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Mk II Electro Shocker
Encounter Journal
| Heroic | Mythic | |
| Deadly | Important | |
| Tank | DPS | |
| Healer | Interruptible | |
| Magic | Curse | |
| Poison | Disease | |
| Enrage |
- Overview – The two heads of Mug'Zee, Mug and Zee, begin the encounter in a friendly contest to see who is in control. Whichever head has
all
the most
players on their side of the arena becomes the [Head Honcho], activating a unique set of abilities to unleash upon players.
Upon reaching 40% remaining health, Mug and Zee combine their efforts and attack in unison granting them the use of all of their abilities at once.
Tanks
[Molten Gold Knuckles] inflict heavy damage in front of Mug and apply [Golden Drip] to players hit.
Damage from [Double Whammy Shot] is mitigated by the closest player hit.
Damage Dealers
[Earthshaker Gaols] splits damage among all players within the effect, trapping them within earthen walls.
Touching [Unstable Crawler Mines] causes them to explode, unleashing an [Unstable Cluster Bomb] and causing all players to suffer from [Searing Shrapnel].
Damage Dealers
[Earthshaker Gaols] splits damage among all players within the effect, trapping them within earthen walls.
[Frostshatter Spears] inflict lethal damage to the first player or [Earthshaker Gaol] wall they hit.
Touching [Unstable Crawler Mines] causes them to explode, unleashing an [Unstable Cluster Bomb] and causing all players to suffer from [Searing Shrapnel].
Healers
[Elemental Calamity] and [Uncontrolled Burn] inflict persistent damage over time each time Mug'zee swaps which head is the [Head Honcho].
Mug'Zee gains [Moxie] the longer each head is in command.
Healers
[Elemental Calamity] and [Uncontrolled Burn] inflict persistent damage over time each time Mug'zee swaps which head is the [Head Honcho].
Mug'Zee gains [Moxie] the longer each head is in command.
[Frostshatter Spears] inflict lethal damage to the first player or [Earthshaker Gaol] wall they hit.
- Head Honcho – Mug and Zee take turns being the Head Honcho. Whenever all players are on either Mug or Zee's side of the room that head takes charge, removing 10 applications of Moxie and granting Mug'Zee a unique set of abilities.
In addition, when Mug takes control, he unleashes Elemental Carnage. When Zee takes control, he begins his assault with Uncontrolled Destruction.- Moxie – Mug'Zee grows resolute over time, increasing their damage done by 1% every 5 sec. This effect stacks.
- Elemental Carnage – Mug takes charge by commanding the elements to assault players, inflicting 7816 Elemental damage to all players every 1.5 sec for 6 sec.
Players are then branded with Elemental Calamity.- Elemental Calamity – Mug emanates with elemental ferocity, inflicting 1582 Elemental damage to all players every 1.5 sec for 10 min. This effect stacks.
- Uncontrolled Destruction – Zee takes charge by calling in bombs, rockets, and drones, inflicting 2470 Fire damage to all players every 0.5 sec for 6 sec.
Players are then afflicted with Uncontrolled Burn.- Uncontrolled Burn – The chaotic destruction burns, inflicting 1582 Fire damage to all players every 0.5 sec for 10 min. This effect stacks.
Double-Minded Fury
– Upon reaching 100 energy, Mug'Zee enrages and fires volleys of lightning and lead, inflicting 73275 Fire damage to all players every 1 sec.
Head Honcho
– Mug and Zee take turns being the Head Honcho. Whenever all players are on either Mug or Zee's side of the room that head takes charge, removing 10 applications of Moxie and granting Mug'Zee a unique set of abilities.
In addition, when Mug takes control, he unleashes Elemental Carnage. When Zee takes control, he begins his assault with Uncontrolled Destruction.On Mythic difficulty, Mug'Zee can only swap Head Honcho when all players are on either side of the room.
- Moxie – Mug'Zee grows resolute over time, increasing their damage done by 1% every 5 sec. This effect stacks.
- Elemental Carnage – Mug takes charge by commanding the elements to assault players, inflicting 7816 Elemental damage to all players every 1.5 sec for 6 sec.
Players are then branded with Elemental Calamity.- Elemental Calamity – Mug emanates with elemental ferocity, inflicting 1582 Elemental damage to all players every 1.5 sec for 10 min. This effect stacks.
- Uncontrolled Destruction – Zee takes charge by calling in bombs, rockets, and drones, inflicting 2470 Fire damage to all players every 0.5 sec for 6 sec.
Players are then afflicted with Uncontrolled Burn.- Uncontrolled Burn – The chaotic destruction burns, inflicting 1582 Fire damage to all players every 0.5 sec for 10 min. This effect stacks.
Double-Minded Fury
– Upon reaching 100 energy, Mug'Zee enrages and fires volleys of lightning and lead, inflicting 73275 Fire damage to all players every 1 sec.
- Mug
Earthshaker Gaol
– Mug commands Gallagio Goons to lock down several players inside earthen gaols, inflicting 180 Nature damage split evenly among all players within 8 yards of the impact.- Gallagio Goon
Enraged
– The goon enrages if Mug'Zee or another goon overlaps the gaol, or if all players escape the gaol, increasing its damage done and attack speed by 500%, and reducing damage taken by 99%.- Shakedown – The goon violently erupts the earth in a frontal cone, inflicting 43965 Nature damage.
Pay Respects
– The goon pays its respects to Mug'Zee, causing him to absorb 124936 damage, increasing every 1 sec for 10 sec.- Gaol Break – The goon erupts when killed, inflicting 13189 Nature damage to players within the gaol and knocking them back.
Colliding with a wall of Earthshaker Gaol causes it to be destroyed.- Shaken Earth – The goons death causes the earth to shake, inflicting 10991 Nature damage every 1 sec to players within the gaol.

