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評論
評論來自
Attackr00t
Upgrade of the Dungeon 1 Set that starts
Here
for Alliance, and
Here
for Horde.
評論來自
Thottbot
yeah those sets are really cool also if you get the whole set you get +200 armor +40 attack +8 of all resistances =)
評論來自
Thottbot
i got the beasstalker cap and wanna up grade it to beastmaster, i know i need to do a quest but... how much to pay for it?
評論來自
Thottbot
The set is not worth the effort and money spend on it. Just go straight for giantstalker. l don't get it why blizz insists on turning hunters to beastmaster talent tree. l've been beastmaster for quite some time, and ok, it's great for pvp and solo grinding-farming, but almost no guild takes a beastmaster in an end-game raid. The dps is too low, and using pet there is out of question because even if it has the huge resistances it takes to survive an encounter, it could cause wipes pretty easy. l just don't get it.
l've done the quests to take the 3 first parts, bindings, belt and gloves. You have to pay 40 gold, spend a lot of time farming ectoplasm in Silithus, Epl and winterspring, plus you have to give expensive arcanite converter, stonescale oils (10) and such things. As for the next step, Baron in 45 minutes? Please! you can't do that with an average or even good pickup group, you have to spent more money for tons of health and mana pots, plus you need a VERY good group, and well equpped. If you can afford such a group, this means you are already in a guild that does mc and can get the gs, so why bother?
評論來自
Thottbot
So, what's the deal with +hit? It seems that ever since Zul Gurub was released, there's been an increasing amount of items that have this as as tat instead of something useful as +crit or +dmg. It's an annoying stat that apparently takes up a lot of points on an item that could';ve been used for something useful, hell, even the ZG enchant for mages has forsaken 10 stam in favor of this. What the heck have the devs at Blizzard been smoking? We're not melee, we casters never miss!
Or wait, do we? The answer is, short and simple, "Yes, casters miss!" It's just not as evident, because instead of a neat little "Miss" message, we get "Resisted" which can also, more often, be caused by something completely different, such as, say, resistances. However, when Ragnaros starts resisting Frostbolts, it's evident something's wrong. The thing that's affecting here is our "miss-chance". This makes us waste a spell on nothing, thus 0 damage, so it should be evident to everyone that +hit suddenly has found a use. But how good is it? How does it work? Is there a limit on it's usefulness? This is what I'll be discussing here.
(1) How does hitting/missing work?
Taken from the US forums,
http://www.multiplayerstrategies.com/wow/index.cfm?acode=2028
we know that you have a 96% chance to hit. As levels increase of the opponent you lose chance to hit accordingly:
Same level as you: 4% to miss
+1 level compared to you: 5% to miss
+2 levels compared to you: 6% miss
+3 levels compare to you: 17% miss on mobs, 13% on players
It continues with 11% on mobs and 7% on players until you can't hit them anymore.
This means that at level 60 you will need 4% hit vs lvl 60 mobs and players to be sure you won't miss. However, as most high-lvl raiders, there's bosses. Raidbosses are concidered lvl 63 by the game, meaning you need a whopping 17% +hit if you wanna make sure you hit them every time!
A final note for this should be that, although there is no official response on this, it's rumoured that +hit is capped at 99%, thus no matetr how much you aquire, there's always 1% chance to miss. This has, however, not been stated by an official source, but I personally agree with the theory, evidence suggests it's correct.
(2) How good is +hit compared to other stats?
+hit is one of those stats that many people skip, because it's not visible. You don't get more crits with huge damage-points, nor does it increase your normal damage on spells like +dmg items do. The only thing it does is remove some of those nasty <resisted> messages. So, does that make it better or worse than other available stats? Well, let's look at it. Assuming you're a mage with talents to ensure your critical strikes do 100% damage (well, 110% for fire, but MEH!) we'll do the following math:
Over the course of 100 frostbolts vs Ragnaros you'll do:
With 20% crit-chance
83 frostbolts that do 457.5 damage on average
20% crits that do 457.5 damage on average if you're specced for it, 228.75 damage if you're not (this applies to spells that you aren't specced for as well). This means each frostbolt deals 549 dmg specced on average.
For every 1% +hit you get, you'll hit with another Frostbolt. That means another 457.5 damage. You'll also have a 20% chance to crit, thus, on average, do an additional 91.5damage specced and 45.75 damage unspecced. This means, in the end, that every 1% to hit does, average, 549 damage specced and 503.25 damage unspecced. In comparison to +crit, it's superior, because this is AN ADDITIONAL 549 damage specced/ 503.25 damage unspecced. 1% +crit would "only" provide 457.5/228.75 damage extra.
