Midnight
Karazhan Servant Quarters Attumen & Midnight Moroes Maiden of Virtue Opera Event The Curator Chess Event Terestian Illhoof Shade of Aran Netherspite Nightbane Prince Malchezaar Midnight is the first boss in Karazhan and is Attumen the Huntsman's personal mount. It is thought that Midnight is one of (if not the) fastest and strongest horse in existence. Once you enter Karazhan, the stables are straight ahead and a bit to the left. Midnight initially she is a yellow mob and will not attack the group until she is engaged. Abilities Midnight's only real ability is her damage. She will hit a decently geared Warrior for roughly 1,800 damage. Midnight is also immune to both Taunt and bleed effects. General Tips In order to get to Midnight, you will need to clear all of the mobs before her. Keep an eye on the clock, though, since once the first pull is made, a 25 minute countdown begins, after which the stable will begin to respawn. If there are any mobs alive when Midnight is engaged, they will rush to her assistance and begin to attack the party. If your group cannot make it by the end of the timeline, it is suggested that you run back to the entrance to the stable and begin again. Midnight starts out in the center of her stable. Since she is a neutral mob, she will not attack until she is engaged. The common strategy is to have the off-tank tank Midnight near the cart. The tank will need approximately 7,000 threat before DPS begins. Once Midnight reachs 95%, Attumen will spawn and immediately rush to the party. The main tank will have little to no time to pick him up, so it is recommended that as soon as the main tank see's Attumen spawn, that he use Thunderclap to gain some early threat. Once the main tank has aggro on Attumen, he will want to kite Attumen away from the off-tank to avoid the the rest of the melee from being hit by Attumen's Cleave. DPS should then make a choice. Either have everyone focus on Midnight, or everyone focus on Attumen. Once either target reaches 25%, Attumen mounts Midnight, aggro is wiped, and their HP is restored to whichever target had more. Allow the main tank to pick up Attumen, and begin DPS once again.
