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評論來自
Stabhorn
This guy was once a level 50 quest giver in the Swamp of Sorrows. Apparently he leveled up and joined Garrosh while we were busy on the Isle of Thunder. He is now one of the leaders of the Dark Shaman.
評論來自
MABGamer6407
His picture has human color hands. 0_o
評論來自
1135007
god blizzard, give us this armor for a shaman tier! not sone stupid green sun on some mantle piece or some flowing lava red volcano pouldrons and a boring skirt!
評論來自
Leifgust
Asking elements *cough THE FORCE cough* for aid or bending them to your will?
If Thrall is Warcrafts Luke Skywalker then this guy is Darth Sidious
評論來自
Azurics
In case anyone is curious, his axe is a recolor of
燃燒十字軍之斧
.
評論來自
Liz7
Ashen Wall: Haromm will place his walls perpendicular to the way he is facing.
Turn him towards a wall or inside a doorway so that the ashen walls don't get in the way of your raid too much.
評論來自
779346
Kardris
: "Prepare for trouble!" ||
Haromm
: "And make it double!"
Kardris
: "To sink our enemies in devastation." ||
Haromm
: "To subdue the non-orcs within our faction."
Kardris
: "To denounce the evils of Vol'jin and the Alliance." ||
Haromm
: "To extend our reach to Draenor and beyond!"
Kardris
: "KARDRIS!"
Haromm
: "HAROMM!"
Bo
th
: "Dark Shaman blasting off in the speed of
light
ning
!"
Haromm
: "Surrender now or prepare to die!"
Darkfang
: "RAWWWWWWWR! THAT'S RIGHT!"
Bloodclaw
: "RWAAABLOODCLAW!" /woobuffetface
評論來自
geekygirlish
No comments on how to fight them other than ashen wall tip?
Ok I tried these bad boys, and as a destro lock nerfed by Blizz, this was a hard fight. They throw up so much AOE that you are constantly on the run, which makes it hard to cast anything that does any real dmg. I know some will say they did it in their fishing gear blah blah, but I found this practically impossible to stay alive if I was trying to add some real dps, and if I did stay alive, all I did was run away. Now that locks can't cast immolate, drain life or chaos bolt on the run, we're stuck with lesser spells if we have to keep moving. Drain life is now only a single target now so I didn't feel I added much to this particular fight. AOE is the name of the game in this fight.
The shamans cast wind aoe and the walls which look like stone elementals. WInd will move, elementals just kill you if you get near them. They keep throwing up toxic slime which is deadly. Slime will kill everyone, so these are the main focus to get rid of for dps. Leave the shamans to the tanks. Kill the two wolves to begin with, they go down easily. The shamans share life so don't worry about any sequence of killing, they'll both die when one dies.
I tried this early days so maybe someone will add better tactics or tips. This is only what I experienced doing this.
評論來自
Ghouls
He seems to feel remorse when he dies.
評論來自
jetfire158
Normal, Flex, and LFR:
The Dark Shamans will summon all sorts of AoEs. Really the only thing that matters here is
staying out of the bad.
This can be done in a number of ways, but the most important thing is to make sure your tanks are kiting the bosses out of the AoEs ASAP. The room is very large, so you should have plenty of room to kite.
As the fight progresses, they will gain more and more abilities. They start out inside Gnommash Hold, and since the fight would likely be impossible to execute successfully inside, you will need to send a hunter or rogue in to pull them out then
消失
or
假死
to reset them. Once this has been done, they will reappear sitting outside the building on their wolf mounts.
The first thing you will have to deal with is Harrom's
霜暴打擊
. This is your tank swap mechanic. Generally people like to switch off at 3 stacks but this can be dependent on your specific tanks.
Next, the first AoEs they will put out are
劇毒之霧
and
毒性風暴
. The key here, as mentioned previously, is to kite them away from the Toxic Storms as quickly as possible, since the Toxic Mist debuff will intensify damage taken from them. The storms do move, so keep that in the back of your mind, but they are very slow so it shouldn't be that much of a concern.