Earthshaker Gaol
– Mug commands Gallagio Goons to lock down several players inside earthen gaols, inflicting 180 Nature damage split evenly among all players within 8 yards of the impact.- Gallagio Goon

Enraged
– The goon enrages if Mug'Zee or another goon overlaps the gaol, or if all players escape the gaol, increasing its damage done and attack speed by 500%, and reducing damage taken by 99%.On Mythic difficulty, Gallagio Goons that become Enraged also have their damage taken reduced by 99%.
- Shakedown – The goon violently erupts the earth in a frontal cone, inflicting 43965 Nature damage.
Pay Respects
– The goon pays its respects to Mug'Zee, causing him to absorb 124936 damage, increasing every 1 sec for 10 sec.- Gaol Break – The goon erupts when killed, inflicting 13189 Nature damage to players within the gaol and knocking them back.
Colliding with a wall of Earthshaker Gaol causes it to be destroyed.- Shaken Earth – The goons death causes the earth to shake, inflicting 10991 Nature damage every 1 sec to players within the gaol.
- Frostshatter Boots – Mug encases several players' feet in blocks of ice, inflicting 6595 Frost damage to players within 4 yards every 1 sec and causing them to slide.
Mug'Zee coalesces and launches a lethal Frostshatter Spear towards each affected player. - Frostshatter Boots – Mug encases several players' feet in blocks of ice, inflicting 6595 Frost damage to players within 4 yards every 1 sec and causing them to slide.
Mug'Zee coalesces and launches a lethal Frostshatter Spear towards each affected player.On Heroic and Mythic difficulties, a lethal Frostshatter Spear coalesces and launches towards affected players.

Frostshatter Spear
– A lethal ice spear launches at the afflicted player, inflicting 244250 Frost damage. Frostshatter Spear impacts the first player, Earthshaker Gaol wall, or Unstable Crawler Mine hit, freezing them for 30 sec.
Frostshatter Boots
– Mug encases several players' feet in blocks of ice, inflicting 6595 Frost damage to players within 4 yards every 1 sec and causing them to slide.
Mug'Zee coalesces and launches a lethal Frostshatter Spear towards each affected player.On Mythic difficulty, Frostshatter Boots last indefinitely until coming into contact with a Hot Mess.

