Overview Gluth will engage the first person to exit the toxic pipe. He will Evade-bug if your raid decides to stay inside the pipe, so be quick to follow your tank. Throughout the fight, zombies will spawn in the back of the room. Unless kited, they will head towards Gluth and heal him if they get in proximity. A few people will need to keep them close to the back of the room, especially before Decimates. Immediately after a Decimate, you will want all of your DPS to switch to the zombies, and eliminate them before they get to Gluth. Other than that, the fight is mostly tank and spank. You will need two tanks to taunt Gluth off each other, because the Mortal Strike debuff makes solo tanking impossible. Abilities - Gluth will use this on the Main Tank every 10-15 seconds, reducing healing done to them by 10%, stacking. Lasts 15 seconds. - Gluth with go in mild Enrage, increasing attack speed by 25% (
25 Player: 100%) for 8 seconds. Hunters can use Tranquilizing Shot and Rogues can apply Anesthetic Poison II to their weapons to remove the Enrage. - Every 105 seconds Gluth will use this ability and reduce the health of everybody in the room (players and Zombie Chows) to 5%. After Decimate, all Zombies will attempt to run to Gluth and ignore threat tables. - Summoned every ~10 seconds in the back of the room, over one of the vents. They have ~1,000,000 hit points and are vulnerable to snares and roots. If not kited, they will move towards Gluth and restore his health. Zombie Chows apply Infected Wound when they hit a player. Devour Zombie - When a Zombie gets close to Gluth, he will emote "Gluth spots a nearby Zombie to devour!" and head towards the zombie. If Gluth reaches it, he will restore 5% of his maximum hit points. - 8 minutes (shortly after the 4th decimate) after the raid engages Gluth, he will Berserk, increasing attack speed by 150% and damage done by 500%, wiping the raid quickly.