Thirdly, you'll get
腐流
and
腐惡噴泉
. Melee need to stay away from the
腐敗的軟泥怪
.
They hit hard.
Even more reason to be making sure your tanks are kiting the bosses away from these adds ASAP. Ranged will need to stun them and focus them down so that tanks and melee can get away. Also, the player targeted by the Foul Geyser needs to take it in a direction
away
from where the tanks are kiting the bosses. Thus, it's a good idea to have a predetermined kiting path (for example, a circular path around the entire room), which might also help your group avoid unexpectedly running into AoEs.
Last AoEs to be thrown out will be
墜落灰燼
and
灰燼護牆
. These are fairly simple. The former is a giant meteor that will land at the center of a big, bright, red circle on the ground and explode. Do
NOT
be in the big red circle. The latter is a line of elementals that will form at an angle perpendicular to the direction the boss is facing. Don't run into them, and tanks don't kite the bosses into them. Do not try to kill them, as they will die on their own after a certain amount of time.
This AoE ability sequence will repeat itself for the duration of the encounter. When the bosses reach 25% health, they will lust, so you should also lust. Keep in mind that their health pool is shared, so it won't matter which one is being targeted by DPS at any given time; they will reach 25% at the same time no matter what. And yes, they
will
continue to cast the AoEs in the same order once they've lusted.
TL;DR?
Simple! Kite, kite, kite, and stay out of AoE. That's it, really. However, that being said don't dismiss a simple fight as an easy one. There will be a LOT of AoE all over the place, and they
will
keep you on your toes
the entire time
. If staying alive means temporarily stopping DPS, by all means,
stay alive
. Don't become so focused on burning the bosses that you fail to notice the AoEs around you before it's too late. Remember, if you die, your DPS is a big, fat
ZERO.
Thus, pumping out a little less damage than you typically do is
better
than dying.
=====================================================================================================
EDIT:
After downing these guys this week, I've found that there is another strategy that makes this fight MUCH easier. It requires 3 tanks, however, and thus requires someone with a tank off-spec. The idea is to have two tanks inside Gnommash Hold swapping aggro on Haromm, since he is the one with the stacking damage debuff, along with one or two strong healers (If you elect to place only one healer inside, I would recommend assigning a backup in case that healer goes down). Everyone else, including your third tank, will be outside the building kiting Kardris around the area.
This way, you only have to deal with 3-4 people dodging Haromm's abilities inside Gnommash Hold, and everyone else outside only having to dodge Kardris', instead of everyone having to run away from everything at the same time, which is what makes the fight so hectic. Most importantly, that means you won't have the Ashen Walls forming all the way across the area outside. In fact, Haromm can be positioned in the alcoves inside Gnommash whenever the walls form, making them small and easy to avoid by kiting him from alcove to alcove every time the walls appear.
This works extremely well because they have a shared health pool, and the DPS on Kardris will result in both of the bosses dying at the same time regardless of their positioning.
評論來自
1138398
This is the second week that we can fight this boss in LFR, and again so many players don't understand the mechanic, not what to do when there are adds you have to kill. last week 1 hour 25 minutes till it was down. This week it takes 1 hour 30 minutes. Not getting better :-( It takes me yesterday more then 3,5 hours to kill 4 bosses there. We got at least 4 new tanks, 10 new healers, and dunno how many new dps.
It look like there are more not normal raiding players in LFR then before. Since you can get Timeless Isle 496 gear the "old" LFR is like the same. So many wipes because 50% die on the beam of Durumur. The weeks before this Isle was open you was there and nobody dies.. now... it is normal at least 10-15 players are dead with the beam. All they know is the ZERG tactics. I really hope they learn a bit more.
評論來自
Mormolyce
That's right kids, shaman is plural as well. See mom, WoW is educational!
評論來自
1148130
Drops the BiS main hand
卡德里斯的權杖
/drool :P
評論來自
Ryawy
Some groups may find it difficult to deal with these two particular sets of mechanics at the same time. This can be remedied by three-tanking the encounter, your two normal tanks and one good healer taking Haromm into the room Garrosh used to sit and a third tank and the rest of the group keeping Kardris outside after Darkfang and Bloodclaw are dead. A DPS with a tank spec and DPS gear is able to pass, but tank gear is recommended.
