege of Orgrimmar
Resolved an issue where
effects were able to persist after the encounter ended.
During the Garrosh Hellscream encounter,
no longer generates threat during stages 2 and 3 to address an issue that was making the encounter more difficult than intended for raid groups with Protection Paladin tanks.
Unstable Iron Star
s now fixate on players for 12 seconds (up from 10 seconds) during stage 4 of th
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