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評論來自
Tetris
Probably one of the most overpowered healing spells in Arena. If you manage to stay out of CC you can instant AOE heal your group for a descent amount all while being mobile. At level 70 you can reduce the mana cost by 60 for rank 5 makeing it very cost effective.
No one part of this spell makes it overpowering but when you combine the group heal affect, with the ability to cast while moveing and the fact that its targetable you get a spell that makes it hard for another group to kill your team, this is strictly speaking in Arena.
評論來自
6888
Nice for AOE group heals -outside- the party, but in the raid. Really handy spell.
評論來自
12849
Anyone who says this spell is great for arena obviously has not tried to use it there. I have. The amount healed is pathetic, even in a 2v2 it won't be enough to even begin to heal the damage being done to you or the current assist train target. Fear, Renew, Shield, Prayer of Mending, Desperate Prayer (if human / dwarf), trinkets, and flash heal are your tools in arena pvp.
評論來自
34230
I am rather new to 70 and have been doing a lot of reading on the thoughts of this skill for PvE without getting any definite answers. We are starting to raid again and wanted to know if this skill is viable, or worth dropping some points in Dis. to obtain for this?
評論來自
17912
The allure is that it's instant cast. I it is not intended to heal through an assist train, but because it's instant cast, it tends to lend itself more to PvP, where cast time is an issue.
That said I still don't understand Blizzard's intention/vision for this spell
評論來自
41583
I have a question about Circle of Healing.
A lot of people seem to really like Flash of Light, which heals one target, gets the same bonus from heal gear as CoH, and has a cast time.
Yet, people don't like CoH. Why? What is the fundamental difference between FoLight and CoH that makes FoL good and CoH bad?
it would seem that both are useful for spam-casting, and that, in any case where multiple people are being damaged, CoH is more useful. What am I missing?
(okay that was 2 questions)
評論來自
51883
Unfortunately it's not possible to get both this talent and improved mana burn.
Many people are considering this for PvP utility, however I feel that mana burn is essential when it comes to just about any PvP situation. I'd be willing to drop my improved spirit to give this a try, but unfortunately I feel like I'd be losing too much to make this lackluster talent worthwhile.
評論來自
16570
Actually, there are a few situations where it is useful.
#1: If you are not slowed (i.e. you have blessing of freedom or someone dispelling poison, etc), you can cast this while you are running and kiting warriors and rogues, or you can cast it while you are running to get inside a hunters minimum range.
#2: You don't run the risk of being counterspelled / kicked / etc when you cast instant spells. I use this when Shield & PoM are both cooling down. I usually cast flash or binding heal first, but if I notice an opponent is quick on their interrupts, I start to use this instead. A small heal for 700 or so is definitely preferable to getting kicked and being useless for 5 seconds.
#3: Even though you have 70% chance to avoid heal pushback, it still occurs a lot when you are getting focused. This spell is actually pretty solid heal-per-second compared to flash/binding heal when you are getting attacked by a few people, and you don't have to worry about interrupts like pummel or kick.
#4: Unlike PoM, this spell heals immediately. I use it when someone is VERY low HP to quickly get them up. For example, if the target is about to die on the next hit, or they are in danger of getting under 20% for an execute. Right afterwards, I start casting a flash heal. Obviously, if the target doesn't have weakened soul, I'd use a PW:S.
#5: As a side note, this spell has a nice side-benefit of hitting a lot of targets that you didn't focus on. Tops people off and crits a lot considering you get up to 5 chances per cast. This spell procs Surge of Light extremely often, just like Prayer of Healing.
Overall, this isn't an amazing bread-and-butter skill. However it is very good in certain situations, and comes with a very low mana cost. It's definitely better than lightwell. I have this talent mainly because I had 41 points in holy already, so I wasn't really missing out on much to get this talent.
It's not something that you can sit and spam on people to keep them alive, but it is something that you can use while you are running, and it heals immediately. It's mainly a good filler for those times when your shield & pom are on cooldown. Not the best talent in the world, but if you raid and do arena like I do, you probably already have a lot of points in the holy tree anyway.
