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PTR
12.1.0
PTR
12.0.7
小知識
螢幕截圖
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評論
評論來自
Maliander
Some information about evade-then-attack abilities (
鑽地
,
潛水
,
升空
,
隕石轟擊
,
元龍之擊
,
英勇躍擊
and
起飛
):
Pay attention to the speed of your pet: if you are fastest, you will evade the current turn attack but be vulnerable to the next turn attack. If you are slowest it's vice-versa. In the latter case, a human opponent is likely to use a non-damaging move like a heal or pet switch. Careful timing with expiring
speed buff
on your pet or
speed debuff
on opponent pet can allow avoiding two attacks.
These abilities appear to have a modarate chance to miss (80% accuracy). Their usefulnes lies mostly in the ability to avoid damage rather than deal it, especially dodging hard-hitting attacks like
深呼吸
.
These abilities only protect against direct attacks or delayed attacks like
漩渦
or
天啟
, not against already present DoTs, weather damage, persistant damage like
建造砲塔
or AoE.
評論來自
73955
I just fought someone with an otter pet and she used DIVE on the first turn and stayed underwater and unattackable for the entire fight. The pet never surfaced once and was only able to be hit by global spells like Starfall. One otter killed my whole team and since Starfall has a long cooldown, I only managed to hit the otter once. Clearly this ability is bugged.
評論來自
violetta
impressively otters can dive underwater even on dry land!
評論來自
Nagoragama
Maybe I'm just incredibly unlucky, but this attack misses more for me than any other Pet Battle attack. Nothing on the tooltip suggests it has a high miss chance, but I've seen this attack miss more times than any other attack. Really sucks for an attack with a 1 round charge time and 4 round cooldown.
評論來自
Nulgar
The
snails
, which all have the same abilities, including this one, and as Critters take less damage from Elemental attacks, are very good Elemental killers: open with
酸性黏液
, then use Dive, and with a crit, you may even immediately kill legendary battle pets like the
Pandaren Elemental Spirits
.
評論來自
1192836
Should be called Dive and Miss, since it hits 1 out of 5 times at best in my experience.
評論來自
Blackspirit
I'm pretty sure Dive had an 80% hit chance in MoP but in WoD it has a 100% hit chance. Am I crazy or is that correct?
評論來自
Zapph
Moves with a semi-invulnerable charging turn that hit for above average damage (base 30) on the second turn, with a 4 round cooldown:
Beast:
鑽地
(underground)
Aquatic:
潛水
(underground)
Flying:
升空
(high up)
Magic:
隕石轟擊
(high up)
Dragonkin:
元龍之擊
(high up)
Humanoid:
英勇躍擊
(high up)
Mechanical:
起飛
(high up)
Similar charge-up moves but with an exposed charging turn that hit for significantly higher damage (base 50) on the next turn with various cooldowns:
Humanoid:
一箭穿心
(3 round cooldown, unique to
傳播者
)
Humanoid:
神聖衝鋒
(3 round cooldown, unique to
迷你泰瑞爾
)
Beast:
怒兆衝撞
(4 round cooldown, unique to
怒兆的幼犢,怒沼
)
Dragonkin:
深呼吸
(no cooldown)
Similar charge-up moves with no cooldown that apply a 10% damage buff on the first use then consume the buff to deal higher damage (base 45) on the second use:
Aquatic:
充水
Mechanical:
上緊發條
Similar multi-use charge-up moves with no cooldown that create an infinite round buff on the first use, then on second use, consume the buff to deal decent damage (base 45):
Mechanical:
發射火箭
(Buff is instead an allied object that can be used by any allied pet with the ability)
Beast:
擲桶
(Buff is applied to the user of the ability)
Mechanical:
鎖定
(Buff is applied to the enemy pet, remains on the same pet if it is switched and can be used on multiple pets in a single battle)
連結
潛水
潛水
4輪冷卻
100%
命中機率
隱沒,一輪內無法遭受攻擊。
你在下一輪攻擊,造成30點水棲傷害。
Vs.
元素
Vs.
魔法
魔法增益
深潛
潛入深潛。
無法被攻擊。
指南
A Pet Battler's Guide to: Defeating the Celestial Tournament
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