Each group will only need to deal with one boss's set of mechanics.
The group inside should be able to avoid much of the damage from Ashen Wall and Foul Stream. The outside group will have the whole rest of the area to kite Foul Slimes and move from the Toxic Slimes. There won't be any slime-kiters being cut off by Ashen Walls or Foul Streams dropped on Toxic Storms.
評論來自
Booooooo
Tip for Windwalker Monks; the clue is in their opening dialogue.
"Storm, Earth and Fire!"
Once the wolves have been killed, split yourself in two and send your double to attack Kardris while you attack Haromm. If the tanks have split them up nicely then you personally will not have to go near Kardris and his
腐惡噴泉
shots, nor the
腐敗的軟泥怪
adds that spawn from it. However, your elemental copy can freely walk through them to keep up the damage on the boss AND you can cast
鶴旋踢
while it is in the thick of all the Foul Slimes. Your copy will of course mirror your Spinning Crane Kick and help to kill all the adds!
I can't find the info anywhere regarding SE+F Elemental's health and damage taken, but I have to assume that they take reduced AoE damage like Hunter pets, because my copies have lasted the entire fight without dying besides one time where it despawned after about 8 minutes during their Bloodlust phase (in which case it takes just 1 second to recast the spell on Kardris). Whatever the answer is, this fight is extremely rough on Melee classes but to be able to let your double walk through all the heat and contribute to killing those nasty adds is amazing. Not to mention, SE+F is just a cool ability and provides a huge damage boost in a 2-target fight. It's like this fight was made specifically for Storm, Earth and Fire.
Here is a nice macro I found on Icy-Veins, allowing you to simply mouse-over a target to cast the spell instead of clicking on them:
#showtooltip Storm, Earth, and Fire
/cast Storm, Earth, and Fire
Good luck!
評論來自
jhowzinho
for shamans they also have a chance to drop
柯爾克隆薩滿寶藏
which contain a cosmetic transmog set exclusive for shamans with the same model of the dark shaman Kardris
評論來自
ssjheero
Korkron Dark Shaman (10-Man Normal)
Contrary to what it looks like, this fight isn't all that complicated. The golden rule is: move your ass! This fight tests your ability to RUN WAY LITTLE GIRL, RUN AWAY. Some of the things to dodge: a meteor, falling ooze slimes, walls of ash, tornadoes, and poison mists. Fun fun. This fight requires 2 tanks at least, and just enough healers to help you survive. Ranged has an easier time in this fight, due to all the AOE, of course. I'll only go over the 2-tank strategy, for those groups who can't procure 3 tanks. (Like mine.)
Breaking it down, the fight gets a bit more involved as more abilities get thrown into the mix, and the abilities get thrown in at health percentage breakpoints. This fight is essentially a five-phase fight, even if they aren't delineated as such in the dungeon journal. In all phases of the fight, the bosses share a health pool, so cleaving is doubly powerful. Try and keep both bosses together, but the Berserk timer isn't that strict. Use the ENTIRETY of the area between the bank, auction house, gates, and Grommash Hold to kite the bosses and dodge the abilities.
Part 1: Animal Cruelty
First part of the fight is a simple tank-and-spank: kill
Darkfang
and
Bloodclaw
. Haromm only has the tank swap,
Froststorm Strike
, to worry about. Once the dogs are dead, beat up the bosses down to 85%.
Part 2: Toxicity
At 85%, the first complication is introduced. A Poisonmist Totem is dropped (can't be interacted with), and the two bosses each gain an ability. Haromm will target a random player with
Toxic Mist
, which is basically a void zone on the ground. Kardris will summon a
Toxic Tornado
, which'll chase you. Haromm retains the need to tank swap.