評論來自
EvilElpay
Of course priests are going to say this isn't powerful because they are not accustomed to using AOEs as much as the DPS casters. This spell costs more mana and has spell coefficients much less than a single target heal because it is intended to heal more than 3 people. This spell is just gravy if you heal more than 3 targets.
Take a look at any other AOE and a similar single target spell like blizzard and frostbolt for mages. They have the same increased mana and the decrease spell coefficients but they are accustomed to using AOE.
Yes, this spell is not as good for end game raids in the way most healers play. Healers are used to just healing the main tank and spot heal 1 additional target every so often. As you guys start raiding more you will see that blizz is making more AOE spells on bosses like Shade of Aran and more mobs that attack multiple targets like Illhoof. Most raids have one person spot heal the rest of the raid and this spell will make it easier.
In mass PVP Battlegrounds obviously this is great. In arena 2v2, just take this off the toolbar. In 3v3 and 5v5, this can be situational. Mainly because most teams will focus on one target instead of multiple targets with AOE. If one were to AOE or have spread out non-focus fire this could be beneficial.
Long story short this isn't a must have but it isn't nothing to scoff at. I really think that if I were a mage who had to put talents in blizzard to use it I would try and skip it to. Of course holy spec priests get it bad because they also can't effectively use soulwell. It would be nice for a holy priests to get a 31 or 41 point that priests would actually strive for.
評論來自
Penix2TheMax
Circle of Healing is not useless in PVE. It can quickly top off the entire raid after such things as Shadowbolt/Firebolt volleys from Magtheridon and TK trash. The only problem this causes is extremely fast threat generation due to about 9000 total heal a second, so delay a few seconds before spamming on the raid.
Also tonight on Void Reaver this was the only spell I needed to cast since the 5 melee/tanks were in the same group soaking damage from Pounding, I was able to run from Void Reaver's arcane bombs while healing all 5 to full HP.
Evilelpay is right in that you ahve to take in mind that this is an aoe spell, so while 900 hits (I have 2000 +heal :p) may seem underwhelming for a 450 mana cost spell, you have to keep in mind that it is hitting 4-5 people when used correctly, making it heal about 4000 HP for 450 mana, making it about 9:1 HP:MP efficient. when compared to 5000 HP greater heal for 701 mana for 8.3 HP:MP efficiency, you really cant complain that this spell doesnt hit hard enough for its cost.
In almost all end-game raid encounters (Mag, Alar, Void Reaver just to name a few) there will be times that either the whole raid or 1-2 parties will take considerable damage and will need to be topped quickly before something else finishes them off.
I have had this talent for nearly a year and it is great for arena as well as raiding. As for the argument that spirit/Imp spirit is a better talent, I find that as long as one of your Raids priests has that build there isn't a point in having 2-3 divine spirit priests, so the choice has never come up for me personally.
評論來自
noherczeg
I totaly agree with Penix2TheMax . You are a priest, you are the ultimate mixed healer. You got HoTs, you got quick heals, and slow big heals + you got the 2 aoe spells wich can help you out lotsa times in end game instances.
I'm on imp. Spirit now, but will retalent for CoH, because in SSC, and TK i've face the fact that the WHOLE raid gets damage almost everywhere. On packs, on bosses, and when this occurs, you can pop your healing done by a big amount. Its instant, its a bit weak, but if you can reach to heal 5 raid members its OP. Noone can heal that fast, and that big ( in addition ). While we didn't count crits in. So with a 1800+ healup you can heal ~6k with a 405-450 mana cos spell.
Eeek: Noone mentioned that if you have CoH you will need to put that +2 points to max emp. healing, what you can't if you are on imp. spirit wich makes sense! :-)
My talent will be this:
https://www.wowhead.com/tbc/talent=dVT0zhhZfxxcf0qVhVo
評論來自
Windwalk
Although this is NOT a bad PvP talent, it is better IMO to just go up to Blessed Resilience in holy and then get focused power, phenomenal PvP talent.
