Overview: Periodically Executor Tarvold summons forth one of the multitude of manifestiations he has imprisioned. These manifestations consume the latent anima from the surroundings, growing larger over time. When they are slain they erupt into a pool of
[Residue].
Tank: Move Executor Tarvold away from patches of
[Residue].
Damage Dealers: Quickly kill Fleeting Manifestations.
Avoid hitting other players when targeted by
[Castigate].
Healers: While Fleeting Manifesations are alive they inflict party-wide damage with
[Growing Pride].
Avoid hitting other players when targeted by
[Castigate].
Sintouched Anima: Executor Tarvold creates an orb of anima that orbits the prison. Touching an orb inflicts 3801 Shadow damage and an additional 1064 Shadow damage every 1.5 sec for 12 sec. In addition, the target's haste is reduced by 25% for the duration.
Fleeting Manifestation: Fleeting Manifestations absorb latent anima, gaining energy over time. Upon reaching 100 Energy the Fleeting Manifestation ertupts, creating pool of Residue.
Growing Pride: While alive, each Fleeting Manifestation inflicts 5 Shadow damage to all players every 1 sec.
Grand Proctor Beryllia
Grand Proctor Beryllia has spent an eternity studying the flows of anima in Revendreth. Her skill and knowledge has been put to the test learning about a very curious prisoner deep within the Sanguine Depths, the naaru Z'rali.
Normal
Heroic
Overview: Upon reaching 100 Energy, Grand Proctor Beryllia begins to cast
[Anima Storm], but the benevolent naaru, Z'arali will create an area of
[Shining Radiance] to help protect all players within it.
Iron Spikes: Summons forth 4
Iron Spikes that impale the target over 2 sec. Each spike inflicts 38 Physical damage.
Rite of Supremacy: Grand Proctor Beryllia unleashes a blast of stored anima inflicting 24326 Shadow damage and applying
Agonize to all players.
Agonize: Inflicts 3041 Shadow damage every 2 sec for 8 sec.
Shining Radiance: Z'rali creates an area of safety that reduces the damage taken of the first player to touch the zone by 65% and making them immune to
Agonize for up to 10 sec. (Normal, Heroic)
Fragment of Radiance: Z'rali unleashes 15 fragments of her power. Any player that touches a fragment reduces the damage taken from
Rite of Supremacy by 20%. Stacking up to 5 times.
Endless Torment: Grand Proctor Beryllia unleashes a torrent of anima into Z'rali causing her to release waves pain that inflict 2 Holy damage to all players and unleash a
Anguished Cries every 0.5 sec for 5 sec.
Anguished Cries: Bolts of holy light burst from Z'rali, inflicting 12163 Holy damage to all players within 5 yards of the impact and an additional 1064 Holy damage every 1.5 sec for 12 sec.
Agonize: Inflicts 3041 Shadow damage every 2 sec for 8 sec.
General Kaal
General Kaal stands as one of Sire Denathrius's main generals overseeing his operations in Revendreth. Strong, agile and full of guile, General Kaal uses her agility and anima-infused nature to eliminate all who would stand against her master.
Normal
Heroic
Overview: General Kaal is agile around the battlefield, working to weaken all of her opponents and removing them from the battlefield entirely. Upon reaching 80% health, General Kaal ends the fight and prepares to drag her opponents back into the depths for eons of imprisonment.
Healers: Make sure to position yourself correctly for
[Gloom Squall].
Move out of the way of
[Piercing Blur].
Group wide healing increases over time with more and more party members being affected by
[Wicked Gash].
Shining Radiance: Channel Z'rali's essence, creating a barrier around you, reducing damage taken by 65% to all nearby allies, removing applications of
Wicked Gash and making them immune to knockbacks.
Bladed Wingtips: General Kaal's wings are equipped with bladed armor, allowing her to attack her enemies with both wings.
Wicked Rush: General Kaal markes multiple enemies to charge to. After a few seconds, she rushes to each target, attacking all enemies within 5 yards of the charged target's location with
Wicked Gash.
Wicked Gash: Tears in to the enemy, inflicting 7588 Physical damage and causes them to bleed for 607 Physical damage every 1 sec for 20 sec. (Normal, Heroic)
Wicked Gash: Tears in to the enemy, inflicting 7588 Physical damage and causes them to bleed for 608 Physical damage every 1 sec until the end of the encounter.
Piercing Blur: General Kaal creates an afterimage of herself which rushes forward with preternatural speed, Inflicting 9122 Physical damage to all enemies in a line in front of them.