Part 3: Poison
At 65%, a Foulstream Totem is dropped. Haromm will randomly target a player and that player will get a green glow. A line of poison called
Foul Stream
will form colinear with Haromm and that player. That player should try to drop it in a place that doesn't interfere with the kiting path (preferably back the way the tanks came from). Kardris gets
Foul Geyser
, the more dangerous of the abilities. She will target her
current tank
and start channeling the Geyser, which will spit slimes at him. The slimes will land at wherever the tank was when it was launched, so that tank needs to constantly be moving to dodge the slime drops.
Be creative
on deciding where to drop the slimes, as the boss is stationary while she summons the slimes; run between the buildings briefly to drop the slimes, then go back out, picking up threat on them so they don't murder players. Everyone else,
stay out of the tank's way
. If you are in his path, you move, because a falling death puddle will murder you. AOE down the slimes then switch back to the bosses. Both bosses retain the tornado and the mist abilities.
Part 4: Ashes to Ashes
At 50%, an Ashflare Totem drops, granting one last ability. Haromm gets one of the most dangerous abilities in the fight:
Ashen Wall
. The Ashen Wall forms on his
current tank
, and forms on the tank to his left and right. Therefore, your Haromm tank needs to position himself so the Ashen Wall is dropped
along the kiting path
by putting his back to the outside of the path. It is not a good thing if the Ashen Wall juts out towards the center of the ring; that just interferes with the rest of the raid's ability to dodge everything else. Again, you can be creative on dropping the wall; if you can dip into an alcove when he's casting it, go ahead and try. If you are trapped by a wall, and an ability of certain death is coming, you'll have to play the odds (or pop a cooldown), and RUN through the wall. If you stay in the Foul Geyser, you will die. If you run through the wall, you
probably
will die, but have a chance to live. Kardris gains
Falling Ash
, which is just a big red circle on the ground. Stay out. As before, all previous abilites are retained. The Foul Stream and Foul Geyser happen at the same time as the Ashen Wall, so dodge everything.
Part 5: Bloodlust
They are shaman. At 25%, they will cast Bloodlust. Counter with your Bloodlust and burn the bosses. They still do all abilities, so dodge everything, kill the slimes, and burn the bosses down to 0.
Collect your loot from their corpses and proceed to Nazgrim.
評論來自
1150532
On Heroic:
As a Priest for this fight, I sometimes give another player
真言術:盾
(with a mouseover macro) when they have
鐵牢
in case that they forgot that it will run out or their personal is on CD on the last 4 seconds of the debuff.
Oh yeah, you can also use
虔信之躍
(preferably on mouseover macro too) for baddies when needed :)
評論來自
Jollygood
A little bit of flavor in the raid... after this boss, as you run through the drag, don't forget to take a moment (if you can) to free the poor goblins who are tied up as prisoner. They'd be ever so grateful. (No drops. No loot. Just a feeling of a good deed done for your little green friends.)
評論來自
frakbt
I'm surprised there is no mention yet of the trash. We were in a rush when we first tried this, and only cleared the trash that would aggro around our kiting path. Well, all through the fight, the trash we didn't clear (including the Auctioneers) kept dribbling in and adding their two cents' worth. I'm not sure if it included every mob all the way up the path, but we'll be clearing them all now.
評論來自
sitecow09
Their opening lines are a reference to the classic Shaman line from Warcraft 3 Reign of Chaos. Instead of asking the elements for aid: "Storm, Earth and Fire, heed me call!" The Dark Shaman say "Storm, Earth, Fire, bend to our will!"
評論來自
1032859
I don't know if it's a bug or not, but I was able to disarm Haromm during the fight on flex. Have anyone else tried doing that?
評論來自
panpanpandy
So... you know that scene you walk into, where the Overseer has beaten Ji Firepaw to mush and is threatening him?
For the love of god, do not wait to start attacking the trash.
In LFR, we lost over half the raid right before -- including all of our healers. We were waiting in queue for a good ten, fifteen minutes...
If you go too long without initiating any sort of fight in the area, the execution continues and Ji Firepaw dies. Followed by Aysa Cloudsinger, who rushes in to get revenge.
It was. Really jarring.
