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評論來自
9594
Seal of Command is pretty much a requirement for any pvp or leveling paladin. The proc will greatly increase your dps, as well as the judgement, versus the seal of righteousness proc.
This skill is also conviently located on the talent board, requiring a mere 10 points in retribution, so interspeccing is not a problem with this skill.
評論來自
10559
I am trying to decide whether to put the rest of my protection paladin's talent points to Retribution or Holy. Does Seal of Command have better overall DPS than Seal of Righteousness when wearing a _one-handed_ weapon? Not considering threat generation here, just pure damage perspective. I have improved Hammer of Justice so I could combo Hammer of Justice with Judgement of Command quite often.
Is Seal of Command affected by bonus spell damage effects? Seems like much of protection paladin's end game gear is more focused on spell damage than strenght.
評論來自
22429
I wouldn't recommend SoR over SoC for anything.
If you take the time to look at the numbers SoC usually wins out unless
you're looking for that constant pop of holy damage for tanking.
As a holy paladin I plan on taking SoC mainly for the judgement alone, it's very good.
And if SoR happens to out do SoC at any point it's not going to be by a whole lot.
SoC gets the constant 20% for the swing and 43% for the Judgement (doubled if the target is stunned or incapacitated)
SoC crits (though magical) are considered melee crits and thus are double damage as well as the Judgement Crit.
SoR for your avg 1h weapon gets less spell damage bonus than
SoC because SoC gets a constant 20% whereas according to numbers on the WoW forums SoR gets 9.2% per 1.0 weapon speed. So for a 2.0 speed weapon SoC gets 20%, SoR gets 18.4%. The bonus spell damage starts to close in and beat it out as the weapon gets slower, however, as the weapon gets slower the base damage of the SoC gets higher and the procs per swing gets higher as well (SoC proc rate is based on speed of the weapon).
Judgements really are on contest the SoC only gets 43% from Spell Damage but it's doubled if the target is stunned or incapacitated, for a PVE situation most likely, if considering ONLY the judgements (and not the damage from the use of the seal) then seal of rigtheousness would probably win out (as the target is rarely stunnable or incap-able in a raid situation). However in a pvp situation, burst damage is key to finishing off healers etc. and stunned and incap-ed targets are all over the place. If you're grouping w/ a rogue ... hello JoC every 8 seconds.
You name it, black out procs, impact procs, mace stuns, warstomp, the list goes on of stuns alone.
Seal of Command is better for leveling than SoR simply because 90% of the time I kill things faster with it (the weapons do exist you don't need end game gear to pull of SoC). There may be a couple fights in 50 that SoC doesn't proc near the beginning or crit etc and the fight ends 2x or more as fast as one would with SoR. SoC is a staple for any paladin that wants to kill mobs every so often, it scales enough w/ spell damage to be nice and the judgment is exellent.
Naomy,
Paladin of the Sen'dorei
評論來自
RichoDemus
Sorry but you're wrong, SoR is better than Soc, first some facts:
SoC gains more dps per itemvalue if you collect spelldamage than it gets per itemvalue if you collect attackpower gear
warning, heavy mathcrafting
one point of attackpower costs 0.5, one point of spelldamage costs 0.85.
Seal of command will proc 7 times a minute and each proc will deal 70% of a regular whiteswing, a whiteswing gets your ap dividied by 14 multiplied by your weaponspeed. so Soc gets 0.7*7*x/(14*60) ~ 0.006x dps per ap, where x is your weaponspeed.
and since one attackpower only costs half of an itemvalue point, the dps per itemvalue is 0.7*7*x/(14*60*0.5) ~ 0.011x
For spelldamage it's much easier, you get 7 procs per minute, each proc gets 0.2 of your spelldamage or 0.2*7 = 1.4 of your spelldamage per minute or 1.4/60 = 0.02 of your spelldamage per second. since each point of spelldamage costs 0.85 the dps per itemvalue for sd is 1.4/60/0.85 = 0.027
conclusion: in order for ap to outperform spelldamage you need a weaponspeed greater than 2.5, not completely impossible
but, Crusaders strike gains more dps/itemvalue from spelldamage than it gains from ap:
attackpower: 3.2/(14*10*0.5) (normalised weaponspeed for strikes/(attackpower needed for one dps * cooldown * cost for one ap)
spelldamage: 0.4/(10*0.85) (40% of your spelldamage / (cooldown * cost of one spelldamage)
and JoC and consecration (which both gets a really nice bonus from spelldamage) only gains for spelldamage, further increasing the dps from spelldamage over ap
this leads to SoC versus SoR:
I've already proven(unless someone prove me wrong) that SoC gains 0.02 of your spelldamage per second and SoR gains 0.09 for a one-hander and 0.11 for a two-hander, clearly superior.
JoC versus JoR:
JoC gains 42% of your spelldamage (it doesn't get the double versus stunned targets, unless someone can prove me wrong with screenshots)
JoR gains 73% of your spelldamage.
Final conclusion: spelldamage is better than ap for damage with SoC, but if you use spelldamage SoR will outdamage SoC
but I do agree that SoC has better burst so it might be more viable in pvp, but for pve, SoR is far superior
評論來自
38908
I've found that SoC is a very useful tool when you are constantly being purged/dispelled or your mana is low (which ret. paladins can have a problem with). Spamming rank 1 of this spell is the best way to sustain dps in these situations as it still procs for 70% weapon dmg for a cost of ~65 mana vs. 260 mana for decent dmg from SoR. I think SoC scores points for that.