Frostshatter Spear
– A lethal ice spear launches at the afflicted player, inflicting 244250 Frost damage. Frostshatter Spear impacts the first player, Earthshaker Gaol wall, or Unstable Crawler Mine hit, freezing them for 30 sec.
- Stormfury Finger Gun – Mug fulminates lightning outward from his finger, inflicting 30 Nature damage in a frontal cone every 0.5 sec for 4 sec.
The excess electricity in the area creates a Stormfury Cloud.- Stormfury Cloud – A looming storm cloud crackles with energy, unleashing bolts that strike the ground, inflicting 60 Nature damage to players within 3 yards of impact locations and stunning players hit for 2 sec.
Molten Gold Knuckles
– Mug unleashes a blow of molten gold and lava in a frontal cone, inflicting 219825 Physical damage and 15632 Fire damage, knocking them back.
Players hit are covered in Golden Drip.- Golden Drip – The blow leaves players covered in molten gold, causing players to drip Molten Gold Pools in their wake. Each pool that is created removes an application of Golden Drip.
After 14 sec, if Golden Drip isn't removed the player is turned to Solid Gold.- Solid Gold – The molten gold eventually solidifies, stunning players for 30 sec.
- Zee
Unstable Crawler Mines
– Zee scatters mines that fixate on players which detonate when coming into contact with players, Earthshaker Gaols, inflicting 400 Physical damage and 80 Fire damage to the target triggering the mine, knocking them away.
Triggering a mine unleashes [a Unstable Cluster Bomb and]a barrage of Searing Shrapnel.
[On Heroic and Mythic difficulties, the player triggering the Unstable Crawler Mine takes 500% increased damage from Unstable Crawler Mines for 1 min.]
Searing Shrapnel
– The blast embeds searing shrapnel in the player's flesh causing them to absorb the next 11244 healing. While afflicted by this effect, they also suffer 7 Fire damage every 1 sec. [This effect stacks.]- Experimental Plating – The crawler mine is covered in experimental plating, granting immunity to all damage.
Upon reaching 100 energy, the mine becomes immune to crowd control effects and gains 200% movement speed.

Unstable Crawler Mines
– Zee scatters mines that fixate on players which detonate when coming into contact with players, Earthshaker Gaols, inflicting 400 Physical damage and 80 Fire damage to the target triggering the mine, knocking them away.
Triggering a mine unleashes [a Unstable Cluster Bomb and]a barrage of Searing Shrapnel.
[On Heroic and Mythic difficulties, the player triggering the Unstable Crawler Mine takes 500% increased damage from Unstable Crawler Mines for 1 min.]On Heroic and Mythic difficulties, the player triggering the Unstable Crawler Mine takes increased damage from Unstable Crawler Mines.
Unstable Cluster Bomb
– The mine explodes into a cluster of bombs, inflicting 13189 Fire damage to players within 4 yards of the impact locations.
Clusters that fail to hit a player inflict 43965 Fire damage to all players.
Searing Shrapnel
– The blast embeds searing shrapnel in the player's flesh causing them to absorb the next 11244 healing. While afflicted by this effect, they also suffer 7 Fire damage every 1 sec. [This effect stacks.]- Experimental Plating – The crawler mine is covered in experimental plating, granting immunity to all damage.
Upon reaching 100 energy, the mine becomes immune to crowd control effects and gains 200% movement speed.

Unstable Crawler Mines
– Zee scatters mines that fixate on players which detonate when coming into contact with players, Earthshaker Gaols, inflicting 400 Physical damage and 80 Fire damage to the target triggering the mine, knocking them away.
Triggering a mine unleashes [a Unstable Cluster Bomb and]a barrage of Searing Shrapnel.
[On Heroic and Mythic difficulties, the player triggering the Unstable Crawler Mine takes 500% increased damage from Unstable Crawler Mines for 1 min.]On Mythic difficulty, Unstable Crawler Mine's inflict lethal damage to the player triggering it.
- Unstable Cluster Bomb – The mine explodes into a cluster of bombs, inflicting 13189 Fire damage to players within 4 yards of the impact locations.
Clusters that fail to hit a player inflict 43965 Fire damage to all players.
Searing Shrapnel
– The blast embeds searing shrapnel in the player's flesh causing them to absorb the next 11244 healing. While afflicted by this effect, they also suffer 7 Fire damage every 1 sec. [This effect stacks.]- Experimental Plating – The crawler mine is covered in experimental plating, granting immunity to all damage.
Upon reaching 100 energy, the mine becomes immune to crowd control effects and gains 200% movement speed.
- Goblin-guided Rocket – Zee commands a Volunteer Rocketeer to assist him. This volunteer 'guides' an explosive payload to a player's location, inflicting 351720 Fire damage split evenly among all players within 12 yards of the impact and creating a Hot Mess. The impact also detonates any hit Unstable Crawler Mines.
If the rocket fails to hit at least 5 players, it inflicts 97700 Fire damage to all players.- Volunteer Rocketeer – After surviving the rocket's impact the Rocketeer begins to assault players.