評論來自
eliesaadarbis123
Hello everyone :D i was just wondering that do they still drop the xmog ? or its gone after the patch 6.0 ?
Thank you :D
評論來自
1636874
Wondering if it still drops in 2016 lol?
評論來自
ZombieEris
110 Elly Shammy 801 ilvl
10n
Decided I would try to take them in grommash hold, found out that is a bad idea, got the group to 40% and then ran outside ended up dying when they were at 25% due to too many debuffs and the ground purple swirly thing.
Alright take two.
They spawn outside if you die (my guess most remember this from when this was current rather lfr or higher) Had to heal a time or two but mostly just popped cds and burned them down while moving a little bit. to get out of bad.
Will update when i go though higher difficulties
評論來自
sircritzalot
I was wondering if Haromm's Horrifying Helm still drops? I'm interested in the Blue Gold version.
評論來自
Pinkpaw
Mythic: Havoc DH 894. Fight is messy but just move around and dps, however all of the sudden during the fight i went from 100% hp to 10% in one go, so it became a bit of panic mode, looking on my combat log i dont see any one single thing but instead many very high hitting things all at once hitting me so just try to avoid things better then me and it shoudl be fine. Probably very hard as a caster cus you get to stand still like zero.
評論來自
945018
I was able to dual box this with 2 845ilvl prot warriors on
MYTHIC
after about 10 wipes trying all kinds of setups. Being prot and ignore pain really seems to make it much easier. Use
Shield Wall
just before
Iron Prison
hits.
評論來自
kaleestraza
Soloed on Mythic by an 885 Guardian druid. Pretty easy, just make sure you have a healing CD or two free for that one big drop Pinkpaw mentioned. Iron Prison was never cast.
評論來自
Exerxes
Solo'd Mythic with 110 Orc Fury Warrior at new ilvl 171.
Took me several attempts. I always did fine until something kept killing me. It was Kardris' Iron Prison.