This ability has the undeniable potential for success in PvE, but the short range on the AOE effect, not the targetting effect, is holding it back.
If you're only hitting 2-3 targets, it's not terribly efficient, but if you can hit an entire group, this spell has great efficiency, and great potential to heal melee groups after AOEs such as pounding (not that lootreaver is particularly hard).
The main conflict is DS/imp DS vs CoH. If you can get another priest to get imp. DS, take CoH hands down.
評論來自
68465
This thing has an efficiency of 11% or so, maybe even lower. That's the biggest problem.
When you have +1000 healing and you're only getting +100 out of it, then it's not so useful anymore.
評論來自
ytrewq
This really isn't a bad spell considering you can cast it 3x for about the same cost as an untalented prayer of healing (albeit healing for less). More importantly it's the only aoe(chain heal and PoMending don't count here) heal that heals targets outside of your party. I.e. you don't have to take a melee group slot in a raid to effectively aoe heal said group. Also worthy of note: "...within 15 yards of the target..." In other words, this is the longest range heal at a max range of 55yd(58 with talents). While not always the most useful aspect, you can use this to avoid certain long range aoe effects that you otherwise have to soak up or stop healing to avoid.
評論來自
37463
I am also a CoH convert after using it for a few months now. I was worried about the 15 yd limit (from target, not from me) but it's better than it sounds on paper. In 5-mans at least it's rare that it misses more than one person and usually hits all of them. Also with Holy Reach it's 18yds.
Once you get a "feel" for it you learn when to cast it on the MT vs yourself etc.
Besides, some situations aren't about max efficiency and are more about being able to react fast and keep the party up. You're not always going to have the perfect group or the perfect strat.
Finally... look at the synergies with Holy Specialization, Inspiration, Mental Agility, Holy Reach, Surge of Light, and Spiritual Healing (and even Silent Resolve) in this build...
https://www.wowhead.com/tbc/talent=dxT0zhxZfxtcfrVi00o
It really is an awesome spell! If I ever rebuild without it I know I'm going to be spamming the button saying 'crap!" lol
評論來自
70828
Circle of Healing's coefficient is 14.29%, not 11%. That means you get 14.29% of your total + healing added to this spells base healing (499 to 551). Source:
www.wowwiki.com
My personal opinion is that Circle of Healing can prove to be useful in some situations. Good examples are bosses that require AoE healing, like Morogrim Tidewalker, High Warlord Naj'enturs and so on.
Other than that, it's pretty much useless and you can't hope to keep a Main Tank alive with it. Also, it's pretty much worthless in Arenas too, as from my experience, a good team would never attack more than 2 targets.
評論來自
frmorrison
This is a very strong raiding talent, since most guilds have a dedicated melee dps group, but I started noticing that new boss strats included positioning assignments which kept members of each group near each other - further ramping up the potential of CoH.
評論來自
TheOrangeGuy
"2.3 Shaman: Earth Shield will be changed sooner or later
We're certainly aware of the concerns, and beyond that feel that the earth shield is in need of some love. We're not sure this will happen in 2.3, and I'll do my best to keep you posted."
Well, that's a slap in the face.
評論來自
103854
Think that this is 41 pt talent. You can not use it to heal MT obviosuly. But its really highly useful for almost all end game 25 raid content and even in Karazhan and ZA. In most cases MT heal is assigned to usually 2 3 people (mix of pala/shammy/druid/priest)
Best you cen get against this is 50 spirit for yourself. I rather go CoH than 50 spirit flat for end game Pve. You lose this and 2 points of empowere healing if you are intretsed in getting imp divine spirit. As long as there is at least 1 priest specced for imp spirit, this is the way to go for other priests in terms of usefullnuss in raids.
評論來自
Googolplex
At first this spell might look underwhelming. But in PvE at least, there are some fights where it just shines!