Disintegration Beam
– The goblin fires a disintigration beam at a random player, inflicting 830 Fire damage every 1 sec for 12 sec. Every 1 sec, damage is increased by 100%.- Rocket Jump – The goblin activates their rocket belt to jump to a player.
- Hot Mess – The rocket leaves behind a fiery mess. Players within this effect suffer 10991 Fire damage every 1 sec.
- Goblin-guided Rocket – Zee commands a Volunteer Rocketeer to assist him. This volunteer 'guides' an explosive payload to a player's location, inflicting 351720 Fire damage split evenly among all players within 12 yards of the impact and creating a Hot Mess. The impact also detonates any hit Unstable Crawler Mines.
If the rocket fails to hit at least 5 players, it inflicts 97700 Fire damage to all players.On Heroic and Mythic difficulties, players hit by Goblin-guided Rocket become afflicted with Radiation Sickness.
- Volunteer Rocketeer – After surviving the rocket's impact the Rocketeer begins to assault players.
- Disintegration Beam – The goblin fires a disintigration beam at a random player, inflicting 830 Fire damage every 1 sec for 12 sec. Every 1 sec, damage is increased by 100%.
- Rocket Jump – The goblin activates their rocket belt to jump to a player.
- Hot Mess – The rocket leaves behind a fiery mess. Players within this effect suffer 10991 Fire damage every 1 sec.
Radiation Sickness
– Players impacted by the rocket suffer radiation sickness, increasing the damage taken from Goblin-guided Rocket by 500% for 3 min.
- Spray and Pray – Zee unleashes a cone of bullets at a player, inflicting 7327 Physical damage every 0.3 for 3 sec to players standing within the effect and detonating any hit Unstable Crawler Mines.
- Mk II Electro Shocker – Zee summons MK II Electro Shockers when he becomes the Head Honcho.
- Surging Arc – The MK II Electro Shocker fires an arc of electricity at a random player, inflicting 7738 Nature damage and then jumping to up to 3 targets. This damage increases by 10% each time it jumps.
- Faulty Wiring – Upon reaching 80% health the flyer malfunctions, becoming stunned and taking 100% increased damage for 15 sec.
Mk II Electro Shocker
– Zee summons MK II Electro Shockers when he becomes the Head Honcho. On Mythic difficulty, MK II Electro Shockers gain Electro-Charged Shield until hit by Stormfury Finger Gun.
- Surging Arc – The MK II Electro Shocker fires an arc of electricity at a random player, inflicting 7738 Nature damage and then jumping to up to 3 targets. This damage increases by 10% each time it jumps.
- Faulty Wiring – Upon reaching 80% health the flyer malfunctions, becoming stunned and taking 100% increased damage for 15 sec.
Electro-Charged Shield
– The MK II Electro Shocker envelopes itself in charged energy, reducing damage taken by 99%.
Removed upon being hit with Stormfury Finger Gun.
Double Whammy Shot
– Zee fires an explosive high caliber round towards a random player, inflicting 320 Physical damage to the closest player and applying Perforating Wound. All other targets take up to 320 Physical damage, reduced by the closest player's total damage mitigation.
Unstable Crawler Mines hit are detonated and all players hit are stunned for 2 sec. In addition, an Explosive Payload is lodged in the original target.- Perforating Wound – The force from the round rips through the first player hit, inflicting 9770 Physical damage every 1.5 sec for 3.8 min. This effect stacks.
- Explosive Payload – The round lodges in the original target exploding after 6 sec, inflicting 68390 Fire damage to players and detonates Unstable Crawler Mines within 15 yards.
Electrocution Matrix
– Mug'Zee unleashes his Electrocution Matrix and divides the arena in two, instantly killing players who come into contact with it.- Static Charge – Mug'Zee harnesses electricity around him and charges, inflicting 80 Physical damage to players in his path, destroying all Earthshaker Gaols and Unstable Crawler Mines.
Upon reaching his target, Mug'Zee unleashes a Bulletstorm.- Bulletstorm – Mug'zee spins in place firing volleys of lightning and lead for 8 sec. Mug unleashes thunderous waves of lightning inflicting 80 Nature damage every 0.5 sec to all players in a cone on one side of Mug'zee and Zee fires a spray of bullets inflicting 90 Physical damage every 0.3 sec to all players in a cone on the opposite side of Mug'zee.
All damage from Bulletstorm destroys Earthshaker Gaol and detonates Unstable Crawler Mines. - Stormfury Cloud – A looming storm cloud crackles with energy, unleashing bolts that strike the ground, inflicting 60 Nature damage to players within 3 yards of impact locations and stunning players hit for 2 sec.
- Mug'Zee – Mug'Zee joins forces as the Head Honcho and gains access to all of their abilities from Stage One.
- Bloodlust – Mug'Zee empowers themselves, increasing Haste by 30%.
- Moxie – Mug'Zee grows resolute over time, increasing their damage done by 1% every 5 sec. This effect stacks.
- Double-Minded Fury – Upon reaching 100 energy, Mug'Zee enrages and fires volleys of lightning and lead, inflicting 73275 Fire damage to all players every 1 sec.
Earthshaker Gaol
– Mug commands Gallagio Goons to lock down several players inside earthen gaols, inflicting 180 Nature damage split evenly among all players within 8 yards of the impact.- Gallagio Goon
Enraged
– The goon enrages if Mug'Zee or another goon overlaps the gaol, or if all players escape the gaol, increasing its damage done and attack speed by 500%, and reducing damage taken by 99%.- Shakedown – The goon violently erupts the earth in a frontal cone, inflicting 43965 Nature damage.
Pay Respects
– The goon pays its respects to Mug'Zee, causing him to absorb 124936 damage, increasing every 1 sec for 10 sec.- Gaol Break – The goon erupts when killed, inflicting 13189 Nature damage to players within the gaol and knocking them back.
Colliding with a wall of Earthshaker Gaol causes it to be destroyed.- Shaken Earth – The goons death causes the earth to shake, inflicting 10991 Nature damage every 1 sec to players within the gaol.