On Mythic difficulty, General creates more than one afterimage with [Piercing Blur].
Gloom Squall: At 100 Energy, General Kaal releases a large powerful blast of anima-infused wind, inflicting 50 Shadow damage and knocking all enemies back.
Shriekwing
Tasked with guarding the great hall of Sire Denathrius, the blind Shriekwing locates her prey with sound and smell. The last sound heard by trespassers in Castle Nathria's halls is the monster's shriek as she descends on her prey.
Hungering Destroyer
Overview: The Hungering Destroyer alternates between casting
[Eradicate] and
[Consume]. After several casts of Consume the Hungering Destroyer will
[Raze] its enemies, consuming all of the energy it has gained before beginning its assault again.
Gluttonous Miasma: Hungering energies surround the target reducing all healing recieved by 100% and inflicting 8 Shadow damage every 1 sec for 17 sec. In addition, the target leeches 4 health from all allies within 5 yards every 1 sec.
Desolate: Inflicts 25902 Shadow damage to all players.
Raze: The Hungering Destroyer begins to unleash his stored energy, inflicting 8634 Shadow damage and consuming up to 10 energy.
The Hungering Destroyer continues to cast this ability until his energy is depleted.
Expunge: The Hungering Destroyer causes each player to erupt inflicting 21585 Shadow damage to all nearby players. The size of the eruption is proportional to the target's missing health when the cast completes.
Section 10
Unstable Blast: The Hungering Destroyer unleashes a torrent of chaotic energy that erupt from several locations, inflicting 17268 Shadow damage and knocking back all players within 12 yards of an impact.
Overwhelm: The Hungering Destroyer smashes its current target, inflicting 51804 Physical damage.
Hungering Strikes: Each of the Hungering Destroyer's melee attacks leeches 13 health from the target.
Growing Hunger: With each consecutive melee attack against the same target, the damage of
Hungering Strikes is increased by 15%. This effect stacks.
When the Hungering Destroyer switches to a new target,
Growing Hunger is reset.
Sun King's Salvation
Overview: Kael'thas starts in a weakened state, and needs assistance to bring him back to full strength. However, Sire Denathrius's forces continue to pour in, determined to stop your attempts at redeem Kael'thas's soul.
As Kael'thas is being redeemed, hostile shades of his power manifest and attack the players.
Tanks: While Ministers of Vice are attacking, the Rockbound Vanquishers and Onyx Enforcers will be your main priority.
When the Shade of Kael'thas is alive, make sure to swap between tanks to avoid
[Burning Remnants] stacking too high.
Damage Dealers: Stack up to help spread out the damage from
[Ember Blast].
Use any movement-impairing abilities you may have to slow down Soul Infusers.
Move away from other players when targeted by an Onyx Enforcer for
[Rapid Strikes].
Burning Remnants: Remnants of
Fiery Strike lingers on the enemy, inflicting 432 Fire damage every 1 sec for 10 sec. This effect stacks.
Healers: Pick up the Infuser's Orbs to increase your healing
Heal Essence Fonts to full health to pass on a major heal to Kael'thas.
Move away from other players when targeted by an Onyx Enforcer for
[Rapid Strikes].
Shade of Kael'thas: At certain health percentages, an precursor to the weapon Kael'thas is to become manifests itself from Kael'thas and attacks.
Reflection of Guilt: Kael'thas is bound to his Shade, absorbing all healing while tied to the Shade of Kael'thas.
Section 28
Fiery Strike: Lets loose a fiery blast, inflicting 2159 Fire damage and applying
Burning Remnants to all enemies in a cone in front of the Shade of Kael'thas.
High Torturor Darithos
Vanquished: Vanquishes the enemy, causing them to bleed for 2159 Physical every 1 sec for 20 sec. This effect stacks.
Greater Castigation: Torments multiple enemies at once, causing waves of energy to emanate from them, inflicting 5 Shadow damage every to all players within 6 yards of each player.
Ministers of Vice:
As the fight begins, Sire Denathrius's Ministers of Vice work to thwart the raid's attempts to save Kael'thas.
Vanquishing Strike: Slams the target, inflicting 17268 Physical damage and applying
Vanquished. This effect stacks.
Section 22
Concussive Smash: The Rockbound Vanquisher jumps in to the air and slams the ground hard, inflicting 10793 Physical to all enemies.
Rapid Strikes: The Onyx Enforcer charges their enemy and casts
Crimson Torment.