Illidan Phase 2 for instance, the amount healed with CoH is absolutely insane if you group correctly.
評論來自
116934
This talent provide you imunnity to Kick, Pummel, EShock and good against CSpell, Spell Lock...
combined with PW:S , Renew , PoM its great defense....
procs surge of light, ManaRestoreMetaGem, and trinkets like Blue Dragon Card... healing is weapon ...
評論來自
101632
Malacrass fight, anyone?
評論來自
125071
Best Priest Talent for raids. Bar none. Horrible for PVP, especially since u will give up pain supression, focused will, power infusion, ect. You'd be giving up way too much of our infamous "clothy tank" abilities to get CoH for, as someone has already mentioned, a party heal when someone is being focus fired. PVP=discpline PVE=holy
CoH is so over-powered because it is a decently low cost heal, it's no CD or cast time. In our 25 mans (joint guild effort on Area 52) we normally roll like 5 priests since we have an abundance, and 2-3 take CoH, those 2 are always the top spots on healing meter (i unfortunatly am mostly stuck with improved DS.) End-game is all about raid healing. Every healing class has their own tank heals and if u make it into tier 5/tier 6, u obviously arn't a complete moron and know how to tank heal. its all about efficient raid healing. shamans=chain heals, pallys=their amazing FoL mana regen, druids=HoT's (underpowered for raid healing in my opinion) and priest's is CoH.
www.elitistjerk.com
is an amaizing theorycrafting site for ANY class, it's absolutely amazing. use it, love it, i know i do :-P
評論來自
11200
whereas chain heal shines in unpredictable aoe damage spikes (f.e. kalecgos or gorefiend shadowbolts), coh is the best spell in game to heal predictable mass aoe dmg, so position and group your raid accordingly. when a boss doesn't mind people forming clots, do it. if he does, like naj'entus or kalecgos, but doesnt make you move much, let ranged groups form "stars"
X___X
__X
X___X
and have priests make player targets for the players in the middle.
hydross - water tombs hitting multiple melees
morogrim - earthquake damage
vashj - lightning shield or poison cloud hitting melees
al'ar - flame patches hitting melees
solarian - arcane aoe
void reaver - coh boss. heals pounding and allows moving.
kazrogal - heal those stomps quickly and mana-efficiently.
archimonde - heal your own / melee group mid-air.
naj'entus - have the ranged form "stars" and heal the 8,5k aoe.
RoS - pile up dmg and ranged dds in groups and assign holy priests.
Bloodboil - let holy priests take over bloodboil healing. put them in the group that gets the 5th boil to allow them to use prayer of healing once players spread out in fel rage phase.
Council - Flame strike in melees.
Illidan - bombardments in phase 2. form 4 ranged piles on the grids.
Kalecgos - heal arcane debuff in several different groups (forming "stars" might become chaotic here)
Brutallus - Meteor Strike (stars)
thats as far as my raiding experience goes.
so if you go to MH or SSC, you might consider imp.DS over it. otherwise don't.
In Addition, spamming rank 1 while people are >75% is a smart move.
評論來自
Thottbot
was asking myself the same question....BTW: use it in Spirit of Redemption ;) a free, instant heal for all party group =D
評論來自
Thottbot
Is this even worth the points in holy?
I can think of a few times this might have been useful... but the amount healed, low amount of +healing, lower radius and mana cost compared to prayer doesn't seem worth it. Especially since I have to give up divine spirit + bonus, power infusion and 10% increased mana.
Unless you're already in SOR form(meaning you died like a nub)for the free instant cast healing.
Mostly play the hunter, but my 68 priest is getting up there to the point where things sorta get... you know... Harder.
Suggestions / reasons / talents ?
評論來自
Thottbot
Unlike prayer of healing you can choose which group you want to heal. If your in group 1 you can heal group 3's group. Its generally good for topping off, and good for critting (25% armor for 15secs). You just have to know when and where to use it.