Earthshaker Gaol
– Mug commands Gallagio Goons to lock down several players inside earthen gaols, inflicting 180 Nature damage split evenly among all players within 8 yards of the impact.- Gallagio Goon

Enraged
– The goon enrages if Mug'Zee or another goon overlaps the gaol, or if all players escape the gaol, increasing its damage done and attack speed by 500%, and reducing damage taken by 99%.On Mythic difficulty, Gallagio Goons that become Enraged also have their damage taken reduced by 99%.
- Shakedown – The goon violently erupts the earth in a frontal cone, inflicting 43965 Nature damage.
Pay Respects
– The goon pays its respects to Mug'Zee, causing him to absorb 124936 damage, increasing every 1 sec for 10 sec.- Gaol Break – The goon erupts when killed, inflicting 13189 Nature damage to players within the gaol and knocking them back.
Colliding with a wall of Earthshaker Gaol causes it to be destroyed.- Shaken Earth – The goons death causes the earth to shake, inflicting 10991 Nature damage every 1 sec to players within the gaol.
- Frostshatter Boots – Mug encases several players' feet in blocks of ice, inflicting 6595 Frost damage to players within 4 yards every 1 sec and causing them to slide.
Mug'Zee coalesces and launches a lethal Frostshatter Spear towards each affected player. - Frostshatter Boots – Mug encases several players' feet in blocks of ice, inflicting 6595 Frost damage to players within 4 yards every 1 sec and causing them to slide.
Mug'Zee coalesces and launches a lethal Frostshatter Spear towards each affected player.On Heroic and Mythic difficulties, a lethal Frostshatter Spear coalesces and launches towards affected players.

Frostshatter Spear
– A lethal ice spear launches at the afflicted player, inflicting 244250 Frost damage. Frostshatter Spear impacts the first player, Earthshaker Gaol wall, or Unstable Crawler Mine hit, freezing them for 30 sec.
Frostshatter Boots
– Mug encases several players' feet in blocks of ice, inflicting 6595 Frost damage to players within 4 yards every 1 sec and causing them to slide.
Mug'Zee coalesces and launches a lethal Frostshatter Spear towards each affected player.On Mythic difficulty, Frostshatter Boots last indefinitely until coming into contact with a Hot Mess.

