Attumen the Huntsman
- Attumen the Huntsman yells: Come Midnight, let's disperse this petty rabble!
- Attumen the Huntsman yells: I... have become... the hunted.
- Attumen the Huntsman yells: My quarry never escapes!
- Attumen the Huntsman yells: My trophy collection grows!
- Attumen the Huntsman yells: Perhaps you would rather test yourselves against a more formidable opponent?!
- Attumen the Huntsman yells: They had no chance! I kill for a living!
- Attumen the Huntsman yells: Time to face my quarry toe-to-toe!
- Attumen the Huntsman yells: We ride, Midnight! To victory!
- Attumen the Huntsman yells: Well, well! Another group of thieves trying to steal my horse!
- Attumen the Huntsman yells: Who dares attack the steed of the Huntsman?
- Attumen the Huntsman says: Ah, faithful Midnight. For many years, our countless hunts provided game for the master's table.
- Attumen the Huntsman says: These days we hunt for sport... and the glory of the kill!
Tooltips and dungeon journal reflect ability values for one encounter version. Please refer to "Effect" section on spell pages to see values for all raid sizes and difficulties.
- Overview – Attumen fights from the saddle until Midnight has her health reduced to 50%. At this point Midnight and Attumen will fight separately for a short while. Midnight will regain her health, then Attumen will remount and fight from the saddle once again.
Attumen begins the fight astride his faithful steed, Midnight.
- Intangible Presence – The caster summons a specter to haunt their enemies. This specter will inflict 22 Shadow damage to all players every 2 sec. until it is dispelled. Dispelling the wrong player will result in all players taking 67 Shadow damage instead.
- Mighty Stomp – Midnight rears up, then stomps down with her front hooves. All players within 30 yards suffer 34 Fire damage and have any spells interrupted for 4 sec.
- Spectral Charge – The caster summons forth a line of spectral horses to charge across the battlefield. Any players caught in their path suffer 224 Shadow damage.
Fighting on Foot
When Midnight has her health reduced, Attumen dismounts and fights on foot until Midnight's health regenerates.
- Mezair – Midnight raises her front hooves and charges forward, inflicting 67 Fire damage to all enemies in a cone in front of her.
- Mortal Strike – Attumen swings his sword in an overhead chop. All enemies within 12 yards in front of Attumen take Physical damage and have their maximum health reduced to 50% of normal.
- Shared Suffering – The caster swings their sword in a great arc, inflicting 5000000 Shadow damage evenly divided amongst all targets in the sword's path.
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