評論來自
Thottbot
At first it might look useful, but in reality it's not. Mana inefficient with a crap heal attached.
評論來自
Thottbot
Looking on holy priests talents in the armory i cant remember ever seeing anyone bothers using their talentpoints to gain this spell. u have to give up alot of nifty talents to gain circle of healing, so this seems quite obsolete in many cases.
評論來自
Thottbot
My Flash Heals heal for about 2k each, with 1k+healing...they cost 450 mana...
this is 470 mana...and if it heals for at LEAST 475...that being the MINIMUM...it would heal 2375...
so for 20 more mana...its sort of like a instant flash heal that is divided by the whole grp...
my math might be wrong.../shrug...it doesnt seem as bad as people make it seem...
only thing is....giving up the spirit buff, and im not sure if the talents id have to switch are worth it...ill probably give it a shot...
評論來自
Thottbot
for a 41 point talent spell, it leaves a lot to be desired. sure its an instant AoE heal but there are drawbacks.
the amount of +healing it gets is low due to it's cast time (or lack thereof).
the AoE range is too small to get more than 2 party members (unless you're groups are huddled together for AoE heals or some crap like that in which case prayer of healing is better).
a 41 point minimum investment in holy loses mana, mana regen, and spirit buff (mental strength, meditation, divine spirit and improved divine spirit).
the only time this could possibly become useful is if a raid boss spams AoE all day but even then, huddling groups together for heals will also huddle them together for more AoE damage. seems to be counter intuitive. a better bet would be to spread out and cast renew or flash heal.
FIX OUR TREE BLIZZARD!
評論來自
Thottbot
CoH seems like a nice way to fast boost up a party that are in dire need of healing, not just one.
flash heal does about 100% more then CoH. but CoH is instant, so with enof mana, you can fast heal up your entire party, insteed of one and one..
Because it often get to that point, where the tank is 25%HP and a lock is also under duress. So it seems like Coh fast can boost both players fast up. and all the others. so say all need a bit healing,
5 x 525 healing = 2650 on 450 mana
Flash heal 5 ppl is 2350 mana over more time. with a cast time of 1,5 sec it will take 7,5 sec to heal total 6395 (and 100% the time, Global downtime)
so five time heals
Flash
15 sec 2350 mana 6395 total heal
CoH
7,5 sec 2250 mana 13250 total heal
What I can prove with this is that CoH is perfeckt in PVP and usefull in instances. and of no use alone grinding.
In pvp, you dont get aggro, so nobody can be "tank" is the same way. so often you have to heal 5 ppl at the same time, this is perfekt.
Flash is, by my exp, the best of heals in instance with a good tank. Because then you need one to bother heal one, or two ;)
just play it smart, and you will fast be the best healer everybody wants
評論來自
Thottbot
Excellent spell, just don't tell Blizz. I certainly hope that they keep making it better in an attempt to appease all the qq'rs.
I use it in Karazhan frequently and it's just as mana efficient as Gheal. Nice for keeping a group of melee peeps healthy. Seriously, think about it, if everybody in your group is 1000 health down, what other options do you have? Apparently all the haters think that you're supposed to use rank 1 heal on everybody, or maybe a low rank renew. Or perhaps you just do nothing?
評論來自
Thottbot
Firstly, Flash Heal is amongst the least mana efficient spells we priests have; I barely even use it. You should be comparing this spell to the best spells you have and most use, not to the circumstancially useful ones you generally don't use.
Second, you should be comparing an AoE heal like Circle of Healing to other AoE heals- the obvious contender being Prayer of Healing. With 1500 +healing, the comparison goes like this:
Category | CoH | PoH
Healing 785 1880
Casting time 1.5* 3
Efficiency 9.48 9.36
HP/second 523 626
AoE radius 18 36
(assuming 4/5 Mental Agility, 5/5 Spiritual Healing, 2/2 Healing Prayers, 2/2 Holy Reach, and that each heal is getting 5 targets)
The 1.5 second cast I listed in CoH is the worst case scenario- where you want to spam it, and the 1.5 second Global Cooldown is your limitation.