With +100dmg
83 Frostbolts do (457.5 + 81.4) 538.9 damage on average
For every 1% +hit you get, you thusly hit with 1 more frostbolt, dealing exactly the same damage, this being 538.9 damage. Thereby, 1%hit is 1% more damage, which means, in this case, 5.389 +dmg to your frostbolts. As Frost is affected by the +dmg modifier 81.4, we divide it by this, coming to the conclusion that it's equivalent to 5.389/0.814 = 6.62dmg. It should be obvious that, like crit, the mroe +dmg you have, the more you'll gain from 1% +hit. The formula is:
((Average damage dealt / 100) / modifier) x ((crit%/100) x (modifier for crits(this is 0.5 for non-talented schools, 1 for ice with 5/5 Ice Shards and 1.1 for 5/5 ignite) for the particular spell. The more +dmg you have, the more +dmg 1% +hit is.
So, what's the result? Well, it really depends on your gear and your spec. As you can see, if you're not specced for optimal dmg from crits, it's better than normally vs a +crit. However, no matter what, +hit is always better than +crit for your overall DPS and concistency. For comparison with your +dmg gear, use the above formula to calculate the need for +hit stats. Please bear in mind that you only need 4% (3% if you believe in the 99% cap) for PvP at lvl 60, and that it's mainly for PvE that this stat is extremely useful!
Please note that missing and getting resisted due to resistances are two completely different things! This causes confusion, as resistances can also cause opponents to resist fully instead of partially (always fully on binary spells like frost). The message displayed in these cases is the same: <resisted>. Why blizzard did this is unbeknownst to me, but hey- they did. Thus, things like Curse of Elements, Don Julio's Band, Rune of Perfection, Ring of Swarming Thought etc will NOT affect your chances to hit/miss. They WILL hoever lower your <resisted> messages, especially for frost-mages who have a bianry spell instead of normal like fire, that can "just" have 25%, 50% or 75% of the damage resisted as well as 100%.
評論來自
Thottbot
This set is not THAT hard to obtain. You're all talking about the 45 min baron run like its hard. I've succesfully done that run with all mana using characters a coupla times, and we were wearing tier 0 at best. Right now i'm stuck on downing Lord Valthalak but thats only because my guilds not large enough to get an UBRS run going at any given time. We've attempted twice and failed. that seems to be the hardest part. But the 45 min run is in no way impossible to do with less than tier 1 gear. If you really can't get it try downing the 3rd mini boss and just power word sheild your tank, all run to the gate where the belchers start and wipe...rez and continue quickly. Suprisingly enough that'll save you like 8 minutes.
評論來自
Allakhazam
Edited, Tue Apr 4 10:42:56 2006
評論來自
Allakhazam
First!
This is one of the pieces of the Tier .5 armor that you get by a quest.
評論來自
Allakhazam
In my opinion the items aren't worth the effort put into them.
評論來自
Allakhazam
評論來自
Allakhazam
well i would like to have it as im a hunter player
FOR THE HRODE
Edited, Wed May 24 22:29:05 2006
評論來自
Allakhazam
Im specd MM/survival, with 5/31/11 at 55. (i may have gotten that wrong but itsn close -_-). despite that, this is still a great set. i plan on getting it just for the hell of it, IT IS (in my opinion) THE BEST LOOKING SET NEXT TO TIER 3....for hunters that is. so yea, great set, gonna grab this, bone bow, and if im ungodly lucky dal'rends blades, and b set!
評論來自
Allakhazam
Backwood helm
> this.......
........well unless ur zomg gay bm that gets touched and dies
the stamina is good, but u lose 1% crit chance if you are using the all mighty blue quest reward from dm west head, plus u shouldnt get hit anyways, so stamina isnt as great as it would be extra agility
Edited, Wed Apr 5 20:57:48 2006
評論來自
Allakhazam
im a marks/surv and i still got this set and it kicks butt...why it kicks butt you ask? ill tell you. because i worked my butt off for a long time getting full stalker and it turns out my mix of blues and greens was better. so i farmed for a week and got the full set of this. i would go for giant stalker but i dont have access to MC. in other words basicly no matter what skill tree you are this set always kicks butt for a hunter if you dont have access to MC or higher. Plus this set looks friggen awesome
評論來自
Allakhazam
Where is this and the chest piece from? I see the quest links for the rest of the set, but where are these from? Thanks in advance.
Edited, Fri Apr 14 19:55:14 2006
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查找升級...
連結
小知識
螢幕截圖
影片
獸王軟帽
階段 1
物品等級:60
拾取後綁定
頭部
鎖甲
359護甲
+15 敏捷
+21 耐力
+12 智力
耐久: 85 / 85
裝備:
使你的命中等級提高10點。
裝備:
使你寵物的生命力上限提高3%。
裝備:
提高攻擊強度28點。
獸王護甲
(0/8)
獸王腰帶
獸王束腕
獸王的靴子
獸王軟帽
獸王手套
獸王披肩
獸王褲裝
獸王外套
(2) 組合 :
+8點所有魔法抗性。
(4) 組合 :
你的遠程攻擊有4%的機率恢愎200點法力。(特效觸發機率:4%)
(6) 組合 :
提高攻擊強度40點。
(8) 組合 :
+200點護甲值。
售價:
2
92
12
該物品屬於以下塑形套裝中的一件:
Beastmaster Armor
相關
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