Frostshatter Spear
– A lethal ice spear launches at the afflicted player, inflicting 244250 Frost damage. Frostshatter Spear impacts the first player, Earthshaker Gaol wall, or Unstable Crawler Mine hit, freezing them for 30 sec.
- Stormfury Finger Gun – Mug fulminates lightning outward from his finger, inflicting 30 Nature damage in a frontal cone every 0.5 sec for 4 sec.
The excess electricity in the area creates a Stormfury Cloud.- Stormfury Cloud – A looming storm cloud crackles with energy, unleashing bolts that strike the ground, inflicting 60 Nature damage to players within 3 yards of impact locations and stunning players hit for 2 sec.
Molten Gold Knuckles
– Mug unleashes a blow of molten gold and lava in a frontal cone, inflicting 219825 Physical damage and 15632 Fire damage, knocking them back.
Players hit are covered in Golden Drip.- Golden Drip – The blow leaves players covered in molten gold, causing players to drip Molten Gold Pools in their wake. Each pool that is created removes an application of Golden Drip.
After 14 sec, if Golden Drip isn't removed the player is turned to Solid Gold.- Solid Gold – The molten gold eventually solidifies, stunning players for 30 sec.
Unstable Crawler Mines
– Zee scatters mines that fixate on players which detonate when coming into contact with players, Earthshaker Gaols, inflicting 400 Physical damage and 80 Fire damage to the target triggering the mine, knocking them away.
Triggering a mine unleashes [a Unstable Cluster Bomb and]a barrage of Searing Shrapnel.
[On Heroic and Mythic difficulties, the player triggering the Unstable Crawler Mine takes 500% increased damage from Unstable Crawler Mines for 1 min.]
Searing Shrapnel
– The blast embeds searing shrapnel in the player's flesh causing them to absorb the next 11244 healing. While afflicted by this effect, they also suffer 7 Fire damage every 1 sec. [This effect stacks.]- Experimental Plating – The crawler mine is covered in experimental plating, granting immunity to all damage.
Upon reaching 100 energy, the mine becomes immune to crowd control effects and gains 200% movement speed.

Unstable Crawler Mines
– Zee scatters mines that fixate on players which detonate when coming into contact with players, Earthshaker Gaols, inflicting 400 Physical damage and 80 Fire damage to the target triggering the mine, knocking them away.
Triggering a mine unleashes [a Unstable Cluster Bomb and]a barrage of Searing Shrapnel.
[On Heroic and Mythic difficulties, the player triggering the Unstable Crawler Mine takes 500% increased damage from Unstable Crawler Mines for 1 min.]On Heroic and Mythic difficulties, the player triggering the Unstable Crawler Mine takes increased damage from Unstable Crawler Mines.
Unstable Cluster Bomb
– The mine explodes into a cluster of bombs, inflicting 13189 Fire damage to players within 4 yards of the impact locations.
Clusters that fail to hit a player inflict 43965 Fire damage to all players.
Searing Shrapnel
– The blast embeds searing shrapnel in the player's flesh causing them to absorb the next 11244 healing. While afflicted by this effect, they also suffer 7 Fire damage every 1 sec. [This effect stacks.]- Experimental Plating – The crawler mine is covered in experimental plating, granting immunity to all damage.
Upon reaching 100 energy, the mine becomes immune to crowd control effects and gains 200% movement speed.

Unstable Crawler Mines
– Zee scatters mines that fixate on players which detonate when coming into contact with players, Earthshaker Gaols, inflicting 400 Physical damage and 80 Fire damage to the target triggering the mine, knocking them away.
Triggering a mine unleashes [a Unstable Cluster Bomb and]a barrage of Searing Shrapnel.
[On Heroic and Mythic difficulties, the player triggering the Unstable Crawler Mine takes 500% increased damage from Unstable Crawler Mines for 1 min.]On Mythic difficulty, Unstable Crawler Mine's inflict lethal damage to the player triggering it.
- Unstable Cluster Bomb – The mine explodes into a cluster of bombs, inflicting 13189 Fire damage to players within 4 yards of the impact locations.
Clusters that fail to hit a player inflict 43965 Fire damage to all players.
Searing Shrapnel
– The blast embeds searing shrapnel in the player's flesh causing them to absorb the next 11244 healing. While afflicted by this effect, they also suffer 7 Fire damage every 1 sec. [This effect stacks.]- Experimental Plating – The crawler mine is covered in experimental plating, granting immunity to all damage.
Upon reaching 100 energy, the mine becomes immune to crowd control effects and gains 200% movement speed.
- Goblin-guided Rocket – Zee commands a Volunteer Rocketeer to assist him. This volunteer 'guides' an explosive payload to a player's location, inflicting 351720 Fire damage split evenly among all players within 12 yards of the impact and creating a Hot Mess. The impact also detonates any hit Unstable Crawler Mines.
If the rocket fails to hit at least 5 players, it inflicts 97700 Fire damage to all players.- Volunteer Rocketeer – After surviving the rocket's impact the Rocketeer begins to assault players.