Pros of CoH:
- Instant Cast
- Can target another group
Cons:
- Expensive to take (41-point talent); missing out on Divine Spirit.
- Much worse AoE radius than PoH
From a PvE point of view...
If you're thinking of using this spell for very specific fights like a poster above said (melee classes who need AoE healing huddled together behind a Karazhan boss, and those people are outside your group), this spell is for you.
If what you want is another useful spell to add to your repertoire- don't get it. The extra range from PoH means that most of the time you WILL get more targets in its area, which will translate in substantially better HP/second and mana-efficiency. This is before any considerations of losing Divine Spirit.
IMO, uses are way too narrow for its talent point cost.
評論來自
Thottbot
This is a very well thought out post and for the most part spot on. I will say that flash heal is probably the mainstay of most priests and makes them go oom faster than anything else. Don't use it! The throughput of a downranked Greater heal will get more out of your +heal for a similar mana cost. You're going to have to change your thinking in raids and especially heroics if you want to stay alive. Put your flash away except for when TIME on an individual target is the critical factor.
From a post on our guild forums:
I put in a 41 holy/20 disc build with unbuffed values of 1500 healing, 400 int, 400 spi, 0 crit from gear, 5 party members, and lvl 70...
Spell
Mana
Cast Time
Avg Heal
H/sec
H/mana
Gheal3
435
2.50
3299
1319.48
7.58
Flash9
442
1.50
2180
1453.20
4.93
PoH 6
1004
3.00
9595
3198.23
9.56
CoH 3
450
Ins
3445
2296.38
7.65
CoH 4
495
Ins
3720
2479.71
7.51
CoH 5
540
Ins
3995
2663.05
7.40
Rew12
405
15.00
3408
227.19
8.41
Renew and Greater are your mainstay for mana efficiency. CoH is a RAID or PvP tool. Take the time to analyze your healing style and see where you can improve. You never know!
CoH has it's application when your target is far away and the group is tightly packed. i.e. Lurker Below. The Melee is all grouped in the raid and packed behind or to the side of Lurker, yet I'm on an island and not in their group. PERFECT time for this spell is right after the whirl when they all take damage at once.
Flash heal is the most spammed spell and worst use of your mana. Use it when you choose to because you're making a wise choice in the situation: Illhoof when a person is chained (time is of the essence here) Do NOT use it as your main heal!
評論來自
Thottbot
This spell can seem mana-efficient useful (get Mental Agility talent), not to mention a little time efficient.
I'd rather have done 1 cast of CoH on a group of melee that took damage, then a 1 cast of PoH once everyone took damage (around 4.5 seconds spent on doing all this), instead of 2 castings of PoH in the same situations (which equals more used up mana + more threat + some overheals, smart squishies shouldn't be getting hurt often with a good tank). PoH is a much better spell if one carefully plans on when to cast it (be aware of the pace of DPS dealt to your melee/tank groupmates otherwise they'll die 0.1 seconds before PoH hits, or you'll heal 2-3 injured melee and 2-3 near-to-fully healthy rangers/casters), but the same applies to CoH. How useful this spell is is determined by how well a healer makes use of unwasted heals and mana, as well as fellow squishies not being so aggro-happy.
... but I guess its uses does seemed narrowed down, since it must be that rare to have such a good group (s'not like everyone uses some kind of threat meter).
I really liked the idea of CoH previously being an AoE Renew a lot more, this spell would've been a lot more popular then.
