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評論來自
bqiyue2
The triggered effect cancels target's current attack and applies a stun with duration of 1 turn, in additional to the damage inflicted. The stun effect can be mitigated by the critter passive.
Note that the trap can be destroyed by Rag's own
熔岩波
.
Trap itself last 9 turns, and it seems that it can always get at least 1 chance to proc before it expires.
評論來自
Pzypro
Not sure if it's a bug or intended but Ragnaros's fire wave attack (that hits all opponents) seems to trigger the trap right away as soon as he uses the wave. I've had 5 Ragnaros traps trigger onto me 5 times in a row now on the 1st trap round - none of which were caused by my own attacks. That's way too much to be a coincidence.
Quite a devastating combo if it's intended as the wave + trap does massive damage and leaves you stunned to top it off!
評論來自
renancza
The trap can trigger even if you cast a heal...come on ¬¬
評論來自
Zapph
"Objects" can generally be categorised as a team buff that appears as a visual addition to the battlefield and that will remain on the field regardless of any pet deaths until they are either used as the ability states or are destroyed by any of the object destroying abilities or buff removal abilities. Generally, only one copy of an object per team may be created at a time and if a duration is not mentioned, the duration is otherwise infinite.
Moves which create objects on the user's team:
Mechanical:
發射火箭
Mechanical:
建造砲塔
(can build multiple at once, unique to
發條地精
)
Elemental:
烈焰之子
(Minions are objects, unique to
小小拉格納羅斯
)
Elemental:
根鬚之子
(Minions are objects)
Elemental:
火焰小狗
(Minions are objects, unique to
熔火柯基犬
)
Critter:
海狸水壩
(unique to
雷尾水狸
)
Elemental:
寒冰護體
Magic:
虛幻屏障
Magic:
稜彩屏障
Mechanical:
誘餌
Moves which create objects on the enemy's team:
Mechanical:
地雷區
(9 round duration, unique to
腐爛的小助手
)
Mechanical:
地雷區
(9 round duration)
Mechanical:
彈簧陷阱
(9 round duration, activates if removed/destroyed, unique to
好奇的小獾狼怪
)
Elemental:
岩漿陷阱
(9 round duration, activates if removed/destroyed, unique to
小小拉格納羅斯
)
Mechanical:
XE-321炸彈機器人
Elemental:
孢子蘑菇
(First 2 rounds as growing mushroom are an object which then inflicts a debuff)
Elemental:
火山
(5 round duration)
Flying:
颶風
Moves which destroy all objects:
Elemental:
熔岩波
Aquatic:
海嘯
Magic:
大掃除
Undead:
背水一戰
, unique to
小屍塚魔像
Moves which remove your buffs and debuffs (includes objects):
Humanoid:
陳年蛋黃
(2 round cooldown)
Humanoid:
蛋酒
(2 round cooldown)
Magic:
燒除魔法
(2 round cooldown)
Magic:
吞噬魔法
(heals base 20 to the user, 4 round cooldown)
Humanoid:
高纖
(affects whole team, 4 round cooldown)
評論來自
GhostQ
The trap also triggers upon the expiration of the debuff. It wasn't clearly stated in the tooltip, so I thought it would be nice to put it out there. So there's no very unlucky trap. It can go off right away, or before an opponent uses an ability, but it will go off at some point.
With the addition of
熔岩怒元素
to the game with Patch 7.1, players who don't have the shop pet
小小拉格納羅斯
can also make use of
岩漿陷阱
. Comparing the two pets, they both have huge Power, with
小小拉格納羅斯
having the highest in the game. However,
熔岩怒元素
has 260 Speed at level 25, which can be defined as the low end of medium speed pets, allowing it to play earlier than some pets (e.g.
小屍塚魔像
,
未誕生的華爾琪
etc.). This can make a big difference if you use
火焰之盾
, especially against pets that employ attacks which land multiple hits per turn (e.g.
亂舞
). As a damager
焚焰吐息
is a valid choice, however doing that for
小小拉格納羅斯
means no
烈焰之子
as they share the same tier. The weak side of
熔岩怒元素
is its Health: only 1237 at level 25. Considering 260 Speed can be expected to be faster than one pet of an average team and that playing first might be very important, I would prefer
熔岩怒元素
over
小小拉格納羅斯
in general circumstances. However, when Speed is irrelevant and you need more survival
小小拉格納羅斯
will be better.
連結
岩漿陷阱
岩漿陷阱
5輪冷卻
100%
命中機率
在地上放置一個岩漿陷阱。對手每次使用技能時有一定的機率觸發陷阱。
對手觸發陷阱時將受到20點元素傷害,並且無法攻擊,持續1輪。
Vs.
機械
Vs.
小動物
魔法增益
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