« PTR Site
Quick Facts
Screenshots
View in 3DView in 3D

Attumen the Huntsman

Karazhan Servant Quarters Attumen & Midnight Moroes Maiden of Virtue Opera Event The Curator Chess Event Terestian Illhoof Shade of Aran Netherspite Nightbane Prince Malchezaar Attumen the Huntsman is the first boss in Karazhan, commonly seen as a gear check before allowing progression. He is summoned next to his mount, Midnight, when it is at 95% health. Abilities Attumen is immune to both taunt and bleed effects. All abilities are available to him when both mounted and unmounted except for (Spell #26561), which is available only after he has mounted Midnight. Melee: 1.6k - 2.1k on tank, 8k on cloth. Disarming is recommended. (Spell #29832): Cleave attack for around 4k. (Spell #29833): Casts every 30 seconds a wide-area curse that reduces chance to hit with melee attacks, ranged attacks and spells by 50%. Dispellable. (Spell #29770): When Attumen or Midnight is at 25%, he will mount Midnight. This will heal Attumen to the same health as Midnight if he is lower, as well as reset all aggro. Attumen and Midnight must be in line of sight (LoS) to use this ability. If they are not in LoS, Attumen will despawn and the encounter will have to be reset. (Spell #26561): After Attumen is mounted, he periodically does a charge on a chosen target. This does over 6k on cloth, and causes a knockdown effect. Note: Some sources suggest, that the targetting for the charge is either random, nearest non-melee target or furthest non-melee target and is seemingly not decided by aggro. Until this is clarified, it's not a bad idea to keep your off-tank out of melee to absord the charges.

Related

Contribute