評論來自
Thottbot
if you have dungeon 3 armour with some tier 3
it's one of the best spell there is healing 1-2k instantly
handy with raid bosses wen there are melee classes( rogue)who can't take a dang hit you the tank and they can't health to
in arena it can be life saving 5vs 1 i got away istantly healing mydrlf withit 1min i needed to walk(crip poison and mage frost) i lived ( rogue warrior mage warlock hunter) it's powerful wen (very) good geared
評論來自
Thottbot
I use this spell alot in PVP, when I feel that the rogue/warrior is just waiting to pummel/kick me, it's great. You can also use it when running away with PrOM, renew, shield
評論來自
Thottbot
i haven't read all the way down this page, but i've noticed that some people are saying the heal isnt that great that it only heals for 640 with 1k to healing. Now lets think about it, 640 to each group member, overall its healing for 640*5 = 3200.. so now that you realise its healing for 3200 overall for a instant spell, what do you think? doesn't seem to bad hey!
評論來自
Thottbot
Think About it.... Its istant and Heals more than one person... Such A Great Spell. Mana may be high but how fast can you heal 5 people all at the same time.
評論來自
Thottbot
this is the coolest PVP spell ever with 3v3 team, have your teamys do massive dmg to kill them one by one, while u use wand, when one of your teamys gets low, just bubble them, and spam this spell until they are full, you will be OOM but the other people will be dead...
評論來自
Thottbot
Hate to break it to everyone, but not all wow players raid. The usefullness of this in a 5 man isnt shabby either. Its fairly mana eff, since you are typically tighter packed in 5 mans, meaning you hit all/most of your members with it. Not to mention if you have a lock/hunter in the group, that is a 6th target.
Against trash mobs, I do cast alot of off spells to help with the fight...getting frequent surge of light procs helps me with free smites. I get surge procs all the time with this spell.
評論來自
Thottbot
Why are people saying this spell isn't that great? Thats what I want to know. Let me show you what I mean here and why this spell is worth getting.
I think most people don't realize that this is an
Instant Cast
. Let me show you how much healing you get from this. Considering you don't have any +healing at all. Also consider not getting any critical heals.
Prayer of healing: 1300*5 = 6,500
(3 second cast)
Circle of healing: 450*5 =2,250
(Instance cast)
Holy Nova: 440*5 = 2,200
(Instance cast)
You then order your healing sequence like shown in above. Starting heal is Prayer of healing then work you way down. I say 3-4 seconds because of the speed at which we can click all 3 spells.
Total group heal (within 3-4 seconds) = 6500 + 2250 + 2200 =
10,950
For each person in group = 10950/5 =
2,190
Heal per second = 10950/3.5 =
3,128
Now take Greater Heal, which takes 3 seconds to cast and heals for an average of 2,500 on a single person. Then compare that with the heal we just did shown above. The numbers 2,190 and 2500 are pretty damn close.
The point here is that Circle of Healing is an instant cast and if used right can increase your healing over time dramatically. This spell has saved my group a several times because I was able to instantly get use in the save zone.
評論來自
Thottbot
You are looking at total healing, not at efficiency. Those are 2 difference aspects. For one, you may heal moreof the raid, but it is most likely wasted because if you are spamming AoE heal and everyone is taking damage, you must be doing something wrong. Prayer of mending is a start off move on the tank which then goes to a DPS who if they pull aggro gets a heal. AoE heal is inefficient unless there is unavoidable AoE damage being taken. Otherwise just renew the target and move on.
評論來自
Thottbot
VR, FLK, Morogrim etc. these fights are the earlier fights in SSC/TK where there are unavoidable AOE dmg being taken by the entire raid/melee's/or a good portion of the raid.
the patch changed it so that this spell gets a bigger benefit from +healing if it's above 1400 and one of our best priest has about +1900 healing and it hits for about 850 ish...
but lets make it 800 for the sake of lil kids who can't do math in their head
800x5 = 4k hp for 450 mana is pretty nice if you ask me... on top of that, since it heals for about 800 hp, you probably wont overheal too much. my overhealing is generally around 40% with greater heals and as much as i'd love to get this i love spirit way too much to give it up...
Aru
70 priest
Altar of Storm
評論來自
Thottbot
Just my two cents on this spell...but two cents coming from someone who's played this class since release...(minor burnout breaks included, though).