Crimson Torment: Rips into all nearby enemies with razor sharp talons, inflicting 15110 Physical damage and causing them to bleed for 2159 Physical damage every 1 sec for 10 sec.
Vault of Sins
Return to Stone: The Onyx Enforcer turns to stone, healing for 100% of their maximum health after 6 sec.
The Accuser
Scornful Blast: Fires a bolt of dark energy at the enemy, inflicting 5396 Shadow damage.
Vulgar Brand: Brands all enemies with a shadowy mark, inflicting 1726 Shadow damage and increasing damage taken by 35% for 15 sec.
Blink Jump: Dashes to a nearby location in an attempt to avoid attackers.
Soul Infusion: Burdens the soul Kael'thas with dark energies, inflicting 1% of Kael'thas's maximum health as Shadow damage every 2 sec.
Infusing Essences:
When either a Soul Infuser or a Vile Occultist dies, they leave behind a remnant of their power.
Essence Font: When a Vile Occultist dies, a Essence Font is left behind. Healing the Essence Font to its maximum health causes it to cast
[Essence Overflow], healing Kael'thas.
Cracked Resevoir: The Essence Font is broken, leaking out its energy, reducing its health by every 2 sec. The amount of health lost every 2 sec increases the longer the Essence Font is around.
Essence Overflow: The essence in the font overflows, healing Kael'thas for 2% of his maximum health.
Infuser's Orb: When a Soul Infuser dies, they leave behind an Infuser's Orb for a period of time. Picking it up gives the player
[Infuser's Boon].
Infuser's Boon: Overflowing with powerful essence, increasing all healing done by 50% for 14 sec. This effect stacks.
Artificer Xy'Mox
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Tank:
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Healer:
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Displacement Cypher: Xy'Mox marks 2 players, after 8 sec the cypher detonates inflicing 20 Arcane damage to players within 6 yards and creates a wormhole at their location.
Players can travel between wormholes.
Chaotic Cypher: Xy'Mox teleports his primary target to the largest group of players. The target suffers 10 Arcane damage every 1 sec for 8 sec.
When
Chaotic Cypher expires it inflicts up to 120 Arcane damage to all players. This damage is reduced the further away players are from the blast.
Section 6
Stasis Trap: The Broker Curator deploys a set of Stasis Traps at the locations of several players, after 2 sec the traps arm.
Players that trip a
Stasis Trap are incapacitated and suffer 10 Arcane damage every 2 sec until the
Stasis Trap is destroyed.
Hyperlight Spark: Xy'Mox summons a
Hyperlight Spark that jumps between all players, inflicting 7771 Arcane damage.
The Relics of Castle Nathria
Warp Pulse: Upon reaching their fixate target, the Warpwalker knocks their fixated target high into the air.
This effect of the knock up is reduced with the caster's health.
Activate Crystal of Collapsing Realities: Xy'Mox activates the Crystal, summoning 4 orbs of Arcane energy. After 20 sec the orb explodes inflicting 300 Arcane damage to players within 50 yards.
Players can interact with orbs to move them.
Worldbreaking: The Gavel of the Worldbreaker draws players in with increasing intensity until it erupts, inflicting 215851 Fire damage to all players within 25 yards.
Lady Inerva Darkvein
[NYI]
Overview: Lady Inerva Darkvein's abilities are directly linked to the anima levels of the containers. As they rise, the efficacy of her abilities increases. Players can lower the levels of the containers by using the anima release valves located around the playspace. Allowing any container to reach capacity will trigger a
[Container Breach]
Primal Anima Containers: The anima level gradually rises in these containers until opened. If they reach full capacity, a
[Container Breach] occurs.
As the level of Primal Anima Container increases, Lady Inerva Darkvein's abilities gain new properties.
Container Breach: The Anima Container bursts, inflicting 17268 Shadow damage to all players.
Loose Anima: The loose anima in the room inflicts 432 Shadow damage to all players every 1 sec.
The amount of Loose Anima in the room increases with each open Primal Anima Container.
Expose Desires: The caster exposes the deepest desires of the target's heart.
The victim is afflicted with
Warped Desires for 15 sec.
When the Expose Desires container is at power level 2, Expose Desires copies it damage to other players via [Shared Cognition].
Shared Cognition: Damage dealt to the victim of
Expose Desires is copied to targets with Shared Cognition applied.
Change of Heart: Inflicts up to 21585 Shadow damage to all enemies within 100 yards. Targets that are further away from the epicenter suffer less damage.