I succeeded by taking out the pets first then smacking on the Shaman. I wasn't actually aware which one I targeted first as I used Whirlwind alot. I watched for the Iron Prison de-buff, it's on a 60 second timer I believe. When it hit the last few seconds I popped all my Warrior "Oh Crap!" skills. I think the most helpful one was Rallying Cry. The temporary buff kept me alive. I then Bloodlusted and Impending Victory'd back my health. It was then a DPS race to kill them both before the next Iron Prison counted down to zero.
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連結
裂地者哈洛姆
這個 NPC 能在這些地區找到:
圍攻奧格瑪
.
冒險指南
英雄
傳奇
致命
重要
坦克
輸出
治療
可中断
魔法
詛咒
毒藥
疾病
暴怒
概況說明
—哈洛姆和卡德里斯會在戰鬥開始時在他們兇狠的戰狼旁邊一起戰鬥。這兩位強大的黑暗薩滿共享生命力,並會拋下腐化的圖騰,在他們受到傷害時為兩人賦予各種不同的能力。
傷害輸出
—
在成為哈洛姆
[腐流]
的目標時,使爆炸的方向指向團隊隊員以外的地方。
遠離
[灰燼護牆]
及腐敗的軟泥怪,它們會對附近的人造成傷害。
治療者
—
在成為哈洛姆
[腐流]
的目標時,使爆炸的方向指向團隊隊員以外的地方。
遠離
[灰燼護牆]
及腐敗的軟泥怪,它們會對附近的人造成傷害。
當
[墜落灰燼]
擊中地面時,造成的爆炸會對整個團隊造成嚴重傷害。
坦克
—
輪流坦住哈洛姆,讓
[冰霜風暴之擊]
的效果消失。
小心調整哈洛姆施放
[灰燼護牆]
的位置,降低隊友走位上的限制。
不要讓
[腐惡噴泉]
產生的腐敗的軟泥怪接近隊友。
靈魂連結
—造成的傷害將會平均分配給裂地者哈洛姆與縛浪者卡德里斯。
嗜血術
—
當黑暗薩滿的生命力降至25%時將會進入血之狂暴,所有造成的傷害提高25%,加速提高25%。
暗牙與血爪
—黑暗薩滿的騎乘座狼,暗牙與血爪將會誓死保衛它們的主人。
揮擊
—
對施法者面前8碼錐形範圍內的目標造成6259點物理傷害。
撕裂
—
凶惡的撕裂一名玩家,使他們流血並每1秒造成626點物理傷害,持續15秒。此效果可堆疊。
圖騰
黑暗薩滿在戰鬥過程中會放置圖騰以獲得新的技能。
毒霧圖騰
—毒霧圖騰使裂地者哈洛姆獲得劇毒之霧技能,並使縛浪者卡德里斯獲得毒性風暴技能。黑暗薩滿在生命力降至85%時會放置毒霧圖騰。
腐流圖騰
—腐流圖騰可讓裂地者哈洛姆使用腐流技能,並可讓縛浪者卡德里斯使用腐惡噴泉技能。黑暗薩滿在生命力降至65%時將會放置腐流圖騰。
灰焰圖騰
—灰焰圖騰可讓裂地者哈洛姆使用灰燼護牆技能,並可讓縛浪者卡德里斯使用墜落灰燼技能。黑暗薩滿在生命力降至50%時會放置灰焰圖騰。
鏽鐵圖騰
—鏽鐵圖騰讓裂地者哈洛姆獲得鐵墓技能,並讓縛浪者卡德里斯獲得鐵牢技能。黑暗薩滿在生命力降至95%會放置鏽鐵圖騰。
裂地者哈洛姆
霜暴打擊
—
以冰霜附魔的武器重擊一名玩家,造成9780點冰霜傷害,並使對手受到冰霜風暴之擊25%額外的傷害,持續30秒。此效果可堆疊。
劇毒之霧
—
對部分玩家注入劇毒之霧,每3秒造成2543點自然傷害,持續
,並使毒性逐漸增強。由於腐化的天性,劇毒之霧將可穿透所有的免疫效果。此技能是由毒霧圖騰所提供。
毒性
—
每層堆疊使受到的自然傷害提高10%。
腐流
—
一股腐臭的液體對直線上的所有敵人造成9780點自然傷害。此技能是由腐流圖騰所提供。
灰燼護牆
—召喚一排不會移動的灰燼元素,它們會攻擊附近的敵人。此技能是由灰燼圖騰所提供。
鐵墓
—對3碼範圍內的玩家造成136點物理傷害,並製造一座鐵墓。此技能是由鏽鐵圖騰所提供。
縛浪者卡德里斯
霜暴箭
—
射出一道冰冷寒霜,造成12909點冰霜傷害。
毒性風暴
—召喚威力強大的毒性風暴,每2秒對9碼範圍內的敵人造成103點自然傷害,並持續產生毒性龍捲風。風暴將會到處移動,持續
。此技能由毒霧圖騰所提供。
毒性龍捲風
—含有毒性的風每1秒會對5碼範圍內的敵人造成103點自然傷害,並將其擊飛。
腐惡噴泉
—召喚腐惡之水,每0.5秒對附近3.5碼範圍內的玩家造成107點自然傷害,持續
。每次噴濺將會產生一隻腐敗的軟泥怪。此技能是由腐流圖騰所提供。
腐敗的軟泥怪
—腐敗的軟泥怪全身覆蓋著腐惡。
腐惡
—
每1秒對3碼範圍內的玩家造成3129點自然傷害。
墜落灰燼
—
召喚一塊在15秒內持續墜落的悶燃灰燼核,在擊中地面的時候會對17碼範圍內的敵人造成4139點火焰傷害,以及對所有敵人造成9780點火焰傷害。此技能由灰焰圖騰所提供。
鐵牢
—
將一名玩家關在鐵牢中,並慢慢讓他們窒息,在1分鐘後對其造成其生命力上限100%的物理傷害。此技能是由鏽鐵圖騰所提供。
指南
Class-Specific Toys, Mounts and More!
MoP PvE Gear Guide
The Dark Shaman Gif Guide
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