I would take this spell over DS any day, especially as a healer in a guild progressing through 25 man content. Why?
1)Its *instant*..Which means you can cast it on a group taking damage, while you have to move to avoid any number of things without having to stop.
2)It allows you to heal an entire group, from about 50% health (with an average 8.5k full health) to 80-90% in 2-3 casts..4.5 seconds withstanding no +haste and global cooldowns. Much more mana efficient and quicker than casting renew or numerous Flash Heals to get them to the same place.
3)If you're one of the healers tasked with keeping a MT alive, and the Group Healers are having issues..(Mass AoE handled badly), you can cast CoH once..Just once..to help people stay alive..And you can keep healing the MT as though there was never an interruption.
4)This is really my own preference, but you give up DS for CoH. The thing is, every priest and their mother has DS already, especially if you're in 25 man content, where its not uncommon for there to be 2-3 healing priests. Its all how you heal, and what you think will do best for you..But most of all..
Remember, not everyone can heal the same. Some are fanatics and swear by PoM and Greater Heal ranks, others will blend Flash Heal and Greater Heal and whatever have you..The point is, test it out, see what works..Spells like CoH require a certain type of healer..If that makes sense..Just my two cents.
Best of luck, and may your hunters not be newbs.
~Minari, 70 Priest
評論來自
Thottbot
At first look CoH looks pretty junky. Low amount healed, small radius. But you have to keep in mind that Blizz designed this spell for a very specific purpose, essentially for melee groups taking splash damage. You're not going to run into this until well into the 25-man raids, but when you do it becomes amazing. I've also heard it's useful on Bloodboil, and other group-DoT like effects.
I specced into this last night for Kara, and I did see some use for it. By change most of Moroes' garrotes went to melee dps in the tanks group, so by the end of the fight I was healing almost all of the garrotes by my lonesome with CoH, which made things go very smoothly.
Use it on Nethersite's damage aura, Maiden's consecration, Illhoof, wherever you run into AoE damage.
Most priests aren't ever going to get into 25-mans, so hopefully this will be useful for the ones stuck in Kara like me.
評論來自
Thottbot
This spell is absolutely amazing in almost any party situation and even mildly useful in some solo situations. You just have to know when to use it and how to use it.
In raids you will use this almost every fight to heal at least your melee and often the whole party. Any time where you can group up this spell shines. For a decently geared priest this is going to heal about 1000 damage on 5 people at once potentially for instant cast.
You can come up with some amazing uses for it, but here's a good example of how useful this can be: Hex Lord in ZA. Often in this fight Hex Lord does a massive AOE attack on all raid memebers which interrupts casting like crazy because it hits over and over again. If you don't heal, people die. Well just have everyone group up close to the priests during this phase and this damage is trivial. 8k to the whole raid? No problem because with COH you guarantee instant cast AOE healing. No other class can counter AOE dmg this well.
As for soloing, imagine you need to run away from something. You are low on life but can't wait to cast a heal. Toss a renew, shield, and cast COH while running. It's terrible mana efficiency, but you can heal yourself actively while you save yourself.
The ONLY catch to this spell is its range. That's the only thing that balances it out at all. Yes you lose spirit buff, but if you're that worried about it then just buy up a lot of spirit V scrolls. Besides, in 25 mans you usually have a spirit buffer due to people not knowing how good COH is.
連結
治療之環
治療之環
等級70
天賦
450法力
40 碼範圍
瞬發
需要 牧師
需要等級 70
治療友方目標以及目標半徑15碼範圍內的隊友們409至451點生命力。
魔法增益
法術細節
持續時間
n/a
類型
神聖
機制
n/a
驅散類型
n/a
GCD目錄
普通
成本
450法力
範圍
40碼
(Long)
施法時間
瞬發
冷卻
n/a
GCD
1.5秒
效果
Heal
價值:409 (SP mod:
0.214)
半徑:15碼
PvP 倍率:1
標記
變形時無法使用
不需要形變
持續傷害疊加規則
相關
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