Bottled Anima: The caster hurls out vials of bottled anima that inflict 17268 Shadow damage to all players within 3 yards of the impact.
Each bottle will trigger [Unleashed Volatility] if not caught.
When the Bottled Anima conatiner is at power level 3, each bottle will bounce and impact a second time.
Unleashed Volatility: Failing to catch the bottled anima before it hits the ground causes a massive explosion for 17268 Shadow damage to all players.
237585
Lingering Anima: Creates a pool of Lingering Anima that will continually inflict 325713 Shadow damage to all players within its confines.
This ability only fires on impact when the Bottled Anima container is at power level 2 or greater.
Sins and Suffering: Extracts the past sins of random enemies at random locations.
Sins of the Past inflict 5 Shadow damage to the nearest player every 3.
Sins of the Past persist until they are simultaneously connected with the beams of Shared Suffering.
When the Sins and Suffering container is at power level 2 or above, beams form between the Sins of the Past.
When the Sins and Suffering container is at power level 3, the beams formed between Sins of the Past rotate.
Section 13
Shared Suffering: The caster links the two targets together for 1 min. Linked targets and any other players caught between them suffer 3 Shadow damage every 0.5 sec.
Concentrate Anima: Lady Inerva Darkvein targets enemies at random and concentrates anima in their hearts. After 10 sec., the Concentrated Anima bursts as Unleashed Shadow.
Unleashed Shadow: 12951 Shadow damage to all players within 8 yards of the target.
When the Concentrated Anima container is at power level 2 or above, a pool of [Lingering Anima] forms at the victim's feet.
When the Concentrated Anima container is at power level 3, Unleashed Shadow inflicts 120 Shadow damage divided evenly among all players within 8 yards.
Section 15
Section 16
Section 17
The Council of Blood
The Council of Blood preside over courtly functions in Revendreth. Castellan Niklaus is a strict military commander, with an invincible will and impentrable armor. Lord Stavros, a foppish dandy, leads the court in dance, but is also deadly with his blades. Baroness Frieda wields powerful Anima magics, and commands the Dredger wait staff... and the respect of the entire court.
Overview: The Council of Blood, three deadly Venthyr nobles, attack simultaneously. They do not share health, but are restored to full health and gain additional abilities when one of their allies falls.
When any council member is reduced to 50% health, the living bosses temporarily flee the arena, and a round of the
[Danse Macabre] begins. Players must find their assigned spaces on the dance floor and perform the courtly dance moves in sequence. When the dance concludes the bosses will rejoin the fray.
Tanks: Aim Lord Stavros such that his
[Evasive Lunge] doesn't hit your allies.
Trade off with your allied tank before gaining too many stacks of Baroness Frieda's
[Drain Essence]Don't stray too far from the front of the arena or you won't have time to take your place for the
[Danse Macabre]!
Healers: Your tanks will have dramatically reduced health when afflicted with stacks of
[Drain Essence]Quickly find your partner if paired off for the
[Dark Recital]Don't stray too far from the front of the arena or you won't have time to take your place for the
[Danse Macabre]!
Damage Dealers: Maneuver behind Castellan Niklaus when he raises his
[Unyielding Guard]Quickly find your partner if paired off for the
[Dark Recital]Don't stray too far from the front of the arena or you won't have time to take your place for the
[Danse Macabre]!
The Council of Blood
Tactical Advance: The caster charges at a random player, inflicting 4317 Physical damage and knocking down any players between him and his target.
Unyielding Guard: All attacks from the direction the shield is facing are deflected.
Infused with Anima: When one council member is defeated, the remaining council members each gain an ability.
Unstoppable Charge: The caster charges at a random player, inflicting 86340 Physical damage divided among all players between him and his target.
Empowered with Anima: When both other council members are defeated, the remaining council member gains a final ability.
Castellan's Cadre: The caster calls two Veteran Stoneguard to his aid, which fixate on random players.
Fixate: Veteran Stoneguard fixate on a random player for 12 sec, then switch targets.
Section 20
Drain Essence: The caster drains her target's essence every second for 6 sec, with each stack reducing the target's maximum health by 1% for 30 sec.
Anima Fountain: Inflicts 10793 Shadow damage to players within 6 yards.
Infused with Anima: When one council member is defeated, the remaining council members each gain an ability.
Scarlet Letter: The caster exiles her target to the edge of the arena, marking them with a Venthyr rune. When the rune expires it inflicts 86340 Shadow damage, hitting 5 times amongst players within 10 yards.