Disintegration Beam
– The goblin fires a disintigration beam at a random player, inflicting 830 Fire damage every 1 sec for 12 sec. Every 1 sec, damage is increased by 100%.- Rocket Jump – The goblin activates their rocket belt to jump to a player.
- Hot Mess – The rocket leaves behind a fiery mess. Players within this effect suffer 10991 Fire damage every 1 sec.
- Goblin-guided Rocket – Zee commands a Volunteer Rocketeer to assist him. This volunteer 'guides' an explosive payload to a player's location, inflicting 351720 Fire damage split evenly among all players within 12 yards of the impact and creating a Hot Mess. The impact also detonates any hit Unstable Crawler Mines.
If the rocket fails to hit at least 5 players, it inflicts 97700 Fire damage to all players.On Heroic and Mythic difficulties, players hit by Goblin-guided Rocket become afflicted with Radiation Sickness.
- Volunteer Rocketeer – After surviving the rocket's impact the Rocketeer begins to assault players.
- Disintegration Beam – The goblin fires a disintigration beam at a random player, inflicting 830 Fire damage every 1 sec for 12 sec. Every 1 sec, damage is increased by 100%.
- Rocket Jump – The goblin activates their rocket belt to jump to a player.
- Hot Mess – The rocket leaves behind a fiery mess. Players within this effect suffer 10991 Fire damage every 1 sec.
Radiation Sickness
– Players impacted by the rocket suffer radiation sickness, increasing the damage taken from Goblin-guided Rocket by 500% for 3 min.
- Spray and Pray – Zee unleashes a cone of bullets at a player, inflicting 7327 Physical damage every 0.3 for 3 sec to players standing within the effect and detonating any hit Unstable Crawler Mines.
- Mk II Electro Shocker – Zee summons MK II Electro Shockers when he becomes the Head Honcho.
- Surging Arc – The MK II Electro Shocker fires an arc of electricity at a random player, inflicting 7738 Nature damage and then jumping to up to 3 targets. This damage increases by 10% each time it jumps.
- Faulty Wiring – Upon reaching 80% health the flyer malfunctions, becoming stunned and taking 100% increased damage for 15 sec.
Mk II Electro Shocker
– Zee summons MK II Electro Shockers when he becomes the Head Honcho. On Mythic difficulty, MK II Electro Shockers gain Electro-Charged Shield until hit by Stormfury Finger Gun.
- Surging Arc – The MK II Electro Shocker fires an arc of electricity at a random player, inflicting 7738 Nature damage and then jumping to up to 3 targets. This damage increases by 10% each time it jumps.
- Faulty Wiring – Upon reaching 80% health the flyer malfunctions, becoming stunned and taking 100% increased damage for 15 sec.
Electro-Charged Shield
– The MK II Electro Shocker envelopes itself in charged energy, reducing damage taken by 99%.
Removed upon being hit with Stormfury Finger Gun.
Double Whammy Shot
– Zee fires an explosive high caliber round towards a random player, inflicting 320 Physical damage to the closest player and applying Perforating Wound. All other targets take up to 320 Physical damage, reduced by the closest player's total damage mitigation.
Unstable Crawler Mines hit are detonated and all players hit are stunned for 2 sec. In addition, an Explosive Payload is lodged in the original target.- Perforating Wound – The force from the round rips through the first player hit, inflicting 9770 Physical damage every 1.5 sec for 3.8 min. This effect stacks.
- Explosive Payload – The round lodges in the original target exploding after 6 sec, inflicting 68390 Fire damage to players and detonates Unstable Crawler Mines within 15 yards.
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