評論來自
43880
so it means that basically SoC is better paladins with high ap (70% to weapon damage) and SoR is for paladins with high spell damage bonuses since it affects the seal AND judgment for SoR whereas the SoC only has its judgement affected..
SoR is better for one handed weapons and SoC is most probably better with 2 handed weapons..
But i think SoR gets more bonuses from judgment of the Crusader since it increases holy damage for both the seal and judgment whereas SoC only gets its judgment affected..
so its pretty much both has its uses in different situations right?
Well im pretty much using my talents in protection and my secondary tree is holy, so im going for SoR for having a one handed weapon (and a shield) with better spell damage..
btw, im pretty new to WoW so i hope i didnt just make a fool of myself. :) any corrections will b rili appreciated!!
評論來自
KBTibbs
What is the difference between rank 1 Seal of Command and rank 6?
The mana cost is higher, and the judgment hits harder... is there anything else?
評論來自
38128
Seal of Command does holy damage, which means you do get damage bonus from crusader judgments, both for the seal and judgment. If you are already going ret, there is no reason for not picking this up, just 1 talent point anyway.
The difference between the ranks is strictly the judgment damage, so keep rank 1 hotkeyed if you know you are not going to toss the judgment to save you some mana, or when dealing with shamans who spams purge.
評論來自
45405
I'm a protection paladin w/ points in ret for the eye for an eye, imp ret aura, and the all needed 5% parry, and this spell is fun in groups when you know you have aggro and feel like havin fun. In Shadow labs i used it over half the time after repecced, and i never lost aggro(when i did botanica afterwards we had two arcane/fire mages ><). So when you know how much aggro your group can dish out, little extra 1H dps wouldn't hurt :D.
評論來自
18784
i heard somewhere that this is effected by crit rating, not spell crit. seems fishy to me..
評論來自
78824
Just have a simple question to ask here. Does the Critical chance, and + to damage from each proc goes as follows.
swing:
Critical Chance effected by Melee Critical Chance stat
Bonus Damage effected by Spell Damage stat
Then when judged:
Critical Chance effected by Spell Critical Chance stat
Bonus Damage effected by Spell Damage stat
Just need to know if I am wrong here or not.
評論來自
64664
Based on what I read and noticed when using the spell.
This only procs
1) a few times a minute
2) you need a very slow weapon to make nice crits
3) you need to actually hit the target.
That's a lot of plusses to make this seal worth it, if you don't do any of the 3, it'll be just useless.
Sometimes I spend fighting a mob for over a minute because i simply miss the target like 4 times in a row (dodge, parry,...).
and it refuses to trigger or able to crit.
However, very rarely you only have to hit a mob twice to kill it. Along with the trigger, from the in Protection tree Talent, Reckoning, Seal of Command can give add huge amount of damage output.
Critical hit + Seal of Command trigger + Reckoning is excellent.
Around 50 to 60 I collected the full Imperial Plate set. None of the items have a + critical or chance to hit bonus, which makes critting quite hard, and thus Seal Of Command rather useless.
Maybe someone could recommend some decent/not that-hard-to-get gear for making the 50-60 a bit easier for fellow paladins. :}
評論來自
88528
The critical chance on this depends on melee crit chance, and not spell crit chance.
This spell does NOT stack with bonus spell damage.
Every Retribution paladin should use this, but for those with 1 handed weapon, they should use SoR.
>"And I THINK that when you're higher level, theres a bigger chance for proccing.
I'm not 100% sure.."<
評論來自
113031
The proc damage can be dodged, parried and miss.
評論來自
115879
if u got speed/haste enchants, does this efect proc chanse?
評論來自
122149
well you see after doing the math SoC wins intill you have over SoR in till you get 1250 spell damg
or 1000 damg with 5 points in Improved SoR
all this was working off the damg if the target was stunned
評論來自
36705
Sadly, SoC takes hasted bonuses into account, and you will only ever get 7 ppm.
評論來自
1033
I have a big, slow weapon, and run around with an enhacement shaman. This seal is godly w/that combo. I have had WF double crit + SoC crit + CS crit for a total of 8k+ before. I regularly have white crit + SoC + CS combos for 3-4k+. It's a little unpredictable, but can make you wet your pants every now and then w/big numbers.
評論來自
88528
It can get resisted by a rogue using Cloak of Shadows
連結
命令聖印
命令聖印
等級70
天賦
280法力
瞬發
需要 聖騎士
需要等級 70
使聖騎士在攻擊時有一定機率對目標造成與普通武器傷害70%等量的神聖傷害。聖騎士在同一時間內只能啟動一種聖印。命令聖印持續30秒。
釋放這種聖印的能量將對目標造成審判效果,對其立即造成228至252點神聖傷害,若目標昏迷或癱瘓則造成456至504點神聖傷害。
(1秒 冷卻)
魔法增益
命令聖印
魔法
近戰攻擊有一定機率造成額外的神聖傷害。
持續30秒
法術細節
持續時間
30秒
類型
神聖
機制
n/a
驅散類型
魔法
GCD目錄
普通
成本
280法力
範圍
0碼
(Self)
施法時間
瞬發
冷卻
n/a
GCD
1.5秒
光環觸發機率
100%
效果 #1
Apply Aura:Proc Trigger Spell
PvP 倍率:1
命令聖印
效果 #2
Apply Aura:Dummy
價值:27172
PvP 倍率:1
服務器端腳本
標記
變形時無法使用
不要收起
立即目標觸發
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