Empowered with Anima: When both other council members are defeated, the remaining council member gains a final ability.
Dredger Servants: The caster demands the Dredger wait staff gather in the ballroom, armed with platters of hors d'oeuvres.
Throw Food: The caster throws fancy hors d'oeuvres at random players, inflcting 863 Nature damage.
Waltz of Blood: Waltzing Venthyr knock over any players in their path, inflicting 6476 Physical damage and stunning for 1 sec.
Infused with Anima: When one council member is defeated, the remaining council members each gain an ability.
Empowered with Anima: When both other council members are defeated, the remaining council member gains a final ability.
Dancing Fools: The caster calls all Waltzing Venthyr to the dance floor, each performing their own Waltz of Blood for 30 sec.
These dancers, lost in their world of rhythm and movement, are only susceptible to crowd control effects, and not damage.
Intermission: The Danse Macabre:
When a council member is reduced to 50% health, each living council member retreats to the balcony. The master of the dance will call players to take their places, where they must then perform the Danse Macabre.
Failure to perform the courtly dance steps in the proper order results in a severe, shameful penalty.
Danse Macabre: The tradition of the Danse Macabre is so powerful that any who are not in place for the dance are killed instantly.
Wrong Moves: Failure to perform the correct dance steps during the Danse Macabre is an extremely embarrassing offense, stunning the player for 30 sec.
Sludgefist
Sludgefist was born in the muddy foundation beneath Castle Nathria, and now wanders the halls as he awaits orders from Sire Denathrius. His massive footsteps reverberate throughout the castle, announcing his arrival from several rooms away.
Hateful Gaze: Sludgefist focuses his gaze on a target.
Upon expiring, Sludgefist performs a
Heedless Charge in the direction of the affected player.
If Sludgefist impacts a wall, it triggers a
Structural Collapse.
Heedless Charge: Sludgefist tramples everything in his path, inflicting 259021 Physical damage, destroying objects and knocking players into the air.
Structural Collapse: Sludgefist slams into a wall, causing the very foundations of Castle Nathria to collapse.
The destruction inflicts 0 Physical damage every second to all players.
Stunned Impact: Sludgefist slams into a pillar, stunning him and increasing the damage he takes by 100% for 8 sec.
Crumbling Foundations: Sludgefist slams into a pillar, causing the very foundations of Castle Nathria to crumble.
Each pillar results in more destruction, inflicting additional Physical damage every second to all players.
Destructive Stomp: Sludgefist crushes the ground beneath him, inflicting 34536 Physical damage to enemies within 20 yards, knocking them back.
Destroys nearby pillars.
Wrathful Roar: Sludgefist unleashes a powerful roar, inflicting 50 Physical damage and pushing enemies away.
Crush Armor: Sludgefist's melee attacks crush his target's defenses, reducing armor by 10% for 20 sec.
This effect stacks.
Stoneborne Generals
Overview
Damage Dealers
Healers
Tanks
Sire Denathrius
Overview
Stage One: Sinners Be Cleansed
Burden of Sin: At the start of the encounter, 5 stacks of Burden of Sin are applied to all players. Every 2 sec, Burden of Sin inflicts 1 Shadow damage per stack.
Inevitable: Whenever Denathrius is unable to reach his target, he shifts through the shadows to their location and strikes them for 50% weapon damage.
Cleansing Pain: Denathrius strikes with immense cruelty, inflicting 19427 Shadow damage to players in the direction of his current target. Players affected by Burden of Sin lose 1 stack and summon an Echo of Sin.
Players not affected by Burden of Sin receive (3 * 100)% increased damage from this ability.
Echo of Sin: Manifestations of players' past transgressions that channel Painful Memories.
Ephemeral: Echoes of Sin are immune to all forms of crowd control.
Blood Price: Denathrius torments players with Burden of Sin, rendering them unable to move or act for 3.5 sec.
When this effect expires, each player explodes for 13 Shadow damage to all players who have the same number of Burden of Sin stacks.
Feeding Time: Denathrius marks random players, then strikes 5 sec later. Inflicts 34536 Physical damage to players within 4 yds of the target and heals Denathrius for 150% of that amount. (Normal, Raid Finder)
Insatiable Hunger: Inflicts up to 64755 Physical damage to players within 4 yds of the Night Hunter's target and heals Denathrius for 150% of that amount.
Damage is reduced for each player in the path of the Night Hunter.
Night Hunter: Denathrius creates images of himself that mark random players, then charge to them 6 sec later and strike with Insatiable Hunger.
Inflicts 20 Physical damage and applies Touch of the Night to all players in their path. (Mythic, Heroic)
Command: Ravage: Upon reaching 100 energy, Denathrius commands Remornia to unleash stored Anima against players.
Desolation: Lingering Anima inflicts 6907 Shadow damage every 1 sec to players who stand within it.
Intermission: March of the Penitent
March of the Penitent: Upon reaching 70% health, Denathrius draws all players to the center of the room, then casts them outward to the edges.
Players affected by Burden of Sin are unable to use abilities, take 900% increased damage, and their movement speed is slowed by 20% per stack of Burden of Sin.
Moving within 16 yds of Denathrius absolves players of their Burden of Sin.
Fall of the Unworthy: After 15 sec, all players are pulled into the Observatorium[PH] along with Denathrius. Any player still affected by Burden of Sin falls to their violent, unavoidable death.
Stage Two: The Crimson Chorus
Crimson Cabalist: Members of the Crimson Cabal periodically enter the room. These loyal servants of Denathrius assault players with deadly anima magic.
Crimson Chorus: A dark ritual that inflicts 648 Shadow damage to all players every 2 sec for each active Cabalist.
Crescendo: Upon death, release a spectacular volley of anima that inflicts 12951 Shadow damage to all players. (Heroic, Mythic)
Remornia: Remornia aids Denathrius in battle. When not using an ability, she's free to move and attack players at will.
Inevitable: Whenever Remornia is unable to reach her target, she shifts through the shadows to their location and strikes them for 50% weapon damage.
Carnage: Remornia's attacks and abilities cause affected players to bleed for 1295 Physical damage every 1 sec for 15 sec. This effect stacks.
Impale: Remornia marks random players, then impales each of them a few seconds later. Inflicts 28061 Physical damage to all players caught in her path.
Inevitable: Whenever Denathrius is unable to reach his target, he shifts through the shadows to their location and strikes them for 50% weapon damage.
Wracking Pain: Denathrius strikes with immense power, inflicting 19429 Shadow damage to players and cabalists in the direction of his current target and increasing all damage they take by 50% for 20 sec.
Hand of Destruction: Denathrius pulls up to 3 distant players to his location and conjures an image of himself.
After 6 sec, the image releases destructive energy that inflicts up to 77706 Shadow damage to all players. Players farther away from the image take reduced damage.
Command: Massacre: Upon reaching 100 energy, Denathrius commands Remornia to unleash a series of deadly attacks.
Massacre: Remornia releases her full power to form massive blades that slash in every direction, inflicting 43170 Shadow damage to any players hit.
Stage Three: Indignation
Indignation: Upon reaching 40% health, Denathrius disables all mirrors and traps players within a twisting maelstrom of anima that inflicts 17268 Shadow damage every 1 sec.
Inevitable: Whenever Denathrius is unable to reach his target, he shifts through the shadows to their location and strikes them for 50% weapon damage.
Remornia: Denathrius wields Remornia. He attacks 25% slower, but his attacks inflict 40% more damage and apply Scorn.
Scorn: Inflicts 1295 Shadow damage every 1 sec for 15 sec. This effect stacks.
Shattering Pain: Denathrius performs a series of deadly attacks, slashing his target for 100% weapon damage 3 times over 3 sec. He then finishes with a devastating blow that inflicts 30 Shadow damage to all players and knocks them back.
Fatal Finesse: Denathrius marks random players, then strikes 5 sec later. Inflicts 28061 Shadow damage to players within 10 yds of the target, plus an additional 2594 Shadow damage every 1 sec for 20 sec.
Hand of Destruction: Denathrius pulls up to 3 distant players to his location and conjures an image of himself.
After 6 sec, the image releases destructive energy that inflicts up to 77706 Shadow damage to all players. Players farther away from the image take reduced damage.
Sinister Reflection: Upon reaching 100 energy, Denathrius creates an image of himself that mimics his most powerful abilities.
Ravage: After 6 sec, the Sinister Reflection releases anima in a huge arc, inflicting 38853 Shadow damage to all players hit and leaving behind Desolation.
Desolation: Lingering Anima inflicts 6907 Shadow damage every 1 sec to players who stand within it.
Massacre: The Sinister Reflection forms massive blades that slash in every direction, inflicting 43170 Shadow damage to any players hit.